Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.07 @ 17:58:47

Player: Hilbert

Result: Destroyed by Explosive Trap

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (7)        1400
Robots Destroyed (27)      135
Value Destroyed (1068)     1068
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (700)                700
              TOTAL SCORE: 4303

 Bonus
-------
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/550
Matter                     268/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>           --- POWER (1) --------
                (None)
>           --- PROPULSION (3) ---
                (None)
>           --- UTILITY (5) ------
                (None)
>           --- WEAPON (2) -------
  Makeshift Axe
>           --- INVENTORY (5) ----
   Improved Heat Sink
     Medium Storage Unit
     Medium Armor Plating
            Relay Coupler [Demolisher] (19)
            Particle Gun

 Peak State 
------------
>           --- POWER ------------
            Nuclear Core
>           --- PROPULSION -------
      Light Treads
      Light Treads
            Wheel
>           --- UTILITY ----------
     Medium Storage Unit
      Large Storage Unit
  Makeshift Sensor Array
            Signal Interpreter
  Makeshift Cloaking Device
>           --- WEAPON -----------
      Light Assault Rifle
  Makeshift Axe
>           --- INVENTORY --------
      Light Ion Engine
      Light Ion Engine
            Aluminum Leg
            Aluminum Leg
      Small Storage Unit
   Improved Utility Shielding
            Relay Coupler [ARC]
            Relay Coupler [Sentry]
            Relay Coupler [Demolisher]
            Relay Coupler [Demolisher]
            Assault Rifle
      Light Assault Rifle
      Light Assault Rifle
            Missile Launcher
[Rating: 29]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Signal Interpreter
  Device                   Makeshift Sensor Array
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Missile Launcher
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat 
Slots Evolved              4    | .   .   .   .   .   4   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   
  Utility                  3    | .   .   .   .   .   3   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             33   | 2   3   .   .   .   6   7   15  
  Power                    3    | .   .   .   .   .   1   .   2   
    Engine                 1    | .   .   .   .   .   .   .   1   
    Core                   2    | .   .   .   .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               10   | 2   1   .   .   .   1   1   5   
    Treads                 4    | 1   .   .   .   .   1   .   2   
    Leg                    4    | .   .   .   .   .   .   1   3   
    Wheel                  2    | 1   1   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  8    | .   2   .   .   .   4   1   1   
    Device                 2    | .   .   .   .   .   2   .   .   
    Storage                3    | .   1   .   .   .   2   .   .   
    Processor              1    | .   1   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   1   
    Protection             1    | .   .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   12   | .   .   .   .   .   .   5   7   
    Energy Gun             2    | .   .   .   .   .   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | .   .   .   .   .   .   2   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   1   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 18   | .   1   .   .   .   .   2   15  
  Power                    2    | .   .   .   .   .   .   .   2   
  Propulsion               8    | .   1   .   .   .   .   1   6   
  Utility                  2    | .   .   .   .   .   .   1   1   
  Weapon                   6    | .   .   .   .   .   .   .   6   
  Highest Loss Streak      5    | .   1   .   .   .   .   2   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   96  100 100 100 97  99  86  
  Engine                   6    | .   14  14  14  14  7   .   .   
  Core                     3    | .   .   .   .   .   1   9   6   
  Treads                   12   | .   14  14  14  14  17  14  6   
  Leg                      4    | .   .   .   .   .   .   2   14  
  Wheel                    9    | .   11  14  14  14  9   9   .   
  Device                   6    | .   .   .   .   .   16  14  8   
  Storage                  15   | .   14  14  14  14  17  18  15  
  Processor                10   | .   13  14  14  14  9   9   8   
  Protection               2    | .   .   .   .   .   .   2   8   
  Ballistic Gun            19   | .   28  28  28  28  18  12  9   
  Launcher                 1    | .   .   .   .   .   .   3   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             51   | 11  16  16  16  16  46  51  51  
  Greatest Support         40   | 10  10  10  10  10  10  40  20  
  Greatest Overweight (x)  5    | 1   1   1   1   1   4   5   5   
  Average Overweight (x)   1    | 1   1   1   1   1   3   3   1   
Largest Inventory Capacity 15   | 8   10  10  10  10  15  15  15  
  Average Capacity         12   | 8   9   10  10  10  14  15  14  
  Most Carried             14   | 6   7   7   10  10  10  14  13  
  Average Carried          9    | 6   6   7   8   10  7   12  10  
  Final Capacity           15   | 8   10  10  10  10  15  15  5   
  Final Carried            12   | 6   7   7   10  10  10  12  5   

