Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.31 @ 01:42:54 // Halloween2019/Abominations Player: Ctrl_Alt_X Result: Destroyed by Lesser Abomination with Enhanced Autogun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (8) 40 Value Destroyed (359) 359 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1999 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 195/300 Energy 99/100 System Corruption 4% Temperature Cool (138) Location -8/Materials Parts ------- Power (1) Propulsion (4) Utility (4) Weapon (2) Inventory (4) Large Storage Unit Improved Light Cannon Flak Cannon Faulty Advanced EMP Blaster Peak State ------------ Power Backup Power I Propulsion Backup Propulsion I Backup Propulsion I Backup Propulsion I Backup Propulsion I Utility Small Storage Unit Medium Storage Unit Advanced Visual Processing Unit Weapon Shielding Weapon Improved Light Cannon Improved Light Cannon Inventory Backup Power I Backup Propulsion I Backup Propulsion I Improved Hover Unit Improved Light Cannon Improved Light Cannon [Rating: 15] Favorites ----------- Power Backup Power I Engine Backup Power I Propulsion Backup Propulsion I Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion I Utility Small Storage Unit Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Weapon Shielding Weapon Improved Light Cannon Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 1 1 Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 30 | 6 6 3 15 Power 3 | 1 1 . 1 Engine 3 | 1 1 . 1 Core . | . . . . Reactor . | . . . . Propulsion 11 | 2 2 1 6 Treads . | . . . . Leg 2 | . 2 . . Wheel 2 | 2 . . . Hover 7 | . . 1 6 Flight . | . . . . Utility 6 | 1 1 1 3 Device . | . . . . Storage 4 | 1 1 . 2 Processor 1 | . . . 1 Hackware . | . . . . Protection 1 | . . 1 . Artifact . | . . . . Weapon 10 | 2 2 1 5 Energy Gun 3 | 1 1 1 . Energy Cannon . | . . . . Ballistic Gun 2 | 1 1 . . Ballistic Cannon 5 | . . . 5 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 16 | . 6 . 10 Power 4 | . 2 . 2 Propulsion 8 | . 1 . 7 Utility 1 | . . . 1 Weapon 3 | . 3 . . Highest Loss Streak 9 | . 6 . 9 Average Slot Usage (%) 66 | . 75 23 75 Engine 7 | . 10 . 7 Wheel 7 | . 18 . . Hover 13 | . . 9 27 Storage 11 | . 20 . 8 Processor 2 | . . . 6 Protection 4 | . . 7 8 Energy Gun 7 | . 11 7 5 Ballistic Gun 4 | . 10 . . Ballistic Cannon 5 | . . . 12 Naked Turns 75 | . 44 21 10 Heaviest Build 20 | 12 16 4 20 Greatest Support 20 | 20 20 8 18 Greatest Overweight (x) 2 | . 1 . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 6 8 4 10 Average Capacity 6 | 5 6 4 6 Most Carried 8 | 4 8 4 8 Average Carried 5 | 1 5 3 6 Final Capacity 6 | 6 4 4 4 Final Carried 4 | 4 4 3 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 501 | 260 56 30 155 Remotely . | . . . . Salvage Created 342 | . 337 . 5 Parts 13 | . 13 . . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 7 | . 7 . . Guns 7 | . 7 . . Classes Destroyed 3 | . 2 . 1 Grunt 4 | . 4 . . Abomination 3 | . 3 . . Anomaly 1 | . . . 1 Best Kill Streak 3 | . 3 . 1 Combat Bots Only 3 | . 3 . . Max Kills in Single Turn 2 | . 2 . 1 Gunslinging 1 | . 1 . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2095 | . 658 16 1421 Core 781 | . 218 8 555 Absorbed by Shields . | . . . . Core Remaining (%) 70 | 100 12 98 . Volleys Fired 47 | . 25 1 21 Largest 2 | . 2 1 2 Hottest 115 | . 115 45 83 Shots Fired 93 | . 50 1 42 Gun 51 | . 50 1 . Cannon 42 | . . . 42 Launcher . | . . . . Special . | . . . . Kinetic 65 | . 23 . 42 Thermal 27 | . 27 . . Explosive . | . . . . Electromagnetic 1 | . . 1 . Robot Hit Streak 10 | . 10 . 8 Robot Miss Streak 6 | . 