Cogmind - Beta 11.2 --- EXPLORER MODE // 2023.01.20 @ 15:56:59 Player: Felshade Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (84) 420 Value Destroyed (3051) 3051 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (600) 600 TOTAL SCORE: 8371 Bonus ------- Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -5/Waste Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Targeting Computer Cooled Plasma Rifle Heavy Phase Cannon Flail Peak State ------------ > --- POWER ------------ Light Ion Engine Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Armored Medium Treads Carbon-fiber Leg Flexi-carbon Leg Gyrokinetic Inverter > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Improved Coolant Injector Enhanced Optical Array Improved Terrain Scan Processor Improved Corruption Screen > --- WEAPON ----------- Cooled Plasma Rifle Cooled Plasma Rifle Cooled Plasma Rifle > --- INVENTORY -------- Improved Targeting Computer Heavy Phase Cannon Flail [Rating: 83] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Armored Medium Treads Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Flight Unit Improved Surge Thruster Utility Medium Matter Pod Device Improved Heat Sink Storage Medium Matter Pod Processor Targeting Computer Hackware Hacking Suite Protection Core Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Minigun Ballistic Cannon Tri-rail Accelerator Launcher Shock Bomb Launcher Special Weapon Advanced Remote Datajack Impact Weapon Heavy Hammer Slashing Weapon Power Sword Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Slots Evolved 11 | . 1 2 . . . 6 2 . Power 2 | . . 1 . . . 1 . . Propulsion 4 | . 1 1 . . . 1 1 . Utility 4 | . . . . . . 3 1 . Weapon 1 | . . . . . . 1 . . Parts Attached 88 | 7 1 6 . . 10 24 40 . Power 15 | 1 . 1 . . 1 4 8 . Engine 9 | 1 . 1 . . 1 3 3 . Core 6 | . . . . . . 1 5 . Reactor . | . . . . . . . . . Propulsion 27 | 2 1 3 . . 2 9 10 . Treads 1 | . . . . . . . 1 . Leg 23 | 2 1 3 . . 2 9 6 . Wheel . | . . . . . . . . . Hover 1 | . . . . . . . 1 . Flight 2 | . . . . . . . 2 . Utility 22 | 2 . 1 . . 1 6 12 . Device 10 | . . . . . . 2 8 . Storage 2 | . . 1 . . . 1 . . Processor 5 | 1 . . . . . 1 3 . Hackware 1 | . . . . . . 1 . . Protection 4 | 1 . . . . 1 1 1 . Artifact . | . . . . . . . . . Weapon 24 | 2 . 1 . . 6 5 10 . Energy Gun 14 | 2 . 1 . . 5 1 5 . Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 4 | . . . . . 1 1 2 . Ballistic Cannon 1 | . . . . . . . 1 . Launcher 1 | . . . . . . 1 . . Special Weapon 1 | . . . . . . . 1 . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 2 . Corrupted Parts 5 | . . . . . . 5 . . System Corruption 12 | . . . . . . 12 . . Parts Lost 70 | . . 4 . . 13 11 37 5 Power 11 | . . . . . 2 2 7 . Propulsion 23 | . . 2 . . 4 4 10 3 Utility 16 | . . 1 . . 1 2 11 1 Weapon 20 | . . 1 . . 6 3 9 1 Highest Loss Streak 12 | . . 2 . . 12 7 9 5 To Critical Strikes 1 | . . . . . . . 1 . Average Slot Usage (%) 80 | . 100 93 100 100 76 73 67 63 Engine 11 | . 12 19 20 20 13 6 5 4 Core 2 | . . . . . . 5 5 4 Leg 25 | . 37 37 40 40 24 22 13 8 Device 3 | . . . . . . 4 8 13 Storage 5 | . . . 10 10 10 6 1 . Processor 7 | . 12 10 10 10 3 3 9 9 Protection 4 | . 12 6 . . 6 5 1 . Energy Gun 14 | . 25 19 20 20 18 5 7 11 Ballistic Gun 1 | . . . . . . 3 3 . Naked Turns 11 | . . . . . . . . 11 Heaviest Build 45 | 10 10 17 17 17 18 40 45 28 Greatest Support 94 | 20 30 40 40 40 40 77 94 35 Greatest Overweight (x) 10 | . . . . . 5 1 10 . Average Overweight (x) . | . . . . . . . 1 . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 3 3 5 4 5 5 5 5 4 Average Carried 3 | . 