Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 11:02:59

Player: Gabe+Kate4EVR

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (104)     520
Value Destroyed (2752)     2752
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (889)                889
              TOTAL SCORE: 6241

 Bonus
-------
High Alert Combat Kills    189
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/550
Matter                     235/300
Energy                     160/160
System Corruption          6%
Temperature                Warm (184)
Movement                   Rolling (130) Ox2
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
          Light Nuclear Core
>               --- PROPULSION (4) ---
        Compact Wheel
>               --- UTILITY (4) ------
          Large Storage Unit
>               --- WEAPON (2) -------
                Spread Laser
                Assault Cannon
>               --- INVENTORY (15) ---
          Light Ion Engine
       Advanced Heat Sink
          Large Storage Unit
  High-capacity Matter Pod (200)
                Particle Charger
                Hardlight Generator
                Plasma Cannon
                Plasma Cannon
                Gauss Cannon
                Gauss Cannon
                Gauss Cannon
                Gauss Cannon
           Mini Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
>               --- UTILITY ----------
                Cryofiber Web
       Improved Cooling System
          Large Storage Unit
                Hacking Suite
>               --- WEAPON -----------
                Plasma Cannon
                Plasma Cannon
>               --- INVENTORY --------
                Ion Engine
          Light Nuclear Core
                Aluminum Leg
          Large Storage Unit
  High-capacity Matter Pod
                Hardlight Generator
                Spread Laser
                Gatling Laser
                Plasma Cannon
                Flak Cannon
                Gauss Cannon
                Gauss Cannon
                Gauss Cannon
                Gauss Cannon
           Mini Grenade Launcher
[Rating: 39]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Cryofiber Web
  Storage                  Large Storage Unit
  Processor                Salvage Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Slots Evolved              4    | .   .   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             117  | 6   14  30  37  11  19  
  Power                    16   | 1   2   3   3   4   3   
    Engine                 10   | 1   2   3   .   2   2   
    Core                   6    | .   .   .   3   2   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               34   | 2   7   7   10  1   7   
    Treads                 6    | .   .   4   2   .   .   
    Leg                    20   | 2   7   3   6   1   1   
    Wheel                  8    | .   .   .   2   .   6   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  28   | 1   5   8   8   2   4   
    Device                 13   | .   .   2   6   2   3   
    Storage                4    | 1   1   1   .   .   1   
    Processor              1    | .   .   1   .   .   .   
    Hackware               1    | .   .   .   1   .   .   
    Protection             9    | .   4   4   1   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   39   | 2   .   12  16  4   5   
    Energy Gun             13   | .   .   2   6   2   3   
    Energy Cannon          3    | .   .   .   3   .   .   
    Ballistic Gun          16   | 2   .   10  4   .   .   
    Ballistic Cannon       6    | .   .   .   3   1   2   
    Launcher               1    | .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   .   .   
  Corrupted Parts          1    | .   .   .   1   .   .   
    System Corruption      6    | .   .   .   6   .   .   
Parts Lost                 32   | .   .   5   6   7   14  
  Power                    4    | .   .   .   .   3   1   
  Propulsion               15   | .   .   1   5   3   6   
  Utility                  8    | .   .   3   1   .   4   
  Weapon                   5    | .   .   1   .   1   3   
  Highest Loss Streak      8    | .   .   2   3   5   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   96  94  86  88  74  
  Engine                   7    | .   14  11  .   .   3   
  Core                     2    | .   .   .   8   5   1   
  Treads                   17   | .   .   38  16  .   .   
  Leg                      12   | .   28  2   5   28  4   
  Wheel                    2    | .   .   .   3   .   18  
  Device                   8    | .   .   .   15  26  20  
  Storage                  10   | .   14  11  9   9   9   
  Hackware                 1    | .   .   .   6   .   .   
  Protection               5    | .   10  6   2   .   .   
  Energy Gun               3    | .   .   2   6   7   7   
  Energy Cannon            2    | .   .   .   6   7   .   
  Ballistic Gun            14   | .   28  19  2   .   .   
  Ballistic Cannon         1    | .   .   .   1   2   9   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             45   | 10  20  42  45  45  40  
  Greatest Support         80   | 20  20  80  80  64  40  
  Greatest Overweight (x)  12   | 1   1   .   4   12  3   
  Average Overweight (x)   .    | .   .   .   .   3   .   