3 1 6 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 68 | . 37 . 31 Core Hits 31 | . 20 . 11 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1175 | . 437 . 738 Guns 437 | . 437 . . Cannons 726 | . . . 726 Explosions . | . . . . Melee . | . . . . Ramming 12 | . . . 12 Kinetic 865 | . 139 . 726 Thermal 298 | . 298 . . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . . . 4 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Effects 2 | . . . 2 Message Errors 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 6 | . . . 6 Projectiles 6 | . . . 6 Explosions . | . . . . Melee . | . . . . Knockbacks 12 | . . . 12 Impact 1 | . . . 1 Kinetic 11 | . . . 11 Secondary . | . . . . Self-Inflicted Damage 5 | . . . 5 Shots . | . . . . Rammed 4 | . . . 4 Targets Rammed 4 | . . . 4 Kicked . | . . . . Crushed . | . . . . Highest Temperature 449 | . 449 . 382 Average Temperature 113 | . 159 . 59 Received Heat Transfer 372 | . 255 . 117 Effects 6 | . 3 . 3 Shutdowns 1 | . 1 . . Interference 2 | . . . 2 Matter Decay 2 | . 2 . . Short Circuit 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 311 | . 311 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 171 | . 171 77 44 Average Influence 62 | . 103 64 31 Maximum Alert Level . | . . . . Low Security (%) 100 | . . . . Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 14 | . 2 3 9 Investigation 5 | . . . 5 Extermination . | . . . . Reinforcement 6 | . 1 3 2 Assault 1 | . 1 . . Garrison 2 | . . . 2 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 9 | . . 2 7 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 29 | . 12 8 9 Peak Tracking Total 8 | . 5 6 8 Tactical Retreats 4 | . . 1 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . . 1 . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 6 | . 2 1 3 Terminals 4 | . 2 1 1 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 23 | . 7 7 9 Successful 13 | . 4 2 7 Failed 10 | . 3 5 2 Catastrophic 5 | . 2 1 2 Database Lockouts . | . . . . Manual 17 | . 7 7 3 Terminals 17 | . 7 7 3 Fabricators . | . . . . Repair Stations 3 | . . . 3 Recycling Units 3 | . . . 3 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 2 | . 1 1 . Level Access Points 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks 3 | . . . 3 Refit 3 | . . . 3 Recycling Unit Hacks 3 | . . . 3 Process 1 | . . . 1 Retrieve Matter 2 | . . . 2 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 13 | . 7 4 2 Terminals 5 | . 3 1 1 Track 2 | . 1 . 1 Assimilate 1 | . 1 . . Botnet 1 | . 1 . . Disrupt 1 | . . 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 2 1 2 Full Trace Events 2 | . 1 . 1 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter 5 | . . . 5 Retrieved Matter 5 | . . . 5 Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 684 | 40 262 115 267 Spaces Moved 601 | 34 211 173 183 Core 171 | 1 101 41 28 Treads . | . . . . Legs . | . . . . Wheels 143 | 33 110 . . Hover 287 | . . 132 155 Flight . | . . . . Fastest Speed 50 | 50 50 50 50 Average Speed 67 | 79 65 57 76 Slowest Speed 180 | 80 90 60 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 4 61 23 20 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 773 | 43 289 185 256 Wait 53 | . 39 9 5 Move 597 | 33 209 172 183 Hop . | . . . . Pick Up 17 | 4 4 . 9 Fast Attach 14 | 6 1 2 5 Attach 13 | . 4 1 8 Detach 6 | . 1 . 5 Swap 3 | . 1 . 2 Drop 19 | . 5 . 14 Fire 47 | . 25 1 21 Melee . | . . . . Ram 4 | . . . 