Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.25 @ 19:21:17

Player: QR-TZ

Result: Heading to fleet!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (15)       3000
Robots Destroyed (46)      230
Value Destroyed (1055)     1055
Prototype IDs (40)         800
Alien Tech Used (2)        400
Bonus (8305)               8305
              TOTAL SCORE: 18290

 Bonus
-------
Triggered Max Security     1000
Follower Combat Kills      144
Aligned with FarCom        300
Used Core Reset Matrix     3000
Win                        3000
Win Speed                  861

 Cogmind 
---------
Core Integrity             1516/1600
Matter                     230/300
Energy                     51/315
System Corruption          2%
Temperature                Cool (50)
Movement                   Flying (19)
Location                   To Fleet Rendezvous

 Parts 
-------
>              --- POWER (2) --------
               Neutrino Core
>              --- PROPULSION (9) ---
               Q-thruster
               Q-thruster
               Q-thruster
               Impulse Thruster Array
  Experimental Q-thruster
  Experimental Q-thruster
>              --- UTILITY (12) -----
        Medium Storage Unit
               Machine Analyzer
      Advanced Terrain Scan Processor
      Advanced Cloaking Device
      Advanced Cloaking Device
               Hacking Suite
      Improved Hacking Suite
      Advanced Hacking Suite
               System Shield
>              --- WEAPON (2) -------
      Enhanced Nova Cannon
               Plasma Sword
>              --- INVENTORY (10) ---
               Field Propulsion Drive
               Q-thruster
               Q-thruster
      Advanced ECM Suite
               Tactical Quantum Warhead
        Guided Micro-nuke Launcher
               Field Lobotomy Kit (1)
               Power Sword

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
               Q-thruster
               Q-thruster
               Q-thruster
               Q-thruster
               Impulse Thruster Array
  Experimental Q-thruster
  Experimental Q-thruster
>              --- UTILITY ----------
      Advanced Coolant Injector
        Medium Storage Unit
               Machine Analyzer
    Long-range Terrain Scanner
      Advanced Terrain Scan Processor
      Improved Transmission Jammer
      Advanced Cloaking Device
      Advanced Cloaking Device
               Hacking Suite
      Improved Hacking Suite
      Advanced Hacking Suite
               System Shield
>              --- WEAPON -----------
               Field Lobotomy Kit
               Plasma Sword
>              --- INVENTORY --------
               Neutrino Core
               Field Propulsion Drive
               Q-thruster
               Q-thruster
      Advanced ECM Suite
      Enhanced Nova Cannon
               Tactical Quantum Warhead
        Guided Micro-nuke Launcher
               Power Sword
[Rating: 173]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
  Reactor                  Fusion Reactor
Propulsion                 Cesium-ion Thruster
  Leg                      Aluminum Leg
  Flight Unit              Cesium-ion Thruster
Utility                    Medium Storage Unit
  Device                   Improved Transmission Jammer
  Storage                  Medium Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
  Artifact                 Phase Redirector
Weapon                     Plasma Sword
  Energy Gun               Pulse Rifle
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Heavy Missile Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Plasma Sword

