Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.25 @ 11:18:49 Player: VR-DUX Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (127) 635 Value Destroyed (3126) 3126 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (304) 304 TOTAL SCORE: 5925 Bonus ------- High Alert Combat Kills 304 Cogmind --------- Core Integrity 0/550 Matter 233/300 Energy 79/100 System Corruption 0% Temperature Cool (9) Movement Rolling (140) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Wheel > --- UTILITY (4) ------ High-capacity Storage Unit Signal Interpreter Hacking Suite > --- WEAPON (2) ------- Autogun > --- INVENTORY (20) --- Light Nuclear Core Flight Unit Improved VTOL Module Advanced Heat Sink Medium Storage Unit Large Storage Unit Terrain Scanner Seismic Detector Reaction Control System Propulsion Shielding Hacking Suite Hacking Suite Tractor Beam Mini Grenade Launcher Scythe Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Wheel > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter Heavy Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Light Treads Flight Unit Improved VTOL Module Advanced Heat Sink Medium Storage Unit Large Storage Unit Structural Scanner Seismic Detector Reaction Control System Propulsion Shielding Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Light Assault Rifle Mini Grenade Launcher Heavy Hammer Scythe Axe [Rating: 23] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved VTOL Module Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 77 | 1 13 3 18 42 Power 11 | . 3 1 2 5 Engine 6 | . 2 1 1 2 Core 5 | . 1 . 1 3 Reactor . | . . . . . Propulsion 28 | . 4 1 5 18 Treads 15 | . 3 . 4 8 Leg 3 | . . . . 3 Wheel 9 | . 1 1 1 6 Hover . | . . . . . Flight 1 | . . . . 1 Utility 16 | 1 3 1 4 7 Device 3 | 1 1 . . 1 Storage 2 | . 1 . 1 . Processor 2 | . . 1 . 1 Hackware 2 | . . . . 2 Protection 7 | . 1 . 3 3 Artifact . | . . . . . Weapon 22 | . 3 . 7 12 Energy Gun 3 | . . . 1 2 Energy Cannon . | . . . . . Ballistic Gun 14 | . 2 . 5 7 Ballistic Cannon . | . . . . . Launcher 2 | . . . . 2 Special Weapon . | . . . . . Impact Weapon 1 | . . . 1 . Slashing Weapon 2 | . 1 . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 32 | . 1 3 3 25 Power 6 | . 1 1 1 3 Propulsion 13 | . . 2 . 11 Utility 3 | . . . . 3 Weapon 10 | . . . 2 8 Highest Loss Streak 8 | . 1 3 1 8 To Critical Strikes . | . . . . . Average Backups 17 | 6 14 19 19 17 Power . | 1 . . . . Propulsion 2 | 4 2 2 3 2 Utility 8 | . 6 11 9 9 Weapon 4 | 1 4 5 5 5 Tool/Special . | . . . . . Unused Backups 33 | . 8 . 10 15 Power 3 | . 2 . . 1 Propulsion 7 | . 4 . 1 2 Utility 16 | . 1 . 6 9 Weapon 6 | . 1 . 2 3 Tool/Special 1 | . . . 1 . Average Slot Usage (%) 96 | . 99 98 99 91 Engine 7 | . 12 12 7 . Core 3 | . . 1 3 7 Treads 19 | . 19 15 21 19 Wheel 10 | . 7 10 11 11 Device 2 | . 2 . 1 5 Storage 11 | . 14 14 11 9 Processor 7 | . . . 11 10 Hackware 1 | . . . . 3 Protection 8 | . 11 13 9 5 Ballistic Gun 20 | . 26 28 21 14 Peak Build Rating 23 | 7 11 12 17 23 Average Rating 14 | 6 9 10 15 19 On Entrance 9 | 6 7 9 9 16 Naked Turns . | . . . . . Heaviest Build 68 | 13 56 56 60 68 Greatest Support 83 | 20 40 40 48 83 Greatest Overweight (x) 15 | . 3 3 3 15 Average Overweight (x) 2 | . 1 2 2 1 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 8 17 20 20 20 Most Carried 20 | 7 20 20 20 20 Average Carried 17 | 6 14 19 19 17 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 7 20 20 20 15 Class Distribution -------------------- 56% | Mutant 43% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 3494 | 252 491 186 1089 1476 Remotely . | . . . . . Salvage Created 4581 | 108 499 156 1728 2090 Parts 259 | 5 36 9 95 114 Haulers Intercepted 11 | . 