Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.01 @ 12:30:02

Player: Willow

Result: Destroyed by Autobeam Turret with Autobeam

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (28)      140
Value Destroyed (510)      510
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1050

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     279/300
Energy                     58/100
System Corruption          2%
Temperature                Cool (24)
Movement                   Walking (260) Ox2
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Aluminum Leg
>               --- UTILITY (2) ------
          Large Storage Unit
                Propulsion Shielding
>               --- WEAPON (2) -------
     Subdweller Laser
          Light Assault Rifle
>               --- INVENTORY (15) ---
                Aluminum Leg
                Hover Unit
                Flight Unit
                Flight Unit
                Heat Sink
         Medium Storage Unit
  High-capacity Matter Pod (145)
                Sensor Array
                Signal Interpreter
       Improved Terrain Scanner
                Propulsion Shielding

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
     Small Laser
           Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
           Aluminum Leg
           Heat Sink
     Small Storage Unit
     Large Matter Pod
           Targeting Computer
           Propulsion Shielding
           Propulsion Shielding
     Light Assault Rifle
     Light Assault Rifle
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Propulsion Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             33   | 8   17  8   
  Power                    4    | 1   2   1   
    Engine                 3    | 1   1   1   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   3   .   
    Treads                 .    | .   .   .   
    Leg                    2    | .   2   .   
    Wheel                  3    | 2   1   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  15   | 3   9   3   
    Device                 9    | 2   5   2   
    Storage                3    | 1   2   .   
    Processor              2    | .   2   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   3   4   
    Energy Gun             3    | 1   .   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          6    | 1   3   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 7    | .   2   5   
  Power                    2    | .   .   2   
  Propulsion               2    | .   1   1   
  Utility                  1    | .   1   .   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      4    | .   2   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   99  99  
  Engine                   12   | .   12  13  
  Core                     1    | .   1   .   
  Leg                      24   | .   24  28  
  Wheel                    3    | .   3   .   
  Device                   13   | .   13  13  
  Storage                  14   | .   14  14  
  Energy Gun               3    | .   2   7   
  Ballistic Gun            24   | .   25  20  
Peak Build Rating          12   | 9   12  10  
  Average Rating           8    | 7   8   9   
  On Entrance              5    | .   7   8   
Naked Turns                .    | .   .   .   
Heaviest Build             31   | 14  26  31  
  Greatest Support         26   | 26  26  20  
  Greatest Overweight (x)  1    | .   1   1   
  Average Overweight (x)   .    | .   .   1   
Largest Inventory Capacity 15   | 8   15  15  
  Average Capacity         12   | 7   12  15  
  Most Carried             13   | 5   11  13  
  Average Carried          10   | 3   10  11  
  Final Capacity           15   | 8   15  15  
  Final Carried            11   | 5   11  11  