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   2   2   2   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               7    | .   .   .   .   .   2   1   .   .   1   .   .   1   1   .   1   
  Utility                  10   | .   .   .   .   .   2   1   .   .   .   2   2   1   1   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             163  | 6   1   .   .   1   17  12  .   7   6   22  13  23  30  5   20  
  Power                    14   | 1   .   .   .   .   1   1   .   .   1   2   1   1   2   1   3   
    Engine                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   7    | .   .   .   .   .   1   1   .   .   1   1   1   .   .   1   1   
    Reactor                6    | .   .   .   .   .   .   .   .   .   .   1   .   1   2   .   2   
  Propulsion               36   | 2   .   .   .   1   6   1   .   1   2   4   4   6   9   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    5    | 2   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 31   | .   .   .   .   .   4   1   .   1   2   4   4   6   9   .   .   
  Utility                  67   | 1   1   .   .   .   3   7   .   1   3   10  8   9   10  3   11  
    Device                 43   | .   .   .   .   .   1   6   .   .   2   5   6   7   5   2   9   
    Storage                4    | 1   1   .   .   .   .   .   .   .   1   .   .   .   1   .   .   
    Processor              5    | .   .   .   .   .   1   1   .   1   .   1   .   .   1   .   .   
    Hackware               7    | .   .   .   .   .   1   .   .   .   .   2   1   .   2   .   1   
    Protection             7    | .   .   .   .   .   .   .   .   .   .   2   1   2   1   .   1   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Weapon                   46   | 2   .   .   .   .   7   3   .   5   .   6   .   7   9   1   6   
    Energy Gun             2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   
    Ballistic Gun          10   | 2   .   .   .   .   6   .   .   2   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               9    | .   .   .   .   .   .   1   .   .   .   2   .   3   3   .   .   
    Special Weapon         4    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        17   | .   .   .   .   .   .   .   .   3   .   4   .   3   5   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  17   | .   .   .   .   .   1   2   .   .   1   3   3   2   3   2   .   
Parts Lost                 26   | .   .   .   .   .   1   .   .   .   .   2   3   6   7   1   6   
  Power                    5    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   2   
  Propulsion               6    | .   .   .   .   .   .   .   .   .   .   2   .   1   2   .   1   
  Utility                  14   | .   .   .   .   .   .   .   .   .   .   .   2   5   4   .   3   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      6    | .   .   .   .   .   1   .   .   .   .   2   3   5   4   1   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   85  85  85  85  89  99  100 99  100 96  86  72  76  94  90  
  Engine                   4    | .   14  14  14  14  1   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   7   7   7   7   13  8   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   1   5   5   8   7   7   
  Leg                      10   | .   28  28  28  28  11  .   .   .   .   .   .   .   .   .   .   
  Flight                   17   | .   .   .   .   .   21  38  38  38  40  33  26  19  22  30  27  
  Device                   7    | .   .   .   .   .   7   7   7   7   6   5   6   13  13  21  19  
  Storage                  8    | .   14  14  14  14  9   7   7   7   6   5   5   4   4   4   4   
  Processor                6    | .   .   .   .   .   8   15  15  15  13  11  10  9   8   8   8   
  Hackware                 7    | .   .   .   .   .   5   7   7   7   6   15  20  8   5   13  15  
  Ballistic Gun            11   | .   28  28  28  28  15  8   7   5   .   .   .   .   .   .   .   
  Slashing Weapon          4    | .   .   .   .   .   .   .   .   3   13  10  10  7   5   8   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             57   | 13  18  18  18  18  20  24  24  25  29  35  33  50  54  56  57  
  Greatest Support         60   | 20  20  20  20  30  40  25  25  25  31  35  38  49  60  60  60  
  Greatest Overweight (x)  4    | 4   .   .   .   .   3   .   .   .   .   1   .   1   1   .   .   
  Average Overweight (x)   .    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 7   9   10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Most Carried             10   | 4   8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Carried          9    | 2   7   9   9   9   9   9   10  10  9   9   9   9   8   9   9   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Final Carried            10   | 4   8   10  10  10  10  10  10  10  10  10  10  9   10  9   9   

 Class Distribution 
--------------------
 35% | Mutant
 16% | Hacker-Ninja
 13% | Hacker-Scout
 12% | Scout
 11% | Infiltrator-Sprinter
  4% | Hacker-Sprinter

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
                Scout | -8/Materials
                Scout | -7/Factory
                Scout | -7/Waste
                Scout | -7/Factory
                Scout | -6/Factory
         Hacker-Scout | -5/Factory
         Hacker-Scout | -4/Factory
 Infiltrator-Sprinter | -3/Research
 Infiltrator-Sprinter | -2/Research
         Hacker-Ninja | -2/Quarantine
         Hacker-Ninja | -1/Access

