Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.27 @ 18:56:06 // Winter2019/RPGLIKE Player: Willow Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (225) 1125 Value Destroyed (6239) 6239 Prototype IDs (46) 920 Alien Tech Used (0) 0 Bonus (966) 966 TOTAL SCORE: 13650 Bonus ------- High Alert Combat Kills 70 Follower Combat Kills 201 Registered with UFD 300 Met Optimus in HQ 500 Friendly Fire -105 Cogmind --------- Core Integrity 990/1100 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Treading (160) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Medium Treads Armored Huge Wheel > --- UTILITY (9) ------ Experimental Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Kinecellerator Expert System (Compactor) Improved Hacking Suite Improved System Shield Tech Extrapolator > --- WEAPON (4) ------- Coil Gun Helical Railgun > --- INVENTORY (4) ---- High-capacity Matter Pod (200) Graphene Brace Hardlight Generator Authchip [Device] Peak State ------------ > --- POWER ------------ Graviton Reactor Graviton Reactor > --- PROPULSION ------- Advanced Treads Improved Medium Treads Armored Huge Wheel > --- UTILITY ---------- Experimental Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Kinecellerator Expert System Improved Hacking Suite Improved System Shield Tech Extrapolator System Restoration Module > --- WEAPON ----------- Coil Gun Coil Gun Coil Gun Helical Railgun > --- INVENTORY -------- High-capacity Matter Pod Graphene Brace Hardlight Generator Authchip [Device] [Rating: 107] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Graviton Reactor Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Utility Improved Signal Interpreter Device Hardlight Generator Storage High-capacity Matter Pod Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Heavy Assault Rifle Energy Gun Spread Laser Ballistic Gun Heavy Assault Rifle Special Weapon CPS Tube Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Slots Evolved 15 | 3 1 . 4 1 . 1 3 . . 1 1 . Power 1 | . . . . . . . . . . 1 . . Propulsion 3 | 1 . . 1 . . . 1 . . . . . Utility 8 | 1 1 . 2 1 . 1 1 . . . 1 . Weapon 3 | 1 . . 1 . . . 1 . . . . . Parts Attached 68 | 7 6 . 12 2 1 4 10 1 1 11 12 1 Power 8 | 1 . . 1 1 . 1 1 1 . 2 . . Engine 4 | 1 . . 1 1 . . . 1 . . . . Core 2 | . . . . . . 1 1 . . . . . Reactor 2 | . . . . . . . . . . 2 . . Propulsion 11 | 2 . . 5 . . . 2 . . 1 1 . Treads 8 | 1 . . 5 . . . 1 . . . 1 . Leg . | . . . . . . . . . . . . . Wheel 3 | 1 . . . . . . 1 . . 1 . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 27 | 2 2 . 2 1 . 3 4 . . 5 7 1 Device 9 | 2 . . . . . 1 2 . . 2 1 1 Storage 1 | . . . . . . . . . . 1 . . Processor 9 | . 2 . . . . 2 1 . . 2 2 . Hackware 5 | . . . 1 . . . 1 . . . 3 . Protection 3 | . . . 1 1 . . . . . . 1 . Artifact . | . . . . . . . . . . . . . Weapon 22 | 2 4 . 4 . 1 . 3 . 1 3 4 . Energy Gun 4 | 1 3 . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 14 | 1 . . 4 . . . 3 . 1 1 4 . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon 2 | . 1 . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . 1 . . . . 1 . . Unidentified Prototypes 4 | . . . 1 . . . . 1 . 1 1 . Parts Lost 3 | . . . . 1 . . . . . . . 2 Power 2 | . . . . 1 . . . . . . . 1 Propulsion . | . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . Weapon 1 | . . . . . . . . . . . . 1 Highest Loss Streak 1 | . . . . 1 . . . . . . . 1 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 1 | . . . . 1 2 2 2 2 2 1 3 4 Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 1 | . . . . . 1 2 1 1 1 1 3 4 Weapon . | . . . . . 1 . . . . . . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 4 | . . . . . 1 . . . . 1 1 1 Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 3 | . . . . . . . . . . 1 1 1 Weapon 1 | . . . . . 1 . . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 91 100 95 88 92 92 87 88 88 84 91 88 Engine 4 | . 13 12 9 3 7 . . 3 5 4 . . Core 1 | . . . . . . 6 6 1 . . . . Reactor 1 | . . . . . . . . . . . 10 9 Treads 12 | . 13 12 16 15 15 14 12 11 11 10 10 8 Wheel 6 | . 13 12 8 7 7 7 6 5 5 5 5 5 Device 11 | . 13 12 9 7 7 11 9 11 11 11 15 12 Processor 14 | . 7 25 18 15 15 14 12 11 11 11 20 21 Hackware 5 | . . . 3 7 7 7 6 11 11 5 4 10 Protection 4 | . . . 2 7 7 7 5 5 5 4 2 . Energy Gun 2 | . 21 25 4 . . . . . . . . . Ballistic Gun 19 | . 5 . 22 23 19 21 23 23 23 20 21 19 Peak Build Rating 107 | 7 10 10 20 25 25 35 61 61 60 90 106 107 Average Rating 48 | 4 6 10 16 24 24 32 47 59 59 60 101 101 On Entrance 39 | . 