Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.08.07 @ 12:26:09 Player: SKYCSTLS Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (42) 210 Value Destroyed (1359) 1359 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (744) 744 TOTAL SCORE: 4373 Bonus ------- High Alert Combat Kills 44 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 64/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (150) Ox2 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Medium Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Light Armor Plating Heavy Armor Plating Insulated Plating > --- WEAPON ----------- Flak Cannon Improved Grenade Launcher Improved Grenade Launcher > --- INVENTORY -------- Armored Treads Advanced Treads Aluminum Leg Mining Laser [Rating: 26] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Light Armor Plating Device Terrain Scanner Storage Medium Storage Unit Protection Light Armor Plating Weapon Improved Grenade Launcher Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Slots Evolved 5 | . 1 . 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . 1 . 1 1 . Weapon 1 | . . . . 1 . Parts Attached 36 | 8 3 1 7 10 7 Power 4 | 1 . 1 1 . 1 Engine 2 | 1 . 1 . . . Core 2 | . . . 1 . 1 Reactor . | . . . . . . Propulsion 9 | 2 . . 1 1 5 Treads 2 | . . . . . 2 Leg 7 | 2 . . 1 1 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 3 2 . 3 3 . Device 4 | 1 2 . 1 . . Storage 2 | 1 . . . 1 . Processor . | . . . . . . Hackware . | . . . . . . Protection 5 | 1 . . 2 2 . Artifact . | . . . . . . Weapon 12 | 2 1 . 2 6 1 Energy Gun 2 | 1 . . 1 . . Energy Cannon . | . . . . . . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon 1 | . . . . 1 . Launcher 7 | . 1 . 1 5 . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 18 | . . . . 4 14 Power 2 | . . . . 1 1 Propulsion 7 | . . . . 1 6 Utility 4 | . . . . 1 3 Weapon 5 | . . . . 1 4 Highest Loss Streak 11 | . . . . 3 11 Average Slot Usage (%) 81 | . 100 100 98 81 54 Engine 2 | . 12 12 6 . . Core 3 | . . . 3 4 3 Leg 21 | . 25 25 30 20 15 Device 4 | . 12 12 15 . . Storage 10 | . 12 12 10 11 8 Protection 18 | . 12 12 13 24 12 Energy Gun 2 | . 12 12 5 . . Ballistic Cannon 1 | . . . . . 5 Launcher 14 | . 4 12 14 20 8 Naked Turns . | . . . . . . Heaviest Build 52 | 19 20 20 26 47 52 Greatest Support 30 | 20 20 20 30 30 30 Greatest Overweight (x) 5 | 1 . . . 2 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 Most Carried 8 | 5 8 8 8 8 6 Average Carried 6 | 3 5 8 7 7 3 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 5 8 8 7 5 . Class Distribution -------------------- 71% | Hacker-Mutant 28% | Hacker-Bomber Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Gar Matter Collected 1042 | 258 78 64 30 573 39 Remotely . | . . . . . . Salvage Created 1143 | . 192 91 111 674 75 Parts 67 | . 15 6 8 34 4 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Combat Hostiles Destroyed 29 | . 6 2 2 17 2 Guns 1 | . . 1 . . . Cannons 1 | . . . . . 1 AOE 27 | . 6 1 2 17 1 Classes Destroyed 9 | . 2 . 2 5 . Worker 4 | . 1 . . 3 . Builder 3 | . . . . 3 . Tunneler 1 | . . . . 1 . Hauler 1 | . . . . 1 . Recycler 2 | . . . . 2 . Watcher 2 | . . . 1 1 . Grunt 24 | . 6 2 1 14 1 Brawler 3 | . . . 1 1 1 Sentry 2 | . . . . 2 . Best Kill Streak 13 | . 5 2 2 13 1 Combat Bots Only 6 | . 4 2 2 6 1 Max Kills in Single Turn 5 | . 3 2 2 5 1 Gunslinging . | . . . . . . Exploded 2 | . 2 1 2 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Damage Taken 2748 | . 60 7 . 714 1967 Core 558 | . 7 . . 23 528 Absorbed by Shields 8 | . . . . . 8 Core Remaining (%) 99 | 100 . 97 100 . . Volleys Fired 35 | . 7 1 4 20 3 Largest 3 | . 2 2 2 3 3 Hottest 116 | . 70 70 70 108 116 Shots Fired 72 | . 14 2 6 43 7 Gun 12 | . 7 1 4 . . Cannon 2 | . . . . . 2 Launcher 57 | . 7 1 2 43 4 Special 1 | . . . . . 1 Kinetic 2 | . . . . . 2 Thermal 1 | . . . . . 1 Explosive 57 | . 7 1 2 43 4 Electromagnetic 12 | . 7 1 4 . . Robot Hit Streak 22 | . 14 1 6 20 22 Robot Miss Streak 1 | . . 1 . 1 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 57 | . 14 1 5 31 6 Core Hits 83 | . 14 4 3 51 11 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3885 | . 637 53 156 2836 203 Guns 171 | . 