Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.25 @ 00:26:49 Player: Lumi Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (61) 305 Value Destroyed (2142) 2142 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6367 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 394/400 Energy 54/480 System Corruption 4% Temperature Cool (501) Movement Walking (150) Ox1 Location -5/Factory Parts ------- > --- POWER (3) -------- Improved Deuterium Engine Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION (6) --- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (4) ------ Large Storage Unit Medium Matter Pod Improved Light Armor Plating > --- WEAPON (4) ------- High-powered Shock Rifle EM Pulse Cannon Heavy Ion Cannon Enhanced Autogun > --- INVENTORY (10) --- Carbon-fiber Leg Improved Titanium Leg Advanced Sensor Array Improved Medium Armor Plating System Backup Module Tesla Rifle Variable Charge Gun KE Penetrator Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Medium Matter Pod Hardened Medium Armor Plating Improved Light Armor Plating > --- WEAPON ----------- High-powered Shock Rifle EM Pulse Cannon Heavy Ion Cannon Enhanced Autogun > --- INVENTORY -------- Advanced Sensor Array Improved Medium Armor Plating System Backup Module Tesla Rifle Variable Charge Gun KE Penetrator Heavy Shock Bomb Launcher [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Medium Matter Pod Storage Medium Matter Pod Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power 2 | . . . . 1 . . 1 Propulsion 4 | . . . 2 . . 2 . Utility 2 | . . . . . 1 . 1 Weapon 2 | . . . . 1 1 . . Parts Attached 83 | 6 1 9 17 18 20 4 8 Power 12 | 1 . 1 1 4 2 . 3 Engine 6 | 1 . 1 1 1 . . 2 Core 6 | . . . . 3 2 . 1 Reactor . | . . . . . . . . Propulsion 36 | 2 . 4 11 9 6 3 1 Treads . | . . . . . . . . Leg 34 | 2 . 2 11 9 6 3 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 2 | . . 2 . . . . . Utility 7 | 1 1 . 1 . 2 . 2 Device . | . . . . . . . . Storage 3 | 1 1 . 1 . . . . Processor 2 | . . . . . 2 . . Hackware . | . . . . . . . . Protection 2 | . . . . . . . 2 Artifact . | . . . . . . . . Weapon 28 | 2 . 4 4 5 10 1 2 Energy Gun 8 | 1 . 2 . . 4 . 1 Energy Cannon 3 | . . . . . 1 1 1 Ballistic Gun 16 | 1 . 2 4 5 4 . . Ballistic Cannon 1 | . . . . . 1 . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 41 | . . 4 1 13 14 5 4 Power 8 | . . 1 . 3 2 1 1 Propulsion 14 | . . . 1 6 4 2 1 Utility 2 | . . . . . 1 . 1 Weapon 17 | . . 3 . 4 7 2 1 Highest Loss Streak 6 | . . 2 1 6 5 4 2 Average Slot Usage (%) 90 | . 85 98 92 94 87 93 78 Engine 6 | . 14 14 10 6 2 . 10 Core 6 | . . . . 9 11 11 3 Leg 29 | . 28 28 39 33 27 36 16 Storage 17 | . 14 28 22 18 15 13 11 Processor 2 | . . . . . 4 5 . Protection 1 | . . . . . . . 10 Energy Gun 5 | . 14 13 . . 6 7 1 Energy Cannon 4 | . . . . . . 10 14 Ballistic Gun 14 | . 14 13 19 26 15 6 5 Naked Turns . | . . . . . . . . Heaviest Build 77 | 12 14 15 29 41 48 48 77 Greatest Support 90 | 20 20 20 40 45 55 90 70 Greatest Overweight (x) 4 | 3 . . 4 1 1 . 2 Average Overweight (x) . | 1 . . . . . . 1 Largest Inventory Capacity 10 | 6 6 6 10 10 10 10 10 Average Capacity 9 | 5 6 6 8 10 10 10 10 Most Carried 10 | 4 5 6 5 10 9 9 9 Average Carried 5 | 1 4 5 4 7 4 7 5 Final Capacity 10 | 6 6 6 10 10 10 10 10 Final Carried 10 | 4 5 6 5 10 6 9 9 Class Distribution -------------------- 26% | Scavenger-Skirmisher 26% | Mutant 11% | Gunner 11% | Scavenger-Mutant 9% | Scavenger-Gunner 7% | Scavenger-Tank 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Matter Collected 2330 | 202 . 236 147 854 618 160 113 Remotely . | . . . . . . . . Salvage Created 2650 | . . 