6 10 10 20 25 25 35 61 59 60 90 106 Avg Prop Armor Cover (%) 8 | 8 12 13 12 8 9 7 7 6 7 7 7 11 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 78 | 9 12 12 25 33 33 36 46 48 48 74 78 61 Greatest Support 52 | 20 20 20 40 40 10 40 42 42 28 42 52 28 Greatest Overweight (x) 3 | . 1 1 2 3 3 3 3 1 1 2 2 2 Average Overweight (x) 1 | . . . 1 2 3 2 1 1 1 1 1 1 Largest Inventory Capacity 4 | 1 2 2 2 4 4 4 4 4 4 4 4 4 Average Capacity 3 | 1 1 2 2 3 4 4 4 4 4 4 4 4 Most Carried 4 | . 2 2 2 4 4 4 4 4 4 4 4 4 Average Carried 3 | . 1 2 1 3 3 3 3 4 4 3 3 4 Final Capacity 4 | 1 2 2 2 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 2 2 2 4 4 4 4 4 4 2 4 4 Class Distribution -------------------- 68% | Hacker-Gunner 18% | Scavenger-Gunner 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Mines Hacker-Gunner | -9/Exiles Scavenger-Gunner | -8/Mines Hacker-Gunner | -8/Materials Hacker-Gunner | -8/Storage Hacker-Gunner | -8/Recycling Hacker-Gunner | -8/Scraptown Scavenger-Gunner | -6/Factory Hacker-Gunner | -6/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Matter Collected 6160 | 282 92 26 681 240 40 347 1122 468 103 1289 1125 345 Remotely . | . . . . . . . . . . . . . Salvage Created 7888 | 179 648 6 1685 246 . 346 1630 976 227 153 1062 730 Parts 491 | 14 40 13 108 20 . 29 100 77 10 15 52 13 Haulers Intercepted 14 | . 2 . 3 . . . 5 3 . . 1 . Recyclers Shooed 7 | . . . 4 . . 1 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Combat Hostiles Destroyed 169 | . 22 6 36 9 . 14 35 22 3 4 15 3 Guns 168 | . 21 6 36 9 . 14 35 22 3 4 15 3 Classes Destroyed 20 | 2 5 . 4 . . 2 1 . . 4 1 1 Worker 8 | . 2 . 1 1 . . 2 2 . . . . Builder 4 | . . . . . . . 2 1 . . 1 . Tunneler 6 | 4 . 1 . 1 . . . . . . . . Hauler 14 | . 2 . 3 . . . 5 3 . . 1 . Recycler 10 | 1 2 . 1 . . . 1 3 . . 2 . Mechanic 1 | . . . 1 . . . . . . . . . Operator 5 | . . . 3 . . . 1 1 . . . . Watcher 8 | . 3 . 2 . . . . . . . 3 . Swarmer 53 | . 9 4 10 8 . 6 13 3 . . . . Grunt 60 | . 13 2 15 1 . 4 10 10 . . 5 . Brawler 1 | . . . . . . 1 . . . . . . Duelist 2 | . . . 1 . . . . . . . 1 . Sentry 34 | . . . 10 . . . 9 8 3 . 4 . Hunter 10 | . . . . . . 3 3 1 . . 3 . Programmer 2 | . . . . . . . . . . . 2 . Compactor 3 | . . . . . . . . . . . . 3 Federalist 2 | . . . . . . . . . . 2 . . Scientist 2 | . . . . . . . . . . 2 . . Scrapper 1 | . . . . . . . . . . 1 . . Elite 1 | . . . . . . . . . . 1 . . Best Kill Streak 9 | 5 6 5 7 4 . 4 9 9 1 2 6 1 Combat Bots Only 6 | . 6 4 6 4 . 4 6 6 1 2 4 1 Max Kills in Single Turn 2 | 1 2 2 2 1 . 2 2 2 1 2 2 1 Gunslinging 1 | . . . 1 . . 1 1 1 . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . . Optimus (-8/Scraptown) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Hostile Shots Fired 688 | . 79 15 82 36 . 52 114 36 12 106 152 4 Missed 184 | . 18 3 19 6 . 11 35 9 2 23 57 1 Hits 504 | . 61 12 63 30 . 41 79 27 10 83 95 3 Melee 3 | . . . . . . . . . . . . 3 Projectile 501 | . 61 12 63 30 . 41 79 27 10 83 95 . Critical Strikes 16 | . 1 . . 1 . 1 6 . 1 4 2 . Damage Taken 5948 | . 560 114 733 281 . 480 1116 186 103 1569 666 140 Core 4049 | . 463 97 567 161 . 294 730 101 61 1021 444 110 Absorbed by Shields 864 | . . . . . . . 16 88 40 356 364 . Redirected to Core 3474 | . 323 46 472 152 . 269 661 84 61 893 403 110 Ignored by Resistances 218 | . 29 4 36 2 . 16 29 14 5 47 36 . Regen/Repaired (Parts) 358 | . . . . . . . 358 . . . . . Core Remaining (%) 91 | 100 . 100 . . . 100 . . . 66 . . Volleys Fired 492 | 12 88 9 73 18 . 31 111 33 6 19 69 23 Largest 4 | 2 2 2 3 3 . 3 4 4 4 4 4 4 Hottest 130 | 70 130 130 130 69 . 69 102 102 102 119 128 128 Shots Fired 1327 | 24 175 18 203 54 . 93 289 131 24 58 180 78 Gun 1324 | 24 174 18 203 54 . 93 289 131 24 56 180 78 Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special 3 | . 1 . . . . . . . . 2 . . Kinetic 1124 | 12 33 . 174 54 . 93 289 131 24 56 180 78 Thermal 201 | 12 142 18 29 . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 33 | 8 29 12 29 20 . 17 28 33 13 23 24 32 Robot Miss Streak 4 | 2 3 3 4 3 . 1 3 2 1 3 2 1 Penetration Max 1 | . . . . . . . 1 1 . 1 1 1 Secondary Targets 28 | . 4 . 2 1 . 3 11 4 . 1 1 1 Max Gunslinging Chain 2 | . 1 . 1 1 . 1 1 2 . 1 1 1 Shots Hit Robots 934 | 15 128 15 150 32 4 73 179 101 17 45 102 73 Core Hits 430 | 7 59 25 97 14 . 32 75 51 6 12 41 11 Critical Kills 9 | . 1 . . . . 