Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.14 @ 20:12:54 Player: Kate+Gabe4evr Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (62) 310 Value Destroyed (2548) 2548 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (910) 910 TOTAL SCORE: 9008 Bonus ------- Follower Combat Kills 428 Entered DSFs 500 Friendly Fire -18 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 34% Temperature Cool (27) Movement Core (50) Location -4/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor Improved Coolant Injector Makeshift Trap Scanner Mace Heavy Mace Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Signal Interpreter Improved Targeting Computer Improved System Shield > --- WEAPON ----------- Heavy Laser Heavy Plasma Cannon Heavy Plasma Cannon Gauss Rifle Impact Mace > --- INVENTORY -------- Hybrid Fission Core Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Heat Sink High-capacity Matter Pod Kinecellerator Hardened Medium Armor Plating Improved Hacking Suite Heavy Missile Launcher Plasma Cutter Heavy Mace Heavy Flail Spear Heavy Pick [Rating: 68] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Improved System Shield Protection Hardened Medium Armor Plating Weapon Gauss Cannon Energy Gun Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Special Weapon Plasma Cutter Impact Weapon Heavy Flail Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Upp Upp Slots Evolved 12 | . . 2 . 2 2 2 2 . 2 . . Power 1 | . . . . . . . 1 . . . . Propulsion 4 | . . 2 . . . . . . 2 . . Utility 4 | . . . . 1 1 1 1 . . . . Weapon 3 | . . . . 1 1 1 . . . . . Parts Attached 124 | 6 2 12 12 8 16 41 . 10 6 10 1 Power 16 | 1 1 1 1 2 1 4 . 2 . 2 1 Engine 2 | 1 . . . . 1 . . . . . . Core 10 | . 1 1 1 2 . 4 . . . 1 . Reactor 4 | . . . . . . . . 2 . 1 1 Propulsion 43 | 2 . 8 4 4 1 16 . 4 2 2 . Treads 9 | . . . . 4 1 4 . . . . . Leg 28 | 2 . 8 4 . . 12 . . . 2 . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 6 | . . . . . . . . 4 2 . . Utility 22 | 1 1 2 2 1 2 7 . . 2 4 . Device 9 | . 1 1 . . . 3 . . 2 2 . Storage 4 | 1 . . 2 . 1 . . . . . . Processor 6 | . . . . 1 1 2 . . . 2 . Hackware 1 | . . . . . . 1 . . . . . Protection 2 | . . 1 . . . 1 . . . . . Artifact . | . . . . . . . . . . . . Weapon 43 | 2 . 1 5 1 12 14 . 4 2 2 . Energy Gun 1 | . . . . . . 1 . . . . . Energy Cannon 2 | . . . . . . 2 . . . . . Ballistic Gun 19 | 2 . 1 4 1 3 4 . 4 . . . Ballistic Cannon 10 | . . . . . 9 . . . 1 . . Launcher . | . . . . . . . . . . . . Special Weapon 1 | . . . 1 . . . . . . . . Impact Weapon 7 | . . . . . . 4 . . 1 2 . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . 3 . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 . . 1 . . Corrupted Parts 2 | . . . . . . . . . . 2 . System Corruption 10 | . . . . . . . . . . 10 . Parts Lost 50 | . . 6 . . . 22 . 8 10 . 4 Power 6 | . . 1 . . . 3 . 1 . . 1 Propulsion 22 | . . 3 . . . 9 . 3 5 . 2 Utility 10 | . . 2 . . . 1 . 1 5 . 1 Weapon 12 | . . . . . . 9 . 3 . . . Highest Loss Streak 9 | . . 6 . . . 9 . 6 4 . 2 To Critical Strikes 1 | . . . . . . 1 . . . . . Average Slot Usage (%) 83 | . 94 89 100 98 100 94 64 51 31 21 31 Core 5 | . 9 9 11 9 1 5 . . . 2 . Treads 11 | . . . . 33 30 12 . . . . . Leg 13 | . 28 36 44 . . 11 11 3 . 2 4 Flight 1 | . . . . . . . . 3 13 . . Device 7 | . 9 8 11 9 7 6 5 3 1 9 8 Storage 6 | . 14 11 11 9 7 6 5 2 . . . Processor 9 | . . . . 