Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.25 @ 19:21:17 Player: QR-TZ Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (46) 230 Value Destroyed (1055) 1055 Prototype IDs (40) 800 Alien Tech Used (2) 400 Bonus (8305) 8305 TOTAL SCORE: 18290 Bonus ------- Triggered Max Security 1000 Follower Combat Kills 144 Aligned with FarCom 300 Used Core Reset Matrix 3000 Win 3000 Win Speed 861 Cogmind --------- Core Integrity 1516/1600 Matter 230/300 Energy 51/315 System Corruption 2% Temperature Cool (50) Movement Flying (19) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (9) --- Q-thruster Q-thruster Q-thruster Impulse Thruster Array Experimental Q-thruster Experimental Q-thruster > --- UTILITY (12) ----- Medium Storage Unit Machine Analyzer Advanced Terrain Scan Processor Advanced Cloaking Device Advanced Cloaking Device Hacking Suite Improved Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON (2) ------- Enhanced Nova Cannon Plasma Sword > --- INVENTORY (10) --- Field Propulsion Drive Q-thruster Q-thruster Advanced ECM Suite Tactical Quantum Warhead Guided Micro-nuke Launcher Field Lobotomy Kit (1) Power Sword Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Q-thruster Q-thruster Q-thruster Q-thruster Impulse Thruster Array Experimental Q-thruster Experimental Q-thruster > --- UTILITY ---------- Advanced Coolant Injector Medium Storage Unit Machine Analyzer Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Transmission Jammer Advanced Cloaking Device Advanced Cloaking Device Hacking Suite Improved Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON ----------- Field Lobotomy Kit Plasma Sword > --- INVENTORY -------- Neutrino Core Field Propulsion Drive Q-thruster Q-thruster Advanced ECM Suite Enhanced Nova Cannon Tactical Quantum Warhead Guided Micro-nuke Launcher Power Sword [Rating: 173] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Reactor Fusion Reactor Propulsion Cesium-ion Thruster Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Improved Transmission Jammer Storage Medium Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Artifact Phase Redirector Weapon Plasma Sword Energy Gun Pulse Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Missile Launcher Special Weapon Mining Laser Slashing Weapon Plasma Sword Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc Slots Evolved 18 | . . . . . 4 2 . . 2 2 2 2 2 . 2 Power 1 | . . . . . . . . . 1 . . . . . . Propulsion 7 | . . . . . 2 1 . . 1 . . 1 1 . 1 Utility 10 | . . . . . 2 1 . . . 2 2 1 1 . 1 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 163 | 6 1 . . 1 17 12 . 7 6 22 13 23 30 5 20 Power 14 | 1 . . . . 1 1 . . 1 2 1 1 2 1 3 Engine 1 | 1 . . . . . . . . . . . . . . . Core 7 | . . . . . 1 1 . . 1 1 1 . . 1 1 Reactor 6 | . . . . . . . . . . 1 . 1 2 . 2 Propulsion 36 | 2 . . . 1 6 1 . 1 2 4 4 6 9 . . Treads . | . . . . . . . . . . . . . . . . Leg 5 | 2 . . . 1 2 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 31 | . . . . . 4 1 . 1 2 4 4 6 9 . . Utility 67 | 1 1 . . . 3 7 . 1 3 10 8 9 10 3 11 Device 43 | . . . . . 1 6 . . 2 5 6 7 5 2 9 Storage 4 | 1 1 . . . . . . . 1 . . . 1 . . Processor 5 | . . . . . 1 1 . 1 . 1 . . 1 . . Hackware 7 | . . . . . 1 . . . . 2 1 . 2 . 1 Protection 7 | . . . . . . . . . . 2 1 2 1 . 1 Artifact 1 | . . . . . . . . . . . . . . 1 . Weapon 46 | 2 . . . . 7 3 . 5 . 6 . 7 9 1 6 Energy Gun 2 | . . . . . . 2 . . . . . . . . . Energy Cannon 4 | . . . . . . . . . . . . . 1 . 3 Ballistic Gun 10 | 2 . . . . 6 . . 2 . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . Launcher 9 | . . . . . . 1 . . . 2 . 3 3 . . Special Weapon 4 | . . . . . 1 . . . . . . 1 . 1 1 Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 17 | . . . . . . . . 3 . 4 . 3 5 . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . . . 1 2 . . 1 3 3 2 3 2 . Parts Lost 26 | . . . . . 1 . . . . 2 3 6 7 1 6 Power 5 | . . . . . . . . . . . 1 . 1 1 2 Propulsion 6 | . . . . . . . . . . 2 . 1 2 . 1 Utility 14 | . . . . . . . . . . . 2 5 4 . 3 Weapon 1 | . . . . . 1 . . . . . . . . . . Highest Loss Streak 6 | . . . . . 1 . . . . 2 3 5 4 1 6 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 85 85 85 85 89 99 100 99 100 96 86 72 76 94 90 Engine 4 | . 14 14 14 14 1 . . . . . . . . . . Core 2 | . . . . . 7 7 7 7 13 8 . . . . . Reactor 2 | . . . . . . . . . . 1 5 5 8 7 7 Leg 10 | . 28 28 28 28 11 . . . . . . . . . . Flight 17 | . . . . . 21 38 38 38 40 33 26 19 22 30 27 Device 7 | . . . . . 7 7 7 7 6 5 6 13 13 21 19 Storage 8 | . 14 14 14 14 9 7 7 7 6 5 5 4 4 4 4 Processor 6 | . . . . . 8 15 15 15 13 11 10 9 8 8 8 Hackware 7 | . . . . . 5 7 7 7 6 15 20 8 5 13 15 Ballistic Gun 11 | . 28 28 28 28 15 8 7 5 . . . . . . . Slashing Weapon 4 | . . . . . . . . 3 13 10 10 7 5 8 7 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 57 | 13 18 18 18 18 20 24 24 25 29 35 33 50 54 56 57 Greatest Support 60 | 20 20 20 20 30 40 25 25 25 31 35 38 49 60 60 60 Greatest Overweight (x) 4 | 4 . . . . 3 . . . . 1 . 1 1 . . Average Overweight (x) . | 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 4 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 9 | 2 7 9 9 9 9 9 10 10 9 9 9 9 8 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 4 8 10 10 10 10 10 10 10 10 10 10 9 10 9 9 Class Distribution -------------------- 35% | Mutant 16% | Hacker-Ninja 13% | Hacker-Scout 12% | Scout 11% | Infiltrator-Sprinter 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scout | -8/Materials Scout | -7/Factory Scout | -7/Waste Scout | -7/Factory Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Infiltrator-Sprinter | -3/Research Infiltrator-Sprinter | -2/Research Hacker-Ninja | -2/Quarantine Hacker-Ninja | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc Matter Collected 2208 | 196 34 . . 117 . 234 . 148 24 98 314 247 481 . 315 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 1971 | . 34 . . 97 . 234 . 99 24 122 604 257 305 . 195 Parts 98 | . 3 . . 2 . 10 . 6 1 11 21 14 18 . 12 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . . . . 2 . . 1 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc Combat Hostiles Destroyed 17 | . 1 . . 3 . . . . . 2 3 7 1 . . Melee 9 | . . . . . . . . . . 2 3 4 . . . Guns 4 | . 1 . . 3 . . . . . . . . . . . AOE 4 | . . . . . . . . . . . . 3 1 . . Classes Destroyed 12 | . 1 . . 1 . 2 . 1 . 2 2 2 1 . . Worker 15 | . . . . . . 1 . 1 1 1 2 1 5 . 3 Builder 1 | . . . . . . . . . . . . . 1 . . Tunneler 1 | . . . . . . . . . . . . 1 . . . Recycler 10 | . . . . . . 3 . 1 . . 3 1 1 . 1 Operator 1 | . . . . . . . . 1 . . . . . . . Watcher 2 | . . . . . . . . . . 1 . 1 . . . Swarmer 4 | . . . . . . . . . . . . 4 . . . Cutter 4 | . . . . . . . . . . 2 . 2 . . . Grunt 3 | . 1 . . 2 . . . . . . . . . . . Sentry 1 | . . . . . . . . . . . 1 . . . . Programmer 4 | . . . . . . . . . . . 2 1 1 . . Assembled 1 | . . . . 1 . . . . . . . . . . . Best Kill Streak 6 | . 1 . . 1 . 2 . 1 1 2 3 6 3 . 4 Combat Bots Only 3 | . 1 . . 1 . . . . . 2 2 3 1 . . Max Kills in Single Turn 3 | . 