Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.28 @ 02:13:19 Player: Nika Jay Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (100) 500 Value Destroyed (2967) 2967 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (-153) -153 TOTAL SCORE: 6954 Bonus ------- Friendly Fire -153 Cogmind --------- Core Integrity 0/700 Matter 257/300 Energy 96/100 System Corruption 0% Temperature Cool (9) Movement Walking (887) Ox13 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Scrap-Carbon Exoskeleton > --- UTILITY (6) ------ Armored Scrap Engine Improved Cooling System Huge Storage Unit Weapon Cycler Improved Actuator Array > --- WEAPON (2) ------- Remote Datajack > --- INVENTORY (25) --- Light Nuclear Core Makeshift Power Source Improved Heat Sink Improved Heat Sink Improved Heat Sink Medium Matter Pod (100) Machine Analyzer Improved Terrain Scanner Seismic Detector Seismic Detector Seismic Detector Seismic Detector Improved Datajack Peak State ------------ > --- POWER ------------ Angular-Deuterium Engine > --- PROPULSION ------- Scrap-Carbon Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Huge Storage Unit Medium Armor Plating > --- WEAPON ----------- Shotgun Accelerated Gauss Construct/G > --- INVENTORY -------- Improved Ion Engine Compact Wheel Compact Wheel Medium Matter Pod Seismic Detector Seismic Detector Medium Armor Plating Medium Armor Plating Heavy Assault Cannon SUBCON Basin [Rating: 59] Favorites ----------- Power Constructs Engine Constructs Reactor Mini Fusion Reactor Propulsion Constructs Leg Constructs Wheel Wheel Utility Huge Storage Unit Device Armored Scrap Engine Storage Huge Storage Unit Processor Machine Analyzer Protection Medium Armor Plating Weapon Constructs Energy Gun Constructs Ballistic Gun Constructs Ballistic Cannon Heavy Assault Cannon Special Weapon Remote Datajack Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 . . 4 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . . Utility 4 | . . . 2 . . 2 . . . . Weapon . | . . . . . . . . . . . Parts Attached 53 | 7 6 1 6 2 11 9 1 7 . 3 Power 9 | 1 . 1 1 2 2 2 . . . . Engine 8 | 1 . 1 1 2 1 2 . . . . Core . | . . . . . . . . . . . Reactor 1 | . . . . . 1 . . . . . Propulsion 7 | 2 2 . . . 3 . . . . . Treads . | . . . . . . . . . . . Leg 1 | . . . . . 1 . . . . . Wheel 6 | 2 2 . . . 2 . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 29 | 2 2 . 2 . 6 7 1 7 . 2 Device 11 | 1 . . . . 2 3 . 3 . 2 Storage 3 | 1 2 . . . . . . . . . Processor 1 | . . . . . . 1 . . . . Hackware . | . . . . . . . . . . . Protection 14 | . . . 2 . 4 3 1 4 . . Artifact . | . . . . . . . . . . . Weapon 8 | 2 2 . 3 . . . . . . 1 Energy Gun 1 | 1 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 5 | 1 2 . 2 . . . . . . . Ballistic Cannon 1 | . . . 1 . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . . . Corrupted Parts 1 | . . . . 1 . . . . . . System Corruption 5 | . . . . 5 . . . . . . Parts Lost 24 | . . . . . . 10 1 7 2 4 Power 5 | . . . . . . 2 1 1 . 1 Propulsion 6 | . . . . . . 3 . 1 1 1 Utility 11 | . . . . . . 4 . 5 1 1 Weapon 2 | . . . . . . 1 . . . 1 Highest Loss Streak 5 | . . . . . . 5 1 4 2 4 To Critical Strikes 1 | . . . . . . 1 . . . . Average Slot Usage (%) 68 | . 100 100 94 88 70 59 58 63 69 61 Engine 6 | . 14 14 11 11 5 4 2 3 7 7 Reactor 1 | . . . . . 5 . . . . . Leg 3 | . . . . . 