1 4 4 4 4 2 2 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 3 4 4 5 4 4 3 4 Class Distribution -------------------- 64% | Hacker-Mutant 17% | Scavenger-Mutant 7% | Hacker-Tank 5% | Scavenger-Skirmisher 3% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Scavenger-Skirmisher | -5/Waste Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Matter Collected 1615 | 252 20 50 117 . 84 176 894 22 Remotely . | . . . . . . . . . Salvage Created 3646 | 49 . 873 . . 293 314 2117 . Parts 159 | 3 . 63 . . 9 19 65 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Combat Hostiles Destroyed 61 | 1 . 18 . . 7 6 29 . Melee 4 | . . . . . . . 4 . Guns 38 | 1 . 15 . . 7 3 12 . Cannons 11 | . . . . . . 2 9 . AOE 2 | . . 2 . . . . . . Classes Destroyed 12 | 1 . 7 . . . 1 3 . Worker 10 | . . 2 . . . 1 7 . Builder 5 | . . 1 . . . 1 3 . Recycler 2 | . . . . . . . 2 . Operator 1 | . . 1 . . . . . . Watcher 5 | . . 3 . . . . 2 . Swarmer 13 | . . 4 . . 4 2 3 . Grunt 23 | 1 . 5 . . 1 3 13 . Brawler 1 | . . . . . . . 1 . Duelist 2 | . . 1 . . 1 . . . Sentry 13 | . . 8 . . 1 . 4 . Hunter 4 | . . . . . . . 4 . Programmer 5 | . . . . . . 1 4 . Best Kill Streak 11 | 1 . 3 . . 3 2 11 . Combat Bots Only 7 | 1 . 3 . . 3 2 7 . Max Kills in Single Turn 4 | 1 . 2 . . 1 2 4 . Gunslinging 1 | . . 1 . . . 1 . . Exploded 1 | . . 1 . . . . . . Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Damage Taken 6671 | 20 . 639 . . 944 1262 3607 199 Core 1435 | 7 . 106 . . 207 103 879 133 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 137 | . . . . . 16 60 61 . Regen/Repaired (Parts) 51 | . . . . . . . 51 . Core Remaining (%) 75 | 97 97 . . . 21 87 . . Volleys Fired 229 | 4 . 59 . . 30 33 101 2 Largest 3 | 2 . 2 . . 2 2 3 1 Hottest 170 | 90 . 95 . . 95 116 170 24 Shots Fired 416 | 8 . 108 . . 38 48 212 2 Gun 371 | 8 . 108 . . 38 35 180 2 Cannon 35 | . . . . . . 3 32 . Launcher 10 | . . . . . . 10 . . Special . | . . . . . . . . . Kinetic 105 | . . . . . . 21 84 . Thermal 236 | 4 . 59 . . 26 17 128 2 Explosive . | . . . . . . . . . Electromagnetic 75 | 4 . 49 . . 12 10 . . Robot Hit Streak 31 | 7 . 19 . . 31 24 23 22 Robot Miss Streak 3 | . . 2 . . 2 2 3 . Penetration Max . | . . . . . . . . . Secondary Targets 8 | . . 2 . . 1 1 4 . Max Gunslinging Chain 1 | . . 1 . . 1 1 1 . Shots Hit Robots 358 | 7 . 83 . . 31 39 196 2 Core Hits 169 | 2 . 38 . . 18 24 87 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 17 | 1 . 2 . . 2 . 12 . Burn 12 | . . 2 . . 2 . 8 . Blast 2 | . . . . . . . 2 . Corrupt 1 | 1 . . . . . . . . Sever 2 | . . . . . . . 2 . Melee Attacks 21 | . . . . . . . 21 . Impact . | . . . . . . . . . Slashing 21 | . . . . . . . 21 . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8066 | 92 . 1209 . . 541 947 5231 46 Guns 5208 | 89 . 994 . . 541 578 2960 46 Cannons 1078 | . . . . . . 87 991 . Explosions 795 | . . 215 . . . 278 302 . Melee 902 | . . . . . . . 902 . Ramming 83 | 3 . . . . . 4 76 . Kinetic 1727 | . . . . . . 258 1469 . Thermal 4248 | 37 . 630 . . 323 428 2784 46 Explosive 86 | . . 86 . . . . . . Electromagnetic 1020 | 52 . 493 . . 218 257 . . Impact . | . . . . . . . . . Slashing 902 | . . . . . . . 902 . Piercing . | . . . . . . . . . Highest Corruption 19 | . . 1 1 1 4 17 13 19 Average Corruption 9 | . . 1 1 1 4 13 11 15 Corruption Purged . | . . . . . . . . . Corruption Blocked 5 | . . . . . . . 3 2 Effects 98 | . . 1 2 . 16 27 44 8 Message Errors 34 | . . . . . 5 11 15 3 Matter Fused 18 | . . 1 . . 3 4 10 . Heat Flow Errors 12 | . . . 