Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 11:02:59 Player: Gabe+Kate4EVR Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (104) 520 Value Destroyed (2752) 2752 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (889) 889 TOTAL SCORE: 6241 Bonus ------- High Alert Combat Kills 189 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 235/300 Energy 160/160 System Corruption 6% Temperature Warm (184) Movement Rolling (130) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Compact Wheel > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (2) ------- Spread Laser Assault Cannon > --- INVENTORY (15) --- Light Ion Engine Advanced Heat Sink Large Storage Unit High-capacity Matter Pod (200) Particle Charger Hardlight Generator Plasma Cannon Plasma Cannon Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Cryofiber Web Improved Cooling System Large Storage Unit Hacking Suite > --- WEAPON ----------- Plasma Cannon Plasma Cannon > --- INVENTORY -------- Ion Engine Light Nuclear Core Aluminum Leg Large Storage Unit High-capacity Matter Pod Hardlight Generator Spread Laser Gatling Laser Plasma Cannon Flak Cannon Gauss Cannon Gauss Cannon Gauss Cannon Gauss Cannon Mini Grenade Launcher [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Cryofiber Web Storage Large Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 117 | 6 14 30 37 11 19 Power 16 | 1 2 3 3 4 3 Engine 10 | 1 2 3 . 2 2 Core 6 | . . . 3 2 1 Reactor . | . . . . . . Propulsion 34 | 2 7 7 10 1 7 Treads 6 | . . 4 2 . . Leg 20 | 2 7 3 6 1 1 Wheel 8 | . . . 2 . 6 Hover . | . . . . . . Flight . | . . . . . . Utility 28 | 1 5 8 8 2 4 Device 13 | . . 2 6 2 3 Storage 4 | 1 1 1 . . 1 Processor 1 | . . 1 . . . Hackware 1 | . . . 1 . . Protection 9 | . 4 4 1 . . Artifact . | . . . . . . Weapon 39 | 2 . 12 16 4 5 Energy Gun 13 | . . 2 6 2 3 Energy Cannon 3 | . . . 3 . . Ballistic Gun 16 | 2 . 10 4 . . Ballistic Cannon 6 | . . . 3 1 2 Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 2 . . . Corrupted Parts 1 | . . . 1 . . System Corruption 6 | . . . 6 . . Parts Lost 32 | . . 5 6 7 14 Power 4 | . . . . 3 1 Propulsion 15 | . . 1 5 3 6 Utility 8 | . . 3 1 . 4 Weapon 5 | . . 1 . 1 3 Highest Loss Streak 8 | . . 2 3 5 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 96 94 86 88 74 Engine 7 | . 14 11 . . 3 Core 2 | . . . 8 5 1 Treads 17 | . . 38 16 . . Leg 12 | . 28 2 5 28 4 Wheel 2 | . . . 3 . 18 Device 8 | . . . 15 26 20 Storage 10 | . 14 11 9 9 9 Hackware 1 | . . . 6 . . Protection 5 | . 10 6 2 . . Energy Gun 3 | . . 2 6 7 7 Energy Cannon 2 | . . . 6 7 . Ballistic Gun 14 | . 28 19 2 . . Ballistic Cannon 1 | . . . 1 2 9 Naked Turns . | . . . . . . Heaviest Build 45 | 10 20 42 45 45 40 Greatest Support 80 | 20 20 80 80 64 40 Greatest Overweight (x) 12 | 1 1 . 4 12 3 Average Overweight (x) . | . . . . 3 . Largest Inventory Capacity 15 | 8 10 15 15 15 15 Average Capacity 11 | 6 8 10 15 15 15 Most Carried 15 | 1 10 15 15 15 15 Average Carried 11 | . 6 10 14 14 13 Final Capacity 15 | 8 10 15 15 15 15 Final Carried 15 | 1 10 15 15 14 13 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 2677 | 258 423 824 590 163 419 Remotely 236 | . . . 236 . . Salvage Created 3412 | . 519 1200 852 310 531 Parts 193 | . 25 87 47 11 23 Haulers Intercepted 8 | . 2 5 1 . . Recyclers Shooed 3 | . . 1 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 78 | . 9 24 18 13 14 Guns 50 | . 9 24 13 1 3 Cannons 24 | . . . 5 8 11 AOE 4 | . . . . 4 . Classes Destroyed 12 | . 