9 15 13 11 11 3 5 9 Protection 1 | . . 1 . . . 3 . . . . . Energy Cannon 1 | . . . . . . 4 . . . . . Ballistic Gun 12 | . 28 22 21 27 15 8 . 15 . . . Ballistic Cannon 5 | . . . . . 14 9 . . 3 . . Impact Weapon 1 | . . . . . . 2 17 1 1 1 8 Piercing Weapon 1 | . . . . . . 2 5 . . . . Peak Build Rating 68 | 6 11 14 15 25 40 68 39 50 59 36 36 Average Rating 34 | 5 9 11 13 23 36 52 39 38 30 20 26 On Entrance 21 | . 6 11 13 15 25 39 39 39 30 2 36 Naked Turns 45 | . . . . . . . . . 29 16 . Heaviest Build 72 | 12 13 15 32 35 61 72 32 41 24 13 13 Greatest Support 88 | 20 20 40 40 88 88 88 40 40 30 35 35 Greatest Overweight (x) 12 | 1 . . . 1 . 2 . 12 3 2 . Average Overweight (x) . | . . . . . . . . 1 . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 5 5 5 Average Capacity 12 | 7 8 8 11 15 15 15 15 9 5 5 5 Most Carried 15 | 1 6 8 15 15 15 15 9 13 5 4 5 Average Carried 10 | . 3 7 9 13 14 13 9 7 2 2 3 Final Capacity 15 | 8 8 8 15 15 15 15 15 5 5 5 5 Final Carried 15 | 1 6 8 15 15 15 9 9 4 4 3 5 Class Distribution -------------------- 32% | Gunner 31% | Mutant 15% | Commander-Gunner 7% | Commander-Mutant 4% | Gladiator 4% | Scavenger-Mutant 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Commander-Mutant | -9/Storage Commander-Gunner | -8/Materials Commander-Gunner | -7/Factory Gunner | -6/Factory Mutant | -5/Factory Mutant | -5/DSF Mutant | -4/Factory Mutant | -4/Upper Caves Gladiator | -4/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Upp Upp Matter Collected 2939 | 276 34 146 235 121 388 1318 . 3 117 275 26 Remotely . | . . . . . . . . . . . . Salvage Created 3019 | 83 104 331 230 63 317 1419 . 168 . 228 76 Parts 137 | 3 3 22 9 1 13 73 . 11 . 2 . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . . . 6 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Upp Upp Combat Hostiles Destroyed 51 | . 2 7 5 2 6 26 . 2 . . 1 Melee 1 | . . . . . . 1 . . . . . Guns 31 | . 2 7 5 2 3 10 . 2 . . . Cannons 17 | . . . . . 3 14 . . . . . Classes Destroyed 11 | 1 1 1 . 2 1 4 . 1 . . . Worker 3 | . . 1 . . . 2 . . . . . Builder 4 | . . . . . . 4 . . . . . Recycler 4 | 1 . . . . 1 2 . . . . . Swarmer 6 | . . . . 1 . 5 . . . . . Grunt 29 | . 2 7 5 . 2 13 . . . . . Brawler 1 | . . . . . 1 . . . . . . Duelist 1 | . . . . . . 1 . . . . . Sentry 6 | . . . . 1 3 1 . . . . 1 Specialist 2 | . . . . . . . . 2 . . . Hunter 2 | . . . . . . 2 . . . . . Programmer 4 | . . . . . . 4 . . . . . Best Kill Streak 4 | 1 2 4 3 1 2 4 . 2 . . 1 Combat Bots Only 4 | . 2 4 3 1 2 3 . 2 . . 1 Max Kills in Single Turn 2 | 1 1 1 2 1 2 2 . 1 . . 1 Gunslinging 1 | . . . 1 . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Upp Upp Hostile Shots Fired 816 | . 8 66 29 8 74 450 . 73 29 26 53 Missed 236 | . . 9 9 2 25 131 . 20 9 11 20 Damage Taken 9671 | . 108 743 300 68 468 4940 . 1074 1120 275 575 Core 2118 | . 33 92 28 6 10 622 . 161 506 264 396 Absorbed by Shields . | . . . . . . . . . . . . Ignored by Resistances 18 | . . . . . . . . . . 4 14 Core Remaining (%) 80 | 100 86 . 70 98 98 26 . 83 . . . Volleys Fired 170 | 8 7 34 21 4 11 65 . 4 16 . . Largest 5 | 2 2 2 2 3 4 5 . 4 1 . . Hottest 307 | 40 40 40 43 69 172 307 . 132 60 . . Shots Fired 497 | 16 14 68 42 12 44 268 . 16 17 . . Gun 303 | 16 14 68 42 12 21 114 . 16 . . . Cannon 194 | . . . . . 23 154 . . 17 . . Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 435 | 16 14 68 42 12 44 206 . 