102 15 54 . . Cannons 54 | . . . . . 54 Explosions 3605 | . 535 38 102 2815 115 Melee . | . . . . . . Ramming 31 | . . . . 21 10 Kinetic 54 | . . . . . 54 Thermal 24 | . . . . . 24 Explosive 3605 | . 535 38 102 2815 115 Electromagnetic 171 | . 102 15 54 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . 4 4 Average Corruption 4 | . . . . 4 4 Corruption Purged . | . . . . . . Effects 19 | . . . . 9 10 Message Errors 3 | . . . . 2 1 Matter Fused 5 | . . . . 2 3 Heat Flow Errors 5 | . . . . 3 2 Parts Rejected 1 | . . . . 1 . Data Loss (minor) 4 | . . . . 1 3 Targeting Errors 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 111 | . 10 . . 101 . Projectiles . | . . . . . . Explosions 111 | . 10 . . 101 . Melee . | . . . . . . Knockbacks 1 | . . . . . 1 Impact . | . . . . . . Kinetic 1 | . . . . . 1 Secondary . | . . . . . . Self-Inflicted Damage 167 | . 20 . . 146 1 Shots 11 | . 1 . . 10 . Rammed 8 | . . . . 1 7 Targets Rammed 11 | . 1 . . 2 8 Kicked 3 | . 1 . . 1 1 Crushed . | . . . . . . Highest Temperature 341 | . 102 18 9 191 341 Average Temperature 72 | . 41 9 6 63 107 Received Heat Transfer 1314 | . 39 6 . 144 1125 Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 50 | . . . . . 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Peak Influence 514 | . 193 118 119 514 232 Initial 166 | . . 53 32 35 166 Average 171 | . 54 81 95 238 186 Maximum Alert Level 2 | . . . . 2 1 Low Security (%) 68 | 100 100 100 100 52 56 Level 1 18 | . . . . 20 43 Level 2 12 | . . . . 27 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . . . 6 . Investigation 3 | . . . . 3 . Extermination . | . . . . . . Reinforcement 2 | . . . . 2 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 54 | . 9 2 3 20 20 Peak Tracking Total 13 | . 4 2 2 3 13 Tactical Retreats 5 | . 1 . . 3 1 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Traps Triggered 4 | . . . . . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Gar Machines Disabled 4 | . 1 . . 3 . Max in Single Turn 1 | . 1 . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Machines Accessed 10 | . 4 . 2 4 . Terminals 9 | . 4 . 2 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 35 | . 18 . 4 13 . Successful 32 | . 17 . 4 11 . Failed 3 | . 1 . . 2 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 32 | . 18 . 4 10 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 31 | . 17 . 4 10 . Record 10 | . 3 . 3 4 . Prototype ID Bank 1 | . 1 . . . . Repair Station Index 1 | . . . . 1 . Alert Level 2 | . 1 . . 1 . Locate Traps 1 | . 1 . . . . Disarm Traps 1 | . 1 . . . . Reprogram Traps 1 | . 1 . . . . Dispatch Records 2 | . 1 . . 1 . Maintenance Status 1 | . . . . 1 . Surveillance Status 1 | . 1 . . . . Transport Status 1 | . 1 . . . . Reinforcement Status 1 | . 1 . . . . Recall Investigation 2 | . 1 . . 1 . Recall Reinforcements 1 | . 1 . . . . Registered Prototypes 2 | . 1 . . 1 . Zone Layout 3 | . 2 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . . . . 4 . Full Trace Events 4 | . . . . 4 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Gar Turns Passed 1922 | 81 219 50 284 900 388 Spaces Moved 1218 | 57 150 38 197 550 226 Core 21 | 15 . . . . 6 Treads 19 | . . . . . 19 Legs 1178 | 42 150 38 197 550 201 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 136 | 106 120 120 120 144 150 Slowest Speed 270 | 120 120 120 120 180 270 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 23 | 4 31 12 22 22 49 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 391 | . 34 10 17 298 32 Melee . | . . . . . . Projectile . | . . . . . . AOE 391 | . 34 10 17 298 32 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Total 1422 | 77 178 42 242 618 265 Wait 35 | . . . 22 13 . Move 1212 | 56 149 37 196 549 225 Hop . | . . . . . . Pick Up 43 | 12 11 1 6 13 . Fast Attach 2 | . . . 2 . . Attach 32 | 8 3 . 5 9 7 Detach 4 | 1 . . . 1 2 Swap 2 | . . 1 . 1 . Drop 26 | . 7 2 7 10 . Fire 35 | . 7 1 4 20 3 Melee . | . . . . . . Ram 5 | . . . . . 5 Kick 6 | . 1 . . 2 3 Crush . | . . . . . . Escape Stasis 20 | . . . . . 