Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.15 @ 21:41:11

Player: tc

Result: Destroyed by as-99093 with Assembled F-torch

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (10)      50
Value Destroyed (303)      303
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1493

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     264/300
Energy                     99/100
System Corruption          4%
Temperature                Cool (20)
Movement                   Core (200) Ox3
Location                   -9/Mines

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (3) ---
             (None)
>        --- UTILITY (3) ------
  Medium Storage Unit
>        --- WEAPON (2) -------
   Heavy Assault Rifle
>        --- INVENTORY (8) ----
         Ion Engine
         Ion Engine
   Small Laser
   Light Assault Rifle
         Mining Laser

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
           Heat Sink
     Small Storage Unit
    Medium Storage Unit
>          --- WEAPON -----------
     Light Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
     Light Ion Engine
     Light Armor Plating
     Small Laser
     Heavy Assault Rifle
           Shotgun
           Mining Laser
           Katana
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             24   | 4   2   13  5   
  Power                    4    | 1   .   2   1   
    Engine                 4    | 1   .   2   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   .   5   .   
    Treads                 .    | .   .   .   .   
    Leg                    7    | 2   .   5   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | .   1   2   1   
    Device                 1    | .   .   1   .   
    Storage                2    | .   1   1   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   9    | 1   1   4   3   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          6    | .   1   3   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   .   1   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 18   | .   .   7   11  
  Power                    3    | .   .   1   2   
  Propulsion               6    | .   .   3   3   
  Utility                  3    | .   .   .   3   
  Weapon                   6    | .   .   3   3   
  Highest Loss Streak      11   | .   .   5   11  
Average Slot Usage (%)     79   | .   85  75  66  
  Engine                   11   | .   14  10  6   
  Leg                      25   | .   28  25  13  
  Storage                  16   | .   14  17  22  
  Energy Gun               6    | .   14  1   .   
  Ballistic Gun            16   | .   14  18  15  
  Special Weapon           1    | .   .   2   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             22   | 5   10  22  22  
  Greatest Support         33   | 20  20  33  30  
  Greatest Overweight (x)  2    | .   .   2   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 4   6   10  10  
  Average Capacity         7    | 4   5   8   9   
  Most Carried             10   | 4   6   10  9   
  Average Carried          5    | 2   4   6   7   
  Final Capacity           10   | 4   6   10  8   
  Final Carried            9    | 4   6   9   5   