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  -1  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc 
Matter Collected           2208 | 196 34  .   .   117 .   234 .   148 24  98  314 247 481 .   315 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1971 | .   34  .   .   97  .   234 .   99  24  122 604 257 305 .   195 
  Parts                    98   | .   3   .   .   2   .   10  .   6   1   11  21  14  18  .   12  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   .   .   .   .   .   .   .   2   .   .   1   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc 
Combat Hostiles Destroyed  17   | .   1   .   .   3   .   .   .   .   .   2   3   7   1   .   .   
  Melee                    9    | .   .   .   .   .   .   .   .   .   .   2   3   4   .   .   .   
  Guns                     4    | .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      4    | .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   
Classes Destroyed          12   | .   1   .   .   1   .   2   .   1   .   2   2   2   1   .   .   
  Worker                   15   | .   .   .   .   .   .   1   .   1   1   1   2   1   5   .   3   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycler                 10   | .   .   .   .   .   .   3   .   1   .   .   3   1   1   .   1   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Swarmer                  4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Cutter                   4    | .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   .   
  Grunt                    3    | .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Programmer               4    | .   .   .   .   .   .   .   .   .   .   .   2   1   1   .   .   
  Assembled                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | .   1   .   .   1   .   2   .   1   1   2   3   6   3   .   4   
  Combat Bots Only         3    | .   1   .   .   1   .   .   .   .   .   2   2   3   1   .   .   
Max Kills in Single Turn   3    | .   1   .   .   1   .   1   .   1   1   1   1   3   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   -4   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Fac  Fac  Res  Res  Qua  Acc  
Hostile Shots Fired        234  | .    4    .    6    20   8    9    .    .    5    28   18   58   38   4    36   
  Missed                   97   | .    1    .    3    6    2    5    .    .    4    13   8    28   10   1    16   
Damage Taken               3354 | .    25   .    53   165  90   32   .    .    17   343  234  996  706  78   615  
  Core                     513  | .    9    .    21   24   13   5    .    .    .    145  44   45   123  .    84   
  Absorbed by Shields      20   | .    .    .    .    .    .    .    .    .    .    .    .    .    20   .    .    
  Redirected to Shielding  209  | .    .    .    .    .    .    .    .    .    .    55   45   .    109  .    .    
  Regen/Repaired (Parts)   53   | .    .    .    .    .    .    .    .    .    .    .    .    53   .    .    .    
Core Remaining (%)         93   | 100  .    .    .    78   97   .    .    99   100  85   96   96   .    91   94   
Volleys Fired              62   | .    2    .    .    16   10   8    .    2    .    4    .    5    7    1    7    
  Largest                  2    | .    2    .    .    2    2    2    .    2    .    1    .    1    1    1    1    
  Hottest                  120  | .    40   .    .    40   100  88   .    88   .    39   .    20   120  .    120  
Shots Fired                90   | .    4    .    .    32   11   14   .    5    .    4    .    5    7    1    7    
  Gun                      57   | .    4    .    .    32   2    14   .    5    .    .    .    .    .    .    .    
  Cannon                   9    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    5    
  Launcher                 11   | .    .    .    .    .    .    .    .    .    .    4    .    4    3    .    .    
  Special                  13   | .    .    .    .    .    9    .    .    .    .    .    .    1    .    1    2    
  Kinetic                  46   | .    4    .    .    32   2    6    .    2    .    .    .    .    .    .    .    
  Thermal                  29   | .    .    .    .    .    9    8    .    3    .    .    .    .    4    .    5    
  Explosive                11   | .    .    .    .    .    .    .    .    .    .    4    .    4    3    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         10   | .    4    .    .    10   2    6    .    7    .    .    .    4    .    5    7    
  Robot Miss Streak        4    | .    .    .    .    4    1    1    .    1    .    .    .    1    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           94   | .    4    .    .    17   1    10   .    6    1    7    19   17   5    1    6    
  Core Hits                62   | .    3    .    .    8    .    4    .    4    .    4    9    17   10   .    3    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    
