Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.03 @ 19:09:38 Player: opaguck Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (77) 385 Value Destroyed (3053) 3053 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (727) 727 TOTAL SCORE: 8425 Bonus ------- Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -73 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array Advanced Targeting Computer Melee Analysis Suite Improved Melee Analysis Suite Makeshift Utility Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Carbon-fiber Leg Carbon-fiber Leg Advanced Targeting Computer Microactuators Transmission Jammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Light Armored Exoskeleton > --- UTILITY ---------- Enhanced Optical Array Melee Analysis Suite Precision Energy Filter Makeshift Utility Shielding Layered Medium Armor Plating Phasing AFG > --- WEAPON ----------- Tesla Rifle Heavy Shock Bomb Launcher Ripper > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Advanced Targeting Computer Advanced Targeting Computer Transmission Jammer [Rating: 79] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Propulsion Light Armored Exoskeleton Treads Light Treads Leg Light Armored Exoskeleton Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Transmission Jammer Device Transmission Jammer Storage High-capacity Battery Processor Melee Analysis Suite Protection Makeshift Utility Shielding Weapon Ripper Energy Gun Tesla Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Shock Bomb Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Ripper Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Slots Evolved 8 | . . 2 2 2 . . 2 . . . . Power 2 | . . . . 1 . . 1 . . . . Propulsion 1 | . . . . 1 . . . . . . . Utility 4 | . . 2 2 . . . . . . . . Weapon 1 | . . . . . . . 1 . . . . Parts Attached 109 | 4 6 13 14 4 10 28 6 9 11 2 2 Power 23 | 1 1 1 2 2 3 5 2 4 2 . . Engine 12 | 1 1 1 2 . . 1 1 3 2 . . Core 11 | . . . . 2 3 4 1 1 . . . Reactor . | . . . . . . . . . . . . Propulsion 27 | 2 1 5 2 . 4 8 1 1 2 . 1 Treads 3 | . . 3 . . . . . . . . . Leg 15 | . . 2 2 . 4 2 1 1 2 . 1 Wheel 5 | 2 1 . . . . 2 . . . . . Hover 1 | . . . . . . 1 . . . . . Flight 3 | . . . . . . 3 . . . . . Utility 36 | 1 1 4 9 1 . 10 2 2 3 2 1 Device 17 | . 1 . 4 . . 9 1 . 1 1 . Storage 4 | 1 . . 3 . . . . . . . . Processor 11 | . . 3 2 1 . . 1 1 1 1 1 Hackware . | . . . . . . . . . . . . Protection 4 | . . 1 . . . 1 . 1 1 . . Artifact . | . . . . . . . . . . . . Weapon 23 | . 3 3 1 1 3 5 1 2 4 . . Energy Gun 5 | . 2 . . . . 2 . . 1 . . Energy Cannon 3 | . . . . . . 2 1 . . . . Ballistic Gun 6 | . . 2 . . 3 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 4 | . . . 1 . . . . 2 1 . . Special Weapon 1 | . 1 . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . Slashing Weapon 3 | . . . . 1 . . . . 2 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . 1 . 1 1 . Parts Lost 62 | . 3 4 10 . 14 7 . 6 10 . 8 Power 16 | . 1 . 1 . 5 1 . 3 2 . 3 Propulsion 13 | . . 2 2 . 4 1 . . 2 . 2 Utility 16 | . . 1 5 . 1 3 . 3 3 . . Weapon 17 | . 2 1 2 . 4 2 . . 3 . 3 Highest Loss Streak 7 | . 2 3 5 . 7 2 . 5 4 . 6 To Critical Strikes 3 | . . . . . 1 . . . . . 2 Average Backups 4 | 1 1 4 4 4 4 4 4 4 4 4 4 Power . | . . 1 . 1 1 1 . . . . . Propulsion 1 | . . . 1 . . . 1 1 2 2 2 Utility 2 | . . 3 2 2 3 3 3 3 1 2 2 Weapon . | . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . Unused Backups 10 | . . 1 . . . 2 . 3 . . 4 Power . | . . . . . . . . . . . . Propulsion 4 | . . . . . . . . 2 . . 2 Utility 6 | . . 1 . . . 2 . 1 . . 2 Weapon . | . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 82 | . 