Largest Inventory Capacity 15   | 8   10  15  15  15  15  
  Average Capacity         11   | 6   8   10  15  15  15  
  Most Carried             15   | 1   10  15  15  15  15  
  Average Carried          11   | .   6   10  14  14  13  
  Final Capacity           15   | 8   10  15  15  15  15  
  Final Carried            15   | 1   10  15  15  14  13  

 Class Distribution 
--------------------
 78% | Mutant
 21% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
           Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Matter Collected           2677 | 258  423  824  590  163  419  
  Remotely                 236  | .    .    .    236  .    .    
Salvage Created            3412 | .    519  1200 852  310  531  
  Parts                    193  | .    25   87   47   11   23   
Haulers Intercepted        8    | .    2    5    1    .    .    
Recyclers Shooed           3    | .    .    1    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Combat Hostiles Destroyed  78   | .   9   24  18  13  14  
  Guns                     50   | .   9   24  13  1   3   
  Cannons                  24   | .   .   .   5   8   11  
  AOE                      4    | .   .   .   .   4   .   
Classes Destroyed          12   | .   3   6   2   .   1   
  Worker                   6    | .   .   2   .   .   4   
  Builder                  1    | .   .   .   1   .   .   
  Tunneler                 1    | .   .   1   .   .   .   
  Hauler                   8    | .   2   5   1   .   .   
  Recycler                 5    | .   .   1   2   .   2   
  Operator                 3    | .   .   1   1   .   1   
  Watcher                  2    | .   1   1   .   .   .   
  Swarmer                  27   | .   .   12  5   7   3   
  Grunt                    38   | .   9   6   10  5   8   
  Sentry                   10   | .   .   6   1   1   2   
  Specialist               2    | .   .   .   2   .   .   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           9    | .   3   8   8   9   6   
  Combat Bots Only         9    | .   3   5   7   9   5   
Max Kills in Single Turn   2    | .   1   1   1   2   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Hostile Shots Fired        607  | .    46   207  124  121  109  
  Missed                   161  | .    16   60   25   40   20   
Damage Taken               5764 | .    369  1591 1394 1020 1390 
  Core                     778  | .    76   135  147  105  315  
  Absorbed by Shields      24   | .    .    .    24   .    .    
  Redirected to Shielding  414  | .    .    306  108  .    .    
  Regen/Repaired (Parts)   173  | .    49   .    .    .    124  
Core Remaining (%)         78   | 100  69   66   .    .    .    
Volleys Fired              316  | .    47   118  62   28   61   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  160  | .    40   88   160  160  124  
Shots Fired                587  | .    94   233  116  45   99   
  Gun                      444  | .    94   233  72   7    38   
  Cannon                   141  | .    .    .    44   36   61   
  Launcher                 2    | .    .    .    .    2    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  393  | .    94   213  18   7    61   
  Thermal                  171  | .    .    20   77   36   38   
  Explosive                2    | .    .    .    .    2    .    
  Electromagnetic          21   | .    .    .    21   .    .    
  Robot Hit Streak         28   | .    12   28   13   8    12   
  Robot Miss Streak        12   | .    4    4    12   6    8    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    .    2    2    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    
Shots Hit Robots           380  | .    59   140  81   28   72   
  Core Hits                216  | .    33   54   53   22   54   
  Critical Kills           1    | .    .    1    .    .    .    
  Critical Parts Destroyed 2    | .    2    .    .    .    .    
  Critical Strikes         9    | .    2    2    1    .    4    
    Burn                   1    | .    .    1    .    .    .    
    Destroy                3    | .    2    1    .    .    .    
    Blast                  5    | .    .    .    1    .    4    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           7055 | .    463  1997 1737 997  1861 
  Guns                     3812 | .    463  1997 1002 53   297  
  Cannons                  2666 | .    .    .    730  660  1276 
  Explosions               572  | .    .    .    .    284  288  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  5    | .    .    .    5    .    .    
  Kinetic                  3944 | .    463  1788 284  133  1276 
  Thermal                  2592 | .    .    209  1218 580  585  
  Explosive                284  | .    .    .    .    284  .    