16 17 . . Thermal 62 | . . . . . . 62 . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 12 | 4 5 12 6 3 7 12 . 6 . . . Robot Miss Streak 5 | 4 1 5 3 3 5 3 . 2 . . . Penetration Max 1 | . . . . . . 1 . . . . . Secondary Targets 5 | . . 4 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . Shots Hit Robots 292 | 9 9 49 25 5 32 144 . 11 . 5 3 Core Hits 141 | 2 6 22 11 4 23 63 . 3 4 . 3 Critical Kills 3 | . . . . . 1 1 . 1 . . . Critical Parts Destroyed 4 | . . . . . . 2 . . . 1 1 Critical Strikes 19 | . . . . . 2 14 . 1 . 1 1 Destroy 4 | . . . . . 1 2 . 1 . . . Blast 9 | . . . . . 1 8 . . . . . Smash 3 | . . . . . . 1 . . . 1 1 Impale 3 | . . . . . . 3 . . . . . Melee Attacks 38 | . . . . . . 22 . . 8 5 3 Impact 24 | . . . . . . 8 . . 8 5 3 Slashing . | . . . . . . . . . . . . Piercing 14 | . . . . . . 14 . . . . . Sneak Attacks 2 | . . . . . . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . 6 . . . . 1 Damage Inflicted 6512 | 71 75 415 305 120 716 4071 . 268 46 316 109 Guns 2718 | 71 75 411 295 97 288 1213 . 268 . . . Cannons 2666 | . . . . . 423 2243 . . . . . Explosions . | . . . . . . . . . . . . Melee 1003 | . . . . . . 589 . . . 316 98 Ramming 125 | . . 4 10 23 5 26 . . 46 . 11 Kinetic 4412 | 71 75 411 295 97 711 2484 . 268 . . . Thermal 972 | . . . . . . 972 . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact 655 | . . . . . . 241 . . . 316 98 Slashing . | . . . . . . . . . . . . Piercing 348 | . . . . . . 348 . . . . . Highest Corruption 34 | . . . . . . 3 . . 24 34 34 Average Corruption 21 | . . . . . . 2 . . 18 25 34 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 46 | . . . . . . 1 . . 17 11 17 Message Errors 12 | . . . . . . 1 . . 3 1 7 Matter Fused 9 | . . . . . . . . . 3 3 3 Heat Flow Errors 5 | . . . . . . . . . 3 1 1 Energy Discharges 3 | . . . . . . . . . 2 . 1 Data Loss (minor) 5 | . . . . . . . . . 1 2 2 Data Loss (major) 1 | . . . . . . . . . . 1 . Misfires 1 | . . . . . . . . . 1 . . Alerts 2 | . . . . . . . . . 1 1 . Misdirections 8 | . . . . . . . . . 3 2 3 Overload Shots . | . . . . . . . . . . . . Overflow Damage 350 | . . . . . 8 105 . . . 207 30 Projectiles 44 | . . . . . 8 36 . . . . . Explosions . | . . . . . . . . . . . . Melee 306 | . . . . . . 69 . . . 207 30 Knockbacks 27 | . . . . . 3 22 . . 1 1 . Impact 2 | . . . . . . . . . 1 1 . Kinetic 25 | . . . . . 3 22 . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 27 | . . . . . . . . . 22 . 5 Shots . | . . . . . . . . . . . . Rammed 13 | . . . . 2 1 1 . . 7 . 2 Targets Rammed 18 | . . 1 2 2 2 2 . . 7 . 2 Kicked 3 | . . 1 2 . . . . . . . . Crushed 2 | . . . . . 1 1 . . . . . Highest Temperature 592 | . 18 118 . . 96 592 . 24 183 242 133 Average Temperature 104 | . 9 62 . . 39 140 . 15 37 135 58 Received Heat Transfer 2672 | . 60 492 159 9 120 1345 . 282 72 42 91 Effects 6 | . . . . . . 6 . . . . . Shutdowns 1 | . . . . . . 1 . . . . . Short Circuit 1 | . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . Damage (major) 3 | . . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . 1 . . . 2 1 Combat Hostiles 4 | . . . . . . 1 . . . 2 1 Parts Fried 2 | . . . . . . 1 . . . . 1 Impact Corruptions 9 | . . . . . . 2 . . . 6 1 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . . . . . 1 2 . . . . . Heat Transferred 1459 | . . . . . . 1459 . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Upp Upp Peak Influence 378 | 5 68 133 213 309 274 378 144 134 45 . . Initial 144 | . 3 28 . 60 80 67 144 104 38 . . Average 141 | 1 52 82 90 157 154 202 144 106 12 . . Maximum Alert Level 1 | . . . 1 1 1 1 . . . . . Low Security (%) 71 | 100 100 100 92 65 74 50 100 100 100 . . Level 1 28 | . . . 7 34 25 49 . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 16 | . . . 1 2 1 9 . 1 2 . . Investigation 2 | . . . . 1 . 1 . . . . . Extermination 5 | . . . . . 1 4 . . . . . Reinforcement 9 | . . . 1 1 . 4 . 1 2 . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Upp Upp Distress Signals 8 | . . 2 1 4 . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 116 | . 2 8 11 12 9 43 . 3 9 8 11 Peak Tracking Total 7 | . 2 5 4 4 2 6 . 2 6 5 7 Tactical Retreats 13 | . . . . . . 7 . . . 4 2 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Upp Upp Traps Triggered 4 | . . . . 1 . 2 . 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Upp Upp Machines Disabled 8 | . . . 1 . . 7 . . . . . Max in Single Turn 2 | . . . 1 . . 2 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled 1 | . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Upp Upp Machines Accessed 6 | . . 1 1 . . 3 1 . . . . Terminals 5 | . . 1 1 . . 2 1 . . . . Fabricators 1 | . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 11 | . . 2 2 . . 6 1 . . . . Successful 5 | . . 1 1 . . 2 1 . . . . Failed 6 | . . 1 1 . . 4 . . . . . Catastrophic 1 | . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 2 | . . 2 . . . . . . . . . Terminals 9 | . . 2 2 . . 4 1 . . . . Fabricators 2 | . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 5 | . . 1 1 . . 2 1 . . . . Open Door 1 | . . . 1 . . . . . . . . Open DSF 3 | . . . . . . 2 1 . . . . Unreport Threat 1 | . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 3 | . . 1 . . . 2 . . . . . Full Trace Events 1 | . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Upp Upp Total Allies 10 | . . . 10 . . . . . . . . Largest Group 10 | . . . 10 10 5 . . . . . . Highest-Rated Group 88 | . . . 88 88 48 . . . . . . Highest-Rated Ally 16 | . . . 16 16 16 . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 125 | . . . 17 81 27 . . . . . . Total Damage 1007 | . . . 143 673 191 . . . . . . Kills 20 | . . . 5 12 3 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Upp Upp Turns Passed 5299 | 115 172 308 605 504 545 2037 7 95 418 232 261 Spaces Moved 3301 | 72 116 159 372 289 291 1102 6 47 290 306 251 Core 388 | 6 . . . . . . . 6 43 253 80 Treads 1101 | . . . . 281 291 529 . . . . . Legs 1534 | 66 116 159 372 8 . 573 6 10 . 53 171 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 278 | . . . . . . . . 31 247 . . Fastest Speed 28 | 50 120 120 120 120 158 120 130 31 28 50 50 Average Speed 123 | 118 120 120 120 158 158 145 130 110 69 64 97 Slowest Speed 650 | 190 120 120 120 250 158 330 130 650 280 150 120 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 . . Cave-ins Triggered 4 | . . . . . . . . . 4 . . Exploration Rate (%) 29 | 6 30 22 55 26 12 31 . 40 5 50 51 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . . 1 1 . Scrap Searched 2 | . . . . . . . . . . 2 . Spaces Dug 37 | . . . . . . 12 . . 25 . . Terrain Destroyed 77 | . . . . . 5 47 . . 25 . . Melee 8 | . . . . . . . . . 8 . . Projectile 69 | . . . . . 5 47 . . 17 . . AOE . | . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac DSF Fac Upp Upp Total 4110 | 86 136 220 482 329 358 1346 5 79 476 328 265 Wait 319 | . 8 7 50 8 11 85 . 5 141 . 4 Move 3288 | 71 115 158 371 288 290 1101 5 46 287 305 251 Hop 1 | . . . . . . . . . 1 . . Pick Up 58 | 1 4 4 6 7 10 18 . 3 3 2 . Fast Attach 44 | 6 1 6 . 4 . 8 . 10 3 6 . Attach 33 | . . 2 . 3 2 18 . . 3 4 1 Detach 17 | . . . . 2 . 3 . 5 3 1 3 Swap 47 | . 1 4 12 1 14 15 . . . . . Drop 67 | . . 4 9 10 18 15 . 6 3 . 2 Fire 170 | 8 7 34 21 4 11 65 . 4 16 . . Melee 31 | . . . . . . 16 . . 8 5 2 Ram 9 | . . . . . . . . . 7 . 2 Kick 3 | . . 1 2 . . . . . . . . Crush 6 | . . . . 2 2 2 . . . . . Escape Stasis 1 | . . . . . . . . . 1 . . Rewire 8 | . . . 3 . . . . . . 5 . Trap . | . . . . . . . . . . . . Miscellaneous 8 | . . . 8 . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory -5/DSF -4/Factory -4/Upper Caves -4/Upper Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 5) 288 | -10/Materials | Entered another Materials area 288 | -9/Materials | Evolved 2 slots: Propulsion x2 309 | -9/Materials | Build established: Mutant 485 | -9/Materials | Lost 6 parts (1p3n2u) 580 | -9/Materials | Discovered new exit (range 10) 596 | -9/Materials | Entered Storage 797 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1104 | -9/Storage | Build established: Commander-Mutant 1179 | -9/Storage | Discovered new exit (range 6) 1201 | -9/Storage | Entered Materials 1201 | -8/Materials | Accompanied by 10 allies 1201 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1504 | -8/Materials | Build established: Commander-Gunner 1681 | -8/Materials | Discovered new exit (range 8) 1705 | -8/Materials | Entered Factory 1705 | -7/Factory | Accompanied by 5 allies 1705 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2067 | -7/Factory | Lost 3 allies 2235 | -7/Factory | Discovered new exit (range 7) 2250 | -7/Factory | Entered another Factory area 2250 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2310 | -6/Factory | Build established: Gunner 3261 | -6/Factory | Lost 9 parts (1p3n5w) 3517 | -6/Factory | Build established: Mutant 3951 | -6/Factory | Build established: Gunner 4169 | -6/Factory | Lost 3 parts (1p1u1w) 4198 | -6/Factory | Core integrity fell below 50% 4271 | -6/Factory | Discovered new exit (range 9) 4282 | -6/Factory | Lost 9 parts (1p5n3w) 4285 | -6/Factory | Identified exit to Factory 4287 | -6/Factory | Entered another Factory area 4287 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4294 | -5/Factory | Identified exit to DSF 4294 | -5/Factory | Entered DSF 4310 | -5/DSF | Additional patrols routed to DSF 4379 | -5/DSF | Discovered new exit (range 14) 4386 | -5/DSF | Identified exit to Factory 4389 | -5/DSF | Entered Factory 4389 | -4/Factory | Evolved 2 slots: Propulsion x2 4405 | -4/Factory | Lost 6 parts (1p1n1u3w) 4474 | -4/Factory | Crushed by falling debris 4474 | -4/Factory | System corruption reached 10% 4505 | -4/Factory | Lost 4 parts (1n3u) 4535 | -4/Factory | Crushed by falling debris 4605 | -4/Factory | Crushed by falling debris 4620 | -4/Factory | Crushed by falling debris 4651 | -4/Factory | Lost 4 parts (2n2u) 4796 | -4/Factory | Build established: Mutant 4804 | -4/Factory | Discovered new exit (range 6) 4807 | -4/Factory | Entered Upper Caves 4826 | -4/Upper Caves | Core integrity fell below 50% 4828 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4858 | -4/Upper Caves | Encountered a Warlord checkpoint 4934 | -4/Upper Caves | Discovered new exit (range 7) 5005 | -4/Upper Caves | System corruption reached 30% 5039 | -4/Upper Caves | Entered another Upper Caves area 5041 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5271 | -4/Upper Caves | Core integrity fell below 20% 5300 | -4/Upper Caves | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 05223_ System corrupted: Heat flow error (+174). 