87 81 89 73 70 78 88 78 81 93 77 Engine 10 | . 14 11 8 6 . . 6 5 17 20 13 Core 3 | . . . . 5 10 8 12 5 . . . Leg 11 | . . 3 17 15 13 4 12 13 12 13 11 Wheel 1 | . 28 9 . . . 6 . . . . . Device 16 | . 3 8 14 . . 26 25 23 14 12 4 Storage 1 | . 14 11 9 7 7 . . . . . . Processor 13 | . . 15 21 29 30 13 12 9 7 13 22 Protection 6 | . . 1 4 . . 3 . . 12 13 10 Energy Gun 3 | . 22 3 . . . 5 5 . 1 6 3 Energy Cannon 4 | . . . . . . 3 9 13 4 . . Launcher 2 | . . . 1 . . . . 4 2 6 3 Slashing Weapon 2 | . . . . 6 2 . . . 4 6 5 Peak Build Rating 79 | 4 7 19 25 34 34 46 60 61 70 79 69 Average Rating 49 | 3 6 10 22 31 23 37 55 52 57 69 56 On Entrance 33 | . 4 6 19 20 34 11 43 60 60 70 69 Avg Prop Armor Cover (%) 7 | . 6 . . . . 7 4 . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 60 | 10 13 22 41 24 21 34 50 56 60 60 59 Greatest Support 48 | 20 20 40 34 34 34 28 48 48 45 45 45 Greatest Overweight (x) 7 | . 1 6 1 . 4 7 1 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . 1 . Largest Inventory Capacity 15 | 8 8 8 15 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 8 8 8 5 5 5 5 5 5 5 5 Most Carried 8 | 3 2 8 7 5 5 5 5 5 5 5 5 Average Carried 4 | 1 1 4 4 4 4 4 4 4 4 4 4 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 5 5 Final Carried 8 | 3 . 8 3 5 4 5 5 5 5 4 5 Class Distribution -------------------- 44% | Scavenger-Mutant 18% | Mutant 13% | Infiltrator-Gunner 7% | Infiltrator-Mutant 5% | Gladiator 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gladiator | -7/Factory Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Infiltrator-Gunner | -6/Factory Infiltrator-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Matter Collected 1893 | 185 75 163 161 40 207 374 91 205 293 34 65 Remotely . | . . . . . . . . . . . . Salvage Created 3025 | . 151 290 382 41 283 493 . 430 581 . 374 Parts 137 | . 9 24 18 4 11 26 . 8 20 . 17 Haulers Intercepted 3 | . . . 2 . . . . . 1 . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . . 4 16 1 9 Prevented 11 | . . . . . . . . . . . 11 Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 67 | . 3 7 7 1 9 12 . 11 12 . 5 Melee 12 | . . . 2 1 1 . . . 5 . 3 Guns 26 | . 3 7 . . 8 7 . . . . 1 Cannons 11 | . . . . . . 5 . 5 1 . . AOE 12 | . . . 2 . . . . 5 5 . . Classes Destroyed 12 | . 2 3 2 1 1 . . 3 . . . Worker 4 | . . . 4 . . . . . . . . Hauler 3 | . . . 2 . . . . . 1 . . Operator 1 | . 1 . . . . . . . . . . Watcher 2 | . . 1 . . . 1 . . . . . Swarmer 17 | . . 3 1 . 4 5 . . 4 . . Grunt 24 | . 3 . 5 . 4 2 . 3 6 . 1 Duelist 4 | . . . . . 1 . . . 1 . 2 Sentry 10 | . . 4 1 . . 3 . . . . 2 Programmer 4 | . . . . 1 . 2 . . 1 . . Thief 1 | . . . . . . . . 1 . . . Savage 6 | . . . . . . . . 6 . . . Mutant 1 | . . . . . . . . 1 . . . Best Kill Streak 8 | . 2 3 5 1 8 4 . 6 4 . 2 Combat Bots Only 8 | . 2 3 4 1 8 4 . 6 4 . 2 Max Kills in Single Turn 5 | . 1 1 5 1 1 1 . 4 3 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . 1 . . . . 4 3 . . Melee 1 | . . . 1 1 1 . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Hostile Shots Fired 1035 | . 61 80 199 6 197 218 . 37 97 . 140 Missed 355 | . 18 27 66 2 66 86 . 13 26 . 51 Hits 680 | . 43 53 133 4 131 132 . 24 71 . 89 Melee 40 | . . . . . 4 . . 9 4 . 23 Projectile 640 | . 43 53 133 4 127 132 . 15 67 . 66 AOE 1 | . . . 1 . . . . . . . . Critical Strikes 22 | . . . 3 1 4 1 . 2 2 . 9 Damage Taken 10086 | . 448 605 1763 62 1554 1346 . 640 1467 . 2201 Core 2354 | . 143 228 433 32 495 161 . 19 180 . 663 Absorbed by Shields 398 | . . . 286 . 112 . . . . . . Redirected to Shielding 18 | . . . . . . . . . 10 . 