2 1 1 . . 3 1 Critical Parts Destroyed 14 | . . . . . . 1 3 . 2 . 8 . Critical Strikes 37 | . 13 . . . . 3 4 1 2 1 11 2 Burn 12 | . 12 . . . . . . . . . . . Destroy 25 | . 1 . . . . 3 4 1 2 1 11 2 Melee Attacks 6 | . . . . . 4 . . . . 2 . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . 4 . . . . 2 . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 18057 | 171 1650 230 2474 559 . 999 3228 2253 311 934 2983 2265 Guns 17876 | 171 1649 223 2455 529 . 995 3190 2228 311 921 2939 2265 Cannons . | . . . . . . . . . . . . . Explosions 40 | . . . . . . . . . . . 40 . Melee . | . . . . . . . . . . . . . Ramming 141 | . 1 7 19 30 . 4 38 25 . 13 4 . Kinetic 15628 | 71 186 . 1993 529 . 995 3190 2228 311 921 2939 2265 Thermal 2288 | 100 1463 223 462 . . . . . . . 40 . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . . 1 1 1 . 1 7 Average Corruption 1 | . . . . . . . 1 1 1 . 1 2 Corruption Purged 5 | . . . . . . . . . . . . 5 Corruption Blocked . | . . . . . . . . . . . . . Effects 33 | . . . . . . . 10 5 8 . 5 5 Message Errors 11 | . . . . . . . 3 1 1 . 4 2 Matter Fused 4 | . . . . . . . 2 . 2 . . . Heat Flow Errors 4 | . . . . . . . 1 1 2 . . . Energy Discharges 6 | . . . . . . . 2 2 1 . . 1 Data Loss (minor) 4 | . . . . . . . 2 . 1 . 1 . Data Loss (major) 2 | . . . . . . . . . 1 . . 1 Weapon Failures 2 | . . . . . . . . 1 . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 3 | . . . 1 . . . . 2 . . . . Impact 2 | . . . 1 . . . . 1 . . . . Kinetic . | . . . . . . . . . . . . . Secondary 1 | . . . . . . . . 1 . . . . Self-Inflicted Damage 12 | . . . 3 . . . 9 . . . . . Shots . | . . . . . . . . . . . . . Rammed 23 | . 1 3 7 4 . 2 3 . . 2 1 . Targets Rammed 26 | . 1 3 7 4 . 2 4 2 . 2 1 . Kicked . | . . . . . . . . . . . . . Crushed 3 | . . . . . . . 1 2 . . . . Highest Temperature 240 | 90 234 240 227 84 . 153 222 131 183 106 15 . Average Temperature 49 | 43 61 83 44 22 . 50 109 37 74 46 4 . Received Heat Transfer 1533 | . 183 36 270 . . 162 342 84 43 257 156 . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . Parts Melted 13 | . 11 1 . . . . . . . 1 . . Heat Transferred 5835 | 296 4659 260 570 . . . . . . . 50 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Maximum Alert Level 2 | . 1 1 2 . . . 1 1 . . 2 . Low Security (%) 66 | 100 51 71 27 100 . 100 79 36 100 . 62 100 Level 1 30 | . 48 28 56 . . . 20 63 . . 36 . Level 2 2 | . . . 15 . . . . . . . 1 . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 492 | 10 379 257 492 189 . 180 334 361 170 . 417 144 Initial 189 | . . 142 46 189 . . 44 113 127 . . 144 Average 169 | 2 204 179 275 76 . 103 161 255 124 . 123 116 Influence Increases 5742 | 25 771 205 1271 230 . 380 1140 739 191 . 785 5 Destroy 0b10 Robot/C 3280 | . 440 160 720 180 . 280 700 440 60 . 300 . Destroy 0b10 Robot/NC 285 | 25 45 5 55 15 . . 55 50 . . 35 . Destroy Leader 874 | . 100 30 200 20 . 70 200 146 . . 108 . Allied During Kill 10 | . . 10 . . . . . . . . . . Successful Hack 121 | . 49 . 6 . . . 34 6 7 . 19 . Select Force Hacks 480 | . 60 . 120 . . . 90 60 120 . 30 . Disable Machine 150 | . 15 . 30 . . . . 15 . . 90 . Destroy Structure 137 | . 2 . 5 . . . 16 7 4 . 98 5 Partial Spotted 15 | . . . . . . . . 15 . . . . Lose Combat Pursuer 390 | . 60 . 135 15 . 30 45 . . . 105 . Influence Decreases 5673 | 25 404 451 905 654 63 266 986 679 439 80 371 350 Entered New Map 1437 | . . 225 75 298 63 . 70 155 201 80 . 270 Time Decay 3416 | 25 404 206 530 346 . 266 616 374 238 . 351 60 Lost Part 30 | . . . . 10 . . . . . . . 20 Lost Ally 40 | . . 20 . . . . . . . . 20 . Purge Threat 750 | . . . 300 . . . 300 150 . . . . Squads Dispatched 34 | . 5 . 8 1 . . 7 4 . . 9 . Investigation 22 | . 3 . 6 . . . 6 3 . . 4 . Extermination 4 | . . . . . . . . . . . 4 . Reinforcement 3 | . 2 . 1 . . . . . . . . . Assault 2 | . . . 1 1 . . . . . . . . Garrison 3 | . . . . . . . 1 1 . . 1 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Distress Signals 12 | . 1 . 4 1 . . 3 2 . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 284 | . 34 8 60 10 . 16 62 28 3 31 28 4 Peak Tracking Total 9 | . 5 5 6 8 . 3 7 7 1 9 5 2 Tactical Retreats 17 | . 3 . 6 1 . 2 2 . . . 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Traps Triggered 12 | . 2 . 1 . . . 4 4 . . 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed 4 | . . 4 . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Machines Disabled 12 | . 1 . 2 . . . . 