4 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 41 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Core integrity fell below 50% 254 | -10/Materials | Discovered new exit (range 12) 262 | -10/Materials | Core integrity fell below 20% 280 | -10/Materials | Identified exit to Materials 290 | -10/Materials | Lost 6 parts (2p1n3w) 303 | -10/Materials | Entered another Materials area 303 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 312 | -9/Materials | Build established: Mutant 377 | -9/Materials | Identified exit to Materials 418 | -9/Materials | Entered another Materials area 418 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 531 | -8/Materials | Garrison activated, responded to threat 671 | -8/Materials | Core integrity fell below 50% 679 | -8/Materials | Core integrity fell below 20% 685 | -8/Materials | Destroyed by Lesser Abomination with Enhanced Autogun Last Messages --------------- 00671_ Dropped Imp. Light Cannon. 00672_ Lesser Abomination absorbs Med. Storage Unit. 00673_ 51 Matter blinks away. 00674_ Imp. Hover Unit destroyed. 00675_ Minor Abomination spits out Aluminum Leg. 00675_ Minor Abomination absorbs Aluminum Leg. 00675_ Minor Abomination spits out Lgt. Assault Rifle. 00675_ Minor Abomination absorbs Shotgun. 00675_ Hit by a wave of energy. 00675_ Backup Propulsion I ripped off. 00675_ Backup Propulsion I disintegrated. 00675_ Adv. Visual Processing Unit ripped off. 00675_ 8 Matter blinks away. 00675_ 48 Matter blinks away. 00675_ Minor Abomination IFF system glitched. 00675_ Acquired 17 matter. 00676_ 16 Matter blinks away. 00676_ Acquired 82 matter. 00680_ Acquired 40 matter. 00683_ Acquired 15 matter. Map ----- +----------------------------------------------------+ | [ """ [ #???????????#!!##?????????????????????? | | ! """ #####???????# #?????????????????????? | | ! """ "Y" + ######### #?????????????????????? | | """ ### n #?????????????????????? | | #+#### =[### #?????????????????????? | | =[[ !##?????????????????????? | | ###= / =# ####??????????????????????? | | # !=[ # #?????????????????????????? | | ###### ###/####????????????????????????? | | ## A # #????????????????????????? | | A # #????????????????????????? | | # A # " #????????????????????????? | | A # T #????????????????????????? | | ]A # " #????????????????????????? | | ] # #????????????????????????? | | #### n ########????????????????????????? | | ???# ###?????????????????????????????? | | ###### = # ###???????????????????????????? | | # ##??????????????????????????? | | n #######????????????????????? | | % % #????????????????????? | | #######??????????????? | | [ % =%=% ==[n???????????????? | | ] = ###??????????????????? | | % ]] ] #????????????????????? | | # ### @#/###??????????????????? | | ?## #??????????????????? | | ??# = % ] A #??????????????????? | | ?# A #??????????????????? | | ?## #??????????????????? | | ??# ; #??????????????????? | | ??# ; #??????????????????? | | ?# ; % #??????????????????? | | ?## ; #??????????????????? | | ??# %% %; #??????????????????? | | ??## %% ##########??????????????????? | | ???## = % #???????????????????????????? | | ????# ;;;; ???????????????????????????? | | ????# % % ???????????????????????????? | | ????# ????????????????????????????? | | ??????? " %?????????????????????????????? | | ??????????"" ??????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 53 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupersonicStasisKatana Manual? 0 Play Time 00:17:27 Cumulative 448.3 hours Start 2019.10.31 @ 01:21:32 End 2019.10.31 @ 01:42:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 289 Rogue 289 Adventurer 0 Explorer 0 Win Type - Total 31 Types 20/1/5/5/0/0/0 Lore% 88 Gallery% 88 Achievement% 76 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 410766e8-63a5-4c72-9af3-f04339d14234