Cogmind - Beta 12 *** ADVENTURER MODE // 2023.07.09 @ 21:08:00 Player: Mindflayer in training Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (68) 340 Value Destroyed (1920) 1920 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (83) 83 TOTAL SCORE: 4143 Bonus ------- Follower Combat Kills 435 Friendly Fire -352 Cogmind --------- Core Integrity 0/400 Matter 256/300 Energy 290/290 System Corruption 0% Temperature Critical (684) Movement Walking (260) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (2) --- Enhanced Flexi-carbon Leg > --- UTILITY (2) ------ Large Storage Unit Phasing AFG > --- WEAPON (3) ------- Particle Gun Neutron Cannon > --- INVENTORY (15) --- Light Treads Light Treads Aluminum Leg Compact Battery (200) Advanced Energy Well Large Matter Pod (150) Hacking Drone Bay EM Pulse Gun Light Assault Rifle Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Phasing AFG > --- WEAPON ----------- EM Pulse Gun Neutron Cannon > --- INVENTORY -------- Light Treads Light Treads Aluminum Leg Compact Battery Advanced Energy Well Large Matter Pod Hacking Drone Bay EM Pulse Gun Particle Gun Light Assault Rifle Self-destruct Interrupter Self-destruct Interrupter [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Phasing AFG Storage Large Storage Unit Processor Signal Interpreter Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Parts Attached 55 | 5 18 7 14 1 2 8 Power 9 | 1 3 . 2 1 . 2 Engine 7 | 1 2 . 2 1 . 1 Core 2 | . 1 . . . . 1 Reactor . | . . . . . . . Propulsion 13 | 2 3 3 3 . . 2 Treads 4 | . . 3 1 . . . Leg 2 | . . . . . . 2 Wheel 7 | 2 3 . 2 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | . 4 . 2 . 2 . Device 3 | . 1 . 1 . 1 . Storage 2 | . 2 . . . . . Processor 3 | . 1 . 1 . 1 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 25 | 2 8 4 7 . . 4 Energy Gun 10 | 1 4 1 2 . . 2 Energy Cannon 2 | . 1 . . . . 1 Ballistic Gun 8 | 1 . 3 4 . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . 1 . . . . 1 Special Weapon 3 | . 2 . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . 1 2 Parts Lost 19 | . 3 . 6 . . 10 Power 6 | . 1 . 3 . . 2 Propulsion 5 | . 1 . 1 . . 3 Utility 1 | . 1 . . . . . Weapon 7 | . . . 2 . . 5 Highest Loss Streak 5 | . 1 . 2 . . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 96 100 91 96 100 92 Engine 16 | . 8 14 19 18 22 11 Core 1 | . 3 . . . . 6 Treads 10 | . . 24 17 . . . Wheel 11 | . 27 3 2 22 22 13 Device 4 | . 2 . 6 . 4 11 Storage 12 | . 15 14 11 11 11 11 Processor 6 | . 8 14 4 11 6 . Energy Gun 6 | . 10 14 3 . . 4 Energy Cannon 1 | . 5 . . . . 3 Ballistic Gun 19 | . 5 12 23 33 33 20 Launcher 1 | . 3 . . . . 3 Naked Turns . | . . . . . . . Heaviest Build 68 | 5 31 28 46 39 59 68 Greatest Support 43 | 20 28 40 40 20 20 43 Greatest Overweight (x) 19 | . 2 . 2 1 2 19 Average Overweight (x) . | . . . . 1 1 2 Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 Average Capacity 14 | 5 14 15 15 15 15 15 Most Carried 15 | 5 15 15 15 15 15 15 Average Carried 13 | 2 12 14 11 14 14 13 Final Capacity 15 | 5 15 15 15 15 15 15 Final Carried 15 | 5 15 15 14 14 15 11 Class Distribution -------------------- 33% | Mutant 23% | Scavenger-Mutant 21% | Gunner 13% | Scavenger-Gunner 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Matter Collected 1235 | 255 175 216 359 11 27 192 Remotely . | . . . . . . . Salvage Created 2124 | 35 424 291 1210 . . 164 Parts 144 | 2 28 23 84 . . 7 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . 1 . . . . 1 Parts Field Recycled 29 | . . . 29 . . . Retrieved Matter 115 | . . . 115 . . . Parts Self-Destructed 34 | . . . . . . 34 Prevented 1 | . . . . . . 1 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 58 | 1 12 9 32 . . 4 Guns 42 | 1 3 8 30 . . . Cannons 8 | . 5 . 2 . . 1 AOE 8 | . 4 1 . . . 3 Classes Destroyed 10 | 1 3 1 2 . . 3 Worker 3 | . 2 . 1 . . . Builder 2 | . . . 1 . . 1 Watcher 5 | . 2 . 3 . . . Swarmer 16 | . 3 5 8 . . . Grunt 26 | 1 9 2 14 . . . Brawler 1 | . . . . . . 1 Duelist 2 | . . . 2 . . . Protector 1 | . . . . . . 1 Sentry 11 | . . 2 8 . . 1 Behemoth 1 | . . . . . . 1 Best Kill Streak 5 | 1 3 3 5 . . 2 Combat Bots Only 5 | 1 3 3 5 . . 