Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.15 @ 20:32:42 Player: KTG-V3 Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (38) 7600 Robots Destroyed (763) 3815 Value Destroyed (37125) 37125 Prototype IDs (290) 5800 Alien Tech Used (12) 2400 Bonus (50076) 50076 TOTAL SCORE: 111316 Bonus ------- High Alert Combat Kills 4288 Follower Combat Kills 531 Entered Garrisons 600 Used RIF Installer 1500 Met Data Miner 300 Met Zhirov 300 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed Architect 15000 Win 3000 Friendly Fire -443 Cogmind --------- Core Integrity 195/1600 Matter 232/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Experimental Energy Well (600) Experimental Weapon Cycler Long-range Tractor Beam Drone Bay (1/2) Neutron Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor Improved Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- 2N-1CE's Frost Array High-capacity Storage Unit Experimental Energy Well Advanced Terrain Scan Processor Quantum Capacitor Experimental Transmission Jammer Heavy Regenerative Plating Experimental Force Field Advanced Hacking Suite > --- WEAPON ----------- Compact HERF Cannon Enhanced Nova Cannon Sigix Broadsword > --- INVENTORY -------- Experimental Energy Well Long-range Terrain Scanner Seismic Detector Improved Weapon Cycler Experimental EM Disruption Field Improved Force Field Antimissile System Long-range Tractor Beam Advanced Trap Extractor Transdimensional Reconstructor Subatomic Replicator Spacefold Activator HERF Cannon Enhanced Nova Cannon Enhanced Nova Cannon Heavy Hardcell Cannon Graviton Cannon Core Stripper [Rating: 242] Favorites ----------- Power Zero-point Reactor Engine Improved Deuterium Engine Power Core Reinforced Fission Core Reactor Zero-point Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Wheel Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Advanced Terrain Scan Processor Hackware Advanced Hacking Suite Protection Hardened Medium Armor Plating Artifact Phase Redirector Weapon Enhanced Nova Cannon Energy Gun Advanced Beam Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Hardcell Cannon Launcher Compact Tesla Bomb Launcher Special Weapon Improved Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Sigix Broadsword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . . Propulsion 4 | . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . Utility 9 | . . . 1 . 1 . . . 1 . . . . 1 . . . . . . 2 . . . . 1 . . . . . . 2 . . . . . Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 1491 | 7 15 4 47 14 71 6 27 10 58 25 53 5 8 16 27 86 22 8 4 28 78 19 11 . 44 86 32 19 10 19 122 85 62 89 60 61 84 69 Power 83 | 1 1 1 3 . 2 . 1 . 2 1 2 . . 5 4 5 1 . . . 4 . . . 8 4 5 . . . 8 2 1 5 2 2 9 4 Engine 24 | 1 1 1 3 . 2 . 1 . 2 1 2 . . 3 . 3 1 . . . 2 . . . 1 . . . . . . . . . . . . . Core 12 | . . . . . . . . . . . . . . 2 . . . . . . . . . . 2 1 3 . . . 3 1 . . . . . . Reactor 47 | . . . . . . . . . . . . . . . 4 2 . . . . 2 . . . 5 3 2 . . . 5 1 1 5 2 2 9 4 Propulsion 147 | 2 2 . 7 . 6 1 5 3 8 7 5 . 2 4 5 3 . . . . 5 4 . . 5 20 8 4 . 1 8 9 7 3 1 4 5 3 Treads 105 | 2 2 . 7 . 6 1 5 3 8 7 4 . 2 3 5 3 . . . . 5 2 . . 3 10 5 2 . 1 . . 3 3 1 4 5 3 Leg 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 8 9 4 . . . . . Wheel 20 | . . . . . . . . . . . 1 . . 1 . . . . . . . 2 . . 2 10 2 2 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 955 | 2 8 3 25 11 44 . 16 . 29 6 31 4 4 6 14 49 18 7 2 21 62 13 8 . 20 40 8 8 6 15 90 64 48 73 48 52 49 51 Device 782 | 1 4 3 21 7 27 . 14 . 25 1 23 4 4 4 8 37 17 5 2 21 54 13 6 . 16 25 7 7 4 13 83 61 42 58 41 44 36 44 Storage 29 | 1 2 . . . 1 . . . 1 . . . . 1 . . . . . . . . 1 . . . . . 1 . 1 . . 2 4 7 5 2 Processor 30 | . . . . . 1 . . . . . 1 . . . 1 2 . 1 . . 2 . . . 2 4 . 1 . . 2 1 3 . 2 1 5 1 Hackware 14 | . . . . . . . . . . 1 1 . . . 1 2 . . . . 2 . . . . 1 . . . . 2 . 1 3 . . . . Protection 89 | . 2 . 4 4 15 . 2 . 3 4 6 . . 1 4 8 1 1 . . 4 . 1 . 2 10 1 . 1 2 2 2 2 2 1 . 2 2 Artifact 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . 1 2 Weapon 306 | 2 4 . 12 3 19 5 5 7 19 11 15 1 2 1 4 29 3 1 2 7 7 2 3 . 11 22 11 7 4 3 16 10 6 8 9 3 21 11 Energy Gun 50 | 1 1 . 2 . 12 3 3 4 3 4 3 . . 1 . 6 . . . . . . . . 1 . 1 2 1 . . . . . . . 2 . Energy Cannon 123 | . 3 . 4 1 2 . . . 9 3 3 1 1 . 2 8 3 1 2 4 1 . . . 2 14 5 3 1 1 7 7 3 1 6 3 11 11 Ballistic Gun 12 | 1 . . 2 . . . 1 . . . 1 . . . . 4 . . . . 1 . . . . . 1 . . 1 . . . . . . . . Ballistic Cannon 52 | . . . 2 1 . . . . . . 4 . 1 . . 5 . . . 2 4 1 3 . 6 4 2 . 1 . 6 1 2 2 1 . 4 . Launcher 34 | . . . 2 1 3 2 . 2 5 3 2 . . . . 4 . . . 1 1 1 . . 2 3 1 . . . . . . . . . 1 . Special Weapon 19 | . . . . . . . . . 1 1 2 . . . 2 2 . . . . . . . . . 1 . . 1 1 1 2 1 2 . . 2 . Impact Weapon 7 | . . . . . 2 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Slashing Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . 1 . Piercing Weapon 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . 2 . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 53 | . . . 2 1 2 . 2 . 2 . 2 . . . . 3 . . . . 1 . . . 3 1 . . 4 1 4 3 1 12 3 1 5 . Corrupted Parts 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 . . 1 1 6 . . . . . . System Corruption 83 | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 26 . . 6 7 34 . . . . . . Parts Lost 121 | . 1 . . . 3 . 1 . 2 9 5 . 2 3 . 10 . . . . 8 . 2 . 3 22 14 9 . 1 1 5 1 1 . . 3 15 Power 12 | . . . . . . . 1 . . 1 . . . . . 1 . . . . 2 . . . 1 2 1 . . . . . . 1 . . . 2 Propulsion 35 | . . . . . . . . . . 4 2 . 1 3 . . . . . . 3 . . . . 10 3 5 . 1 . 3 . . . . . . Utility 43 | . . . . . 2 . . . 2 1 2 . 1 . . 5 . . . . 2 . 1 . 2 8 3 3 . . 1 1 . . . . 2 7 Weapon 31 | . 1 . . . 1 . . . . 3 1 . . . . 4 . . . . 1 . 1 . . 2 7 1 . . . 1 1 . . . 1 6 Highest Loss Streak 9 | . 1 . . . 1 . 1 . 1 5 5 . 2 2 . 4 . . . . 2 . 1 . 2 4 9 5 . 1 1 4 1 1 . . 2 4 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Average Slot Usage (%) 86 | . 99 100 99 99 99 100 99 100 99 97 97 100 100 96 75 82 80 79 56 79 85 88 87 88 83 82 80 83 80 85 90 90 83 75 68 68 72 82 Engine 4 | . 14 14 11 11 9 9 8 9 7 6 7 7 7 7 1 2 13 13 13 13 5 5 5 5 . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . 5 2 . . . . . . . . . 1 1 . 5 5 5 8 5 4 1 . . . . Reactor 5 | . . . . . . . . . . . . . . . 8 10 . . . . 4 5 5 5 8 7 6 5 5 5 4 7 7 10 8 10 14 14 Treads 17 | . 27 28 21 22 26 27 26 27 29 28 25 30 30 21 16 12 13 13 13 13 14 13 11 11 14 17 13 12 10 12 . . 4 13 13 12 12 12 Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . 27 27 16 . . . . . Device 16 | . 10 14 12 11 17 18 18 18 22 17 18 15 15 12 4 13 20 19 15 20 18 16 16 17 21 16 19 23 25 22 14 17 20 19 20 19 8 11 Storage 6 | . 14 14 11 11 9 9 9 9 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 4 4 Processor 5 | . . . . . . . . . . . 3 7 7 6 2 4 . . . . 5 5 5 5 5 7 10 11 15 15 11 6 7 4 4 4 12 19 Hackware 1 | . . . . . . . . . . 4 . . . . 5 4 . . . . 2 5 5 5 . 2 5 2 . . 1 . . 3 4 4 . . Protection 5 | . 3 . 9 10 9 9 9 9 6 7 6 7 7 11 4 6 6 6 6 6 6 5 5 5 5 6 . . . 3 3 3 4 4 4 4 6 4 Energy Gun 3 | . 7 . 9 11 20 26 21 25 5 11 10 . . 3 . 2 . . . . . . . . . . . 2 . . . . . . . . 1 . Energy Cannon 9 | . 13 28 12 10 4 . . . 17 11 7 9 16 13 14 9 18 20 . 14 13 11 11 11 6 4 4 2 . 3 1 9 8 6 3 6 8 15 Ballistic Cannon 2 | . . . 2 11 . . . . . . 2 12 5 2 . 2 1 . . 4 3 4 5 5 5 5 4 2 . 5 4 . 1 1 . . . . Peak Build Rating 242 | 7 10 11 26 32 39 39 39 33 49 47 51 43 45 57 88 83 84 82 78 84 97 94 95 94 118 117 109 110 92 102 155 164 190 225 225 242 236 239 Average Rating 98 | 5 7 9 21 21 33 38 33 32 41 44 43 39 41 51 76 76 78 78 63 78 87 90 92 94 105 105 87 88 76 94 142 150 170 193 217 224 216 230 On Entrance 83 | . 7 9 9 22 22 38 39 33 33 44 42 42 43 42 56 74 77 78 78 78 78 91 93 94 94 112 83 107 82 92 96 148 147 184 216 218 229 236 Naked Turns 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Heaviest Build 219 | 15 34 32 47 47 108 111 108 106 134 126 119 119 120 138 178 149 157 152 149 157 162 153 163 155 178 176 155 154 156 163 184 156 161 173 156 188 219 215 Greatest Support 270 | 40 40 40 46 43 68 67 67 60 91 99 91 83 86 91 140 140 140 140 140 140 140 127 28 28 117 158 104 104 10 79 150 158 220 265 265 260 250 270 Greatest Overweight (x) 16 | . . . 1 1 1 1 1 1 1 1 4 1 1 13 1 1 1 1 1 1 1 5 5 5 6 10 8 14 15 16 3 1 . . . . . . Average Overweight (x) 1 | . . . . . . 1 1 1 1 1 2 1 1 6 1 . . 