Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.13 @ 18:28:06 Player: Kathisto Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (174) 870 Value Destroyed (6408) 6408 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 13958 Bonus ------- None Cogmind --------- Core Integrity 1231/1600 Matter 34/300 Energy 18/400 System Corruption 5% Temperature Cool (-200) Movement Immobile (Siege) Ox1 Location -1/Access Parts ------- > --- POWER (3) -------- Reinforced Fission Core Light Quantum Reactor > --- PROPULSION (4) --- Armored Heavy Treads Armored Heavy Treads > --- UTILITY (10) ----- Advanced Cryofiber Web Advanced Heat Sink Advanced Cooling System Advanced Coolant Injector High-capacity Storage Unit Experimental Optical Array Advanced Weapon Cycler Improved Transmission Jammer Advanced Force Field Long-range Tractor Beam > --- WEAPON (8) ------- Heavy Machine Gun KE Penetrator KE Penetrator Multirail Linear Accelerator Enhanced Hardcell Cannon > --- INVENTORY (20) --- Light Quantum Reactor Advanced Treads Advanced Treads Armored Medium Treads Advanced Power Amplifier Advanced Heat Sink Advanced Cooling System Advanced Cooling System Improved Energy Well (400) High-capacity Matter Pod (0) Seismic Detector Advanced ECM Suite Improved Utility Shielding Advanced Force Field Advanced Point Defense System Improved Dynamic Insulation System Peak State ------------ > --- POWER ------------ Reinforced Fission Core Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Cooling System Advanced Coolant Injector High-capacity Storage Unit Improved Energy Well Experimental Optical Array Advanced Weapon Cycler Improved Transmission Jammer Advanced Force Field > --- WEAPON ----------- Wave Gun Heavy Machine Gun Heavy Machine Gun KE Penetrator KE Penetrator Multirail Linear Accelerator > --- INVENTORY -------- Light Quantum Reactor Advanced Treads Advanced Treads Armored Medium Treads Advanced Heat Sink High-capacity Matter Pod Seismic Detector Advanced ECM Suite Advanced Point Defense System Long-range Tractor Beam Enhanced Hardcell Cannon [Rating: 175] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Reinforced Fission Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Core Analyzer Protection Improved Medium Armor Plating Weapon Minigun Energy Gun Wave Gun Energy Cannon Matter Neutralizer Ballistic Gun Minigun Ballistic Cannon Enhanced Hardcell Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 2 | . . . . . . 1 . . 1 . Propulsion 2 | . . . 1 1 . . . . . . Utility 8 | . . . 1 1 2 . 2 1 1 . Weapon 6 | . . 2 . . . 1 . 1 . 2 Parts Attached 133 | 7 4 16 17 6 15 10 14 7 10 27 Power 12 | 1 1 1 1 . . 2 . . 3 3 Engine 5 | 1 . 1 1 . . 1 . . 1 . Core 2 | . 1 . . . . 1 . . . . Reactor 5 | . . . . . . . . . 2 3 Propulsion 26 | 2 . 5 7 1 3 . 4 1 . 3 Treads 26 | 2 . 5 7 1 3 . 4 1 . 3 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 45 | 2 2 1 1 4 8 4 5 5 3 10 Device 26 | 1 . 1 . 2 4 3 2 4 3 6 Storage 5 | 1 2 . . . 1 . 1 . . . Processor 11 | . . . 1 2 3 . 2 1 . 2 Hackware . | . . . . . . . . . . . Protection 3 | . . . . . . 1 . . . 2 Artifact . | . . . . . . . . . . . Weapon 50 | 2 1 9 8 1 4 4 5 1 4 11 Energy Gun 2 | . . . . . . 