203 178 1008 675 194 392 Parts 154 | . . 18 14 56 40 11 15 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 47 | . . 9 3 16 11 2 6 Guns 41 | . . 9 3 16 11 . 2 Cannons 5 | . . . . . . 2 3 AOE 1 | . . . . . . . 1 Classes Destroyed 12 | . . 2 3 2 5 . . Worker 6 | . . . 1 4 1 . . Builder 1 | . . . 1 . . . . Tunneler 2 | . . . 1 . . 1 . Recycler 3 | . . . . 1 2 . . Watcher 2 | . . . . . 1 1 . Swarmer 9 | . . 6 . . 3 . . Grunt 22 | . . 3 3 12 1 . 3 Brawler 1 | . . . . . 1 . . Duelist 1 | . . . . . 1 . . Sentry 9 | . . . . 4 2 2 1 Hunter 2 | . . . . . 2 . . Programmer 3 | . . . . . 1 . 2 Best Kill Streak 6 | . . 3 2 6 5 1 3 Combat Bots Only 6 | . . 3 2 6 3 1 3 Max Kills in Single Turn 2 | . . 1 1 2 1 1 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Damage Taken 6145 | . . 627 136 1272 1751 485 1874 Core 1545 | . . 120 22 67 258 39 1039 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 81 | 100 . 52 94 87 63 95 . Volleys Fired 195 | . . 33 17 62 51 11 21 Largest 4 | . . 2 2 3 4 4 4 Hottest 228 | . . 85 46 79 143 220 228 Shots Fired 544 | . . 56 34 174 170 38 72 Gun 473 | . . 56 34 174 159 19 31 Cannon 71 | . . . . . 11 19 41 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 410 | . . 27 34 174 145 9 21 Thermal 90 | . . 21 . . 25 20 24 Explosive . | . . . . . . . . Electromagnetic 44 | . . 8 . . . 9 27 Robot Hit Streak 17 | . . 11 9 17 9 8 9 Robot Miss Streak 5 | . . 3 4 5 5 3 3 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 1 . 2 . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . Shots Hit Robots 358 | . . 40 23 117 108 24 46 Core Hits 145 | . . 16 10 58 37 8 16 Critical Hits 1 | . . . . . . 1 . Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4759 | . . 404 338 1280 1254 410 1073 Guns 3524 | . . 404 338 1280 1159 91 252 Cannons 1004 | . . . . . 95 311 598 Explosions 203 | . . . . . . . 203 Melee . | . . . . . . . . Ramming 28 | . . . . . . 8 20 Kinetic 2977 | . . 125 338 1280 1067 34 133 Thermal 1304 | . . 199 . . 187 311 607 Explosive . | . . . . . . . . Electromagnetic 450 | . . 80 . . . 57 313 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . 6 . 4 Average Corruption 4 | . . . . . 5 . 3 Corruption Purged . | . . . . . . . . Effects 29 | . . . . . 24 . 5 Message Errors 6 | . . . . . 5 . 1 Matter Fused 3 | . . . . . 3 . . Heat Flow Errors 3 | . . . . . 3 . . Energy Discharges 4 | . . . . . 4 . . Data Loss (minor) 2 | . . . . . 1 . 1 Data Loss (major) 1 | . . . . . 1 . . Targeting Errors 9 | . . . . . 6 . 3 Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 31 | . . . . . 8 . 23 Projectiles 31 | . . . . . 8 . 23 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 1 | . . . . . 1 . . Impact . | . . . . . . . . Kinetic 1 | . . . . . 1 . . Secondary . | . . . . . . . . Self-Inflicted Damage 167 | . . . . . . . 167 Shots 2 | . . . . . . . 2 Rammed . | . . . . . . . . Targets Rammed 6 | . . . . . . 2 4 Kicked 6 | . . . . . . 2 4 Crushed . | . . . . . . . . Highest Temperature 1258 | . . 283 1 318 373 603 1258 Average Temperature 178 | . . 95 1 82 127 217 428 Received Heat Transfer 1362 | . . 201 72 648 138 213 90 Effects 97 | . . . . 4 6 19 68 Shutdowns 31 | . . . . . 2 3 26 Energy Bleed 8 | . . . . 1 . 1 6 Interference 19 | . . . . 3 3 5 8 Matter Decay 10 | . . . . . . 1 9 Short Circuit 7 | . . . . . 1 4 2 Damage (minor) 7 | . . . . . . 1 6 Damage (major) 9 | . . . . . . 4 5 Damage (core) 6 | . . . . . . . 6 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . 1 . . 1 . 2 Heat Transferred 1901 | . . 469 . . 370 444 618 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Peak Influence 360 | . . 