Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.02 @ 20:32:27 Player: PE-P51 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (78) 390 Value Destroyed (2824) 2824 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (7481) 7481 TOTAL SCORE: 13395 Bonus ------- High Alert Combat Kills 81 Follower Combat Kills 250 Prayed to X0-1V1 5000 Major X0-1V1 Interference 1950 Entered Garrisons 200 Cogmind --------- Core Integrity 0/480 Matter 381/450 Energy 114/160 System Corruption 12% Temperature Cool (9) Movement Walking (120) Location -7/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (7) ------ Large Matter Pod Weapon Cycler > --- WEAPON (2) ------- Spread Laser KE Penetrator > --- INVENTORY (5) ---- Coil Gun Improved Remote Datajack Multitool Scythe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Maxwheels > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Recoil Stabilizer Hardened Medium Armor Plating X0-1V1's Piety Tracker > --- WEAPON ----------- Gatling Laser Gatling Laser Gatling Laser > --- INVENTORY -------- System Guard Multitool Scythe [Rating: 79] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Maxwheels Flight Unit Surge Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Large Matter Pod Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Flak Gun Special Weapon Improved Remote Datajack Slashing Weapon Scythe Build | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Gar Slots Evolved 6 | . . . 4 2 . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 4 | . . . 2 2 . Weapon . | . . . . . . Parts Attached 81 | . 2 14 19 5 41 Power 10 | . . 1 2 2 5 Engine 3 | . . 1 . . 2 Core 5 | . . . 1 2 2 Reactor 2 | . . . 1 . 1 Propulsion 18 | . . 4 1 . 13 Treads 5 | . . 3 . . 2 Leg 6 | . . . . . 6 Wheel 2 | . . 1 1 . . Hover . | . . . . . . Flight 5 | . . . . . 5 Utility 34 | . 2 5 10 3 14 Device 22 | . 2 4 8 1 7 Storage 1 | . . . . . 1 Processor 4 | . . . 1 1 2 Hackware . | . . . . . . Protection 7 | . . 1 1 1 4 Artifact . | . . . . . . Weapon 19 | . . 4 6 . 9 Energy Gun 8 | . . 1 5 . 2 Energy Cannon 1 | . . 1 . . . Ballistic Gun 8 | . . 2 . . 6 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . 1 . 3 . . Parts Lost 39 | . . 7 3 1 28 Power 5 | . . 1 . . 4 Propulsion 14 | . . 3 . . 11 Utility 17 | . . 2 2 . 13 Weapon 3 | . . 1 1 1 . Highest Loss Streak 9 | . . 4 2 1 9 To Critical Strikes 1 | . . . . . 1 Average Backups 4 | . 6 4 4 4 4 Power . | . 1 . . . . Propulsion . | . 4 1 . . . Utility . | . . . . . . Weapon 1 | . 1 . 2 2 2 Tool/Special . | . . . . . . Unused Backups 12 | . . 5 . 1 6 Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 3 | . . 1 . 1 1 Weapon 6 | . . 2 . . 4 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 79 | . 88 82 73 78 80 Engine 5 | . 14 13 4 . 2 Core 2 | . . . 2 6 3 Treads 6 | . . 21 . . 4 Leg 4 | . 28 3 . . 6 Wheel 2 | . . . 6 6 1 Flight 1 | . . . . . 3 Device 21 | . 3 4 27 33 26 Storage 2 | . 14 2 . . 4 Processor 3 | . . . . 6 6 Protection 6 | . . 9 5 6 5 Energy Gun 8 | . 14 2 20 17 2 Energy Cannon 2 | . . 8 . . . Ballistic Gun 6 | . 14 14 . . 6 Slashing Weapon 2 | . . . 3 . 3 Peak Build Rating 79 | . 19 26 75 79 76 Average Rating 49 | . 6 13 69 76 52 On Entrance 33 | 6 6 19 26 72 74 Avg Prop Armor Cover (%) 7 | . . 15 . . 5 Naked Turns . | . . . . . . Heaviest Build 35 | 13 14 35 34 30 33 Greatest Support 58 | 20 20 40 30 30 58 Greatest Overweight (x) 2 | . . 1 1 . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | . 8 8 5 5 5 Average Capacity 5 | . 8 5 5 5 5 Most Carried 8 | . 8 8 5 5 5 Average Carried 4 | . 6 4 4 4 4 Final Capacity 8 | 8 8 5 5 5 5 Final Carried 8 | 6 8 5 5 5 4 Class Distribution -------------------- 32% | Mutant 25% | Scavenger-Mutant 14% | Subdweller-Mutant 11% | Skirmisher 8% | Tank 4% | Scavenger-Tank 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Subdweller-Mutant | -10/Subcaves Tank | -8/Materials Skirmisher | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -8 -7 -7 ----------- Run | Yrd Mat Sub Mat Fac Gar Matter Collected 2637 | 200 114 323 666 97 1237 Remotely 28 | . 28 . . . . Salvage Created 2870 | . 106 348 1099 270 1047 Parts 133 | . 2 34 45 9 43 Haulers Intercepted 4 | . . . 2 2 . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 13 | . . 13 . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Gar Combat Hostiles Destroyed 65 | . 1 13 22 5 24 Melee 3 | . . . 1 . 2 Guns 59 | . 1 11 21 5 21 Cannons 2 | . . 2 . . . Classes Destroyed 16 | . 2 1 8 1 4 Worker 2 | . . . 2 . . Builder 1 | . . . 1 . . Hauler 4 | . . . 2 2 . Recycler 1 | . 1 . . . . Mechanic 1 | . . . 1 . . Drone 1 | . . . . . 1 Watcher 5 | . . . 2 3 . Swarmer 20 | . 1 7 3 3 6 Cutter 2 | . . . . . 2 Grunt 23 | . . . 16 . 7 Brawler 2 | . . . 2 . . Sentry 5 | . . . . . 5 Specialist 2 | . . . . . 2 Hunter 1 | . . . 1 . . Programmer 3 | . . . . 2 1 Subdweller 6 | . . 6 . . . Best Kill Streak 8 | . 2 5 8 3 8 Combat Bots Only 8 | . 1 5 6 3 8 Max Kills in Single Turn 2 | . 1 1 2 1 1 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee 1 | . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Gar Hostile Shots Fired 609 | . 6 102 97 30 374 Missed 164 | . 5 24 24 6 105 Hits 445 | . 1 78 73 24 269 Melee 28 | . . . 5 . 23 Projectile 417 | . 1 78 68 24 246 AOE 2 | . . . . . 2 Critical Strikes 12 | . . 1 4 3 4 Damage Taken 5769 | . 21 1394 896 364 3094 Core 936 | . . 235 150 62 489 Absorbed by Shields 51 | . . . 24 . 27 Redirected to Shielding 147 | . . . . 42 105 Regen/Repaired (Parts) 64 | . . . . 64 . Core Remaining (%) 66 | 100 . 28 72 . . Volleys Fired 175 | . 4 50 43 17 61 Largest 4 | . 2 2 4 3 2 Hottest 320 | . 60 110 320 240 160 Shots Fired 372 | . 8 89 127 42 106 Gun 362 | . 8 80 127 42 105 Cannon 9 | . . 9 . . . Launcher . | . . . . . . Special 1 | . . . . . 1 Kinetic 126 | . 4 62 . . 60 Thermal 245 | . 4 27 127 42 45 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 27 | . 4 13 17 27 24 Robot Miss Streak 17 | . 2 6 5 3 17 Penetration Max 1 | . . . . . 1 Secondary Targets 9 | . . 1 3 . 5 Max Gunslinging Chain 1 | . . 1 1 . 1 Shots Hit Robots 319 | . 5 58 119 36 101 Core Hits 206 | . 3 19 84 25 75 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 9 | . . 1 4 . 4 Destroy 3 | . . 1 . . 2 Sever 6 | . . . 4 . 2 Melee Attacks 93 | . . . 23 . 70 Impact . | . . . . . . Slashing 93 | . . . 23 . 70 Piercing . | . . . . . . Sneak Attacks 3 | . . . 3 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7276 | . 64 911 2775 919 2607 Guns 5993 | . 64 801 2170 919 2039 Cannons 110 | . . 110 . . . Explosions . | . . . . . . Melee 1173 | . . . 605 . 568 Ramming . | . . . . . . Kinetic 1636 | . 41 669 . . 926 Thermal 4467 | . 23 242 2170 919 1113 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 1173 | . . . 605 . 568 Piercing . | . . . . . . Highest Corruption 12 | . . 9 4 8 12 Average Corruption 8 | . . 9 4 6 12 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 36 | . . 