  Electromagnetic          230  | .    .    .    230  .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    6    6    6    
  Average Corruption       6    | .    .    .    6    6    6    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  46   | .    .    .    15   22   9    
    Message Errors         11   | .    .    .    2    6    3    
    Matter Fused           8    | .    .    .    3    4    1    
    Heat Flow Errors       10   | .    .    .    4    3    3    
    Energy Discharges      4    | .    .    .    2    1    1    
    Parts Rejected         1    | .    .    .    .    1    .    
    Data Loss (minor)      6    | .    .    .    1    5    .    
    Misfires               4    | .    .    .    2    1    1    
    Alerts                 2    | .    .    .    1    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            310  | .    .    .    51   30   229  
  Projectiles              80   | .    .    .    51   6    23   
  Explosions               230  | .    .    .    .    24   206  
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 31   | .    .    .    4    6    21   
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  30   | .    .    .    4    6    20   
  Secondary                1    | .    .    .    .    .    1    
Self-Inflicted Damage      157  | .    .    .    .    46   111  
  Shots                    2    | .    .    .    .    1    1    
  Rammed                   1    | .    .    .    1    .    .    
Targets Rammed             1    | .    .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        493  | .    53   247  493  229  238  
  Average Temperature      114  | .    17   62   195  52   62   
  Received Heat Transfer   2276 | .    219  432  689  351  585  
  Effects                  15   | .    .    .    15   .    .    
    Shutdowns              2    | .    .    .    2    .    .    
    Energy Bleed           2    | .    .    .    2    .    .    
    Interference           5    | .    .    .    5    .    .    
    Matter Decay           2    | .    .    .    2    .    .    
    Damage (major)         4    | .    .    .    4    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    2    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             7    | .    .    1    1    5    .    
  Heat Transferred         4905 | .    .    580  2371 1125 829  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Peak Influence             648  | .   197 372 499 559 648 
  Initial                  320  | .   .   22  156 320 272 
  Average                  227  | .   51  176 306 432 449 
Maximum Alert Level        2    | .   .   1   2   2   2   
  Low Security (%)         47   | 100 100 60  11  .   .   
  Level 1                  40   | .   .   39  73  68  39  
  Level 2                  12   | .   .   .   14  31  60  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          13   | .   2   4   4   .   3   
  Investigation            3    | .   1   1   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            8    | .   1   3   3   .   1   
  Assault                  2    | .   .   .   .   .   2   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Distress Signals           4    | .   .   3   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              125  | .   19  40  28  14  24  
  Peak Tracking Total      9    | .   3   9   9   8   5   
  Tactical Retreats        5    | .   1   1   2   .   1   

 Traps                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Traps Triggered            6    | .   2   1   1   2   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Gar Mat 
Machines Disabled          7    | .   .   4   1   .   2   
  Max in Single Turn       1    | .   .   1   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Gar Mat 
Machines Accessed          9    | .   4   2   2   .   1   
  Terminals                5    | .   3   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   1   
  Recycling Units          1    | .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                24   | .   10  6   5   .   3   
  Successful               10   | .   5   1   2   .   2   
  Failed                   14   | .   5   5   3   .   1   
    Catastrophic           2    | .   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   6    | .   .   6   .   .   .   
  Terminals                14   | .   8   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          5    | .   2   .   .   .   3   
  Recycling Units          3    | .   .   .   3   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   2   .   .   
Terminal Hacks             4    | .   3   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   2   .   .   .   2   
  Scan Component           2    | .   1   .   .   .   1   
  Repair                   2    | .   1   .   .   .   1   
Recycling Unit Hacks       1    | .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   3   2   1   .   1   
  Full Trace Events        1    | .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   .   .   1   
  Time                     70   | .   26  .   .   .   44  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   9   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  
------------               Run  | Yrd Mat Mat Mat Gar Mat 
Used RIF Installer         1    | .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Gar Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Gar Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Turns Passed               4932 | 61   1046 1918 791  664  452  
Spaces Moved               2350 | 47   703  904  325  187  184  
  Core                     60   | 10   .    .    .    50   .    
  Treads                   953  | .    .    786  167  .    .    