1 . . 1 3 5 5 2 3 3 8 12 12 . . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 20 20 20 20 20 20 20 Average Capacity 22 | 7 12 15 15 15 19 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 21 20 20 20 20 20 20 19 Most Carried 25 | 7 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 25 25 25 25 25 25 25 20 20 20 20 20 20 20 Average Carried 21 | 4 11 14 14 14 18 24 24 24 24 24 24 20 24 23 24 24 24 24 25 24 23 24 24 24 24 24 18 24 24 24 21 19 19 19 19 19 16 18 Final Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 20 20 20 20 20 20 20 5 Final Carried 25 | 7 15 15 15 15 25 25 25 25 25 23 19 25 25 25 22 25 25 25 25 24 24 25 24 24 25 23 25 25 25 24 20 19 20 20 20 20 20 5 Class Distribution -------------------- 21% | Scavenger-Gunner 19% | Scavenger-Tank 15% | Tank 9% | Generator-Mutant 7% | Scavenger-Mutant 4% | Mutant 4% | Gunner 4% | Generator-Gunner 3% | Trapper-Gunner 3% | Trapper-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Tank | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Tank | -7/Factory Tank | -7/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Warlord Trapper-Tank | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Gunner | -3/Proximity Caves Trapper-Gunner | -3/Research Scavenger-Skirmisher | -3/Testing Scavenger-Mutant | -2/Research Trapper-Skirmisher | -2/Quarantine Alien-Mutant | -2/Section 7 Generator-Mutant | -1/Access Generator-Mutant | -1/Command Generator-Gunner | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 24809 | 279 392 50 694 226 809 138 323 159 674 440 504 277 201 368 463 1948 432 246 . 534 1293 344 185 . 722 1706 655 497 141 533 3313 1383 644 1041 620 590 1398 587 Remotely 8796 | . . . . . . . . . . . . . . . . 137 158 . . 370 762 191 . . 80 1109 . 70 . 256 1972 852 143 725 450 500 866 155 Salvage Created 43691 | 72 637 155 1650 201 1890 700 616 586 1250 851 1014 91 258 516 1656 3933 463 118 . 431 2305 404 244 . 1250 2233 849 537 205 169 2753 1539 1470 2600 1234 1687 4836 2288 Parts 1850 | 9 31 10 115 9 100 16 34 33 69 35 52 4 13 17 23 162 18 1 . 18 76 13 4 . 39 125 22 20 1 10 113 74 59 99 49 60 200 117 Haulers Intercepted 22 | . 2 . 6 . 6 . 2 . 1 . 2 . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . Recyclers Shooed 31 | . . . 1 . 1 . . . 2 . 3 . . 1 . 11 . . . . 1 . . . . 2 . . . . 4 . 2 1 . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 110 | . . . . . . . . . . . . 2 3 . . . 17 1 . 16 . 15 3 . 29 . 9 1 . 14 . . . . . . . . Prevented 16 | . . . . . . . . . . . . . . . . . . . . 2 . . 4 . . . 9 . . 1 . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 572 | . 10 2 26 7 28 12 9 18 25 25 15 1 1 12 6 37 8 . . 10 40 11 5 . 21 44 12 4 . 4 35 18 11 28 16 16 31 24 Guns 105 | . 7 . 12 1 17 8 9 17 4 9 6 . . 4 . 10 . . . . . . . . . . . 1 . . . . . . . . . . Cannons 283 | . 3 2 12 3 4 . . . 8 2 6 1 1 8 5 17 5 . . 9 23 7 5 . 13 26 7 3 . 4 33 6 4 21 9 5 14 17 AOE 84 | . . . 2 2 6 3 . 1 9 10 3 . . . . 10 . . . 1 11 4 . . 6 12 4 . . . . . . . . . . . Classes Destroyed 28 | 2 7 . 2 . 1 2 . 1 . 1 1 . 2 . 1 1 1 . . 1 . . . . 1 1 . . . . . . . 2 . 1 . . Worker 34 | . 1 1 4 . 4 . . . 1 . 2 . . . . 4 . . . . . . . . . 8 . . . . 5 . 1 . . . 3 . Builder 26 | . 1 . 4 . 1 . . . 2 . 3 . . 1 . 4 . . . . . . . . . 4 . . . . 2 1 1 1 . 1 . . Tunneler 16 | 1 . 2 . . 1 . . . . . . . . . . 4 . . . . 1 . . . . 3 . . . . 4 . . . . . . . Hauler 22 | . 2 . 6 . 6 . 2 . 1 . 2 . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . Recycler 47 | 1 1 . 3 . 4 . 1 . 2 . 2 . . . . 14 . . . . 3 . . . . 3 . . . . 9 . 2 . . 1 1 . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Operator 7 | . 1 . . . 2 . . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . . . 1 . . . Drone 5 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . 1 Watcher 35 | . 3 . 3 . 3 . 1 . 4 . 3 . . . . 3 . . . . 2 . . . . 3 . . . . 1 1 3 3 2 . . . Swarmer 111 | . 3 . 6 2 7 . 2 7 11 3 3 . . 4 . . . . . 1 8 5 . . 4 11 5 2 . . 12 . . 4 5 . 6 . Cutter 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Grunt 196 | . 7 2 10 5 12 8 4 2 7 8 4 . . 5 . 22 5 . . 4 19 5 2 . 10 13 4 . . . 2 6 3 10 2 8 7 . Brawler 9 | . . . 1 . . . . . . 1 . . . . . 1 1 . . . 1 . . . 1 . 1 . . . . 1 . . . . 1 . Duelist 7 | . . . . . . 1 . . . 2 . . . . . . . . . . 1 . . . 1 . . . . . . . 1 . . 1 . . Protector 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Sentry 71 | . . . 9 . 8 . 3 5 3 5 3 1 . 1 . 5 . . . 1 3 1 1 . 2 3 1 1 . . 8 . 4 . 1 2 . . Specialist 11 | . . . . . . . . . . 3 2 . . . . . . . . . 2 . . . . . . . . . . 3 . 1 . . . . Hunter 35 | . . . . . 1 1 1 2 . 2 . . . . . 4 . . . . 1 . . . . 5 . . . 2 4 4 . 3 2 1 2 . Programmer 72 | . . . . . . 2 . . 4 1 2 . . 2 . 4 . . . 2 4 . 1 . . 10 . . . 2 9 3 3 9 4 2 8 . Heavy 4 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . Behemoth 7 | . . . . . . . . . . . . . 1 . . . 1 . . . . . 1 . 1 1 1 1 . . . . . . . . . . Compactor 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Hunter 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Protovariant G 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Decomposer 4 | . . . . . . . . . . . . 1 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . Samaritan 10 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . 1 6 . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 14 | 2 4 3 7 3 7 5 2 4 8 8 4 1 1 5 1 11 2 . . 3 14 4 2 . 4 10 5 2 . 2 10 5 5 6 5 6 6 4 Combat Bots Only 14 | . 3 2 6 3 4 5 2 4 6 8 3 1 1 5 1 9 2 . . 3 14 4 2 . 4 8 5 2 . 2 4 4 5 6 5 5 6 4 Max Kills in Single Turn 5 | 1 1 1 4 1 4 1 1 2 3 2 3 1 1 1 1 3 2 . . 1 5 2 1 . 3 4 3 1 . 1 1 2 1 1 1 1 1 1 Gunslinging 1 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . 1 1 4 1 . 1 3 2 2 . . . . 2 . . . 1 5 2 . . 3 3 3 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 4241 | . 36 11 46 18 71 73 26 49 194 250 139 9 30 59 . 267 27 . . 54 194 32 23 . 73 331 86 52 . 38 299 150 52 179 68 72 302 931 Missed 1244 | . 11 3 18 6 23 25 5 17 76 96 44 3 11 17 . 84 5 . . 16 41 7 7 . 26 99 16 7 . 18 99 46 18 35 17 15 41 292 Intercepted 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . Damage Taken 49321 | . 299 113 551 119 717 838 325 519 1165 2161 1394 46 521 547 . 2891 173 . . 599 3016 410 375 . 1056 4960 1712 922 . 204 2537 1698 721 2621 702 1078 4263 10068 Core 4226 | . 66 30 35 20 35 31 18 39 107 223 76 . 24 57 . 241 19 . . 39 137 41 33 . 103 445 243 97 . 17 238 107 25 394 14 23 135 1114 Absorbed by Shields 20779 | . . . . . 16 21 . . 267 13 43 . . 94 . 39 111 . . 171 305 54 . . 175 180 . 300 . 37 1716 828 107 826 483 1107 4196 9690 Reduced by Siege Mode 1267 | . . . . . . . . . . . . . . . . 107 14 . . 35 138 . . . 3 108 . . . . . . 14 137 19 61 258 373 Redirected to Core 366 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 366 . . . . Redirected to Shielding 147 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 147 Ignored by Resistances 740 | . . . . . . . . . . . . . . . . . . . . . 211 35 23 . . 190 . . . 49 . . . . 143 89 . . Regen/Repaired (Parts) 6527 | . 76 . 72 . 214 . . . 127 . 309 . . . . 386 . . . . . . . . . 478 . . . . 332 . . . 744 494 1782 1513 Core Remaining (%) 60 | 100 . 61 . 86 . . . 77 . . . . 38 . . . . . . 58 . . . . 68 . . . . 30 . 67 . . 70 . . 12 Volleys Fired 2519 | 3 50 13 67 14 77 37 27 31 55 39 55 7 16 37 89 159 20 10 . 40 98 19 12 . 48 156 30 18 4 27 171 119 108 170 57 87 325 224 Largest 4 | 2 2 2 3 3 3 3 3 3 3 3 3 3 3 3 2 3 3 3 . 3 3 3 3 . 3 3 3 3 1 1 3 2 1 1 1 1 3 4 Hottest 450 | 70 120 120 180 163 190 183 177 183 235 240 235 153 190 185 155 250 260 260 . 260 240 212 221 . 221 305 281 210 7 85 233 169 113 120 120 120 220 450 Shots Fired 4759 | 6 100 26 192 38 219 99 81 87 145 86 137 12 40 91 128 333 56 28 . 95 233 51 35 . 105 217 62 38 4 30 215 118 108 170 57 87 349 881 Gun 949 | 6 70 . 93 11 150 93 81 84 48 56 53 . . 21 9 104 . . . . . . . . . . 3 11 . . . . . . . . 56 . Cannon 3667 | . 30 26 96 23 63 . . . 89 15 76 12 40 70 112 213 56 28 . 93 228 48 35 . 101 208 57 27 . 28 214 117 108 161 57 87 268 881 Launcher 106 | . . . 3 4 6 6 . 3 7 14 2 . . . . 13 . . . 2 5 3 . . 4 8 2 . . . . . . . . . 24 . Special 37 | . . . . . . . . . 1 1 6 . . . 7 3 . . . . . . . . . 1 . . 4 2 1 1 . 9 . . 1 . Kinetic 710 | 3 35 . 53 13 3 . 17 7 . . 16 3 5 16 . 110 8 . . 6 50 16 11 . 30 83 21 15 . 13 136 . 1 . . . 39 . Thermal 3446 | 3 65 26 136 21 210 93 64 77 137 71 113 9 35 75 121 196 48 28 . 