1 . . . 1 Energy Cannon 2 | . . . . . . . 1 . 1 . Ballistic Gun 38 | 2 1 8 7 1 3 2 2 1 3 8 Ballistic Cannon 2 | . . . . . . . . . . 2 Launcher 3 | . . 1 1 . . . 1 . . . Special Weapon 2 | . . . . . . 1 1 . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . 2 . . . 1 3 2 . 1 Parts Lost 30 | . . 2 . . . 2 . 4 . 22 Power 2 | . . . . . . . . . . 2 Propulsion 2 | . . . . . . . . 1 . 1 Utility 10 | . . 1 . . . 2 . 2 . 5 Weapon 16 | . . 1 . . . . . 1 . 14 Highest Loss Streak 13 | . . 1 . . . 2 . 3 . 13 To Critical Strikes . | . . . . . . . . . . . Average Backups 15 | 1 6 13 14 14 17 18 19 19 18 16 Power 1 | . . . 1 1 1 1 1 1 1 1 Propulsion 3 | . 1 5 5 4 4 4 3 2 3 3 Utility 6 | . 1 3 3 4 6 7 6 10 10 9 Weapon 4 | . 2 3 4 5 5 6 7 4 4 3 Tool/Special . | . . . . . . . . . . . Unused Backups 31 | . . 6 3 1 2 . 5 . 2 12 Power 3 | . . 1 1 . . . . . . 1 Propulsion 9 | . . 2 1 . 1 . 2 . . 3 Utility 14 | . . 2 . . 1 . 2 . 1 8 Weapon 5 | . . 1 1 1 . . 1 . 1 . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 97 | . 100 99 99 99 98 99 98 94 94 89 Engine 5 | . 6 7 9 7 6 6 5 4 4 . Core 2 | . 7 3 . . . 3 5 4 4 4 Reactor 1 | . . . . . . . . . 3 7 Treads 21 | . 28 22 27 30 26 22 19 14 13 10 Device 16 | . 14 10 9 14 21 15 23 21 25 20 Storage 7 | . 14 11 9 7 6 5 5 4 4 4 Processor 8 | . . . 8 7 9 11 12 15 13 12 Ballistic Gun 29 | . 28 43 35 30 22 27 25 23 20 24 Peak Build Rating 175 | 7 10 21 29 34 66 84 110 125 145 175 Average Rating 68 | 5 8 17 25 32 46 79 104 120 138 155 On Entrance 56 | . 7 10 20 28 34 66 82 105 123 145 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 170 | 14 29 41 48 50 74 104 115 115 144 170 Greatest Support 145 | 40 40 42 62 80 118 118 130 130 130 145 Greatest Overweight (x) 2 | . . . . . . 1 . . 1 2 Average Overweight (x) . | . . . . . . . . . . 1 Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 Average Capacity 17 | 7 9 15 15 15 18 20 20 20 20 20 Most Carried 20 | 3 10 15 15 15 20 20 20 20 20 20 Average Carried 16 | 1 6 13 14 14 18 19 19 19 19 17 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 20 Final Carried 20 | 3 10 15 15 15 20 20 20 20 20 16 Class Distribution -------------------- 37% | Scavenger-Gunner 26% | Gunner 22% | Scavenger-Executioner 5% | Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Gunner | -5/Factory Gunner | -4/Factory Scavenger-Executioner | -3/Research Scavenger-Executioner | -2/Research Scavenger-Executioner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 7303 | 314 248 1028 786 47 393 811 900 247 403 2126 Remotely 1848 | . . . . . 176 145 359 . . 1168 Salvage Created 8210 | 112 366 1260 1001 47 432 1288 962 297 629 1816 Parts 479 | 7 33 88 60 3 26 63 70 13 27 89 Haulers Intercepted 9 | . 1 4 3 . . 1 . . . . Recyclers Shooed 6 | 1 2 . 1 . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 126 | . 9 28 15 1 9 18 13 2 10 21 Guns 126 | . 9 28 15 1 9 18 13 2 10 21 Classes Destroyed 18 | 2 5 4 1 . 2 2 . 1 . 1 Worker 6 | . 1 . . . . 2 . . 1 2 Builder 8 | . . 1 . . . 1 2 . . 4 Tunneler 3 | 2 1 . . . . . . . . . Hauler 9 | . 1 4 3 . . 1 . . . . Recycler 10 | 1 1 . 3 . . . 2 1 . 