Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.04 @ 17:24:48 Player: Pitt Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (41) 205 Value Destroyed (1424) 1424 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4529 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 256/300 Energy 74/100 System Corruption 8% Temperature Cool (764) Movement Core (550) Ox10 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (12) --- Medium Storage Unit Medium Storage Unit Advanced Weight Redist. System Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Seismic Analyzer Layered Heavy Armor Plating Layered Heavy Armor Plating > --- WEAPON ----------- Ion Cannon Heavy Flail > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Medium Storage Unit Medium Storage Unit Advanced Weight Redist. System Improved Propulsion Shielding Particle Gun Shock Bomb Launcher Datajack [Rating: 43] Favorites ----------- Power Nuclear Core Engine Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Seismic Analyzer Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Seismic Analyzer Protection Hardened Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Shock Bomb Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . 1 . . Propulsion 1 | . . . . 1 . . Utility 4 | . . 2 . . 2 . Weapon . | . . . . . . . Parts Attached 61 | 7 2 12 1 19 2 18 Power 9 | 1 . 2 . 3 1 2 Engine 3 | 1 . . . 1 . 1 Core 6 | . . 2 . 2 1 1 Reactor . | . . . . . . . Propulsion 13 | 2 . 2 . 6 . 3 Treads 3 | . . . . . . 3 Leg 10 | 2 . 2 . 6 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 2 . 3 . 3 1 6 Device 1 | 1 . . . . . . Storage 3 | 1 . 1 . 1 . . Processor 2 | . . 1 . . . 1 Hackware . | . . . . . . . Protection 9 | . . 1 . 2 1 5 Artifact . | . . . . . . . Weapon 24 | 2 2 5 1 7 . 7 Energy Gun 7 | 1 . 2 . 2 . 2 Energy Cannon 3 | . . 2 . . . 1 Ballistic Gun 4 | 1 1 . . 1 . 1 Ballistic Cannon 1 | . . . . . . 1 Launcher 4 | . . 1 1 1 . 1 Special Weapon 2 | . 1 . . 1 . . Impact Weapon 3 | . . . . 2 . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 38 | . . 1 . 11 . 26 Power 6 | . . . . 2 . 4 Propulsion 9 | . . . . 3 . 6 Utility 11 | . . . . 3 . 8 Weapon 12 | . . 1 . 3 . 8 Highest Loss Streak 12 | . . 1 . 11 . 12 Average Slot Usage (%) 84 | . 100 97 100 78 77 67 Engine 4 | . 14 . . 3 7 5 Core 7 | . . 10 11 9 7 5 Treads 2 | . . . . . . 9 Leg 17 | . 28 22 22 19 23 4 Device 6 | . 14 11 11 3 . . Storage 9 | . 14 11 11 9 7 7 Processor 8 | . . 11 11 9 7 7 Protection 8 | . . 10 11 6 8 12 Energy Gun 7 | . 14 10 11 4 . 4 Energy Cannon 2 | . . 7 . . . . Ballistic Gun 2 | . 10 1 . . . 3 Launcher 2 | . . . 11 4 7 1 Impact Weapon 2 | . . . . 7 7 1 Naked Turns . | . . . . . . . Heaviest Build 90 | 14 14 31 30 70 86 90 Greatest Support 60 | 20 20 20 20 30 30 60 Greatest Overweight (x) 29 | . . 1 1 14 2 29 Average Overweight (x) 1 | . . . 1 1 2 2 Largest Inventory Capacity 12 | 6 6 8 8 12 12 12 Average Capacity 9 | 5 6 7 8 10 12 12 Most Carried 12 | 6 6 8 7 12 12 10 Average Carried 7 | 3 5 6 7 9 11 6 Final Capacity 12 | 6 6 8 8 12 12 12 Final Carried 12 | 6 6 8 7 12 10 4 Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Gar Matter Collected 902 | 36 41 389 . 215 . 221 Remotely . | . . . . . . . Salvage Created 1686 | 60 41 628 23 533 . 401 Parts 100 | 11 3 35 4 33 . 14 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | 1 . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Combat Hostiles Destroyed 33 | . 1 12 2 11 . 7 Melee 2 | . . . . 2 . . Guns 8 | . 1 2 1 2 . 2 Cannons 10 | . . 8 . . . 2 AOE 10 | . . 2 1 6 . 1 Classes Destroyed 12 | 1 1 4 1 2 . 3 Worker 1 | . . . . 1 . . Builder 2 | . . 1 . 1 . . Tunneler 3 | 3 . . . . . . Operator 1 | . . 1 . . . . Watcher 1 | . . . . 1 . . Swarmer 5 | . . . 2 3 . . Grunt 14 | . 