83 178 32 24 . 71 72 31 23 . 15 64 56 57 99 28 48 160 877 Explosive 82 | . . . 3 4 6 6 . 3 7 14 2 . . . . 13 . . . 2 5 3 . . 4 8 2 . . . . . . . . . . . Electromagnetic 484 | . . . . . . . . . . . . . . . . 11 . . . 4 . . . . . 53 8 . . . 14 61 50 62 29 39 149 4 Robot Hit Streak 48 | 4 8 5 16 8 16 23 7 9 23 26 26 16 29 14 30 24 10 3 . 13 24 12 7 . 14 22 9 11 7 7 12 9 11 22 25 12 37 48 Robot Miss Streak 7 | . 5 2 4 3 6 2 3 5 4 2 6 2 1 3 3 6 1 1 . 7 5 3 2 . 2 3 4 1 1 1 4 3 3 4 2 2 3 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Secondary Targets 8 | . 1 . . . . 2 . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 739 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 107 160 57 87 229 . Shots Hit Robots 3065 | 4 59 14 101 19 126 65 39 44 97 68 100 6 32 59 100 202 32 5 . 41 155 30 24 . 73 141 48 40 8 11 114 53 55 99 49 62 288 602 Core Hits 1492 | 3 30 6 55 10 60 31 17 23 51 60 62 2 9 36 22 163 14 1 . 15 73 19 9 . 45 84 28 14 4 6 60 24 22 42 18 22 96 256 Critical Kills 32 | . . . . 1 1 . . . 1 1 . . . . 1 . 2 . . . 6 . . . 4 1 . . . . . 2 . 2 1 1 2 6 Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Critical Strikes 102 | . 4 . 4 1 4 9 2 6 3 1 . . . . 1 1 2 . . . 10 1 2 . 10 11 3 2 . . 7 2 1 2 1 2 4 6 Burn 31 | . 4 . 4 . 3 9 2 6 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Meltdown 31 | . . . . 1 1 . . . 1 1 . . . . 1 . 2 . . . 6 . . . 3 1 . . . . . 2 . 2 1 1 2 6 Destroy 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Blast 32 | . . . . . . . . . . . . . . . . 1 . . . . 4 1 1 . 6 9 1 1 . . 7 . . . . . 1 . Corrupt 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . 1 . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impale 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Melee Attacks 129 | . . . . . 6 . 1 2 1 . . . . . . . . . . . . . . . . . 8 16 5 . 19 . . 2 15 4 50 . Kinetic 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . . Impact 10 | . . . . . 6 . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 66 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 4 50 . Piercing 48 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 16 5 . 19 . . . . . . . Sneak Attacks 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 15 . . 5 . . . 2 2 2 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 122770 | 49 876 246 2322 560 3058 1933 859 983 3349 2923 2837 159 875 1570 2622 7419 960 155 . 1469 6226 1240 787 . 3514 9384 2545 2071 284 656 7991 2380 2321 3984 2230 2977 14943 24013 Guns 12752 | 49 595 . 885 105 1856 1290 831 885 750 1289 1005 . . 461 269 2016 . . . . . . . . . . 20 159 . . . . . . . . 287 . Cannons 90171 | . 281 246 1061 235 758 . . . 1587 263 1465 159 875 1109 2353 3516 960 155 . 1357 4987 945 787 . 2861 6947 1764 997 . 656 7678 2088 2321 3916 1815 2649 9367 24013 Explosions 11639 | . . . 373 220 444 643 . 98 942 1371 313 . . . . 1845 . . . 112 1239 295 . . 653 2394 373 . . . . 284 . . . . 40 . Melee 7945 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 388 915 284 . 313 . . 53 415 328 5249 . Ramming 263 | . . . 3 . . . 28 . 70 . 54 . . . . 42 . . . . . . . . . 43 . . . . . 8 . 15 . . . . Kinetic 21170 | 11 246 . 345 111 40 . 167 45 . . 329 28 116 114 . 1612 81 . . 212 1188 334 253 . 1320 3704 784 741 . 634 6307 . 38 53 167 . 2190 . Thermal 71938 | 38 630 246 1601 229 2574 1290 664 840 2337 1552 2141 131 759 1456 2622 3767 879 155 . 1012 3904 611 534 . 1799 2167 830 415 . 22 1120 881 1031 2412 910 1253 5251 23875 Explosive 10685 | . . . 373 220 444 643 . 98 942 1371 313 . . . . 1845 . . . 112 1134 295 . . 395 2127 373 . . . . . . . . . . . Electromagnetic 10989 | . . . . . . . . . . . . . . . . 153 . . . 133 . . . . . 1343 170 . . . 251 1491 1252 1504 905 1396 2253 138 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 5825 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 248 328 5249 . Piercing 1900 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 388 915 284 . 313 . . . . . . . Highest Corruption 75 | . . . 1 1 . . . . 1 1 2 2 2 1 34 39 39 39 39 41 10 . . . 5 10 34 34 34 42 27 75 3 12 . . . . Average Corruption 18 | . . . 1 1 . . . . 1 1 1 2 2 1 30 36 39 39 39 40 9 . . . 4 6 24 34 34 38 14 40 2 6 . . . . Corruption Purged 33 | . . . . . . . . . . . . . . . . 3 . . . . 10 . . . 5 5 . . . . . . . 10 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 1310 | . . . 13 12 . . . . 17 9 27 16 43 . 80 187 90 71 7 98 41 . . . 21 44 77 102 21 144 75 71 9 35 . . . . Message Errors 290 | . . . 4 3 . . . . 11 2 6 6 7 . 15 41 18 11 1 20 6 . . . 10 13 16 21 4 39 14 13 1 8 . . . . Matter Fused 306 | . . . 3 . . . . . 3 2 5 3 13 . 14 45 23 20 3 21 10 . . . 2 9 23 25 7 32 14 16 2 11 . . . . Heat Flow Errors 151 | . . . 1 2 . . . . . 1 2 4 5 . 9 18 12 8 2 8 5 . . . 3 4 16 14 3 15 9 6 1 3 . . . . Energy Discharges 147 | . . . 1 1 . . . . 1 . 3 2 6 . 13 18 11 5 1 9 6 . . . 2 5 9 11 3 18 7 12 . 3 . . . . Parts Rejected 14 | . . . . 1 . . . . . . . . . . 4 3 . . . . . . . . . 1 . 1 . . 3 1 . . . . . . Parts Fused 14 | . . . . . . . . . . . 2 . 1 . . . 2 1 . . 4 . . . . . . . . 3 . 1 . . . . . . Data Loss (minor) 146 | . . . 1 1 . . . . 2 . 1 . 4 . 5 27 8 7 . 17 2 . . . 2 4 7 11 3 21 13 5 3 2 . . . . Data Loss (major) 53 | . . . 2 1 . . . . . 1 2 . 3 . 3 3 5 5 . 7 3 . . . 2 4 1 1 1 4 2 2 . 1 . . . . Misfires 63 | . . . 1 2 . . . . . 1 2 1 2 . 4 6 4 4 . 3 . . . . . 3 2 8 . 6 7 3 1 3 . . . . Alerts 35 | . . . . 1 . . . . . . 2 . 1 . 2 4 3 4 . 4 3 . . . . . 2 4 . 3 . 1 . 1 . . . . Misdirections 8 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . 2 2 . . . . . . Weapon Failures 83 | . . . . . . . . . . 2 2 . 1 . 7 22 4 6 . 9 2 . . . . 1 1 6 . 3 4 9 1 3 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5077 | . 13 . 22 3 30 14 3 . 72 70 8 28 71 19 . 97 5 39 . 43 210 47 19 . 267 827 183 192 51 36 1029 19 116 113 178 85 1014 154 Projectiles 3212 | . 13 . 18 3 16 . . . 23 15 5 28 71 19 . 71 5 39 . 37 96 47 19 . 182 716 143 . . 36 989 19 116 113 53 85 81 154 Explosions 475 | . . . 4 . 14 14 . . 36 55 3 . . . . 26 . . . 6 114 . . . 85 111 7 . . . . . . . . . . . Melee 1390 | . . . . . . . 3 . 13 . . . . . . . . . . . . . . . . . 33 192 51 . 40 . . . 125 . 933 . Knockbacks 88 | . . . . 2 . . . . . . 4 . . . . 5 . . . . 11 4 . . 8 12 . 1 . 4 27 . . . . . 10 . Impact 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 80 | . . . . 2 . . . . . . 1 . . . . 5 . . . . 11 4 . . 8 11 . 1 . 4 23 . . . . . 10 . Secondary 6 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 4 . . . . . . . Self-Inflicted Damage 1270 | . . . . . 28 77 . 42 . 266 . . . . . 186 . . . . 286 41 . . 40 162 69 . . . . 73 . . . . . . Shots 33 | . . . . . 1 3 . 2 . 6 . . . . . 5 . . . . 6 1 . . 1 5 2 . . . . 1 . . . . . . Rammed 16 | . . . 1 . . . 1 . 3 . 4 . . . . 3 . . . . . . . . . 3 . . . . . . . 1 . . . . Targets Rammed 20 | . . . 1 . . . 1 . 3 . 6 . . . . 3 . . . . . . . . . 4 . . . . . 1 . 1 . . . . Kicked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Crushed 3 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Highest Temperature 447 | 18 180 204 434 312 336 144 122 68 258 172 219 158 313 258 289 266 197 220 86 220 210 20 5 . 131 306 447 280 233 200 408 376 83 126 . 198 198 178 Average Temperature 138 | 9 58 83 87 114 98 39 32 21 22 20 61 52 125 64 129 63 47 82 43 60 46 6 4 . 35 81 114 94 112 83 92 99 83 31 . 98 173 140 Received Heat Transfer 7271 | . 165 66 132 36 264 309 180 54 279 522 174 12 732 144 . 891 84 . . 82 606 101 42 . 163 591 265 98 . . 306 186 108 241 30 56 316 36 Effects 11 | . . . . . 1 . . . . . . . 1 . 4 . . . . . . . . . . 1 . . . . 1 3 . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Energy Bleed 6 | . . . . . 1 . . . . . . . 1 . 1 . . . . . . . . . . 1 . . . . 1 1 . . . . . . Interference 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Siege Activations 91 | . . . . . . . . . . . . . . . . 13 5 . . 5 10 . . . 2 4 . . . . . . 4 12 8 6 10 12 Total Turns 1375 | . . . . . . . . . . . . . . . . 155 63 . . 105 197 . . . 30 72 . . . . . . 47 115 54 73 282 182 Longest Duration 120 | . . . . . . . . . . . . . . . . 25 36 . . 31 36 . . . 26 38 . . . . . . 21 16 10 33 120 31 Robots Corrupted 70 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . 6 1 . . . 5 10 8 6 5 10 16 1 Combat Hostiles 62 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 . . . 2 10 7 5 5 10 16 1 Parts Fried 109 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . 10 . . . . 5 8 10 17 10 15 25 7 Impact Corruptions 9 | . . . . . . . 1 . 2 . . . . . . . . . . . . . . . . 1 . . . . 5 . . . . . . . Robots Melted 45 | . . . . 1 3 3 . . 4 4 . . . . 1 . 3 . . . 7 . . . 3 1 . . . . . 2 . 2 1 1 3 6 Combat Hostiles 38 | . . . . 1 1 1 . . 4 4 . . . . 1 . 3 . . . 6 . . . 2 1 . . . . . 2 . 1 1 1 3 6 Parts Melted 222 | . 5 2 3 2 15 7 2 14 11 15 9 . 2 3 2 5 2 . . . 26 2 1 . 4 5 . 3 . . 1 9 2 11 10 10 15 24 Heat Transferred 73986 | 111 1924 518 3515 444 4958 2960 1406 1998 4311 3374 3254 185 1036 2394 3955 5784 1203 198 . 1277 5173 907 746 . 1990 693 74 572 . 37 1036 681 814 1887 703 1036 2001 10831 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 8 . . . Power Chain Reactions 9 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . . . . 2 . . . . 3 . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1395 | 10 154 55 720 144 314 619 338 701 529 962 537 . . 184 65 773 . . . . 1395 . . . . 1163 . . . . 946 671 559 361 405 374 746 . Initial 531 | . 6 . . 144 27 117 301 111 367 352 504 . . . 64 . . . . . 300 . . . . . . . . . . 531 377 288 99 88 239 . Average 315 | 2 34 22 511 66 158 420 228 501 277 641 198 . . 66 17 286 . . . . 1060 . . . . 338 . . . . 330 558 428 223 205 160 511 . Maximum Alert Level 4 | . . . 3 . 1 2 1 3 2 3 2 . . . . 3 . . . . 4 . . . . 4 . . . . 3 2 2 1 2 1 3 . Low Security (%) 36 | 100 100 100 5 100 75 20 37 4 37 . 60 . . 100 100 46 . . . . . . . . . 47 . . . . 33 . . 38 53 64 . . Level 1 20 | . . . 23 . 24 16 62 20 44 31 31 . . . . 21 . . . . 13 . . . . 13 . . . . 28 8 19 61 44 35 2 . Level 2 19 | . . . 67 . . 63 . 56 17 28 7 . . . . 25 . . . . 6 . . . . 21 . . . . 32 91 80 . 2 . 6 . Level 3 20 | . . . 3 . . . . 19 . 40 . . . . . 6 . . . . 12 . . . . 10 . . . . 5 . . . . . 90 . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . 68 . . . . 5 . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 90 | . 1 . 5 1 1 . 1 . 7 . 11 . . 4 . 8 . . . . 11 . . . . 12 . . . . 5 6 2 7 3 2 3 . Investigation 9 | . . . 1 1 . . . . . . 3 . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . Extermination 32 | . . . . . . . . . 5 . 2 . . 2 . 2 . . . . 2 . . . . 6 . . . . 3 1 1 4 2 1 1 . Reinforcement 34 | . 1 . 4 . 1 . 1 . 2 . 6 . . 2 . 4 . . . . 1 . . . . 3 . . . . . 3 1 3 1 1 . . Assault 13 | . . . . . . . . . . . . . . . . 2 . . . . 5 . . . . 1 . . . . 1 2 . . . . 2 . Garrison 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Data Miner Redirects 6 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . 2 . . . . . 1 . . . . . . Construction Impeded 3 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 43 | . 2 . 4 . 2 . . . 2 . 2 . . . . . . . . . . . . . . . . . . . 2 1 . 1 2 . 25 . Communications Jammed 194 | . . . . . . . . . . . . . . . . . . . . . 39 . . . 2 24 . . . . . 22 1 4 32 15 55 . Distress Signals 173 | . . . . . . . . . . . . . . . . . . . . . 37 . . . . 22 . . . . . 21 1 4 32 1 55 . Times Spotted 822 | . 19 2 47 8 36 13 14 19 34 25 26 1 1 16 6 54 8 . . 12 53 11 6 . 20 67 12 4 . 4 52 32 18 34 26 20 42 80 Peak Tracking Total 12 | . 4 2 6 3 4 5 3 4 4 5 4 1 1 6 3 9 2 . . 5 12 4 1 . 4 7 5 3 . 2 7 4 3 4 5 4 8 5 Tactical Retreats 28 | . 1 . 2 1 . . 1 . . . . . . 1 . 1 . . . 1 4 . 1 . . 4 . . . . 2 2 . . 2 1 4 . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 28 | . . . . . . 4 . 3 . 6 2 . . 1 . . . . . . . . . . . 2 . 1 . . 5 . . . 1 2 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Triggered 11 | . . . . . . . . . . . 1 . . . . . . . . . . . 3 . . . . . . . . . 1 . . . 6 . Most Traps Carried 7 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 7 7 7 7 7 7 7 7 7 7 7 7 7 . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 89 | . 1 . 1 . 3 3 1 2 2 1 5 . . 1 . 9 1 . . . 13 . . . . 6 . . . 1 7 6 2 11 3 1 4 5 Max in Single Turn 4 | . 1 . 1 . 1 1 1 1 2 1 3 . . 1 . 2 1 . . . 4 . . . . 2 . . . 1 1 1 1 1 1 1 1 1 Garrison Access 9 | . . . . . . . . . 1 . 1 . . . . 2 . . . . 1 . . . . 1 . . . . 1 . 1 1 . . . . Garrison Relay 4 | . . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 131 | . 8 . 12 2 11 3 4 1 12 . 9 . 1 3 . 9 1 . 4 . 4 . 1 . . 11 1 . 4 1 9 2 3 6 3 3 3 . Terminals 79 | . 6 . 8 . 8 3 2 1 7 . 5 . . 2 . 4 . . . . 3 . . . . 6 . . . . 7 2 2 5 3 2 3 . Fabricators 4 | . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations 12 | . 1 . 2 . 1 . . . 2 . 2 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . Recycling Units 5 | . 1 . 1 . . . . . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . Scanalyzers 4 | . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Garrison Access 12 | . . . . . 1 . 1 . 2 . 1 . . . . 2 . . . . . . . . . 1 . . . . 1 . 1 1 . 1 . . Total Hacks 334 | . 27 . 31 2 39 6 12 2 24 . 21 . 1 8 . 17 1 . 27 . 9 . 1 . . 25 1 . 16 1 15 7 11 11 7 6 6 . Successful 173 | . 18 . 14 2 20 2 8 . 13 . 7 . 1 2 . 8 1 . 27 . 1 . 1 . . 8 1 . 16 1 6 1 4 3 4 2 2 . Failed 160 | . 8 . 17 . 19 4 4 2 11 . 14 . . 6 . 9 . . . . 8 . . . . 17 . . . . 9 6 7 8 3 4 4 . Catastrophic 43 | . 2 . 4 . 3 3 . . 3 . 5 . . 2 . 2 . . . . 1 . . . . 5 . . . . 3 2 2 4 1 . 1 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 106 | . 12 . 19 . 18 3 3 . 6 . 8 . . 3 . 2 . . . . 2 . . . . 7 . . . . 2 6 8 5 2 . . . Terminals 193 | . 19 . 22 . 28 6 7 2 15 . 11 . . 5 . 6 . . . . 8 . . . . 12 . . . . 12 7 6 10 7 4 6 . Fabricators 8 | . . . . . . . . . 1 . 3 . . . . 1 . . . . . . . . . 3 . . . . . . . . . . . . Repair Stations 34 | . 4 . 4 . 7 . . . 4 . 6 . . . . 3 . . . . 1 . . . . 3 . . . . 2 . . . . . . . Recycling Units 18 | . 4 . 3 . . . . . . . . . . 3 . 5 . . . . . . . . . 3 . . . . . . . . . . . . Scanalyzers 11 | . . . 2 . 2 . 4 . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Garrison Access 20 | . . . . . 2 . 1 . 4 . 1 . . . . 2 . . . . . . . . . 1 . . . . 1 . 5 1 . 2 . . Terminal Hacks 103 | . 10 . 5 2 10 2 1 . 3 . 2 . 1 . . 2 1 . 27 . 1 . 1 . . 2 1 . 16 1 3 1 2 1 4 2 2 . Record 18 | . . . . . . . . . . . . . . . . 1 . . 11 . . . . . . . . . 5 1 . . . . . . . . Part Schematic 13 | . 1 . . . . . . . . . . . . . . . . . 9 . . . . . . . . . 3 . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 13 | . 1 . 1 . 3 . 1 . . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . Open Door 7 | . . . . 2 . . . . . . . . 1 . . . 1 . . . . . 1 . . . 1 . . . . . . . . . 1 . Open DSF 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level Access Points 3 | . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Branch Access Points 9 | . 1 . 1 . . . . . 1 . 1 . . . . 1 . . . . . . . . . 1 . . . . 1 . 1 . . 1 . . Emergency Access Points 4 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 1 . Alert Level 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 7 | . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . Locate Traps 10 | . 2 . 1 . 1 . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 1 . . Maintenance Status 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Security Stations 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Build 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 25 | . 3 . 3 . 6 . . . 4 . 2 . . . . 3 . . . . . . . . . 2 . . . . 2 . . . . . . . Scan Component 14 | . 2 . 2 . 3 . . . 2 . 1 . . . . 2 . . . . . . . . . 1 . . . . 1 . . . . . . . Repair 11 | . 1 . 1 . 3 . . . 2 . 1 . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . Recycling Unit Hacks 5 | . 2 . 1 . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 5 | . 2 . 1 . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . 2 . 1 . 4 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Insert Component 5 | . . . 1 . 1 . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Analyze 4 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Garrison Access Hacks 13 | . . . . . 1 . 1 . 4 . 1 . . . . 2 . . . . . . . . . 1 . . . . 1 . 1 1 . . . . Unlock Access 4 | . . . . . 1 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 8 | . . . . . . . . . 1 . 1 . . . . 2 . . . . . . . . . 1 . . . . 1 . 1 1 . . . . Coupler Status 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 15 | . 3 . 3 . 2 . 2 . 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . 1 1 . . . . Terminals 11 | . 2 . 2 . 2 . 2 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Track 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 10 | . 2 . 2 . 2 . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recompile 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reject 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Restock 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 97 | . 8 . 12 . 9 2 3 1 7 . 8 . . 2 . 7 . . . . 4 . . . . 8 . . . . 8 2 3 5 3 3 2 . Full Trace Events 11 | . 1 . 2 . . 1 . 1 . . 2 . . . . . . . . . 2 . . . . 2 . . . . . . . . . . . . Feedback Events 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . 1 . 1 . . . 2 . . . . . . . . . . . 9 . . . . . . 1 . . 3 . . . . . . . . . Parts Built 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 39 | . . . . . . . . . 39 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 14 | . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 11 | . 1 . 1 . 3 . . . 2 . 1 . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . . Time 507 | . 26 . 51 . 152 . . . 70 . 19 . . . . 56 . . . . . . . . . 25 . . . . 108 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 39 | . 19 . 9 . . . . . . . . . . 1 . 10 . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 1 . 1 . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer 3 | . . . . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Coupler Efficiency 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Cloak 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 23 | . . . . . . . . . 1 1 2 . . . 6 1 . . . . . . . . . 1 . . 3 2 1 1 . 4 . . . . Non-combat 9 | . . . . . . . . . 1 . 2 . . . . 1 . . . . . . . . . 1 . . . . 1 . . 3 . . . . Combat 14 | . . . . . . . . . . 1 . . . . 6 . . . . . . . . . . . . . 3 2 . 1 . 1 . . . . Robot Hacks Applied 29 | . . . . . . . . . 1 1 4 . . . 7 1 . . . . . . . . . 1 . . 3 2 1 1 . 7 . . . . parse_system 9 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . 3 2 1 1 . . . . . . find_chute 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . drop_inventory 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . purge_threat 7 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 5 . . . . block_reporting 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . ignore_targets 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . formatsys_low 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Relay Couplers Released 24 | . . . . . . 8 . 6 . . . . . . . 4 . . . . 2 . . . . . . . . . . . 4 . . . . . Machine Destruction 17 | . . . . . . 8 . 6 . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . Programmers 7 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . 4 . . . . . Attached 4 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . 3 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 16 | . . 5 . 1 . 3 . 1 . 3 1 . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Largest Group 5 | . . 5 5 1 . 3 3 1 . 2 3 . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Highest-Rated Group 109 | . . 78 78 31 . 48 48 25 . 86 109 . . . . 10 . . . . . . . . . . . . . . . . . 62 . . . . Highest-Rated Ally 62 | . . 31 31 31 . 16 16 25 . 43 43 . . . . 10 . . . . . . . . . . . . . . . . . 62 . . . . Total Orders 38 | . . . . 4 . . . . . . 1 . . . . 1 . 2 . 2 . 4 2 . . . . . . . . . . 3 . . . 19 STAY 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . AID 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . EXPLORE 31 | . . . . 4 . . . . . . . . . . . . . 2 . 2 . 4 2 . . . . . . . . . . 3 . . . 14 RETURN 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Ally Attacks 111 | . . . 57 5 . . 17 3 . 10 17 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Total Damage 1835 | . . . 717 62 . . 208 111 . 146 591 . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills 20 | . . . 10 1 . . 3 1 . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 16 | . . 1 . 2 . . . . . . . 1 1 . . . . 1 . 2 . 2 2 . 2 . 2 . . . . . . . . . . . Drone Launches 34 | . . . . 4 . . . . . . . . . . . . . 2 . 2 . 4 2 . . . . . . . . . . 3 . . . 17 Drone Recoveries 16 | . . . . . . . . . . . . . . . . . . . . 1 . 3 . . . . . . . . . . . 2 . . . 10 Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 71818 | 144 1711 1051 3341 1360 2731 914 1685 809 3273 906 2394 1308 2979 747 1549 3158 1690 1311 164 1657 1865 1539 1309 168 3317 2408 1831 2018 544 2805 2261 1122 1330 1918 863 979 9142 1517 Spaces Moved 30043 | 73 861 622 1371 618 1173 320 625 283 1186 295 999 530 1209 210 489 1097 688 430 98 575 570 663 614 97 1264 836 708 705 188 903 1042 663 735 791 422 489 5075 526 Core 9 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Treads 23526 | 71 861 622 1371 618 1173 320 625 283 1186 295 556 530 1209 109 489 1097 688 430 98 575 570 256 . . 662 384 447 281 . 173 7 . 253 791 422 489 5073 512 Legs 2185 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . 1035 663 482 . . . . . Wheels 4314 | . . . . . . . . . . . 443 . . 101 . . . . . . . 407 614 97 602 452 256 424 188 730 . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 150 230 230 240 240 240 145 240 240 240 240 160 160 240 160 160 240 175 175 175 175 150 205 240 260 240 120 111 110 150 143 143 150 50 Average Speed 194 | 156 160 160 204 182 177 230 238 240 240 240 201 240 240 256 240 204 217 240 161 234 241 202 175 175 212 205 234 268 266 292 137 116 124 151 145 147 151 158 Slowest Speed 640 | 160 160 160 240 240 230 230 240 240 240 240 240 240 240 275 240 240 240 240 240 240 243 560 175 175 246 250 640 640 305 560 330 188 150 158 151 166 163 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 Spacefolds 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Exploration Rate (%) 61 | 4 96 99 98 99 92 47 52 41 33 37 30 63 87 8 95 27 84 98 71 86 21 98 95 14 97 28 71 76 59 86 37 68 22 82 24 19 94 56 Regions Visited 38 Branch Regions 21 Pre-discovered Areas 9 | . . 2 . . . . . . . . . 1 . . . . . . 1 2 . . . . . . . . 3 . . . . . . . . . Known Exits Taken 18 | . 1 . 1 . 1 . 1 . 1 . 1 . . . . 1 . . . . . . 1 . 1 1 1 1 1 1 1 1 1 . . 1 . . Unknown Exits Taken 15 | 1 . 1 . 1 . . . . . . . 1 1 . . . 1 1 1 1 1 1 . 1 . . . . . . . . . 1 1 . 1 . Scrap Searched 34 | . . 1 . 2 . . . . . . . 3 2 . . . 3 4 . 3 . 3 1 . 4 . 2 2 . 4 . . . . . . . . Spaces Dug 301 | . . . 12 16 19 . 1 18 1 . . . . 1 . 18 . 2 . 30 10 . 2 . 30 10 . . . 7 23 19 21 23 9 13 12 4 Terrain Destroyed 1612 | . . . 25 45 73 19 1 19 62 102 24 2 1 10 4 170 17 15 . 64 170 43 6 . 69 96 40 10 . 18 81 51 34 36 15 20 50 220 Melee 22 | . . . . . 6 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 3 . . . 7 2 2 . Projectile 805 | . . . . 4 2 . . . 5 2 1 2 1 10 4 46 17 15 . 49 52 16 6 . 22 44 16 10 . 18 78 37 34 36 8 18 32 220 AOE 785 | . . . 25 41 65 19 . 19 56 100 23 . . . . 124 . . . 15 118 27 . . 47 52 24 . . . . 14 . . . . 16 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Mat Min Mat Gar Mat Gar Fac Gar Fac Low Low Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 40065 | 93 1102 654 1775 821 1638 422 762 348 1489 411 1251 555 1253 342 752 1699 839 688 105 789 854 819 821 96 1800 1296 811 775 230 1034 1605 970 1144 1487 623 722 6335 855 Wait 4673 | 4 135 8 246 169 263 2 64 14 145 19 101 8 11 72 102 295 97 229 . 141 65 107 176 . 399 156 10 4 . 66 169 45 192 382 40 54 658 25 Move 30002 | 72 860 621 1370 617 1173 319 624 282 1186 294 998 529 1208 210 488 1096 687 429 97 574 569 662 613 96 1263 836 707 704 187 902 1041 662 734 790 421 488 5073 520 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 389 | 7 23 3 13 1 16 4 4 2 14 7 13 6 6 3 12 24 4 1 . . 14 3 4 . 14 25 17 5 9 5 22 17 12 12 5 5 50 7 Fast Attach 407 | 7 1 . 9 6 16 1 5 . 7 2 10 . 1 3 10 23 3 6 3 4 26 6 3 . 18 22 10 7 6 7 37 24 22 25 19 19 30 9 Attach 199 | . 1 . 1 1 3 . 1 . 5 10 8 . 2 5 7 12 . 1 . 2 10 1 3 . 7 27 17 8 2 2 9 4 5 6 2 4 18 15 Detach 64 | . . . . . 2 . . . 1 . 1 . . 1 5 2 . . . 2 3 . . . 3 10 2 5 . 2 6 1 . 1 . 3 13 1 Swap 896 | . 13 4 37 7 53 5 21 10 46 13 35 5 5 8 10 51 19 1 1 22 42 12 5 . 19 37 5 4 3 11 77 57 35 59 42 38 38 46 Drop 680 | . 19 5 31 6 29 4 14 5 26 4 24 . 4 3 29 34 9 8 4 4 27 9 5 . 28 24 5 4 14 12 54 40 36 39 22 20 71 8 Fire 2519 | 3 50 13 67 14 77 37 27 31 55 39 55 7 16 37 89 159 20 10 . 40 98 19 12 . 48 156 30 18 4 27 171 119 108 170 57 87 325 224 Melee 129 | . . . . . 6 . 1 2 1 . . . . . . . . . . . . . . . . . 8 16 5 . 19 . . 2 15 4 50 . Ram 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Crush 16 | . . . 1 . . . 1 . 3 . 6 . . . . 3 . . . . . . . . . 1 . . . . . . . 1 . . . . Escape Stasis 21 | . . . . . . 7 . 2 . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 60 | . . . . . . 