    Sever                  3    | .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    
Melee Attacks              146  | .    .    .    .    .    .    .    .    6    2    33   52   26   19   1    7    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 146  | .    .    .    .    .    .    .    .    6    2    33   52   26   19   1    7    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            23   | .    .    .    .    .    .    .    .    1    1    2    7    3    5    .    4    
    Combat Hostiles        2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Follow-up Attacks        5    | .    .    .    .    .    .    .    .    .    .    1    3    1    .    .    .    
Damage Inflicted           5671 | .    40   .    .    187  14   174  .    194  75   396  1268 1652 1287 .    384  
  Guns                     465  | .    40   .    .    186  14   174  .    51   .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1721 | .    .    .    .    .    .    .    .    .    .    .    .    905  816  .    .    
  Melee                    3484 | .    .    .    .    .    .    .    .    143  75   396  1268 747  471  .    384  
  Ramming                  1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  277  | .    40   .    .    186  14   37   .    .    .    .    .    .    .    .    .    
  Thermal                  188  | .    .    .    .    .    .    137  .    51   .    .    .    .    .    .    .    
  Explosive                1721 | .    .    .    .    .    .    .    .    .    .    .    .    905  816  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 3484 | .    .    .    .    .    .    .    .    143  75   396  1268 747  471  .    384  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         17   | .    .    .    .    .    1    .    7    7    .    .    1    17   9    9    2    
  Average Corruption       6    | .    .    .    .    .    1    .    7    7    .    .    1    15   2    9    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  28   | .    .    .    .    .    2    .    .    4    .    .    1    9    9    2    1    
    Message Errors         6    | .    .    .    .    .    .    .    .    .    .    .    1    2    3    .    .    
    Matter Fused           6    | .    .    .    .    .    1    .    .    1    .    .    .    2    1    .    1    
    Heat Flow Errors       5    | .    .    .    .    .    .    .    .    1    .    .    .    2    2    .    .    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
    Data Loss (minor)      7    | .    .    .    .    .    1    .    .    1    .    .    .    2    2    1    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Misfires               1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            718  | .    .    .    .    .    .    .    .    .    35   51   229  150  180  .    73   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               27   | .    .    .    .    .    .    .    .    .    .    .    .    17   10   .    .    
  Melee                    691  | .    .    .    .    .    .    .    .    .    35   51   229  133  170  .    73   
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        305  | .    .    .    .    15   184  135  4    301  209  84   255  305  249  .    199  
  Average Temperature      85   | .    .    .    .    7    99   33   2    46   76   28   87   118  115  .    99   
  Received Heat Transfer   303  | .    6    .    .    78   54   12   .    .    .    27   54   .    54   18   .    
  Effects                  1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         407  | .    .    .    .    .    .    296  .    111  .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   -4   -3   -2   -2   -1   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Fac  Fac  Res  Res  Qua  Acc  
Peak Influence             1695 | .    30   11   .    50   59   136  77   117  84   262  364  529  451  1695 1303 
  Initial                  1100 | .    .    11   .    .    .    26   47   53   56   40   27   129  232  171  1100 
  Average                  237  | .    22   11   .    23   7    77   62   94   67   133  148  278  322  1618 1177 
Maximum Alert Level        5    | .    .    .    .    .    .    .    .    .    .    1    1    2    2    5    4    
  Low Security (%)         59   | 100  100  100  .    100  100  100  100  100  100  66   65   17   .    1    .    
  Level 1                  27   | .    .    .    .    .    .    .    .    .    .    33   34   69   83   .    .    
  Level 2                  3    | .    .    .    .    .    .    .    .    .    .    .    .    12   16   .    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    100  
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    98   .    
Squads Dispatched          28   | .    1    .    .    .    2    1    .    .    .    3    6    3    7    .    5    