05229_ X2-UHF(k) breaks down the debris. 05240_ System corrupted: Energy discharge (-37). 05250_ Melee Analysis Suite destroyed. 05256_ Flexi-carbon Leg destroyed. 05257_ Dropped Power Amplifier. 05258_ QDBMW9I%0C1EKGEHLYMCZU 05258_ Dropped Imp. Focal Shield. 05269_ Acquired 4 matter. 05269_ Acquired 1 matter. 05273_ System corrupted: Matter fused (-10). 05273_ Acquired 5 matter. 05275_ Acquired 2 matter. 05292_ SD0SV6 UQC4V%ECS VGZB 05297_ Critical hit (Burn: +50). 05298_ Slammed into G-73 Enforcer. 05298_ Enh. Optical Array broken. 05298_ Destabilizing: Short circuit. 05299_ Slammed into G-73 Enforcer. 05300_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????????????????????#??????????? | | ????????????????????????????????? ?#####?????? | | ????????????????????????????????# ## ##????? | | ??????????????????????????????## ## ##???? | | ????????????????????????#####?# ## #???? | | ????????????????????????# ### ## #????? | | ????????????????????????# # #?????? | | ????????????????????????# ####??? | | ?????????????????????????# ##?? | | ??????????????????????????# #?? | | ???????????????????######## #?? | | ???????????????????# ##? | | ???????????????????# ## | | ??????????????????## #?# # | | ?????????????###??# ### | | ?????????????#"""##" | | ?????????????#"""""" | | ?????????????#" ###### ## | | ?????????????#""""""g@#????# ## | | ?????????????#"""##" g#????# ## ### | | ?????????????###??##g #?# #### #?## % | | ???????????????????# ## ##??### #??# | | ??????????????????? g #### ##?????# #?## | | ??????????????????? #???####??????# ### | | ??????????????????# ##????????????? ## | | ??????????????????# ???????????????#### ### | | ??????????????????# ??????????????????# %??? | | ?????????????????? ?????????????????# #??? | | ?????????????????? ????????????????# % #???? | | ?????????????????? ????????????????# ????? | | ????????????????? ????????????????# ????? | | ????????????????? ##????????????????## ?????? | | ????????????????? ???????????????????#%?????# | | ????????????????? #???????????????????%??????# | | ???????????????? #???????????????????? ?????#% | | ????????????????#????????????????????## % | | ??????????????????????????????????????# %% | | ??????????????????????????????????????# ### | | ??????????????????????????????????????###???## | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 21 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 16 Power Amplification 20 Armor Coverage 225 Resistance: KI 25 Evasion (%) 64 Targeting Accuracy 6 Melee Accuracy 5 Recoil Reduction 4 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Power Corrupts Challenges ------------ None Game ------ Seed SwarmMappingInsulator Manual? 0 Play Time 00:44:14 Cumulative 7.5 hours Start 2024.08.08 @ 11:01:09 End 2024.08.14 @ 20:12:54 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 18 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ae7e0d26-1881-4d26-9822-e14fef0e9842