1 2 5 7 7 7 Wheel 8 | . 28 28 22 22 13 4 1 . . . Device 16 | . 14 14 11 11 11 15 15 19 23 29 Storage 8 | . 14 14 11 11 11 7 7 7 7 7 Processor 2 | . . . . . . 7 7 1 . . Protection 7 | . . . 18 22 12 6 7 7 7 . Energy Gun 2 | . 2 . . . . 1 4 3 4 6 Energy Cannon 1 | . . . . . 1 3 . . 2 . Ballistic Gun 3 | . 26 28 18 . 1 . . 6 7 . Ballistic Cannon 3 | . . . 1 11 8 2 2 . . . Peak Build Rating 59 | 7 11 11 18 18 59 48 56 58 58 55 Average Rating 38 | 5 10 11 14 18 32 40 50 55 57 51 On Entrance 28 | . 7 11 11 18 18 34 48 56 58 50 Naked Turns . | . . . . . . . . . . . Heaviest Build 119 | 11 90 90 104 106 110 110 112 119 119 105 Greatest Support 34 | 32 32 20 20 20 34 28 31 31 23 15 Greatest Overweight (x) 17 | . 4 4 5 5 8 17 3 5 7 6 Average Overweight (x) 4 | . 2 4 4 5 4 6 3 4 5 6 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 24 25 25 25 25 25 25 25 25 25 Most Carried 25 | 8 19 20 25 25 25 13 17 18 14 15 Average Carried 14 | 4 15 19 23 25 14 10 16 15 14 14 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 8 19 20 25 25 10 13 17 14 14 13 Scrap Engine Consumption 163 | . . . . . 81 47 16 11 5 3 Constructs Created 8 | . . . . . 3 2 1 2 . . Constructs Modified 59 | . . . . . 26 18 8 4 1 2 Class Distribution -------------------- 69% | Construct 14% | Mutant 10% | Scavenger-Mutant 5% | Commander-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Construct | -9/Recycling Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Zion Construct | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Matter Collected 2591 | 288 247 87 138 256 507 573 78 358 . 59 Remotely . | . . . . . . . . . . . Salvage Created 4556 | 208 305 115 138 205 1290 1316 352 409 12 206 Parts 214 | 16 19 5 11 8 53 51 22 27 2 . Haulers Intercepted 2 | . 1 . . . . 1 . . . . Recyclers Shooed 8 | . 1 1 . . 4 2 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . 10 18 . 3 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Combat Hostiles Destroyed 61 | . 4 2 5 5 9 17 8 10 . 1 Guns 24 | . 4 2 5 . . . 3 10 . . Cannons 36 | . . . . 5 9 17 5 . . . Classes Destroyed 18 | 3 3 . 2 1 5 1 1 1 1 . Worker 11 | 2 3 1 . . . 5 . . . . Builder 1 | . . . . . 1 . . . . . Tunneler 5 | 4 . . . . . 1 . . . . Hauler 2 | . 1 . . . . 1 . . . . Recycler 17 | 1 1 . . 1 10 4 . . . . Operator 1 | . 1 . . . . . . . . . Watcher 1 | . . . 1 . . . . . . . Swarmer 11 | . . . 3 . . . 2 6 . . Grunt 29 | . 4 2 2 4 1 11 2 2 . 1 Brawler 3 | . . . . . . 2 . 1 . . Duelist 2 | . . . . . 1 . 1 . . . Sentry 6 | . . . . 1 3 1 1 . . . Hunter 1 | . . . . . . . 1 . . . Programmer 5 | . . . . . 1 3 1 . . . Behemoth 1 | . . . . . . . . 1 . . Scientist 2 | . . . . . 2 . . . . . Scrapper 3 | . . . . . 3 . . . . . Zionite 1 | . . . . . . . . . 1 . Decomposer 1 | . . . . . . . . . . 1 Best Kill Streak 6 | 2 6 2 3 2 5 3 3 3 1 1 Combat Bots Only 3 | . 3 2 3 2 3 3 3 3 . 1 Max Kills in Single Turn 1 | 1 1 1 1 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Hostile Shots Fired 578 | . 17 5 15 7 29 166 68 133 89 49 Missed 155 | . 3 1 1 2 9 42 20 44 25 8 Damage Taken 6045 | . 185 51 123 56 341 1695 480 1718 610 786 Core 818 | . 41 16 9 22 14 176 58 244 25 213 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 36 | . . . 3 4 29 . . . . . Ignored by Resistances 372 | . . . . . . . 64 153 155 . Regen/Repaired (Parts) 1131 | . . . . . 135 585 179 152 . 