Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.06 @ 11:34:45 Player: Arcismati Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (115) 575 Value Destroyed (3709) 3709 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9184 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 290/300 Energy 72/150 System Corruption 1% Temperature Cool (18) Movement Core (150) Ox2 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Core Analyzer Improved Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Nuclear Pulse Array Improved Trap Scanner Improved Medium Armor Plating Improved Field Recycling Unit (4) Peak State ------------ > --- POWER ------------ Reinforced Fission Core Micro Fission Core > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Improved Coolant Injector Medium Storage Unit Core Analyzer Improved Armor Integrity Analyzer Long-range Tractor Beam > --- WEAPON ----------- High-powered Shock Rifle Wave Gun Heavy Machine Gun Railgun > --- INVENTORY -------- Antigrav System Nuclear Pulse Array Improved Trap Scanner Experimental Cloaking Device Improved Medium Armor Plating Advanced System Shield Improved Field Recycling Unit Variable Charge Gun Enhanced Hardcell Cannon [Rating: 101] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Treads Armored Treads Leg Improved Titanium Leg Wheel Wheel Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Scrap Suit Storage Large Storage Unit Processor Core Analyzer Protection Hardened Medium Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Enhanced Hardcell Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Upp Upp Slots Evolved 10 | . . . 2 2 2 2 2 . . . . Power 1 | . . . . . . 1 . . . . . Propulsion 4 | . . . 1 1 1 . 1 . . . . Utility 3 | . . . 1 . 1 1 . . . . . Weapon 2 | . . . . 1 . . 1 . . . . Parts Attached 109 | 7 2 2 11 13 11 20 11 4 18 6 4 Power 14 | 2 . . 1 2 3 1 1 . 1 2 1 Engine 8 | 2 . . 1 . 3 . . . . 1 1 Core 5 | . . . . 2 . . 1 . 1 1 . Reactor 1 | . . . . . . 1 . . . . . Propulsion 26 | 2 . . 7 5 1 3 3 1 3 . 1 Treads 5 | . . . 3 . . . 1 1 . . . Leg 16 | 2 . . 4 5 1 3 . . . . 1 Wheel 2 | . . . . . . . 2 . . . . Hover . | . . . . . . . . . . . . Flight 3 | . . . . . . . . . 3 . . Utility 33 | 1 2 1 . . 4 10 2 1 11 1 . Device 19 | . . 1 . . 3 5 1 1 8 . . Storage 6 | 1 1 . . . 1 1 . . 2 . . Processor 6 | . 1 . . . . 3 . . 1 1 . Hackware . | . . . . . . . . . . . . Protection 2 | . . . . . . 1 1 . . . . Artifact . | . . . . . . . . . . . . Weapon 36 | 2 . 1 3 6 3 6 5 2 3 3 2 Energy Gun 15 | . . . 1 3 2 2 2 1 1 2 1 Energy Cannon 4 | . . . 2 . . 1 . . . . 1 Ballistic Gun 12 | 2 . . . 2 1 1 3 . 2 1 . Ballistic Cannon 1 | . . . . . . . . 1 . . . Launcher 4 | . . 1 . 1 . 2 . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 3 2 . 1 2 . . . Parts Lost 43 | . . . 3 4 . 7 6 8 2 2 11 Power 6 | . . . 1 . . 1 1 2 . . 1 Propulsion 14 | . . . 1 2 . 3 3 2 . . 3 Utility 10 | . . . . . . 2 1 2 2 1 2 Weapon 13 | . . . 1 2 . 1 1 2 . 1 5 Highest Loss Streak 9 | . . . 2 4 . 4 5 6 2 2 9 To Critical Strikes 1 | . . . . . . . . 1 . . . Average Backups 10 | 2 4 4 6 11 14 14 14 5 4 8 8 Power 1 | . 1 1 . 1 2 . . . . . . Propulsion . | . 2 . . . . . . . . 2 2 Utility 4 | . . 1 1 4 6 6 8 3 2 4 5 Weapon 3 | . 1 1 3 4 5 6 5 1 . 2 1 Tool/Special . | . . . . . . . . . . . . Unused Backups 32 | . . 4 . 3 5 3 2 7 4 . 4 Power 2 | . . . . . 2 . . . . . . Propulsion 4 | . . 