Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.22 @ 04:19:12

Player: Jaxz

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (74)      370
Value Destroyed (2294)     2294
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (759)                759
              TOTAL SCORE: 6183

 Bonus
-------
High Alert Combat Kills    285
Follower Combat Kills      274
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     109/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (7) ------
  Advanced Visual Processing Unit
  Improved Targeting Computer
           Melee Analysis Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
   Armored Huge Wheel
     Small Storage Unit
           Beam Cannon
           Datajack

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
           Titanium Leg
           Titanium Leg
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Visual Processing Unit
           Sensor Array
           Targeting Computer
  Improved Targeting Computer
           Melee Analysis Suite
>          --- WEAPON -----------
           Assault Cannon
     Heavy Flail
>          --- INVENTORY --------
     Light Deuterium Engine
           Titanium Leg
           Titanium Leg
     Small Storage Unit
           Recoil Stabilizer
           Beam Cannon
  Advanced EMP Blaster
  Advanced EMP Blaster
           Datajack
[Rating: 28]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Titanium Leg
  Leg                      Titanium Leg
  Wheel                    Compact Wheel
Utility                    Improved Targeting Computer
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Protection               Weapon Shielding
Weapon                     Hammer
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Great Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Sto Fac Gar 
Slots Evolved              6    | .   .   2   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  5    | .   .   2   2   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             56   | 5   6   15  .   26  3   1   
  Power                    6    | 1   1   1   .   3   .   .   
    Engine                 6    | 1   1   1   .   3   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               15   | 2   1   3   .   7   2   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    8    | .   .   .   .   6   2   .   
    Wheel                  7    | 2   1   3   .   1   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  18   | 1   2   8   .   7   .   .   
    Device                 3    | .   1   1   .   1   .   .   
    Storage                5    | 1   1   2   .   1   .   .   
    Processor              6    | .   .   3   .   3   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             4    | .   .   2   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   17   | 1   2   3   .   9   1   1   
    Energy Gun             1    | 1   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   .   3   .   .   
    Ballistic Gun          1    | .   1   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   1   .   1   .   .   
    Launcher               4    | .   .   .   .   3   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   1   .   2   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   1   1   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   
Parts Lost                 26   | .   3   3   .   13  .   7   
  Power                    4    | .   1   .   .   3   .   .   
  Propulsion               9    | .   1   2   .   3   .   3   
  Utility                  8    | .   .   1   .   5   .   2   
  Weapon                   5    | .   1   .   .   2   .   2   
  Highest Loss Streak      6    | .   2   3   .   6   .   4   
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     84   | .   93  92  81  90  62  50  
  Engine                   7    | .   13  11  9   8   .   .   
  Leg                      11   | .   .   .   .   16  23  5   
  Wheel                    7    | .   27  20  18  .   .   .   
  Device                   6    | .   5   7   .   8   .   .   
  Storage                  10   | .   20  11  9   9   7   6   
  Processor                20   | .   .   3   18  27  30  29  
  Protection               4    | .   .   15  9   3   .   .   
  Energy Gun               2    | .   14  4   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   2   .   .   
  Ballistic Cannon         2    | .   .   7   9   3   .   .   
  Launcher                 1    | .   .   .   .   2   .   4   
  Impact Weapon            4    | .   .   5   9   6   .   .   
  Special Melee Weapon     1    | .   4   3   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             32   | 10  12  29  29  32  14  14  
  Greatest Support         51   | 20  26  32  32  34  51  17  
  Greatest Overweight (x)  4    | .   1   4   .   3   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   
Largest Inventory Capacity 15   | 8   8   15  15  15  10  10  
  Average Capacity         9    | 7   8   8   15  10  10  9   
  Most Carried             10   | 7   8   10  10  10  10  9   
  Average Carried          8    | 4   7   7   10  8   8   8   
  Final Capacity           15   | 8   8   15  15  10  10  5   
  Final Carried            10   | 7   8   10  10  9   9   5   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -8/Storage
 Mutant | -7/Factory
 Mutant | -7/Garrison

 Resources                      | -11  -10  -9   -8   -8   -7   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Sto  Fac  Gar  
Matter Collected           1145 | 250  46   185  .    570  .    94   
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2002 | .    117  284  .    1507 .    94   
  Parts                    100  | .    13   33   .    50   .    4    
Haulers Intercepted        2    | .    .    .    .    2    .    .    