3 6 2 . 1 Worker 6 | . . 2 . . 4 Builder 1 | . . . 1 . . Tunneler 1 | . . 1 . . . Hauler 8 | . 2 5 1 . . Recycler 5 | . . 1 2 . 2 Operator 3 | . . 1 1 . 1 Watcher 2 | . 1 1 . . . Swarmer 27 | . . 12 5 7 3 Grunt 38 | . 9 6 10 5 8 Sentry 10 | . . 6 1 1 2 Specialist 2 | . . . 2 . . Hunter 1 | . . . . . 1 Best Kill Streak 9 | . 3 8 8 9 6 Combat Bots Only 9 | . 3 5 7 9 5 Max Kills in Single Turn 2 | . 1 1 1 2 2 Gunslinging . | . . . . . . Exploded 2 | . . . . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 607 | . 46 207 124 121 109 Missed 161 | . 16 60 25 40 20 Damage Taken 5764 | . 369 1591 1394 1020 1390 Core 778 | . 76 135 147 105 315 Absorbed by Shields 24 | . . . 24 . . Redirected to Shielding 414 | . . 306 108 . . Regen/Repaired (Parts) 173 | . 49 . . . 124 Core Remaining (%) 78 | 100 69 66 . . . Volleys Fired 316 | . 47 118 62 28 61 Largest 2 | . 2 2 2 2 2 Hottest 160 | . 40 88 160 160 124 Shots Fired 587 | . 94 233 116 45 99 Gun 444 | . 94 233 72 7 38 Cannon 141 | . . . 44 36 61 Launcher 2 | . . . . 2 . Special . | . . . . . . Kinetic 393 | . 94 213 18 7 61 Thermal 171 | . . 20 77 36 38 Explosive 2 | . . . . 2 . Electromagnetic 21 | . . . 21 . . Robot Hit Streak 28 | . 12 28 13 8 12 Robot Miss Streak 12 | . 4 4 12 6 8 Penetration Max . | . . . . . . Secondary Targets 4 | . . 2 2 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 380 | . 59 140 81 28 72 Core Hits 216 | . 33 54 53 22 54 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 2 | . 2 . . . . Critical Strikes 9 | . 2 2 1 . 4 Burn 1 | . . 1 . . . Destroy 3 | . 2 1 . . . Blast 5 | . . . 1 . 4 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7055 | . 463 1997 1737 997 1861 Guns 3812 | . 463 1997 1002 53 297 Cannons 2666 | . . . 730 660 1276 Explosions 572 | . . . . 284 288 Melee . | . . . . . . Ramming 5 | . . . 5 . . Kinetic 3944 | . 463 1788 284 133 1276 Thermal 2592 | . . 209 1218 580 585 Explosive 284 | . . . . 284 . Electromagnetic 230 | . . . 230 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . 6 6 6 Average Corruption 6 | . . . 6 6 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 46 | . . . 15 22 9 Message Errors 11 | . . . 2 6 3 Matter Fused 8 | . . . 3 4 1 Heat Flow Errors 10 | . . . 4 3 3 Energy Discharges 4 | . . . 2 1 1 Parts Rejected 1 | . . . . 1 . Data Loss (minor) 6 | . . . 1 5 . Misfires 4 | . . . 2 1 1 Alerts 2 | . . . 1 1 . Overload Shots . | . . . . . . Overflow Damage 310 | . . . 51 30 229 Projectiles 80 | . . . 51 6 23 Explosions 230 | . . . . 24 206 Melee . | . . . . . . Knockbacks 31 | . . . 4 6 21 Impact . | . . . . . . Kinetic 30 | . . . 4 6 20 Secondary 1 | . . . . . 1 Self-Inflicted Damage 157 | . . . . 46 111 Shots 2 | . . . . 1 1 Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 493 | . 53 247 493 229 238 Average Temperature 114 | . 17 62 195 52 62 Received Heat Transfer 2276 | . 219 432 689 351 585 Effects 15 | . . . 15 . . Shutdowns 2 | . . . 2 . . Energy Bleed 2 | . . . 2 . . Interference 5 | . . . 5 . . Matter Decay 2 | . . . 2 . . Damage (major) 4 | . . . 4 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . 2 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . . 1 1 5 . Heat Transferred 4905 | . . 580 2371 1125 829 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Peak Influence 648 | . 197 372 499 559 648 Initial 320 | . . 22 156 320 272 Average 227 | . 51 176 306 432 449 Maximum Alert Level 2 | . . 1 2 2 2 Low Security (%) 47 | 100 100 60 11 . . Level 1 40 | . . 