1 . 2 6 . Max in Single Turn 2 | . 1 . 1 . . . . 1 . 1 2 . Garrison Access 3 | . . . . . . . 1 1 . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Machines Accessed 76 | . 10 . 15 1 1 . 16 10 9 4 10 . Terminals 44 | . 7 . 11 . . . 9 7 5 . 5 . Fabricators 2 | . . . . . . . . . . . 2 . Repair Stations 3 | . 1 . . . . . 2 . . . . . Recycling Units 12 | . 2 . 2 . . . 2 2 4 . . . Scanalyzers 5 | . . . 2 . . . 2 . . . 1 . Garrison Access 4 | . . . . . . . 1 1 . . 2 . Total Hacks 252 | . 34 . 55 1 1 . 57 29 21 17 37 . Successful 192 | . 23 . 36 1 1 . 46 23 20 17 25 . Failed 60 | . 11 . 19 . . . 11 6 1 . 12 . Catastrophic 1 | . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 145 | . 26 . 39 . . . 34 15 14 . 17 . Terminals 179 | . 28 . 46 . . . 42 26 17 . 20 . Fabricators 8 | . . . . . . . . . . . 8 . Repair Stations 8 | . 3 . . . . . 5 . . . . . Recycling Units 15 | . 3 . 4 . . . 2 2 4 . . . Scanalyzers 17 | . . . 5 . . . 7 . . . 5 . Garrison Access 6 | . . . . . . . 1 1 . . 4 . Terminal Hacks 90 | . 11 . 18 1 1 . 18 10 9 17 5 . Record 18 | . . . . . 1 . . . 1 16 . . Part Schematic 3 | . . . . . . . 1 2 . . . . Robot Schematic 1 | . . . . . . . . 1 . . . . Robot Analysis 14 | . 4 . 4 . . . 3 . 2 . 1 . Prototype ID Bank 9 | . 2 . 1 . . . 1 1 3 . 1 . Open Door 2 | . . . . 1 . . . 1 . . . . Machine Index 1 | . . . . . . . . . 1 . . . Terminal Index 5 | . 1 . 1 . . . 1 1 1 . . . Repair Station Index 1 | . . . . . . . 1 . . . . . Recycling Unit Index 1 | . . . . . . . . . 1 . . . Scanalyzer Index 2 | . . . 1 . . . 1 . . . . . Alert Level 11 | . 1 . 4 . . . 4 1 . . 1 . Unreport Threat 5 | . . . 2 . . . 2 1 . . . . Locate Traps 1 | . . . . . . . . 1 . . . . Dispatch Records 1 | . . . . . . . 1 . . . . . Security Status 1 | . . . 1 . . . . . . . . . Transport Status 1 | . . . . . . . 1 . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . . . Assault Status 1 | . . . 1 . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . 1 . Recall Extermination 1 | . . . . . . . . . . . 1 . Recall Reinforcements 1 | . . . 1 . . . . . . . . . Hauler Manifests 5 | . 2 . 1 . . . 1 1 . . . . Registered Components 1 | . . . . . . . 1 . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . Proto ID Catalog 1 | . . . . . . . . . . 1 . . Fabricator Hacks 5 | . . . . . . . . . . . 5 . Network Status 1 | . . . . . . . . . . . 1 . Load Schematic 3 | . . . . . . . . . . . 3 . Build 1 | . . . . . . . . . . . 1 . Repair Station Hacks 4 | . . . . . . . 4 . . . . . Scan Component 2 | . . . . . . . 2 . . . . . Repair 2 | . . . . . . . 2 . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . . . . Scanalyzer 9 | . . . 2 . . . 5 . . . 2 . Insert Component 2 | . . . . . . . 2 . . . . . Analyze 3 | . . . . . . . 3 . . . . . Retrieve Study 4 | . . . 2 . . . . . . . 2 . Garrison Access Hacks 3 | . . . . . . . 1 1 . . 1 . Seal Access 3 | . . . . . . . 1 1 . . 1 . Unauthorized Hacks 80 | . 12 . 15 . . . 18 12 11 . 12 . Terminals 61 | . 10 . 11 . . . 14 10 7 . 9 . Assimilate 3 | . . . . . . . . 1 . . 2 . Botnet 18 | . 3 . 3 . . . 4 3 2 . 3 . Disrupt 1 | . . . 1 . . . . . . . . . Operators 4 | . 1 . . . . . 1 1 . . 1 . Skim 33 | . 6 . 5 . . . 9 5 5 . 3 . Sabotage 2 | . . . 2 . . . . . . . . . Fabricators 2 | . . . . . . . . . . . 2 . Recompile 2 | . . . . . . . . . . . 2 . Repair Stations 1 | . . . . . . . 1 . . . . . Patch 1 | . . . . . . . 1 . . . . . Recycling Units 12 | . 2 . 2 . . . 2 2 4 . . . Tunnel 12 | . 2 . 2 . . . 2 2 4 . . . Scanalyzers 4 | . . . 2 . . . 1 . . . 1 . Extract 4 | . . . 2 . . . 1 . . . 1 . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 4 | . . . 3 . . . . 1 . . . . Used 1 | . . . 1 . . . . . . . . . Hacking Detections 32 | . 6 . 8 . . . 5 3 2 . 8 . Full Trace Events 4 | . 1 . 1 . . . 1 . . . 1 . Feedback Events 1 | . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . 5 . . . 3 2 . . 12 1 Parts Built 2 | . . . . . . . . . . . 2 . Authchips 1 | . . . . . . . . . . . 1 . Time 42 | . . . . . . . . . . . 42 . Total Part Build Rating 8 | . . . . . . . . . . . 8 . Part Studies Acquired 4 | . . . 2 . . . . . . . 2 . Parts Repaired 2 | . . . . . . . 2 . . . . . Time 112 | . . . . . . . 112 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 9 | . . . 9 . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 6 | . . . . . 4 . . . . 2 . . Non-combat 4 | . . . . . 3 . . . . 1 . . Combat 2 | . . . . . 1 . . . . 