Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.22 @ 19:55:22 // Halloween2020/ForbiddenLore Player: Cipherpunk Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (54) 270 Value Destroyed (1356) 1356 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (874) 874 TOTAL SCORE: 7560 Bonus ------- High Alert Combat Kills 149 Follower Combat Kills 425 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 258/300 Energy 98/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Micro Nuclear Core Advanced ECM Suite Heavy Missile Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- VTOL Module Xenon Bombardment Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Small Storage Unit Advanced Signal Interpreter Maneuvering Thrusters Hacking Suite Hacking Suite Hacking Suite Hacking Suite Improved Hacking Suite Makeshift System Shield > --- WEAPON ----------- Mining Laser Makeshift Hammer > --- INVENTORY -------- Micro Nuclear Core Advanced ECM Suite Hardened Light Armor Plating Drone Bay Heavy Missile Launcher Improved Datajack [Rating: 50] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion VTOL Module Leg Aluminum Leg Wheel Armored Wheel Hover Unit Airjet Flight Unit VTOL Module Utility Hacking Suite Device Heat Sink Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Beam Cannon Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Makeshift Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Was Fac Low Low Dat Pro Slots Evolved 8 | . . 2 . 2 2 . . 2 . . . . . . Power . | . . . . . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . . . . Utility 7 | . . 2 . 1 2 . . 2 . . . . . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 69 | . 5 4 5 15 26 . 1 4 . 1 1 5 2 . Power 9 | . 2 . . 1 5 . . . . . . 1 . . Engine 7 | . 2 . . 1 3 . . . . . . 1 . . Core 2 | . . . . . 2 . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 12 | . . 2 2 2 5 . . . . 1 . . . . Treads . | . . . . . . . . . . . . . . . Leg 2 | . . . 1 1 . . . . . . . . . . Wheel 3 | . . 2 1 . . . . . . . . . . . Hover 1 | . . . . 1 . . . . . . . . . . Flight 6 | . . . . . 5 . . . . 1 . . . . Utility 23 | . 1 2 1 4 9 . . 4 . . 1 1 . . Device 7 | . . 1 . 1 3 . . 2 . . . . . . Storage 4 | . 1 . . 2 1 . . . . . . . . . Processor 3 | . . 1 1 1 . . . . . . . . . . Hackware 6 | . . . . . 5 . . 1 . . . . . . Protection 3 | . . . . . . . . 1 . . 1 1 . . Artifact . | . . . . . . . . . . . . . . . Weapon 25 | . 2 . 2 8 7 . 1 . . . . 3 2 . Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon 8 | . 2 . 2 4 . . . . . . . . . . Ballistic Gun 1 | . . . . 1 . . . . . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . . . . . Launcher 6 | . . . . 2 . . . . . . . 3 1 . Special Weapon 3 | . . . . . 3 . . . . . . . . . Impact Weapon 3 | . . . . . 2 . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . 2 . . . . . . . 1 . Unidentified Prototypes 1 | . . . . . 1 . . . . . . . . . Parts Lost 19 | . 1 . 3 2 . . . . . 2 . 4 7 . Power 2 | . 1 . . . . . . . . . . 1 . . Propulsion 4 | . . . 1 . . . . . . 1 . 1 1 . Utility 10 | . . . . 1 . . . . . 1 . 2 6 . Weapon 3 | . . . 2 1 . . . . . . . . . . Highest Loss Streak 7 | . 1 . 1 2 . . . . . 1 . 3 7 . Average Slot Usage (%) 90 | . 98 85 100 93 97 100 100 100 100 95 80 74 38 . Engine 5 | . 13 11 11 9 5 . . . . . . 4 . . Core 2 | . . . . . 1 7 7 6 6 6 6 . . . Leg 4 | . 28 5 . 4 . . . . . . . . . . Wheel 6 | . . 16 22 18 . . . . . . . . . . Flight 9 | . . . . . 22 23 23 20 20 17 13 11 4 . Device 4 | . . 3 11 9 6 . . 4 6 6 . . . . Storage 12 | . 27 22 13 22 7 7 7 6 6 6 6 5 . . Processor 7 | . . 3 19 10 7 7 7 6 6 6 6 5 . . Hackware 19 | . . . . . 28 38 38 40 40 40 40 37 25 . Energy Cannon 6 | . 10 22 22 11 1 . . . . . . . . . Ballistic Gun 2 | . 