8 Regen/Repaired (Parts) 1382 | . . . . . . 109 381 . . 892 . Core Remaining (%) 41 | 100 42 43 21 . . 1 . . . . . Volleys Fired 157 | . 24 21 1 . 33 30 . 29 13 . 6 Largest 3 | . 2 2 1 . 2 2 . 3 3 . 2 Hottest 150 | . 100 43 20 . 46 140 . 150 139 . 111 Shots Fired 284 | . 44 35 1 . 41 51 . 69 31 . 12 Gun 163 | . 43 35 1 . 41 34 . 3 . . 6 Cannon 102 | . . . . . . 17 . 59 26 . . Launcher 18 | . . . . . . . . 7 5 . 6 Special 1 | . 1 . . . . . . . . . . Kinetic 85 | . . 31 1 . 41 12 . . . . . Thermal 146 | . 24 4 . . . 33 . 59 26 . . Explosive 11 | . . . . . . . . 6 5 . . Electromagnetic 42 | . 20 . . . . 6 . 4 . . 12 Robot Hit Streak 23 | . 4 14 5 . 23 8 . 12 7 . 1 Robot Miss Streak 5 | . 3 2 . . 3 4 . 3 5 . 3 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . Shots Hit Robots 238 | . 21 27 17 2 40 40 . 41 28 . 22 Core Hits 175 | . 6 14 8 1 46 43 . 24 25 . 8 Critical Kills 2 | . . . 1 . . . . 1 . . . Critical Parts Destroyed 4 | . . . 4 . . . . . . . . Critical Strikes 12 | . . . 5 . . . . 1 1 . 5 Meltdown 1 | . . . . . . . . 1 . . . Smash 5 | . . . 5 . . . . . . . . Sever 6 | . . . . . . . . . 1 . 5 Melee Attacks 65 | . . . 28 2 1 . . . 12 . 22 Impact 28 | . . . 28 . . . . . . . . Slashing 37 | . . . . 2 1 . . . 12 . 22 Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . 2 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 8212 | . 268 319 1238 98 777 953 . 2035 1621 . 903 Guns 2089 | . 265 319 8 . 724 632 . 42 . . 99 Cannons 1893 | . . . . . . 321 . 1084 488 . . Explosions 2383 | . . . 462 . . . . 909 770 . 242 Melee 1844 | . . . 768 98 53 . . . 363 . 562 Ramming 3 | . 3 . . . . . . . . . . Kinetic 1262 | . . 297 8 . 724 233 . . . . . Thermal 2845 | . 130 22 462 . . 659 . 1084 488 . . Explosive 1652 | . . . . . . . . 882 770 . . Electromagnetic 606 | . 135 . . . . 61 . 69 . . 341 Impact 768 | . . . 768 . . . . . . . . Slashing 1076 | . . . . 98 53 . . . 363 . 562 Piercing . | . . . . . . . . . . . . Highest Corruption 18 | . . . . . . . . 18 18 18 1 Average Corruption 16 | . . . . . . . . 17 18 18 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 103 | . . . . . . . . 24 73 4 2 Message Errors 23 | . . . . . . . . 5 17 . 1 Matter Fused 25 | . . . . . . . . 4 18 2 1 Heat Flow Errors 12 | . . . . . . . . 1 11 . . Energy Discharges 10 | . . . . . . . . 2 8 . . Parts Rejected 1 | . . . . . . . . 1 . . . Data Loss (minor) 16 | . . . . . . . . 6 9 1 . Data Loss (major) 5 | . . . . . . . . 1 3 1 . Misfires 6 | . . . . . . . . 3 3 . . Alerts 2 | . . . . . . . . 1 1 . . Misdirections 1 | . . . . . . . . . 1 . . Weapon Failures 2 | . . . . . . . . . 2 . . Overload Shots 2 | . . . . . . . . 1 1 . . Overflow Damage 470 | . . . 369 15 28 4 . 4 50 . . Projectiles 30 | . . . . . . 4 . 4 22 . . Explosions 74 | . . . 46 . . . . . 28 . . Melee 366 | . . . 323 15 28 . . . . . . Knockbacks 3 | . . . 3 . . . . . . . . Impact 3 | . . . 3 . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 385 | . 1 . 86 . . . . 188 59 . 51 Shots 12 | . . . 1 . . . . 6 1 . 4 Rammed 1 | . 1 . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 437 | . 224 22 18 . 110 311 . 103 437 . 250 Average Temperature 147 | . 109 5 7 . 68 128 . 25 174 . 110 Received Heat Transfer 2713 | . 186 99 606 . 521 300 . 110 621 . 270 Effects 32 | . 2 . . . . 2 . . 28 . . Shutdowns 10 | . . . . . . . . . 10 . . Energy Bleed 5 | . 1 . . . . . . . 4 . . Interference 15 | . 1 . . . . 2 . . 12 . . Damage (major) 2 | . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 5 | . . . 4 . . . . . . . 1 Combat Hostiles 4 | . . . 3 . . . . . . . 1 Parts Fried 6 | . . . 3 . . . . . . . 