1 . . Robot Hacks Applied 6 | . . . . . 4 . . . . 2 . . parse_system 6 | . . . . . 4 . . . . 2 . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Total Allies 8 | . . 1 . . . . . . . 5 2 . Largest Group 5 | . . 1 . . . . . . . 5 2 . Highest-Rated Group 235 | . . 31 . . . . . . . 235 20 . Highest-Rated Ally 47 | . . 31 . . . . . . . 47 10 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 92 | . . 9 . . . . . . . 83 . . Total Damage 1884 | . . 85 . . . . . . . 1799 . . Kills 10 | . . 2 . . . . . . . 8 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Active Infowar (turns) 10924 | 21 964 427 1489 970 281 637 788 866 503 2160 1695 123 Sensors 6121 | . . . . . . . 774 866 503 2160 1695 123 Seismic 4803 | 21 964 427 1489 970 281 637 14 . . . . . Robot Analysis Total 14 | . 4 . 4 . . . 3 . 2 . 1 . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Turns Passed 13096 | 88 964 427 1489 970 281 637 2049 866 503 3004 1695 123 Spaces Moved 8257 | 42 624 387 940 817 236 417 1008 470 418 2099 762 37 Core 1 | 1 . . . . . . . . . . . . Treads 724 | 13 129 3 195 31 . 34 74 128 . 14 103 . Legs . | . . . . . . . . . . . . . Wheels 7532 | 28 495 384 745 786 236 383 934 342 418 2085 659 37 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 80 95 85 70 115 115 115 115 115 97 120 105 Average Speed 117 | 104 98 95 108 108 115 118 121 146 115 117 143 114 Slowest Speed 232 | 160 160 160 160 160 115 160 232 232 115 232 232 120 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 70 | 3 91 88 87 99 65 92 85 79 93 90 26 23 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 20 | . 2 1 2 . 1 . 4 6 4 . . . Known Exits Taken 10 | . 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . Scrap Searched 11 | . . 3 . 3 . 1 . . . 4 . . Spaces Dug 52 | . . . . . . . 10 . . . 42 . Terrain Destroyed 187 | . . . . . . . 23 7 5 13 132 7 Melee . | . . . . . . . . . . . . . Projectile 152 | . . . . . . . 17 7 5 13 103 7 AOE 29 | . . . . . . . . . . . 29 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Total 10650 | 61 806 424 1252 857 243 494 1619 562 424 2608 1238 62 Wait 1426 | . 53 5 178 5 . 16 423 23 . 406 316 1 Move 8247 | 41 623 386 939 816 235 416 1007 469 417 2099 762 37 Hop . | . . . . . . . . . . . . . Pick Up 28 | . 4 . 1 3 1 1 3 2 . 6 7 . Fast Attach 52 | 7 7 . 11 2 . 1 6 1 . 12 5 . Attach 7 | . . . . . . . 2 . . 3 2 . Detach 4 | . . . . . . . 2 . . 2 . . Swap 29 | . 2 . 4 . 2 3 5 . 1 4 7 1 Drop 63 | 1 7 . 9 2 1 2 9 3 . 18 11 . Fire 492 | 12 88 9 73 18 . 31 111 33 6 19 69 23 Melee 6 | . . . . . 4 . . . . 2 . . Ram 2 | . . . 1 . . . 1 . . . . . Kick . | . . . . . . . . . . . . . Crush 23 | . 1 3 6 4 . 2 3 2 . 1 1 . Escape Stasis 12 | . . . . . . . . 12 . . . . Rewire . | . . . . . . . . . . . . . Trap 4 | . . 4 . . . . . . . . . . Miscellaneous 255 | . 21 17 30 7 . 22 47 17 . 36 58 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: Fac x2 / *Low / Ext x2) -6/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 5 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Discovered new exit (range 17) 239 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 374 | -10/Materials | Reached level 2 714 | -10/Materials | Discovered new exit (range 15) 773 | -10/Materials | Discovered new exit (range 11) 964 | -10/Materials | Reached level 3 971 | -10/Materials | Learned Recycling recycling unit intel 1031 | -10/Materials | Upgraded with Utility slot (x1) 1035 | -10/Materials | Learned 2 Mines zone layouts 1050 | -10/Materials | Identified exit to Mines 1053 | -10/Materials | Entered Mines 1054 | -10/Mines | Identified exit to Subcaves 1056 | -10/Mines | Received a Mining Laser from a helpful Derelict 1061 | -10/Mines | Learned location of Zion (-6) 1111 | -10/Mines | Found a hidden stash of uninstalled traps 1111 | -10/Mines | Discovered new exit (range 10) 1126 | -10/Mines | Identified exit to Materials 1204 | -10/Mines | Reached level 4 1467 | -10/Mines | Discovered exit to Materials (range 14) 1480 | -10/Mines | Entered Materials 1482 | -9/Materials | Reached level 5 1651 | -9/Materials | Upgraded with Propulsion slot (x1) 1651 | -9/Materials | Upgraded with Utility slot (x1) 1651 | -9/Materials | Upgraded with Weapon slot (x1) 1703 | -9/Materials | Discovered new exit (range 4) 1706 | -9/Materials | Identified exit to Materials 1849 | -9/Materials | Reached level 6 1988 | -9/Materials | Build established: Hacker-Gunner 2142 | -9/Materials | Identified exit to Mines 2143 | -9/Materials | Reached level 7 2195 | -9/Materials | Discovered exit to Materials (range 4) 2212 | -9/Materials | Learned Storage stockpile data 2280 | -9/Materials | First assault squad dispatched 2363 | -9/Materials | Learned location of 2 exits from Materials 2392 | -9/Materials | Learned 2 Storage zone layouts 2410 | -9/Materials | Learned location of 1 exit from Storage 2440 | -9/Materials | Learned Storage stockpile data 2480 | -9/Materials | Learned 2 Materials zone layouts 2489 | -9/Materials | Upgraded with Utility slot (x1) 2709 | -9/Materials | Reached level 8 2969 | -9/Materials | Entered Mines 2988 | -9/Mines | Met a Derelict bent on vengeance 2995 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2995 | -9/Mines | Upgraded with Utility slot (x1) 3009 | -9/Mines | Assembled infested the area 3126 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3160 | -9/Mines | Met a Derelict testing a Signal Generator 3252 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3254 | -9/Mines | Found Prototype Device 3482 | -9/Mines | Discovered exit to Materials (range 4) 3792 | -9/Mines | Reached level 9 3921 | -9/Mines | Discovered new exit (range 13) 3930 | -9/Mines | Identified exit to Exiles 3939 | -9/Mines | Entered Exiles 3954 | -9/Exiles | Discovered new exit (range 16) 3968 | -9/Exiles | Met 8R-AWN 3991 | -9/Exiles | Met EX-HEX 4033 | -9/Exiles | Met EX-DEC 4083 | -9/Exiles | Met EX-BIN 4210 | -9/Exiles | Discovered new exit (range 11) 4219 | -9/Exiles | Identified exit to Mines 4220 | -9/Exiles | Entered Mines 4389 | -8/Mines | Reached level 10 4485 | -8/Mines | Upgraded with Utility slot (x1) 4626 | -8/Mines | Discovered exit to Materials (range 3) 4773 | -8/Mines | Build established: Scavenger-Gunner 4857 | -8/Mines | Entered Materials 4858 | -8/Materials | Identified exit to Storage 4859 | -8/Materials | Identified exit to Factory 4859 | -8/Materials | Reached level 11 4871 | -8/Materials | Identified Exp. Sensor Array 4961 | -8/Materials | Reached level 12 5049 | -8/Materials | Repaired Hrd. Heavy Armor Plating 5155 | -8/Materials | Garrison activated, responded to threat 5180 | -8/Materials | Core integrity fell below 50% 5325 | -8/Materials | Learned Factory stockpile data 5374 | -8/Materials | Upgraded with Weapon slot (x1) 5526 | -8/Materials | Learned location of 1 exit from Lower Caves 5613 | -8/Materials | Learned Storage stockpile data 5640 | -8/Materials | Learned Storage security intel 5791 | -8/Materials | Watched by a mysterious "MATRIX" hacker 5927 | -8/Materials | Upgraded with Propulsion slot (x1) 6226 | -8/Materials | Build established: Hacker-Gunner 6319 | -8/Materials | Reached level 13 6629 | -8/Materials | Upgraded with Utility slot (x1) 6698 | -8/Materials | Repaired Broken Exp. Sensor Array 6906 | -8/Materials | Entered Storage 6907 | -8/Storage | Identified exit to Recycling 7018 | -8/Storage | Garrison activated, responded to threat 7396 | -8/Storage | Learned location of 1 exit from Lower Caves 7428 | -8/Storage | Reached level 14 7468 | -8/Storage | Learned location of 1 exit from Recycling 7502 | -8/Storage | Used back door to open Recycling access 7528 | -8/Storage | Learned location of Lower Caves (-6) 7578 | -8/Storage | Learned location of 1 exit from Recycling 7644 | -8/Storage | Learned location of 1 exit from Recycling 7659 | -8/Storage | Learned location of Lower Caves (-6) 7759 | -8/Storage | Learned 12 Factory zone layouts 7772 | -8/Storage | Entered Recycling 7773 | -8/Recycling | Identified exit to Scraptown 7773 | -8/Recycling | Identified exit to Factory 7774 | -8/Recycling | Loaded intel: 4 recycling unit locations 8165 | -8/Recycling | Learned Factory interactive machine intel 8239 | -8/Recycling | Learned Storage trap positions 8248 | -8/Recycling | Scanned before Scraplab entrance 8264 | -8/Recycling | Entered Scraplab 8275 | -8/Recycling | Entered Scraptown 8275 | -8/Scraptown | System corruption cleaned by C-Scrubber 8397 | -8/Scraptown | Visited UFD Registry 8397 | -8/Scraptown | Registered with UFD as "Plasmanuts" 8416 | -8/Scraptown | Visited Fellowship of the Rings 8439 | -8/Scraptown | Visited Awakened 8456 | -8/Scraptown | Visited Comm Corps 8492 | -8/Scraptown | Visited Cyclists 8500 | -8/Scraptown | Entered Cyclist Reading Room 8516 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 8528 | -8/Scraptown | Visited