Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.02 @ 13:00:43 Player: arkn Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (128) 640 Value Destroyed (4388) 4388 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (641) 641 TOTAL SCORE: 9449 Bonus ------- High Alert Combat Kills 641 Cogmind --------- Core Integrity 0/1000 Matter 35/300 Energy 45/100 System Corruption 29% Temperature Cool (4) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg Armored Leg > --- UTILITY (9) ------ Core Analyzer > --- WEAPON (3) ------- Magnetic Acceleration Cannon Hypervelocity Gauss Cannon > --- INVENTORY (5) ---- Improved Melee Analysis Suite Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Wheel > --- UTILITY ---------- Power Amplifier Advanced Cooling System Large Storage Unit Advanced Targeting Computer Armor Integrity Analyzer Recoil Stabilizer Layered Medium Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Gauss Cannon Mass Driver Power Maul > --- INVENTORY -------- Advanced Heat Sink Energy Well Structural Scanner Improved Melee Analysis Suite Improved Transmission Jammer Layered Medium Armor Plating Improved Field Recycling Unit Missile Launcher Power Maul [Rating: 72] Favorites ----------- Power Nuclear Core Engine Deuterium Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Large Storage Unit Device Long-range Tractor Beam Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Propulsion Shielding Weapon Heavy Assault Cannon Energy Gun Field Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Assault Cannon Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . 1 . . . 1 Utility 7 | . . 1 2 2 2 . Weapon 1 | . . . . . . 1 Parts Attached 125 | 2 5 28 30 13 18 29 Power 8 | . . 4 2 1 . 1 Engine 6 | . . 4 1 . . 1 Core 2 | . . . 1 1 . . Reactor . | . . . . . . . Propulsion 30 | . 1 7 7 . 4 11 Treads 5 | . . . 4 . . 1 Leg 24 | . 1 7 3 . 4 9 Wheel 1 | . . . . . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 53 | 1 2 4 12 11 12 11 Device 31 | 1 1 4 5 6 8 6 Storage 4 | . 1 . 2 . 1 . Processor 7 | . . . 2 2 2 1 Hackware . | . . . . . . . Protection 11 | . . . 3 3 1 4 Artifact . | . . . . . . . Weapon 34 | 1 2 13 9 1 2 6 Energy Gun 13 | . 1 7 5 . . . Energy Cannon 1 | . . 1 . . . . Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon 8 | . . . 2 1 2 3 Launcher . | . . . . . . . Special Weapon 1 | . 1 . . . . . Impact Weapon 9 | . . 5 2 . . 2 Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 2 1 1 . . Parts Lost 55 | . . 3 6 5 10 31 Power 3 | . . 1 . . . 2 Propulsion 13 | . . . 1 . 3 9 Utility 30 | . . 1 4 4 6 15 Weapon 9 | . . 1 1 1 1 5 Highest Loss Streak 14 | . . 2 4 2 7 14 To Critical Strikes 3 | . . . . . 1 2 Average Slot Usage (%) 90 | . 100 99 94 90 86 76 Engine 3 | . 14 11 4 . . . Core 3 | . . . 4 7 6 1 Treads 9 | . . . 10 23 13 . Leg 14 | . 28 33 15 . 5 17 Device 18 | . 14 22 20 15 18 16 Storage 9 | . 14 11 13 7 8 4 Processor 9 | . . . 4 16 17 8 Protection 6 | . . . 6 11 5 6 Energy Gun 4 | . 10 14 5 . . . Ballistic Gun 1 | . 15 1 . . . . Ballistic Cannon 5 | . . . 8 7 8 8 Impact Weapon 1 | . . 2 . . . 5 Naked Turns . | . . . . . . . Heaviest Build 74 | 14 20 28 44 64 74 74 Greatest Support 69 | 20 20 39 69 69 69 65 Greatest Overweight (x) 13 | . . . 1 . 