2 . . . . . . . . 2 Utility 16 | . . . . 1 1 3 1 5 3 . 2 Weapon 9 | . . 2 . 2 2 . 1 2 . . . Tool/Special 1 | . . . . . . . . . 1 . . Average Slot Usage (%) 81 | . 93 89 77 87 86 95 84 33 51 70 60 Engine 6 | . 14 14 10 2 6 12 6 . . . . Core 2 | . . . . 6 . . 2 3 1 5 2 Leg 22 | . 28 28 21 33 33 29 10 . . . . Flight 2 | . . . . . . . . . 9 17 15 Device 10 | . . 9 11 9 13 11 10 5 17 10 5 Storage 7 | . 14 4 10 9 7 7 9 . 1 5 4 Processor 4 | . 7 4 . . . 11 5 3 4 6 11 Energy Gun 8 | . . . 1 9 14 11 13 3 1 10 9 Ballistic Gun 9 | . 28 27 7 12 7 5 8 1 7 11 5 Launcher 1 | . . . 6 4 . . . . . . . Peak Build Rating 101 | 6 7 14 19 40 53 68 74 66 93 101 92 Average Rating 46 | 5 6 11 15 29 48 61 65 23 62 87 76 On Entrance 38 | . 6 7 14 19 40 53 65 66 28 79 89 Avg Prop Armor Cover (%) 11 | . . . . . . . 9 12 13 . . Naked Turns 69 | . . . . . . . . 69 . . . Heaviest Build 72 | 14 14 15 38 41 48 72 67 67 53 38 39 Greatest Support 98 | 20 20 20 60 73 93 98 78 20 39 39 39 Greatest Overweight (x) 6 | . . . 3 1 . 1 6 4 4 . 5 Average Overweight (x) . | . . . . . . . 2 . . . . Largest Inventory Capacity 15 | 8 15 8 15 15 15 15 15 15 15 10 10 Average Capacity 12 | 7 8 5 9 15 15 15 15 6 6 10 9 Most Carried 15 | 4 5 8 9 15 15 15 15 15 9 10 10 Average Carried 10 | 2 4 4 6 11 14 14 14 5 4 9 9 Final Capacity 15 | 8 8 5 15 15 15 15 15 5 10 10 5 Final Carried 15 | 4 5 5 7 15 15 14 15 3 9 10 5 Scrap Suit Usage (%) 26 | . . 72 100 91 9 . . . . . . Parts Cannibalized 9 | . . . 3 6 . . . . . . . Class Distribution -------------------- 32% | Gunner 23% | Scavenger-Gunner 21% | Mutant 10% | Skirmisher 4% | Tank 3% | Scrapper Dominant Class ---------------- Mutant | -10/Materials Scrapper | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Skirmisher | -6/Factory Scavenger-Gunner | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Upp Upp Matter Collected 3482 | 233 . 115 437 622 140 829 297 . 440 213 156 Remotely 152 | . . . . . . . . . 121 31 . Salvage Created 4271 | . . 127 581 801 119 902 549 . 486 422 284 Parts 258 | . . 18 39 59 10 54 30 . 23 16 9 Haulers Intercepted 1 | . . . . 1 . . . . . . . Recyclers Shooed 3 | . . . 1 . . . . . 2 . . Parts Field Recycled 8 | . . . . . . . . . 8 . . Retrieved Matter 39 | . . . . . . . . . 39 . . Parts Self-Destructed 18 | . . . . . . . . . . 11 7 Prevented 4 | . . . . . . . . . . 3 1 Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Upp Upp Combat Hostiles Destroyed 93 | . . 9 17 19 2 25 9 . 3 6 3 Guns 70 | . . 9 3 18 2 20 8 . 1 6 3 Cannons 14 | . . . 11 . . 1 . . 2 . . AOE 7 | . . . 3 1 . 3 . . . . . Classes Destroyed 16 | . . 1 6 3 1 2 2 . . . 1 Worker 7 | . . . 1 3 . 2 . . 1 . . Builder 3 | . . . . . . . 3 . . . . Tunneler 1 | . . . . 1 . . . . . . . Hauler 1 | . . . . 1 . . . . . . . Recycler 2 | . . . 1 . . . . . 1 . . Minesweeper 1 | . . . . . . . . . . . 1 Operator 2 | . . . . . . . 1 . 1 . . Watcher 5 | . . . 1 2 . . 2 . . . . Swarmer 41 | . . 9 6 8 . 13 5 . . . . Grunt 25 | . . . 8 6 . 5 . . . 4 2 Brawler 2 | . . . 1 . . . . . . 1 . Duelist 1 | . . . . 1 . . . . . . . Sentry 12 | . . . 2 4 1 1 2 . 1 1 . Hunter 5 | . . . . . . 2 2 . . . 1 Programmer 6 | . . . . . 1 3 . . 2 . . Heavy 1 | . . . . . . 1 . . . . . Best Kill Streak 10 | . . 3 10 7 1 5 8 . 3 3 1 Combat Bots Only 7 | . . 3 7 7 1 4 6 . 2 3 1 Max Kills in Single Turn 2 | . . 2 2 2 1 2 2 . 1 1 1 Gunslinging 1 | . . 