Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.18 @ 20:11:08 Player: Waste Result: Destroyed by 9A-8Q6(x) with Makeshift Spear Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (73) 365 Value Destroyed (2586) 2586 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (518) 518 TOTAL SCORE: 6449 Bonus ------- High Alert Combat Kills 88 Follower Combat Kills 130 Registered with UFD 300 Cogmind --------- Core Integrity 0/700 Matter 256/300 Energy 36/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Scraptown Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Medium Treads > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- Chainsword > --- INVENTORY (5) ---- Light Treads Hardened Medium Armor Plating LU-1G1's Laser Shovel Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Kinecellerator > --- WEAPON ----------- Chainsword Chainsword Chainsword Chainsword > --- INVENTORY -------- Ion Engine Improved Ion Engine Wheel Compact Wheel Light Armor Plating Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Shock Rifle Shotgun Grenade Launcher Grenade Launcher Missile Launcher Mining Laser Mining Laser [Rating: 43] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Kinecellerator Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon High-powered Shotgun Energy Gun Improved EM Shotgun Ballistic Gun High-powered Shotgun Launcher Missile Launcher Special Weapon LU-1G1's Laser Shovel Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 2 | . . . 1 1 . . . Utility 2 | . . . 1 1 . . . Weapon 2 | . . 2 . . . . . Parts Attached 67 | 8 1 10 11 18 15 . 4 Power 5 | 1 . 1 . 1 1 . 1 Engine 5 | 1 . 1 . 1 1 . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 20 | 2 . 2 3 5 8 . . Treads 18 | 2 . 2 3 5 6 . . Leg . | . . . . . . . . Wheel 2 | . . . . . 2 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 11 | 1 1 1 4 3 1 . . Device 1 | . . . . 1 . . . Storage 2 | 1 1 . . . . . . Processor 2 | . . . . 1 1 . . Hackware . | . . . . . . . . Protection 6 | . . 1 4 1 . . . Artifact . | . . . . . . . . Weapon 31 | 4 . 6 4 9 5 . 3 Energy Gun 12 | 4 . 5 . 2 1 . . Energy Cannon . | . . . . . . . . Ballistic Gun 7 | . . . 4 2 1 . . Ballistic Cannon . | . . . . . . . . Launcher 5 | . . 1 . 1 3 . . Special Weapon 2 | . . . . . . . 2 Impact Weapon . | . . . . . . . . Slashing Weapon 5 | . . . . 4 . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . 1 Corrupted Parts 1 | . . 1 . . . . . System Corruption 2 | . . 2 . . . . . Parts Lost 27 | . . 1 1 6 14 . 5 Power 3 | . . . . . 2 . 1 Propulsion 13 | . . 1 . 2 7 . 3 Utility 2 | . . . . 1 1 . . Weapon 9 | . . . 1 3 4 . 1 Highest Loss Streak 11 | . . 1 1 3 11 . 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 87 | . 85 87 99 94 79 30 30 Engine 8 | . 14 11 9 7 5 . . Treads 25 | . 28 21 27 28 16 30 25 Device 2 | . . . . 5 5 . . Storage 8 | . 14 11 9 7 5 . . Processor 1 | . . . . . 11 . . Protection 10 | . . 7 17 14 . . . Energy Gun 15 | . 28 35 24 2 . . . Ballistic Gun 10 | . . . 11 21 . . . Slashing Weapon 3 | . . . . 3 22 . . Naked Turns 28 | . . . . . 28 . . Heaviest Build 95 | 14 49 61 70 95 66 . 8 Greatest Support 96 | 40 40 40 62 90 96 3 3 Greatest Overweight (x) 4 | 3 1 2 1 1 4 . 2 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 5 5 Average Capacity 17 | 7 10 20 20 20 17 5 5 Most Carried 20 | 6 7 19 20 18 16 5 5 Average Carried 13 | 2 6 11 18 15 12 5 4 Final Capacity 20 | 8 20 20 20 20 5 5 5 Final Carried 19 | 6 7 19 17 16 5 5 3 Class Distribution -------------------- 51% | Tank 28% | Mutant 10% | Scavenger-Tank 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Tank | -7/Factory Commander-Mutant | -7/Storage Mutant | -7/Recycling Mutant | -7/Scraptown Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Matter Collected 1434 | 126 5 194 200 563 246 100 . Remotely . | . . . . . . . . Salvage Created 2505 | . 65 302 912 876 350 . . Parts 150 | . 10 29 39 56 16 . . Haulers Intercepted 2 | . . 1 1 . . . . Recyclers Shooed 2 | . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Combat Hostiles Destroyed 57 | . 3 8 18 18 10 . . Melee 7 | . . . . 1 6 . . Guns 32 | . 