2 Max Kills in Single Turn 2 | 1 2 1 2 . . 2 Gunslinging 1 | . . . 1 . . . Exploded 2 | . 2 1 . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Damage Taken 2733 | 32 561 168 903 . . 1069 Core 568 | . 129 37 156 . . 246 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 124 | . . . 124 . . . Core Remaining (%) 66 | 100 . 33 . . . . Volleys Fired 175 | 5 40 18 86 . . 26 Largest 3 | 2 2 2 3 . . 3 Hottest 200 | 60 200 80 156 . . 195 Shots Fired 370 | 10 78 36 181 . . 65 Gun 290 | 10 40 36 160 . . 44 Cannon 42 | . 29 . . . . 13 Launcher 13 | . 5 . . . . 8 Special 25 | . 4 . 21 . . . Kinetic 202 | 5 21 15 136 . . 25 Thermal 105 | 5 38 18 28 . . 16 Explosive 13 | . 5 . . . . 8 Electromagnetic 50 | . 14 3 17 . . 16 Robot Hit Streak 19 | 5 18 19 18 . . 13 Robot Miss Streak 3 | 1 2 3 3 . . 2 Penetration Max . | . . . . . . . Secondary Targets 7 | . . 2 5 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 262 | 9 55 24 127 . . 47 Core Hits 113 | 2 24 13 53 . . 21 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 2 | . 1 . 1 . . . Destroy 1 | . . . 1 . . . Corrupt 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5010 | 84 1093 310 2241 . . 1282 Guns 3211 | 84 325 286 2067 . . 449 Cannons 709 | . 384 . . . . 325 Explosions 911 | . 332 24 47 . . 508 Melee . | . . . . . . . Ramming 35 | . 28 . 7 . . . Kinetic 2360 | 28 125 152 1811 . . 244 Thermal 1400 | 56 452 147 222 . . 523 Explosive 686 | . 332 . . . . 354 Electromagnetic 529 | . 156 11 201 . . 161 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 21 | . 5 . 4 . . 12 Projectiles 9 | . 5 . 4 . . . Explosions 12 | . . . . . . 12 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 83 | . 13 . 3 . . 67 Shots 2 | . . . . . . 2 Rammed 5 | . 2 . 3 . . . Targets Rammed 6 | . 2 . 4 . . . Kicked . | . . . . . . . Crushed 1 | . . . 1 . . . Highest Temperature 684 | 64 469 109 470 . . 684 Average Temperature 115 | 28 174 40 81 . . 175 Received Heat Transfer 924 | 24 345 78 333 . . 144 Effects 19 | . 9 . 4 . . 6 Shutdowns 6 | . 2 . 3 . . 1 Energy Bleed 2 | . 2 . . . . . Interference 5 | . 5 . . . . . Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . 1 . . . Damage (minor) 1 | . . . . . . 1 Damage (major) 1 | . . . . . . 1 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 2085 | 125 964 275 425 . . 296 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . 1 1 . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Peak Influence 330 | 20 220 125 330 49 . . Initial 49 | . 11 6 . 49 . . Average 85 | 3 86 30 126 49 . . Maximum Alert Level 1 | . 1 . 1 . . . Low Security (%) 90 | 100 88 100 85 100 . . Level 1 9 | . 11 . 14 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 3 . 5 . . 1 Investigation 7 | . 3 . 4 . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 1 . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 82 | 1 14 10 37 . . 20 Peak Tracking Total 5 | 1 3 3 5 . . 5 Tactical Retreats 1 | . . . 1 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Traps Triggered 3 | . 2 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 3 | . . 3 . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . . . . 1 Max in Single Turn 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Machines Accessed 17 | . 7 1 9 . . . Terminals 14 | . 6 1 7 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 71 | . 27 5 39 . . . Successful 48 | . 22 3 23 . . . Failed 23 | . 5 2 16 . . . Catastrophic 3 | . . . 3 . . . Database Lockouts . | . . . . . . . Manual 4 | . . . 1 . 3 . Terminals 46 | . 19 5 22 . . . Fabricators . | . . . . . . . Repair Stations 12 | . . . 12 . . . Recycling Units 8 | . 8 . . . . . Scanalyzers 5 | . . . 5 . . . Garrison Access . | . . . . . . . Terminal Hacks 28 | . 16 3 9 . . . Record 11 | . 9 2 . . . . Prototype ID Bank 1 | . . . 1 . . . Emergency Access Points 2 | . 1 . 1 . . . Terminal Index 1 | . 1 . . . . . Repair Station Index 1 | . . . 1 . . . Alert Level 2 | . 1 1 . . . . Locate Traps 1 | . . . 1 . . . Surveillance Status 1 | . 1 . . . . . Transport Status 1 | . 1 . . . . . Reinforcement Status 1 | . . . 1 . . . Recall Reinforcements 1 | . . . 1 . . . Registered Prototypes 1 | . . . 