Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.16 @ 11:43:08 Player: Mozco Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (115) 575 Value Destroyed (3638) 3638 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (3065) 3065 TOTAL SCORE: 12998 Bonus ------- Pacifist 200 Follower Combat Kills 1565 Met Data Miner 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 88/310 System Corruption 6% Temperature Cool (17) Movement Core (1100) Ox21 Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- Reinforced Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ High-capacity Storage Unit > --- WEAPON (3) ------- Power Sword > --- INVENTORY (20) --- Matter Compressor (250) Improved Actuator Array Improved Cloaking Device EM Shield Chainsword Ripper Power Sword Power Sword Spear Makeshift Spear Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Zionite Composite Leg I > --- UTILITY ---------- High-capacity Storage Unit Surveybot 24 Chip Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Reaction Control System Improved Cloaking Device Zionite Weapon Casing > --- WEAPON ----------- Power Maul Ripper Great Axe > --- INVENTORY -------- Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Zionite Biocell Matter Compressor Improved Sensor Array Actuator Array Advanced Phase Shifter Zionite Weapon Casing Improved Light Armor Plating Improved System Restoration Module Mace Mace Mace Spear Makeshift Spear [Rating: 83] Favorites ----------- Power Antimatter Reactor Engine Light Angular Momentum Engine Power Core Fission Core Reactor Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Flexi-carbon Leg Wheel Compact Wheel Flight Unit Improved VTOL Module Utility Improved Melee Analysis Suite Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Melee Analysis Suite Hackware System Shield Protection Improved Light Armor Plating Weapon Mace Impact Weapon Mace Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Slots Evolved 8 | . . 2 2 2 . . . . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . . . . . . . Utility 5 | . . 2 . 1 . . . . . . . 2 . . . . Weapon 1 | . . . . 1 . . . . . . . . . . . . Parts Attached 114 | . 2 24 14 19 3 3 . 5 2 16 6 10 1 1 . 8 Power 16 | . . 4 2 4 1 . . . . 2 . 1 . . . 2 Engine 9 | . . 4 . 4 . . . . . . . 1 . . . . Core 4 | . . . 2 . . . . . . . . . . . . 2 Reactor 3 | . . . . . 1 . . . . 2 . . . . . . Propulsion 39 | . . 11 5 6 2 . . . 2 5 2 2 1 . . 3 Treads 9 | . . . . 6 2 . . . . 1 . . . . . . Leg 26 | . . 8 4 . . . . . 2 4 2 2 1 . . 3 Wheel 1 | . . . 1 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 3 | . . 3 . . . . . . . . . . . . . . Utility 50 | . 2 7 5 8 . 3 . 4 . 8 3 6 . 1 . 3 Device 17 | . . 1 2 3 . 2 . 1 . 3 . 4 . . . 1 Storage 7 | . . 2 1 1 . 1 . . . 1 . . . . . 1 Processor 7 | . 1 1 . 1 . . . 2 . . . 2 . . . . Hackware 5 | . . 3 . 2 . . . . . . . . . . . . Protection 14 | . 1 . 2 1 . . . 1 . 4 3 . . 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . Weapon 9 | . . 2 2 1 . . . 1 . 1 1 1 . . . . Energy Gun . | . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . 2 2 1 . . . 1 . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . 1 1 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 . 1 . . . 1 . 7 . . . . . . Corrupted Parts 7 | . . 1 2 . . . . . 2 . 2 . . . . . System Corruption 82 | . . 15 26 . . . . . 19 . 22 . . . . . Parts Lost 52 | . . 1 16 2 . . . 1 . 2 3 4 . . . 23 Power 6 | . . . 3 . . . . . . . . 1 . . . 2 Propulsion 17 | . . . 7 . . . . . . . . 1 . . . 9 Utility 26 | . . 1 5 2 . . . 1 . 2 3 2 . . . 10 Weapon 3 | . . . 1 . . . . . . . . . . . . 2 Highest Loss Streak 21 | . . 1 5 1 . . . 1 . 2 2 2 . . . 21 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 15 | 3 5 8 9 9 9 14 19 18 18 18 18 19 19 19 20 18 Power . | 1 2 1 . 1 1 1 1 1 1 . . . 1 1 1 . Propulsion 4 | 1 2 3 . 1 2 6 8 8 8 5 4 5 5 5 5 4 Utility 5 | . 1 . 3 4 4 4 6 5 5 7 9 8 7 7 8 7 Weapon 4 | . . 3 4 2 2 2 4 4 4 5 5 5 6 6 6 6 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 33 | . . 3 . . 3 5 1 3 1 3 . 5 1 . . 