17 . . 2 . . . . . . . . . . Special Weapon 2 | . . . . . 5 7 7 6 6 6 . . . . Impact Weapon 1 | . . . . . 1 7 7 6 6 4 . . . . Naked Turns 82 | . . . . . . . . . . . . . 13 69 Heaviest Build 86 | 10 49 50 50 86 84 14 14 16 15 15 13 13 11 . Greatest Support 28 | 20 20 22 28 28 28 17 17 17 17 20 13 13 5 3 Greatest Overweight (x) 3 | . 2 2 2 3 2 . . . . . . . 2 . Average Overweight (x) . | . 1 2 1 2 . . . . . . . . . . Largest Inventory Capacity 24 | 6 14 14 14 24 24 6 6 6 6 6 6 6 4 4 Average Capacity 10 | 6 13 14 12 21 6 6 6 6 6 6 6 5 4 4 Most Carried 24 | 6 14 14 14 24 23 6 6 6 6 6 6 6 4 4 Average Carried 9 | 6 11 13 12 19 6 6 6 5 6 5 5 5 3 4 Final Capacity 24 | 6 14 14 12 24 6 6 6 6 6 6 6 4 4 4 Final Carried 22 | 6 14 14 11 22 6 6 6 6 6 6 6 4 4 4 Class Distribution -------------------- 37% | Mutant 28% | Hacker-Mutant 25% | Wizard-Mutant 8% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Hauler-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Wizard-Mutant | -6/Factory Wizard-Mutant | -6/Waste Wizard-Mutant | -6/Factory Wizard-Mutant | -6/Lower Caves Wizard-Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Was Fac Low Low Dat Pro Matter Collected 1150 | 200 103 50 45 276 . 215 28 . 67 5 10 151 . . Remotely . | . . . . . . . . . . . . . . . Salvage Created 1435 | . 157 177 413 532 . . . . . . . 156 . . Parts 91 | . 11 9 23 35 1 . . . . . . 12 . . Haulers Intercepted 2 | . 1 . . 1 . . . . . . . . . . Recyclers Shooed 2 | . . . 1 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . . . . 10 . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Was Fac Low Low Dat Pro Combat Hostiles Destroyed 41 | . 4 6 8 13 . . . . . . . 10 . . Guns 6 | . 4 . . 2 . . . . . . . . . . Cannons 18 | . . 6 7 5 . . . . . . . . . . AOE 16 | . . . . 6 . . . . . . . 10 . . Classes Destroyed 11 | . 3 2 3 2 . . . . . . . 1 . . Worker 1 | . . . . 1 . . . . . . . . . . Builder 1 | . . . 1 . . . . . . . . . . . Hauler 2 | . 1 . . 1 . . . . . . . . . . Recycler 2 | . . . . 2 . . . . . . . . . . Operator 5 | . . 1 2 1 1 . . . . . . . . . Watcher 2 | . . 1 . 1 . . . . . . . . . . Swarmer 22 | . 3 3 . 8 . . . . . . . 8 . . Grunt 11 | . 1 3 5 2 . . . . . . . . . . Brawler 2 | . . . 1 . . . . . . . . 1 . . Duelist 1 | . . . . . . . . . . . . 1 . . Sentry 5 | . . . 2 3 . . . . . . . . . . Best Kill Streak 7 | . 4 4 3 7 1 . . . . . . 4 . . Combat Bots Only 4 | . 4 3 2 4 . . . . . . . 4 . . Max Kills in Single Turn 3 | . 1 1 2 3 1 . . . . . . 3 . . Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . . 2 . . . . . . . 3 . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Was Fac Low Low Dat Pro Damage Taken 2576 | . 198 132 275 378 . 15 16 . . 78 33 480 942 29 Core 992 | . 46 . 57 35 . . . . . 13 8 139 665 29 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 91 | 100 81 . 85 93 . . 100 . . . . . . . Volleys Fired 121 | . 19 12 25 33 15 2 . . . 3 . 11 1 . Largest 2 | . 2 2 2 2 1 1 . . . 1 . 1 1 . Hottest 138 | . 120 120 120 138 100 100 . . . 100 . 39 39 . Shots Fired 205 | . 38 24 49 62 15 2 . . . 3 . 11 1 . Gun 42 | . 34 . . 8 . . . . . . . . . . Cannon 127 | . 4 24 49 50 . . . . . . . . . . Launcher 16 | . . . . 4 . . . . . . . 11 1 . Special 20 | . . . . . 15 2 . . . 3 . . . . Kinetic 56 | . 34 . . 22 . . . . . . . . . . Thermal 109 | . 4 24 49 12 15 2 . . . 3 . . . . Explosive 16 | . . . . 4 . . . . . . . 11 1 . Electromagnetic 24 | . . . . 24 . . . . . . . . . . Robot Hit Streak 13 | . 6 8 13 11 1 . . . . . . 6 . . Robot Miss Streak 4 | . 4 2 3 3 3 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 124 | . 21 14 38 42 1 . . . . . . 6 2 . Core Hits 66 | . 6 8 13 23 2 . . . . . . 14 . . Critical Hits 1 | . . . . 