1 . . 1 . 1 . 1 1 1 1 3 2 . 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . 3 1 . . Melee 1 | . . . . . . . . . . 1 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc Hostile Shots Fired 234 | . 4 . 6 20 8 9 . . 5 28 18 58 38 4 36 Missed 97 | . 1 . 3 6 2 5 . . 4 13 8 28 10 1 16 Damage Taken 3354 | . 25 . 53 165 90 32 . . 17 343 234 996 706 78 615 Core 513 | . 9 . 21 24 13 5 . . . 145 44 45 123 . 84 Absorbed by Shields 20 | . . . . . . . . . . . . . 20 . . Redirected to Shielding 209 | . . . . . . . . . . 55 45 . 109 . . Regen/Repaired (Parts) 53 | . . . . . . . . . . . . 53 . . . Core Remaining (%) 93 | 100 . . . 78 97 . . 99 100 85 96 96 . 91 94 Volleys Fired 62 | . 2 . . 16 10 8 . 2 . 4 . 5 7 1 7 Largest 2 | . 2 . . 2 2 2 . 2 . 1 . 1 1 1 1 Hottest 120 | . 40 . . 40 100 88 . 88 . 39 . 20 120 . 120 Shots Fired 90 | . 4 . . 32 11 14 . 5 . 4 . 5 7 1 7 Gun 57 | . 4 . . 32 2 14 . 5 . . . . . . . Cannon 9 | . . . . . . . . . . . . . 4 . 5 Launcher 11 | . . . . . . . . . . 4 . 4 3 . . Special 13 | . . . . . 9 . . . . . . 1 . 1 2 Kinetic 46 | . 4 . . 32 2 6 . 2 . . . . . . . Thermal 29 | . . . . . 9 8 . 3 . . . . 4 . 5 Explosive 11 | . . . . . . . . . . 4 . 4 3 . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 10 | . 4 . . 10 2 6 . 7 . . . 4 . 5 7 Robot Miss Streak 4 | . . . . 4 1 1 . 1 . . . 1 . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 94 | . 4 . . 17 1 10 . 6 1 7 19 17 5 1 6 Core Hits 62 | . 3 . . 8 . 4 . 4 . 4 9 17 10 . 3 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 3 | . . . . . . . . . . 1 1 1 . . . Sever 3 | . . . . . . . . . . 1 1 1 . . . Melee Attacks 146 | . . . . . . . . 6 2 33 52 26 19 1 7 Impact . | . . . . . . . . . . . . . . . . Slashing 146 | . . . . . . . . 6 2 33 52 26 19 1 7 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 23 | . . . . . . . . 1 1 2 7 3 5 . 4 Combat Hostiles 2 | . . . . . . . . . . . 2 . . . . Follow-up Attacks 5 | . . . . . . . . . . 1 3 1 . . . Damage Inflicted 5671 | . 40 . . 187 14 174 . 194 75 396 1268 1652 1287 . 384 Guns 465 | . 40 . . 186 14 174 . 51 . . . . . . . Cannons . | . . . . . . . . . . . . . . . . Explosions 1721 | . . . . . . . . . . . . 905 816 . . Melee 3484 | . . . . . . . . 143 75 396 1268 747 471 . 384 Ramming 1 | . . . . 1 . . . . . . . . . . . Kinetic 277 | . 40 . . 186 14 37 . . . . . . . . . Thermal 188 | . . . . . . 137 . 51 . . . . . . . Explosive 1721 | . . . . . . . . . . . . 905 816 . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 3484 | . . . . . . . . 143 75 396 1268 747 471 . 384 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . 1 . 7 7 . . 1 17 9 9 2 Average Corruption 6 | . . . . . 1 . 7 7 . . 1 15 2 9 1 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 28 | . . . . . 2 . . 4 . . 1 9 9 2 1 Message Errors 6 | . . . . . . . . . . . 1 2 3 . . Matter Fused 6 | . . . . . 1 . . 1 . . . 2 1 . 1 Heat Flow Errors 5 | . . . . . . . . 1 . . . 2 2 . . Energy Discharges 2 | . . . . . . . . . . . . 1 1 . . Data Loss (minor) 7 | . . . . . 1 . . 1 . . . 2 2 1 . Data Loss (major) 1 | . . . . . . . . . . . . . . 1 . Misfires 1 | . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 718 | . . . . . . . . . 35 51 229 150 180 . 73 Projectiles . | . . . . . . . . . . . . . . . . Explosions 27 | . . . . . . . . . . . . 17 10 . . Melee 691 | . . . . . . . . . 35 51 229 133 170 . 73 Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . . . . Kicked 1 | . . . . 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 305 | . . . . 