1 . . . 1 1 . . . . Exploded 2 | . . . 1 1 . 2 . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Upp Upp Hostile Shots Fired 721 | . . 35 101 96 36 141 108 9 16 25 154 Missed 239 | . . 7 23 26 14 48 50 1 6 9 55 Hits 482 | . . 28 78 70 22 93 58 8 10 16 99 Melee 14 | . . . . 6 . . . 8 . . . Projectile 468 | . . 28 78 64 22 93 58 . 10 16 99 Critical Strikes 10 | . . . 1 1 . 2 . 2 . . 4 Damage Taken 7690 | . . 232 852 912 187 1696 1046 364 199 327 1875 Core 1651 | . . 22 153 146 7 304 125 193 . . 701 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 83 | . . . 30 53 . . . . . . . Core Remaining (%) 81 | 100 . 91 61 73 99 64 . . . . . Volleys Fired 262 | . 4 14 43 50 4 49 29 7 15 17 30 Largest 4 | . 2 2 2 3 3 3 4 3 3 4 4 Hottest 266 | . 40 40 136 126 98 189 250 190 123 206 266 Shots Fired 676 | . 9 28 75 129 12 145 104 21 44 57 52 Gun 581 | . 9 28 32 123 12 106 104 21 39 57 50 Cannon 64 | . . . 34 . . 23 . . 5 . 2 Launcher 31 | . . . 9 6 . 16 . . . . . Special . | . . . . . . . . . . . . Kinetic 334 | . 9 28 30 74 4 39 45 7 34 34 30 Thermal 223 | . . . 36 45 4 49 46 12 . 11 20 Explosive 31 | . . . 9 6 . 16 . . . . . Electromagnetic 88 | . . . . 4 4 41 13 2 10 12 2 Robot Hit Streak 19 | . 3 4 8 9 15 7 19 13 13 6 7 Robot Miss Streak 6 | . 2 5 5 5 1 6 4 1 3 2 2 Penetration Max 1 | . . . . . . . 1 . 1 . 1 Secondary Targets 9 | . . 2 . 3 . 2 1 . . 1 . Max Gunslinging Chain 1 | . . 1 . 1 . 1 1 . . 1 . Shots Hit Robots 391 | . 4 13 33 68 10 91 62 19 25 34 32 Core Hits 215 | . 1 9 32 43 6 52 26 3 12 17 14 Critical Kills 4 | . . . . . . 2 1 . 1 . . Critical Parts Destroyed 2 | . . . . . . . . . 2 . . Critical Strikes 15 | . . . . 1 . 4 6 1 3 . . Burn 9 | . . . . 1 . 2 5 1 . . . Destroy 6 | . . . . . . 2 1 . 3 . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 9070 | . 45 176 1136 1304 173 2348 1414 378 668 735 693 Guns 6406 | . 45 176 202 995 173 1204 1379 378 459 735 660 Cannons 1073 | . . . 409 . . 422 . . 209 . 33 Explosions 1558 | . . . 525 276 . 722 35 . . . . Melee . | . . . . . . . . . . . . Ramming 33 | . . . . 33 . . . . . . . Kinetic 3456 | . 45 176 202 611 60 372 493 161 465 417 454 Thermal 2816 | . . . 409 343 63 756 657 213 . 169 206 Explosive 1455 | . . . 525 276 . 654 . . . . . Electromagnetic 1310 | . . . . 41 50 566 264 4 203 149 33 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 14 | . 2 2 . 3 . 14 . . 1 1 1 Average Corruption 2 | . 2 2 . 2 . 4 . . 1 1 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 47 | . 3 2 . 12 . 21 . . 3 2 4 Message Errors 7 | . 1 . . 2 . 2 . . 1 . 1 Matter Fused 12 | . . . . 4 . 5 . . 1 1 1 Heat Flow Errors 7 | . 1 1 . 1 . 4 . . . . . Energy Discharges 4 | . . . . 1 . 3 . . . . . Parts Rejected 4 | . . . . . . 3 . . . . 1 Parts Fused 1 | . . . . 1 . . . . . . . Data Loss (minor) 2 | . . . . 1 . 1 . . . . . Data Loss (major) 2 | . . 1 . . . 1 . . . . . Misfires 3 | . 1 . . . . 1 . . . . 1 Alerts 1 | . . . . 1 . . . . . . . Weapon Failures 4 | . . . . 1 . 1 . . 1 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 85 | . . . 11 . . 74 . . . . . Projectiles 2 | . . . 2 . . . . . . . . Explosions 83 | . . . 9 . . 74 . . . . . Melee . | . . . . . . . . . . . . Knockbacks 2 | . . . . . . . . . 2 . . Impact . | . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . 2 . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 240 | . . . 