1 . . . . . . . . . . Critical Kills 1 | . . . . 1 . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Melee Attacks 6 | . . . . . 1 . . . . 3 . . 2 . Impact 4 | . . . . . 1 . . . . 3 . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 3505 | . 229 244 685 1211 48 . . . . . . 1088 . . Guns 282 | . 195 . . 87 . . . . . . . . . . Cannons 1691 | . 34 244 685 728 . . . . . . . . . . Explosions 1484 | . . . . 396 . . . . . . . 1088 . . Melee . | . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . Kinetic 409 | . 195 . . 214 . . . . . . . . . . Thermal 1282 | . 34 244 685 271 48 . . . . . . . . . Explosive 1387 | . . . . 299 . . . . . . . 1088 . . Electromagnetic 427 | . . . . 427 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 45 | . . . 19 18 . . . . . . . 8 . . Projectiles 31 | . . . 19 12 . . . . . . . . . . Explosions 14 | . . . . 6 . . . . . . . 8 . . Melee . | . . . . . . . . . . . . . . . Knockbacks 2 | . . . . 2 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 2 | . . . . 2 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 120 | . . . . 53 . . . . . . . 67 . . Shots 4 | . . . . 2 . . . . . . . 2 . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 324 | . 120 324 118 72 6 22 . . . . . . . . Average Temperature 51 | . 57 112 45 27 4 13 . . . . . . . . Received Heat Transfer 429 | . 6 42 102 72 . . 9 . . 12 9 48 120 9 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 3 | . . . . 3 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . Parts Melted 3 | . . . 2 1 . . . . . . . . . . Heat Transferred 2655 | . 74 518 1443 520 100 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Was Fac Low Low Dat Pro Peak Influence 994 | . 87 228 363 498 340 . . 59 20 994 . . . . Initial 185 | . . 36 96 152 185 . . 59 20 14 . . . . Average 214 | . 55 130 220 298 240 . . 59 20 402 . . . . Maximum Alert Level 3 | . . 1 1 2 1 . . . . 3 . . . . Low Security (%) 53 | 100 100 72 51 19 22 . . 100 100 50 . . . . Level 1 34 | . . 27 48 49 77 . . . . 4 . . . . Level 2 7 | . . . . 31 . . . . . 9 . . . . Level 3 4 | . . . . . . . . . . 35 . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 12 | . . 2 2 1 2 . . . . 4 . 1 . . Investigation 1 | . . . . . . . . . . 1 . . . . Extermination . | . . . . . . . . . . . . . . . Reinforcement 8 | . . 2 2 1 2 . . . . 1 . . . . Assault 1 | . . . . . . . . . . . . 1 . . Garrison 2 | . . . . . . . . . . 2 . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Was Fac Low Low Dat Pro Distress Signals 4 | . . 1 2 . . . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 113 | . 4 8 12 14 10 2 7 . . 17 6 23 4 6 Peak Tracking Total 18 | . 3 4 3 4 2 1 7 . . 5 6 18 4 12 Tactical Retreats 13 | . . . 1 . 2 2 . . . . 3 5 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Was Fac Low Low Dat Pro Traps Triggered 5 | . . . 1 . 1 . . 2 . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . 4 . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Was Fac Low Low Dat Pro Machines Disabled 10 | . . 1 . 2 . . . . . 6 . . 1 . Max in Single Turn 1 | . . 1 . 1 . . . . . . . . 1 . Garrison Access 1 | . . . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Was Fac Low Low Dat Pro Machines Accessed 26 | . . . 3 . 7 . 1 . . 11 . . 4 . Terminals 15 | . . . 2 . 5 . . . . 8 . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 4 | . . . 1 . 2 . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . Total Hacks 78 | . . . 6 . 19 . 1 . . 28 . . 24 . Successful 72 | . . . 3 . 17 . 1 . . 27 . . 24 . Failed 6 | . . . 3 . 2 . . . . 1 . . . . Catastrophic 1 | . . . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 38 | . . . . . 15 . . . . 23 . . . . Terminals 43 | . . . 4 . 16 . . . . 