3 Impact Corruptions 8 | . . . 8 . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Parts Melted 9 | . . . . . . 2 . 7 . . . Heat Transferred 4173 | . 300 50 300 . . 1231 . 1577 715 . . Parts Sabotaged 2 | . . . . . . . . . . . 2 Parts Stolen 2 | . . . . . . . . 2 . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Maximum Alert Level 1 | . . . 1 . 1 . . . . . . Low Security (%) 92 | 100 100 100 71 100 52 100 100 . . . . Level 1 7 | . . . 28 . 47 . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 310 | . 50 111 310 140 230 163 13 . . . . Initial 140 | . . 4 27 140 25 107 13 . . . . Average 59 | . 17 40 101 44 147 71 . . . . . Influence Increases 2220 | . 106 203 588 46 321 418 4 60 325 . 149 Destroy 0b10 Robot/C 1180 | . 60 140 140 20 180 240 . 60 240 . 100 Destroy 0b10 Robot/NC 55 | . 5 5 30 . . 5 . . 10 . . Destroy Leader 228 | . 10 52 34 10 20 72 . . 30 . . Allied During Kill 4 | . . . . . . . . . . . 4 Successful Hack 67 | . . 5 . 16 16 26 4 . . . . Disable Machine 30 | . . . 15 . . 15 . . . . . Anti-Garrison Action 150 | . . . 150 . . . . . . . . Destroy Structure 26 | . 1 1 24 . . . . . . . . Lose Combat Pursuer 480 | . 30 . 195 . 105 60 . . 45 . 45 Influence Decreases 2215 | . 95 148 345 319 151 596 32 60 325 . 144 Entered New Map 340 | . . 7 39 169 11 99 15 . . . . Time Decay 1385 | . 65 121 206 150 . 427 17 50 255 . 94 Lost Part 490 | . 30 20 100 . 140 70 . 10 70 . 50 Squads Dispatched 13 | . 2 . 5 1 . 3 1 . . . 1 Investigation 2 | . 1 . 1 . . . . . . . . Extermination 4 | . . . . 1 . 2 1 . . . . Reinforcement 3 | . 1 . 1 . . 1 . . . . . Assault 3 | . . . 2 . . . . . . . 1 Garrison 1 | . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Distress Signals 5 | . 2 1 . . . 2 . . . . . Communications Jammed 2 | . . . . . . 2 . . . . . Distress Signals 2 | . . . . . . 2 . . . . . Times Spotted 151 | . 16 10 32 3 18 24 4 13 13 . 18 Peak Tracking Total 11 | . 7 6 11 2 11 5 1 6 4 . 6 Tactical Retreats 18 | . 1 . 5 . 2 4 . . 3 . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Traps Triggered 6 | . . . 1 . 4 . 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Machines Disabled 3 | . . . 2 . . 1 . . . . . Max in Single Turn 2 | . . . 2 . . 1 . . . . . Garrison Access 1 | . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Machines Accessed 10 | . . 2 . 2 1 1 2 1 1 . . Terminals 3 | . . 2 . . 1 . . . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 2 | . . . . . . 1 1 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . Total Hacks 20 | . . 3 . 5 1 3 6 1 1 . . Successful 15 | . . 2 . 3 1 2 5 1 1 . . Failed 4 | . . 1 . 1 . 1 1 . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts 1 | . . . . 1 . . . . . . . Manual . | . . . . . . . . . . . . Terminals 4 | . . 3 . . 1 . . . . . . Fabricators 1 | . . . . . . . 1 . . . . Repair Stations 8 | . . . . . . 3 5 . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . Terminal Hacks 5 | . . 2 . . 1 . . 1 1 . . Record 1 | . . . . . . . . 1 . . . Open Door 1 | . . . . . . . . . 1 . . Hauler Manifests 2 | . . 2 . . . . . . . . . Security Stations 1 | . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . Network Status 1 | . . . . . . . 1 . . . . Repair Station Hacks 6 | . . . . . . 2 4 . . . . Scan Component 3 | . . . . . . 1 2 . . . . Repair 3 | . . . . . . 1 2 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . Retrieve Study 2 | . . . . 2 . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 5 | . . 1 . 1 1 1 1 . . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . 15 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 2 | . . . . 2 . . . . . . . Parts Repaired 3 | . . . . . . 