72 22 . 112 34 . . . . Shots 9 | . . . 3 1 . 4 1 . . . . Rammed . | . . . . . . . . . . . . Targets Rammed 3 | . . . . 3 . . . . . . . Kicked 3 | . . . . 3 . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 451 | . 116 122 410 296 90 451 222 27 195 199 199 Average Temperature 99 | . 61 67 151 87 41 136 64 14 61 107 98 Received Heat Transfer 1624 | . . . 246 135 30 243 63 . . 102 805 Effects 5 | . . . 4 1 . . . . . . . Shutdowns 1 | . . . 1 . . . . . . . . Energy Bleed 2 | . . . 2 . . . . . . . . Interference 2 | . . . 1 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . Parts Melted 21 | . . . 3 2 . . 15 . . 1 . Heat Transferred 6808 | . . . 740 962 111 1627 2100 611 . 259 398 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 1 . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Upp Upp Maximum Alert Level 1 | . . . 1 1 . 1 1 . . . . Low Security (%) 77 | 100 100 100 41 74 100 73 7 100 100 . . Level 1 22 | . . . 58 25 . 26 92 . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 367 | . 30 117 333 242 104 367 341 85 47 . . Initial 168 | . . 7 29 126 104 . 168 85 . . . Average 93 | . 2 74 159 168 12 109 272 13 4 . . Influence Increases 2858 | . 45 210 530 542 61 744 359 . 112 170 85 Destroy 0b10 Robot/C 1860 | . . 180 340 380 40 500 180 . 60 120 60 Destroy 0b10 Robot/NC 125 | . . . 15 35 . 10 30 . 30 . 5 Destroy Leader 422 | . . 30 72 86 20 110 44 . 20 20 20 Successful Hack 15 | . 15 . . . . . . . . . . Disable Machine 90 | . . . 15 . . 30 45 . . . . Destroy Structure 256 | . . . 58 41 1 94 60 . 2 . . Lose Combat Pursuer 90 | . 30 . 30 . . . . . . 30 . Influence Decreases 2858 | . 25 153 306 613 291 399 459 245 73 147 147 Entered New Map 727 | . . 13 48 175 126 . 177 160 . 15 13 Time Decay 1795 | . 25 140 228 398 165 329 222 25 61 112 90 Lost Part 316 | . . . 30 40 . 70 60 40 12 20 44 Lost Ally 20 | . . . . . . . . 20 . . . Squads Dispatched 15 | . . . 2 2 2 6 1 . 2 . . Investigation 2 | . . . 1 1 . . . . . . . Extermination 6 | . . . . . 2 3 . . 1 . . Reinforcement 7 | . . . 1 1 . 3 1 . 1 . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Upp Upp Distress Signals 6 | . 1 . 1 1 1 . 2 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 142 | . 3 9 23 23 13 28 11 7 6 8 11 Peak Tracking Total 9 | . 4 3 5 6 2 4 5 6 2 3 9 Tactical Retreats 4 | . 1 . 1 . . . . 1 . 1 . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Upp Upp Traps Triggered 11 | . 1 . 1 4 3 1 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Upp Upp Machines Disabled 6 | . . . 1 . . 2 3 . . . . Max in Single Turn 2 | . . . 1 . . 1 2 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Upp Upp Machines Accessed 3 | . 2 . . . . . . . . 1 . Terminals 2 | . 2 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 10 | . 9 . . . . . . . . 1 . Successful 9 | . 8 . . . . . . . . 1 . Failed 1 | . 1 . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 9 | . 9 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 9 | . 8 . . . . . . . . 1 . Record 3 | . 3 . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . Hacking Detections 1 | . 1 . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Upp Upp Total Allies 2 | . . . . . . . . 1 . . 1 Largest Group 1 | . . . . . . . . 1 . . 1 Highest-Rated Group 106 | . . . . . . . . 31 . . 106 Highest-Rated Ally 106 | . . . . . . . . 31 . . 106 Total Orders . | . . . . . . . . . . . . Ally Attacks 10 | . . . . . . . . 