15 184 135 4 301 209 84 255 305 249 . 199 Average Temperature 85 | . . . . 7 99 33 2 46 76 28 87 118 115 . 99 Received Heat Transfer 303 | . 6 . . 78 54 12 . . . 27 54 . 54 18 . Effects 1 | . . . . . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 407 | . . . . . . 296 . 111 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc Peak Influence 1695 | . 30 11 . 50 59 136 77 117 84 262 364 529 451 1695 1303 Initial 1100 | . . 11 . . . 26 47 53 56 40 27 129 232 171 1100 Average 237 | . 22 11 . 23 7 77 62 94 67 133 148 278 322 1618 1177 Maximum Alert Level 5 | . . . . . . . . . . 1 1 2 2 5 4 Low Security (%) 59 | 100 100 100 . 100 100 100 100 100 100 66 65 17 . 1 . Level 1 27 | . . . . . . . . . . 33 34 69 83 . . Level 2 3 | . . . . . . . . . . . . 12 16 . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 6 | . . . . . . . . . . . . . . . 100 Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . 98 . Squads Dispatched 28 | . 1 . . . 2 1 . . . 3 6 3 7 . 5 Investigation 9 | . . . . . 2 1 . . . 1 2 1 1 . 1 Extermination 4 | . . . . . . . . . . . 1 1 1 . 1 Reinforcement 11 | . 1 . . . . . . . . 2 2 1 2 . 3 Assault . | . . . . . . . . . . . . . . . . Garrison 4 | . . . . . . . . . . . 1 . 3 . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . 2 . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc Distress Signals 6 | . . . . . . . . . . . 1 1 1 . 3 Communications Jammed 23 | . . . . . . . . . . 3 . . 2 2 16 Distress Signals 23 | . . . . . . . . . . 3 . . 2 2 16 Times Spotted 137 | . 7 . 3 3 8 7 6 1 6 20 16 18 20 5 17 Peak Tracking Total 13 | . 5 . 5 2 6 5 6 1 5 8 9 4 10 5 13 Tactical Retreats 26 | . . . . . 2 . . . 1 5 5 4 6 . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc Traps Triggered 8 | . . . . . . 1 . . 1 1 1 . 4 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 1 | . . . . 1 . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . 1 1 1 . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc Machines Disabled 6 | . . . . . . . . . . 1 . . 2 1 2 Max in Single Turn 1 | . . . . . . . . . . 1 . . 1 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc Machines Accessed 60 | . 1 . 1 . 3 11 . 5 5 6 8 6 8 . 6 Terminals 48 | . 1 . . . 3 9 . 5 3 3 8 4 8 . 4 Fabricators 6 | . . . . . . 1 . . 1 2 . 1 . . 1 Repair Stations 3 | . . . . . . . . . 1 1 . 1 . . . Recycling Units 1 | . . . . . . . . . . . . . . . 1 Scanalyzers 1 | . . . . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 126 | . 2 . 1 . 7 22 . 8 7 17 22 11 18 . 11 Successful 52 | . . . 1 . . 11 . 4 4 9 7 7 5 . 4 Failed 74 | . 2 . . . 7 11 . 4 3 8 15 4 13 . 7 Catastrophic 16 | . . . . . 1 3 . . . 3 4 2 3 . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 38 | . . . 1 . 3 1 . . 1 5 13 3 8 . 3 Terminals 106 | . 2 . . . 7 17 . 8 3 13 22 8 18 . 8 Fabricators 6 | . . . . . . 1 . . 1 2 . 1 . . 1 Repair Stations 7 | . . . . . . . . . 3 2 . 2 . . . Recycling Units 2 | . . . . . . . . . . . . . . . 2 Scanalyzers 4 | . . . . . . 4 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 33 | . . . 1 . . 7 . 4 2 6 6 4 2 . 1 Record 2 | . . . . . . . . . . . 2 . . . . Part Schematic 2 | . . . . . . . . . . 1 . 1 . . . Robot Analysis 2 | . . . . . . 1 . 1 . . . . . . . Prototype ID Bank 1 | . . . . . . . . 1 . . . . . . . Level Access Points 4 | . . . . . . . . 1 . . 1 1 . . 1 Branch Access Points 2 | . . . . . . 1 . . 1 . . . . . . Terminal Index 2 | . . . . . . . . . . . 1 1 . . . Fabricator Index 1 | . . . . . . . . . . . . . 1 . . Alert Level 2 | . . . . . . . . . . 