  Investigation            9    | .    .    .    .    .    2    1    .    .    .    1    2    1    1    .    1    
  Extermination            4    | .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    1    
  Reinforcement            11   | .    1    .    .    .    .    .    .    .    .    2    2    1    2    .    3    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 4    | .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc 
Distress Signals           6    | .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   3   
Communications Jammed      23   | .   .   .   .   .   .   .   .   .   .   3   .   .   2   2   16  
  Distress Signals         23   | .   .   .   .   .   .   .   .   .   .   3   .   .   2   2   16  
Times Spotted              137  | .   7   .   3   3   8   7   6   1   6   20  16  18  20  5   17  
  Peak Tracking Total      13   | .   5   .   5   2   6   5   6   1   5   8   9   4   10  5   13  
  Tactical Retreats        26   | .   .   .   .   .   2   .   .   .   1   5   5   4   6   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc 
Traps Triggered            8    | .   .   .   .   .   .   1   .   .   1   1   1   .   4   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc 
Machines Disabled          6    | .   .   .   .   .   .   .   .   .   .   1   .   .   2   1   2   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc 
Machines Accessed          60   | .   1   .   1   .   3   11  .   5   5   6   8   6   8   .   6   
  Terminals                48   | .   1   .   .   .   3   9   .   5   3   3   8   4   8   .   4   
  Fabricators              6    | .   .   .   .   .   .   1   .   .   1   2   .   1   .   .   1   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                126  | .   2   .   1   .   7   22  .   8   7   17  22  11  18  .   11  
  Successful               52   | .   .   .   1   .   .   11  .   4   4   9   7   7   5   .   4   
  Failed                   74   | .   2   .   .   .   7   11  .   4   3   8   15  4   13  .   7   
    Catastrophic           16   | .   .   .   .   .   1   3   .   .   .   3   4   2   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   38   | .   .   .   1   .   3   1   .   .   1   5   13  3   8   .   3   
  Terminals                106  | .   2   .   .   .   7   17  .   8   3   13  22  8   18  .   8   
  Fabricators              6    | .   .   .   .   .   .   1   .   .   1   2   .   1   .   .   1   
  Repair Stations          7    | .   .   .   .   .   .   .   .   .   3   2   .   2   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Scanalyzers              4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             33   | .   .   .   1   .   .   7   .   4   2   6   6   4   2   .   1   
  Record                   2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Part Schematic           2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Robot Analysis           2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Level Access Points      4    | .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   1   
  Branch Access Points     2    | .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             5    | .   .   .   .   .   .   3   .   1   .   1   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Zone Layout              4    | .   .   .   .   .   .   .   .   .   1   2   .   .   1   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   1   .   .   1   2   .   .   .   .   1   
  Network Status           5    | .   .   .   .   .   .   1   .   .   1   2   .   .   .   .   1   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   .   .   .   .   .   .   .   .   .   1   1   1   2   .   .   
  Terminals                4    | .   .   .   .   .   .   .   .   .   .   1   1   .   2   .   .   
    Assimilate             4    | .   .   .   .   .   .   .   .   .   .   1   1   .   2   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Recompile              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Used                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Hacking Detections         49   | .   1   .   .   .   3   8   .   3   3   6   7   4   8   .   6   
  Full Trace Events        7    | .   .   .   .   .   2   1   .   .   .   1   1   .   1   .   1   
  Feedback Events          2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
    Corruption             2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Time                     56   | .   .   .   .   .   .   .   .   .   .   .   .   56  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  -1  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc 
Total Allies               8    | .   .   1   .   .   .   .   .   .   .   1   1   1   1   1   2   
  Largest Group            2    | .   .   1   1   .   .   .   .   .   .   1   1   1   1   1   2   
  Highest-Rated Group      438  | .   .   31  31  .   .   .   .   .   .   10  26  82  45  64  438 