8 Power . | . . . . . . . . . . . . . . . . . Propulsion 10 | . . 2 . . . 3 1 1 1 1 . 1 . . . . Utility 14 | . . 1 . . 3 2 . 2 . 2 . . 1 . . 3 Weapon 9 | . . . . . . . . . . . . 4 . . . 5 Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 11 94 71 90 95 84 84 82 84 87 92 98 100 100 100 97 Engine 3 | . . 10 2 6 3 . . . . . . 2 6 6 6 . Reactor 3 | . . . . . 3 7 7 7 7 7 7 3 . . . . Treads 7 | . . . . 16 25 15 15 15 15 8 . . . . . . Leg 13 | . . 20 15 3 . . . . . 13 30 25 26 26 26 25 Device 5 | . . . 4 9 7 14 15 6 . 3 . 9 13 6 6 8 Storage 7 | . . 10 9 7 7 7 7 7 7 7 7 6 6 6 6 6 Processor 13 | . 2 10 . 6 7 7 7 13 23 15 15 22 20 20 20 19 Hackware 4 | . . 20 12 6 7 . . . . . . . . . . . Protection 6 | . 8 . 5 4 7 7 7 6 7 6 7 6 6 12 13 10 Impact Weapon 17 | . . 20 18 22 23 23 23 23 23 19 14 6 6 6 6 6 Slashing Weapon 3 | . . . . . . . . . . 2 7 13 13 13 13 13 Peak Build Rating 83 | . 2 21 24 38 54 61 59 65 62 72 68 83 80 79 78 81 Average Rating 52 | . 1 18 17 31 41 58 58 60 61 65 65 78 79 77 78 76 On Entrance 47 | . . 2 20 13 37 54 59 58 62 62 66 63 80 79 78 78 Avg Prop Armor Cover (%) 11 | . . . 8 11 . . . . . . . . . . . . Naked Turns 7 | . 7 . . . . . . . . . . . . . . . Heaviest Build 80 | . 3 25 24 35 40 67 67 68 65 80 66 68 63 64 64 65 Greatest Support 140 | 3 3 26 46 97 140 140 140 140 140 140 84 84 78 74 74 74 Greatest Overweight (x) 21 | . . 2 6 2 . . . . . . . 1 . . . 21 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 5 5 10 10 10 10 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 16 | 5 5 8 10 10 10 17 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 5 5 10 10 10 10 20 20 20 20 20 20 20 20 20 20 20 Average Carried 15 | 3 5 8 9 9 9 15 20 19 19 19 19 19 19 19 20 18 Final Capacity 20 | 5 5 10 10 10 10 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 5 5 10 9 10 10 20 20 20 20 20 19 19 20 20 20 10 Class Distribution -------------------- 45% | Gladiator 21% | Mutant 16% | Hacker-Mutant 10% | Scavenger-Gladiator 4% | Derelict-Gladiator Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Mutant | -8/Materials Gladiator | -7/Factory Gladiator | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Gladiator | -7/Lower Caves Gladiator | -7/Zion Gladiator | -7/Deep Caves Gladiator | -6/Proximity Caves Scavenger-Gladiator | -6/Factory Derelict-Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Gladiator | -6/Data Miner Gladiator | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Matter Collected 1946 | 179 . 393 234 215 30 67 . 50 30 200 75 310 108 10 . 45 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 4758 | . . 1382 1239 767 . 73 . . . 131 258 548 44 99 . 217 Parts 159 | . . 43 29 17 . 4 . . . 5 3 34 3 5 . 16 Haulers Intercepted 11 | . . 6 3 1 . . . . . . . 1 . . . . Recyclers Shooed 2 | . . 1 . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 61 | . . . . . . . 8 11 . . 15 . 3 4 . 20 Prevented 3 | . . . . . . . . 1 . . 2 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 78 | . . 22 22 11 . . . . . 2 5 7 2 1 . 6 Melee 47 | . . 12 9 8 . . . . . 1 1 7 2 1 . 6 Cannons 1 | . . 1 . . . . . . . . . . . . . . Classes Destroyed 17 | . . 10 2 2 . 1 . . . 1 . . . 1 . . Worker 6 | . . 1 3 . . 2 . . . . . . . . . . Builder 6 | . . 1 3 1 . . . . . . . 1 . . . . Tunneler 2 | . . 1 . . . . . . . . . 1 . . . . Hauler 11 | . . 6 3 1 . . . . . . . 1 . . . . Recycler 6 | . . 2 2 2 . . . . . . . . . . . . Mechanic 1 | . . 1 . . . . . . . . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . . . . Watcher 4 | . . 2 1 . . . . . . . . 1 . . . . Swarmer 13 | . . 3 4 . . . . . . . . . 2 . . 4 Grunt 34 | . . 10 11 6 . . . . . . 3 4 . . . . Brawler 2 | . . . 1 1 . . . . . . . . . . . . Duelist 2 | . . . 1 . . . . . . . . . . . . 1 Sentry 18 | . . 9 5 2 . . . . . . . 2 . . . . Hunter 3 | . . . . 1 . . . . . . 2 . . . . . Programmer 4 | . . . . 1 . . . . . . . 1 . 1 . 1 Z-Light 2 | . . . . . . . . . . 2 . . . . . . Samaritan 1 | . . . . . . . . . . . . . . 1 . . Best Kill Streak 6 | . . 5 6 4 . 1 . . . 2 3 4 2 1 . 3 Combat Bots Only 5 | . . 5 4 4 . . . . . 2 3 4 2 1 . 