1 1 . . . . Unreport Threat 1 | . . . . . . . . . . 1 . . . . . Locate Traps 5 | . . . . . . 3 . 1 . 1 . . . . . Recall Extermination 1 | . . . . . . . . . . . 1 . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . Registered Components 2 | . . . . . . 1 . . . . . 1 . . . Zone Layout 4 | . . . . . . . . . 1 2 . . 1 . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . 1 . . 1 2 . . . . 1 Network Status 5 | . . . . . . 1 . . 1 2 . . . . 1 Repair Station Hacks 3 | . . . . . . . . . 1 . . 2 . . . Scan Component 2 | . . . . . . . . . 1 . . 1 . . . Repair 1 | . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . 2 Report Inventory 1 | . . . . . . . . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . . . . . . . 1 Scanalyzer 3 | . . . . . . 3 . . . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . . . Analyze 2 | . . . . . . 2 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 5 | . . . . . . . . . . 1 1 1 2 . . Terminals 4 | . . . . . . . . . . 1 1 . 2 . . Assimilate 4 | . . . . . . . . . . 1 1 . 2 . . Fabricators 1 | . . . . . . . . . . . . 1 . . . Recompile 1 | . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . Used 1 | . . . . . . . . 1 . . . . . . . Hacking Detections 49 | . 1 . . . 3 8 . 3 3 6 7 4 8 . 6 Full Trace Events 7 | . . . . . 2 1 . . . 1 1 . 1 . 1 Feedback Events 2 | . . . . . 1 . . . . . 1 . . . . Corruption 2 | . . . . . 1 . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . 1 . 1 . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . 1 . . . Time 56 | . . . . . . . . . . . . 56 . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . 1 Hacks Repelled 1 | . . . . . . . . . . . . . . . 1 Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc Total Allies 8 | . . 1 . . . . . . . 1 1 1 1 1 2 Largest Group 2 | . . 1 1 . . . . . . 1 1 1 1 1 2 Highest-Rated Group 438 | . . 31 31 . . . . . . 10 26 82 45 64 438 Highest-Rated Ally 219 | . . 31 31 . . . . . . 10 26 82 45 64 219 Total Orders 2 | . . . . . . . . . . 1 1 . . . . STAY 2 | . . . . . . . . . . 1 1 . . . . Ally Attacks 24 | . . . . . . . . . . . . 13 . 2 9 Total Damage 1173 | . . . . . . . . . . . . 128 . 147 898 Kills 5 | . . . . . . . . . . . . 1 . . 4 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Field Lobotomies 4 | . . . . . . . . . . . . 1 . 1 2 Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc Robot Analysis Total 2 | . . . . . . 1 . 1 . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc Turns Passed 5117 | 73 231 132 747 634 246 248 38 175 116 429 509 493 668 87 291 Spaces Moved 8597 | 38 179 109 622 386 301 739 164 500 398 939 950 888 1580 137 667 Core 21 | 21 . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Legs 1378 | 17 179 109 622 386 65 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 7198 | . . . . . 236 739 164 500 398 939 950 888 1580 137 667 Fastest Speed 17 | 50 120 120 120 120 26 23 23 23 20 20 25 24 17 17 17 Average Speed 39 | 160 120 120 120 121 48 23 23 23 20 21 26 30 25 17 17 Slowest Speed 295 | 250 120 120 120 130 295 23 23 23 20 97 28 112 112 17 19 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 26 | . . . . . 1 2 . 5 2 1 5 2 5 3 . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . . Exploration Rate (%) 33 | 4 25 41 89 57 25 24 97 12 14 30 24 23 36 18 17 Regions Visited 15 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . . 1 . . 1 1 . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 . . . 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug 75 | . . . . . 9 . . . 1 11 26 9 16 . 