80 Core Remaining (%) 88 | 100 . 77 . . 88 . . . . . Volleys Fired 412 | 18 26 7 13 22 64 135 31 69 1 26 Largest 2 | 2 2 2 2 1 1 1 1 2 2 1 Hottest 124 | 60 46 46 46 60 68 124 74 98 98 48 Shots Fired 488 | 36 52 14 25 23 65 132 31 82 2 26 Gun 249 | 36 52 14 25 . 4 5 6 82 2 23 Cannon 236 | . . . . 23 61 127 25 . . . Launcher . | . . . . . . . . . . . Special 3 | . . . . . . . . . . 3 Kinetic 316 | 18 52 14 25 23 64 26 25 68 1 . Thermal 169 | 18 . . . . 1 106 6 14 1 23 Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 16 | 7 14 10 3 6 13 12 11 16 3 11 Robot Miss Streak 5 | 2 5 5 3 1 4 3 2 4 . 2 Penetration Max 1 | . . . . 1 1 . . 1 . . Secondary Targets 2 | . . . 1 . . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . . . 1 . . Shots Hit Robots 365 | 25 39 11 14 16 46 96 23 72 1 22 Core Hits 155 | 12 18 8 8 5 19 30 12 34 1 8 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 8 | . . . . 5 1 . . . . 2 Burn 2 | . . . . . . . . . . 2 Blast 6 | . . . . 5 1 . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9687 | 243 605 163 199 935 1978 3511 534 1167 18 334 Guns 2987 | 243 605 163 199 . 46 83 129 1167 18 334 Cannons 6603 | . . . . 935 1932 3331 405 . . . Explosions 97 | . . . . . . 97 . . . . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 5990 | 88 605 163 199 935 1942 633 405 1020 . . Thermal 3600 | 155 . . . . 36 2781 129 147 18 334 Explosive 97 | . . . . . . 97 . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . . 2 9 9 8 8 9 9 . Average Corruption 8 | . . . 2 3 9 7 8 8 9 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 184 | . . . 3 5 90 24 25 23 14 . Message Errors 42 | . . . . . 18 4 11 5 4 . Matter Fused 39 | . . . . 1 18 9 3 6 2 . Heat Flow Errors 21 | . . . 1 1 13 . 2 2 2 . Energy Discharges 22 | . . . . 1 13 3 1 2 2 . Parts Rejected 2 | . . . . . 1 . . 1 . . Data Loss (minor) 25 | . . . . 1 8 3 5 4 4 . Data Loss (major) 9 | . . . . . 6 1 2 . . . Misfires 5 | . . . . 1 4 . . . . . Alerts 9 | . . . 1 . 6 1 1 . . . Weapon Failures 10 | . . . 1 . 3 3 . 3 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 608 | . . . . 45 291 266 6 . . . Projectiles 511 | . . . . 45 291 169 6 . . . Explosions 97 | . . . . . . 97 . . . . Melee . | . . . . . . . . . . . Knockbacks 36 | . . . . 6 15 9 6 . . . Impact . | . . . . . . . . . . . Kinetic 33 | . . . . 5 15 7 6 . . . Secondary 3 | . . . . 1 . 2 . . . . Self-Inflicted Damage 74 | . . . . . . 74 . . . . Shots 1 | . . . . . . 1 . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 517 | 40 28 4 241 98 340 517 254 341 160 58 Average Temperature 90 | 24 12 2 46 42 108 123 53 65 51 18 Received Heat Transfer 1980 | . 135 30 30 27 72 504 210 285 380 307 Effects 4 | . . . . . 3 1 . . . . Shutdowns 1 | . . . . . . 1 . . . . Energy Bleed 3 | . . . . . 3 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Melted 7 | . . . . . . 6 . . . 1 Heat Transferred 4620 | 350 . . . . 50 2849 187 296 37 851 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Peak Influence 337 | 35 147 95 194 268 211 337 . . . . Initial 298 | . 22 25 37 81 104 298 . . . . Average 104 | 12 38 77 90 165 62 163 . . . . Maximum Alert Level 1 | . . . . 1 1 1 . . . . Low Security (%) 82 | 100 100 100 100 70 98 60 . . . . Level 1 17 | . . . . 29 1 39 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 10 | . 2 . 1 2 . 5 . . . . Investigation 3 | . 