Symbiants 8539 | -8/Scraptown | Visited Shadow of the Wyrm 8768 | -8/Scraptown | Discovered exit to Factory (range 13) 8876 | -8/Scraptown | Visited TADAMA 8922 | -8/Scraptown | Visited Derelict Rescue Squad 8956 | -8/Scraptown | Visited LU-1G1's Boring Crew 8972 | -8/Scraptown | Visited Observation Area 9285 | -8/Scraptown | Visited Science Guys 9321 | -8/Scraptown | Visited DA-N13 Charitable Foundation 9332 | -8/Scraptown | Found DCF Scrap (27 items) 9353 | -8/Scraptown | Visited A0-MCA Data Center 9405 | -8/Scraptown | Given an A+ rating by A0-MCA 9419 | -8/Scraptown | Visited Chapter 10 9483 | -8/Scraptown | Visited Abandonware Association 9494 | -8/Scraptown | Learned abandonware demo "POISON.EXE" 9494 | -8/Scraptown | Learned abandonware demo "REBOOT5.EXE" 9522 | -8/Scraptown | Visited Botcube Research 9542 | -8/Scraptown | Visited Scrapoid Pod Storage 9608 | -8/Scraptown | Discovered exit to Factory (range 5) 9808 | -8/Scraptown | Found DRS Beacon 10025 | -8/Scraptown | Found Scrapoid Pod 10599 | -8/Scraptown | Met Optimus 10599 | -8/Scraptown | Accepted into 0bPrime 10999 | -8/Scraptown | Civil war broke out across Scraptown 11003 | -8/Scraptown | Attached CPS modules to A0-MCA 11018 | -8/Scraptown | Found Prototype Processor 11018 | -8/Scraptown | Identified Expert System 11032 | -8/Scraptown | Attached CPS modules to 4E-ALD(c) 11033 | -8/Scraptown | Attacked by Scraptown defenders 11063 | -8/Scraptown | Lost 7 allies 11115 | -8/Scraptown | Scrapoid Pod released 08S05-D (x5) 11135 | -8/Scraptown | Optimus destroyed in the chaos of civil war 11135 | -8/Scraptown | Allies destroyed Optimus 11147 | -8/Scraptown | Upgraded with Power slot (x1) 11186 | -8/Scraptown | Lost 5 allies 11186 | -8/Scraptown | Core integrity fell below 20% 11279 | -8/Scraptown | Entered Factory 11280 | -6/Factory | Identified exit to Lower Caves 11280 | -6/Factory | Identified exit to Extension 11281 | -6/Factory | Identified exit to Factory 11281 | -6/Factory | Reached level 15 11283 | -6/Factory | Loaded intel: 56 interactive machine locations 11370 | -6/Factory | Upgraded with Utility slot (x1) 11454 | -6/Factory | Build established: Scavenger-Gunner 11466 | -6/Factory | Tech Extrapolator generated special schematic: Deep Structural Scanner 12131 | -6/Factory | Reached level 16 12148 | -6/Factory | Garrison activated, responded to threat 12156 | -6/Factory | Fabricated System Restoration Module? 12492 | -6/Factory | Build established: Hacker-Gunner 12874 | -6/Factory | Reached level 17 12974 | -6/Factory | Sucked down chute 12974 | -6/Factory | Entered Waste 12989 | -6/Waste | EMP discharged 12997 | -6/Waste | Spotted C-40 Crusher 13013 | -6/Waste | Destroyed C-40 Crusher 13027 | -6/Waste | Spotted C-40 Crusher 13062 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13064 | -6/Waste | Destroyed C-40 Crusher 13067 | -6/Waste | Spotted C-40 Crusher 13086 | -6/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 13088 | -6/Waste | Expert System configures itself against Compactor targets 13088 | -6/Waste | Destroyed C-40 Crusher 13089 | -6/Waste | EMP discharged 13091 | -6/Waste | Spotted C-40 Crusher 13094 | -6/Waste | Crushed by Compactor (1 part destroyed) 13097 | -6/Waste | Self-destructed Last Messages --------------- 13085_ Acquired 13 matter. 13086_ Imp. Cooling System crushed. 13086_ Graviton Reactor crushed. 13086_ Coil Gun+ crushed. 13088_ Slug penetrates C-40 Crusher. 13088_ C-40 Crusher destroyed. 13088_ Expert System configures itself against Compactor targets. 13088_ Switching to secondary target: C-40 Crusher. 13089_ Acquired 9 matter. 13089_ System corrupted (+6). 13089_ Dynamic Insulation System fried beyond repair. 13091_ System corrupted: Substantial component data lost. 13091_ Slug penetrates C-40 Crusher. 13092_ Acquired 9 matter. 13093_ Dynamic Insulation System crushed. 13094_ Slug penetrates C-40 Crusher. 13094_ Imp. Propulsion Shielding crushed. 13094_ Hvy. Treads crushed. 13094_ Graviton Reactor crushed. 13095_ Acquired 9 matter. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????? ????????? | | ???????????????????????????? #??????? | | ???????????????????????????? ##?????? | | ???????????????????????????? ?????? | | ???????????????????????????? ?????? | | ???????????????????????????? ??????? | | ???????????????????????????? ??????? | | ???????????????????????????# #??????? | | ???????????????????????????