 Class Distribution 
--------------------
 95% | Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -8/Garrison
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  
-----------                Run  | Scr Mat Min Exi Min Mat Gar Mat 
Matter Collected           678  | 200 88  .   .   5   .   64  321 
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            721  | .   88  .   .   .   .   165 468 
  Parts                    50   | .   13  .   .   .   .   5   32  
Haulers Intercepted        1    | .   .   .   .   .   .   .   1   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat 
Combat Hostiles Destroyed  26   | .   6   .   .   .   .   7   13  
  Guns                     15   | .   6   .   .   .   .   1   8   
  AOE                      11   | .   .   .   .   .   .   6   5   
Classes Destroyed          5    | .   1   .   .   .   .   2   2   
  Hauler                   1    | .   .   .   .   .   .   .   1   
  Swarmer                  10   | .   6   .   .   .   .   .   4   
  Grunt                    13   | .   .   .   .   .   .   6   7   
  Sentry                   2    | .   .   .   .   .   .   .   2   
  Hunter                   1    | .   .   .   .   .   .   1   .   
Best Kill Streak           6    | .   6   .   .   .   .   5   5   
  Combat Bots Only         6    | .   6   .   .   .   .   5   5   
Max Kills in Single Turn   3    | .   1   .   .   .   .   2   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   2   3   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  
Damage Taken               2481 | .    284  .    .    58   .    442  1697 
  Core                     625  | .    69   .    .    .    .    28   528  
  Absorbed by Shields      73   | .    .    .    .    .    .    73   .    
  Redirected to Shielding  101  | .    .    .    .    .    .    .    101  
Core Remaining (%)         86   | 100  .    .    .    72   .    .    .    
Volleys Fired              69   | .    12   .    .    .    .    12   45   
  Largest                  2    | .    2    .    .    .    .    2    2    
  Hottest                  85   | .    40   .    .    .    .    56   85   
Shots Fired                117  | .    24   .    .    .    .    24   69   
  Gun                      106  | .    24   .    .    .    .    16   66   
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 11   | .    .    .    .    .    .    8    3    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  95   | .    24   .    .    .    .    16   55   
  Thermal                  11   | .    .    .    .    .    .    .    11   
  Explosive                11   | .    .    .    .    .    .    8    3    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         10   | .    9    .    .    .    .    10   10   
  Robot Miss Streak        3    | .    2    .    .    .    .    2    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    1    
Shots Hit Robots           83   | .    14   .    .    .    .    15   54   
  Core Hits                60   | .    7    .    .    .    .    18   35   
  Critical Kills           1    | .    .    .    .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    .    .    .    2    
    Destroy                1    | .    .    .    .    .    .    .    1    
    Sever                  1    | .    .    .    .    .    .    .    1    
Melee Attacks              5    | .    .    .    .    .    .    1    4    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 5    | .    .    .    .    .    .    1    4    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           2204 | .    154  .    .    6    .    1034 1010 
  Guns                     670  | .    154  .    .    .    .    52   464  
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               1401 | .    .    .    .    .    .    982  419  
  Melee                    127  | .    .    .    .    .    .    .    127  
  Ramming                  6    | .    .    .    .    6    .    .    .    
  Kinetic                  531  | .    154  .    .    .    .    52   325  
  Thermal                  139  | .    .    .    .    .    .    .    139  
  Explosive                1401 | .    .    .    .    .    .    982  419  
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 127  | .    .    .    .    .    .    .    127  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      48   | .    .    .    .    3    .    18   27   
  Shots                    3    | .    .    .    .    .    .    1    2    
  Rammed                   1    | .    .    .    .    1    .    .    .    
Targets Rammed             1    | .    .    .    .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        109  | .    .    .    .    .    .    21   109  
  Average Temperature      18   | .    .    .    .    .    .    8    20   
  Received Heat Transfer   990  | .    .    .    .    12   .    177  801  
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         333  | .    .    .    .    .    .    .    333  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat 
Peak Influence             361  | .   232 90  .   .   14  205 361 
  Initial                  99   | .   .   90  .   .   .   9   99  
  Average                  139  | .   107 90  .   .   4   106 248 
Maximum Alert Level        1    | .   1   .   .   .   .   1   1   
  Low Security (%)         58   | 100 72  100 .   100 100 69  18  
  Level 1                  41   | .   27  .   .   .   .   30  81  
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   .   .   .   .   3   
  Investigation            1    | .   .   .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat 
Distress Signals           3    | .   2   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              47   | .   11  .   .   2   .   7   27  
  Peak Tracking Total      7    | .   7   .   .   2   .   5   7   
  Tactical Retreats        3    | .   1   .   .   .   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat 
Traps Triggered            7    | .   1   .   .   .   .   5   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat 
Machines Disabled          2    | .   .   .   .   .   .   1   1   
  Max in Single Turn       1    | .   .   .   .   .   .   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
  Garrison Relay           1    | .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat 
Machines Accessed          6    | .   1   .   .   .   2   .   3   
  Terminals                4    | .   1   .   .   .   1   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   
Total Hacks                16   | .   3   .   .   .   2   .   11  
  Successful               10   | .   2   .   .   .   2   .   6   
  Failed                   6    | .   1   .   .   .   .   .   5   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   9    | .   1   .   .   .   1   .   7   
  Terminals                14   | .   3   .   .   .   1   .   10  
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   1   
Terminal Hacks             4    | .   1   .   .   .   .   .   3   
  Level Access Points      1    | .   .   .   .   .   .   .   1   
  Branch Access Points     2    | .   1   .   .   .   .   .   1   
  Unreport Threat          1    | .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   1   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   
Unauthorized Hacks         4    | .   1   .   .   .   1   .   2   
  Terminals                4    | .   1   .   .   .   1   .   2   
    Botnet                 4    | .   1   .   .   .   1   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   1   .   .   .   1   .   1   
  Full Trace Events        2    | .   1   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat 
Used RIF Installer         1    | .   .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   5   .   
  Machine Destruction      5    | .   .   .   .   .   .   5   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  
--------                   Run  | Scr Mat Min Exi Min Mat Gar Mat 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -8  -8  
-------------              Run  | Scr Mat Min Exi Min Mat Gar Mat 
Turns Passed               1689 | 3   189 47  493 13  142 406 396 
Spaces Moved               1110 | 1   154 50  515 13  57  186 134 
  Core                     39   | .   .   .   .   .   .   .   39  
  Treads                   54   | .   .   .   .   .   .   45  9   
  Legs                     65   | .   .   .   .   .   .   .   65  
  Wheels                   952  | 1   154 50  515 13  57  141 21  
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 95  95  95  95  95  95  140 50  
  Average Speed            120  | 95  95  95  95  95  136 170 184 
  Slowest Speed            400  | 95  95  95  95  95  140 240 400 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       27   | 2   32  21  92  6   11  36  21  
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        5    | .   1   1   1   1   1   .   .   
  Unknown Exits Taken      1    | 1   .   .   .   .   .   .   .   
Scrap Searched             1    | .   .   .   .   1   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          41   | .   .   .   .   .   .   32  9   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      41   | .   .   .   .   .   .   32  9   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat 
Total                      1342 | 2   174 49  518 13  120 250 216 
  Wait                     84   | .   5   .   .   .   55  12  12  
  Move                     1103 | .   153 49  514 13  56  184 134 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  17   | .   1   .   3   .   3   4   6   
  Fast Attach              6    | .   1   .   .   .   1   .   4   
  Attach                   15   | .   1   .   .   .   3   2   9   
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     12   | 2   1   .   .   .   2   5   2   
  Drop                     .    | .   .   .   .   .   .   .   .   
  Fire                     69   | .   12  .   .   .   .   12  45  
  Melee                    5    | .   .   .   .   .   .   1   4   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            30   | .   .   .   .   .   .   30  .   
  Rewire                   1    | .   .   .   1   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-8/Garrison
-8/Materials (discovered 3 exits: *Fac x3)