1 . 6 4 Recyclers Shooed 8 | . 1 1 4 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 75 | . 12 2 19 42 Guns 60 | . 12 2 19 27 AOE 15 | . . . . 15 Classes Destroyed 12 | 2 5 . 4 1 Worker 11 | . 1 1 7 2 Builder 4 | . . . 1 3 Tunneler 2 | 1 . . 1 . Hauler 11 | . 1 . 6 4 Recycler 10 | 1 1 1 4 3 Mechanic 3 | . . . 1 2 Operator 6 | . 1 . 2 3 Watcher 5 | . . . 3 2 Swarmer 20 | . 6 . 3 11 Grunt 44 | . 6 2 9 27 Duelist 1 | . . . . 1 Sentry 10 | . . . 7 3 Best Kill Streak 11 | 2 5 3 11 8 Combat Bots Only 4 | . 4 2 4 4 Max Kills in Single Turn 4 | 1 1 1 2 4 Gunslinging . | . . . . . Exploded 4 | . . . . 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 481 | . 70 27 98 286 Missed 114 | . 23 10 21 60 Hits 367 | . 47 17 77 226 Melee 4 | . . . . 4 Projectile 363 | . 47 17 77 222 Critical Strikes 11 | . . 1 4 6 Damage Taken 5516 | . 581 233 1101 3601 Core 822 | . 59 51 146 566 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 111 | . 82 . 29 . Core Remaining (%) 73 | 100 . 56 63 . Volleys Fired 394 | 7 56 14 136 181 Largest 2 | 2 2 2 2 2 Hottest 90 | 40 40 40 60 90 Shots Fired 717 | 14 106 28 266 303 Gun 701 | 14 106 28 266 287 Cannon . | . . . . . Launcher 16 | . . . . 16 Special . | . . . . . Kinetic 680 | 14 106 28 253 279 Thermal 8 | . . . . 8 Explosive 16 | . . . . 16 Electromagnetic 13 | . . . 13 . Robot Hit Streak 30 | 2 11 8 16 30 Robot Miss Streak 5 | 2 4 3 3 5 Penetration Max . | . . . . . Secondary Targets 9 | . 1 1 1 6 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 443 | 6 53 20 173 191 Core Hits 231 | 3 28 8 66 126 Critical Kills 2 | . . . 1 1 Critical Parts Destroyed 3 | . . . 1 2 Critical Strikes 5 | . . . 2 3 Destroy 5 | . . . 2 3 Melee Attacks 11 | . 6 . 4 1 Impact . | . . . . . Slashing 11 | . 6 . 4 1 Piercing . | . . . . . Sneak Attacks 1 | . 1 . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 8343 | 98 792 249 2727 4477 Guns 6614 | 98 735 249 2574 2958 Cannons . | . . . . . Explosions 1666 | . . . 147 1519 Melee 57 | . 57 . . . Ramming 6 | . . . 6 . Kinetic 6464 | 98 735 249 2493 2889 Thermal 216 | . . . 147 69 Explosive 1519 | . . . . 1519 Electromagnetic 81 | . . . 81 . Impact . | . . . . . Slashing 57 | . 57 . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 35 | . . . . 35 Projectiles . | . . . . . Explosions 35 | . . . . 35 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 127 | . . . 89 38 Shots 2 | . . . 1 1 Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 135 | . 29 22 78 135 Average Temperature 22 | . 11 10 28 22 Received Heat Transfer 2676 | . 165 147 492 1872 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 248 | . . . 100 148 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 3 | . . . 1 3 Low Security (%) 61 | 100 100 100 70 8 Level 1 19 | . . . 29 27 Level 2 14 | . . . . 46 Level 3 5 | . . . . 17 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 819 | 5 156 30 288 819 Initial 112 | . . . 3 112 Average 206 | 2 42 4 117 493 Influence Increases 2798 | 10 420 75 785 1508 Destroy 0b10 Robot/C 1500 | . 240 40 380 840 Destroy 0b10 Robot/NC 265 | 10 25 10 125 95 Destroy Leader 372 | . 62 10 138 162 Successful Hack 112 | . 29 . 50 33 Disable Machine 180 | . 15 15 60 90 Destroy Structure 129 | . 4 . 32 93 Lose Combat Pursuer 240 | . 