10 . . . Total Damage 149 | . . . . . . . . 149 . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Upp Upp Active Infowar (turns) 1170 | . . . . . 5 1057 . 6 102 . . Optics 1057 | . . . . . . 1057 . . . . . IFF 597 | . . . . . . 597 . . . . . Traps 99 | . . . . . . . . . 99 . . Cloaking 9 | . . . . . . . . 6 3 . . ECM 5 | . . . . . 5 . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . . 1 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Upp Upp Turns Passed 6531 | 69 266 296 501 942 1321 1279 476 249 527 402 203 Spaces Moved 5044 | 49 193 182 206 511 1001 787 226 285 431 894 279 Core 252 | 4 . . . . . . . 145 96 . 7 Treads 13 | . . . 13 . . . . . . . . Legs 3000 | 45 193 182 193 511 1001 787 86 . . . 2 Wheels 280 | . . . . . . . 140 140 . . . Hover . | . . . . . . . . . . . . Flight 1499 | . . . . . . . . . 335 894 270 Fastest Speed 34 | 50 120 120 120 120 127 125 125 50 34 34 34 Average Speed 100 | 114 120 120 139 139 127 128 148 77 79 34 37 Slowest Speed 330 | 120 120 120 330 190 128 196 330 250 250 34 300 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . 1 Potential Cave-ins 2 | . . . . . . 2 . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . Exploration Rate (%) 34 | 3 37 38 19 49 29 26 8 76 6 85 41 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . . . . 1 Known Exits Taken 2 | . 1 . 1 . . . . . . . . Unknown Exits Taken 7 | 1 . 1 . 1 1 1 . . 1 1 . Scrap Searched 4 | . . . . . . . . . . 1 3 Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 275 | . . . 60 44 . 129 28 . 1 2 11 Melee . | . . . . . . . . . . . . Projectile 21 | . . . 2 . . 5 1 . 1 1 11 AOE 253 | . . . 58 44 . 124 27 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Upp Upp Total 5970 | 58 218 233 341 657 1043 948 302 297 582 954 337 Wait 381 | . 18 28 63 49 8 55 16 . 91 33 20 Move 5032 | 48 192 181 205 510 1000 786 226 284 430 893 277 Hop 1 | . . . . . . . . . . . 1 Pick Up 81 | 3 . 4 7 19 9 15 11 1 9 2 1 Fast Attach 53 | 6 2 1 4 3 2 7 3 2 16 4 3 Attach 30 | . . 1 4 4 1 7 4 3 4 1 1 Detach 10 | . 1 2 . 1 . . . . 6 . . Swap 52 | 1 1 . 10 7 9 15 5 . 1 1 2 Drop 65 | . . 2 5 11 10 14 8 . 10 3 2 Fire 262 | . 4 14 43 50 4 49 29 7 15 17 30 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 3 | . . . . 3 . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 8) 247 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 335 | -10/Materials | Identified exit to Mines 336 | -10/Materials | Entered Mines 387 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 390 | -10/Mines | Found Scrap Suit 601 | -10/Mines | Assembled infested the area 611 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 625 | -10/Mines | Learned 2 Materials zone layouts 625 | -10/Mines | Discovered new exit (range 6) 632 | -10/Mines | Entered Materials 632 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 633 | -9/Materials | Identified exit to Mines 633 | -9/Materials | Identified exit to Materials 865 | -9/Materials | Destroyed 7 combat bots 983 | -9/Materials | Discovered exit to Materials (range 16) 1133 | -9/Materials | Entered another Materials area 1133 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1468 | -8/Materials | Build established: Scavenger-Gunner 1557 | -8/Materials | Lost 4 parts (2n2w) 1560 | -8/Materials | Destroyed 7 combat bots 2010 | -8/Materials | Discovered