Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.30 @ 17:02:23 Player: Red Box Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (124) 620 Value Destroyed (3508) 3508 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (198) 198 TOTAL SCORE: 7146 Bonus ------- High Alert Combat Kills 198 Cogmind --------- Core Integrity 517/700 Matter 300/300 Energy 290/290 System Corruption 5% Temperature Cool (-56) Movement Rolling (145) Ox3 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (6) ------ Cryofiber Web Improved Heat Sink Huge Storage Unit System Shield > --- WEAPON (4) ------- Heavy Particle Gun Heavy Particle Gun Advanced Beam Rifle > --- INVENTORY (25) --- Improved Deuterium Engine Armored Wheel Improved Heat Sink Large Storage Unit High-capacity Storage Unit Experimental Sensor Array Improved Signal Interpreter Advanced Targeting Computer Target Analyzer Improved Particle Charger Kinecellerator Hardened Heavy Armor Plating Reactive Plating Insulated Plating Hardlight Generator Authchip [Processor] Sensor Drone Bay (20/20) Cooled Particle Cannon Enhanced Autogun Enhanced Autogun Gauss Rifle Advanced EMP Blaster Improved Grenade Launcher Great Maul Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Huge Storage Unit Particle Charger Hardened Medium Armor Plating System Shield > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Improved Spread Laser > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Armored Wheel Improved Heat Sink Large Storage Unit High-capacity Storage Unit Experimental Sensor Array Improved Signal Interpreter Advanced Targeting Computer Target Analyzer Kinecellerator Hardened Heavy Armor Plating Reactive Plating Insulated Plating Hardlight Generator Sensor Drone Bay Beam Rifle Advanced Beam Rifle Enhanced Autogun Enhanced Autogun Gauss Cannon Advanced EMP Blaster Advanced EMP Blaster Improved Grenade Launcher [Rating: 54] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Leg Improved Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . 1 1 2 Weapon 2 | . . . 1 1 . Parts Attached 128 | 7 13 . 51 46 11 Power 9 | 1 2 . 2 3 1 Engine 9 | 1 2 . 2 3 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 18 | 2 3 . 7 5 1 Treads . | . . . . . . Leg 5 | 2 . . 2 1 . Wheel 11 | . 3 . 3 4 1 Hover . | . . . . . . Flight 2 | . . . 2 . . Utility 39 | 2 2 . 13 18 4 Device 20 | 1 1 . 4 12 2 Storage 6 | 1 1 . 1 3 . Processor 2 | . . . 1 1 . Hackware 1 | . . . 1 . . Protection 10 | . . . 6 2 2 Artifact . | . . . . . . Weapon 62 | 2 6 . 29 20 5 Energy Gun 42 | . 4 . 21 14 3 Energy Cannon 1 | . . . . 1 . Ballistic Gun 6 | 2 . . 3 1 . Ballistic Cannon 1 | . . . 1 . . Launcher 2 | . . . . 2 . Special Weapon . | . . . . . . Impact Weapon 10 | . 2 . 4 2 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 2 1 1 Corrupted Parts 1 | . . . 1 . . System Corruption 1 | . . . 1 . . Parts Lost 32 | . 4 . 14 11 3 Power 3 | . 1 . 1 1 . Propulsion 9 | . 2 . 4 3 . Utility 10 | . 1 . 4 3 2 Weapon 10 | . . . 5 4 1 Highest Loss Streak 7 | . 2 . 7 4 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 94 100 95 98 92 Engine 10 | . 13 14 10 8 7 Leg 6 | . 13 . 10 3 . Wheel 12 | . 9 28 11 14 8 Device 14 | . 13 14 9 17 22 Storage 10 | . 14 14 11 9 7 Hackware 3 | . . . 1 9 7 Protection 3 | . . . 8 . 6 Energy Gun 25 | . 8 28 27 34 28 Ballistic Gun 4 | . 18 . 2 . . Impact Weapon 1 | . . . 1 1 1 Naked Turns . | . . . . . . Heaviest Build 117 | 15 34 34 42 105 117 Greatest Support 32 | 20 20 20 32 32 28 Greatest Overweight (x) 10 | 1 2 1 10 10 5 Average Overweight (x) 1 | . . 