Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.09 @ 00:37:55 Player: catpottery Result: Core destroyed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (47) 235 Value Destroyed (658) 658 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 2055 Bonus ------- High Alert Combat Kills 2 Cogmind --------- Core Integrity 0/400 Matter 179/300 Energy 100/100 System Corruption 0% Temperature Critical (660) Movement Core (150) Ox2 Location -9/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Large Storage Unit Weight Redist. System > --- WEAPON (4) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (15) --- Wheel Wheel Flight Unit Flight Unit Structural Scanner Signal Interpreter Light Armor Plating EMP Blaster Grenade Launcher Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Weight Redist. System > --- WEAPON ----------- Beam Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Flight Unit Flight Unit Structural Scanner Signal Interpreter Light Armor Plating EMP Blaster Grenade Launcher Grenade Launcher Mining Laser [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon 2 | . . 2 . Parts Attached 24 | 8 5 11 . Power 2 | 1 1 . . Engine 2 | 1 1 . . Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 . 5 . Treads . | . . . . Leg 3 | 2 . 1 . Wheel 2 | . . 2 . Hover . | . . . . Flight 2 | . . 2 . Utility 5 | 1 2 2 . Device 2 | . 1 1 . Storage 2 | 1 1 . . Processor . | . . . . Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 10 | 4 2 4 . Energy Gun 2 | 1 . 1 . Energy Cannon . | . . . . Ballistic Gun 6 | 1 2 3 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 2 | 2 . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 8 | . 1 2 5 Power 1 | . . . 1 Propulsion 3 | . . 1 2 Utility . | . . . . Weapon 4 | . 1 1 2 Highest Loss Streak 5 | . 1 2 5 To Critical Strikes . | . . . . Average Slot Usage (%) 92 | . 95 89 96 Engine 11 | . 14 11 11 Leg 17 | . 28 15 . Wheel 3 | . . 1 19 Flight 1 | . . 2 . Device 8 | . 14 5 11 Storage 11 | . 13 11 11 Protection 3 | . . 5 . Energy Gun 6 | . . 9 10 Ballistic Gun 22 | . 7 27 32 Special Weapon 4 | . 16 . . Peak Build Rating 13 | 6 7 13 13 Average Rating 8 | 5 6 10 12 On Entrance 6 | . 6 7 13 Naked Turns . | . . . . Heaviest Build 37 | 12 30 37 33 Greatest Support 26 | 20 20 26 26 Greatest Overweight (x) 3 | . 1 3 1 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 12 | 7 10 15 15 Most Carried 11 | 5 5 11 11 Average Carried 4 | 3 2 4 11 Final Capacity 15 | 8 15 15 15 Final Carried 11 | 4 1 11 11 Class Distribution -------------------- 53% | Mutant 19% | Scavenger-Gunner 17% | Scavenger-Tank 5% | Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Gunner | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Yrd Mat Mat Sto Matter Collected 803 | 367 10 426 . Remotely . | . . . . Salvage Created 1464 | 262 44 950 208 Parts 100 | 22 5 61 12 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 6 | . . 5 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Combat Hostiles Destroyed 19 | . 5 10 4 Guns 14 | . . 10 4 Cannons 5 | . 5 . . Classes Destroyed 9 | 3 2 4 . Worker 7 | 2 1 3 1 Builder 4 | . . 4 . Tunneler 7 | 7 . . . Hauler 1 | . . 1 . Recycler 7 | 1 . 6 . Watcher 2 | . . 2 . Swarmer 9 | . 3 5 1 Grunt 4 | . 2 2 . Sentry 6 | . . 3 3 Best Kill Streak 6 | 4 3 6 3 Combat Bots Only 6 | . 3 6 2 Max Kills in Single Turn 2 | 1 2 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Hostile Shots Fired 129 | . 28 69 32 Missed 34 | . 4 27 3 Damage Taken 1345 | . 244 448 653 Core 489 | . 32 68 389 Absorbed by Shields . | . . . . Core Remaining (%) 93 | 100 87 . . Volleys Fired 117 | 34 17 42 24 Largest 4 | 2 2 4 4 Hottest 200 | 200 200 119 119 Shots Fired 306 | 53 29 139 85 Gun 277 | 43 10 139 85 Cannon . | . . . . Launcher . | . . . . Special 29 | 10 19 . . Kinetic 208 | 29 10 104 65 Thermal 84 | 10 19 35 20 Explosive . | . . . . Electromagnetic 14 | 14 . . . Robot Hit Streak 11 | 7 3 11 9 Robot Miss Streak 7 | 6 7 7 7 Penetration Max . | . . . . Secondary Targets 3 | . . 2 1 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 166 | 30 9 79 48 Core Hits 68 | 11 7 38 12 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . . 3 . Burn 3 | . . 3 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2117 | 404 179 1049 485 Guns 1901 | 356 11 1049 485 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 1345 | 238 11 728 368 Thermal 654 | 48 168 321 117 Explosive . | . . . . Electromagnetic 118 | 118 . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 4 | . 4 . . Projectiles 4 | . 4 . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 775 | 56 192 304 775 Average Temperature 140 | 30 74 83 434 Received Heat Transfer 261 | . 78 111 72 Effects 27 | . . . 27 Shutdowns 5 | . . . 5 Energy Bleed 1 | . . . 1 Interference 1 | . . . 1 Matter Decay 2 | . . . 2 Short Circuit 2 | . . . 2 Damage (minor) 3 | . . . 3 Damage (major) 8 | . . . 8 Damage (core) 5 | . . . 5 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . . 5 . Heat Transferred 1782 | 100 350 1036 296 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Peak Influence 423 | 50 202 423 198 Initial 109 | . 32 85 109 Average 162 | 29 135 254 139 Maximum Alert Level 2 | . 1 2 . Low Security (%) 64 | 100 92 21 100 Level 1 30 | . 7 67 . Level 2 4 | . . 10 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 2 . 