2 Mechanic 1 | . . . . . . 1 . . . . Operator 4 | . . 2 1 . 1 . . . . . Watcher 7 | . 1 2 3 . . . 1 . . . Swarmer 42 | . 6 11 7 . 4 1 4 . 5 4 Grunt 33 | . 3 10 3 . 3 8 . . 3 3 Brawler 3 | . . . . . 1 2 . . . . Duelist 1 | . . 1 . . . . . . . . Sentry 17 | . . 6 4 . . 1 3 1 2 . Specialist 4 | . . . . . . 2 . . . 2 Hunter 7 | . . . 1 1 . . . . . 5 Programmer 16 | . . . . . 1 4 6 . . 5 Heavy 1 | . . . . . . . . 1 . . Behemoth 2 | . . . . . . . . . . 2 Best Kill Streak 8 | 3 8 6 8 1 7 6 4 1 6 6 Combat Bots Only 7 | . 6 6 7 1 7 6 4 1 6 4 Max Kills in Single Turn 3 | 1 2 3 2 1 2 2 2 1 2 3 Gunslinging 2 | . 1 2 1 . 1 1 1 . 1 1 Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 895 | . 79 113 39 4 24 61 61 6 35 473 Missed 219 | . 22 36 8 . 11 16 20 . 11 95 Hits 676 | . 57 77 31 4 13 45 41 6 24 378 Melee 7 | . . 6 . . . 1 . . . . Projectile 669 | . 57 71 31 4 13 44 41 6 24 378 AOE 2 | . . . . . . . 2 . . . Critical Strikes 25 | . 1 3 1 . . . 2 . . 18 Damage Taken 9301 | . 490 949 315 66 225 833 670 347 290 5116 Core 815 | . 75 130 24 . 14 37 166 . . 369 Absorbed by Shields 3505 | . . . . . . 184 464 113 277 2467 Reduced by Siege Mode 245 | . . . . . . . . 9 . 236 Core Remaining (%) 91 | 100 70 67 95 100 98 96 85 100 100 . Volleys Fired 405 | 13 40 80 42 6 12 29 57 6 14 106 Largest 8 | 2 2 4 4 4 4 5 5 6 6 8 Hottest 353 | 40 40 92 100 100 105 135 128 217 227 353 Shots Fired 1515 | 26 80 317 165 15 45 139 161 36 77 454 Gun 1449 | 26 80 316 164 15 45 138 132 36 76 421 Cannon 62 | . . . . . . . 28 . 1 33 Launcher 2 | . . 1 1 . . . . . . . Special 2 | . . . . . . 1 1 . . . Kinetic 1418 | 26 80 316 164 15 45 138 132 30 65 407 Thermal 93 | . . . . . . . 28 6 12 47 Explosive 2 | . . 1 1 . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 31 | 5 5 13 11 6 15 17 11 18 13 31 Robot Miss Streak 6 | 4 5 6 5 1 2 3 2 1 3 6 Penetration Max 1 | . . . . . 1 1 1 . 1 1 Secondary Targets 35 | . 3 6 4 . 4 7 2 . 4 5 Max Gunslinging Chain 2 | . 1 2 2 . 1 1 1 . 1 2 Shots Hit Robots 881 | 15 39 187 84 6 34 103 81 24 39 269 Core Hits 381 | 5 19 66 41 3 17 58 41 10 28 93 Critical Kills 5 | . . . 1 . 1 1 . . . 2 Critical Parts Destroyed 11 | . . 1 3 . . 1 . 1 . 5 Critical Strikes 20 | . . 1 4 . 1 2 . 1 . 11 Burn 2 | . . . . . . . . . . 2 Destroy 18 | . . 1 4 . 1 2 . 1 . 9 Melee Attacks 28 | . . . . . 19 9 . . . . Impact . | . . . . . . . . . . . Slashing 28 | . . . . . 19 9 . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . . . . 1 2 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 17418 | 151 438 2443 1386 68 735 2371 1978 544 1029 6275 Guns 16693 | 151 437 2370 1375 68 634 2161 1978 544 1029 5946 Cannons 271 | . . . . . . . . . . 271 Explosions 10 | . . . 10 . . . . . . . Melee 268 | . . . . . 101 167 . . . . Ramming 176 | . 1 73 1 . . 43 . . . 58 Kinetic 16007 | 151 437 2370 1375 68 634 2161 1978 400 815 5618 Thermal 957 | . . . . . . . . 144 214 599 Explosive 10 | . . . 10 . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 268 | . . . . . 101 167 . . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . 1 . . . 10 3 . . 5 Average Corruption 3 | . . 1 . . . 7 2 . . 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 69 | . . 