39 73 68 39 Level 2 12 | . . . 14 31 60 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 2 4 4 . 3 Investigation 3 | . 1 1 1 . . Extermination . | . . . . . . Reinforcement 8 | . 1 3 3 . 1 Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 4 | . . 3 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 125 | . 19 40 28 14 24 Peak Tracking Total 9 | . 3 9 9 8 5 Tactical Retreats 5 | . 1 1 2 . 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 6 | . 2 1 1 2 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 7 | . . 4 1 . 2 Max in Single Turn 1 | . . 1 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 9 | . 4 2 2 . 1 Terminals 5 | . 3 2 . . . Fabricators . | . . . . . . Repair Stations 2 | . 1 . . . 1 Recycling Units 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 24 | . 10 6 5 . 3 Successful 10 | . 5 1 2 . 2 Failed 14 | . 5 5 3 . 1 Catastrophic 2 | . . 2 . . . Database Lockouts . | . . . . . . Manual 6 | . . 6 . . . Terminals 14 | . 8 6 . . . Fabricators . | . . . . . . Repair Stations 5 | . 2 . . . 3 Recycling Units 3 | . . . 3 . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 2 . . Terminal Hacks 4 | . 3 1 . . . Prototype ID Bank 1 | . 1 . . . . Level Access Points 1 | . . 1 . . . Alert Level 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 2 . . . 2 Scan Component 2 | . 1 . . . 1 Repair 2 | . 1 . . . 1 Recycling Unit Hacks 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 3 2 1 . 1 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 1 . . . 1 Time 70 | . 26 . . . 44 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . . 9 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 4932 | 61 1046 1918 791 664 452 Spaces Moved 2350 | 47 703 904 325 187 184 Core 60 | 10 . . . 50 . Treads 953 | . . 786 167 . . Legs 1075 | 37 703 118 52 137 28 Wheels 262 | . . . 106 . 156 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 105 120 80 Average Speed 155 | 110 120 163 163 291 109 Slowest Speed 650 | 120 190 170 400 650 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 4 87 64 30 27 12 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 1 . . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 61 | . . . 14 10 37 Melee . | . . . . . . Projectile 21 | . . . 14 1 6 AOE 40 | . . . . 9 31 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 3082 | 53 832 1134 470 258 335 Wait 172 | . 51 28 5 27 61 Move 2344 | 46 702 903 324 185 184 Hop . | . . . . . . Pick Up 38 | 1 8 17 8 1 3 Fast Attach 67 | 6 5 18 25 2 11 Attach 13 | . . 4 3 2 4 Detach 14 | . 1 8 4 . 1 Swap 37 | . 9 8 9 7 4 Drop 75 | . 9 30 29 1 6 Fire 316 | . 47 118 62 28 61 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . 1 . . Escape Stasis 5 | . . . . 5 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 12) 297 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 567 | -10/Materials | Repaired Lgt. Armor Plating 762 | -10/Materials | Discovered new exit (range 8) 1045 | -10/Materials | Discovered new exit (range 16) 1108 | -10/Materials | Entered another Materials area 1108 | -9/Materials | Evolved 2 slots: Propulsion x2 1653 | -9/Materials | Discovered new exit (range 6) 2112 | -9/Materials | Identified exit to Materials 3026 | -9/Materials | Entered another Materials area 3026 | -8/Materials | Evolved 2 slots: Utility x2 3430 | -8/Materials | Lost 3 parts (2n1u) 3442 | -8/Materials | Destroyed 7 combat bots 3816 | -8/Materials | Identified exit to Garrison 3817 | -8/Materials | Entered