1 8 . 5 . . Brawler 1 | . . 1 . . . . Duelist 1 | . . . . . . 1 Sentry 10 | . . 3 . 3 . 4 Hunter 1 | . . . . . . 1 Programmer 1 | . . . . . . 1 Best Kill Streak 4 | 2 1 3 2 4 . 2 Combat Bots Only 3 | . 1 3 2 3 . 2 Max Kills in Single Turn 3 | 1 1 2 1 3 . 1 Gunslinging . | . . . . . . . Exploded 2 | . . 1 1 2 . 1 Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Gar Damage Taken 6450 | . 78 386 69 1368 . 4549 Core 1198 | . 12 24 10 442 . 710 Absorbed by Shields 41 | . . . . . . 41 Core Remaining (%) 76 | 100 95 . 91 19 . . Volleys Fired 128 | 5 8 35 5 31 . 44 Largest 2 | 2 2 2 1 1 . 2 Hottest 108 | 60 100 108 65 100 . 108 Shots Fired 174 | 10 14 58 5 31 . 56 Gun 110 | 10 12 30 4 20 . 34 Cannon 36 | . . 23 . . . 13 Launcher 24 | . . 5 1 9 . 9 Special 4 | . 2 . . 2 . . Kinetic 39 | 5 6 1 . 4 . 23 Thermal 75 | . 2 27 4 18 . 24 Explosive . | . . . . . . . Electromagnetic 60 | 5 6 30 1 9 . 9 Robot Hit Streak 13 | 5 3 13 6 6 . 13 Robot Miss Streak 7 | 1 1 3 . 2 . 7 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 141 | 7 8 38 5 30 . 53 Core Hits 77 | 4 1 21 2 19 . 30 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks 25 | . . . . 20 . 5 Impact 25 | . . . . 20 . 5 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3585 | 90 108 808 132 1071 . 1376 Guns 1475 | 90 108 245 69 247 . 716 Cannons 633 | . . 348 . . . 285 Explosions 986 | . . 215 63 429 . 279 Melee 490 | . . . . 395 . 95 Ramming 1 | . . . . . . 1 Kinetic 661 | 24 48 14 . 47 . 528 Thermal 1363 | . . 506 69 245 . 543 Explosive . | . . . . . . . Electromagnetic 1070 | 66 60 288 63 384 . 209 Impact 490 | . . . . 395 . 95 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . . . . 8 Average Corruption 6 | . . . . . . 6 Corruption Purged . | . . . . . . . Effects 13 | . . . . . . 13 Message Errors 3 | . . . . . . 3 Matter Fused 2 | . . . . . . 2 Energy Discharges 4 | . . . . . . 4 Data Loss (minor) 1 | . . . . . . 1 Misfires 2 | . . . . . . 2 Targeting Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 69 | . . 11 . 47 . 11 Projectiles 11 | . . 11 . . . . Explosions . | . . . . . . . Melee 58 | . . . . 47 . 11 Knockbacks 3 | . . . . 3 . . Impact 2 | . . . . 2 . . Kinetic . | . . . . . . . Secondary 1 | . . . . 1 . . Self-Inflicted Damage 154 | . . 64 15 16 . 59 Shots 11 | . . 3 1 3 . 4 Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 847 | . 36 488 102 421 . 847 Average Temperature 201 | . 17 127 42 140 . 351 Received Heat Transfer 2109 | . 42 153 . 765 . 1149 Effects 61 | . . 4 . 3 . 54 Shutdowns 11 | . . 1 . 1 . 9 Energy Bleed 8 | . . 1 . . . 7 Interference 5 | . . . . 1 . 4 Matter Decay 6 | . . . . . . 6 Short Circuit 7 | . . 1 . . . 6 Damage (minor) 7 | . . 1 . 1 . 5 Damage (major) 15 | . . . . . . 15 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . . . 2 Combat Hostiles 2 | . . . . . . 2 Parts Fried 9 | . . 1 . 6 . 2 Impact Corruptions 4 | . . . . 3 . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . 1 1 . 2 Heat Transferred 2500 | . . 840 148 481 . 1031 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . 2 . 2 . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Peak Influence 283 | 15 39 252 160 239 91 283 Initial 91 | . 9 16 80 62 91 63 Average 119 | 4 10 134 156 104 91 182 Maximum Alert Level 1 | . . 1 . 1 . 1 Low Security (%) 81 | 100 100 69 100 81 100 79 Level 1 18 | . . 30 . 18 . 20 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 1 4 . 2 . . Investigation 2 | . 1 1 . . . . Extermination . | . . . . . . . Reinforcement 5 | . . 3 . 2 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Distress Signals 7 | . . 2 . 3 . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 68 | . 2 22 3 20 . 21 Peak Tracking Total 13 | . 2 3 3 6 . 13 Tactical Retreats 4 | . 1 1 . 