11 . . . 31 13 . . 14 Message Errors 14 | . . . . . . 7 5 . . 2 Matter Fused 15 | . . 4 . . . 5 4 . . 2 Heat Flow Errors 11 | . . 2 . . . 6 2 . . 1 Energy Discharges 7 | . . 1 . . . 4 . . . 2 Parts Rejected 1 | . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . 1 Data Loss (minor) 6 | . . 2 . . . 3 . . . 1 Data Loss (major) 3 | . . . . . . 1 1 . . 1 Misfires 3 | . . 1 . . . 1 1 . . . Alerts 1 | . . . . . . 1 . . . . Weapon Failures 7 | . . 1 . . . 3 . . . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 113 | . . 10 . . 66 28 . . . 9 Projectiles 9 | . . . . . . . . . . 9 Explosions . | . . . . . . . . . . . Melee 104 | . . 10 . . 66 28 . . . . Knockbacks 2 | . . . . . . . . . . 2 Impact 1 | . . . . . . . . . . 1 Kinetic 1 | . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 10 | . . . . . . . . . . 10 Shots 1 | . . . . . . . . . . 1 Rammed 18 | . . 10 1 . . 3 1 . . 3 Targets Rammed 21 | . 2 10 1 . . 3 1 . . 4 Kicked . | . . . . . . . . . . . Crushed 3 | . 2 . . . . . . . . 1 Highest Temperature 418 | . 12 170 180 48 31 251 418 78 . 308 Average Temperature 51 | . 4 49 54 22 17 48 35 49 . 100 Received Heat Transfer 677 | . 45 258 63 . 63 97 18 . 32 101 Effects 3 | . . . . . . . 1 . . 2 Energy Bleed 1 | . . . . . . . 1 . . . Interference 2 | . . . . . . . . . . 2 Siege Activations 7 | . . . . . . . . 1 1 5 Total Turns 170 | . . . . . . . . 6 13 151 Longest Duration 58 | . . . . . . . . 6 13 58 Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 1 | . . 1 . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . 2 Heat Transferred 1338 | . . . . . . . . 222 333 783 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Maximum Alert Level 1 | . . 1 1 . . . . . . . Low Security (%) 95 | 100 100 80 92 100 100 100 100 100 100 100 Level 1 4 | . . 19 7 . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 386 | 15 146 386 246 70 183 167 137 30 148 196 Initial 160 | . . 25 160 70 . 17 78 15 . 64 Average 68 | 1 76 113 86 21 48 51 49 4 69 86 Influence Increases 3839 | 15 265 852 479 46 277 472 427 94 266 646 Destroy 0b10 Robot/C 2520 | . 180 560 300 20 180 360 260 40 200 420 Destroy 0b10 Robot/NC 240 | 15 25 45 50 . 5 25 25 5 5 40 Destroy Leader 572 | . 44 142 92 10 30 62 72 20 40 60 Successful Hack 78 | . . 15 . . 12 7 17 27 . . Disable Machine 105 | . . 15 15 15 15 . 15 . . 30 Destroy Structure 189 | . 1 15 22 1 20 18 38 2 6 66 Lose Combat Pursuer 135 | . 15 60 . . 15 . . . 15 30 Influence Decreases 3800 | 15 204 533 704 201 240 348 558 124 157 716 Entered New Map 504 | . . 36 220 85 . 20 83 15 . 45 Time Decay 2939 | 15 204 488 484 96 240 328 376 100 157 451 Lost Part 238 | . . 9 . . . . . 9 . 220 Lost Ally 20 | . . . . 20 . . . . . . Purge Threat 99 | . . . . . . . 99 . . . Squads Dispatched 28 | . 1 4 4 1 2 4 5 1 1 5 Investigation 4 | . . 2 2 . . . . . . . Extermination 12 | . . . . 1 1 2 3 1 1 3 Reinforcement 11 | . 1 2 1 . 1 2 2 . . 2 Assault . | . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 12 | . 2 5 2 . . 1 1 . . 1 Communications Jammed 17 | . . . . . . 4 . 6 . 7 Distress Signals 15 | . . . . . . 4 . 4 . 7 Times Spotted 169 | . 