3 Max Kills in Single Turn 1 | . . 1 1 1 . 1 . . . 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . Melee 1 | . . 1 1 1 . . . . . 1 1 1 1 1 . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Hostile Shots Fired 860 | . 25 124 149 90 . . . 2 . 37 74 134 13 4 . 208 Missed 274 | . 15 34 37 33 . . . . . 14 19 62 3 2 . 55 Hits 586 | . 10 90 112 57 . . . 2 . 23 55 72 10 2 . 153 Melee 30 | . . . 17 2 . . . . . . . . . . . 11 Projectile 556 | . 10 90 95 55 . . . 2 . 23 55 72 10 2 . 142 Critical Strikes 28 | . . 2 9 2 . . . . . . 2 2 . 1 . 10 Actively Blocked 1 | . . . 1 . . . . . . . . . . . . . Part Disruptions 1 | . . . . . . . . 1 . . . . . . . . Damage Taken 10108 | . 103 1131 1825 929 . 23 13 197 . 745 931 770 145 30 . 3266 Core 1989 | . 42 256 448 149 . . . 43 . 115 70 118 24 . . 724 Absorbed by Shields 54 | . . . . . . . . . . 54 . . . . . . Redirected to Shielding 430 | . . . 51 . . . . 22 . 76 . 99 . . . 182 Regen/Repaired (Parts) 575 | . . 384 . . 121 20 . 50 . . . . . . . . Core Remaining (%) 56 | 100 83 36 18 . . . . . . . 46 . . . . . Volleys Fired . | . . . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 316 | . . 85 92 47 . 3 . . . 7 15 29 3 6 . 29 Core Hits 60 | . . 14 13 9 . 2 . . . 1 . 13 2 1 . 5 Critical Kills 11 | . . 3 6 2 . . . . . . . . . . . . Critical Parts Destroyed 47 | . . 14 15 10 . 1 . . . 2 3 . . . . 2 Critical Strikes 67 | . . 17 24 12 . 1 . . . 2 3 2 1 . . 5 Smash 61 | . . 17 24 12 . 1 . . . 2 3 . . . . 2 Sever 6 | . . . . . . . . . . . . 2 1 . . 3 Melee Attacks 471 | . . 120 133 67 . 3 . 2 1 15 20 42 8 9 . 51 Impact 372 | . . 120 133 67 . 3 . 2 1 14 18 8 . 1 . 5 Slashing 99 | . . . . . . . . . . 1 2 34 8 8 . 46 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 46 | . . 15 15 6 . 3 . . . . . 3 . 4 . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . Follow-up Attacks 69 | . . 13 21 15 . . . . . 2 1 6 1 2 . 8 Damage Inflicted 12377 | . 16 3300 3222 1539 . 150 . . . 376 740 1376 114 427 . 1117 Guns . | . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee 12361 | . . 3300 3222 1539 . 150 . . . 376 740 1376 114 427 . 1117 Ramming 16 | . 16 . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact 9620 | . . 3300 3222 1539 . 150 . . . 376 740 179 . . . 114 Slashing 2741 | . . . . . . . . . . . . 1197 114 427 . 1003 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 37 | . . 20 37 1 . 3 . . 19 . 22 1 . 1 . 6 Average Corruption 11 | . . 9 21 1 . 2 . . 18 . 16 1 . 1 . 2 Corruption Purged 7 | . . . . 1 . 4 . . . . . 1 . 1 . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 101 | . . 45 31 . . 4 . . 1 . 16 2 . . . 2 Message Errors 28 | . . 12 7 . . 1 . . 1 . 4 2 . . . 1 Matter Fused 34 | . . 17 8 . . 1 . . . . 7 . . . . 1 Heat Flow Errors 9 | . . 5 3 . . . . . . . 1 . . . . . Energy Discharges 9 | . . 3 3 . . 2 . . . . 1 . . . . . Parts Rejected 1 | . . . 1 . . . . . . . . . . . . . Data Loss (minor) 9 | . . 3 5 . . . . . . . 1 . . . . . Data Loss (major) 7 | . . 4 2 . . . . . . . 1 . . . . . Alerts 3 | . . 1 1 . . . . . . . 1 . . . . . Misdirections 1 | . . . 1 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 3008 | . . 951 833 444 . 42 . . . 144 247 89 . 169 . 89 Projectiles . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee 3008 | . . 951 833 444 . 42 . . . 144 247 89 . 169 . 89 Knockbacks 33 | . . 14 7 5 . . . . . 1 4 2 . . . . Impact 30 | . . 11 7 5 . . . . . 1 4 2 . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary 3 | . . 3 . . . . . . . . . . . . . . Self-Inflicted Damage 7 | . 7 . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . Rammed 3 | . 3 . . . . . . . . . . . . . . . Targets Rammed 3 | . 3 . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 266 | . . 266 217 13 . . . 257 . 11 153 7 . . . 22 Average Temperature 82 | . . 107 88 9 . . . 124 . 3 51 4 . . . 12 Received Heat Transfer 2889 | . 30 387 558 219 . . . . . 261 258 234 . . . 942 Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 46 | . . 15 18 7 . 1 . . . 1 4 . . . . . Combat Hostiles 30 | . . 9 13 3 . . . . . 