43 . . . 11 . . . . . . . 3 . . . . . . 1 . . . . . . . . . . . 2 . Trap 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 5 exits: *Fac x3 / [*Sto] / Gar) -8/Garrison -8/Materials (discovered 3 exits: *Fac / [*Sto] / Gar) -8/Garrison -7/Factory (discovered 4 exits: *Fac / *Low x2 / Gar) -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / [*Upp]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: *Res x3 / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 15) 145 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Build established: Mutant 339 | -10/Materials | Central database locked down 362 | -10/Materials | Discovered new exit (range 5) 952 | -10/Materials | Discovered new exit (range 13) 1330 | -10/Materials | Discovered new exit (range 14) 1480 | -10/Materials | Repaired Lgt. Treads 1856 | -10/Materials | Entered Mines 1965 | -10/Mines | Learned location of Zion (-7) 2013 | -10/Mines | Discovered new exit (range 7) 2129 | -10/Mines | Learned location of Storage (-8) 2249 | -10/Mines | Found a hidden stash of uninstalled traps 2342 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2449 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2569 | -10/Mines | Discovered new exit (range 11) 2571 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2782 | -10/Mines | Discovered new exit (range 10) 2907 | -10/Mines | Entered Materials 2907 | -9/Materials | Accompanied by 5 allies 2907 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2912 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 4118 | -9/Materials | Repaired Adv. Beam Cannon 4131 | -9/Materials | Discovered new exit (range 10) 4213 | -9/Materials | Discovered new exit (range 15) 4293 | -9/Materials | Identified exit to Mines 4419 | -9/Materials | Build established: Tank 4978 | -9/Materials | Discovered new exit (range 16) 5858 | -9/Materials | Discovered new exit (range 10) 6248 | -9/Materials | Entered Mines 6429 | -9/Mines | Found the Drone Emporium 6438 | -9/Mines | Found Prototype Device 6438 | -9/Mines | Identified Decoy Drone Bay 6607 | -9/Mines | Received a Mining Laser from a helpful Derelict 6813 | -9/Mines | Met a Derelict shopkeep closing up shop 7081 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 7086 | -9/Mines | Found Prototype Device 7143 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 7173 | -9/Mines | Discovered new exit (range 6) 7307 | -9/Mines | Learned Materials trap positions 7367 | -9/Mines | Discovered new exit (range 14) 7608 | -9/Mines | Entered Materials 7608 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7609 | -8/Materials | Loaded intel: 5 trap records 7690 | -8/Materials | Identified Exp. Sensor Array 7801 | -8/Materials | Identified exit to Factory 7993 | -8/Materials | Discovered new exit (range 15) 9818 | -8/Materials | Repaired Imp. Treads 9880 | -8/Materials | Repaired Adv. Beam Rifle 9941 | -8/Materials | Repaired Adv. Beam Rifle 10113 | -8/Materials | Build established: Mutant 10339 | -8/Materials | Identified exit to Garrison 10339 | -8/Materials | Entered Garrison 10428 | -8/Garrison | Installed Relay Interface Framework 10503 | -8/Garrison | Triggered checkpoint 10522 | -8/Garrison | Garrison Relay disabled 10629 | -8/Garrison | Build established: Tank 10806 | -8/Garrison | Discovered new exit (range 10) 10863 | -8/Garrison | Triggered checkpoint 10907 | -8/Garrison | Triggered checkpoint 10935 | -8/Garrison | Garrison Relay disabled 11145 | -8/Garrison | Learned Materials security intel 11253 | -8/Garrison | Entered Materials 11253 | -8/Materials | Accompanied by 3 allies 11283 | -8/Materials | Identified exit to Garrison 11979 | -8/Materials | Discovered new exit (range 6) 12105 | -8/Materials | Build established: Scavenger-Tank 12377 | -8/Materials | Discovered exit to Factory (range 7) 12938 | -8/Materials | Entered Garrison 12946 | -8/Garrison | Triggered checkpoint 13095 | -8/Garrison | Rescued a captive Derelict 13125 | -8/Garrison | Garrison Relay disabled 13411 | -8/Garrison | Discovered exit to Factory (range 12) 13457 | -8/Garrison | Expanded RIF knowledge: Zone Cloak 13572 | -8/Garrison | Triggered checkpoint 13593 | -8/Garrison | Garrison Relay disabled 13747 | -8/Garrison | Entered Factory 13747 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13752 | -7/Factory | Identified exit to DSF 14413 | -7/Factory | Fabricated Imp. Force Field? 14770 | -7/Factory | Repaired Cooling System 15082 | -7/Factory | Build established: Tank 15698 | -7/Factory | Identified exit to Garrison 16181 | -7/Factory | Repaired Hrd. Medium Armor Plating 16653 | -7/Factory | Identified exit to Lower Caves 16974 | -7/Factory | Discovered new exit (range 16) 17020 | -7/Factory | Identified exit to Garrison 17020 | -7/Factory | Entered Garrison 17305 | -7/Garrison | Triggered checkpoint 17321 | -7/Garrison | Triggered checkpoint 17375 | -7/Garrison | Lost 5 parts (1p2n1u1w) 17382 | -7/Garrison | Destroyed 7 combat bots 17415 | -7/Garrison | Rescued a captive Derelict 17468 | -7/Garrison | Triggered checkpoint 17546 | -7/Garrison | Triggered checkpoint 17546 | -7/Garrison | Discovered new exit (range 11) 17590 | -7/Garrison | Destroyed 8 combat bots 17594 | -7/Garrison | Triggered checkpoint 17606 | -7/Garrison | Discovered new exit (range 5) 17655 | -7/Garrison | Lost 3 parts (2n1w) 17676 | -7/Garrison | Triggered checkpoint 17731 | -7/Garrison | Expanded RIF knowledge: Coupler Efficiency 17766 | -7/Garrison | Triggered checkpoint 17922 | -7/Garrison | Build established: Scavenger-Tank 17926 | -7/Garrison | Entered Factory 17926 | -7/Factory | Accompanied by 2 allies 18850 | -7/Factory | Repaired Hrd. Medium Armor Plating 19007 | -7/Factory | Discovered new exit (range 15) 19310 | -7/Factory | Cargo convoy interrupted 19318 | -7/Factory | Build established: Scavenger-Gunner 19389 | -7/Factory | Core integrity fell below 50% 20307 | -7/Factory | Lost 5 parts (2n2u1w) 20320 | -7/Factory | Entered Lower Caves 20470 | -7/Lower Caves | Build established: Gunner 20821 | -7/Lower Caves | Build established: Scavenger-Gunner 21265 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 21540 | -7/Lower Caves | Discovered new exit (range 9) 21628 | -7/Lower Caves | Entered another Lower Caves area 21742 | -7/Lower Caves | Discovered new exit (range 7) 22157 | -7/Lower Caves | Spotted B-75 Beast 22188 | -7/Lower Caves | Destroyed B-75 Beast 22461 | -7/Lower Caves | Build established: Gunner 23887 | -7/Lower Caves | Learned Factory terminal intel 23903 | -7/Lower Caves | Encountered a Warlord checkpoint 24607 | -7/Lower Caves | Entered Factory 24607 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 24608 | -6/Factory | Loaded intel: 26 terminal locations 25354 | -6/Factory | Sucked down chute 25354 | -6/Factory | Entered Waste 25369 | -6/Waste | EMP discharged 25369 | -6/Waste | System corruption reached 10% 25396 | -6/Waste | Spotted C-40 Crusher 25469 | -6/Waste | EMP discharged 25477 | -6/Waste | Spotted C-40 Crusher 25485 | -6/Waste | Spotted C-40 Crusher 25521 | -6/Waste | Spotted C-40 Crusher 25527 | -6/Waste | Destroyed C-40 Crusher 25568 | -6/Waste | Spotted C-40 Crusher 25569 | -6/Waste | EMP discharged 25603 | -6/Waste | Spotted C-40 Crusher 25643 | -6/Waste | Build established: Scavenger-Gunner 25669 | -6/Waste | EMP discharged 25669 | -6/Waste | System corruption reached 30% 25669 | -6/Waste | Destroyed C-40 Crusher 25700 | -6/Waste | Destroyed C-40 Crusher 25709 | -6/Waste | Found Damper Plating 25769 | -6/Waste | EMP discharged 25775 | -6/Waste | Destroyed C-40 Crusher 25869 | -6/Waste | EMP discharged 25969 | -6/Waste | EMP discharged 25971 | -6/Waste | Build established: Scavenger-Tank 26030 | -6/Waste | Destroyed C-40 Crusher 26059 | -6/Waste | Discovered new exit (range 12) 26069 | -6/Waste | EMP discharged 26169 | -6/Waste | EMP discharged 26269 | -6/Waste | EMP discharged 26369 | -6/Waste | EMP discharged 26469 | -6/Waste | EMP discharged 26504 | -6/Waste | Destroyed C-40 Crusher 26569 | -6/Waste | EMP discharged 26669 | -6/Waste | EMP discharged 26769 | -6/Waste | EMP discharged 26869 | -6/Waste | EMP discharged 26903 | -6/Waste | Entered Factory 27187 | -6/Factory | Discovered new exit (range 3) 27469 | -6/Factory | Build established: Scavenger-Gunner 27781 | -6/Factory | Identified exit to Lower Caves 27935 | -6/Factory | Build established: Scavenger-Tank 28306 | -6/Factory | Build established: Scavenger-Gunner 28898 | -6/Factory | Repaired Hvy. Treads 29703 | -6/Factory | First assault squad dispatched 29884 | -6/Factory | Lost 4 parts (1p2u1w) 29890 | -6/Factory | Destroyed 9 combat bots 30061 | -6/Factory | Entered Lower Caves 30143 | -6/Lower Caves | Build established: Scavenger-Tank 30256 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 31152 | -6/Lower Caves | Spotted B-75 Beast 31158 | -6/Lower Caves | Destroyed B-75 Beast 31551 | -6/Lower Caves | Discovered new exit (range 9) 31751 | -6/Lower Caves | Entered another Lower Caves area 32455 | -6/Lower Caves | Discovered new exit (range 21) 32642 | -6/Lower Caves | Discovered new exit (range 142) 32898 | -6/Lower Caves | Learned Factory trap positions 33062 | -6/Lower Caves | Entered Data Miner 33064 | -6/Data Miner | Discovered new exit (range 6) 33095 | -6/Data Miner | Met Data Miner 33130 | -6/Data Miner | Learned location of Section 7 (-2) 33130 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 33157 | -6/Data Miner | Received God Mode back door access code from Data Miner 33226 | -6/Data Miner | Entered Proximity Caves 33366 | -5/Proximity Caves | Spotter reported a threat 33390 | -5/Proximity Caves | Spotter reported a threat 33809 | -5/Proximity Caves | Spotted B-75 Beast 33908 | -5/Proximity Caves | Learned location of Armory (-4) 34449 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 34859 | -5/Proximity Caves | Discovered new exit (range 8) 34883 | -5/Proximity Caves | Entered Factory 34883 | -5/Factory | Evolved 2 slots: Utility x2 34884 | -5/Factory | Loaded intel: 121 trap records 35079 | -5/Factory | Incoming investigation squad redirected 35183 | -5/Factory | Search patrols dispatched 35253 | -5/Factory | Garrison activated, responded to threat 35276 | -5/Factory | Incoming assault squad redirected 35284 | -5/Factory | Destroyed 14 combat bots 35454 | -5/Factory | Build established: Scavenger-Gunner 35510 | -5/Factory | System corruption reached 10% 35772 | -5/Factory | Build established: Scavenger-Tank 35783 | -5/Factory | First assault squad dispatched 35813 | -5/Factory | Incoming assault squad redirected 36253 | -5/Factory | Build established: Scavenger-Gunner 36309 | -5/Factory | Discovered new exit (range 16) 36436 | -5/Factory | Discovered new exit (range 8) 36559 | -5/Factory | Identified exit to Factory 36748 | -5/Factory | Entered Upper Caves 37641 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 37750 | -5/Upper Caves | Learned Factory emergency access door positions 38190 | -5/Upper Caves | Discovered new exit (range 20) 38196 | -5/Upper Caves | Learned Factory stockpile data 38287 | -5/Upper Caves | Entered another Upper Caves area 38394 | -5/Upper Caves | Discovered exit to Factory (range 32) 38395 | -5/Upper Caves | Learned Factory emergency access door positions 39215 | -5/Upper Caves | Spotted B-75 Beast 39228 | -5/Upper Caves | Destroyed B-75 Beast 39262 | -5/Upper Caves | Identified exit to Warlord 39441 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 39596 | -5/Upper Caves | Entered Warlord 39638 | -5/Warlord | Discovered new exit (range 14) 39683 | -5/Warlord | RIF detected upon attempting to enter Warlord's base 39683 | -5/Warlord | Attacked by Warlord forces 39764 | -5/Warlord | Entered Proximity Caves 39891 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 40137 | -4/Proximity Caves | Spotted B-86 Titan 40161 | -4/Proximity Caves | Destroyed B-86 Titan 40485 | -4/Proximity Caves | Build established: Trapper-Gunner 41470 | -4/Proximity Caves | Learned Research security intel 41643 | -4/Proximity Caves | Build established: Trapper-Tank 41703 | -4/Proximity Caves | Discovered exit to Factory (range 13) 42602 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 43081 | -4/Proximity Caves | Entered Factory 43081 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 43082 | -4/Factory | Identified exit to Armory 43436 | -4/Factory | Build established: Scavenger-Tank 43945 | -4/Factory | System corruption reached 10% 43975 | -4/Factory | Lost 4 parts (1p2n1u) 44150 | -4/Factory | Repaired Imp. Heavy Armor Plating 44657 | -4/Factory | Identified exit to Upper Caves 44686 | -4/Factory | Incoming investigation squad redirected 44720 | -4/Factory | Spotted B-86 Titan 44745 | -4/Factory | Destroyed B-86 Titan 44770 | -4/Factory | Lost 3 parts (1n2u) 45285 | -4/Factory | Incoming investigation squad redirected 45331 | -4/Factory | First assault squad dispatched 45368 | -4/Factory | Lost 3 parts (1n2u) 45370 | -4/Factory | Destroyed 8 combat bots 45489 | -4/Factory | Entered Upper Caves 45532 | -4/Upper Caves | Lost 9 parts (2p3n1u3w) 45794 | -4/Upper Caves | Build established: Trapper-Mutant 45834 | -4/Upper Caves | Core integrity fell below 50% 45879 | -4/Upper Caves | Lost 3 parts (1u2w) 46078 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 46161 | -4/Upper Caves | Learned Research emergency access door positions 46177 | -4/Upper Caves | System corruption reached 30% 46441 | -4/Upper Caves | Spotted B-86 Titan 46468 | -4/Upper Caves | Destroyed B-86 Titan 46493 | -4/Upper Caves | Lost 3 parts (1u2w) 46960 | -4/Upper Caves | Build established: Scavenger-Mutant 47169 | -4/Upper Caves | Learned Research garrison access intel 47176 | -4/Upper Caves | Discovered new exit (range 6) 47177 | -4/Upper Caves | Encountered a Warlord checkpoint 47186 | -4/Upper Caves | Identified exit to Upper Caves 47320 | -4/Upper Caves | Entered another Upper Caves area 47395 | -4/Upper Caves | Spotted B-86 Titan 47432 | -4/Upper Caves | Destroyed B-86 Titan 47461 | -4/Upper Caves | Lost 5 parts (3n1u1w) 48417 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 48484 | -4/Upper Caves | Lost 4 parts (2n2u) 48730 | -4/Upper Caves | Discovered new exit (range 13) 48935 | -4/Upper Caves | Identified exit to Zhirov 49338 | -4/Upper Caves | Entered Zhirov 49339 | -4/Zhirov | Discovered new exit (range 3) 49386 | -4/Zhirov | Met Zhirov 49443 | -4/Zhirov | Learned location of Quarantine (-2) 49443 | -4/Zhirov | Learned location of Testing (-3) 49443 | -4/Zhirov | Learned location of Command (-1) 49459 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 49499 | -4/Zhirov | Found Alien Artifact 49499 | -4/Zhirov | Identified Integrated Reactor 49499 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 49533 | -4/Zhirov | Found Alien Artifact 49879 | -4/Zhirov | Identified exit to Proximity Caves 49882 | -4/Zhirov | Entered Proximity Caves 50163 | -3/Proximity Caves | Build established: Scavenger-Gunner 50629 | -3/Proximity Caves | Encountered a Derelict sapper outpost 51371 | -3/Proximity Caves | Found Alien Artifact 51787 | -3/Proximity Caves | Identified Dimensional Node Initializer 51787 | -3/Proximity Caves | Initialized slip node 52641 | -3/Proximity Caves | Discovered new exit (range 15) 52672 | -3/Proximity Caves | Identified exit to Research 52687 | -3/Proximity Caves | Entered Research 52687 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 52690 | -3/Research | Loaded intel: 3 garrison access locations 52936 | -3/Research | Found Prototype Protection 52936 | -3/Research | Identified Centrium Heavy Armor Plating 52957 | -3/Research | Found Centrium Heavy Armor Plating 52974 | -3/Research | Found Centrium Heavy Armor Plating 53016 | -3/Research | Discovered new exit (range 10) 53057 | -3/Research | Identified exit to Research 53223 | -3/Research | Build established: Trapper-Mutant 53240 | -3/Research | Spotted B-86 Titan 53486 | -3/Research | Garrison activated, responded to threat 53652 | -3/Research | System corruption reached 10% 53837 | -3/Research | Repaired Hvy. Hardcell Cannon 54184 | -3/Research | Identified Transdimensional Reconstructor 54184 | -3/Research | Warped through subspace 54416 | -3/Research | Build established: Trapper-Skirmisher 54529 | -3/Research | Identified exit to Testing 54824 | -3/Research | Build established: Trapper-Gunner 54937 | -3/Research | First assault squad dispatched 54948 | -3/Research | Entered Testing 55075 | -3/Testing | Spotted PG-U1S1D2M7JP 55088 | -3/Testing | Destroyed PG-U1S1D2M7JP 55095 | -3/Testing | System corruption reached 30% 55181 | -3/Testing | Found Quantum Capacitor 55214 | -3/Testing | Found Prototype Device 55214 | -3/Testing | Identified 2N-1CE's Frost