15 46 20 1 10 22 15 3 11 26 Peak Tracking Total 10 | . 6 10 6 1 5 4 5 1 6 9 Tactical Retreats 8 | . 1 3 . . 1 . . . 1 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 15 | . . 3 2 . 1 4 4 . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 7 | . . 1 1 1 1 . 1 . . 2 Max in Single Turn 1 | . . 1 1 1 1 . 1 . . 1 Garrison Access 2 | . . . . 1 . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 32 | . . 8 5 1 5 4 5 1 1 2 Terminals 20 | . . 7 4 . 1 1 5 1 . 1 Fabricators 5 | . . . . . 3 1 . . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers 3 | . . 1 . . 1 1 . . . . Garrison Access 3 | . . . . 1 . 1 . . . 1 Total Hacks 63 | . . 17 7 1 11 9 12 2 1 3 Successful 34 | . . 9 5 1 5 6 7 1 . . Failed 29 | . . 8 2 . 6 3 5 1 1 3 Catastrophic 4 | . . 1 . . . . 1 1 . 1 Database Lockouts . | . . . . . . . . . . . Manual 22 | . . 14 5 . 1 . 2 . . . Terminals 40 | . . 14 5 . 3 2 12 2 . 2 Fabricators 9 | . . . . . 6 2 . . 1 . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . . Scanalyzers 8 | . . 3 . . 2 3 . . . . Garrison Access 4 | . . . . 1 . 2 . . . 1 Terminal Hacks 10 | . . 1 . . 1 1 6 1 . . Record 1 | . . . . . . . 1 . . . Open DSF 3 | . . . . . 1 1 1 . . . Branch Access Points 3 | . . 1 . . . . 1 1 . . Unreport Threat 1 | . . . . . . . 1 . . . Patrol Status 1 | . . . . . . . 1 . . . Zone Layout 1 | . . . . . . . 1 . . . Fabricator Hacks 4 | . . . . . 3 1 . . . . Network Status 3 | . . . . . 2 1 . . . . Build 1 | . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . . Report Inventory 1 | . . . 1 . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . Scanalyzer 6 | . . 2 . . 1 3 . . . . Retrieve Study 6 | . . 2 . . 1 3 . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . . . Seal Access 2 | . . . . 1 . 1 . . . . Unauthorized Hacks 10 | . . 6 3 . . . 1 . . . Terminals 10 | . . 6 3 . . . 1 . . . Track 1 | . . . . . . . 1 . . . Botnet 2 | . . 1 1 . . . . . . . Skim 7 | . . 5 2 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 3 | . . 2 1 . . . . . . . Used 1 | . . 1 . . . . . . . . Hacking Detections 26 | . . 7 4 . 4 3 4 1 1 2 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . Time 128 | . . . . . 128 . . . . . Total Part Build Rating 16 | . . . . . 16 . . . . . Part Studies Acquired 6 | . . 2 . . 1 3 . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter 238 | . . . 238 . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . Non-combat 1 | . . . . . . 1 . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . . find_chute 1 | . . . . . . 1 . . . . Relay Couplers Released 1 | . . . . . . 1 . . . . Machine Destruction 1 | . . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . 1 . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 1 | . . . . 1 . . . . . . Largest Group 1 | . . . . 1 . . . . . . Highest-Rated Group 16 | . . . . 16 . . . . . . Highest-Rated Ally 16 | . . . . 16 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 3 | . . . . 3 . . . . . . Total Damage 46 | . . . . 46 . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Active Infowar (turns) 10008 | 44 548 1673 1630 334 1102 1028 1311 621 448 1269 Optics 2926 | . . . . . . . 