3 13 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 Average Capacity 12 | 8 9 10 10 15 15 13 Most Carried 15 | 7 10 10 12 15 15 15 Average Carried 11 | 6 9 9 9 14 12 11 Final Capacity 15 | 8 10 10 15 15 15 5 Final Carried 15 | 7 10 9 12 15 9 2 Class Distribution -------------------- 85% | Mutant 7% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 3184 | 252 159 465 765 654 734 155 Remotely 1688 | . . . 446 595 631 16 Salvage Created 3966 | 112 189 1097 1201 658 335 374 Parts 228 | 4 12 82 71 27 17 15 Haulers Intercepted 10 | . . 4 5 1 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled 5 | . . . . . 5 . Retrieved Matter 40 | . . . . . 40 . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 89 | . 4 19 25 17 13 11 Guns 27 | . 4 17 6 . . . Cannons 55 | . . 2 19 17 12 5 AOE 5 | . . . . . 1 4 Classes Destroyed 15 | 2 2 7 1 2 1 . Worker 6 | . . 2 1 . . 3 Builder 9 | . 1 1 1 3 2 1 Tunneler 1 | 1 . . . . . . Hauler 10 | . . 4 5 1 . . Recycler 3 | 1 . 1 1 . . . Operator 3 | . . 2 1 . . . Watcher 7 | . . 3 4 . . . Swarmer 9 | . . 6 3 . . . Saboteur 1 | . . . . . 1 . Grunt 54 | . 4 7 16 13 6 8 Brawler 4 | . . . . 1 1 2 Duelist 5 | . . 1 1 . 2 1 Sentry 11 | . . 5 4 1 1 . Hunter 2 | . . . 1 . 1 . Programmer 3 | . . . . 2 1 . Best Kill Streak 6 | 1 2 5 6 5 5 6 Combat Bots Only 5 | . 2 3 3 5 4 4 Max Kills in Single Turn 5 | 1 1 2 2 2 2 5 Gunslinging 1 | . . 1 . . . . Exploded 3 | . . . . . 1 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 775 | . 30 68 116 93 163 305 Missed 230 | . 10 20 33 38 59 70 Damage Taken 10523 | . 253 569 1437 925 2079 5260 Core 1548 | . 68 88 174 88 128 1002 Absorbed by Shields . | . . . . . . . Redirected to Shielding 166 | . . . 29 137 . . Core Remaining (%) 81 | 100 72 78 68 87 84 . Volleys Fired 358 | 8 25 70 95 72 61 27 Largest 2 | 2 2 2 2 1 2 2 Hottest 131 | 40 100 131 122 60 96 105 Shots Fired 551 | 16 46 130 146 74 92 47 Gun 234 | 16 44 114 60 . . . Cannon 315 | . . 16 86 74 92 47 Launcher . | . . . . . . . Special 2 | . 2 . . . . . Kinetic 344 | 16 23 6 86 74 92 47 Thermal 207 | . 23 124 60 . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 16 | 8 10 15 8 8 16 12 Robot Miss Streak 9 | 1 2 5 9 2 3 3 Penetration Max 1 | . . . 1 1 1 . Secondary Targets 4 | . 1 2 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 376 | 13 36 74 101 39 73 40 Core Hits 206 | 4 11 35 88 18 30 20 Critical Kills . | . . . . . . . Critical Parts Destroyed 4 | . 1 2 . . . 1 Critical Strikes 37 | . 3 5 10 5 11 3 Burn 10 | . 2 3 5 . . . Destroy 1 | . 1 . . . . . Blast 22 | . . . 5 5 11 1 Smash 4 | . . 2 . . . 2 Melee Attacks 22 | . . 12 3 . . 7 Impact 22 | . . 12 3 . . 7 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . 1 . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks 1 | . . . . . . 1 Damage Inflicted 12371 | 136 452 1428 2872 2189 2579 2715 Guns 2339 | 136 452 1158 593 . . . Cannons 8243 | . . 145 2279 2186 2523 1110 Explosions 1398 | . . . . . 47 1351 Melee 355 | . . 125 . . . 230 Ramming 36 | . . . . 3 9 24 Kinetic 8513 | 136 227 52 2279 2186 2523 1110 Thermal 3467 | . 225 1251 593 . 47 1351 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 355 | . . 125 . . . 230 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 29 | . . . 17 11 13 29 Average Corruption 11 | . . . 17 5 8 18 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 124 | . . . 46 30 24 24 Message Errors 26 | . . . 11 5 5 5 Matter Fused 24 | . . . 8 11 4 1 Heat Flow Errors 12 | . . . 3 4 2 3 Energy Discharges 22 | . . . 7 4 5 6 Parts Rejected 1 | . . . 