1 . . 2 . . . . . . Extermination 3 | . . . . . . 3 . . . . Reinforcement 4 | . 1 . 1 . . 2 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Distress Signals 4 | . 2 . 1 . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 80 | . 10 2 8 9 5 19 9 10 4 4 Peak Tracking Total 6 | . 6 2 3 3 3 3 3 3 3 4 Tactical Retreats 3 | . 1 . . . . . 1 . 1 . Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Traps Triggered 5 | . 1 . 1 2 . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Machines Disabled 19 | . . . 1 . 2 16 . . . . Max in Single Turn 5 | . . . 1 . 1 5 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Machines Accessed 21 | . 1 . 2 3 10 3 1 1 . . Terminals 13 | . . . 2 3 5 2 . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . Recycling Units 4 | . . . . . 3 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 68 | . 2 . 3 9 40 11 1 2 . . Successful 39 | . 1 . . 2 27 6 1 2 . . Failed 28 | . 1 . 3 6 13 5 . . . . Catastrophic 3 | . . . 2 1 . . . . . . Database Lockouts 1 | . . . . 1 . . . . . . Manual 47 | . . . 3 9 24 11 . . . . Terminals 40 | . . . 3 9 17 9 . 2 . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . . . Recycling Units 10 | . . . . . 8 2 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 24 | . . . . 2 17 2 1 2 . . Record 16 | . . . . . 13 . 1 2 . . Robot Analysis 1 | . . . . 1 . . . . . . Branch Access Points 3 | . . . . 1 1 1 . . . . Unreport Threat 2 | . . . . . 1 1 . . . . Release Object 2 | . . . . . 2 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 1 | . 1 . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 14 | . . . . . 10 4 . . . . Terminals 8 | . . . . . 6 2 . . . . Botnet 3 | . . . . . 2 1 . . . . Skim 5 | . . . . . 4 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 6 | . . . . . 4 2 . . . . Reject 1 | . . . . . . 1 . . . . Recyclers 2 | . . . . . 1 1 . . . . Tunnel 3 | . . . . . 3 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 15 | . 1 . 2 2 7 3 . . . . Full Trace Events 3 | . . . . 1 2 . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . 3 Non-combat . | . . . . . . . . . . . Combat 3 | . . . . . . . . . . 3 Robot Hacks Applied 3 | . . . . . . . . . . 3 parse_system 3 | . . . . . . . . . . 3 Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 4 | . . . . . 4 . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Total Allies 4 | . . . . . 4 . . . . . Largest Group 4 | . . . . . 4 . . . . . Highest-Rated Group 57 | . . . . . 57 . . . . . Highest-Rated Ally 34 | . . . . . 34 . . . . . Total Orders 4 | . . . . . 4 . . . . . STAY 1 | . . . . . 1 . . . . . TUNNEL 2 | . . . . . 2 . . . . . DROP 1 | . . . . . 1 . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Robot Analysis Total 1 | . . . . 1 . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . 1 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Turns Passed 9902 | 157 560 77 283 292 2683 2554 731 496 461 1608 Spaces Moved 3492 | 87 226 35 155 148 897 691 440 214 261 338 Core 3 | 3 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 1466 | . . . . . 46 242 365 214 261 338 Wheels 2023 | 84 226 35 155 148 851 449 75 . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 100 140 140 155 135 168 146 146 176 191 Average Speed 233 | 98 131 140 142 155 241 299 151 162 176 462 Slowest Speed 638 | 100 140 140 155 155 600 638 168 176 206 481 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 33 | 4 33 15 18 36 90 14 65 39 15 34 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 4 | . . . . . 