622 621 448 1235 Sensors 2311 | . . . . . . . 537 521 448 805 IFF 1860 | . . . . . 395 697 768 . . . Terrain 604 | . . . . . . . . . . 604 Seismic 5962 | 44 548 1673 1630 334 1102 180 . . 447 4 Jamming 5567 | . . . . . 1076 844 1309 621 448 1269 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 10157 | 165 548 1690 1630 335 1102 1038 1311 621 448 1269 Spaces Moved 4495 | 79 235 857 628 183 555 542 670 216 178 352 Core 9 | 9 . . . . . . . . . . Treads 4486 | 70 235 857 628 183 555 542 670 216 178 352 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 152 155 160 152 152 145 150 150 152 Average Speed 162 | 147 160 154 157 160 158 152 147 150 208 232 Slowest Speed 305 | 160 160 160 160 160 160 221 152 150 230 305 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 9 | . . . . . . . 9 . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 23 | 5 46 79 47 5 17 15 22 7 5 14 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . . 1 1 1 1 . . 1 1 . Unknown Exits Taken 4 | 1 1 . . . . 1 1 . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 75 | . . 12 19 . 18 7 11 . 1 7 Terrain Destroyed 116 | . . 12 19 . 19 8 29 . 2 27 Melee 25 | . . . . . 18 7 . . . . Projectile 58 | . . . . . 1 1 29 . 2 25 AOE 31 | . . 12 19 . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 6530 | 101 333 1050 1196 216 720 676 904 499 225 610 Wait 1174 | . 48 51 481 3 92 56 110 257 11 65 Move 4485 | 78 234 856 627 182 554 541 669 215 177 352 Hop . | . . . . . . . . . . . Pick Up 90 | 3 4 17 8 3 11 8 13 6 4 13 Fast Attach 52 | 7 . 3 5 1 4 4 9 1 . 18 Attach 32 | . . 4 1 2 . 3 1 5 2 14 Detach 1 | . . . . . . . . . . 1 Swap 126 | . 4 12 11 4 16 16 24 5 9 25 Drop 103 | . 1 17 20 2 12 7 20 4 8 12 Fire 405 | 13 40 80 42 6 12 29 57 6 14 106 Melee 28 | . . . . . 19 9 . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 21 | . 2 10 1 . . 3 1 . . 4 Escape Stasis . | . . . . . . . . . . . Rewire 13 | . . . . 13 . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm) -3/Research (discovered 3 exits: *Res / Qua x2) -2/Research (discovered 2 exits: *Acc / *Tes) -1/Access History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 166 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 510 | -10/Materials | Discovered new exit (range 16) 655 | -10/Materials | Discovered new exit (range 11) 714 | -10/Materials | Entered another Materials area 714 | -9/Materials | Evolved 2 slots: Weapon x2 1144 | -9/Materials | Discovered new exit (range 12) 1246 | -9/Materials | Build established: Scavenger-Gunner 1796 | -9/Materials | Discovered new exit (range 5) 1967 | -9/Materials | Learned Storage stockpile data 1983 | -9/Materials | Build established: Gunner 1993 | -9/Materials | Identified exit to Mines 2024 | -9/Materials | Identified exit to Materials 2070 | -9/Materials | Loaded intel: 12 terminal locations 2106 | -9/Materials | Learned location of 2 exits from Materials 2152 | -9/Materials | Learned Storage emergency access door positions 2222 | -9/Materials | Learned 2 Storage zone layouts 2404 | -9/Materials | Entered another Materials area 2404 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2405 | -8/Materials | Identified