23 . . . . Fabricators 3 | . . . . . . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 6 | . . . 2 . 3 . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . Terminal Hacks 47 | . . . 2 . 7 . 1 . . 13 . . 24 . Record 11 | . . . . . . . . . . . . . 11 . Part Schematic 10 | . . . . . . . . . . 4 . . 6 . Robot Schematic 4 | . . . . . . . . . . . . . 4 . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . Open Door 3 | . . . 2 . . . 1 . . . . . . . Branch Access Points 2 | . . . . . 1 . . . . 1 . . . . Terminal Index 2 | . . . . . 1 . . . . 1 . . . . Garrison Index 2 | . . . . . 1 . . . . 1 . . . . Reprogram Traps 1 | . . . . . . . . . . 1 . . . . Dispatch Records 1 | . . . . . . . . . . 1 . . . . Surveillance Status 1 | . . . . . . . . . . 1 . . . . Patrol Status 2 | . . . . . 1 . . . . 1 . . . . Transport Status 1 | . . . . . . . . . . 1 . . . . Coupling Status 1 | . . . . . . . . . . 1 . . . . Recall Reinforcements 2 | . . . . . 2 . . . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . 3 . . . . Load Schematic 2 | . . . . . . . . . . 2 . . . . Build 1 | . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . 1 . 2 . . . . 1 . . . . Retrieve Components 4 | . . . 1 . 2 . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . Unauthorized Hacks 17 | . . . . . 8 . . . . 9 . . . . Terminals 16 | . . . . . 7 . . . . 9 . . . . Track 6 | . . . . . 2 . . . . 4 . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . Botnet 6 | . . . . . 3 . . . . 3 . . . . Disrupt 1 | . . . . . . . . . . 1 . . . . Operators 2 | . . . . . 1 . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . Mask 1 | . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 14 | . . . . . 5 . . . . 9 . . . . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . 4 . . 6 . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 8 | . . . 1 . 4 . . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Fac Was Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Was Fac Low Low Dat Pro Total Allies 21 | . . . . . 1 . . . 20 . . . . . Largest Group 20 | . . . . . 1 1 1 . 20 20 . . . . Highest-Rated Group 751 | . . . . . 26 26 26 . 751 751 . . . . Highest-Rated Ally 50 | . . . . . 26 26 26 . 50 50 . . . . Total Orders 1 | . . . . . . 1 . . . . . . . . FOLLOW 1 | . . . . . . 1 . . . . . . . . Ally Attacks 82 | . . . . . . . . . . 82 . . . . Total Damage 3298 | . . . . . . . . . . 3298 . . . . Kills 24 | . . . . . . . . . . 24 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Was Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 3 . . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Was Fac Low Low Dat Pro Turns Passed 3408 | 17 378 171 393 506 420 235 127 111 101 318 93 385 84 69 Spaces Moved 5144 | 15 173 99 273 302 771 564 356 247 221 781 228 829 147 138 Core 181 | . . . . . . . . . . . . . 43 138 Treads . | . . . . . . . . . . . . . . . Legs 207 | 15 173 19 . . . . . . . . . . . . Wheels 662 | . . 80 273 302 7 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 4094 | . . . . . 764 564 356 247 221 781 228 829 104 . Fastest Speed 34 | 120 120 105 105 105 34 34 34 34 34 34 37 37 40 50 Average Speed 51 | 120 176 119 105 116 35 34 34 34 34 35 37 37 51 50 Slowest Speed 200 | 120 180 180 105 125 115 34 34 34 34 37 37 40 200 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . 1 . 4 . 2 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 2 32 8 49 23 15 76 52 8 83 24 42 87 78 33 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . 1 . . . . . 1 1 . Known Exits Taken 8 | . . 1 1 1 1 1 1 . . 1 1 . . . Unknown Exits Taken 4 | 1 1 . . . . . . . . . . 1 1 . Scrap Searched 10 | . . . . . . 1 3 . . . 2 3 . 1 Spaces Dug 8 | . . . . . 3 . . . . 