1 1 3 4 Largest Inventory Capacity 25 | 8 15 15 15 25 25 Average Capacity 16 | 6 10 15 15 20 25 Most Carried 25 | 8 15 15 15 25 25 Average Carried 16 | 5 9 14 14 18 24 Final Capacity 25 | 8 15 15 15 25 25 Final Carried 25 | 8 15 15 15 25 25 Class Distribution -------------------- 36% | Mutant 20% | Gunner 16% | Scavenger-Gunner 15% | Scavenger-Tank 6% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 1919 | 222 499 . 628 460 110 Remotely . | . . . . . . Salvage Created 4742 | 33 592 . 1667 1999 451 Parts 253 | 5 32 . 104 93 19 Haulers Intercepted 12 | . 2 . 4 6 . Recyclers Shooed 1 | 1 . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 90 | . 10 . 34 35 11 Melee 5 | . 1 . 4 . . Guns 72 | . 7 . 27 27 11 Cannons 1 | . . . 1 . . AOE 4 | . . . 1 3 . Classes Destroyed 13 | 1 3 . 5 3 1 Worker 2 | . . . . 1 1 Builder 4 | . . . 3 . 1 Tunneler 2 | 2 . . . . . Hauler 12 | . 2 . 4 6 . Recycler 2 | . . . 2 . . Watcher 12 | . 3 . 4 4 1 Swarmer 27 | . . . 14 6 7 Grunt 35 | . 10 . 9 15 1 Brawler 3 | . . . 1 2 . Duelist 1 | . . . . 1 . Sentry 20 | . . . 10 10 . Hunter 3 | . . . . 1 2 Programmer 1 | . . . . . 1 Best Kill Streak 12 | 2 4 . 12 5 4 Combat Bots Only 10 | . 2 . 10 5 4 Max Kills in Single Turn 3 | 1 2 . 3 2 2 Gunslinging 1 | . 1 . . 1 1 Exploded 2 | . . . 1 2 . Melee 1 | . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 4776 | . 669 . 1633 1518 956 Core 899 | . 151 . 351 214 183 Absorbed by Shields . | . . . . . . Redirected to Shielding 52 | . . . 52 . . Regen/Repaired (Parts) 462 | . . . 86 181 195 Core Remaining (%) 53 | 100 . 39 12 61 . Volleys Fired 248 | 4 53 . 84 84 23 Largest 4 | 2 2 . 3 4 4 Hottest 233 | 40 130 . 195 233 226 Shots Fired 737 | 8 106 . 223 315 85 Gun 730 | 8 106 . 220 311 85 Cannon 3 | . . . 3 . . Launcher 4 | . . . . 4 . Special . | . . . . . . Kinetic 130 | 8 104 . 18 . . Thermal 541 | . 2 . 144 310 85 Explosive 2 | . . . . 2 . Electromagnetic 64 | . . . 61 3 . Robot Hit Streak 18 | 3 14 . 13 18 14 Robot Miss Streak 7 | 1 4 . 5 7 4 Penetration Max . | . . . . . . Secondary Targets 12 | . 1 . 2 6 3 Max Gunslinging Chain 1 | . 1 . 1 1 1 Shots Hit Robots 447 | 5 79 . 133 185 45 Core Hits 181 | 2 24 . 57 76 22 Critical Kills . | . . . . . . Critical Parts Destroyed 9 | 1 1 . 7 . . Critical Strikes 34 | 1 1 . 12 15 5 Burn 24 | . . . 4 15 5 Destroy 1 | 1 . . . . . Corrupt 1 | . . . 1 . . Smash 8 | . 1 . 7 . . Melee Attacks 60 | . 25 . 12 11 12 Impact 60 | . 25 . 12 11 12 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . . 1 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8387 | 78 1128 . 2586 3466 1129 Guns 6923 | 78 873 . 2034 2935 1003 Cannons 45 | . . . 45 . . Explosions 334 | . . . 101 233 . Melee 1085 | . 255 . 406 298 126 Ramming . | . . . . . . Kinetic 1104 | 78 857 . 169 . . Thermal 5277 | . 16 . 1340 2918 1003 Explosive 233 | . . . . 233 . Electromagnetic 688 | . . . 671 17 . Impact 1085 | . 255 . 406 298 126 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . 5 . 5 Average Corruption 3 | . . . 3 . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 55 | . . . 55 . . Message Errors 12 | . . . 12 . . Matter Fused 11 | . . . 11 . . Heat Flow Errors 3 | . . . 3 . . Energy Discharges 8 | . . . 8 . . Parts Rejected 2 | . . . 2 . . Data Loss (minor) 9 | . . . 9 . . Data Loss (major) 3 | . . . 3 . . Misfires 3 | . . . 3 . . Alerts 2 | . . . 2 . . Weapon Failures 2 | . . . 2 . . Overload Shots . | . . . . . . Overflow Damage 512 | . 21 . 324 61 106 Projectiles . | . . . . . . Explosions 33 | . . . 