1 . . . Data Loss (minor) 14 | . . . 7 2 2 3 Data Loss (major) 8 | . . . 3 1 2 2 Misfires 3 | . . . 1 2 . . Alerts 2 | . . . 1 . 1 . Misdirections 5 | . . . . 1 . 4 Weapon Failures 7 | . . . 4 . 3 . Overload Shots . | . . . . . . . Overflow Damage 689 | . . 125 58 206 54 246 Projectiles 331 | . . . 58 206 54 13 Explosions 127 | . . . . . . 127 Melee 231 | . . 125 . . . 106 Knockbacks 83 | . . 1 29 12 23 18 Impact 3 | . . 1 . . 1 1 Kinetic 73 | . . . 27 12 21 13 Secondary 7 | . . . 2 . 1 4 Self-Inflicted Damage 387 | . . . . . 85 302 Shots 4 | . . . . . 1 3 Rammed 8 | . . . . 2 1 5 Targets Rammed 12 | . . 1 . 2 2 7 Kicked 4 | . . 1 . . 1 2 Crushed . | . . . . . . . Highest Temperature 554 | . 141 138 249 554 188 304 Average Temperature 74 | . 43 33 63 178 23 117 Received Heat Transfer 3195 | . 144 141 486 357 603 1464 Effects 4 | . . . . 4 . . Shutdowns 1 | . . . . 1 . . Energy Bleed 1 | . . . . 1 . . Damage (minor) 2 | . . . . 2 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 6 | . . 2 . . . 4 Impact Corruptions 9 | . . 5 . . . 4 Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 12 | . 1 6 4 1 . . Heat Transferred 6228 | . 814 2923 1591 . 50 850 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . 1 1 . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 924 | 10 113 414 660 924 729 506 Initial 411 | . 6 47 123 300 411 283 Average 372 | 5 57 269 388 484 512 326 Maximum Alert Level 3 | . . 2 2 3 3 2 Low Security (%) 18 | 100 100 35 15 7 . 2 Level 1 40 | . . 54 33 45 . 75 Level 2 33 | . . 9 50 27 93 21 Level 3 6 | . . . . 20 6 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 35 | . . 2 3 12 8 10 Investigation 10 | . . 2 . 5 1 2 Extermination 5 | . . . . 3 1 1 Reinforcement 12 | . . . 3 3 2 4 Assault 5 | . . . . 1 4 . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 4 | . . . . 1 2 1 Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 7 | . 1 2 2 1 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 153 | . 6 32 37 20 26 32 Peak Tracking Total 10 | . 4 5 4 5 9 10 Tactical Retreats 19 | . . 2 3 . 6 8 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 8 | . . . 1 1 2 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 2 | . . . . 2 . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 18 | . . . 4 4 3 7 Max in Single Turn 5 | . . . 1 1 3 5 Garrison Access 2 | . . . . 2 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills 7 | . . . . 4 3 . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 17 | . 1 4 2 6 2 2 Terminals 9 | . . 4 2 2 1 . Fabricators 4 | . . . . 2 1 1 Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . 2 . 1 Total Hacks 44 | . 2 9 6 17 3 7 Successful 15 | . 1 3 4 5 2 . Failed 29 | . 1 6 2 12 1 7 Catastrophic 6 | . . 1 1 1 1 2 Database Lockouts . | . . . . . . . Manual 35 | . . 7 6 15 3 4 Terminals 23 | . . 9 6 6 2 . Fabricators 9 | . . . . 6 1 2 Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access 10 | . . . . 5 . 5 Terminal Hacks 2 | . . . 1 1 . . Terminal Index 1 | . . . 1 . . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 12 | . . 3 3 4 2 . Terminals 8 | . . 3 3 1 1 . Track 3 | . . 1 1 1 . . Botnet 5 | . . 2 2 . 1 . Fabricators 2 | . . . . 1 1 . Overload 2 | . . . . 1 1 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 2 . . Jam 2 | . . . . 2 . . Data Cores Recovered 3 | . . 2 1 . . . Used . | . . . . . . . Hacking Detections 15 | . . 