  Highest-Rated Ally       219  | .   .   31  31  .   .   .   .   .   .   10  26  82  45  64  219 
Total Orders               2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  STAY                     2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Ally Attacks               24   | .   .   .   .   .   .   .   .   .   .   .   .   13  .   2   9   
  Total Damage             1173 | .   .   .   .   .   .   .   .   .   .   .   .   128 .   147 898 
  Kills                    5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Field Lobotomies           4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   2   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc 
Robot Analysis Total       2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   -4   -3   -2   -2   -1   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Fac  Fac  Res  Res  Qua  Acc  
Turns Passed               5117 | 73   231  132  747  634  246  248  38   175  116  429  509  493  668  87   291  
Spaces Moved               8597 | 38   179  109  622  386  301  739  164  500  398  939  950  888  1580 137  667  
  Core                     21   | 21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1378 | 17   179  109  622  386  65   .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   7198 | .    .    .    .    .    236  739  164  500  398  939  950  888  1580 137  667  
  Fastest Speed            17   | 50   120  120  120  120  26   23   23   23   20   20   25   24   17   17   17   
  Average Speed            39   | 160  120  120  120  121  48   23   23   23   20   21   26   30   25   17   17   
  Slowest Speed            295  | 250  120  120  120  130  295  23   23   23   20   97   28   112  112  17   19   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            26   | .    .    .    .    .    1    2    .    5    2    1    5    2    5    3    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       33   | 4    25   41   89   57   25   24   97   12   14   30   24   23   36   18   17   
  Regions Visited          15
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    .    .    .    1    .    .    1    1    .    .    .    
  Unknown Exits Taken      10   | 1    1    1    1    1    1    .    .    .    1    1    .    .    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 75   | .    .    .    .    .    9    .    .    .    1    11   26   9    16   .    3    
Terrain Destroyed          290  | .    .    .    .    .    9    .    .    .    1    74   26   129  48   .    3    
  Melee                    62   | .    .    .    .    .    .    .    .    .    1    11   26   9    12   .    3    
  Projectile               13   | .    .    .    .    .    9    .    .    .    .    .    .    .    4    .    .    
  AOE                      215  | .    .    .    .    .    .    .    .    .    .    63   .    120  32   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -5   -4   -3   -2   -2   -1   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Fac  Fac  Fac  Res  Res  Qua  Acc  
Total                      9934 | 47   191  110  623  524  370  802  163  545  427  1118 1136 1056 1813 192  817  
  Wait                     803  | .    6    .    .    109  19   32   .    24   20   98   119  103  116  48   109  
  Move                     8533 | 37   178  108  621  385  298  735  163  489  394  936  939  883  1570 131  666  
  Hop                      23   | .    .    .    .    .    1    2    .    5    1    1    5    2    4    2    .    
  Pick Up                  61   | 4    3    2    1    5    9    6    .    3    2    10   4    2    10   .    .    
  Fast Attach              86   | 6    1    .    .    1    12   3    .    6    1    6    8    13   15   4    10   
  Attach                   33   | .    .    .    .    .    3    2    .    .    2    6    1    7    10   1    1    
  Detach                   16   | .    1    .    .    .    1    .    .    .    .    3    .    6    5    .    .    
  Swap                     46   | .    .    .    .    .    2    7    .    1    3    10   5    3    5    1    9    
  Drop                     99   | .    .    .    1    6    15   7    .    10   2    14   11   7    15   3    8    
  Fire                     62   | .    2    .    .    16   10   8    .    2    .    4    .    5    7    1    7    
  Melee                    132  | .    .    .    .    .    .    .    .    5    2    30   44   25   18   1    7    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            38   | .    .    .    .    .    .    .    .    .    .    .    .    .    38   .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Fac / Low x2)
-7/Waste
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2)
-5/Factory
-4/Factory (discovered 4 exits: *Res x4)
-3/Research (discovered 3 exits: *Res x3)
-2/Research
-2/Quarantine
-1/Access
To Fleet Rendezvous