2 . 2 5 3 . Energy Discharges 6 | . . . . . . 3 3 . Parts Rejected 3 | . . . . . . . 1 2 Data Loss (minor) 13 | . . . . . 5 2 5 1 Data Loss (major) 4 | . . . . . . 1 3 . Misfires 3 | . . . . . 1 1 1 . Alerts 1 | . . . . . . . 1 . Misdirections 2 | . . . . . . . . 2 Weapon Failures 2 | . . . . . . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 226 | . . 7 . . . . 219 . Projectiles . | . . . . . . . . . Explosions 125 | . . 7 . . . . 118 . Melee 101 | . . . . . . . 101 . Knockbacks 2 | . . . . . . . 2 . Impact . | . . . . . . . . . Kinetic 2 | . . . . . . . 2 . Secondary . | . . . . . . . . . Self-Inflicted Damage 196 | . . 100 . . . 32 64 . Shots 11 | . . 3 . . . 7 1 . Rammed 7 | . . . . . . . 7 . Targets Rammed 15 | 2 . . . . . 2 11 . Kicked 8 | 2 . . . . . 2 4 . Crushed . | . . . . . . . . . Highest Temperature 719 | 126 . 357 273 . 490 266 719 . Average Temperature 149 | 64 . 130 114 . 174 64 209 . Received Heat Transfer 2220 | 18 . 321 . . 420 429 1032 . Effects 49 | . . 3 . . 3 . 43 . Shutdowns 16 | . . 1 . . 1 . 14 . Energy Bleed 7 | . . 1 . . 2 . 4 . Interference 3 | . . . . . . . 3 . Matter Decay 2 | . . . . . . . 2 . Short Circuit 2 | . . . . . . . 2 . Damage (minor) 5 | . . 1 . . . . 4 . Damage (major) 12 | . . . . . . . 12 . Damage (core) 2 | . . . . . . . 2 . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Fried 3 | . . 1 . . 1 1 . . Impact Corruptions . | . . . . . . . . . Robots Melted 5 | . . 1 . . . . 4 . Combat Hostiles 5 | . . 1 . . . . 4 . Parts Melted 23 | . . 4 . . 2 . 17 . Heat Transferred 9364 | 111 . 1728 . . 888 860 5677 100 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . 3 . . . 2 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Peak Influence 264 | 20 17 255 36 . . 87 264 30 Initial 36 | . 9 4 36 . . . . 30 Average 56 | 4 14 116 36 . . 15 63 14 Maximum Alert Level 1 | . . 1 . . . . 1 . Low Security (%) 94 | 100 100 85 100 . . 100 95 100 Level 1 5 | . . 14 . . . . 4 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 17 | . 1 2 . . . 2 12 . Investigation 5 | . 1 2 . . . 1 1 . Extermination 4 | . . . . . . 1 3 . Reinforcement 2 | . . . . . . . 2 . Assault . | . . . . . . . . . Garrison 6 | . . . . . . . 6 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Distress Signals 4 | . 2 1 . . . . 1 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 85 | 1 1 26 . . 8 11 33 5 Peak Tracking Total 8 | 1 1 3 . . 5 3 8 5 Tactical Retreats 7 | . . 2 . . . 1 4 . Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Traps Triggered 3 | . . . . . . 2 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 1 | . 1 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Machines Disabled 7 | . . 2 . . . . 5 . Max in Single Turn 5 | . . 1 . . . . 5 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Machines Accessed 18 | . 3 9 . . . 3 3 . Terminals 9 | . 2 6 . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . . . . . 1 . Recycling Units 2 | . . 2 . . . . . . Scanalyzers 4 | . . 1 . . . 2 1 . Garrison Access 1 | . . . . . . . 1 . Total Hacks 82 | . 12 54 . . . 6 10 . Successful 66 | . 8 49 . . . 4 5 . Failed 16 | . 4 5 . . . 2 5 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 48 | . 9 38 . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations 6 | . 3 . . . . . 3 . Recycling Units 9 | . . 9 . . . . . . Scanalyzers 16 | . . 7 . . . 5 4 . Garrison Access 3 | . . . . . . . 3 . Terminal Hacks 43 | . 7 35 . . . 1 . . Record 16 | . 4 12 . . . . . . Prototype ID Bank 4 | . 1 3 . . . . . . Open DSF 1 | . . . . . . 1 . . Branch Access Points 1 | . . 