Recyclers Shooed           1    | .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Sto Fac Gar 
Combat Hostiles Destroyed  57   | .   6   14  .   32  .   5   
  Melee                    5    | .   .   .   .   4   .   1   
  Guns                     14   | .   6   8   .   .   .   .   
  Cannons                  13   | .   .   6   .   7   .   .   
  AOE                      18   | .   .   .   .   14  .   4   
Classes Destroyed          10   | .   2   3   .   5   .   .   
  Worker                   3    | .   .   1   .   2   .   .   
  Builder                  3    | .   .   .   .   3   .   .   
  Hauler                   2    | .   .   .   .   2   .   .   
  Recycler                 4    | .   .   1   .   3   .   .   
  Watcher                  5    | .   2   2   .   1   .   .   
  Swarmer                  22   | .   6   13  .   .   .   3   
  Grunt                    21   | .   .   .   .   21  .   .   
  Protector                2    | .   .   .   .   2   .   .   
  Sentry                   10   | .   .   1   .   8   .   1   
  Hunter                   2    | .   .   .   .   1   .   1   
Best Kill Streak           5    | .   3   5   .   5   .   4   
  Combat Bots Only         4    | .   3   4   .   3   .   4   
Max Kills in Single Turn   3    | .   1   1   .   3   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   1   
  Melee                    1    | .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  Fac  Gar  
Damage Taken               4223 | .    254  527  .    2084 .    1358 
  Core                     1484 | .    49   217  .    511  .    707  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  160  | .    .    24   .    136  .    .    
  Regen/Repaired (Parts)   21   | .    .    21   .    .    .    .    
Core Remaining (%)         58   | 100  80   45   .    7    .    .    
Volleys Fired              168  | .    21   48   .    94   .    5    
  Largest                  2    | .    2    2    .    1    .    1    
  Hottest                  85   | .    70   85   .    60   .    30   
Shots Fired                182  | .    32   51   .    94   .    5    
  Gun                      53   | .    32   21   .    .    .    .    
  Cannon                   85   | .    .    30   .    55   .    .    
  Launcher                 44   | .    .    .    .    39   .    5    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  73   | .    11   30   .    32   .    .    
  Thermal                  65   | .    21   21   .    23   .    .    
  Explosive                41   | .    .    .    .    36   .    5    
  Electromagnetic          3    | .    .    .    .    3    .    .    
  Robot Hit Streak         8    | .    5    3    .    8    .    3    
  Robot Miss Streak        5    | .    5    3    .    3    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           145  | .    20   31   .    88   .    6    
  Core Hits                102  | .    10   19   .    64   .    9    
  Critical Kills           1    | .    .    .    .    1    .    .    
  Critical Parts Destroyed 10   | .    .    .    .    10   .    .    
  Critical Strikes         18   | .    1    3    .    14   .    .    
    Burn                   2    | .    1    1    .    .    .    .    
    Blast                  4    | .    .    2    .    2    .    .    
    Smash                  12   | .    .    .    .    12   .    .    
Melee Attacks              57   | .    5    1    .    47   .    4    
  Impact                   47   | .    .    .    .    47   .    .    
  Slashing                 4    | .    .    .    .    .    .    4    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    2    1    .    2    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5261 | .    205  476  .    4064 .    516  
  Guns                     364  | .    205  159  .    .    .    .    
  Cannons                  1161 | .    .    317  .    844  .    .    
  Explosions               2428 | .    .    .    .    2038 .    390  
  Melee                    1285 | .    .    .    .    1159 .    126  
  Ramming                  23   | .    .    .    .    23   .    .    
  Kinetic                  910  | .    14   317  .    579  .    .    
  Thermal                  615  | .    191  159  .    265  .    .    
  Explosive                2408 | .    .    .    .    2018 .    390  
  Electromagnetic          20   | .    .    .    .    20   .    .    
  Impact                   1159 | .    .    .    .    1159 .    .    
  Slashing                 126  | .    .    .    .    .    .    126  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            363  | .    .    .    .    363  .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               44   | .    .    .    .    44   .    .    
  Melee                    319  | .    .    .    .    319  .    .    
Knockbacks                 14   | .    .    .    .    14   .    .    