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 0)
    4 | -11/Scrapyard | Entered Materials
  137 | -10/Materials | Identified exit to Mines
  193 | -10/Materials | Entered Mines
  202 | -10/Mines     | Learned Materials terminal intel
  236 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  236 | -10/Mines     | Discovered new exit (range 5)
  239 | -10/Mines     | Identified exit to Exiles
  240 | -10/Mines     | Entered Exiles
  240 | -10/Exiles    | Found Exiles lab destroyed
  305 | -10/Exiles    | Build established: Mutant
  722 | -10/Exiles    | Discovered new exit (range 14)
  732 | -10/Exiles    | Identified exit to Mines
  733 | -10/Exiles    | Entered Mines
  735 | -9/Mines      | Discovered new exit (range 10)
  745 | -9/Mines      | Identified exit to Materials
  746 | -9/Mines      | Entered Materials
  746 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
  747 | -8/Materials  | Loaded intel: 12 terminal locations
  887 | -8/Materials  | Identified exit to Garrison
  888 | -8/Materials  | Entered Garrison
  895 | -8/Garrison   | Installed Relay Interface Framework
  942 | -8/Garrison   | Triggered checkpoint
  991 | -8/Garrison   | Garrison Relay disabled
 1158 | -8/Garrison   | Triggered checkpoint
 1215 | -8/Garrison   | Discovered new exit (range 8)
 1291 | -8/Garrison   | Identified exit to Materials
 1294 | -8/Garrison   | Entered Materials
 1331 | -8/Materials  | Garrison activated, responded to threat
 1547 | -8/Materials  | Lost 5 parts (1p3n1w)
 1609 | -8/Materials  | Identified exit to Factory
 1654 | -8/Materials  | Lost 3 parts (1p1n1w)
 1668 | -8/Materials  | Released all parts (8)
 1672 | -8/Materials  | Core integrity fell below 50%
 1685 | -8/Materials  | Core integrity fell below 20%
 1690 | -8/Materials  | Destroyed by Explosive Trap