1 . . . . . . Emergency Access Points 2 | . . 2 . . . . . . Repair Station Index 1 | . . 1 . . . . . . Alert Level 5 | . 1 4 . . . . . . Unreport Threat 1 | . . 1 . . . . . . Disarm Traps 1 | . 1 . . . . . . . Dispatch Records 3 | . . 3 . . . . . . Security Status 1 | . . 1 . . . . . . Patrol Status 2 | . . 2 . . . . . . Investigation Status 2 | . . 2 . . . . . . Recall Investigation 1 | . . 1 . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 3 | . 1 . . . . . 2 . Scan Component 2 | . 1 . . . . . 1 . Repair 1 | . . . . . . . 1 . Recycling Unit Hacks 7 | . . 7 . . . . . . Recycle Component 3 | . . 3 . . . . . . Process 1 | . . 1 . . . . . . Report Inventory 2 | . . 2 . . . . . . Retrieve Matter 1 | . . 1 . . . . . . Scanalyzer 13 | . . 7 . . . 3 3 . Insert Component 7 | . . 3 . . . 2 2 . Analyze 6 | . . 4 . . . 1 1 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used 1 | . . 1 . . . . . . Hacking Detections 17 | . 3 9 . . . 2 3 . Full Trace Events 5 | . 2 2 . . . . 1 . Feedback Events 1 | . . 1 . . . . . . Corruption 1 | . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . 3 . . . 1 1 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . Time 25 | . . . . . . . 25 . Parts Recycled 3 | . . 3 . . . . . . Recycled Matter 6 | . . 6 . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 5 | . . 3 . . . 1 1 . Part Schematics Acquired 5 | . . 3 . . . 1 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . Programmers 3 | . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Total Allies 8 | . . . 3 4 . . . 1 Largest Group 7 | . . . 3 7 2 . . 1 Highest-Rated Group 196 | . . . 40 196 24 . . 31 Highest-Rated Ally 40 | . . . 16 40 16 . . 31 Total Orders . | . . . . . . . . . Ally Attacks 9 | . . . . . 4 . . 5 Total Damage 119 | . . . . . 35 . . 84 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . . 2 2 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Turns Passed 5769 | 104 211 857 202 642 1213 887 1526 127 Spaces Moved 3738 | 80 173 547 169 535 874 606 634 120 Core 150 | 30 . . . . 13 . 75 32 Treads 90 | . . . . . . . 90 . Legs 3387 | 50 173 547 169 535 861 606 358 88 Wheels . | . . . . . . . . . Hover 78 | . . . . . . . 78 . Flight 33 | . . . . . . . 33 . Fastest Speed 50 | 50 120 120 120 120 120 120 50 50 Average Speed 129 | 93 120 120 120 120 122 124 171 101 Slowest Speed 550 | 120 120 120 120 120 300 190 550 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 7 34 44 49 75 88 19 13 45 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 6 | 1 1 1 . 1 1 1 . . Unknown Exits Taken 1 | . . . 1 . . . . . Scrap Searched 1 | . . . . . 1 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 61 | . . 36 . . . 8 17 . Melee . | . . . . . . . . . Projectile 10 | . . . . . . . 10 . AOE 51 | . . 36 . . . 8 7 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Was Total 4268 | 100 176 639 168 535 976 690 861 123 Wait 89 | . . 18 . . 54 2 15 . Move 3731 | 79 172 546 168 534 873 605 634 120 Hop . | . . . . . . . . . Pick Up 94 | 8 3 10 . 1 9 24 38 1 Fast Attach 1 | . . . . . . . 1 . Attach 87 | 7 1 6 . . 10 24 39 . Detach . | . . . . . . . . . Swap 1 | . . . . . . . 1 . Drop . | . . . . . . . . . Fire 229 | 4 . 59 . . 30 33 101 2 Melee 21 | . . . . . . . 21 . Ram 7 | . . . . . . . 7 . Kick 8 | 2 . . . . . 