1 4 . . . . . Parts Fried 66 | . . 28 18 10 . . . . . 3 7 . . . . . Impact Corruptions 115 | . . 41 38 18 . 2 . . . 4 9 1 . . . 2 Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Maximum Alert Level 2 | . . 1 1 . . 2 . . . . . . . . . . Low Security (%) 88 | 100 100 92 87 100 100 41 . . . . . 100 . . . . Level 1 10 | . . 7 12 . . 50 . . . . . . . . . . Level 2 . | . . . . . . 7 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 439 | . 25 215 240 169 52 439 . . . . . 103 . . . . Initial 103 | . . 10 72 103 52 . . . . . . . . . . . Average 96 | . 12 95 127 84 5 214 . . . . . 32 . . . . Influence Increases 4489 | . 45 726 702 446 . 782 340 570 . . 254 244 115 30 . 235 Destroy 0b10 Robot/C 2320 | . . 440 440 260 . 240 140 280 . . 200 140 40 20 . 120 Destroy 0b10 Robot/NC 195 | . . 70 60 20 . 20 . 5 . . . 20 . . . . Destroy Leader 560 | . . 146 108 72 . 80 30 30 . . 30 44 . 10 . 10 Allied During Kill 805 | . . . . 16 . 340 170 255 . . 24 . . . . . Successful Hack 109 | . . 6 16 44 . 36 . . . . . 7 . . . . Select Force Hacks 30 | . 30 . . . . . . . . . . . . . . . Disable Machine 75 | . . 30 15 . . 15 . . . . . 15 . . . . Destroy Structure 65 | . . 4 3 4 . 51 . . . . . 3 . . . . Partial Spotted 45 | . . 15 . 30 . . . . . . . . . . . . Lose Combat Pursuer 285 | . 15 15 60 . . . . . . . . 15 75 . . 105 Influence Decreases 4479 | . 20 578 647 523 151 367 352 458 515 . 254 219 140 30 . 225 Entered New Map 1097 | . . 15 101 125 99 . 154 78 515 . . . 10 . . . Time Decay 2885 | . 20 553 386 368 52 307 198 310 . . 211 179 130 30 . 141 Lost Part 334 | . . 10 160 10 . . . 10 . . 20 40 . . . 84 Lost Ally 163 | . . . . 20 . 60 . 60 . . 23 . . . . . Squads Dispatched 18 | . 1 3 3 4 . 5 . . . . . 1 . . . 1 Investigation 8 | . 1 2 1 1 . 3 . . . . . . . . . . Extermination 4 | . . . . 2 . 1 . . . . . 1 . . . . Reinforcement 5 | . . 1 2 1 . 1 . . . . . . . . . . Assault 1 | . . . . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Distress Signals 6 | . 1 . 3 1 . 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 182 | . 7 32 40 16 . 5 6 10 . 14 7 9 6 1 . 29 Peak Tracking Total 14 | . 7 3 8 5 . 2 3 5 . 5 4 5 3 1 . 14 Tactical Retreats 16 | . 1 1 3 . . . . . . . . 1 5 . . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Traps Triggered 8 | . . . 3 1 . 4 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . 6 . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Machines Disabled 7 | . . 2 1 . . 1 . . . 1 . 1 . . . 1 Max in Single Turn 1 | . . 1 1 . . . . . . . . 1 . . . 1 Garrison Access 1 | . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Machines Accessed 33 | . 1 10 4 6 . 5 . . . . . 1 2 1 3 . Terminals 17 | . . 8 3 2 . 3 . . . . . 1 . . . . Fabricators 3 | . . . . 1 . 2 . . . . . . . . . . Repair Stations 2 | . . 1 1 . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers 3 | . . 1 . 2 . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . Total Hacks 146 | . 1 53 23 21 . 19 . . . . . 2 4 1 22 . Successful 87 | . 1 30 8 11 . 8 . . . . . 2 4 1 22 . Failed 58 | . . 22 15 10 . 11 . . . . . . . . . . Catastrophic 13 | . . 5 5 2 . 1 . . . . . . . . . . Database Lockouts 1 | . . 1 . . . . . . . . . . . . . . Manual 46 | . 1 17 16 4 . 3 . . 4 . . 1 . . . . Terminals 69 | . . 26 20 10 . 11 . . . . . 2 . . . . Fabricators 13 | . . . . 5 . 8 . . . . . . . . . . Repair Stations 21 | . . 18 3 . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers 14 | . . 9 . 5 . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . Terminal Hacks 42 | . . 5 4 2 . 3 . . . . . 1 4 1 22 . Record 5 | . . . . . . . . . . . . . 3 . 2 . Part Schematic 14 | . . . . . . 2 . . . . . . . . 12 . Robot Schematic 5 | . . . . . . . . . . . . . . . 5 . Robot Analysis 1 | . . 1 . . . . . . . . . . . . . . Prototype ID Bank 6 | . . 1 1 . . 1 . . . . . . . . 3 . Open Door 2 | . . . . . . . . . . . . . 1 1 . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . . . Terminal Index 2 | . . 1 1 . . . . . . . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . 1 . . . . Zone Layout 2 | . . . 