180 85 360 178 91 134 Average Influence 75 | . . 59 44 162 114 23 34 Maximum Alert Level 1 | . . . . 1 . . . Low Security (%) 94 | 100 100 100 100 69 100 100 100 Level 1 5 | . . . . 30 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . . . . 2 5 2 3 Investigation 1 | . . . . 1 . . . Extermination 2 | . . . . . 1 . 1 Reinforcement 6 | . . . . 1 1 2 2 Assault . | . . . . . . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Distress Signals 3 | . . . . 1 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 69 | . . 10 5 20 15 11 8 Peak Tracking Total 7 | . . 3 3 7 4 4 5 Tactical Retreats 9 | . . 1 2 . 2 4 . Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Traps Triggered 9 | . . . 6 1 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Machines Disabled 3 | . . . . . 1 . 2 Max in Single Turn 2 | . . . . . 1 . 2 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Machines Accessed 6 | . 1 . 1 2 1 . 1 Terminals 6 | . 1 . 1 2 1 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 15 | . 1 . 3 5 3 . 3 Successful 12 | . 1 . 3 4 2 . 2 Failed 3 | . . . . 1 1 . 1 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 15 | . 1 . 3 5 3 . 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 12 | . 1 . 3 4 2 . 2 Record 11 | . 1 . 3 3 2 . 2 Alert Level 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . . . 1 2 1 . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Turns Passed 3631 | 75 102 482 388 597 841 629 517 Spaces Moved 2106 | 42 82 294 251 271 463 445 258 Core 31 | 20 . . 11 . . . . Treads . | . . . . . . . . Legs 2075 | 22 82 294 240 271 463 445 258 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 100 120 120 120 123 Average Speed 126 | 149 120 120 119 122 122 120 156 Slowest Speed 250 | 200 120 120 250 150 150 123 180 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 22 | 4 17 82 19 28 10 17 4 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 49 | . . . . . 1 1 47 Melee . | . . . . . . . . Projectile 4 | . . . . . 1 1 2 AOE 45 | . . . . . . . 45 Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Total 2677 | 51 85 375 301 401 615 517 332 Wait 189 | . 2 23 3 25 60 50 26 Move 2099 | 41 81 293 250 270 462 444 258 Hop . | . . . . . . . . Pick Up 62 | 4 1 9 5 19 11 3 10 Fast Attach 39 | 6 1 1 14 5 9 2 1 Attach 39 | . . 7 2 10 11 2 7 Detach 10 | . . 3 2 . 1 3 1 Swap 5 | . . 1 1 3 . . . Drop 28 | . . 5 7 7 5 . 4 Fire 195 | . . 33 17 62 51 11 21 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 6 | . . . . . . 2 4 Crush . | . . . . . . . . Escape Stasis 5 | . . . . . 5 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Discovered new exit (range 8) 178 | -10/Materials | Entered Mines 262 | -10/Mines | Learned location of 1 exit from Materials 305 | -10/Mines | Build established: Mutant 337 | -10/Mines | Learned 4 Materials zone layouts 634 | -10/Mines | Discovered new exit (range 11) 660 | -10/Mines | Entered Materials 660 | -9/Materials | Evolved 2 slots: Propulsion x2 661 | -9/Materials | Identified exit to Materials 1048 | -9/Materials | Entered another Materials area 1048 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1415 | -8/Materials | Lost 4 parts (1p1n2w) 1549 | -8/Materials | Lost 6 parts (1p3n2w) 1623 | -8/Materials | Discovered new exit (range 10) 1645 | -8/Materials | Entered Factory 1645 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1816 | -7/Factory | Garrison activated, responded to threat 1862 | -7/Factory | Lost 3 parts (1n2w) 2049 | -7/Factory | Lost 5 parts (2p1u2w) 2286 | -7/Factory | Discovered new exit (range 12) 2486 | -7/Factory | Entered another Factory