 Class Distribution 
--------------------
 69% | Scavenger-Mutant
 30% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
           Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           936  | 317 431 188 
  Remotely                 .    | .   .   .   
Salvage Created            825  | 238 440 147 
  Parts                    66   | 20  33  13  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           2    | .   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      12   | .   .   12  
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  15   | .   9   6   
  Guns                     15   | .   9   6   
Classes Destroyed          9    | 3   4   2   
  Worker                   2    | 2   .   .   
  Tunneler                 5    | 5   .   .   
  Hauler                   2    | .   2   .   
  Recycler                 1    | 1   .   .   
  Watcher                  3    | .   3   .   
  Swarmer                  6    | .   3   3   
  Grunt                    6    | .   6   .   
  Sentry                   1    | .   .   1   
  Subdweller               2    | .   .   2   
Best Kill Streak           7    | 7   2   3   
  Combat Bots Only         3    | .   2   3   
Max Kills in Single Turn   2    | 1   1   2   
  Gunslinging              1    | .   .   1   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Hostile Shots Fired        163  | .   39  124 
  Missed                   53   | .   5   48  
Damage Taken               1072 | .   467 605 
  Core                     256  | .   93  163 
  Absorbed by Shields      .    | .   .   .   
  Redirected to Shielding  9    | .   .   9   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              83   | 14  51  18  
  Largest                  2    | 2   2   2   
  Hottest                  86   | 60  60  86  
Shots Fired                170  | 28  106 36  
  Gun                      170  | 28  106 36  
  Cannon                   .    | .   .   .   
  Launcher                 .    | .   .   .   
  Special                  .    | .   .   .   
  Kinetic                  117  | 14  81  22  
  Thermal                  53   | 14  25  14  
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         13   | 5   13  13  
  Robot Miss Streak        3    | 1   3   3   
  Penetration Max          .    | .   .   .   
  Secondary Targets        1    | .   .   1   
    Max Gunslinging Chain  1    | .   .   1   
Shots Hit Robots           113  | 18  67  28  
  Core Hits                48   | 9   29  10  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed 1    | 1   .   .   
  Critical Strikes         2    | 1   .   1   
    Burn                   1    | .   .   1   
    Destroy                1    | 1   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           1195 | 209 662 324 
  Guns                     1186 | 209 653 324 
  Cannons                  .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
  Ramming                  9    | .   9   .   
  Kinetic                  767  | 77  512 178 
  Thermal                  419  | 132 141 146 
  Explosive                .    | .   .   .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         2    | .   2   2   
  Average Corruption       2    | .   2   2   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  37   | .   36  1   
    Message Errors         9    | .   8   1   
    Matter Fused           9    | .   9   .   
    Heat Flow Errors       4    | .   4   .   
    Energy Discharges      2    | .   2   .   
    Parts Fused            1    | .   1   .   
    Data Loss (minor)      5    | .   5   .   
    Data Loss (major)      1    | .   1   .   
    Misfires               4    | .   4   .   
    Alerts                 2    | .   2   .   
Overload Shots             .    | .   .   .   
Overflow Damage            .    | .   .   .   
  Projectiles              .    | .   .   .   
  Explosions               .    | .   .   .   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      .    | .   .   .   
  Shots                    .    | .   .   .   
  Rammed                   .    | .   .   .   
Targets Rammed             5    | .   5   .   
  Kicked                   5    | .   5   .   
  Crushed                  .    | .   .   .   
Highest Temperature        276  | .   276 13  
  Average Temperature      53   | .   55  9   
  Received Heat Transfer   588  | .   225 363 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | .   .   1   
  Heat Transferred         1069 | 300 325 444 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             294  | 40  294 .   
  Initial                  26   | .   26  .   
  Average                  68   | 13  72  .   
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         96   | 100 96  .   
  Level 1                  3    | .   3   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   2   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              37   | .   26  11  
  Peak Tracking Total      6    | .   5   6   
  Tactical Retreats        5    | .   3   2   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            2    | .   2   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          7    | .   7   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                21   | .   21  .   
  Successful               15   | .   15  .   
  Failed                   6    | .   6   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   18   | .   18  .   
  Terminals                21   | .   21  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             9    | .   9   .   
  Robot Analysis           6    | .   6   .   
  Branch Access Points     1    | .   1   .   
  Terminal Index           1    | .   1   .   
  Alert Level              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         6    | .   6   .   
  Terminals                6    | .   6   .   
    Assimilate             1    | .   1   .   
    Botnet                 4    | .   4   .   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   6   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       6    | .   6   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               2931 | 151  2233 547  
Spaces Moved               1396 | 101  1045 250  
  Core                     1    | 1    .    .    
  Treads                   .    | .    .    .    
  Legs                     1045 | .    795  250  
  Wheels                   350  | 100  250  .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   80   190  
  Average Speed            140  | 89   133  190  
  Slowest Speed            190  | 90   190  190  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       41   | 5    97   23   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Sub  
Total                      2207 | 130  1789 288  
  Wait                     652  | 1    644  7    
  Move                     1394 | 100  1044 250  
  Hop                      .    | .    .    .    
  Pick Up                  25   | 6    15   4    
  Fast Attach              10   | 7    3    .    
  Attach                   5    | .    2    3    
  Detach                   .    | .    .    .    
  Swap                     18   | 1    12   5    
  Drop                     15   | 1    13   1    
  Fire                     83   | 14   51   18   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     5    | .    5    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / [*Sub])
-10/Subcaves (discovered 1 exit: [*Rec])

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 16)
  152 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  373 | -10/Materials | Discovered new exit (range 10)
  491 | -10/Materials | Discovered new exit (range 16)
  854 | -10/Materials | Build established: Scavenger-Mutant
 1476 | -10/Materials | Discovered new exit (range 16)
 1523 | -10/Materials | Discovered new exit (range 16)
 1635 | -10/Materials | Discovered new exit (range 16)
 1663 | -10/Materials | Identified exit to Mines
 2111 | -10/Materials | Discovered new exit (range 6)
 2385 | -10/Materials | Entered Subcaves
 2433 | -10/Subcaves  | Core integrity fell below 50%
 2547 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
 2567 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Machine Gun
 2579 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 2899 | -10/Subcaves  | Core integrity fell below 20%
 2914 | -10/Subcaves  | Discovered new exit (range 13)
 2932 | -10/Subcaves  | Destroyed by Autobeam Turret with Autobeam

 Last Messages 
---------------
02888_ Destroyed Lgt. Ion Engine.
02891_ S-10 Pest destroyed.
02891_ Switching to secondary target: S-10 Pest.
02891_ S-10 Pest destroyed.
02892_ CUPCR8PGSZVH,XX7< C5W6
02892_ Lgt. Assault Rifle fries itself beyond
  repair.
02892_ Lgt. Ion Engine fries itself beyond
  repair.
02894_ Acquired 25 matter.
02895_ Flight Unit fries itself beyond repair.
02898_ Acquired Flight Unit.
02899_ Lgt. Assault Rifle fries itself beyond
  repair.
02914_ EXIT=FOUND
02914_ Lgt. Ion Engine destroyed.
02916_ Machine disabled.
02918_ Sub. Machine Gun destroyed.
02920_ Beam Rifle destroyed.
02932_ Aluminum Leg destroyed.

 Map 
-----
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| ????????????????????#"  " "  "#??????????????????? |
| ????????????????????#"" " """"#??????????????????? |
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| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Propulsion Shielding       33
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TargetingRelayArray
  Manual?         0
Play Time         00:18:33
  Cumulative      45.2 hours
  Start           2025.01.01 @ 12:05:36
  End             2025.01.01 @ 12:30:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          32
  Rogue           17
  Adventurer      15
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          32
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bcb502f2-f2cf-42c8-b44a-13d30c979ae1