45 . . 195 Influence Decreases 2002 | 10 420 65 528 979 Entered New Map 162 | . . . 7 155 Time Decay 1550 | 10 410 55 501 574 Lost Part 290 | . 10 10 20 250 Squads Dispatched 16 | . 3 . 2 11 Investigation 4 | . 2 . . 2 Extermination . | . . . . . Reinforcement 10 | . 1 . 2 7 Assault 2 | . . . . 2 Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 4 | . . . . 4 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 16 | . 6 . 5 5 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 138 | . 21 2 39 76 Peak Tracking Total 9 | . 6 2 5 9 Tactical Retreats 9 | . 2 . . 7 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 3 | . 2 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 12 | . 1 1 4 6 Max in Single Turn 3 | . 1 1 2 3 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 28 | . 9 . 11 8 Terminals 22 | . 6 . 9 7 Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 3 | . 2 . 1 . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 90 | . 26 . 37 27 Successful 43 | . 15 . 17 11 Failed 46 | . 11 . 19 16 Catastrophic 9 | . . . 2 7 Database Lockouts 1 | . . . 1 . Manual 59 | . 16 . 28 15 Terminals 73 | . 16 . 33 24 Fabricators . | . . . . . Repair Stations 7 | . 5 . 2 . Recycling Units 7 | . 5 . 2 . Scanalyzers 3 | . . . . 3 Garrison Access . | . . . . . Terminal Hacks 27 | . 7 . 12 8 Record 1 | . 1 . . . Robot Analysis 6 | . 2 . 2 2 Prototype ID Bank 1 | . . . 1 . Branch Access Points 4 | . 1 . 2 1 Locate Traps 4 | . 1 . 3 . Recall Extermination 1 | . . . . 1 Recall Reinforcements 2 | . . . . 2 Hauler Manifests 7 | . 2 . 4 1 Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . 3 . 2 . Scan Component 3 | . 2 . 1 . Repair 2 | . 1 . 1 . Recycling Unit Hacks 3 | . 2 . 1 . Retrieve Components 3 | . 2 . 1 . Scanalyzer 3 | . . . . 3 Insert Component 1 | . . . . 1 Analyze 2 | . . . . 2 Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . 3 . 2 . Terminals 3 | . 1 . 2 . Botnet 2 | . . . 2 . Skim 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Reject 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 25 | . 8 . 9 8 Full Trace Events 5 | . 3 . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . 1 . 1 . Time 58 | . 26 . 32 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 23 | . 14 . 9 . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 1593 | 17 268 11 224 1073 Sensors 482 | . . . . 482 Structural 751 | . 149 11 . 591 Seismic 360 | 17 119 . 224 . Machine Analysis 300 | . . . . 300 Robot Analysis Total 6 | . 2 . 2 2 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 5645 | 51 1512 332 1997 1753 Spaces Moved 2698 | 22 761 184 1003 728 Core 4 | . . . . 4 Treads 513 | . 200 8 3 302 Legs 89 | 22 52 . . 15 Wheels 2092 | . 509 176 1000 407 Hover . | . . . . . Flight . | . . . . . Fastest Speed 90 | 120 115 145 115 90 Average Speed 152 | 120 162 152 144 156 Slowest Speed 800 | 120 240 320 240 800 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 54 | 3 98 31 74 66 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug 6 | . 3 . 2 1 Terrain Destroyed 138 | . 3 . 32 103 Melee 6 | . 3 . 2 1 Projectile . | . . . . . AOE 132 | . . . 30 102 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 3475 | 32 918 206 1281 1038 Wait 101 | . 39 . 55 7 Move 2694 | 21 760 183 1002 728 Hop . | . . . . . Pick Up 70 | 2 23 1 22 22 Fast Attach 34 | 1 1 2 9 21 Attach 33 | . 4 2 7 20 Detach 2 | . 1 1 . . Swap 65 | . 18 3 18 26 Drop 70 | 1 10 . 27 32 Fire 394 | 7 56 14 136 181 Melee 11 | . 