2 4 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -5/Factory -5/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 66 | -11/Scrapyard | Identified exit to Materials 66 | -11/Scrapyard | Discovered exit to Materials (range 8) 105 | -11/Scrapyard | Entered Materials 105 | -10/Materials | Evolved 1 slot: Propulsion x1 303 | -10/Materials | Identified exit to Materials 303 | -10/Materials | Discovered exit to Materials (range 4) 316 | -10/Materials | Build established: Hacker-Mutant 316 | -10/Materials | Entered another Materials area 316 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 608 | -9/Materials | Identified exit to Mines 608 | -9/Materials | Discovered exit to Mines (range 14) 763 | -9/Materials | Identified exit to Materials 763 | -9/Materials | Discovered exit to Materials (range 9) 1173 | -9/Materials | Entered Mines 1283 | -9/Mines | Discovered exit to Materials (range 13) 1339 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1364 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1375 | -9/Mines | Entered Zion 1375 | -7/Zion | Accompanied by 3 allies 1401 | -7/Zion | Given the Hacking Drone Bay 1403 | -7/Zion | Found Prototype Device 1438 | -7/Zion | System corruption cleaned by Quarantine Array 1459 | -7/Zion | Given A8's code to call for help 1517 | -7/Zion | Learned Factory emergency access door positions 1526 | -7/Zion | Learned Factory interactive machine intel 1532 | -7/Zion | Learned location of Recycling (-7) 1634 | -7/Zion | Imprinted 1636 | -7/Zion | Declared Zion's savior 1999 | -7/Zion | Identified exit to Proximity Caves 1999 | -7/Zion | Discovered exit to Proximity Caves (range 16) 2017 | -7/Zion | Entered Proximity Caves 2017 | -6/Proximity Caves | Accompanied by 2 allies 2311 | -6/Proximity Caves | Learned 4 Factory zone layouts 2371 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2425 | -6/Proximity Caves | Core integrity fell below 50% 2468 | -6/Proximity Caves | Lost 12 parts (2p4n1u5w) 2562 | -6/Proximity Caves | Identified exit to Factory 2562 | -6/Proximity Caves | Discovered exit to Factory (range 9) 2763 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 2820 | -6/Proximity Caves | Build established: Scavenger-Mutant 3230 | -6/Proximity Caves | Entered Factory 3230 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 3233 | -6/Factory | Loaded intel: 51 interactive machine locations 3340 | -6/Factory | Identified exit to DSF 3382 | -6/Factory | Identified Hacking Drone Bay 3458 | -6/Factory | Lost 7 parts (2p2n1u2w) 3569 | -6/Factory | System corruption reached 10% 3677 | -6/Factory | Build established: Hacker-Mutant 3918 | -6/Factory | Spotted B-75 Beast 4074 | -6/Factory | Identified exit to Factory 4074 | -6/Factory | Discovered exit to Factory (range 15) 4117 | -6/Factory | Entered another Factory area 4117 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4303 | -5/Factory | Build established: Hacker-Tank 4554 | -5/Factory | Lost 9 parts (2p3n3u1w) 4637 | -5/Factory | System corruption reached 10% 4643 | -5/Factory | Garrison activated, responded to threat 4669 | -5/Factory | Lost 5 parts (1n3u1w) 4724 | -5/Factory | Build established: Hacker-Mutant 4727 | -5/Factory | Core integrity fell below 50% 4757 | -5/Factory | Lost 8 parts (2p3n1u2w) 4808 | -5/Factory | Destroyed 7 combat bots 4814 | -5/Factory | Lost 3 parts (2u1w) 5195 | -5/Factory | Core integrity fell below 20% 5311 | -5/Factory | Lost 6 parts (1p2n3w) 5616 | -5/Factory | Repaired Lgt. Angular Momentum Engine? 