1 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Traps Triggered 6 | . . 1 . . . 5 Indirectly 2 | . . . . . . 2 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Gar Machines Disabled 7 | . . 2 1 4 . . Max in Single Turn 2 | . . 1 1 2 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Machines Accessed 10 | . 3 4 . 2 1 . Terminals 6 | . 3 3 . . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 1 | . . . . 1 . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 30 | . 10 13 . 4 3 . Successful 18 | . 4 10 . 3 1 . Failed 12 | . 6 3 . 1 2 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 10 | . 8 2 . . . . Terminals 15 | . 10 5 . . . . Fabricators . | . . . . . . . Repair Stations 3 | . . . . 3 . . Recycling Units 1 | . . . . 1 . . Scanalyzers 8 | . . 8 . . . . Garrison Access 3 | . . . . . 3 . Terminal Hacks 4 | . 2 2 . . . . Terminal Index 2 | . 1 1 . . . . Recall Investigation 1 | . . 1 . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks 1 | . . . . 1 . . Report Inventory 1 | . . . . 1 . . Scanalyzer 8 | . . 8 . . . . Insert Component 4 | . . 4 . . . . Analyze 4 | . . 4 . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 2 | . 2 . . . . . Terminals 2 | . 2 . . . . . Track 1 | . 1 . . . . . Sabotage 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 2 3 . 2 1 . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . 4 . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 32 | . . . . 32 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . 4 . . . . Part Schematics Acquired 4 | . . 4 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Gar Turns Passed 2613 | 130 246 765 71 709 62 630 Spaces Moved 1080 | 84 122 322 41 276 33 202 Core 23 | 6 . . . 4 . 13 Treads 148 | . . . . . . 148 Legs 909 | 78 122 322 41 272 33 41 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 150 150 180 180 Average Speed 166 | 115 120 147 150 179 180 228 Slowest Speed 1500 | 120 120 150 150 750 180 1500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 17 | 6 18 25 14 29 1 26 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 3 | . 2 . . 1 . . Terrain Destroyed 17 | . 2 2 . 9 . 4 Melee . | . . . . . . . Projectile 3 | . 2 . . 1 . . AOE 14 | . . 2 . 8 . 4 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Total 1651 | 105 203 558 46 411 36 292 Wait 288 | . 70 163 . 52 . 3 Move 1075 | 83 121 321 40 275 33 202 Hop . | . . . . . . . Pick Up 35 | 9 1 13 . 10 . 2 Fast Attach 23 | 5 . 2 . 7 . 9 Attach 21 | 2 . 3 1 6 1 8 Detach 3 | . . 1 . 1 . 1 Swap 17 | . 2 7 . 6 1 1 Drop 19 | 1 1 13 . 3 1 . Fire 128 | 5 8 35 5 31 . 44 Melee 25 | . . . . 20 . 5 Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 16 | . . . . . . 16 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 131 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 11) 377 | -10/Materials | Entered another Materials area 377 | -9/Materials | Evolved 2 slots: Utility x2 711 | -9/Materials | Discovered new exit (range 14) 1107 | -9/Materials | Discovered new exit (range 15) 1142 | -9/Materials | Entered Mines 1170 | -9/Mines | Discovered new exit (range 13) 1213 | -9/Mines | Entered Materials 1213 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1326 | -8/Materials | Build established: Scavenger-Mutant 1566 | -8/Materials | Core integrity fell below 50% 1592 | -8/Materials | Lost 11 parts (2p3n3u3w) 1606 | -8/Materials | Core integrity fell below 20% 1774 | -8/Materials | Repaired Particle Gun 1882 | -8/Materials | Discovered new exit (range 7) 1922 | -8/Materials | Entered Factory 1922 | -7/Factory | Evolved 2 slots: Utility x2 1984 | -7/Factory | Identified exit to Garrison 1984 | -7/Factory | Entered Garrison 2184 | -7/Garrison | Lost 11 parts (2p3n4u2w) 2586 | -7/Garrison | Core integrity fell below 50% 2599 | -7/Garrison | Core integrity fell below 20% 2614 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02601_ Overheating: Hvy. Flak Cannon damaged (-133). 