1 3 13 15 . . . AOE 17 | . 2 5 4 2 4 . . Classes Destroyed 13 | . 3 5 2 3 . . . Worker 1 | . 1 . . . . . . Builder 2 | . . 1 . 1 . . . Tunneler 2 | . . 1 . 1 . . . Hauler 2 | . . 1 1 . . . . Recycler 2 | . . . . 2 . . . Mechanic 1 | . . . . 1 . . . Operator 1 | . . . 1 . . . . Watcher 5 | . 1 2 1 1 . . . Swarmer 13 | . 3 4 4 . 2 . . Grunt 23 | . . 2 8 11 2 . . Sentry 14 | . . 2 5 3 4 . . Hunter 3 | . . . 1 1 1 . . Programmer 4 | . . . . 3 1 . . Best Kill Streak 7 | . 4 7 4 7 4 . . Combat Bots Only 5 | . 3 5 4 5 4 . . Max Kills in Single Turn 2 | . 2 2 2 2 2 . . Gunslinging . | . . . . . . . . Exploded 2 | . 1 2 1 1 2 . . Melee 1 | . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Hostile Shots Fired 596 | . 10 37 44 208 262 . 35 Missed 205 | . 2 16 17 63 95 . 12 Damage Taken 5043 | . 165 226 457 1791 1692 1 711 Core 833 | . 19 31 80 125 440 . 138 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 21 | . . . 21 . . . . Ignored by Resistances 44 | . . . . 44 . . . Core Remaining (%) 92 | 100 92 92 85 . . . . Volleys Fired 106 | . 6 15 30 39 9 . 7 Largest 4 | . 2 4 4 4 2 . 1 Hottest 191 | . 80 175 175 191 73 . 100 Shots Fired 330 | . 12 36 117 144 14 . 7 Gun 307 | . 12 31 117 143 4 . . Cannon . | . . . . . . . . Launcher 16 | . . 5 . 1 10 . . Special 7 | . . . . . . . 7 Kinetic 161 | . . . 24 135 2 . . Thermal 24 | . . 9 . 8 . . 7 Explosive 16 | . . 5 . 1 10 . . Electromagnetic 129 | . 12 22 93 . 2 . . Robot Hit Streak 21 | . 3 8 21 11 15 . . Robot Miss Streak 7 | . 2 2 7 6 1 . . Penetration Max . | . . . . . . . . Secondary Targets 5 | . . 1 1 3 . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . Shots Hit Robots 233 | . 6 21 74 106 24 . 2 Core Hits 160 | . 4 16 46 62 32 . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 4 | . . 2 . . 1 . 1 Burn 2 | . . 2 . . . . . Sever 2 | . . . . . 1 . 1 Melee Attacks 28 | . . . . 1 23 . 4 Impact . | . . . . . . . . Slashing 28 | . . . . 1 23 . 4 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 3 | . . . . . 3 . . Damage Inflicted 6181 | . 220 719 1780 2609 833 4 16 Guns 3724 | . 80 333 1274 1993 44 . . Cannons . | . . . . . . . . Explosions 1742 | . 136 367 503 385 351 . . Melee 510 | . . . . 82 412 . 16 Ramming 205 | . 4 19 3 149 26 4 . Kinetic 2109 | . . . 225 1855 29 . . Thermal 849 | . 136 72 503 138 . . . Explosive 1103 | . . 367 . 385 351 . . Electromagnetic 1405 | . 80 261 1049 . 15 . . Impact . | . . . . . . . . Slashing 510 | . . . . 82 412 . 16 Piercing . | . . . . . . . . Highest Corruption 4 | . . 2 . . 4 4 . Average Corruption 2 | . . 2 . . 3 4 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 7 | . . 3 . . 2 2 . Message Errors 2 | . . 1 . . . 1 . Matter Fused 3 | . . 1 . . 2 . . Energy Discharges 2 | . . 1 . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 122 | . 26 22 19 43 12 . . Projectiles . | . . . . . . . . Explosions 122 | . 26 22 19 43 12 . . Melee . | . . . . . . . . Knockbacks 2 | . . . . 2 . . . Impact 2 | . . . . 2 . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 335 | . 57 . 41 169 67 1 . Shots 10 | . 2 . 1 3 4 . . Rammed 32 | . 1 3 2 14 9 3 . Targets Rammed 34 | . 1 3 2 16 9 3 . Kicked . | . . . . . . . . Crushed 2 | . . . . 2 . . . Highest Temperature 366 | . 96 268 366 360 33 . . Average Temperature 105 | . 46 97 126 97 13 . . Received Heat Transfer 1401 | . . 54 126 723 498 . . Effects 3 | . . . 2 1 . . . Shutdowns 1 | . . . . 1 . . . Interference 2 | . . . 2 . . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Fried 8 | . . 1 7 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . 1 . . Heat Transferred 1390 | . 300 370 500 220 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 9 | . 2 . 7 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Peak Influence 605 | . 114 220 378 274 605 169 . Initial 169 | . . . 32 109 95 169 . Average 175 | . 38 94 223 165 376 169 . Maximum Alert Level 2 | . . 1 1 1 2 . . Low Security (%) 59 | 100 100 88 27 65 17 100 . Level 1 35 | . . 11 72 34 35 . . Level 2 4 | . . . . . 47 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . . 1 5 5 4 . . Investigation 1 | . . . . . 