  Impact                   4    | .    .    .    .    4    .    .    
  Kinetic                  9    | .    .    .    .    9    .    .    
  Secondary                1    | .    .    .    .    1    .    .    
Self-Inflicted Damage      224  | .    .    .    .    118  .    106  
  Shots                    9    | .    .    .    .    4    .    5    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             4    | .    .    .    .    4    .    .    
  Kicked                   4    | .    .    .    .    4    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        148  | .    110  63   .    148  .    .    
  Average Temperature      38   | .    44   22   .    42   .    .    
  Received Heat Transfer   1179 | .    .    27   .    963  .    189  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              10   | .    .    .    .    10   .    .    
  Impact Corruptions       14   | .    .    .    .    14   .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             5    | .    3    2    .    .    .    .    
  Heat Transferred         1739 | .    629  555  .    555  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Sto Fac Gar 
Peak Influence             902  | .   139 367 70  902 424 530 
  Initial                  410  | .   .   .   70  29  410 296 
  Average                  315  | .   78  189 70  397 410 393 
Maximum Alert Level        3    | .   .   1   .   3   2   2   
  Low Security (%)         34   | 100 100 52  100 20  .   .   
  Level 1                  23   | .   .   47  .   26  .   41  
  Level 2                  37   | .   .   .   .   45  100 58  
  Level 3                  4    | .   .   .   .   8   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          9    | .   .   .   .   8   1   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   1   .   
  Reinforcement            6    | .   .   .   .   6   .   .   
  Assault                  2    | .   .   .   .   2   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   3   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Sto Fac Gar 
Distress Signals           4    | .   1   .   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              92   | .   8   17  1   51  .   15  
  Peak Tracking Total      7    | .   5   4   1   5   1   7   
  Tactical Retreats        1    | .   .   .   .   1   .   .   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Sto Fac Gar 
Traps Triggered            5    | .   1   .   .   2   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  
----------                 Run  | Scr Mat Mat Mat Sto Fac Gar 
Machines Disabled          8    | .   .   .   .   7   .   1   
  Max in Single Turn       1    | .   .   .   .   1   .   1   
  Garrison Relay           1    | .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Sto Fac Gar 
Machines Accessed          7    | .   3   2   .   1   1   .   
  Terminals                4    | .   2   1   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   1   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                10   | .   4   3   .   1   2   .   
  Successful               7    | .   2   3   .   1   1   .   
  Failed                   3    | .   2   .   .   .   1   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                5    | .   3   1   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   2   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   
Terminal Hacks             3    | .   1   1   .   1   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   1   2   .   .   .   .   
  Scan Component           2    | .   1   1   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   
  Time                     26   | .   .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  
------------               Run  | Scr Mat Mat Mat Sto Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              3    | .   2   1   .   .   .   .   
  Non-combat               2    | .   1   1   .   .   .   .   
  Combat                   1    | .   1   .   .   .   .   .   
Robot Hacks Applied        4    | .   3   1   .   .   .   .   
  parse_system             2    | .   2   .   .   .   .   .   
  no_distress              2    | .   1   1   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   3   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  Fac  Gar  
Total Allies               2    | .    .    .    .    2    .    .    
  Largest Group            2    | .    .    .    .    2    .    .    
  Highest-Rated Group      62   | .    .    .    .    62   .    .    
  Highest-Rated Ally       31   | .    .    .    .    31   .    .    
Total Orders               .    | .    .    .    .    .    .    .    
Ally Attacks               55   | .    .    .    .    55   .    .    
  Total Damage             1000 | .    .    .    .    1000 .    .    
  Kills                    8    | .    .    .    .    8    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Sto Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Sto  Fac  Gar  
Turns Passed               3049 | 54   415  416  39   1572 274  279  
Spaces Moved               1945 | 49   377  261  40   858  207  153  
  Core                     100  | 7    .    1    .    .    .    92   
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     1095 | .    .    .    .    827  207  61   
  Wheels                   750  | 42   377  260  40   31   .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   90   100  100  130  50   
  Average Speed            116  | 75   88   98   100  128  130  148  
  Slowest Speed            330  | 80   95   250  100  330  130  250  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 4    65   28   5    83   9    34   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 30   | .    .    .    .    30   .    .    
Terrain Destroyed          272  | .    .    .    .    248  .    24   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    3    .    .    