02601_ Lgt. Treads destroyed. 02603_ Flak Gun permanently disabled. 02603_ Overheating: Short circuit. 02604_ Hvy. Flak Cannon permanently disabled. 02604_ Overheating: Short circuit. 02605_ Slammed into G-47 Trooper. 02605_ Broken Flak Gun destroyed. 02608_ Lyr. Heavy Armor Plating destroyed. 02609_ Overheating: Lyr. Medium Armor Plating damaged (-86). 02609_ Overheating: Broken Hvy. Flak Cannon damaged (-11). 02609_ Overheating: Broken Targeting Computer damaged (-3). 02609_ Overheating: Hcp. Storage Unit damaged (-94). Garrison Door activated. 02610_ Overheating: Energy bleed (-32). 02611_ Lyr. Medium Armor Plating destroyed. 02611_ Lgt. Deuterium Engine destroyed. 02612_ Overheating: Matter decay (-36). 02613_ Broken Targeting Computer destroyed. 02613_ Broken Hvy. Flak Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????#######?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????# #?????????????????????????????? | | ?????????????### #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????# #???? ???????????????????????? | | ???????????????# #???? ???????????????????????? | | ???????????????# #???? ???????????????????????? | | ???????????????# #???# #??????????????????????? | | ################ #???# #??????????????????????? | | + #???# ##?????????????????????? | | + #???# #"?????????????????????? | | ################ #??? ??????????????????????? | | ???????????????# #??? ??????????????????????? | | ???????????????# #??? ??????????????????????? | | ???????######### #???#ss#??????????????????????? | | ???????# / #???#s #??????????????????????? | | ???????# /%= #???# #??????????????????????? | | ??????## ###### #???# #??????????????????????? | | ??????#] !#???# ##### #####??????????????????? | | ??????# #???# gg #??????????????????? | | ??????#] !#???# @Y #??????????????????? | | ??????######???# #####g### #??????????????????? | | ???????????????# #???# ??# #??????????????????? | | ???????????????# #???#???# +??????????????????? | | ???????????????# #???????# #??????????????????? | | ???????????????# #???????# #??????????????????? | | ???????????????# #???????# #??????????????????? | | ???????????????# #???????# #??????????????????? | | ???????????????# ???? ?????????????????? | | ???????????????# ???????????????? | | ???????????????# ?????????????? | | ???????????????############ ## #????????????? | | ??????????????????????????# #? #????????????? | | ?????????????????????????? ?? ???????????? | | ?????????????????????????? ?? ??????????? | | ????????????????????????? ??? ?????????? | | ????????????????????????? ??? "???????? | | ????????????????????????### ##??? ## ????????? | | ??????????????????????????# #?????#? ????????? | | ??????????????????????????# ???????????????????? | | ??????????????????????????# ???????????????????? | | ??????????????????????????# ???????????????????? | | ???????????????????????????# ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 24 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Armor Coverage 1200 Propulsion Shielding 66 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Med. Storage Unit | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Sml. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlightRegenerativeWell Manual? 0 Play Time 00:43:07 Cumulative 80.5 hours Start 2020.10.04 @ 13:50:00 End 2020.10.04 @ 17:24:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 137 Rogue 137 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 50 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c5e81d98-f173-48dc-819c-149c5abcd34b