exit to Storage 2405 | -8/Materials | Identified exit to Factory 2586 | -8/Materials | Destroyed 7 combat bots 2688 | -8/Materials | Build established: Scavenger-Gunner 3803 | -8/Materials | Garrison activated, responded to threat 4034 | -8/Materials | Entered Factory 4034 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4133 | -7/Factory | Discovered new exit (range 13) 4180 | -7/Factory | Identified exit to Factory 4338 | -7/Factory | Discovered exit to Factory (range 3) 4369 | -7/Factory | Entered another Factory area 4369 | -6/Factory | Evolved 2 slots: Utility x2 4959 | -6/Factory | Discovered new exit (range 13) 4991 | -6/Factory | Destroyed 7 combat bots 4999 | -6/Factory | Identified exit to Factory 5076 | -6/Factory | Discovered exit to Factory (range 15) 5326 | -6/Factory | Fabricated Biometal Medium Treads (x2) 5471 | -6/Factory | Entered another Factory area 5471 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 5626 | -5/Factory | Build established: Gunner 6075 | -5/Factory | Discovered new exit (range 4) 6383 | -5/Factory | System corruption reached 10% 6509 | -5/Factory | Entered another Factory area 6509 | -4/Factory | Evolved 2 slots: Utility x2 6559 | -4/Factory | Spotted B-86 Titan 6844 | -4/Factory | Found Prototype Launcher 6844 | -4/Factory | Identified Scatter Rocket Array 7155 | -4/Factory | Identified exit to Upper Caves 7155 | -4/Factory | Identified exit to Armory 7679 | -4/Factory | Discovered new exit (range 23) 7791 | -4/Factory | Build established: Scavenger-Tank 7820 | -4/Factory | Entered Research 7820 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 7971 | -3/Research | Identified exit to Quarantine 8004 | -3/Research | Discovered new exit (range 3) 8027 | -3/Research | Identified exit to Research 8042 | -3/Research | Lost 3 parts (1n1u1w) 8124 | -3/Research | Build established: Scavenger-Executioner 8441 | -3/Research | Entered another Research area 8441 | -2/Research | Evolved 2 slots: Power x1, Utility x1 8571 | -2/Research | Discovered new exit (range 7) 8650 | -2/Research | Identified exit to Testing 8775 | -2/Research | Discovered new exit (range 22) 8855 | -2/Research | Identified exit to Access 8889 | -2/Research | Entered Access 8889 | -1/Access | Evolved 2 slots: Weapon x2 9837 | -1/Access | Spotted B-99 Colossus 9871 | -1/Access | Destroyed B-99 Colossus 9891 | -1/Access | Spotted B-99 Colossus 9901 | -1/Access | Found Unknown Protection 9901 | -1/Access | Identified Hvy. Insulated Plating 9962 | -1/Access | Destroyed B-99 Colossus 9984 | -1/Access | Lost 13 parts (1p1n3u8w) 10045 | -1/Access | Found Prototype Ballistic Gun 10045 | -1/Access | Identified Multirail 10158 | -1/Access | Self-destructed Last Messages --------------- 10117_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 5U. 10117_ Destroyed Com. Wheel. 10118_ Acquired 5 matter. 10122_ U-05 Engineer destroyed. 10123_ Acquired 1 matter. 10123_ Acquired 6 matter. 10124_ Acquired 1 matter. 10134_ Acquired 4 matter. 10145_ Slug penetrates Wall. 10145_ Hvy. Machine Gun destroyed. 10145_ Slug penetrates Wall. 10150_ Slug penetrates R-10 Processor. 