Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.02 @ 16:51:29 Player: netthier Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (45) 225 Value Destroyed (1446) 1446 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (51) 51 TOTAL SCORE: 3362 Bonus ------- High Alert Combat Kills 51 Cogmind --------- Core Integrity 352/550 Matter 236/300 Energy 240/240 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Sensor Array Signal Interpreter Improved Utility Shielding > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (15) --- Improved Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Heat Sink Huge Storage Unit Signal Interpreter Signal Interpreter Melee Analysis Suite Improved Utility Shielding Hacking Suite Small Laser Datajack Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg VSS Leg > --- UTILITY ---------- Huge Storage Unit Sensor Array Signal Interpreter Reaction Control System > --- WEAPON ----------- Heavy Assault Rifle Katana > --- INVENTORY -------- Ion Engine Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Large Storage Unit Signal Interpreter Melee Analysis Suite Improved Utility Shielding Improved Utility Shielding Hacking Suite Small Laser Flak Cannon Datajack [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Core Shielding Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Core Shielding Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 55 | 6 4 31 14 Power 7 | 1 . 5 1 Engine 4 | 1 . 3 . Core 3 | . . 2 1 Reactor . | . . . . Propulsion 29 | 2 1 22 4 Treads 3 | . . 3 . Leg 26 | 2 1 19 4 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 11 | 1 3 2 5 Device 3 | . 1 . 2 Storage 5 | 1 1 1 2 Processor 1 | . . 1 . Hackware . | . . . . Protection 2 | . 1 . 1 Artifact . | . . . . Weapon 8 | 2 . 2 4 Energy Gun 1 | . . 1 . Energy Cannon . | . . . . Ballistic Gun 4 | 2 . 1 1 Ballistic Cannon 1 | . . . 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon 1 | . . . 1 Unidentified Prototypes . | . . . . Parts Lost 12 | . . 4 8 Power 2 | . . 1 1 Propulsion 5 | . . 2 3 Utility 1 | . . . 1 Weapon 4 | . . 1 3 Highest Loss Streak 3 | . . 3 3 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 97 98 98 Engine 6 | . 14 6 . Core 4 | . . 4 9 Treads 1 | . . 4 . Leg 34 | . 28 38 35 Device 5 | . 3 . 14 Storage 11 | . 14 11 9 Processor 3 | . . 1 9 Protection 7 | . 8 9 3 Energy Gun 3 | . . 8 . Ballistic Gun 15 | . 28 13 6 Slashing Weapon 2 | . . . 8 Naked Turns . | . . . . Heaviest Build 98 | 10 16 32 98 Greatest Support 48 | 20 20 48 48 Greatest Overweight (x) 9 | . . 9 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 8 10 15 25 Average Capacity 12 | 6 9 12 17 Most Carried 16 | 5 10 15 16 Average Carried 11 | 3 8 11 14 Final Capacity 15 | 8 10 15 15 Final Carried 15 | 4 10 15 15 Class Distribution -------------------- 58% | Scavenger-Mutant 41% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1097 | 223 124 470 280 Remotely . | . . . . Salvage Created 1530 | . 124 821 585 Parts 111 | . 6 55 50 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 38 | . 2 23 13 Melee 7 | . . . 7 Guns 26 | . 2 23 1 Cannons 5 | . . . 5 Classes Destroyed 8 | . 2 4 2 Builder 1 | . . . 1 Operator 2 | . . 2 . Watcher 4 | . 1 2 1 Swarmer 7 | . . 7 . Grunt 20 | . 2 12 6 Brawler 2 | . . . 2 Duelist 1 | . . 1 . Sentry 8 | . . 3 5 Best Kill Streak 5 | . 1 4 5 Combat Bots Only 5 | . 1 4 5 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 263 | . 15 150 98 Missed 71 | . 2 41 28 Damage Taken 2574 | . 187 1376 1011 Core 392 | . 50 144 198 Absorbed by Shields . | . . . . Redirected to Shielding 61 | . . 31 30 Core Remaining (%) 81 | 100 80 64 . Volleys Fired 162 | . 21 92 49 Largest 2 | . 2 2 2 Hottest 67 | . 40 63 67 Shots Fired 277 | . 43 184 50 Gun 245 | . 43 184 18 Cannon 32 | . . . 32 Launcher . | . . . . Special . | . . . . Kinetic 207 | . 43 114 50 Thermal 70 | . . 70 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 12 | . 12 10 8 Robot Miss Streak 12 | . 4 5 12 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 201 | . 26 117 58 Core Hits 105 | . 8 50 47 Critical Kills 1 | . 1 . . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . 1 . 1 Destroy 1 | . 1 . . Sever 1 | . . . 1 Melee Attacks 26 | . . . 26 Impact . | . . . . Slashing 26 | . . . 26 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2793 | . 210 1300 1283 Guns 1674 | . 210 1298 166 Cannons 577 | . . . 577 Explosions . | . . . . Melee 512 | . . . 512 Ramming 30 | . . 2 28 Kinetic 1800 | . 210 847 743 Thermal 451 | . . 451 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing 512 | . . . 512 Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 5 | . 5 . . Matter Fused 1 | . 1 . . Heat Flow Errors 1 | . 1 . . Energy Discharges 1 | . 1 . . Data Loss (minor) 1 | . 1 . . Misfires 1 | . 1 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 4 | . . . 4 Impact . | . . . . Kinetic 4 | . . . 4 Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 8 | . . 2 6 Kicked 8 | . . 2 6 Crushed . | . . . . Highest Temperature 182 | . 182 62 51 Average Temperature 20 | . 40 17 17 Received Heat Transfer 1071 | . 108 504 459 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 2 . Heat Transferred 1025 | . . 1025 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 487 | . 115 487 429 Initial 205 | . . 18 205 Average 206 | . 53 254 305 Maximum Alert Level 2 | . . 2 2 Low Security (%) 45 | 100 100 31 9 Level 1 43 | . . 52 78 Level 2 10 | . . 16 12 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . . 4 1 Investigation 1 | . . 1 . Extermination . | . . . . Reinforcement 4 | . . 3 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . . 2 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 76 | . 9 41 26 Peak Tracking Total 7 | . 3 6 7 Tactical Retreats 9 | . 1 6 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 10 | . 5 4 1 Terminals 10 | . 5 4 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 32 | . 18 10 4 Successful 16 | . 8 7 1 Failed 16 | . 10 3 3 Catastrophic 3 | . 2 1 . Database Lockouts . | . . . . Manual . | . . . . Terminals 32 | . 18 10 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 16 | . 8 7 1 Record 1 | . . 1 . Robot Analysis 2 | . 1 1 . Prototype ID Bank 1 | . 1 . . Level Access Points 1 | . 1 . . Branch Access Points 1 | . . . 1 Emergency Access Points 3 | . 2 1 . Locate Traps 2 | . 1 1 . Dispatch Records 1 | . 1 . . Hauler Manifests 2 | . 1 1 . Zone Layout 2 | . . 2 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used 1 | . . 1 . Hacking Detections 8 | . 5 2 1 Full Trace Events 2 | . 1 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 2 | . 1 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2495 | 77 666 1086 666 Spaces Moved 1365 | 55 462 570 278 Core 9 | 6 . 3 . Treads 7 | . . 7 . Legs 1349 | 49 462 560 278 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 90 112 Average Speed 121 | 112 120 118 132 Slowest Speed 500 | 120 120 500 262 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 4 46 46 25 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1907 | 69 539 814 485 Wait 223 | . 45 78 100 Move 1362 | 54 461 569 278 Hop . | . . . . Pick Up 47 | 9 7 22 9 Fast Attach 7 | 1 . 4 2 Attach 30 | 5 1 17 7 Detach 2 | . . 2 . Swap 18 | . 3 10 5 Drop 22 | . 1 18 3 Fire 162 | . 21 92 49 Melee 26 | . . . 26 Ram . | . . . . Kick 8 | . . 2 6 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials (discovered 1 exit: *Sto) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 12) 632 | -10/Materials | Identified exit to Materials 744 | -10/Materials | Entered another Materials area 744 | -9/Materials | Evolved 2 slots: Propulsion x2 1020 | -9/Materials | Lost 3 parts (2n1w) 1417 | -9/Materials | Build established: Scavenger-Mutant 1699 | -9/Materials | Discovered new exit (range 16) 1755 | -9/Materials | Identified exit to Materials 1830 | -9/Materials | Entered another Materials area 1830 | -8/Materials | Evolved 2 slots: Utility x2 1840 | -8/Materials | Identified exit to Storage 2293 | -8/Materials | Lost 3 parts (1n1u1w) 2496 | -8/Materials | Self-destructed Last Messages --------------- Acquired Aluminum Leg. G-47 Trooper knocked back. Katana destroyed. G-47 Trooper destroyed. K-01 Serf collects debris. Dropped Ion Engine. Acquired Imp. Ion Engine. Acquired 23 matter. Acquired Hvy. Assault Rifle. K-01 Serf collects debris. R-06 Scavenger collects Ion Engine. Flak Cannon destroyed. Kicked S-10 Pest out of the way. O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." O-24 Administrator uses terminal to summon reinforcements. ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001. O-24 Administrator locks terminal. Map ----- +----------------------------------------------------+ | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???##??????????????????????????????????????????? | | #??? ##????????????????????????????????????????? | | #??? #????????????????????????????????????????? | | #??? ##???#???????????????????????????????????? | | #??? #?? +???????????????????????????????????? | | #??? #? #???????????????????????????????????? | | #??? ? #???????????????????????????????????? | | ##### ### #######?????????????????????????????? | | " ^ ????????????????????????????? | | ???????????????H????????????? | | ????????????????????????????? | | #####+#############?????????????????????????????? | | # #?????????????????????????????????????? | | # """"""" #?????????????????????????????????????? | | # """"""" #?????????????????????????????????????? | | # """"""" #?????????????????????????????????????? | | # """"""" #?????????????????????????????????????? | | # """"""" #?????????????????????????????????????? | | # #?????????????????????????????????????? | | # ! = #????????????????????#????????????????? | | ###/########################## #????????????????? | | ?# ss ##???????????????? | | ?# ##### ############s #???????????????? | | #???# #??????????# @"" #???????????????? | | ## #???# #??????????# s "" ##???????????????? | | ?# #####+######?????## "T #????????????????? | | ?# ## !=[%= #??????# ""o #????????????????? | | ?# = ## !* #??????# "" #????????????????? | | ? !%! # #??????# #????????????????? | | ! # #??????# #????????????????? | | / "" """ #??????# ? ????????????????? | | # "" """ #??????# ??????????????????? | | # # """ """ #??????+ ???????????????????? | | ## ## #??????# ??????????????????? | | ?# ?###########??????# ??????????????????? | | ?# ?????????????????? 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"?????????????????????? | | ?#????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 14 Energy Capacity 240 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Core Shielding 20 Utility Shielding 66 Evasion (%) 59 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Challenges ------------ None Game ------ Seed NeutronVisualCharger Manual? 0 Play Time 00:35:39 Cumulative 3.7 hours Start 2024.06.02 @ 16:02:47 End 2024.06.02 @ 16:51:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c7a8c95e-58b8-4068-b5ce-2f14e823ae4b