14 19 . Melee 479 | . 21 . 310 42 106 Knockbacks 4 | . 2 . 2 . . Impact 4 | . 2 . 2 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 521 | . 30 . 521 383 508 Average Temperature 121 | . 7 . 114 128 161 Received Heat Transfer 1521 | . 414 . 396 675 36 Effects 15 | . . . 9 1 5 Shutdowns 3 | . . . 2 . 1 Energy Bleed 1 | . . . . . 1 Interference 8 | . . . 4 1 3 Short Circuit 1 | . . . 1 . . Damage (minor) 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 10 | . . . 6 2 2 Impact Corruptions 14 | . 2 . 9 2 1 Robots Melted 4 | . . . . 4 . Combat Hostiles 3 | . . . . 3 . Parts Melted 32 | . . . 7 16 9 Heat Transferred 13264 | . 37 . 3443 7881 1903 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 2 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 616 | 10 209 14 616 521 292 Initial 200 | . 6 14 5 167 200 Average 251 | 5 55 14 371 346 166 Maximum Alert Level 2 | . 1 . 2 2 1 Low Security (%) 34 | 100 98 100 6 1 45 Level 1 41 | . 1 . 52 60 54 Level 2 23 | . . . 41 38 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 2 . 5 6 2 Investigation 6 | . . . 3 2 1 Extermination 1 | . . . . . 1 Reinforcement 6 | . 2 . 2 2 . Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 11 | . 2 . 4 5 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 152 | . 20 . 53 52 27 Peak Tracking Total 13 | . 3 . 12 6 13 Tactical Retreats 5 | . . . 1 4 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 10 | . . . 4 6 . Indirectly 4 | . . . . 4 . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 9 | . . . 1 4 4 Max in Single Turn 2 | . . . 1 1 2 Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 49 | . 8 1 15 13 12 Terminals 30 | . 6 . 10 8 6 Fabricators 1 | . . . . . 1 Repair Stations 5 | . . . 2 2 1 Recycling Units 7 | . 2 . 2 1 2 Scanalyzers 4 | . . . 1 1 2 Garrison Access 1 | . . . . 1 . Total Hacks 179 | . 31 1 57 48 42 Successful 100 | . 16 1 34 32 17 Failed 79 | . 15 . 23 16 25 Catastrophic 7 | . 1 . 2 1 3 Database Lockouts . | . . . . . . Manual 86 | . 25 . 23 24 14 Terminals 112 | . 26 . 34 31 21 Fabricators 1 | . . . . . 1 Repair Stations 30 | . . . 14 11 5 Recycling Units 20 | . 5 . 5 3 7 Scanalyzers 14 | . . . 4 2 8 Garrison Access 1 | . . . . 1 . Terminal Hacks 31 | . 6 1 10 9 5 Robot Analysis 8 | . 1 . 3 3 1 Prototype ID Bank 6 | . . . 3 3 . Open Door 1 | . . 1 . . . Open DSF 1 | . . . . . 1 Branch Access Points 2 | . . . 1 . 1 Terminal Index 3 | . 1 . 1 1 . Unreport Threat 3 | . . . 1 2 . Locate Traps 5 | . 3 . . . 2 Recall Reinforcements 1 | . . . 1 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 22 | . . . 8 10 4 Scan Component 14 | . . . 6 6 2 Repair 8 | . . . 2 4 2 Recycling Unit Hacks 6 | . 2 . 2 1 1 Retrieve Components 6 | . 2 . 2 1 1 Scanalyzer 9 | . . . 4 2 3 Insert Component 5 | . . . 2 1 2 Analyze 4 | . . . 2 1 1 Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 31 | . 8 . 10 9 4 Terminals 27 | . 6 . 8 9 4 Track 12 | . 3 . 3 4 2 Assimilate 4 | . 1 . 1 2 . Botnet 7 | . 1 . 3 2 1 Operators 4 | . 1 . 1 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 2 . 2 . . Reject 3 | . 2 . 1 . . Tunnel 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 43 | . 7 . 14 10 12 Full Trace Events 2 | . . . 1 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . . . 2 1 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 8 | . . . 2 4 2 Time 386 | . . . 76 266 44 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 39 | . 12 . 15 9 3 Parts Scanalyzed 5 | . . . 2 1 2 Part Schematics Acquired 4 | . . . 2 1 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies 2 | . . . 