1 1 . . . . . . . . . . . . Fabricator Hacks 6 | . . . . 2 . 4 . . . . . . . . . . Load Schematic 3 | . . . . 1 . 2 . . . . . . . . . . Build 3 | . . . . 1 . 2 . . . . . . . . . . Repair Station Hacks 18 | . . 17 1 . . . . . . . . . . . . . Scan Component 10 | . . 9 1 . . . . . . . . . . . . . Repair 8 | . . 8 . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . 6 . 3 . . . . . . . . . . . . Insert Component 5 | . . 3 . 2 . . . . . . . . . . . . Analyze 4 | . . 3 . 1 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 11 | . 1 2 3 3 . 1 . . . . . 1 . . . . Terminals 10 | . . 2 3 3 . 1 . . . . . 1 . . . . Track 2 | . . . 1 1 . . . . . . . . . . . . Botnet 5 | . . 1 1 1 . 1 . . . . . 1 . . . . Disrupt 1 | . . 1 . . . . . . . . . . . . . . Operators 2 | . . . 1 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 24 | . . 9 4 5 . 5 . . . . . 1 . . . . Full Trace Events 7 | . . 2 1 1 . 3 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 3 . . . . . 5 . Robots Built 3 | . . . . 3 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 67 | . . . . 67 . . . . . . . . . . . . Total Robot Build Rating 12 | . . . . 12 . . . . . . . . . . . . Part Schematics Acquired 31 | . . 3 . 1 . 2 . . 13 . . . . . 12 . Parts Built 3 | . . . . . . 3 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 120 | . . . . . . 120 . . . . . . . . . . Total Part Build Rating 11 | . . . . . . 11 . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . Parts Repaired 8 | . . 8 . . . . . . . . . . . . . . Time 238 | . . 238 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . 3 . 2 . . . . . . . . . . . . Part Schematics Acquired 4 | . . 3 . 1 . . . . . . . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Total Allies 31 | . . . . 3 20 . . . 7 . . . . . . 1 Largest Group 20 | . . . . 3 20 20 13 13 12 12 4 . . . . 1 Highest-Rated Group 571 | . . . . 60 571 571 405 405 354 354 121 . . . . 96 Highest-Rated Ally 96 | . . . . 20 35 35 35 35 31 31 31 . . . . 96 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 387 | . . . . 8 . 77 15 52 . 205 22 . . . . 8 Total Damage 7620 | . . . . 201 . 1455 919 1768 . 2687 318 . . . . 272 Kills 61 | . . . . 2 . 13 7 15 . 19 5 . . . . . Allies Corrupted 6 | . . . . . . 3 . 3 . . . . . . . . Allies Melted 1 | . . . . 1 . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Active Infowar (turns) 4599 | . . . . 569 31 786 416 194 . . . 551 585 568 93 806 Sensors 2161 | . . . . 569 31 786 416 194 . . . 165 . . . . IFF 2058 | . . . . . . . . . . . . 6 585 568 93 806 Cloaking 1206 | . . . . . . 531 . . . . . 380 . . . 295 Robot Analysis Total 1 | . . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . . 2 . . 2 . . 3 . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Turns Passed 12167 | 32 46 1711 906 1129 536 786 416 688 1320 1162 579 756 585 568 93 854 Spaces Moved 7478 | 54 79 974 350 667 328 441 257 418 807 771 422 512 469 444 78 407 Core 208 | 54 79 49 24 . . . . . . . . . . . . 2 Treads 2919 | . . . . 299 328 441 257 418 807 369 . . . . . . Legs 3891 | . . 874 285 . . . . . . 402 422 512 469 444 78 405 Wheels 409 | . . . 41 368 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 51 | . . 51 . . . . . . . . . . . . . . Fastest Speed 32 | 50 50 32 100 115 160 160 160 160 160 122 120 117 117 120 120 120 Average Speed 135 | 50 50 117 143 135 160 160 160 160 160 140 120 119 119 120 120 124 Slowest Speed 1100 | 50 50 190 350 240 160 160 160 160 160 160 122 200 120 120 120 1100 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins 4 | . . . . . . . . . . . . . . . . 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 3 35 58 40 20 95 13 49 57 84 71 59 8 67 60 68 47 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 6 | . 1 . . . . . . 1 1 . 1 . . 1 1 . Known Exits Taken 5 | . . . . . . 1 1 1 1 . . 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 . . . . . . 1 1 . 1 1 1 . Scrap Searched 19 | . . . . . . . 2 3 3 . 2 . 7 1 . 1 Spaces Dug 24 | . . 3 . 4 . . . . . 2 . 4 3 . . 8 Terrain Destroyed 24 | . . 3 . 4 . . . . . 2 . 4 3 . . 8 Melee 24 | . . 3 . 4 . . . . . 