Garrison 3838 | -8/Garrison | Build established: Scavenger-Mutant 4340 | -8/Garrison | Lost 5 parts (2p3n) 4345 | -8/Garrison | Destroyed 9 combat bots 4349 | -8/Garrison | Triggered checkpoint 4372 | -8/Garrison | Installed Relay Interface Framework 4458 | -8/Garrison | Discovered new exit (range 12) 4481 | -8/Garrison | Entered Materials 4580 | -8/Materials | Build established: Mutant 4621 | -8/Materials | Core integrity fell below 50% 4757 | -8/Materials | Lost 8 parts (1p4n1u2w) 4881 | -8/Materials | First assault squad dispatched 4897 | -8/Materials | Repaired Plasma Cannon 4916 | -8/Materials | Core integrity fell below 20% 4933 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04898_ G-47 Trooper knocked back. 04900_ K-01 Serf collects debris. 04901_ G-47 Trooper destroyed. 04902_ K-01 Serf collects debris. 04903_ Aluminum Leg destroyed. 04905_ Adv. Heat Sink destroyed. 04907_ System corrupted: Energy discharge (-51). 04907_ Particle Gun destroyed. 04907_ G-47 Trooper Particle Gun blasted off. 04907_ G-47 Trooper knocked back. 04908_ K-01 Serf cleans the Repair Station. 04909_ G-50 Soldier Lgt. Angular Momentum Engine blasted off. 04911_ Imp. Heat Sink destroyed. 04911_ G-47 Trooper knocked back. 04912_ K-01 Serf cleans the Repair Station. 04914_ M-28 Smith repairs G-50 Soldier. 04916_ M-28 Smith fits Backup Power III on G-50 Soldier. 04923_ Destroyed Aluminum Leg. 04929_ Critical hit (Burn: +37). 04931_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????? ???????????????????????????????????????? | | ????????? ??????????????????????????????????????? | | ?????????? ####?????????????????????????????????? | | ??????????? ????????????????????????????????? | | ????????????? ???#########????????????????????? | | ?????????# ? ???#%%%m%g%#????????????????????? | | ?????????# ###+#### !=[# #????????????????? | | ?????????# # T % # "@"[+% #????????????????? | | ?????????# # # "R" # #????????????????? | | ?????????# # """ #= """ #????????????????????? | | ?????????# # """*# #????????????????????? | | ?????????# # "" %##### ###????????????????????? | | ?????????# # #########????????????????????? | | ?????????# #####+## #????????????????????? | | ?????????# #??## ## """ #????????????????????? | | ?????????# #???#=## "T" #????????????????????? | | ?????????# #####*## #????????????????????? | | ?????????# [ !# !#????????????????????? | | ?????????# %!%%/ #????????????????????? | | ?????????# !*%%# % #????????????????????? | | ?????????# ##"##### #????????????????????? | | ?????????# ###?# # #????????????????????? | | ?????????# #???# # #????????????????????? | | ??######## #####""# ! ! #????????????????????? | | ??# # # """""#="#????????????????????? | | ??# # # """ " "###????????????????????? | | ??# """ =# # """ " ## #?????????????????????? | | ??# """ + + """ ########?????????????????????? | | ??# """ # # #????????????????????????????? | | ??# # # #????????????????????????????? | | ####+##### ########????????????????????????????? | | #???# #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 4 Particle Charging 15 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExoskeletonGreatTorch Manual? 0 Play Time 00:34:07 Cumulative 98.2 hours Start 2024.04.17 @ 10:20:22 End 2024.04.17 @ 11:02:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 198 Rogue 198 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 50 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 21e3c08d-8f0a-41ad-ba7f-24c669541b83