area 2486 | -6/Factory | Evolved 2 slots: Propulsion x2 2653 | -6/Factory | Build established: Scavenger-Skirmisher 3045 | -6/Factory | Lost 4 parts (1p2n1w) 3098 | -6/Factory | Discovered new exit (range 15) 3115 | -6/Factory | Entered another Factory area 3115 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3609 | -5/Factory | Core integrity fell below 50% 3616 | -5/Factory | Core integrity fell below 20% 3633 | -5/Factory | Core destroyed Last Messages --------------- 03623_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03624_ U-05 Engineer lays Concrete. 03625_ Power failure, Imp. Deuterium Engine shutdown. 03625_ U-05 Engineer lays Concrete. 03626_ U-05 Engineer builds a Wall. 03626_ U-05 Engineer lays Concrete. 03626_ System corrupted: Enh. Autogun targeting data glitched. 03627_ Overheating: EM Pulse Cannon damaged (-8). 03627_ Overheating: Broken Mic. Nuclear Core damaged (-8). 03627_ U-05 Engineer lays Concrete. 03628_ Overheating: Energy bleed (-8). 03629_ U-05 Engineer lays Concrete. 03630_ Overheating: Matter decay (-98). 03630_ U-05 Engineer builds a Wall. 03630_ U-05 Engineer lays Concrete. 03631_ Power failure, Imp. Deuterium Engine shutdown. 03631_ U-05 Engineer lays Concrete. 03633_ Power failure, Imp. Deuterium Engine shutdown. 03633_ Overheating: Core damaged (-170). Map ----- +----------------------------------------------------+ | ?????????????# """""" #?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# "" #?????????????????????? | | ?#####???????# """#?????????????????????? | | ## #########= R"#?????????????????????? | | !%+ * """#?????????????????????" | | ## !######### #???????????????????" " | | ?## ##???????#######+#############??????##### " " | | ??# #????????????# + #??????# + " " | | ### ###??????????# # "T" ######## # " " | | # #??????????# # + #??" " | | # ############ + ######## #???? | | # = # """"""" #??????# #????? | | # ############ # """"""" #??????# #????? | | # #??????????# # """"""" #??????# #????? | | ## ##??????????## #### """"""" #??????# #????? | | # #????????????# #??###########??????# #????? | | + #????????????# #??###??????????????# ????? | | # #????????????# #?##;########???????# ???? | | # #????????##### ### ! ##??????# ???? | | # #????????# # ;#??????# "" ??? | | # #######+## #| ;#??????# "" ??? | | # ! #% ! ;##????? "? ?? | | + =/ u ; #?????? "?? ?? | | # #%% ;##?????? ??????? | | ###+########### #b @ ;##?????? ??????? | | #???# # u ; #??????????????? | | #???### ##### ;;;##??????????????? | | #?????# # #???????????????? | | #?????# # ## #####???????????????? | | #?????# ##?#######???????????????????? | | ###########?????# #????????????????????????????? | | ???????????????? ????????????????????????????? | | ??????????????? ???????????????????????????? | | ?????????????? T ???????????????????????????? | | ?????????????? "" #??????????????????????????? | | ????????????? #??????????????????????????? | | ????????????### #??????????????????????????? | | ??????????????# ???????????????????????????? | | ??????????????## ? ????????????????????????????? | | ?????????????????? ????????????????????????????? | | ??????????????????? ????????????????????????????? | | ??????????????????? ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 37 Energy Capacity 540 Matter Stores 400 Matter Capacity 400 Sight Range 20 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed HellfireThermalGravjet Manual? 0 Play Time 00:34:40 Cumulative 7.9 hours Start 2020.02.24 @ 23:51:25 End 2020.02.25 @ 00:26:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d5068c8-a849-471a-99d2-da5ee2420b0a