3 . . . 1 . Known Exits Taken 2 | . . . . 1 . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 . 1 . 1 1 1 . Scrap Searched 8 | . . . . . . . 3 3 . 2 Spaces Dug 6 | . . . . . . 6 . . . . Terrain Destroyed 69 | . . . . 8 19 41 . 1 . . Melee . | . . . . . . . . . . . Projectile 45 | . . . . 8 19 18 . . . . AOE 23 | . . . . . . 23 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Sto Rec Fac Low Low Zio Pro Total 4834 | 127 436 49 201 179 1365 1067 480 300 261 369 Wait 732 | . 167 5 4 4 325 214 3 10 . . Move 3482 | 86 225 34 154 147 896 690 439 213 260 338 Hop . | . . . . . . . . . . . Pick Up 61 | 12 9 1 11 1 10 10 5 1 . 1 Fast Attach 13 | 7 . . 2 . 1 . . 2 . 1 Attach 18 | . . . 1 . 3 8 . 4 . 2 Detach 7 | . . . . . 5 1 . . . 1 Swap 22 | . 6 1 3 2 7 1 1 1 . . Drop 53 | 4 3 1 13 3 28 . 1 . . . Fire 412 | 18 26 7 13 22 64 135 31 69 1 26 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . . . Rewire 26 | . . . . . 26 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -9/Recycling -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 158 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 702 | -10/Materials | Discovered new exit (range 11) 718 | -10/Materials | Entered Mines 769 | -10/Mines | Discovered new exit (range 11) 771 | -10/Mines | Learned Materials security intel 795 | -10/Mines | Entered Materials 795 | -9/Materials | Evolved 2 slots: Utility x2 1011 | -9/Materials | Discovered new exit (range 7) 1078 | -9/Materials | Entered Storage 1097 | -9/Storage | Identified exit to Recycling 1103 | -9/Storage | Build established: Scavenger-Mutant 1106 | -9/Storage | Met 01-MTF 1145 | -9/Storage | Central database locked down 1370 | -9/Storage | Entered Recycling 1370 | -9/Recycling | Accompanied by 1 ally (01-MTF) 1693 | -9/Recycling | Discovered new exit (range 10) 1887 | -9/Recycling | Scanned before Scraplab entrance 1922 | -9/Recycling | Angered Scraplab inhabitants 2029 | -9/Recycling | Found Prototype Device 2029 | -9/Recycling | Identified Scrap Engine 2422 | -9/Recycling | Found SUBCON Basin 2500 | -9/Recycling | Build established: Construct 3799 | -9/Recycling | Build established: Commander-Construct 4053 | -9/Recycling | Entered Factory 4053 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 4134 | -7/Factory | Identified exit to Lower Caves 4360 | -7/Factory | Build established: Construct 6022 | -7/Factory | Lost 5 parts (1p1n2u1w) 6263 | -7/Factory | Build established: Mutant 6586 | -7/Factory | Build established: Construct 6607 | -7/Factory | Entered Lower Caves 6787 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7241 | -7/Lower Caves | Learned Factory stockpile data 7241 | -7/Lower Caves | Discovered new exit (range 8) 7338 | -7/Lower Caves | Entered another Lower Caves area 7538 | -7/Lower Caves | Spotted B-75 Beast 7562 | -7/Lower Caves | Core integrity fell below 50% 7611 | -7/Lower Caves | Destroyed B-75 Beast 7614 | -7/Lower Caves | Lost 4 parts (1p1n2u) 7797 | -7/Lower Caves | Discovered new exit (range 12) 7834 | -7/Lower Caves | Entered Zion 7856 | -7/Zion | Given A8's code to call for help 7938 | -7/Zion | Learned location of Warlord (-4) 7996 | -7/Zion | Discovered new exit (range 10) 8218 | -7/Zion | System corruption cleaned by Quarantine Array 8224 | -7/Zion | Attacked by Zionites 8224 | -7/Zion | Spotted KO-03T(B) 8224 | -7/Zion | Spotted CV-OBY(B) 8281 | -7/Zion | AD-0RF came to Zion's defense 8295 | -7/Zion | Entered Proximity Caves 9884 | -6/Proximity Caves | Core integrity fell below 20% 9903 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09897_ Scrap-Carbon Exoskeleton destroyed. 