1 1 . Largest Group 1 | . . . 1 1 . Highest-Rated Group 10 | . . . 10 10 . Highest-Rated Ally 10 | . . . 10 10 . Total Orders 6 | . . . 2 4 . STAY 3 | . . . 1 2 . FOLLOW 2 | . . . 1 1 . RETURN 1 | . . . . 1 . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted 1 | . . . . 1 . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total 7 | . 1 . 3 2 1 Derelict Logs Recovered 1 | . . 1 . . . Drone Launches 1 | . . . . 1 . Drone Recoveries 1 | . . . . 1 . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 8697 | 109 1736 397 2721 2528 1206 Spaces Moved 4984 | 57 1046 405 1519 1348 609 Core 11 | 9 . . 2 . . Treads . | . . . . . . Legs 1202 | 48 620 . 534 . . Wheels 3767 | . 426 405 979 1348 609 Hover . | . . . . . . Flight 4 | . . . 4 . . Fastest Speed 50 | 50 95 95 95 105 145 Average Speed 136 | 111 130 95 141 137 159 Slowest Speed 680 | 120 260 95 680 230 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 60 | 4 96 58 99 84 22 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 2 | . . 1 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 12 | . 4 . 1 4 3 Terrain Destroyed 27 | . 4 . 5 15 3 Melee 12 | . 4 . 1 4 3 Projectile . | . . . . . . AOE 15 | . . . 4 11 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 6220 | 91 1268 418 1877 1801 765 Wait 621 | 15 99 10 161 243 93 Move 4979 | 56 1045 404 1518 1347 609 Hop . | . . . . . . Pick Up 103 | 9 19 2 25 41 7 Fast Attach 45 | 6 3 . 20 12 4 Attach 36 | 1 4 . 15 13 3 Detach 5 | . 2 . 1 . 2 Swap 47 | . 6 . 16 21 4 Drop 76 | . 12 2 25 29 8 Fire 248 | 4 53 . 84 84 23 Melee 60 | . 25 . 12 11 12 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 110 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 4) 301 | -10/Materials | Build established: Mutant 984 | -10/Materials | Discovered new exit (range 5) 1139 | -10/Materials | Discovered new exit (range 5) 1299 | -10/Materials | Discovered new exit (range 8) 1416 | -10/Materials | Core integrity fell below 50% 1846 | -10/Materials | Entered Mines 1854 | -10/Mines | Met a Derelict bent on vengeance 1880 | -10/Mines | Discovered new exit (range 7) 1905 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1908 | -10/Mines | Found Prototype Device 2085 | -10/Mines | Learned location of Storage (-8) 2139 | -10/Mines | Found the Drone Emporium 2144 | -10/Mines | Found Prototype Device 2229 | -10/Mines | Discovered new exit (range 7) 2243 | -10/Mines | Entered Materials 2243 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2244 | -9/Materials | Identified Sensor Drone Bay 2470 | -9/Materials | Destroyed 10 combat bots 2517 | -9/Materials | Lost 7 parts (3n2u2w) 2946 | -9/Materials | Core integrity fell below 50% 3126 | -9/Materials | Discovered new exit (range 15) 3159 | -9/Materials | Identified Exp. Sensor Array 3224 | -9/Materials | Build established: Tank 3235 | -9/Materials | Discovered new exit (range 4) 3569 | -9/Materials | Discovered new exit (range 15) 3631 | -9/Materials | Lost 3 parts (1u2w) 3834 | -9/Materials | Discovered new exit (range 16) 3939 | -9/Materials | Core integrity fell below 20% 3961 | -9/Materials | Identified exit to Mines 4169 | -9/Materials | Discovered new exit (range 12) 4249 | -9/Materials | Build established: Scavenger-Tank 4654 | -9/Materials | Repaired Broken Beam Rifle 4687 | -9/Materials | Repaired Beam Rifle 4964 | -9/Materials | Entered another Materials area 4964 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4991 | -8/Materials | Discovered new exit (range 16) 5144 | -8/Materials | Lost 4 parts (2n2w) 5357 | -8/Materials | Build established: Scavenger-Gunner 6003 | -8/Materials | Discovered new exit (range 16) 6181 | -8/Materials | Repaired Broken Exp. Sensor Array? 