5 . . . . Terrain Destroyed 187 | . . . . 50 3 . . . . 5 . 127 2 . Melee 3 | . . . . . . . . . . 3 . . . . Projectile 6 | . . . . 1 3 . . . . 2 . . . . AOE 178 | . . . . 49 . . . . . . . 127 2 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Was Fac Low Low Dat Pro Total 5663 | 14 214 129 334 395 870 601 361 272 246 810 237 890 152 138 Wait 186 | . 2 5 17 9 24 34 4 . 24 21 6 40 . . Move 5117 | 14 172 98 272 301 770 563 355 245 220 772 227 824 146 138 Hop 7 | . . . . . . . . 1 . 4 . 2 . . Pick Up 70 | . 12 6 7 23 14 1 . 3 1 2 1 . . . Fast Attach 20 | . 1 . 1 5 11 . . . . . . 2 . . Attach 18 | . 1 2 3 2 3 . . 2 . . 1 3 1 . Detach 6 | . . . . . 1 . . . . . 1 3 1 . Swap 31 | . 3 2 1 8 12 . 1 2 . 1 . . 1 . Drop 63 | . 4 4 8 14 19 1 1 1 1 4 1 5 . . Fire 121 | . 19 12 25 33 15 2 . . . 3 . 11 1 . Melee 6 | . . . . . 1 . . . . 3 . . 2 . Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . 18 . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 18 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 11) 396 | -10/Materials | Entered another Materials area 396 | -9/Materials | Evolved 2 slots: Utility x2 396 | -9/Materials | Discovered new exit (range 14) 551 | -9/Materials | Identified exit to Storage 567 | -9/Materials | Entered Storage 932 | -9/Storage | Discovered new exit (range 16) 953 | -9/Storage | Identified exit to Materials 960 | -9/Storage | Entered Materials 960 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1423 | -8/Materials | Discovered new exit (range 16) 1461 | -8/Materials | Identified exit to Factory 1466 | -8/Materials | Entered Factory 1466 | -7/Factory | Evolved 2 slots: Utility x2 1631 | -7/Factory | Identified exit to Lower Caves 1770 | -7/Factory | Build established: Hacker-Mutant 1886 | -7/Factory | Entered Lower Caves 1886 | -7/Lower Caves | Accompanied by 1 ally 1890 | -7/Lower Caves | Spotted B-75 Beast 1906 | -7/Lower Caves | Learned Factory interactive machine intel 1989 | -7/Lower Caves | Identified exit to Lower Caves 1993 | -7/Lower Caves | Learned location of Zion (-7) 2121 | -7/Lower Caves | Entered another Lower Caves area 2121 | -7/Lower Caves | Accompanied by 1 ally 2204 | -7/Lower Caves | Encountered a Warlord checkpoint 2241 | -7/Lower Caves | Discovered new exit (range 11) 2244 | -7/Lower Caves | Identified exit to Factory 2247 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2248 | -7/Lower Caves | Entered Factory 2248 | -6/Factory | Evolved 2 slots: Utility x2 2249 | -6/Factory | Loaded intel: 46 interactive machine locations 2359 | -6/Factory | Sucked down chute 2359 | -6/Factory | Entered Waste 2360 | -6/Waste | Joined by Warlord forces that had cleared the area 2402 | -6/Waste | Discovered new exit (range 13) 2435 | -6/Waste | Identified exit to Factory 2460 | -6/Waste | Entered Factory 2460 | -6/Factory | Accompanied by 20 allies 2554 | -6/Factory | Identified exit to Lower Caves 2559 | -6/Factory | Build established: Wizard-Mutant 2645 | -6/Factory | Garrison activated, responded to threat 2778 | -6/Factory | Entered Lower Caves 2780 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2791 | -6/Lower Caves | Learned location of 1 exit from Factory 2860 | -6/Lower Caves | Discovered new exit (range 5) 2861 | -6/Lower Caves | Identified exit to Lower Caves 2871 | -6/Lower Caves | Entered another Lower Caves area 2871 | -6/Lower Caves | Discovered new exit (range 10) 2874 | -6/Lower Caves | Identified exit to Factory 2918 | -6/Lower Caves | Encountered a Warlord checkpoint 3057 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3189 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3239 | -6/Lower Caves | Discovered new exit (range 13) 3244 | -6/Lower