1 . . . Zone Layout 4 | . 2 . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 9 | . . . 9 . . . Scan Component 4 | . . . 4 . . . Repair 4 | . . . 4 . . . Refit 1 | . . . 1 . . . Recycling Unit Hacks 6 | . 6 . . . . . Recycle Component 3 | . 3 . . . . . Process 1 | . 1 . . . . . Retrieve Components 2 | . 2 . . . . . Scanalyzer 5 | . . . 5 . . . Insert Component 2 | . . . 2 . . . Analyze 3 | . . . 3 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 6 . 8 . . . Full Trace Events 9 | . 3 . 6 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 16 | . . . 2 . 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . . 4 . . . Time 110 | . . . 110 . . . Parts Recycled 3 | . 3 . . . . . Recycled Matter 181 | . 181 . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Total Allies 2 | . . . . . 2 . Largest Group 2 | . . . . . 2 2 Highest-Rated Group 192 | . . . . . 192 192 Highest-Rated Ally 96 | . . . . . 96 96 Total Orders . | . . . . . . . Ally Attacks 59 | . . . . . . 59 Total Damage 2143 | . . . . . . 2143 Kills 11 | . . . . . . 11 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 1 . 2 . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Turns Passed 5360 | 98 818 1078 1693 63 937 673 Spaces Moved 3537 | 97 622 677 745 65 917 414 Core 30 | 29 . . . . . 1 Treads 1104 | . . 547 557 . . . Legs 87 | . . . . . . 87 Wheels 2316 | 68 622 130 188 65 917 326 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 95 95 95 95 110 Average Speed 130 | 71 101 147 184 95 101 137 Slowest Speed 1000 | 80 120 160 320 95 110 1000 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 51 | 7 72 97 39 18 82 43 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . . . . 2 1 1 Known Exits Taken 2 | . 1 1 . . . . Unknown Exits Taken 4 | 1 . . 1 1 1 . Scrap Searched 3 | . . 1 . 1 1 . Spaces Dug 10 | . . . 10 . . . Terrain Destroyed 57 | . 28 1 26 . . 2 Melee . | . . . . . . . Projectile 21 | . 1 . 20 . . . AOE 36 | . 27 1 6 . . 2 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Total 3897 | 116 728 727 865 66 927 468 Wait 23 | . 11 . 1 . . 11 Move 3531 | 96 621 676 744 64 916 414 Hop . | . . . . . . . Pick Up 72 | 10 26 13 11 1 5 6 Fast Attach . | . . . . . . . Attach 37 | 5 8 1 13 1 2 7 Detach 7 | . 2 . 4 . 1 . Swap 18 | . 10 6 1 . . 1 Drop 28 | . 8 13 1 . 3 3 Fire 175 | 5 40 18 86 . . 26 Melee . | . . . . . . . Ram 5 | . 2 . 3 . . . Kick . | . . . . . . . Crush 1 | . . . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 67 | -11/Junkyard | Discovered new exit (range 8) 99 | -11/Junkyard | Entered Materials 307 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 7) 485 | -10/Materials | Discovered new exit (range 11) 612 | -10/Materials | Identified exit to Mines 795 | -10/Materials | Discovered new exit (range 15) 802 | -10/Materials | Core integrity fell below 50% 917 | -10/Materials | Entered Mines 923 | -10/Mines | Learned Materials emergency access door positions 925 | -10/Mines | Discovered new exit (range 7) 931 | -10/Mines | Identified exit to Materials 988 | -10/Mines | Met a Derelict bent on vengeance 1272 | -10/Mines | Build established: Scavenger-Mutant 1365 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1429 | -10/Mines | Found a hidden stash of uninstalled traps 1514 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1628 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1995 | -10/Mines | Entered Materials 1995 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 2127 | -9/Materials | Repaired Lgt. Assault Rifle 2127 | -9/Materials | Repaired Mining Laser 2153 | -9/Materials | Repaired Sml. Laser? 2482 | -9/Materials | Build established: Mutant 3019 | -9/Materials | Repaired Hvy. Assault Rifle? 