9 6 3 18 Message Errors 4 | . . . . . 4 Matter Fused 7 | . . 1 . . 6 Heat Flow Errors 6 | . . 2 2 . 2 Energy Discharges 9 | . . 4 3 2 . Data Loss (minor) 6 | . . . 1 1 4 Data Loss (major) 2 | . . 1 . . 1 Misfires 1 | . . . . . 1 Alerts 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 59 | . . . 25 . 34 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 59 | . . . 25 . 34 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 214 | . 12 214 202 90 179 Average Temperature 82 | . 12 98 87 28 31 Received Heat Transfer 1302 | . . 180 324 . 798 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 20 | . . 1 7 6 6 Heat Transferred 9613 | . 50 348 4760 2050 2405 Parts Sabotaged . | . . . . . . Parts Stolen 2 | . . . . . 2 Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Gar Maximum Alert Level 2 | . . . 2 1 2 Low Security (%) 48 | . 100 . 50 95 17 Level 1 25 | . . . 37 4 33 Level 2 26 | . . . 12 . 48 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 671 | . 30 . 455 205 671 Initial 203 | . . . . 203 30 Average 262 | . 12 . 227 92 391 Influence Increases 2072 | . 49 150 735 177 961 Destroy 0b10 Robot/C 1300 | . 20 140 500 100 540 Destroy 0b10 Robot/NC 75 | . 5 . 40 25 5 Destroy Leader 198 | . 10 10 118 30 30 Allied During Kill 25 | . . . 9 . 16 Successful Hack 57 | . 14 . 7 22 14 Disable Machine 45 | . . . 30 . 15 Anti-Garrison Action 200 | . . . . . 200 Destroy Structure 52 | . . . 1 . 51 Partial Spotted 15 | . . . 15 . . Lose Combat Pursuer 105 | . . . 15 . 90 Influence Decreases 1421 | . 44 155 288 580 354 Entered New Map 261 | . . 3 . 244 14 Time Decay 738 | . 44 110 258 326 . Lost Part 362 | . . 42 30 10 280 Lost Ally 60 | . . . . . 60 Squads Dispatched 9 | . . . 7 2 . Investigation 1 | . . . 1 . . Extermination 2 | . . . . 2 . Reinforcement 3 | . . . 3 . . Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Gar Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 100 | . 3 16 33 8 40 Peak Tracking Total 10 | . 3 4 7 3 10 Tactical Retreats 7 | . . . 1 . 6 Traps | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Gar Traps Triggered 4 | . . . . . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -7 -7 ---------- Run | Yrd Mat Sub Mat Fac Gar Machines Disabled 4 | . . . 2 . 2 Max in Single Turn 1 | . . . 1 . 1 Garrison Relay 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Gar Machines Accessed 14 | . 1 . 3 8 2 Terminals 9 | . 1 . 3 3 2 Fabricators 1 | . . . . 1 . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers 2 | . . . . 2 . Garrison Access 1 | . . . . 1 . Total Hacks 30 | . 3 . 7 17 3 Successful 13 | . 1 . 2 9 1 Failed 16 | . 2 . 5 7 2 Catastrophic 2 | . . . 1 1 . Database Lockouts 1 | . . . . 1 . Manual 2 | . 1 . 1 . . Terminals 18 | . 3 . 7 5 3 Fabricators 1 | . . . . 1 . Repair Stations 4 | . . . . 4 . Recycling Units . | . . . . . . Scanalyzers 6 | . . . . 6 . Garrison Access 1 | . . . . 1 . Terminal Hacks 6 | . 1 . 2 2 1 Robot Analysis 1 | . . . 1 . . Prototype ID Bank 2 | . 1 . . 1 . Alert Level 1 | . . . . 1 . Dispatch Records 1 | . . . 1 . . Patrol Navigation 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . . 4 . Scan Component 2 | . . . . 2 . Repair 2 | . . . . 2 . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . 2 . Retrieve Study 2 | . . . . 2 . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 1 . 3 6 2 Full Trace Events 2 | . . . 1 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . . . 2 . Parts Repaired 2 | . . . . 2 . Time 88 | . . . . 88 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 ------------ Run | Yrd Mat Sub Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 8 | . . . . . 8 Machine Destruction 5 | . . . . . 5 Programmers 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -7 -7 -------- Run | Yrd Mat Sub Mat Fac Gar Total Allies 4 | . . 1 . . 3 Largest Group 2 | . . 1 1 . 2 Highest-Rated Group 142 | . . 90 90 . 142 Highest-Rated Ally 90 | . . 90 90 . 80 Total Orders . | . . . . . . Ally Attacks 29 | . . 5 5 . 19 Total Damage 1363 | . . 246 213 . 904 Kills 8 | . . 2 3 . 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . X0-1V1 Amusement Gains 128 | . 8 30 30 . 60 Average Entertainment 28 | . 8 10 30 23 41 Good Acts 36 | . . 10 7 7 12 Bad Acts 19 | . 1 8 . 4 6 Intel | -11 -10 -10 -8 -7 -7 ------- Run | Yrd Mat Sub Mat Fac Gar Active Infowar (turns) 1373 | . . 43 365 734 231 Optics 373 | . . 43 330 . . Sensors 1000 | . . . 35 734 231 Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -7 -7 ------------- Run | Yrd Mat Sub Mat Fac Gar Turns Passed 3716 | . 120 892 607 734 1363 Spaces Moved 2155 | 1 86 461 295 681 631 Core . | . . . . . . Treads 522 | . . 365 . . 157 Legs 300 | 1 86 55 . . 158 Wheels 1124 | . . 41 295 681 107 Hover . | . . . . . . Flight 209 | . . . . . 209 Fastest Speed 20 | 120 120 110 80 80 20 Average Speed 109 | 120 120 155 81 80 119 Slowest Speed 260 | 120 120 240 85 80 260 Overloaded Moves 4 | . . . . . 4 Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 2 24 32 31 27 54 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 6 | . . . . . 6 Terrain Destroyed 9 | . . 2 . . 7 Melee 6 | . . . . . 6 Projectile 3 | . . 2 . . 1 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -7 -7 --------- Run | Yrd Mat Sub Mat Fac Gar Total 2992 | . 94 548 504 824 1022 Wait 371 | . 1 10 104 114 142 Move 2151 | . 85 460 294 681 631 Hop . | . . . . . . Pick Up 29 | . 2 3 7 2 15 Fast Attach 43 | . 1 4 10 2 26 Attach 16 | . . 4 3 2 7 Detach 2 | . . . 2 . . Swap 52 | . 1 6 10 4 31 Drop 36 | . . 6 8 2 20 Fire 175 | . 4 50 43 17 61 Melee 93 | . . . 23 . 70 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 19 | . . . . . 19 Rewire 1 | . . 1 . . . Trap . | . . . . . . Miscellaneous 4 | . . 4 . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: Low / Gar) -7/Garrison (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Discovered new exit (range 14) 110 | -10/Materials | Prayed at D.C.S.S. Altar Unit 121 | -10/Materials | Entered Subcaves 158 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 191 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 221 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 260 | -10/Subcaves | Core integrity fell below 50% 303 | -10/Subcaves | Build established: Mutant 623 | -10/Subcaves | X0-1V1 caused items to flee you 699 | -10/Subcaves | Build established: Subdweller-Mutant 705 | -10/Subcaves | Utility slot count permanently improved by X0-1V1 (+1) 729 | -10/Subcaves | Core integrity restored by X0-1V1 (+55) 759 | -10/Subcaves | Discovered new exit (range 7) 759 | -10/Subcaves | X0-1V1 activates XOMVISION 779 | -10/Subcaves | X0-1V1 sent hostile S-10 Pest (x5) 817 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 826 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 832 | -10/Subcaves | Items stopped fleeing you 934 | -10/Subcaves | A Subdweller sparked back to life 934 | -10/Subcaves | A Subdweller sparked back to life 934 | -10/Subcaves | A Subdweller sparked back to life 939 | -10/Subcaves | X0-1V1 sent allied H-61 Shepherd (x1) 965 | -10/Subcaves | Found Prototype Wheel 982 | -10/Subcaves | Lost 4 parts (1p1n1u1w) 997 | -10/Subcaves | Discovered new exit (range 3) 1013 | -10/Subcaves | Entered Materials 1013 | -8/Materials | Accompanied by 1 ally 1013 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1015 | -8/Materials | Identified Maxwheels 1016 | -8/Materials | Attached Maxwheels, gained temporary slots: Weapon x2 1123 | -8/Materials | X0-1V1 sent you to a vault 1224 | -8/Materials | Garrison activated, responded to threat 1386 | -8/Materials | Build established: Tank 1616 | -8/Materials | Discovered new exit (range 5) 1620 | -8/Materials | Entered Factory 1620 | -7/Factory | Evolved 2 slots: Utility x2 1735 | -7/Factory | Heat dissipation permanently improved by X0-1V1 (+30; -150 max core) 1907 | -7/Factory | X0-1V1 put everyone to sleep 1992 | -7/Factory | Repaired Gatling Laser+ 1992 | -7/Factory | Identified exit to Lower Caves 1992 | -7/Factory | X0-1V1 revealed exit location to -7/Lower Caves 2037 | -7/Factory | Repaired Gatling Laser+ 2096 | -7/Factory | Central database locked down 2349 | -7/Factory | X0-1V1 announced a LAN party 2354 | -7/Factory | Identified exit to Garrison 2354 | -7/Factory | Entered Garrison 2361 | -7/Garrison | Melee accuracy permanently improved by X0-1V1 (+7%; -70 max core) 2403 | -7/Garrison | Identified exit to Factory 2403 | -7/Garrison | X0-1V1 revealed exit location to -7/Factory 2412 | -7/Garrison | Triggered checkpoint 2432 | -7/Garrison | X0-1V1 activates XOMVISION 2467 | -7/Garrison | Garrison Relay disabled 2504 | -7/Garrison | Build established: Mutant 2512 | -7/Garrison | Found embedded Infiltrators 2524 | -7/Garrison | X0-1V1 revealed exit location to -7/Factory 2559 | -7/Garrison | Triggered checkpoint 2566 | -7/Garrison | Triggered checkpoint 2623 | -7/Garrison | Destroyed 8 combat bots 2629 | -7/Garrison | Lost 8 parts (1p1n6u) 2686 | -7/Garrison | Triggered checkpoint 2711 | -7/Garrison | X0-1V1 upgraded hostiles (x1) 2712 | -7/Garrison | X0-1V1 sent allied Knight (x1) 2808 | -7/Garrison | Triggered checkpoint 2818 | -7/Garrison | Core integrity fell below 50% 2850 | -7/Garrison | Lost 5 parts (3n2u) 3070 | -7/Garrison | Lyr. Light Armor Plating reconfigured into Item Mimic 3163 | -7/Garrison | Build established: Scavenger-Mutant 3231 | -7/Garrison | System corruption reached 10% 3701 | -7/Garrison | Core integrity fell below 20% 3717 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03708_ Slug penetrates S-27 Virus. 03708_ S-27 Virus destroyed. 03708_ Switching to secondary target: G-50 Soldier. 03709_ System corrupted: Matter fused (-6). 03709_ Adv. Targeting Computer destroyed. 03711_ Slug penetrates S-27 Virus. 03711_ S-27 Virus suffers critical hit (Destroy). 03711_ S-27 Virus destroyed. 03711_ Switching to secondary target: G-50 Soldier. 03711_ Lgt. Antimatter Reactor destroyed. 03713_ Imp. Light Armor Plating destroyed. 03713_ Critical hit (Burn: +37). 03714_ X0-1V1 is amused. 03714_ Slug penetrates G-50 Soldier. 03714_ G-50 Soldier destroyed. 03714_ Switching to secondary target: G-47 Trooper. 03715_ X0-1V1's Piety Tracker destroyed. 03715_ X0-1V1 is mildly amused. 03717_ Biometal Leg destroyed. 