  Legs                     1075 | 37   703  118  52   137  28   
  Wheels                   262  | .    .    .    106  .    156  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  105  120  80   
  Average Speed            155  | 110  120  163  163  291  109  
  Slowest Speed            650  | 120  190  170  400  650  330  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       37   | 4    87   64   30   27   12   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    1    1    .    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          61   | .    .    .    14   10   37   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               21   | .    .    .    14   1    6    
  AOE                      40   | .    .    .    .    9    31   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  Gar  Mat  
Total                      3082 | 53   832  1134 470  258  335  
  Wait                     172  | .    51   28   5    27   61   
  Move                     2344 | 46   702  903  324  185  184  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  38   | 1    8    17   8    1    3    
  Fast Attach              67   | 6    5    18   25   2    11   
  Attach                   13   | .    .    4    3    2    4    
  Detach                   14   | .    1    8    4    .    1    
  Swap                     37   | .    9    8    9    7    4    
  Drop                     75   | .    9    30   29   1    6    
  Fire                     316  | .    47   118  62   28   61   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    1    | .    .    .    1    .    .    
  Escape Stasis            5    | .    .    .    .    5    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials
-8/Garrison
-8/Materials

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   62 | -11/Scrapyard | Entered Materials
  181 | -10/Materials | Discovered new exit (range 12)
  297 | -10/Materials | Discovered new exit (range 16)
  310 | -10/Materials | Build established: Mutant
  567 | -10/Materials | Repaired Lgt. Armor Plating
  762 | -10/Materials | Discovered new exit (range 8)
 1045 | -10/Materials | Discovered new exit (range 16)
 1108 | -10/Materials | Entered another Materials area
 1108 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1653 | -9/Materials  | Discovered new exit (range 6)
 2112 | -9/Materials  | Identified exit to Materials
 3026 | -9/Materials  | Entered another Materials area
 3026 | -8/Materials  | Evolved 2 slots: Utility x2
 3430 | -8/Materials  | Lost 3 parts (2n1u)
 3442 | -8/Materials  | Destroyed 7 combat bots
 3816 | -8/Materials  | Identified exit to Garrison
 3817 | -8/Materials  | Entered Garrison
 3838 | -8/Garrison   | Build established: Scavenger-Mutant
 4340 | -8/Garrison   | Lost 5 parts (2p3n)
 4345 | -8/Garrison   | Destroyed 9 combat bots
 4349 | -8/Garrison   | Triggered checkpoint
 4372 | -8/Garrison   | Installed Relay Interface Framework
 4458 | -8/Garrison   | Discovered new exit (range 12)
 4481 | -8/Garrison   | Entered Materials
 4580 | -8/Materials  | Build established: Mutant
 4621 | -8/Materials  | Core integrity fell below 50%
 4757 | -8/Materials  | Lost 8 parts (1p4n1u2w)
 4881 | -8/Materials  | First assault squad dispatched
 4897 | -8/Materials  | Repaired Plasma Cannon
 4916 | -8/Materials  | Core integrity fell below 20%
 4933 | -8/Materials  | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
04898_ G-47 Trooper knocked back.
04900_ K-01 Serf collects debris.
04901_ G-47 Trooper destroyed.
04902_ K-01 Serf collects debris.
04903_ Aluminum Leg destroyed.
04905_ Adv. Heat Sink destroyed.
04907_ System corrupted: Energy discharge (-51).
04907_ Particle Gun destroyed.
04907_ G-47 Trooper Particle Gun blasted off.
04907_ G-47 Trooper knocked back.
04908_ K-01 Serf cleans the Repair Station.
04909_ G-50 Soldier Lgt. Angular Momentum Engine blasted off.
04911_ Imp. Heat Sink destroyed.
04911_ G-47 Trooper knocked back.
04912_ K-01 Serf cleans the Repair Station.
04914_ M-28 Smith repairs G-50 Soldier.
04916_ M-28 Smith fits Backup Power III on G-50 Soldier.
04923_ Destroyed Aluminum Leg.
04929_ Critical hit (Burn: +37).
04931_ G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
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|      #???#   #???????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           72
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             150
Propulsion Shielding       66
Weapon Shielding           33
Evasion (%)                55
Recoil Reduction           4
Particle Charging          15
Salvage Targeting          1
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ExoskeletonGreatTorch
  Manual?         0
Play Time         00:34:07
  Cumulative      98.2 hours
  Start           2024.04.17 @ 10:20:22
  End             2024.04.17 @ 11:02:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          198
  Rogue           198
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          50
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 21e3c08d-8f0a-41ad-ba7f-24c669541b83