6327 | -8/Materials | Garrison activated, responded to threat 6462 | -8/Materials | Build established: Gunner 6713 | -8/Materials | Discovered new exit (range 15) 7057 | -8/Materials | Discovered new exit (range 3) 7349 | -8/Materials | Repaired Hvy. Particle Gun 7382 | -8/Materials | Repaired Arm. Wheel 7411 | -8/Materials | Build established: Mutant 7430 | -8/Materials | Repaired Cryofiber Web 7492 | -8/Materials | Entered Factory 7492 | -7/Factory | Evolved 2 slots: Utility x2 7501 | -7/Factory | Identified exit to DSF 7729 | -7/Factory | Identified exit to Lower Caves 8145 | -7/Factory | Repaired Hrd. Medium Armor Plating 8171 | -7/Factory | Repaired Imp. Particle Charger 8526 | -7/Factory | Build established: Gunner 8666 | -7/Factory | Cargo convoy interrupted 8698 | -7/Factory | Self-destructed Last Messages --------------- 08675_ C-30 ARC bursts open, deploying its payload. 08675_ P-60 Hacker unfolds itself. 08675_ H-55 Commando unfolds itself. 08678_ Penetrated by Slug. 08683_ Slug penetrates Wall. 08684_ Particle Charger destroyed. 08684_ Slug penetrates Neutrino Reactor. 08684_ Slug penetrates Wall. 08686_ Targeting Computer melted. 08686_ H-55 Commando destroyed. 08686_ Switching to secondary target: P-60 Hacker. 08688_ Slug penetrates Wall. 08694_ Neutrino Reactor explodes. 08694_ Door malfunctions. 08694_ Penetrated by Slug. 08696_ Hrd. Medium Armor Plating destroyed. 08697_ Slug penetrates P-60 Hacker. 08697_ P-60 Hacker suffers critical hit (Destroy). 08697_ U-05 Engineer repairs door. 08697_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ??????????#####????????????????????? | | ?????????? #??????????????????? | | ?????????? #??????????????????? | | ?????????? # ???????????????? | | ?????????? # ?????????????? | | ?????????? # +????????????? | | ?????????# # #????????????? | | ?????????# # ############## | | ?????????# # # # | | ########## # # """ """ # | | # # # ^ # """ """ # | | # # # # """ """ # | | # !! # + # + | | # !] # # # """ # | | # ! ! # # # """ # | | # ! #/###### # """ =! # | | # =# %a# "*" # | | # pp# i h # "Y" # | | # guh= # """ # | | # """"#%@uu +% # | | # """ # k%#####+######## | | # """ ##### k#?# | | # #???# #?# """ """ | | # """ #???# #?# """ """ | | # """ #???#+## #?# """ """ | | # """ #?? ??# #?# | | # ?? ## ????# #?# """ | | # !?? ##?????# #?# """ """ | | ##########??????# #?# """ """% | | # """" #????### #?# "S ! %* | | # ""R" #????# ### """ %* | | #^"" " #????# T## "" ] | | # #????# ## | | # ! #????# ############## | | ####+########## #????????????? | | ?# #????????????? | | ?# ] ! ############## | | ?# "" | | ?# "" | | ?# """ %###### | | ?# """ #????# | | ?# """ #????# | | ?#! #?########### " " " " | | ?# #?# # " " " " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Particle Charging 15 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Arm. Wheel | -9/Materials | Scanalyzed Adv. EMP Blaster | -8/Materials | Scanalyzed Hrd. Heavy Armor Plating | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChromaticFlyingCharger Manual? 0 Play Time 01:40:11 Cumulative 315.2 hours Start 2022.04.29 @ 17:54:31 End 2022.04.30 @ 17:02:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 258 Rogue 258 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 60 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2556cf6c-945e-48b7-a44c-285f1390c6f5