1 2 . . . . Time 101 | . . . . . . 19 82 . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 2 | . . . 2 . . . . . . . . Machine Destruction 2 | . . . 2 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Total Allies 4 | . . . . . . . . . . 4 . Largest Group 4 | . . . . . . . . . . 4 4 Highest-Rated Group 156 | . . . . . . . . . . 156 156 Highest-Rated Ally 42 | . . . . . . . . . . 42 42 Total Orders . | . . . . . . . . . . . . Ally Attacks 6 | . . . . . . . . . . . 6 Total Damage 130 | . . . . . . . . . . . 130 Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Active Infowar (turns) 4267 | . 60 265 . . . 796 732 1516 898 . . Optics 2444 | . . . . . . . 691 1462 291 . . Seismic 428 | . 60 265 . . . 103 . . . . . Jamming 3533 | . . . . . . 678 732 1516 607 . . ECM 970 | . . . . . . 47 680 243 . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . . 3 1 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Turns Passed 10158 | 40 210 332 468 489 357 1413 732 1947 1708 1968 494 Spaces Moved 5125 | 39 119 200 259 243 209 847 295 1121 679 889 225 Core 42 | 1 . 6 . . 5 30 . . . . . Treads 26 | . . 26 . . . . . . . . . Legs 4201 | . . 33 259 243 204 283 265 1121 679 889 225 Wheels 853 | 38 119 135 . . . 531 30 . . . . Hover . | . . . . . . . . . . . . Flight 3 | . . . . . . 3 . . . . . Fastest Speed 50 | 50 80 80 130 115 100 100 115 130 130 220 130 Average Speed 160 | 79 82 111 130 120 118 123 172 145 212 220 184 Slowest Speed 400 | 80 95 350 200 130 250 400 220 220 250 220 220 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 36 | 3 40 20 24 5 37 20 8 98 77 78 32 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . . . 2 . Known Exits Taken 1 | . . . . 1 . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 . . 1 1 1 1 1 . Scrap Searched 10 | . . . . . . . . 4 4 2 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 174 | . 1 . 23 . . . . 81 69 . . Melee . | . . . . . . . . . . . . Projectile 17 | . 1 . . . . . . 14 2 . . AOE 157 | . . . 23 . . . . 67 67 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac Low Low Zio Pro Total 6674 | 45 184 273 339 433 275 1164 515 1384 900 903 259 Wait 1104 | . 33 24 27 180 1 238 203 207 181 10 . Move 5115 | 38 118 199 258 243 208 846 294 1120 678 888 225 Hop . | . . . . . . . . . . . . Pick Up 39 | 3 1 9 5 2 . 2 . 10 4 . 3 Fast Attach 87 | 4 2 12 3 4 9 28 10 6 7 1 1 Attach 29 | . 4 . 9 . 1 2 2 5 4 1 1 Detach 6 | . . . . . . 3 2 . . 1 . Swap 5 | . . 1 3 . . . 1 . . . . Drop 45 | . 1 7 5 2 1 15 3 7 1 2 1 Fire 157 | . 24 21 1 . 33 30 . 29 13 . 6 Melee 65 | . . . 28 2 1 . . . 12 . 22 Ram 1 | . 1 . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 21 | . . . . . 21 . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 41 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Core integrity fell below 50% 239 | -10/Materials | Discovered new exit (range 16) 251 | -10/Materials | Entered another Materials area 251 | -9/Materials | Evolved 2 slots: Utility x2 315 | -9/Materials | Build established: Mutant 381 | -9/Materials | Lost 3 parts (1n1u1w) 450 | -9/Materials | Core integrity fell below 50% 573 | -9/Materials | Discovered new exit (range 9) 583 | -9/Materials | Entered another Materials area 583 | -8/Materials | Evolved 2 slots: Utility x2 829 | -8/Materials | Lost 5 parts (1p1n2u1w) 879 | -8/Materials | Garrison activated, responded to threat 958 | -8/Materials | Core integrity fell below 50% 969 | -8/Materials | Lost 4 parts (1n2u1w) 1038 | -8/Materials | Discovered new exit (range 11) 1051 | -8/Materials | Entered Factory 1051 