3084 | -9/Materials | Build established: Scavenger-Gunner 3166 | -9/Materials | Discovered new exit (range 16) 3506 | -9/Materials | Discovered new exit (range 14) 3688 | -9/Materials | Entered Mines 3707 | -9/Mines | Learned location of 1 exit from Materials 3710 | -9/Mines | Learned location of Storage (-8) 3749 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3751 | -9/Mines | Entered Zion 3910 | -7/Zion | Given A8's code to call for help 3913 | -7/Zion | Build established: Skirmisher 4240 | -7/Zion | Build established: Gunner 4260 | -7/Zion | Found Prototype Device 4262 | -7/Zion | Identified Phasing AFG 4462 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4463 | -7/Zion | Enhanced Grunt warped into view, answering call for help 4664 | -7/Zion | Discovered new exit (range 16) 4672 | -7/Zion | Given the Hacking Drone Bay 4673 | -7/Zion | Found Prototype Device 4688 | -7/Zion | Entered Proximity Caves 4688 | -6/Proximity Caves | Accompanied by 2 allies 5095 | -6/Proximity Caves | Spotted B-75 Beast 5096 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 5117 | -6/Proximity Caves | Core integrity fell below 50% 5120 | -6/Proximity Caves | Destroyed B-75 Beast 5152 | -6/Proximity Caves | Lost 5 parts (1p2n2w) 5362 | -6/Proximity Caves | Core destroyed Last Messages --------------- 05349_ U-05 Engineer lays Concrete. 05352_ Slug penetrates U-05 Engineer. 05352_ U-05 Engineer destroyed. 05355_ Penetrated by Slug. 05356_ Overheating: Matter decay (-39). 05357_ Terrain Scanner fries itself beyond repair. 05358_ Overheating: Carbon-fiber Leg damaged (-28). 05358_ Welding Torch fries itself beyond repair. 05358_ Penetrated by Slug. 05358_ EM Pulse Gun destroyed. 05358_ Carbon-fiber Leg destroyed. 05359_ Overheating: Rnf. Deuterium Engine damaged (-25). 05360_ Overheating: Core damaged (-52). 05360_ Structural Scanner fries itself beyond repair. 05362_ Power failure, Rnf. Deuterium Engine shutdown. 05362_ Overheating: Core damaged (-68). [Achievement: First Step to Greatness] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #???????????????????????? ????????????????????? | | #???????????????????????? #???????????????????? | | #???????????????????????? #???????????????????? | | #???????????????????????? #???????????????????? | | #???????????????????????? #???????????????????? | | #???????????????????????? #???????????????????? | | # #???????????????????????? #???????????????????? | | ?##???????????????????????#h #???????????????????? | | ?????????????????????###### ######??????????????? | | ##????????? ?????????# g% #??????????????? | | ##???????? ?????????# #??????????????? | | #???????# #????????# #??????????????? | | #???????# #????????# R #??? ??????????? | | #????????# ########## = R### ##????????? | | #?????????# g =%!% ??????? | | ??????????# ??????? | | ??????????# #??####### %@ % ##?????????????? | | ?????###### #####???## %% #??????????????? | | ##???# #???# %%% #??????????????? | | # #### ##??## %% #??????????????? | | ## ### ^ #???# %% #??????????????? | | ^ #????###### ## ###??????????????? | | ^ #?????????# #?##????????????????? | | ! ########### #???????????????????? | | !*%% #???????????????????? | | %%%% #???????????????????? | | ###### %%% ###########+#####????????????????? | | ?????# %%% #?????# %%%#????????????????? | | #????# ^ #?????# %%%#????????????????? | | #????##### #####?????# %%%#????????????????? | | ?????????# #?????????# % %%%#????????????????? | | ?????????####?????????## #????????????????? | | ???????????????????????### ## #????????????????? | | ?????????????????????????########????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 24 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 135 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Angular Momentum Engine | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive Gravmag System | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Hvy. Battle Rifle | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Robot Schematics ------------------ X-57 Shotgunner | -7/Zion | Archive K-01 Serf | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness Help From High Places Librarian Novice Programmer One Hack Too Far Part-time Mechanic Risk Taker Robot Respite Tourist Uninvited Guest Challenges ------------ None Game ------ Seed ProtonLargeInterpreter Manual? 0 Play Time 01:14:23 Cumulative 2.7 hours Start 2023.07.09 @ 19:49:48 End 2023.07.09 @ 21:08:00 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 2 Rogue 0 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d942103-33e5-4fa0-8012-4b0fb5a65c07