3 Terrain Destroyed 290 | . . . . . 9 . . . 1 74 26 129 48 . 3 Melee 62 | . . . . . . . . . 1 11 26 9 12 . 3 Projectile 13 | . . . . . 9 . . . . . . . 4 . . AOE 215 | . . . . . . . . . . 63 . 120 32 . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Was Fac Fac Fac Fac Res Res Qua Acc Total 9934 | 47 191 110 623 524 370 802 163 545 427 1118 1136 1056 1813 192 817 Wait 803 | . 6 . . 109 19 32 . 24 20 98 119 103 116 48 109 Move 8533 | 37 178 108 621 385 298 735 163 489 394 936 939 883 1570 131 666 Hop 23 | . . . . . 1 2 . 5 1 1 5 2 4 2 . Pick Up 61 | 4 3 2 1 5 9 6 . 3 2 10 4 2 10 . . Fast Attach 86 | 6 1 . . 1 12 3 . 6 1 6 8 13 15 4 10 Attach 33 | . . . . . 3 2 . . 2 6 1 7 10 1 1 Detach 16 | . 1 . . . 1 . . . . 3 . 6 5 . . Swap 46 | . . . . . 2 7 . 1 3 10 5 3 5 1 9 Drop 99 | . . . 1 6 15 7 . 10 2 14 11 7 15 3 8 Fire 62 | . 2 . . 16 10 8 . 2 . 4 . 5 7 1 7 Melee 132 | . . . . . . . . 5 2 30 44 25 18 1 7 Ram . | . . . . . . . . . . . . . . . . Kick 1 | . . . . 1 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 38 | . . . . . . . . . . . . . 38 . . Rewire . | . . . . . . . . . . . . . . . . Trap 1 | . . . . 1 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -7/Waste -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 5 exits: *Fac / Low x2 / Ext x2) -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research -2/Quarantine -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 11 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 239 | -10/Materials | Discovered new exit (range 10) 300 | -10/Materials | Build established: Mutant 305 | -10/Materials | Entered Mines 308 | -10/Mines | Received a Mining Laser from a helpful Derelict 358 | -10/Mines | Found a hidden stash of uninstalled traps 430 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 430 | -10/Mines | Discovered new exit (range 5) 437 | -10/Mines | Entered Exiles 437 | -10/Exiles | Accompanied by 1 ally 455 | -10/Exiles | Discovered new exit (range 15) 471 | -10/Exiles | Met 8R-AWN 496 | -10/Exiles | Met EX-HEX 562 | -10/Exiles | Met EX-DEC 630 | -10/Exiles | Visited The Gauntlet 817 | -10/Exiles | Discovered new exit (range 14) 909 | -10/Exiles | Met EX-BIN 931 | -10/Exiles | Aligned with FarCom system 932 | -10/Exiles | Given EX-Vault access code 964 | -10/Exiles | Opened EX-Vault 972 | -10/Exiles | Found Field Lobotomy Kit 996 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1015 | -10/Exiles | Exiles lab attacked by MAIN.C 1184 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 1184 | -10/Exiles | Entered Mines 1334 | -9/Mines | Assembled infested the area 1440 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1483 | -9/Mines | Found Prototype Device 1681 | -9/Mines | Learned Materials emergency access door positions 1796 | -9/Mines | Discovered new exit (range 15) 1818 | -9/Mines | Entered Materials 1818 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2046 | -8/Materials | Discovered new exit (range 15) 2064 | -8/Materials | Entered Factory 2064 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2217 | -7/Factory | Identified Exp. Sensor Array 2226 | -7/Factory | Identified exit to Lower Caves 2294 | -7/Factory | Discovered new exit (range 14) 2312 | -7/Factory | Sucked down chute 2312 | -7/Factory | Entered Waste 2317 | -7/Waste | Spotted C-40 Crusher 2321 | -7/Waste | Spotted C-40 Crusher 2322 | -7/Waste | Spotted C-40 Crusher 2323 | -7/Waste | Spotted C-40 Crusher 2327 | -7/Waste | EMP discharged 2339 | -7/Waste | Spotted C-40 Crusher 2345 | -7/Waste | Spotted C-40 Crusher 2346 | -7/Waste | Discovered new exit (range 14) 2350 | -7/Waste | Entered Factory 2410 | -7/Factory | Identified exit to Factory 2525 | -7/Factory | Entered another Factory area 2525 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2584 | -6/Factory | Build established: Scout 2623 | -6/Factory | Discovered new exit (range 9) 2633 | -6/Factory | Identified exit to Lower Caves 2633 | -6/Factory | Identified exit to Extension 2641 | -6/Factory | Entered another Factory area 2641 | -5/Factory | Evolved 2 slots: Utility x2 3042 | -5/Factory | Discovered new exit (range 13) 3070 | -5/Factory | Entered another Factory area 3070 | -4/Factory | Evolved 2 slots: Utility x2 3095 | -4/Factory | Garrison activated, responded to threat 3233 | -4/Factory | Found Prototype Device 3233 | -4/Factory | Identified Adv. EM Disruption Field 3258 | -4/Factory | Build established: Hacker-Scout 3470 | -4/Factory | Identified exit to Research 3551 | -4/Factory | Lost 3 parts (1p2u) 3579 | -4/Factory | Entered Research 3579 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3608 | -3/Research | Identified exit to Research 3759 | -3/Research | Found Prototype Launcher 3759 | -3/Research | Identified Tactical Quantum Warhead 3799 | -3/Research | Crushed by falling debris 3799 | -3/Research | System corruption reached 10% 3830 | -3/Research | Lost 5 parts (5u) 3861 | -3/Research | Repaired Nuclear Pulse Array 4010 | -3/Research | Assimilated P-80 Master with FLK Orb 4072 | -3/Research | Entered another Research area 4072 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 4149 | -2/Research | Build established: Infiltrator-Sprinter 4236 | -2/Research | Found Prototype Launcher 4236 | -2/Research | Identified Gui. Micro-nuke Launcher 4347 | -2/Research | Search patrols dispatched 4466 | -2/Research | Spotted B-90 Cyclops 4497 | -2/Research | Lost 4 parts (1n3u) 4501 | -2/Research | Found Gui. Micro-nuke Launcher 4572 | -2/Research | Search patrols dispatched 4698 | -2/Research | Found Prototype Device 4698 | -2/Research | Identified Thermal Barrier 4731 | -2/Research | Discovered new exit (range 23) 4740 | -2/Research | Entered Quarantine 4741 | -2/Quarantine | Maximum security lockdown engaged 4742 | -2/Quarantine | Build established: Hacker-Ninja 4746 | -2/Quarantine | Found Alien Artifact 4746 | -2/Quarantine | Identified Phase Redirector 4811 | -2/Quarantine | Found Alien Artifact 4811 | -2/Quarantine | Identified Core Reset Matrix 4811 | -2/Quarantine | Used Core Reset Matrix 4815 | -2/Quarantine | Detected hypermatrix surge 4815 | -2/Quarantine | Sensed 17 artifacts in vicinity 4816 | -2/Quarantine | Discovered new exit (range 11) 4823 | -2/Quarantine | Assimilated Y-72 Warden with FLK Orb 4827 | -2/Quarantine | Entered Access 4827 | -1/Access | Accompanied by 1 ally 4827 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 4892 | -1/Access | Identified exit to Surface 4912 | -1/Access | Spotted B-99 Colossus 5089 | -1/Access | Spotted B-99 Colossus 5091 | -1/Access | Assimilated B-99 Colossus with FLK Orb 5094 | -1/Access | Assimilated B-99 Colossus with FLK Orb 5118 | *** | Heading to fleet! Last Messages --------------- 05101_ Acquired Enh. Nova Cannon. 05102_ Adv. Coolant Injector destroyed. 05102_ Destroyed Unknown Hover Unit. 05102_ Slug penetrates W-44 Eye. 05102_ W-44 Eye destroyed. 05103_ Acquired 15 matter. 05103_ C-57 Dissector destroyed. 