1 Investigation 3 | . 2 . 1 Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Distress Signals 4 | . 1 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 30 | . 8 16 6 Peak Tracking Total 6 | . 3 6 4 Tactical Retreats . | . . . . Traps | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Traps Triggered 3 | . . . 3 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Yrd Mat Mat Sto Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Machines Accessed 5 | . 2 2 1 Terminals 5 | . 2 2 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 17 | . 7 5 5 Successful 9 | . 3 5 1 Failed 8 | . 4 . 4 Catastrophic 3 | . 2 . 1 Database Lockouts . | . . . . Manual 3 | . 3 . . Terminals 17 | . 7 5 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 3 5 1 Record 3 | . . 3 . Part Schematic 1 | . . . 1 Robot Analysis 1 | . 1 . . Prototype ID Bank 2 | . 1 1 . Level Access Points 1 | . 1 . . Branch Access Points 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 2 1 1 Full Trace Events 4 | . 2 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Yrd Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Yrd Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Yrd Mat Mat Sto Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Yrd Mat Mat Sto Turns Passed 1433 | 336 324 620 153 Spaces Moved 619 | 186 149 230 54 Core 22 | 22 . . . Treads . | . . . . Legs 483 | 164 149 170 . Wheels 81 | . . 27 54 Hover . | . . . . Flight 33 | . . 33 . Fastest Speed 50 | 50 120 95 95 Average Speed 148 | 111 141 195 95 Slowest Speed 330 | 120 190 330 95 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 15 | 7 25 13 15 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 4 | 2 2 . . Melee . | . . . . Projectile 4 | 2 2 . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Yrd Mat Mat Sto Total 861 | 242 199 311 109 Wait 28 | . 21 . 7 Move 616 | 185 148 229 54 Hop . | . . . . Pick Up 33 | 12 2 19 . Fast Attach . | . . . . Attach 21 | 7 5 9 . Detach 9 | 1 3 5 . Swap 3 | 1 . 2 . Drop 10 | 2 3 5 . Fire 117 | 34 17 42 24 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis 24 | . . . 24 Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 4 exits: Min x2 / *Sto x2) -9/Storage History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 337 | -11/Scrapyard | Entered Materials 358 | -10/Materials | Build established: Mutant 636 | -10/Materials | Identified exit to Materials 661 | -10/Materials | Entered another Materials area 661 | -9/Materials | Evolved 2 slots: Weapon x2 747 | -9/Materials | Discovered new exit (range 13) 1269 | -9/Materials | Identified exit to Mines 1269 | -9/Materials | Identified exit to Storage 1281 | -9/Materials | Entered Storage 1424 | -9/Storage | Core integrity fell below 50% 1426 | -9/Storage | Core integrity fell below 20% 1435 | -9/Storage | Core destroyed Last Messages --------------- 01425_ Overheating: Core damaged (-48). 01426_ Overheating: Core damaged (-72). 01426_ Broken Hvy. Assault Rifle destroyed. 01429_ Overheating: Lgt. Assault Rifle damaged (-19). 01429_ Overheating: Lrg. Storage Unit damaged (-47). 01429_ Overheating: Ion Engine damaged (-6). 01429_ Overheating: Weight Redist. System damaged (-2). 01430_ Y-45 Defender destroyed. 01430_ Switching to secondary target: S-10 Pest. 01431_ Power failure, Ion Engine shutdown. 01431_ Ion Engine destroyed. 01433_ Overheating: Lrg. Storage Unit damaged (-55). 01433_ S-10 Pest destroyed. 01434_ Overheating: System interference. 01434_ Lgt. Assault Rifle temporarily disabled. 01435_ Overheating: Core damaged (-60). Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????###???###??????????#####???? | | ??????????????????????# ??? #??????????# #???? | | ??????????????????????# """ #??????????# #???? | | ??????????????????????# """ ! ??????????# #???? | | ??????????????????????# """[%#??????????# #???? | | ??????????????????????# =#??????????# ^#???? | | ??????????????????????# !! #??????????# #???? | | ??????????????????????# !! #??????????# #???? | | ??????????????????????# #??????????# #???? | | ??????????????????????# #??????????# #???? | | ??????????????????????# ???????????# #???? | | ??????????????????????? ???########### #???? | | ??????????????????# ####/###### # #???? | | ??????????????????# =s[=%@!% + """ # #???? | | ??????????????????# ![s * ###### """"?" # #???? | | ??????????????????#+###;#+#????# "????" # #???? | | ????????????????????? ????# "????" + #???? | | ???????????????????? ? ????# "????" # #???? | | ??????????????????? "??"" ????# "??? # #???? | | ??????????????????# ???"" ????# ?? # #???? | | ??????????????????# ??""" !???####?###### ##??? | | ??????????????????# ??? ???????###### #??? | | ??????????????????#?????! ??# #??? | | ?????????????????????????? ??# T #??? | | ??????????????????????????###?# #??? | | ??????????????????????????????# ####### #??? | | ??????????????????????????????# ????????#######??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- Recalibrator | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CannonPhasingRegenerator Manual? 0 Play Time 00:11:58 Cumulative 13.4 hours Start 2024.10.09 @ 00:26:21 End 2024.10.09 @ 00:37:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 23 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d1dd11b2-2878-407e-9215-feb531c19419