6 . 4 1 Ram 1 | . . . 1 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 3 exits: [*Fac] / Sto x2) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 3) 52 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 11) 327 | -10/Materials | Build established: Mutant 336 | -10/Materials | Discovered new exit (range 16) 407 | -10/Materials | Repaired Assault Rifle 760 | -10/Materials | Discovered new exit (range 10) 1214 | -10/Materials | Discovered new exit (range 9) 1328 | -10/Materials | Identified exit to Mines 1382 | -10/Materials | Discovered new exit (range 8) 1564 | -10/Materials | Entered Mines 1621 | -10/Mines | Lost 3 parts (1p2n) 1651 | -10/Mines | Discovered new exit (range 8) 1896 | -10/Mines | Identified exit to Materials 1896 | -10/Mines | Entered Materials 1896 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2363 | -9/Materials | Discovered new exit (range 8) 2383 | -9/Materials | Identified exit to Materials 2456 | -9/Materials | Identified exit to Mines 3055 | -9/Materials | Discovered exit to Materials (range 13) 3156 | -9/Materials | Repaired Hvy. Assault Rifle 3289 | -9/Materials | Central database locked down 3487 | -9/Materials | Build established: Scavenger-Mutant 3893 | -9/Materials | Entered another Materials area 3893 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3928 | -8/Materials | Identified exit to Storage 4030 | -8/Materials | Lost 3 parts (1p1n1w) 4884 | -8/Materials | Core integrity fell below 50% 4922 | -8/Materials | Lost 8 parts (1p4n1u2w) 4961 | -8/Materials | Discovered new exit (range 16) 5093 | -8/Materials | First assault squad dispatched 5093 | -8/Materials | Lost 3 parts (2n1w) 5594 | -8/Materials | Core integrity fell below 20% 5625 | -8/Materials | Lost 5 parts (1p2n1u1w) 5646 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05586_ L-31 Rogue destroyed. 05586_ Switching to secondary target: G-50 Soldier. 05592_ Com. Wheel destroyed. 05594_ Lgt. Nuclear Core destroyed. 05604_ K-01 Serf collects debris. 05606_ G-50 Soldier suffers critical hit (Destroy). 05606_ Destroyed Carbon-fiber Leg. 05610_ K-01 Serf collects debris. 05612_ G-50 Soldier destroyed. 05615_ Acquired 49 matter. 05620_ K-01 Serf collects debris. 05623_ M-28 Smith destroyed. 05624_ Acquired 30 matter. 05628_ K-01 Serf collects debris. 05637_ Shotgun destroyed. 05641_ K-01 Serf collects debris. 05642_ Acquired Wheel. 05644_ K-01 Serf collects debris. 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""#?## # | | ############+###############+### T"#?## # | | ######### ######## ??# ""#?## # | | ##???## [[% ##???????"""??# """"" ###### # | | " ##???## =*= ##???????"""??# """"" ###### # | | " ##???## ##???????"""??# """"" # | | " ##???## /!= ##????????? / + | | ##???## /!= ##??????????? # # | | " ##???## !== ##???????????### ########+### # | | " ##???## # ?????????????# ### # # | | " ##???## ! # ?????????????# ??# # # | | ??????########### ?????????????? ??# # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Lgt. Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 18% | -10/Materials Hvy. Assault Rifle | 74% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmorTransdimensionalTreads Manual? 0 Play Time 01:07:53 Cumulative 48.5 hours Start 2025.07.25 @ 10:12:21 End 2025.07.25 @ 11:18:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0/0 Lore% 44 Gallery% 23 Achievement% 37 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 15c266c6-604b-4ff6-8d06-5204a6075315