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1193 | -7/Factory | Central database locked down 1372 | -7/Factory | Build established: Gladiator 1540 | -7/Factory | Identified exit to Garrison 1540 | -7/Factory | Entered Garrison 1637 | -7/Garrison | Triggered checkpoint 1720 | -7/Garrison | Destroyed 8 combat bots 1738 | -7/Garrison | Lost 7 parts (3p2n2w) 1820 | -7/Garrison | Triggered checkpoint 1834 | -7/Garrison | Core integrity fell below 50% 1879 | -7/Garrison | Lost 5 parts (1p2n2w) 1883 | -7/Garrison | Learned Factory security intel 1891 | -7/Garrison | Discovered new exit (range 5) 1897 | -7/Garrison | Entered Factory 1954 | -7/Factory | Core integrity fell below 20% 2144 | -7/Factory | Build established: Mutant 2715 | -7/Factory | Build established: Scavenger-Mutant 2733 | -7/Factory | Repaired Imp. Light Armor Plating 3146 | -7/Factory | Cargo convoy interrupted 3262 | -7/Factory | Discovered new exit (range 12) 3310 | -7/Factory | Entered another Factory area 3310 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 3479 | -6/Factory | Repaired Lgt. Armored Exoskeleton 3627 | -6/Factory | Repaired Lgt. Nuclear Core 3648 | -6/Factory | Build established: Infiltrator-Mutant 3937 | -6/Factory | Discovered new exit (range 22) 3955 | -6/Factory | Build established: Infiltrator-Gunner 4042 | -6/Factory | Entered Lower Caves 4332 | -6/Lower Caves | Entered a destroyed Warlord outpost 4866 | -6/Lower Caves | Build established: Infiltrator-Mutant 5335 | -6/Lower Caves | Build established: Infiltrator-Gunner 5501 | -6/Lower Caves | Attacked by a faux Warlord 5505 | -6/Lower Caves | System corruption reached 10% 5544 | -6/Lower Caves | Lost 5 parts (2p3u) 5791 | -6/Lower Caves | Build established: Gunner 5905 | -6/Lower Caves | Discovered new exit (range 15) 5989 | -6/Lower Caves | Entered another Lower Caves area 6231 | -6/Lower Caves | Build established: Scavenger-Tank 6352 | -6/Lower Caves | Learned 8 Factory zone layouts 6497 | -6/Lower Caves | Lost 3 parts (2u1w) 6547 | -6/Lower Caves | Lost 4 parts (1p1n1u1w) 6762 | -6/Lower Caves | Learned Factory terminal intel 6800 | -6/Lower Caves | Build established: Scavenger-Mutant 7470 | -6/Lower Caves | Learned location of 1 exit from Factory 7519 | -6/Lower Caves | Encountered a Warlord checkpoint 7680 | -6/Lower Caves | Discovered new exit (range 10) 7697 | -6/Lower Caves | Entered Zion 7805 | -6/Zion | System corruption cleaned by Quarantine Array 8003 | -6/Zion | Learned 12 Factory zone layouts 8417 | -6/Zion | Visited the Megawrench Repair Shop 8417 | -6/Zion | Megawrench repaired 11 parts 8770 | -6/Zion | Learned location of Warlord (-4) 8820 | -6/Zion | Given A8's code to call for help 8834 | -6/Zion | Identified exit to Deep Caves 8942 | -6/Zion | Met Imprinter 8983 | -6/Zion | Imprinted 8986 | -6/Zion | Declared Zion's savior 9526 | -6/Zion | Found Prototype Device 9526 | -6/Zion | Identified Phasing AFG 9632 | -6/Zion | Discovered new exit (range 15) 9665 | -6/Zion | Entered Proximity Caves 9665 | -5/Proximity Caves | Accompanied by 4 allies 9690 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 9810 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9929 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 9929 | -5/Proximity Caves | Spotter reported a threat 9989 | -5/Proximity Caves | Spotter reported a threat 10032 | -5/Proximity Caves | Lost 6 parts (3p1n2w) 10042 | -5/Proximity Caves | Spotter reported a threat 10050 | -5/Proximity Caves | Core integrity fell below 50% 10082 | -5/Proximity Caves | Spotter reported a threat 10129 | -5/Proximity Caves | Core integrity fell below 20% 10159 | -5/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 10080_ N-01 Spotter is scanning... 