05103_ System Shield repels hacking attempt against Colossus 10a. 05104_ Slug penetrates Wall. 05104_ Lgt. Quantum Reactor destroyed. 05104_ Slug penetrates Wall. 05104_ P-80 Master fails to hack Colossus 10a. 05105_ System corrupted: Matter fused (-9). 05105_ Lrn. Terrain Scanner destroyed. 05106_ P-80 Master destroyed. 05106_ Slug penetrates P-80 Master. 05106_ Slug penetrates H-81 Overseer. 05107_ Slug penetrates Wall. 05116_ Main Access Shell breached. [Achievement: Home At Last?] Map ----- +----------------------------------------------------+ | ## # #?? ??? ???? ????? #? ??????? | | ## #[ ##???? ? ??? ? # #???? ??? | | ## # "" #??##????? ? ???# #????????? | | ## # """ # ????? ?????????# ##???????? | | """ ## # "T #?#????? ???? ?+ ????? ? ? | | """"" ## # """ ##???? ?????? ??# ????????? | | """"" ## + "" #???#??????? ????# #??????#?? | | """ ## # #?#?#????????????# #?????#??? | | ? ## # #???? ???? ??? ? # # ???????? | | ? ## ##########???##???#?####??# #???? ?? ? | | ?? # ########################## # ???? ?? | | ?#???### #?? ?????? | | ??##???# +?? ?????? | | ??#????# ######### ""####### #?? ?????? | | ??????########?#??### h ""#??#??# #? ? ?#? ? | | ""G"""?? ????????##?# h ""#???#?# #??? ?#??? | | ""?"""?? ??? ????#?# h T##?#??# #????????? | | ?????? ? ???????##??# ""#???#?# # ?? ????? | | ????????? ????#?#?# ""#????## ###??????? | | ? ????????? ?#?#??# ""#??#?## ###???##?? | | ?? ??? ??? ?????##""""""""""""????# ########? | | ??????????? ??#??#?## ???????#????# #? | | ??????#?#???#???##??# ? ?? ??##??# #? | | ??? ???#???????#????# """"""? ????## = ##### # | | ????? ?#?????????#??# " "???#??### ###???# ?#? | | ? ?????#???Y??#???### @" " ####### ##???## #? | | ???? ??????????? ??# " "" " ?#?#### #??#??#? +? | | ????????? ??????? #?# " " ###?#?# ####???? # | | ??????????????? "??# """""" ##??### #?#?### #? | | ?????? ? ? ????""### ##???## ###??#? #? | | ??????????? ???""###"""" """""#?##### ##### ? | | ????????? ???? ?""??#??""" "?""#??#### ###?# ? | | ???????? ?? ????""?##""""" """"#??#### #???# | | ???????+?? ??? T"?##"""" """"##?#### #####? ? | | ?????? ??? ?? ??""### c%= #######+##### ?? | | ???????# ? ?? ?""?## /%* ### # | | ????? ??? ????? ""?## % = BB ###! ####### | | ????? ?#? ? ?? ""###% BB ### " ###??#? | | ???????? ?? ? ??"?## ### """ ####??# | | ????????? ???? ???# H #?# """ #####?? | | ???????#? ?? ?? #?# p ### " ####### | | ??????????#?###?##?###"#p* ## ####?## | | ???????##?##??###?#?## /!ph # ## ####### | | ?????? ?##?###########"#%=! ##########+########### | | ???? ? %=== % | | ??? ??? ? |[! | | ????? ?? | | ??# ??? ?? | | ?????#?????##+#########"#"############ ######## | | ??##?? ?? ???? ??# * ##?##??# #######? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 100 Energy Generation 45 Energy Capacity 405 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 210 ECM Strength 2 Jamming Range 14 Cloak Strength 6 Armor Coverage 150 Propulsion Shielding 66 Weapon Shielding 90 Evasion (%) 76 Offensive Hacking 36 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Phase Redirector Core Reset Matrix Achievements -------------- Alien Roots Alien Tech Brute Force Dodgeball, But With Guns Home At Last? Challenges ------------ None Game ------ Seed GlidesysInertialWeb Manual? 0 Play Time 03:10:55 Cumulative 36.0 hours Start 2024.06.25 @ 09:00:59 End 2024.06.25 @ 19:21:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type 2 Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 29 Gallery% 37 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3dbb86f5-86a2-4ea9-a97a-7a2a5b532643