1 . . Extermination 4 | . . . . 3 1 . . Reinforcement 6 | . . 1 2 1 2 . . Assault . | . . . . . . . . Garrison 4 | . . . 3 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . 1 . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Distress Signals 16 | . 1 4 6 2 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 101 | . 7 13 30 26 24 . 1 Peak Tracking Total 6 | . 4 4 5 5 6 . 5 Tactical Retreats 5 | . . . 1 . 4 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Traps Triggered 5 | . 1 . 2 1 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Machines Disabled 9 | . . . 2 2 4 . 1 Max in Single Turn 2 | . . . 1 1 2 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Machines Accessed 12 | . 3 1 3 3 2 . . Terminals 12 | . 3 1 3 3 2 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 37 | . 11 3 11 8 4 . . Successful 9 | . 2 2 3 2 . . . Failed 28 | . 9 1 8 6 4 . . Catastrophic 8 | . 1 1 2 2 2 . . Database Lockouts . | . . . . . . . . Manual 38 | . 11 3 11 8 5 . . Terminals 37 | . 11 3 11 8 4 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . 2 1 1 . . . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . Branch Access Points 2 | . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 5 | . . 1 2 2 . . . Terminals 5 | . . 1 2 2 . . . Botnet 5 | . . 1 2 2 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 3 1 3 3 2 . . Full Trace Events 3 | . 1 . 1 . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Scr Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Total Allies 10 | . . . . . 10 . . Largest Group 10 | . . . . . 10 . . Highest-Rated Group 173 | . . . . . 173 . . Highest-Rated Ally 29 | . . . . . 29 . . Total Orders . | . . . . . . . . Ally Attacks 80 | . . . . . 80 . . Total Damage 998 | . . . . . 998 . . Kills 6 | . . . . . 6 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Turns Passed 4816 | 83 491 649 1239 1552 450 180 172 Spaces Moved 2554 | 46 270 231 452 683 323 354 195 Core 693 | 15 . . . . 129 354 195 Treads 1739 | 31 270 231 452 683 72 . . Legs . | . . . . . . . . Wheels 122 | . . . . . 122 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 240 160 156 50 50 50 Average Speed 160 | 143 172 240 239 191 103 50 54 Slowest Speed 320 | 200 240 320 240 240 240 50 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 4 42 28 53 26 70 80 19 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 27 | . . . . . . . 27 Terrain Destroyed 118 | . 4 27 37 20 24 . 6 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 112 | . 4 27 37 20 24 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Total 2961 | 59 283 288 537 813 394 356 231 Wait 144 | . 5 21 26 50 22 . 20 Move 2547 | 45 269 230 451 682 322 353 195 Hop . | . . . . . . . . Pick Up 22 | 6 . 9 4 2 1 . . Fast Attach 33 | 6 1 3 6 9 7 . 1 Attach 17 | . . 1 1 5 7 . 3 Detach 2 | . 1 . . . . . 1 Swap 17 | 2 . 6 4 4 1 . . Drop 18 | . . . 13 5 . . . Fire 106 | . 6 15 30 39 9 . 7 Melee 21 | . . . . 1 16 . 4 Ram 12 | . . . . . 9 3 . Kick . | . . . . . . . . Crush 22 | . 1 3 2 16 . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -7/Storage (discovered 2 exits: [*Fac] / [*Rec]) -7/Recycling (discovered 2 exits: [*Fac] / [*Scr]) -7/Scraptown History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 310 | -10/Materials | Discovered new exit (range 13) 575 | -10/Materials | Entered another Materials area 575 | -9/Materials | Evolved 2 slots: Weapon x2 1039 | -9/Materials | Identified exit to Mines 1077 | -9/Materials | Build established: Tank 1123 | -9/Materials | Discovered new exit (range 16) 1224 | -9/Materials | Entered another Materials area 1224 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1463 | -8/Materials | Build established: Scavenger-Tank 1643 | -8/Materials | Garrison activated, responded to threat 1775 | -8/Materials | Build established: Tank 2442 | -8/Materials | Discovered new exit (range 10) 2463 | -8/Materials | Entered Factory 2463 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2842 | -7/Factory | Garrison activated, responded to threat 3183 | -7/Factory | Lost 3 parts (1u2w) 3775 | -7/Factory | Discovered new exit (range 13) 4006 | -7/Factory | Identified exit to Storage 4015 | -7/Factory | Entered Storage 4030 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 4209 | -7/Storage | Lost 3 allies 4333 | -7/Storage | Discovered new exit (range 16) 4352 | -7/Storage | Lost 7 allies 4380 | -7/Storage | Released all parts (7) 4384 | -7/Storage | Core integrity fell below 50% 4402 | -7/Storage | Learned location of Armory (-4) 4405 | -7/Storage | Lost 11 parts (2p4n1u4w) 4427 | -7/Storage | Core integrity fell below 20% 4463 | -7/Storage | Used back door to open Recycling access 4463 | -7/Storage | Discovered new exit (range 5) 4465 | -7/Storage | Entered Recycling 4466 | -7/Recycling | Joined Warlord attack on 0b10 via Recycling 4549 | -7/Recycling | Discovered new exit (range 16) 4592 | -7/Recycling | Build established: Mutant 4633 | -7/Recycling | Scanned before Scraplab entrance 4640 | -7/Recycling | Entered Scraplab 4644 | -7/Recycling | Discovered new exit (range 3) 4645 | -7/Recycling | Entered Scraptown 4645 | -7/Scraptown | System corruption cleaned by C-Scrubber 4684 | -7/Scraptown | Visited UFD Registry 4684 | -7/Scraptown | Registered with UFD as "Rustcircuit" 4701 | -7/Scraptown | Visited LU-1G1's Boring Crew 4705 | -7/Scraptown | Attacked by Scraptown defenders 4754 | -7/Scraptown | Found Prototype Special Weapon 4754 | -7/Scraptown | Identified LU-1G1's Laser Shovel 4817 | -7/Scraptown | Destroyed by 9A-8Q6(x) with Makeshift Spear Last Messages --------------- 04749_ The earth crumbles away to reveal Prototype Special Weapon. 04750_ Mining Laser destroyed. 04754_ Acquired Prototype Special Weapon. 04754_ Identified LU-1G1's Laser Shovel. 04759_ LU-1G1's Laser Shovel disintegrates Wall. 04762_ LU-1G1's Laser Shovel disintegrates Earth. 04763_ LU-1G1's Laser Shovel disintegrates Wall. 04763_ LU-1G1's Laser Shovel disintegrates Earth. 04785_ LU-1G1's Laser Shovel disintegrates Wall. 04786_ Critical hit (Impale). 04786_ Med. Treads destroyed. 04786_ Ion Engine destroyed. 04788_ LU-1G1's Laser Shovel disintegrates Earth. 04789_ LU-1G1's Laser Shovel disintegrates Wall. 04789_ LU-1G1's Laser Shovel disintegrates Earth. 04798_ LU-1G1's Laser Shovel disintegrates Wall. 04801_ Med. Treads destroyed. 04807_ 9A-8Q6(x) VSS Leg severed. 04814_ ANNOUNCEMENT: Triborg tracking relay activated. Stay clear or you only have yourself to blame! Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ????????????????????###?#;##?????????????????????? | | ????????????????????# ###@ #####?????????????????? | | ????????????????????# x # #?????????????????? | | ????????????????????# # """ # #?????????????????? | | ????????????????????# " " # #?????????????????? | | ????????????????????# # " # #?????????????????? | | ????????????????????# ##????????????????? | | ????????????????????# #### #????????????????? | | ????????????????????# # ##????????????????? | | ????????????????????# #?????????????????? | | ???????????????????## #?????????????????? | | ???????????????????#" #?????????????????? | | ???????????????????#####"# #;;##?????????????????? | | ??????????###????????##### "#########????????????? | | ???????? ????????#"""" """"""""""" "?????????? | | ????? ????????#" ???????? | | ??? ????????#" ???????? | | ?? ????????#" ???????? | | ??? ????????#" ????????? | | ???# ????#####" ????????? | | #??# #???#"""" """"""""""""?????????? | | ?# #???#"""" """"""""""???????????? | | # #???#"""" ""######?????????????? | | ?? #???#"""" ""#??????????????????? | | ???# #???#"""" ""#??????????????????? | | ???# ###?#"""" ""#??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 30 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoreSpectralCasing Manual? 0 Play Time 00:23:15 Cumulative 276.9 hours Start 2024.07.18 @ 19:50:03 End 2024.07.18 @ 20:11:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 342 Rogue 342 Adventurer 0 Explorer 0 Win Type - Total 13 Types 6/1/2/1/1/0/0/1/1 Lore% 73 Gallery% 79 Achievement% 73 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 94fe4940-9e54-4c80-b3a6-281fbb7434da