20 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Garrison (discovered 1 exit: *Mat) History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 15) 82 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Evolved 1 slot: Utility x1 183 | -10/Materials | Identified exit to Mines 183 | -10/Materials | Discovered exit to Mines (range 16) 301 | -10/Materials | Entered Mines 304 | -10/Mines | Met a Derelict bent on vengeance 307 | -10/Mines | Build established: Hacker-Mutant 328 | -10/Mines | Identified exit to Materials 328 | -10/Mines | Discovered exit to Materials (range 10) 351 | -10/Mines | Entered Materials 351 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 599 | -9/Materials | Identified exit to Materials 599 | -9/Materials | Discovered exit to Materials (range 16) 635 | -9/Materials | Entered another Materials area 635 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 937 | -8/Materials | Build established: Hacker-Bomber 1082 | -8/Materials | Crushed by falling debris 1106 | -8/Materials | Garrison activated, responded to threat 1113 | -8/Materials | Lost 3 parts (1p1n1w) 1175 | -8/Materials | Identified exit to Garrison 1377 | -8/Materials | Build established: Hacker-Mutant 1535 | -8/Materials | Entered Garrison 1582 | -8/Garrison | Triggered checkpoint 1640 | -8/Garrison | Triggered checkpoint 1657 | -8/Garrison | Triggered checkpoint 1780 | -8/Garrison | Identified exit to Materials 1780 | -8/Garrison | Discovered exit to Materials (range 10) 1792 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 1798 | -8/Garrison | Installed Relay Interface Framework 1815 | -8/Garrison | Core integrity fell below 50% 1858 | -8/Garrison | Core integrity fell below 20% 1883 | -8/Garrison | Lost 11 parts (1p4n2u4w) 1884 | -8/Garrison | Triggered checkpoint 1894 | -8/Garrison | Triggered checkpoint 1923 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01821_ Acquired 39 matter. 01825_ Mining Laser destroyed. 01844_ System corrupted: Component data lost. 01849_ S-10 Pest destroyed. 01852_ Arm. Treads destroyed. 01884_ Beams of light sweep through the air. An alarm sounds. 01897_ Aluminum Leg destroyed. 01904_ G-47 Trooper destroyed. 01905_ L-31 Rogue destroyed. 01912_ Triggered Stasis Trap. 01912_ A bubble of rippling energy engulfs the area. 01912_ Field strength at 85. 01914_ Field strength at 70. 01915_ Field strength at 55. 01916_ Field strength at 40. 01917_ Field strength at 23. 01918_ Field strength at 8. 01919_ Stasis field depleted. 01922_ Aluminum Leg destroyed. 01923_ System corrupted: Matter fused (-10). Map ----- +----------------------------------------------------+ | ??# ######## #?????????????????????????????????? | | ?## ^## ## #?????????????????????????????????? | | ?# ## ## ##????????????????????????????????? | | ## ####?????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ## ## ##???????????????????????????????? | | ## # ## ###??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | ## ## ## #????????????????????????????????? | | ## ## ## ###+########?????????????????????? | | =%* #?????????????????????? | | *%! = #?????????????????????? | | [ g gg#?????????????????????? | | ####### #############gg #?????????????????????? | | ??????# #???????????# g #?????????????????????? | | ??????######???????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????#^ #?????????????????????? | | ???????????????????????# ##"""######???????????? | | ???????????????????????# ????????? | | ???????????????????????# @ ????????? | | ???????????????????????# ########## ??????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ????????????????????????s #?????????????????????? | | ???????????????????????? s??????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 429 Matter Capacity 450 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 900 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 50 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Librarian Challenges ------------ None Game ------ Seed ImprinterMissileActivator Manual? 0 Play Time 00:44:00 Cumulative 19.1 hours Start 2021.08.07 @ 08:39:28 End 2021.08.07 @ 12:26:09 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 52 Rogue 48 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0ee2bc0-471a-43b3-bf90-9356cbe6ce18