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   11 | -11/Scrapyard | Discovered new exit (range 16)
   74 | -11/Scrapyard | Entered Materials
  239 | -10/Materials | Discovered new exit (range 10)
  300 | -10/Materials | Build established: Mutant
  305 | -10/Materials | Entered Mines
  308 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  358 | -10/Mines     | Found a hidden stash of uninstalled traps
  430 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  430 | -10/Mines     | Discovered new exit (range 5)
  437 | -10/Mines     | Entered Exiles
  437 | -10/Exiles    | Accompanied by 1 ally
  455 | -10/Exiles    | Discovered new exit (range 15)
  471 | -10/Exiles    | Met 8R-AWN
  496 | -10/Exiles    | Met EX-HEX
  562 | -10/Exiles    | Met EX-DEC
  630 | -10/Exiles    | Visited The Gauntlet
  817 | -10/Exiles    | Discovered new exit (range 14)
  909 | -10/Exiles    | Met EX-BIN
  931 | -10/Exiles    | Aligned with FarCom system
  932 | -10/Exiles    | Given EX-Vault access code
  964 | -10/Exiles    | Opened EX-Vault
  972 | -10/Exiles    | Found Field Lobotomy Kit
  996 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1015 | -10/Exiles    | Exiles lab attacked by MAIN.C
 1184 | -10/Exiles    | Left Exiles lab with Field Lobotomy Kit
 1184 | -10/Exiles    | Entered Mines
 1334 | -9/Mines      | Assembled infested the area
 1440 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1483 | -9/Mines      | Found Prototype Device
 1681 | -9/Mines      | Learned Materials emergency access door positions
 1796 | -9/Mines      | Discovered new exit (range 15)
 1818 | -9/Mines      | Entered Materials
 1818 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 2046 | -8/Materials  | Discovered new exit (range 15)
 2064 | -8/Materials  | Entered Factory
 2064 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2217 | -7/Factory    | Identified Exp. Sensor Array
 2226 | -7/Factory    | Identified exit to Lower Caves
 2294 | -7/Factory    | Discovered new exit (range 14)
 2312 | -7/Factory    | Sucked down chute
 2312 | -7/Factory    | Entered Waste
 2317 | -7/Waste      | Spotted C-40 Crusher
 2321 | -7/Waste      | Spotted C-40 Crusher
 2322 | -7/Waste      | Spotted C-40 Crusher
 2323 | -7/Waste      | Spotted C-40 Crusher
 2327 | -7/Waste      | EMP discharged
 2339 | -7/Waste      | Spotted C-40 Crusher
 2345 | -7/Waste      | Spotted C-40 Crusher
 2346 | -7/Waste      | Discovered new exit (range 14)
 2350 | -7/Waste      | Entered Factory
 2410 | -7/Factory    | Identified exit to Factory
 2525 | -7/Factory    | Entered another Factory area
 2525 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 2584 | -6/Factory    | Build established: Scout
 2623 | -6/Factory    | Discovered new exit (range 9)
 2633 | -6/Factory    | Identified exit to Lower Caves
 2633 | -6/Factory    | Identified exit to Extension
 2641 | -6/Factory    | Entered another Factory area
 2641 | -5/Factory    | Evolved 2 slots: Utility x2
 3042 | -5/Factory    | Discovered new exit (range 13)
 3070 | -5/Factory    | Entered another Factory area
 3070 | -4/Factory    | Evolved 2 slots: Utility x2
 3095 | -4/Factory    | Garrison activated, responded to threat
 3233 | -4/Factory    | Found Prototype Device
 3233 | -4/Factory    | Identified Adv. EM Disruption Field
 3258 | -4/Factory    | Build established: Hacker-Scout
 3470 | -4/Factory    | Identified exit to Research
 3551 | -4/Factory    | Lost 3 parts (1p2u)
 3579 | -4/Factory    | Entered Research
 3579 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 3608 | -3/Research   | Identified exit to Research
 3759 | -3/Research   | Found Prototype Launcher
 3759 | -3/Research   | Identified Tactical Quantum Warhead
 3799 | -3/Research   | Crushed by falling debris
 3799 | -3/Research   | System corruption reached 10%
 3830 | -3/Research   | Lost 5 parts (5u)
 3861 | -3/Research   | Repaired Nuclear Pulse Array
 4010 | -3/Research   | Assimilated P-80 Master with FLK Orb
 4072 | -3/Research   | Entered another Research area
 4072 | -2/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 4149 | -2/Research   | Build established: Infiltrator-Sprinter
 4236 | -2/Research   | Found Prototype Launcher
 4236 | -2/Research   | Identified Gui. Micro-nuke Launcher
 4347 | -2/Research   | Search patrols dispatched
 4466 | -2/Research   | Spotted B-90 Cyclops
 4497 | -2/Research   | Lost 4 parts (1n3u)
 4501 | -2/Research   | Found Gui. Micro-nuke Launcher
 4572 | -2/Research   | Search patrols dispatched
 4698 | -2/Research   | Found Prototype Device
 4698 | -2/Research   | Identified Thermal Barrier
 4731 | -2/Research   | Discovered new exit (range 23)
 4740 | -2/Research   | Entered Quarantine
 4741 | -2/Quarantine | Maximum security lockdown engaged
 4742 | -2/Quarantine | Build established: Hacker-Ninja
 4746 | -2/Quarantine | Found Alien Artifact
 4746 | -2/Quarantine | Identified Phase Redirector
 4811 | -2/Quarantine | Found Alien Artifact
 4811 | -2/Quarantine | Identified Core Reset Matrix
 4811 | -2/Quarantine | Used Core Reset Matrix
 4815 | -2/Quarantine | Detected hypermatrix surge
 4815 | -2/Quarantine | Sensed 17 artifacts in vicinity
 4816 | -2/Quarantine | Discovered new exit (range 11)
 4823 | -2/Quarantine | Assimilated Y-72 Warden with FLK Orb
 4827 | -2/Quarantine | Entered Access
 4827 | -1/Access     | Accompanied by 1 ally
 4827 | -1/Access     | Evolved 2 slots: Propulsion x1, Utility x1
 4892 | -1/Access     | Identified exit to Surface
 4912 | -1/Access     | Spotted B-99 Colossus
 5089 | -1/Access     | Spotted B-99 Colossus
 5091 | -1/Access     | Assimilated B-99 Colossus with FLK Orb
 5094 | -1/Access     | Assimilated B-99 Colossus with FLK Orb
 5118 | ***           | Heading to fleet!