4 2 6 1 2 Full Trace Events 7 | . . 3 . 2 . 2 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . 9 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies 3 | . . . . 3 . . Largest Group 3 | . . . . 3 . . Highest-Rated Group 93 | . . . . 93 . . Highest-Rated Ally 31 | . . . . 31 . . Total Orders . | . . . . . . . Ally Attacks 41 | . . . . 41 . . Total Damage 629 | . . . . 629 . . Kills 6 | . . . . 6 . . Allies Corrupted 1 | . . . . 1 . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 6159 | 78 353 1210 1102 1620 802 994 Spaces Moved 3031 | 43 178 661 521 810 312 506 Core 97 | . . . . . . 97 Treads 1289 | . . . 212 810 249 18 Legs 1629 | 43 178 661 309 . 63 375 Wheels 16 | . . . . . . 16 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 120 120 120 120 160 160 50 Average Speed 147 | 120 120 120 138 160 186 160 Slowest Speed 700 | 120 120 120 190 160 400 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . Exploration Rate (%) 33 | 4 32 71 66 34 8 16 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 23 | . 2 7 3 11 . . Terrain Destroyed 169 | . 2 7 15 42 44 59 Melee 10 | . . 7 3 . . . Projectile 90 | . 2 . 12 42 20 14 AOE 69 | . . . . . 24 45 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 4063 | 54 269 936 733 1028 418 625 Wait 358 | 1 47 122 50 103 17 18 Move 3025 | 42 177 660 520 809 311 506 Hop . | . . . . . . . Pick Up 85 | 1 8 15 16 17 5 23 Fast Attach 30 | 1 . 5 7 3 3 11 Attach 42 | . . 4 7 6 9 16 Detach 3 | . . . 2 . . 1 Swap 54 | 1 5 20 16 4 6 2 Drop 73 | . 7 27 17 12 2 8 Fire 358 | 8 25 70 95 72 61 27 Melee 21 | . . 12 3 . . 6 Ram 5 | . . . . . . 5 Kick 4 | . . 1 . . 1 2 Crush 3 | . . . . 2 1 . Escape Stasis 2 | . . . . . 2 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 79 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 10) 432 | -10/Materials | Entered another Materials area 432 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 838 | -9/Materials | Discovered new exit (range 10) 1176 | -9/Materials | Discovered new exit (range 12) 1389 | -9/Materials | Discovered new exit (range 10) 1642 | -9/Materials | Entered another Materials area 1642 | -8/Materials | Evolved 2 slots: Utility x2 1703 | -8/Materials | Crushed by falling debris 1703 | -8/Materials | System corruption reached 10% 1734 | -8/Materials | Lost 4 parts (1n2u1w) 2108 | -8/Materials | Discovered new exit (range 10) 2607 | -8/Materials | Discovered new exit (range 16) 2744 | -8/Materials | Entered Factory 2744 | -7/Factory | Evolved 2 slots: Utility x2 3044 | -7/Factory | Build established: Skirmisher 3516 | -7/Factory | Build established: Mutant 3944 | -7/Factory | First assault squad dispatched 4102 | -7/Factory | System corruption reached 10% 4344 | -7/Factory | Discovered new exit (range 8) 4352 | -7/Factory | Identified exit to Factory 4364 | -7/Factory | Entered another Factory area 4364 | -6/Factory | Evolved 2 slots: Utility x2 4714 | -6/Factory | First assault squad dispatched 4734 | -6/Factory | Discovered new exit (range 6) 4742 | -6/Factory | Identified exit to Factory 4808 | -6/Factory | Discovered new exit (range 5) 4814 | -6/Factory | Identified exit to Lower Caves 4894 | -6/Factory | System corruption reached 10% 4924 | -6/Factory | Lost 7 parts (2n4u1w) 5166 | -6/Factory | Entered another Factory area 5166 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5580 | -5/Factory | Garrison activated, responded to threat 5602 | -5/Factory | Lost 5 parts (1p1n2u1w) 5754 | -5/Factory | System corruption reached 10% 5784 | -5/Factory | Lost 7 parts (1p2n4u) 5885 | -5/Factory | Lost 4 parts (3u1w) 6058 | -5/Factory | Spotted B-75 Beast 6083 | -5/Factory | Core integrity fell below 50% 6116 | -5/Factory | Lost 14 parts (5n6u3w) 6136 | -5/Factory | Core integrity fell below 20% 6160 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 06125_ Dropped Greatsword. 