5643 | -5/Factory | Sucked down chute 5643 | -5/Factory | Entered Waste 5644 | -5/Waste | Met a frightened Derelict 5658 | -5/Waste | EMP discharged 5660 | -5/Waste | Spotted C-40 Crusher 5667 | -5/Waste | Spotted C-40 Crusher 5724 | -5/Waste | Spotted C-40 Crusher 5726 | -5/Waste | Spotted C-40 Crusher 5749 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5752 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5753 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5756 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5758 | -5/Waste | EMP discharged 5759 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5762 | -5/Waste | Spotted C-40 Crusher 5769 | -5/Waste | Spotted C-40 Crusher 5770 | -5/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- System corrupted: Cld. Plasma Rifle rejected. ALERT: Foreign system detected. Charging EMP. Cld. Plasma Rifle crushed. Carbon-fiber Leg crushed. Arm. Medium Treads crushed. Lgt. Ion Engine crushed. Imp. Coolant Injector crushed. Flexi-carbon Leg crushed. Imp. Terrain Scan Processor crushed. Lgt. Fission Core crushed. Carbon-fiber Leg crushed. Imp. Coolant Injector crushed. Cld. Plasma Rifle crushed. Broken Gyrokinetic Inverter crushed. Adv. Heat Sink crushed. System corrupted (+3). Lgt. Ion Engine crushed. Power Amplifier crushed. Enh. Optical Array crushed. Corrupted Lgt. Fission Core crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????######??????######??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ???????### #??????# #??????????????????????? | | ???????# #??????# #??????????????????????? | | ???????# #??????# #??????????????????????? | | ???????# #??????# #??????????????????????? | | ???????# #??????# #??????????????????????? | | ???????### #??????# #??????????????????????? | | ?????????# #??????# #??????????????????????? | | ?????????# #??????# #???????????#??????????? | | ?????????# !#??????# #?????????C #??????????? | | ???????### ######## ######## #??????????? | | ???????# #??????????? | | ???????# CC CC #??????????? | | ???????# CC CCCC CC CC #??????????? | | ???????# CC CC #??????????? | | ???????### ######## @######## #??????????? | | #######??# #??????# #????????? ???????????? | | #??# #??????# #??????????????????????? | | #??# #??????# #??????????????????????? | | #### #??????# #??????????????????????? | | #??????# ??????????????????????? | | #??????# ?????????????????????? | | #??????# ????????????????????? | | #??????# ???????????????????? | | #### #??????# #####??????????????????? | | #??# #??????# #??????????????????????? | | #??# #??????# #??????????????????????? | | #######??# #??????# #??????????????????????? | | ?????????# #??????# ???????????????????????? | | ?????????######?????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 80 Energy Generation 42 Energy Capacity 375 Matter Stores 400 Matter Capacity 400 Sight Range 22 Terrain Scan Density 110 Power Amplification 20 Corruption Block 15 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 66 Point Defense Rating 80 Evasion (%) 60 Targeting Accuracy 5 Melee Accuracy 6 Recoil Reduction 1 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 30 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Imp. EM Shotgun | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Carbon-fiber Leg | -6/Factory | Scanalyzed Hvy. Phase Cannon | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key I'm Back, Baby! Maximum Efficiency Power Corrupts Robot Respite Safety First System Compromised The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed MassThermicSuite Manual? 0 Play Time 00:47:07 Cumulative 2.7 hours Start 2023.01.20 @ 15:04:27 End 2023.01.20 @ 15:56:59 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 3 Rogue 0 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: be257c18-b8a4-4218-bb47-3f9676c42a25