10150_ Slug penetrates Wall. 10152_ Slug penetrates H-88 Terminator. 10154_ Penetrated by Slug. 10155_ Slug penetrates H-88 Terminator. 10155_ Slug penetrates Wall. 10157_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?######### ? ?###########?? ????? ##???????????? | | ##???#?#?# ?? ??####?######?/########? ????????? | | #####?#?## ? ######??###??# ####?##?? ????????? | | ###?###### ? ## ?## ###?#??##?#????????? | | ?##? ? ?##+###?# ? # ####??##?#???????? | | # # #### ? # ###?##??# ? ?????? | | # + + "? "" ??? " ? ? ? ? ???????? | | ?+ ? ? # ## ""?"? ? ? ####?#? ?? ?????? | | # # ^^## ? """ ??# # ? ? ??? ????? | | # # ## ? ? ? #?# ###? ? # ???? ?????? | | ###+##+# ## ? ##? #?# + ??? ?????? | | ==### #############? ###? #?##??#?????? | | =*### # ###?##?#!### #??##?#?????? | | ### # ! ########+##?####?##?###?????? | | ### + * # [= !#######?###?#?????? | | ### # # !*==## ###?#?#?????? | | ### # # ! !## ##?###??#???? | | ### # # ! ## = ###?????????? | | ### # # " ## ###?? ???????? | | ### ####### """ ## ###T ?#? ???? | | ### ####?## !""" ## ###????#?? ??? | | ### #?##### ! " ##=! ##?# ##?????? | | ### #############+#### ! #?# ???????? | | ### ] |"* ""?? ?##? ??? | | ### ######### h * """?? #?? ???? | | ### ######### h @ " "?" ?##"????? | | ### #####?### #;;####+#### ### ??#?#????? | | ### ######### ## ## ### ????????? | | ### #######?# ## ## #####????????? | | ### ##?###### ## ## #?#?#??#?????? | | ### ## ## ## ###??????????? | | ### ## ## * ## #???????????? | | ## ? ## ## ####????????? | | ##### ## ## ## #???? ?????? | | ##### ## ##= #########?????????? | | ##### ## ## ### # ###????????? | | ##### ## ################# #?????????? | | #####+##+## ###################? ???????? | | # ######## ??????????? | | # + ## ???????? | | """""" # ############### ## ??????? | | """""" # # ## ## ##????? | | """""" # # ## ## ?## ???? | | """""" + ! + ## ## ##????? | | """""" # %=# #########+### #???#? | | # * # + ? ? | | # # ! ###### | | # # * !###### ##### ?####?? | | # # ! ! = ###### ######+##?#?## | | # # * | !" + ##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 121 Coolant Potential 100 Energy Generation 59 Energy Capacity 1040 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 14 Power Amplification 30 Base Temperature (-) 200 Armor Coverage 1200 Resistance: EM 30 Weapon Cycling 25 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 5 Core Analysis 9 Armor Integrity Analysis 40 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Biometal Medium Treads | x2 | -6/Factory | Preloaded Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Minigun | -6/Factory | Hacked Coil Gun | -5/Factory | Hacked Gauss Rifle | -5/Factory | Hacked Lrn. Missile Launcher | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidedLegTendrils Manual? 0 Play Time 01:25:35 Cumulative 178.8 hours Start 2026.06.12 @ 14:04:49 End 2026.06.13 @ 18:28:06 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 93 Rogue 93 Adventurer 0 Explorer 0 Win Type - Total 19 Types 9/1/5/1/0/1/1/1/0/0 Lore% 65 Gallery% 58 Achievement% 61 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b06e7e32-8690-4ca4-95ec-3d1ef5f012e4