06136_ K-01 Serf collects debris. 06136_ Slammed into A-15 Conveyor. 06139_ System corrupted: Substantial component data lost. 06139_ Slammed into A-15 Conveyor. 06143_ U-05 Engineer builds a Wall. 06145_ Acquired Arm. Leg. 06146_ U-05 Engineer builds a Wall. 06151_ Penetrated by Slug. 06152_ U-05 Engineer builds a Wall. 06154_ K-01 Serf cleans the Fabricator. 06155_ K-01 Serf collects debris. 06156_ U-05 Engineer builds a Wall. 06157_ Penetrated by Slug. 06157_ Slug penetrates Wall. 06157_ K-01 Serf collects debris. 06160_ Penetrated by Slug. 06160_ Slug penetrates K-01 Serf. 06160_ K-01 Serf suffers critical hit (Destroy). 06160_ K-01 Serf destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ???????????????????????????? | | ????????####??????? #####?????????????????????? | | ????????# #?????? k???????????????????? | | ??####### ####### #????????????????? | | ??# ??????????????? | | ??+ ???????????????? | | ??? ?? ????????????????? | | ????# ?? #????????????????? | | ????# """" "?"" #????????????????? | | ???## """" """" #????????????????? | | ##### """" """" #????????????????? | | """% """" """" A #????????????????? | | ""F % """" """" #????????????????? | | "" """" """" #????????????????? | | ###### """ """" """" /= #?????????????????? | | ?????# """ ! = ###???????????????? | | ?????# BBk *% p @ k #?????????? | | # BBh %pw ###???????????????? | | #^ !%uu##/####### #?????????????????? | | # *%= # #?##+###?????????????????? | | # ^ =%|!!# #????????????????????????? | | # = ! # %#????????????????????????? | | # ^ !# ""T"" #????????????????????????? | | # """ # """"" #????????????????????????? | | # """ ! # #????????????????????????? | | # """ ##/######????????????????????????? | | # % + ?????????????????? | | # #########????????????????????????? | | # ##+###########????????????????????????? | | # ## % #????????????????????????? | | # ## """ """ #????????????????????????? | | # ## """ """ #????????????????????????? | | ##+### ## """ """ #????????????????????????? | | ## #????????????????????????? | | T# """ """ #????????????????????????? | | # """ """ #????????????????????????? | | ## """ """ #????????????????????????? | | ## #????????????????????????? | | #### ## #????????????????????????? | | #?## + #????????????????????????? | | #?## ### #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 20 Energy Capacity 650 Matter Stores 404 Matter Capacity 450 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 675 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflectiveThrusterEdition Manual? 0 Play Time 01:55:27 Cumulative 141.7 hours Start 2024.02.29 @ 18:55:03 End 2024.03.02 @ 13:00:43 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 121 Rogue 115 Adventurer 0 Explorer 6 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 55 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: e6d27b2a-ce8f-4520-940d-a909723041ae