new exit (range 16) 2040 | -8/Materials | Build established: Gunner 2075 | -8/Materials | Entered Factory 2075 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3024 | -7/Factory | Allied Derelicts emerged from ambush trap array 3235 | -7/Factory | Allied Derelicts emerged from ambush trap array 3379 | -7/Factory | Discovered new exit (range 15) 3396 | -7/Factory | Entered another Factory area 3396 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3789 | -6/Factory | Build established: Skirmisher 4410 | -6/Factory | Lost 4 parts (1p2n1u) 4433 | -6/Factory | Crushed by falling debris 4433 | -6/Factory | System corruption reached 10% 4521 | -6/Factory | Discovered new exit (range 12) 4675 | -6/Factory | Entered another Factory area 4675 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4844 | -5/Factory | Lost 5 parts (1p3n1u) 5021 | -5/Factory | Build established: Scavenger-Gunner 5151 | -5/Factory | Sucked down chute 5151 | -5/Factory | Entered Waste 5152 | -5/Waste | Met a frightened Derelict 5173 | -5/Waste | Spotted C-40 Crusher 5174 | -5/Waste | Spotted C-40 Crusher 5179 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5186 | -5/Waste | Spotted C-40 Crusher 5191 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5202 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5223 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5226 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5236 | -5/Waste | Spotted C-40 Crusher 5257 | -5/Waste | Lost 6 parts (1p1n2u2w) 5272 | -5/Waste | Spotted C-40 Crusher 5301 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5302 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5324 | -5/Waste | Spotted C-40 Crusher 5358 | -5/Waste | Discovered new exit (range 15) 5371 | -5/Waste | Found Prototype Device 5371 | -5/Waste | Identified Exp. Cloaking Device 5400 | -5/Waste | Entered Factory 5520 | -5/Factory | Build established: Mutant 5879 | -5/Factory | Discovered new exit (range 15) 5927 | -5/Factory | Entered Upper Caves 5929 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6028 | -5/Upper Caves | Learned Factory security intel 6264 | -5/Upper Caves | Build established: Scavenger-Gunner 6322 | -5/Upper Caves | Discovered new exit (range 16) 6329 | -5/Upper Caves | Entered another Upper Caves area 6409 | -5/Upper Caves | Encountered a Warlord checkpoint 6418 | -5/Upper Caves | Learned location of Armory (-4) 6517 | -5/Upper Caves | Core integrity fell below 50% 6528 | -5/Upper Caves | Core integrity fell below 20% 6532 | -5/Upper Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06511_ S-27 Virus destroyed. 06512_ Nuclear Pulse Array destroyed. 06513_ Acquired 62 matter. 06514_ G-50 Soldier destroyed. 06514_ Carbon-fiber Leg destroyed. 06518_ Critical hit (Burn: +37). 06518_ G-67 Veteran destroyed. 06519_ Plasma Rifle destroyed. 06521_ Variable Charge Gun destroyed. 06524_ Adv. Heat Sink fries itself beyond repair. 06524_ Plasma Rifle fries itself beyond repair. 06525_ Acquired Lgt. Angular Momentum Engine. 06526_ Acquired 3 matter. A strange signal echoes through the caves. 06529_ Lgt. Nuclear Core fries itself beyond repair. 06529_ Adv. Heat Sink fries itself beyond repair. 06529_ Med. Storage Unit destroyed. 06530_ Imp. Coolant Injector destroyed. 06530_ Acquired Lgt. Angular Momentum Engine. 06531_ :1>JP7%KQW,/&UEHMK#K UK0VKA