03717_ X0-1V1 laughs nastily! Map ----- +----------------------------------------------------+ | ^###############???????????????????????????? | | ##### ^ "#???????????????????????????? | | ##??# ##???????????????????????????? | | "#??#"##+######### [#????????????????????????????? | | ##### ## #?# #???# #????????????????????????????? | | " ## #?# #???# /#????????????????????????????? | | #####"## #?# #???# #?????????#??????????????????? | | #???#### ### #???#[ #???????? #??????????????????? | | #??????# ## #???# !#######?? #??????????????????? | | #??????## ## #???# ## #? #??????????????????? | | ###?????#### #??##/ ## ## ##?????????????????? | | #"#???????## ####![ =%[ #?????????????????? | | "#???????#"[ ! * #?????????????????? | | !"#???????#######![ % [ #?????????????????? | | ! #?????????????#=[ ## ## #?????????????????? | | #"#???????????###! ## ##^ ###???????????????? | | ###???????????# * #???????????????? | | ??????????????# #???????????????? | | ???????????#### #???????????????? | | #??????????# # ????????????????? | | ###????????# #### ## g [## g #?????????????????? | | #????????# #??# ## g%## ###########???????? | | # ########## #### ss g +???????? | | # " # %g +???????? | | # #### ########## %* ######## #???????? | | # #??# #????????## ## @######?????????????????? | | # ##?# #?????????# ## #??????????????????????? | | # T#?#=##????????# #######??????????????????????? | | # ##?#! #??####### #????????????????????????????? | | # ####"##??# " #????????????????????????????? | | #???# ##### #????????????????????????????? | | ###*#???# #???# #????????????????????????????? | | #?# #???# #???# #????????????????????????????? | | #"##?#[#???# #???# !#????????????????????????????? | | #!#??# #####"#####=^#????????????????????????????? | | #!####[ [ ^#????????????????????????????? | | # * " #????????????????????????????? | | ####### ############????????????????????????????? | | ??????# #???????????????????????????????????????? | | ??????# #???????????????????????????????????????? | | ??????# #???????????????????????????????????????? | | ??????# #???????????????????????????????????????? | | ??????# #???????????????????????????????????????? | | ??????# #???????????????????????????????????????? | | ??????# #???????????????????????????????????????? | | ????### #???????????????????????????????????????? | | ????# #???????????????????????????????????????? | | ????# < #???????????????????????????????????????? | | ????# #???????????????????????????????????????? | | ????######???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Coolant Potential 50 Energy Generation 45 Energy Capacity 1560 Matter Stores 900 Matter Capacity 1150 Sight Range 23 Robot Scan Range 15 Terrain Scan Density 85 Armor Coverage 800 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 72 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 30 Salvage Targeting 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Gatling Laser | 43% | -7/Factory Gatling Laser | 81% | -7/Factory Studied --------- Gatling Laser | -7/Factory | Hacked Spread Laser | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwarmDerelictMaul Manual? 0 Play Time 00:39:01 Cumulative 397.4 hours Start 2026.11.02 @ 19:46:05 End 2026.11.02 @ 20:32:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 480 Rogue 478 Adventurer 2 Explorer 0 Win Type - Total 4 Types 2/0/0/1/1/0/0/0/0/0 Lore% 84 Gallery% 70 Achievement% 63 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c3f1912a-cf30-42e1-97f0-1eebd34aa77d