 Class Distribution 
--------------------
 72% | Mutant
 27% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Scr Mat Mat Min 
Matter Collected           467  | 225 21  221 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            402  | .   41  338 23  
  Parts                    22   | .   6   16  .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Combat Hostiles Destroyed  12   | .   3   7   2   
  Guns                     12   | .   3   7   2   
Classes Destroyed          5    | .   1   3   1   
  Swarmer                  3    | .   3   .   .   
  Grunt                    4    | .   .   4   .   
  Duelist                  1    | .   .   1   .   
  Sentry                   2    | .   .   2   .   
  Assembled                2    | .   .   .   2   
Best Kill Streak           3    | .   3   2   2   
  Combat Bots Only         3    | .   3   2   2   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Min 
Damage Taken               1828 | .   52  917 859 
  Core                     413  | .   13  213 187 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         97   | 100 94  .   .   
Volleys Fired              70   | .   10  49  11  
  Largest                  2    | .   2   2   2   
  Hottest                  120  | .   70  120 40  
Shots Fired                127  | .   20  95  12  
  Gun                      126  | .   20  94  12  
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  1    | .   .   1   .   
  Kinetic                  108  | .   10  86  12  
  Thermal                  19   | .   10  9   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         16   | .   5   16  6   
  Robot Miss Streak        5    | .   4   5   2   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   .   1   .   
    Max Gunslinging Chain  1    | .   .   1   .   
Shots Hit Robots           90   | .   8   70  12  
  Core Hits                29   | .   5   18  6   
  Critical Hits            2    | .   .   2   .   
  Critical Kills           1    | .   .   1   .   
  Critical Parts Destroyed 1    | .   .   1   .   
Melee Attacks              3    | .   .   .   3   
  Impact                   .    | .   .   .   .   
  Slashing                 3    | .   .   .   3   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           813  | .   81  576 156 
  Guns                     779  | .   81  576 122 
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    34   | .   .   .   34  
  Ramming                  .    | .   .   .   .   
  Kinetic                  667  | .   18  527 122 
  Thermal                  112  | .   63  49  .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 34   | .   .   .   34  
  Piercing                 .    | .   .   .   .   
Highest Corruption         4    | .   .   .   4   
  Average Corruption       2    | .   .   .   2   
  Corruption Purged        .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            26   | .   .   .   26  
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    26   | .   .   .   26  
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        77   | .   70  77  28  
  Average Temperature      21   | .   26  19  8   
  Received Heat Transfer   518  | .   .   258 260 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         333  | .   185 148 .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Peak Influence             169  | .   105 169 17  
  Initial                  44   | .   .   44  17  
  Average                  59   | .   60  69  5   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   .   1   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   1   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Distress Signals           4    | .   .   4   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              33   | .   6   19  8   
  Peak Tracking Total      7    | .   4   5   7   
  Tactical Retreats        2    | .   .   2   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Min 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Machines Accessed          3    | .   3   .   .   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                4    | .   4   .   .   
  Successful               2    | .   2   .   .   
  Failed                   2    | .   2   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                4    | .   4   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   2   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Scr Mat Mat Min 
Turns Passed               911  | 43  385 437 46  
Spaces Moved               550  | 33  292 215 10  
  Core                     14   | 11  .   3   .   
  Treads                   .    | .   .   .   .   
  Legs                     536  | 22  292 212 10  
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 100 120 
  Average Speed            121  | 96  120 127 120 
  Slowest Speed            180  | 120 120 180 120 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       21   | 2   48  20  14  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          1    | .   .   1   .   
  Melee                    .    | .   .   .   .   
  Projectile               1    | .   .   1   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Total                      679  | 44  308 298 29  
  Wait                     4    | .   1   3   .   
  Move                     547  | 32  291 214 10  
  Hop                      .    | .   .   .   .   
  Pick Up                  28   | 8   4   16  .   
  Fast Attach              1    | .   .   1   .   
  Attach                   21   | 4   2   11  4   
  Detach                   .    | .   .   .   .   
  Swap                     2    | .   .   1   1   
  Drop                     3    | .   .   3   .   
  Fire                     70   | .   10  49  11  
  Melee                    3    | .   .   .   3   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-9/Materials
-9/Mines

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 14)
   44 | -11/Scrapyard | Entered Materials
  167 | -10/Materials | Discovered new exit (range 12)
  169 | -10/Materials | Discovered new exit (range 14)
  313 | -10/Materials | Build established: Mutant
  403 | -10/Materials | Discovered new exit (range 16)
  429 | -10/Materials | Entered another Materials area
  429 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  529 | -9/Materials  | Lost 5 parts (1p1n3w)
  753 | -9/Materials  | Core integrity fell below 50%
  805 | -9/Materials  | Discovered new exit (range 10)
  866 | -9/Materials  | Entered Mines
  867 | -9/Mines      | Assembled infested the area
  906 | -9/Mines      | Core integrity fell below 20%
  912 | -9/Mines      | Destroyed by as-99093 with Assembled F-torch

 Last Messages 
---------------
The unstable cave ceiling collapses.
Aluminum Leg destroyed. <x2>
D-53 Grenadier destroyed.
The unstable cave ceiling collapses.
as-63125 destroyed.
Lgt. Ion Engine destroyed.
System corrupted by crushing effect (+1).
The unstable cave ceiling collapses.
Knocked back.
K-01 Serf collects debris.
Shotgun destroyed.
Katana destroyed.
System corrupted by crushing effect (+3).
Lgt. Armor Plating destroyed.
K-01 Serf collects debris.
R-06 Scavenger collects Seismic Analyzer.
as-40302 destroyed.
Sml. Storage Unit destroyed.
The unstable cave ceiling collapses.
K-01 Serf collects debris.

 Map 
-----
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|      ???????      ?????###            # #  #?????? |
|      ???????     ???????#             # #?##?????? |
|      ???????   ?????????#            ##?#????????? |
|      ???????????????????##          ##???????????? |
|      ????????????????????############????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
|      ????????????????????????????????????????????? |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoolingDecoySword
  Manual?         0
Play Time         00:16:51
  Cumulative      5.3 hours
  Start           2021.02.15 @ 21:26:43
  End             2021.02.15 @ 21:41:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          9
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 68b9cdaf-1bb6-42a7-a084-a165c8baf630