Caves | Lost 3 parts (1p1n1u) 3256 | -6/Lower Caves | Entered Data Miner 3256 | -6/Data Miner | Discovered new exit (range 6) 3264 | -6/Data Miner | Met Data Miner 3278 | -6/Data Miner | Learned location of Section 7 (-2) 3278 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 3285 | -6/Data Miner | Received God Mode back door access code from Data Miner 3314 | -6/Data Miner | Data Conduit disabled 3330 | -6/Data Miner | Core integrity fell below 50% 3334 | -6/Data Miner | Core integrity fell below 20% 3340 | -6/Data Miner | Entered Proximity Caves 3358 | -5/Proximity Caves | Lost 7 parts (1n6u) 3409 | -5/Proximity Caves | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- Imp. Heavy Machine Gun Hpw. Electrolaser Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\KHLW to gain control via the back door I've installed. Now off with you. 03288_ Sneak attack on Data Miner. 03288_ Jacked Data Miner... 03314_ Data Conduit disabled. 03319_ VTOL Module destroyed. 03319_ Mak. Armor Plating destroyed. 03327_ Mak. System Shield destroyed. 03327_ Imp. Hacking Suite destroyed. 03327_ Hacking Suite destroyed. LOCATION=UNKNOWN GOAL=ESCAPE 03363_ Searching scrap... 03363_ Found Overload Amplifier. 03363_ Found 15 Matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????##???????????????????????????????????? | | ???????????# ??????????????????????????????????? | | ???????????# ??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ????????#### #??????????????????????????????????? | | ????##### # #????????###???????????????????????? | | ???## #????????# ???????????????????????? | | ???? ##???????# #???????????????????????? | | ????? ##??????# #???????????????????????? | | ??????# ######?# #??????#????????????????? | | ##???## ## ### #????g"#????????????????? | | ###?# #??? s"?????????????????? | | ### ### ###????????????????? | | ## # Y # #??????????????? | | # @ #??????????????? | | ## #??????????????? | | ### #### #### g#???????????? | | ######?# ##??# #?? g #???????????? | | #??????# ####???# #?? ## ##### g ?????????? | | #??????####??????# #?? ##?###?????????????????? | | #????????????????# #?? #??????????????????????? | | #????????????????# ? #??????????????????????? | | ##????????????????## #? ??????????????????????? | | ##?????????????????# #? ??????????????????????? | | ##????????????????# #? ??????????????????????? | | #????????????????? ### ??????????????????????? | | ##????????????????? #?####??????????????????????? | | ####??????????????? ????????????????????????????? | | #??????????????? ????????????????????????????? | | #??????????????? ????????????????????????????? | | "" #????????????????????????????????????????????? | | "" #????????????????????????????????????????????? | | "" #????????????????????????????????????????????? | | "" #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ####????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | #????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Power Shielding 66 Evasion (%) 69 Targeting Accuracy 5 Offensive Hacking 52 Defensive Hacking 11 Item Schematics ----------------- Imp. Hacking Suite | -6/Factory | Hacked Imp. System Shield | -6/Factory | Hacked Adv. Hacking Suite | -6/Factory | Hacked Nuclear Pulse Thruster | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalPhasePlating Manual? 0 Play Time 01:14:59 Cumulative 117.1 hours Start 2020.11.22 @ 18:14:27 End 2020.11.22 @ 19:55:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 106 Rogue 106 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 60 Achievement% 43 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(125)|SATURATION(100) Steam 1 RUN: e78b0ef7-56e1-4a28-b6b4-c959e961441f