2 . 4 3 . . 8 Projectile . | . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Total 8894 | 58 83 1372 562 803 341 520 262 438 835 834 459 598 485 469 77 698 Wait 726 | . . 234 84 47 . 44 4 . 20 . 15 21 . 17 . 240 Move 7463 | 53 78 973 349 667 327 440 256 417 806 770 421 511 468 443 77 407 Hop . | . . . . . . . . . . . . . . . . . Pick Up 92 | 5 . 14 3 10 2 19 1 6 1 11 2 13 4 1 . . Fast Attach 64 | . 2 20 11 8 3 2 . 3 1 10 . 2 . . . 2 Attach 46 | . . 5 5 6 . . . 2 2 7 3 5 . 1 . 10 Detach 6 | . . 2 . 1 . . . . 2 1 . . . . . . Swap 37 | . . 5 2 8 1 3 . . . 4 3 7 2 . . 2 Drop 90 | . . 16 1 11 8 9 1 8 2 20 . 9 4 1 . . Fire . | . . . . . . . . . . . . . . . . . Melee 367 | . . 103 107 45 . 3 . 2 1 11 15 30 7 6 . 37 Ram 3 | . 3 . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 33 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Discovered new exit (range 8) 79 | -10/Materials | Entered another Materials area 79 | -9/Materials | Evolved 2 slots: Utility x2 264 | -9/Materials | Discovered new exit (range 16) 539 | -9/Materials | Build established: Hacker-Mutant 724 | -9/Materials | Central database locked down 844 | -9/Materials | Repaired Imp. Aluminum Leg 877 | -9/Materials | Repaired Imp. Aluminum Leg 904 | -9/Materials | Repaired Ion Engine 938 | -9/Materials | Repaired Mace 971 | -9/Materials | Repaired Flail 999 | -9/Materials | Repaired Aluminum Leg 1044 | -9/Materials | Repaired Imp. Aluminum Leg? 1076 | -9/Materials | Repaired Ion Engine 1093 | -9/Materials | Discovered new exit (range 16) 1215 | -9/Materials | Core integrity fell below 50% 1260 | -9/Materials | System corruption reached 10% 1790 | -9/Materials | Entered another Materials area 1790 | -8/Materials | Evolved 2 slots: Propulsion x2 2047 | -8/Materials | Lost 5 parts (1p2n2u) 2298 | -8/Materials | Build established: Mutant 2344 | -8/Materials | System corruption reached 10% 2347 | -8/Materials | Core integrity fell below 50% 2369 | -8/Materials | System corruption reached 30% 2538 | -8/Materials | Lost 3 parts (1p2n) 2654 | -8/Materials | Core integrity fell below 20% 2689 | -8/Materials | Discovered new exit (range 5) 2696 | -8/Materials | Entered Factory 2696 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3013 | -7/Factory | Fabricated B-48 Gladiator (x3) 3604 | -7/Factory | Build established: Gladiator 3825 | -7/Factory | Sucked down chute 3825 | -7/Factory | Entered Waste 3826 | -7/Waste | Joined by Warlord forces that had cleared the area 4287 | -7/Waste | Discovered new exit (range 10) 4329 | -7/Waste | Identified exit to Factory 4361 | -7/Waste | Entered Factory 4361 | -7/Factory | Accompanied by 20 allies 4530 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 4628 | -7/Factory | Build established: Mutant 4867 | -7/Factory | Fabricated Flexi-carbon Leg (x2) 5065 | -7/Factory | Discovered new exit (range 12) 5081 | -7/Factory | Identified exit to Lower Caves 5147 | -7/Factory | Entered Lower Caves 5147 | -7/Lower Caves | Accompanied by 13 allies 5520 | -7/Lower Caves | Discovered new exit (range 15) 5543 | -7/Lower Caves | Identified exit to Lower Caves 5563 | -7/Lower Caves | Entered another Lower Caves area 5563 | -7/Lower Caves | Accompanied by 13 allies 5563 | -7/Lower Caves | Discovered new exit (range 9) 5567 | -7/Lower Caves | Learned Factory terminal intel 5706 | -7/Lower Caves | Lost 3 allies 6005 | -7/Lower Caves | Found DCF Scrap (15 items) 6021 | -7/Lower Caves | Learned location of Zion (-7) 6039 | -7/Lower Caves | Lost 4 allies 6193 | -7/Lower Caves | Build established: Gladiator 6214 | -7/Lower Caves | Discovered new exit (range 5) 6230 | -7/Lower Caves | Identified exit to Zion 6251 | -7/Lower Caves | Entered Zion 6251 | -7/Zion | Accompanied by 5 allies 6291 | -7/Zion | Gained Derelict followers 6397 | -7/Zion | Discovered new exit (range 16) 6475 | -7/Zion | Gained Derelict followers 6533 | -7/Zion | System corruption reached 10% 6552 | -7/Zion | System corruption cleaned by Quarantine Array 6651 | -7/Zion | Given A8's code to call for help 6995 | -7/Zion | Learned location of Armory (-4) 7083 | -7/Zion | Learned Factory emergency access door positions 7239 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 7520 | -7/Zion | Opened final containment barrier to the Deep Caves 7546 | -7/Zion | Discovered new exit (range 3) 7546 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 7549 | -7/Zion | Identified exit to Deep Caves 7571 | -7/Zion | Entered Deep Caves 7571 | -7/Deep Caves | Accompanied by 12 allies 7672 | -7/Deep Caves | Found Surveybot 24 Chip 7823 | -7/Deep Caves | Z-Facility disabled 7846 | -7/Deep Caves | Attacked by Z-Imprinter 7863 | -7/Deep Caves | Allies destroyed Z-Imprinter 7880 | -7/Deep Caves | Found Prototype Protection 7880 | -7/Deep Caves | Identified Zio. Weapon Casing 7894 | -7/Deep Caves | Lost 3 allies 7922 | -7/Deep Caves | Found Zio. Weapon Casing 8115 | -7/Deep Caves | Found Zio. Weapon Casing 8188 | -7/Deep Caves | Build established: Scavenger-Gladiator 8207 | -7/Deep Caves | Lost 4 allies 8215 | -7/Deep Caves | Found Prototype Protection 8215 | -7/Deep Caves | Identified Zio. Heavy Carapace 8228 | -7/Deep Caves | Found Zio. Heavy Carapace 8230 | -7/Deep Caves | Found Zio. Heavy Carapace 8347 | -7/Deep Caves | Found Zio. Weapon Casing 8501 | -7/Deep Caves | Build established: Gladiator 8562 | -7/Deep Caves | Discovered new exit (range 6) 8733 | -7/Deep Caves | Entered Proximity Caves 8733 | -6/Proximity Caves | Accompanied by 4 allies 8760 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9120 | -6/Proximity Caves | Core integrity fell below 50% 9146 | -6/Proximity Caves | Discovered new exit (range 11) 9300 | -6/Proximity Caves | Learned Factory security intel 9312 | -6/Proximity Caves | Entered Factory 9312 | -6/Factory | Evolved 2 slots: Utility x2 9315 | -6/Factory | Loaded intel: 25 terminal locations 9394 | -6/Factory | Build established: Scavenger-Gladiator 9891 | -6/Factory | Discovered new exit (range 12) 9906 | -6/Factory | Identified exit to Lower Caves 9933 | -6/Factory | Discovered exit to Lower Caves (range 12) 10068 | -6/Factory | Entered Lower Caves 10443 | -6/Lower Caves | Build established: Derelict-Gladiator 10498 | -6/Lower Caves | Entered an active Warlord outpost 10531 | -6/Lower Caves | Learned Factory stockpile data 10531 | -6/Lower Caves | Learned Armory garrison access intel 10557 | -6/Lower Caves | Discovered new exit (range 8) 10653 | -6/Lower Caves | Entered another Lower Caves area 10723 | -6/Lower Caves | Learned Factory terminal intel 10975 | -6/Lower Caves | Build established: Gladiator 11002 | -6/Lower Caves | Learned Factory terminal intel 11188 | -6/Lower Caves | Discovered new exit (range 11) 11221 | -6/Lower Caves | Entered Data Miner 11221 | -6/Data Miner | Discovered new exit (range 6) 11244 | -6/Data Miner | Met Data Miner 11267 | -6/Data Miner | Learned location of Section 7 (-2) 11267 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 11286 | -6/Data Miner | Received God Mode back door access code from Data Miner 11314 | -6/Data Miner | Entered Proximity Caves 11322 | -5/Proximity Caves | Spotter reported a threat 11532 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 12013 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 12027 | -5/Proximity Caves | Spotted B-75 Beast 12086 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 12139 | -5/Proximity Caves | Core integrity fell below 50% 12152 | -5/Proximity Caves | Escorted by Enhanced Grunt 12154 | -5/Proximity Caves | Core integrity fell below 20% 12168 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12150_ Flexi-carbon Leg destroyed. 12152_ Enhanced Grunt: "Protecting LRC-V3." 12152_ Power Maul follow-up attack on L-41 Fighter. 12152_ L-41 Fighter suffers critical hit (Smash). 12152_ Destroyed Axe. 12152_ L-41 Fighter system corrupted by crushing effect. 12152_ Flexi-carbon Leg destroyed. 12153_ Penetrated by Slug. 12155_ Zio. Weapon Casing destroyed. 12157_ Imp. Melee Analysis Suite destroyed. 12158_ Imp. Actuator Array destroyed. 