# #??????? | | ???????????????????????????# #??????? | | ???????????????????????????#] #???##?? | | ?????????????????????????### ####"##" | | ?????????????????????????# = ! | | ?????????????????????????# !%! | | ?????????????????????????# | | ?????????????????????????? | | ?????????????????????#?????# #??????? | | ?????????????#######;####??# #??????? | | ?????????????# #??# #??????? | | ?????????????# CC #??# #??????? | | ?????????????# *CC #### #??????? | | ?????????????#=@*%* CC #??????? | | ?????????????# [! CC #??????? | | ?????????????# ! #??????? | | ?????????????# ! #??????? | | ?????????????# #### #??????? | | ?????????????# #??# #??????? | | ?????????????# #??# #??????? | | ?????????????############??# #??????? | | ???????????????????????????# #??????? | | ???????????????????????????######??????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 43 Energy Capacity 580 Matter Stores 500 Matter Capacity 500 Sight Range 17 Robot Scan Range 22 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 5 Evasion (%) 46 Targeting Accuracy 8 Recoil Reduction 2 Kinecelleration 30 Salvage Targeting 4 Offensive Hacking 22 Defensive Hacking 22 Authchip Count 1 Item Schematics ----------------- Arm. Wheel | -9/Materials | Extracted Particle Gun | -9/Materials | Extracted Signal Interpreter | -9/Materials | Extracted Imp. Ion Engine | -9/Materials | Extracted Tractor Beam | -9/Materials | Extracted Exp. Sensor Array | -8/Materials | Scanalyzed Weight Redist. System | -8/Materials | Extracted System Restoration Module | -8/Materials | Hacked System Guard | -8/Storage | Hacked Imp. Titanium Leg | -8/Storage | Hacked Deep Structural Scanner | -6/Factory | Extrapolated Bore Cannon | -6/Factory | Extrapolated Mak. Trap Scanner | -6/Factory | Extrapolated Mak. Medium Armor Plating | -6/Factory | Extrapolated Tactical Coordination Suite | -6/Factory | Extrapolated Mak. Flight Unit | -6/Factory | Extrapolated Mak. Heavy Armor Plating | -6/Factory | Extrapolated Mak. Ablative Armor | -6/Factory | Extrapolated Mak. Hacking Suite | -6/Factory | Extrapolated Beamcaster | -6/Factory | Extrapolated Mak. Targeting Computer | -6/Factory | Extrapolated Proton Cannon | -6/Factory | Extracted Mak. Coolant Network | -6/Waste | Extrapolated Robot Schematics ------------------ G-34 Mercenary | -8/Storage | Hacked Fabricated ------------ System Restoration Module | x2 | -6/Factory | Authchip Repaired ---------- Hrd. Heavy Armor Plating | 43% | -8/Materials Exp. Sensor Array | 44% | -8/Materials | Broken Studied --------- Wheel | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Arm. Huge Wheel | -6/Factory | Hacked Coil Gun | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Bob, First Of His Name Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Scr Fac Was Levels Raised 16 | . 2 1 4 1 . 1 3 1 . . 3 . XP Earned 27526 | 3000 3110 1456 6579 985 97 2250 3902 1329 451 225 4003 139 XP Spent 23850 | 3000 1650 . 5000 3450 . 2400 4550 . . 1200 2600 . Upgrades 44 | 10 4 . 6 3 . 5 4 . . 11 1 . Power Slot 1 | . . . . . . . . . . 1 . . Propulsion Slot 3 | 1 . . 1 . . . 1 . . . . . Utility Slot 8 | 1 1 . 2 1 . 1 1 . . . 1 . Weapon Slot 3 | 1 . . 1 . . . 1 . . . . . Core Integrity 10 | . . . . . . . . . . 10 . . Heat Dissipation 5 | . 1 . . . . 4 . . . . . . Energy Generation 1 | . 1 . . . . . . . . . . . Inventory Capacity 4 | 1 1 . . 2 . . . . . . . . Sight Range 1 | 1 . . . . . . . . . . . . Sensor Range 1 | . . . . . . . 1 . . . . . Ranged Accuracy 1 | 1 . . . . . . . . . . . . Hack Attack % 2 | 1 . . 1 . . . . . . . . . Hack Defense % 2 | 1 . . 1 . . . . . . . . . TH Resistance % 1 | 1 . . . . . . . . . . . . KI Damage % 1 | 1 . . . . . . . . . . . . Protomatter Created 2510 | . 328 106 256 24 . 228 391 552 . 116 423 86 Integrity Restored 5195 | . 378 295 601 141 . 459 1015 267 . 794 1245 . Core 3939 | . 331 229 504 141 . 377 730 101 . 715 811 . Parts 1256 | . 47 66 97 . . 82 285 166 . 79 434 . Protomatter Decayed 7435 | . 104 5 22 44 . 12 53 352 . 6756 1 86 Game ------ Seed FrostHeavyDeck Manual? 0 Play Time 02:26:01 Cumulative 364.0 hours Start 2026.06.27 @ 12:57:15 End 2026.06.27 @ 18:56:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 149 Rogue 101 Adventurer 44 Explorer 4 Win Type - Total 11 Types 4/3/0/1/1/1/0/1/0/0 Lore% 77 Gallery% 69 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3efd8acb-9539-4387-b9e8-a9a6e4253bff