 Last Messages 
---------------
01622_ Lgt. Nuclear Core destroyed.
01623_ Aluminum Leg destroyed.
01635_ G-47 Trooper Particle Gun severed.
01660_ Particle Gun destroyed.
01668_ Imp. Utility Shielding destroyed.
01668_ Released Mak. Axe.
01668_ Released Lgt. Treads.
01668_ Released Lrg. Storage Unit.
01668_ Released Mak. Sensor Array.
01668_ Released Signal Interpreter.
01668_ Released Aluminum Leg.
01668_ Released Hacking Suite.
01668_ Released Lgt. Ion Engine.
01668_ Acquired Lgt. Treads.
01670_ Acquired Mak. Axe.
01671_ Lgt. Treads destroyed.
01672_ R-06 Scavenger collects Aluminum Leg.
01682_ Knocked back. <x3>
01690_ Triggered Explosive Trap.
01690_ An explosion rips through the floor.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            240
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           19
Terrain Scan Density       10
Cloak Strength             3
Utility Shielding          66
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SurveybotBehemothExtractor
  Manual?         0
Play Time         00:20:16
  Cumulative      46.3 hours
  Start           2022.11.07 @ 17:37:50
  End             2022.11.07 @ 17:58:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          92
  Rogue           92
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          40
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7d5a6c03-1f61-45c2-b766-f99858ff13a3