12158_ G-67 Veteran suffers critical hit (Destroy). 12158_ G-67 Veteran destroyed. 12161_ Chain reaction triggered in Antimatter Reactor. 12161_ Power Maul destroyed. 12163_ Great Axe destroyed. 12164_ Critical hit (Burn: +37). 12164_ Acquired Rnf. Fission Core. 12166_ Acquired 10 matter. 12167_ Enhanced Grunt shuts down. Map ----- +----------------------------------------------------+ | ## ## #?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ##?????????????????????????????????????????? | | ##??????????????????????????????????????????? | | ^ ##???????????????????????????????????????????? | | # #####?????????????????????????????????????????? | | ####?# ##????????????????????????????????????????? | | ?????# #????????????????????????????????????????? | | ###### #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #?????????????????????#??????????????????? | | ##????????????????????$ ??????????????????? | | #### #????????????????????? ##?####????????????? | | ##??###????????????????????? #""""?????????????? | | ##??????????????????????????? # ??????????????? | | ???????????????????????????? ???????????????? | | ???????????????????????????? ????????????????? | | ?????######?????????######?? #?????????????????? | | ????## #####?????#; ### #?????????????????? | | ????# ## #?????# #;; ####### ???????? | | ##### ### ##?????# ??????? | | ##?## ####?## gg % #????????????? | | #???## #"### g %Y##### #???????????? | | ##### #????#### g @=##????? ##???????????? | | ????# #??????# !=###??????????????????? | | ???? #?????## %[ % #??????????????????? | | ??? ?????# ;#;;g##??????????????????? | | ?? ???#; ;# #;#???????????????????? | | ?? ??#; g # # #??????????????????? | | ? ##?#; ;;# #?b#??????????????????? | | #?# ;####?#g??????????????????? | | ?# ## ?????? g?????????????????? | | ??# ### # ### ?????? ????????????????? | | ??####??? ?# #??#####????? ???????????????? | | ????????? ??? ?????????????? ??????????????? | | ?????????????? ??????????????? ?????????????? | | ????????????????????????????????? ??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 50 Energy Generation 27 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 2010 Cloak Strength 3 Additional Mass Support 6 Armor Coverage 1200 Core Shielding 20 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 65 Targeting Accuracy 5 Melee Accuracy 12 Recoil Reduction 4 Defensive Hacking 30 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Mace | -9/Materials | Scanalyzed Titanium Leg | -7/Factory | Scanalyzed Flexi-carbon Leg | -7/Factory | Hacked Hcp. Storage Unit | -7/Factory | Hacked Adv. Assault Cannon | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Imp. Launcher Guidance Computer | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive IFF Parser | -7/Zion | Archive Microactuators | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Imp. Remote Force Field | -6/Data Miner | Free Adv. Component Analysis Suite | -6/Data Miner | Free Quantum Rifle | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive X-77 Beamer | -7/Zion | Archive H-55 Commando | -7/Zion | Archive M-22 Extractor | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free C-35 Carver | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ B-48 Gladiator | x3 | -7/Factory | Preloaded Hcp. Storage Unit | x1 | -7/Factory Flexi-carbon Leg | x2 | -7/Factory Repaired ---------- Imp. Aluminum Leg | 11% | -9/Materials Imp. Aluminum Leg | 17% | -9/Materials Ion Engine | 5% | -9/Materials Mace | 51% | -9/Materials Flail | 69% | -9/Materials Aluminum Leg | 86% | -9/Materials Imp. Aluminum Leg | 71% | -9/Materials Ion Engine | 68% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipFusionShell Manual? 0 Play Time 01:15:44 Cumulative 275.5 hours Start 2025.11.16 @ 10:24:34 End 2025.11.16 @ 11:43:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 287 Rogue 283 Adventurer 3 Explorer 1 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 78 Gallery% 76 Achievement% 60 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4ec548f9-b81f-4ff6-b229-47eaea5adaa8