09897_ Scrap-Carbon Exoskeleton core remains intact and functional. 09899_ Rapid Energy Construct/G destroyed. 09899_ Arm. Scrap Engine damaged due to network destabilization (-8). 09900_ G-67 Veteran heat damages Flexi-carbon Leg. 09901_ Jacked G-67 Veteran... >>parse_system Reading system data... New IDs: Adv. Heat Sink 09902_ Jacked G-50 Soldier... >>parse_system Reading system data... New IDs: Carbon-fiber Leg 09902_ Angular-Deuterium Engine destroyed. 09902_ Arm. Scrap Engine damaged due to network destabilization (-6). 09903_ Jacked G-50 Soldier... >>parse_system Reading system data... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ????????????????? | | ?????????????????????????????? ?????????????????? | | ?????????????????????????????# ???#??????????????? | | #????????????????????#??????? #? #??????????????? | | ##??????????????????? #????? ? ???????????????? | | ##?????????####????? ????# # ?????????????????? | | #????????# ##????? ??## # #?????????????????? | | #??###### #??##? ?# ??????????##?????##? | | #??## # #?## ? # ??????????? ????? ## | | ##### ?## # ????????????# ???? ? | | # # # #??# # #?????????????? #### ?# | | # ## #????# #??????????????? # ? | | ##### ## ##????# # #???????????????## ? | | ????## ##??### #####??????????## # # # | | ?????## # # # #### # ## #?????????## # ?? | | ??????# # # ## # %@ #?????????## # % ???? | | ??????## # ## # ggg #????????## #*%#????? | | ?#????## ## # #?####???# !%###??? | | ## ??## ### ## ## #???# % ##?? | | # #### #### #????## % # ### | | ??# ### ####??# # # #?????## ### % # | | ?# # ### ## #????## #??????###?# # % % | | ?# # ## ##??### ##?????????### %# | | ?##### ## ## ##??## ##??????####% %% | | ????## ##### # ???# # #?????##% # # # | | ##### # ##???# ? ???# # #??#### %####%# | | # ##???? ? ???# ## ##??# % % ##?##%# | | # #????## ? ???## ### ###### # % ##?## # | | ## # ##???? ??????# ##?##### ## ##### % | | ?## #????# ??????# #??????# %## ## % % % | | ??## # #???##??????# #?????## # ## ####% % | | ???## #???????????# #????## # % #### | | ????## ##???????????# ###### % ##### | | ??????###????????????# #?## | | ?????????????????????# % % %% #?## | | ?????????????????????########### #### #??# | | ???????????????????????????????## ######??### #??# | | ????????????????????????????????###??????????##??# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 21 Energy Capacity 320 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 30 Resistance: TH 15 Propulsion Shielding 33 Weapon Shielding 66 Weapon Cycling 15 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WarpDecoderConstruct Manual? 0 Play Time 01:36:34 Cumulative 78.3 hours Start 2024.12.26 @ 23:26:46 End 2024.12.28 @ 02:13:19 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 40 Adventurer 2 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 50 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dc548d4f-4b51-4c68-a693-38455e0fb2d0