 Last Messages 
---------------
05101_ Acquired Enh. Nova Cannon.
05102_ Adv. Coolant Injector destroyed.
05102_ Destroyed Unknown Hover Unit.
05102_ Slug penetrates W-44 Eye. <x3>
05102_ W-44 Eye destroyed.
05103_ Acquired 15 matter.
05103_ C-57 Dissector destroyed.
05103_ System Shield repels hacking attempt against Colossus 10a.
05104_ Slug penetrates Wall.
05104_ Lgt. Quantum Reactor destroyed.
05104_ Slug penetrates Wall.
05104_ P-80 Master fails to hack Colossus 10a.
05105_ System corrupted: Matter fused (-9).
05105_ Lrn. Terrain Scanner destroyed.
05106_ P-80 Master destroyed.
05106_ Slug penetrates P-80 Master. <x4>
05106_ Slug penetrates H-81 Overseer. <x4>
05107_ Slug penetrates Wall. <x2>
05116_ Main Access Shell breached.
[Achievement: Home At Last?]

 Map 
-----
+----------------------------------------------------+
|        ##  #        #?? ??? ???? ?????  #? ??????? |
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|  ??    #    ##########################  #  ???? ?? |
| ?#???###                                #?? ?????? |
| ??##???#                                +?? ?????? |
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| ""?"""?? ???  ????#?#      h  T##?#??#  #????????? |
| ?????? ? ???????##??#        ""#???#?#  # ?? ????? |
| ?????????   ????#?#?#        ""#????##  ###??????? |
| ? ?????????   ?#?#??#        ""#??#?##  ###???##?? |
|   ?? ??? ??? ?????##""""""""""""????#    ########? |
| ??????????? ??#??#?##   ???????#????#           #? |
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| ???????#?  ??  ?? #?#   p      ###   "     ####### |
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| ????   ?               %=== %                      |
| ??? ??? ?              |[!                         |
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| ??# ??? ??                                         |
| ?????#?????##+#########"#"############    ######## |
| ??##?? ?? ???? ??#   *        ##?##??#    #######? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Coolant Potential          100
Energy Generation          45
Energy Capacity            405
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         24
Terrain Scan Density       210
ECM Strength               2
Jamming Range              14
Cloak Strength             6
Armor Coverage             150
Propulsion Shielding       66
Weapon Shielding           90
Evasion (%)                76
Offensive Hacking          36
Defensive Hacking          14
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Phase Redirector
Core Reset Matrix

 Achievements 
--------------
Alien Roots
Alien Tech
Brute Force
Dodgeball, But With Guns
Home At Last?

 Challenges 
------------
None

 Game 
------
Seed              GlidesysInertialWeb
  Manual?         0
Play Time         03:10:55
  Cumulative      36.0 hours
  Start           2024.06.25 @ 09:00:59
  End             2024.06.25 @ 19:21:17
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          19
  Rogue           19
  Adventurer      0
  Explorer        0
Win Type          2
  Total           2
  Types           1/0/1/0/0/0/0/0/0
Lore%             29
Gallery%          37
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3dbb86f5-86a2-4ea9-a97a-7a2a5b532643