  AOE                      269  | .    .    .    .    245  .    24   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Sto  Fac  Gar  
Total                      2460 | 65   429  366  39   1156 212  193  
  Wait                     123  | .    1    26   .    96   .    .    
  Move                     1939 | 48   376  260  39   857  206  153  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  54   | 12   12   9    .    19   2    .    
  Fast Attach              9    | .    1    6    .    2    .    .    
  Attach                   32   | 5    4    5    .    14   3    1    
  Detach                   2    | .    .    .    .    2    .    .    
  Swap                     15   | .    1    4    .    10   .    .    
  Drop                     27   | .    8    7    .    11   1    .    
  Fire                     168  | .    21   48   .    94   .    5    
  Melee                    57   | .    5    1    .    47   .    4    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     4    | .    .    .    .    4    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            30   | .    .    .    .    .    .    30   
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-9/Materials
-8/Materials
-8/Storage
-7/Factory
-7/Garrison

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 16)
   55 | -11/Scrapyard | Entered Materials
  157 | -10/Materials | Discovered new exit (range 10)
  227 | -10/Materials | Discovered new exit (range 15)
  324 | -10/Materials | Build established: Mutant
  337 | -10/Materials | Discovered new exit (range 15)
  470 | -10/Materials | Entered another Materials area
  470 | -9/Materials  | Evolved 2 slots: Utility x2
  560 | -9/Materials  | Lost 3 parts (2n1u)
  767 | -9/Materials  | Core integrity fell below 50%
  857 | -9/Materials  | Repaired Com. Wheel
  881 | -9/Materials  | Discovered new exit (range 6)
  886 | -9/Materials  | Entered another Materials area
  886 | -8/Materials  | Evolved 2 slots: Utility x2
  891 | -8/Materials  | Discovered new exit (range 15)
  925 | -8/Materials  | Entered Storage
 1017 | -8/Storage    | Lost 6 parts (1p2n2u1w)
 1270 | -8/Storage    | Met a pair of Derelict thieves
 1419 | -8/Storage    | Core integrity fell below 50%
 2397 | -8/Storage    | Core integrity fell below 20%
 2471 | -8/Storage    | Discovered new exit (range 15)
 2497 | -8/Storage    | Entered Factory
 2497 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2769 | -7/Factory    | Identified exit to Garrison
 2771 | -7/Factory    | Entered Garrison
 2858 | -7/Garrison   | Triggered checkpoint
 2871 | -7/Garrison   | Core integrity fell below 50%
 2882 | -7/Garrison   | Garrison Relay disabled
 2887 | -7/Garrison   | Core integrity fell below 20%
 2896 | -7/Garrison   | Lost 4 parts (3n1w)
 3030 | -7/Garrison   | Triggered checkpoint
 3048 | -7/Garrison   | Triggered checkpoint
 3050 | -7/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02949_ Field strength at 76.
02950_ Field strength at 70.
02951_ Field strength at 64.
02952_ Field strength at 58.
02953_ Field strength at 52.
02954_ Field strength at 46.
02955_ Field strength at 40.
02956_ Field strength at 34.
02957_ Field strength at 28.
02958_ Field strength at 22.
02959_ Field strength at 16.
02960_ Field strength at 10.
02961_ Field strength at 4.
02962_ Stasis field depleted.
03000_ ALERT: Garrison interior compromised.
03030_ Beams of light sweep through the air. An alarm sounds.
03031_ Targeting Computer destroyed.
03033_ Mni. Grenade Launcher destroyed.
03036_ Med. Storage Unit destroyed.
03048_ Beams of light sweep through the air. An alarm sounds.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
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| ????????????????????????# ########### ####???????? |
| ????????????????????????#                     ???? |
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| ???????????###              ########  #??????????? |
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| ??????????####   ##    ##   ###########??????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Weapon Shielding           33
Evasion (%)                55
Targeting Accuracy         12
Melee Accuracy             5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MappingCorruptionMallet
  Manual?         0
Play Time         01:04:43
  Cumulative      35.8 hours
  Start           2022.04.22 @ 03:10:16
  End             2022.04.22 @ 04:19:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           41
  Adventurer      3
  Explorer        5
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          26
Achievement%      16
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c3543a32-f448-4ed7-8984-d43a126083c0