10082_ N-01 Spotter sends a signal. 10082_ ALERT: Unidentified potential threat approaching Complex 0b10. 10088_ Q KKIWE60 GM46P3 YU5/#X 10118_ L-41 Fighter Carbon-fiber Leg severed. 10121_ L-41 Fighter Imp. Deuterium Engine severed. 10126_ L-41 Fighter Unknown Device severed. 10134_ Ripper destroyed. 10141_ Penetrated by Slug. 10141_ Slug penetrates Wall. 10144_ Penetrated by Slug. 10150_ Slug penetrates Wall. 10154_ Penetrated by Slug. 10157_ Slug penetrates Wall. 10159_ Penetrated by Slug. 10159_ Critical hit (Destroy). 10159_ Lgt. Armored Exoskeleton destroyed. 10159_ Slug penetrates L-41 Fighter. Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ##?????????????????????????????????????????????? | | #?????? ##?????????????????????????????????? | | ## ??? ????????????????????????????????? | | #???# ?????###????????????????????????? | | ? ##### ????## #????????????????????????? | | ? ????# #????????????????????????? | | ?# ????# #?????#??????????????????? | | ## #??# ??### #### #??????????????????? | | # #??# ?## @ #??????????????????? | | #?## ## l #??????????????????? | | ### h g#### #???????????????? | | h #???## #???????????????? | | #?????? #???????????????? | | #???# ### ## ####???? #???????????????? | | " ##?????????# #???? #??????????????? | | %" ##?#####??# ### ##????? #??????????????? | | " ### #??# #?# #####??????????????????????? | | # #??# #?# ??????????????????????????? | | ## #??# ### ?????????????????????????? | | ## ##?## ######????????????????????????? | | ## ##?# #????????????????????????????? | | ## ### ##????????????????????????????? | | ## ## ##?????????????????????????????? | | ### ## #### ##?????????????????????????????? | | ##?# ## ##?##! #?????????????????????????????? | | #?## ####=*##????????????????????????????? | | #??# ## #????????????????????????????? | | #??# #????????????????????????????? | | #??# ## #????????????????????????????? | | #?# ##### #???????????????????????????? | | ## ####???# #???????????????????????????? | | ## #??????## ##???????????????????????????? | | ## #???????# ##????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 42 Energy Capacity 575 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 225 Utility Shielding 15 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 13 Melee Accuracy 11 Recoil Reduction 2 Energy Filtering 50 Force Boost 20 Item Schematics ----------------- Angular Momentum Engine | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Lance | -6/Zion | Archive Hvy. Plasma Cannon | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Imp. Proton Missile Launcher | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Imp. Remote Force Field | -6/Zion | Archive IFF Parser | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Lrn. Missile Launcher | -6/Zion | Archive Robot Schematics ------------------ H-66 Slayer | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Imp. Light Armor Plating | 39% | -7/Factory Lgt. Armored Exoskeleton | 52% | -6/Factory Lgt. Nuclear Core | 58% | -6/Factory Studied --------- Titanium Leg | -7/Factory | Hacked Greatsword | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Batter Up Ghost 'Em Jackpot Challenges ------------ None Game ------ Seed CommClaymoresBeamcaster Manual? 0 Play Time 01:26:03 Cumulative 27.6 hours Start 2025.11.25 @ 19:04:17 End 2025.12.03 @ 19:09:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 25 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d635582-54ea-429d-831d-3498dace76f4