Array 55247 | -3/Testing | Found Fusion Bomb Launcher 55532 | -3/Testing | Build established: Scavenger-Skirmisher 55559 | -3/Testing | Spotted Striker 55800 | -3/Testing | Found Prototype Processor 55802 | -3/Testing | Identified Exp. Target Analyzer 55948 | -3/Testing | First assault squad dispatched 55970 | -3/Testing | Incoming assault squad redirected 55980 | -3/Testing | Lost 4 parts (2n1u1w) 56027 | -3/Testing | Discovered exit to Research (range 8) 56041 | -3/Testing | Found Quantum Capacitor 56070 | -3/Testing | Entered Research 56070 | -2/Research | Evolved 2 slots: Utility x2 56212 | -2/Research | Build established: Scavenger-Mutant 56604 | -2/Research | Found Unknown Device 56604 | -2/Research | Identified Launcher Loader 56657 | -2/Research | Identified exit to Quarantine 56687 | -2/Research | Found Exp. Transmission Jammer 57400 | -2/Research | Entered Quarantine 57418 | -2/Quarantine | Found Alien Artifact 57576 | -2/Quarantine | Identified Phase Redirector 57694 | -2/Quarantine | Build established: Trapper-Skirmisher 57773 | -2/Quarantine | P-80 Master assimilated allied Expert 9a 57970 | -2/Quarantine | Cryocooling Duct disabled 57985 | -2/Quarantine | Ambient heat levels rising (+20) 57985 | -2/Quarantine | Non-combat units ordered to evacuate 57998 | -2/Quarantine | System corruption reached 10% 58010 | -2/Quarantine | Found Quantum Capacitor 58042 | -2/Quarantine | Found Transdimensional Reconstructor 58223 | -2/Quarantine | Found Alien Artifact 58564 | -2/Quarantine | Found Alien Impact Weapon 58569 | -2/Quarantine | Discovered new exit (range 15) 58742 | -2/Quarantine | Found Alien Artifact 58742 | -2/Quarantine | Identified Core Reset Matrix 58742 | -2/Quarantine | Identified Subatomic Replicator 58742 | -2/Quarantine | Identified Core Stripper 58742 | -2/Quarantine | Used Core Reset Matrix 58746 | -2/Quarantine | Detected hypermatrix surge 58746 | -2/Quarantine | Sensed 13 artifacts in vicinity 58804 | -2/Quarantine | Discovered new exit (range 16) 58844 | -2/Quarantine | Found Sigix Broadsword 59011 | -2/Quarantine | Spotted Fortress 59020 | -2/Quarantine | Destroyed Fortress 59033 | -2/Quarantine | Found Prototype Device 59033 | -2/Quarantine | Identified Exp. Force Field 59037 | -2/Quarantine | Found Prototype Device 59037 | -2/Quarantine | Identified Thermal Barrier 59045 | -2/Quarantine | Found Prototype Reactor 59045 | -2/Quarantine | Identified Vortex Chain Reactor 59048 | -2/Quarantine | Found Centrium Heavy Armor Plating 59071 | -2/Quarantine | Found Prototype Device 59071 | -2/Quarantine | Identified Exp. EM Disruption Field 59074 | -2/Quarantine | Found Vortex Chain Reactor 59162 | -2/Quarantine | Build established: Alien-Mutant 59204 | -2/Quarantine | Discovered new exit (range 6) 59318 | -2/Quarantine | Entered Section 7 59319 | -2/Section 7 | Sensed 21 artifacts in vicinity 59332 | -2/Section 7 | Found Integrated Reactor 59332 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 59501 | -2/Section 7 | Spotted S7 Guard 59520 | -2/Section 7 | Destroyed S7 Guard 59541 | -2/Section 7 | Found Prototype Protection 59541 | -2/Section 7 | Identified Hvy. Regenerative Plating 59552 | -2/Section 7 | Found Core Membrane 59552 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 59635 | -2/Section 7 | Spotted S7 Guard 59649 | -2/Section 7 | Destroyed S7 Guard 59664 | -2/Section 7 | Found Integrated Thermoelectric Network 59664 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 59820 | -2/Section 7 | Discovered new exit (range 21) 59999 | -2/Section 7 | Found Spacefold Activator 60181 | -2/Section 7 | Entered Access 60181 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 60478 | -1/Access | Build established: Generator-Mutant 60494 | -1/Access | Identified exit to Command 60835 | -1/Access | Discovered new exit (range 22) 61160 | -1/Access | Entered Command 61410 | -1/Command | First assault squad dispatched 61746 | -1/Command | Spotted B-99 Colossus 61861 | -1/Command | Spotted Combat Programmer 61861 | -1/Command | Spotted Combat Programmer 61876 | -1/Command | Spotted M Guard 61876 | -1/Command | Spotted M Guard 61878 | -1/Command | Destroyed Combat Programmer 61894 | -1/Command | Destroyed M Guard 61900 | -1/Command | Destroyed M Guard 61910 | -1/Command | Found Corrupted Prototype Reactor 61910 | -1/Command | Identified Zero-point Reactor 61914 | -1/Command | Found Corrupted Zero-point Reactor 61917 | -1/Command | Found Corrupted Prototype Energy Cannon 61917 | -1/Command | Identified Cld. Nova Cannon 61930 | -1/Command | Found Corrupted Prototype Device 61930 | -1/Command | Identified AEGIS Remote Shield 61950 | -1/Command | Found Corrupted Hvy. Regenerative Plating 62072 | -1/Command | Used Subatomic Replicator to replicate Graviton Cannon 62092 | -1/Command | Met MAIN.C 62111 | -1/Command | 0b10 Conduit disabled 62200 | -1/Command | Destroyed MAIN.C Shell 62202 | -1/Command | MAIN.C activated Command garrisons 62227 | -1/Command | Destroyed MAIN.C 62273 | -1/Command | Discovered new exit (range 31) 62273 | -1/Command | Discovered new exit (range 126) 62273 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 63636 | -1/Command | Found Corrupted Hvy. Regenerative Plating 63980 | -1/Command | Found Exp. Core Analyzer 64148 | -1/Command | Found Corrupted Multirail 64350 | -1/Command | Found Exp. Targeting Computer 64371 | -1/Command | Found Corrupted Exp. Targeting Computer 65976 | -1/Command | All MAIN.C guards destroyed 65983 | -1/Command | Found Corrupted Exp. Remote Datajack 67101 | -1/Command | Found Com. Tesla Bomb Launcher 67199 | -1/Command | Build established: Scavenger-Mutant 67816 | -1/Command | Build established: Scavenger-Gunner 68162 | -1/Command | Found Zero-point Reactor 68166 | -1/Command | Found Vortex Chain Reactor 68173 | -1/Command | Found Exp. Armor Integrity Analyzer 68176 | -1/Command | Found Spectral Analyzer 68467 | -1/Command | Build established: Generator-Gunner 69637 | -1/Command | Found Exp. Core Analyzer 70291 | -1/Command | Warped through subspace to slip node 70291 | -1/Command | Discovered new exit (range 5) 70302 | -1/Command | Entered Access_0 70303 | -1/Access_0 | Sensed 2 artifacts in vicinity 70303 | -1/Access_0 | Met Architect 70304 | -1/Access_0 | Architect warped through subspace 70319 | -1/Access_0 | Destroyed A8 70354 | -1/Access_0 | Architect warped through subspace 70379 | -1/Access_0 | Architect warped through subspace 70403 | -1/Access_0 | Architect warped through subspace 70431 | -1/Access_0 | Architect warped through subspace 70462 | -1/Access_0 | Architect warped through subspace 70492 | -1/Access_0 | Architect warped through subspace 70502 | -1/Access_0 | Subspace Access Node disabled 70512 | -1/Access_0 | Architect warped through subspace 70535 | -1/Access_0 | Architect warped through subspace 70558 | -1/Access_0 | Architect warped through subspace 70584 | -1/Access_0 | Architect warped through subspace 70600 | -1/Access_0 | Architect warped through subspace 70618 | -1/Access_0 | Found Exp. Phase Shifter 70621 | -1/Access_0 | Found Exp. Weapon Cycler 70635 | -1/Access_0 | Architect warped through subspace 70648 | -1/Access_0 | Architect warped through subspace 70667 | -1/Access_0 | Architect warped through subspace 70693 | -1/Access_0 | Architect warped through subspace 70711 | -1/Access_0 | A6 warped into view 70718 | -1/Access_0 | Destroyed A6 70725 | -1/Access_0 | Architect warped through subspace 70747 | -1/Access_0 | Architect warped through subspace 70777 | -1/Access_0 | Architect warped through subspace 70814 | -1/Access_0 | Architect warped through subspace 70842 | -1/Access_0 | Architect warped through subspace 70877 | -1/Access_0 | Architect warped through subspace 70921 | -1/Access_0 | Architect warped through subspace 70962 | -1/Access_0 | Architect warped through subspace 70995 | -1/Access_0 | Architect warped through subspace 71027 | -1/Access_0 | Architect warped through subspace 71064 | -1/Access_0 | Architect warped through subspace 71096 | -1/Access_0 | Architect warped through subspace 71122 | -1/Access_0 | Architect warped through subspace 71147 | -1/Access_0 | Architect warped through subspace 71189 | -1/Access_0 | Architect warped through subspace 71223 | -1/Access_0 | Architect warped through subspace 71248 | -1/Access_0 | Architect warped through subspace 71284 | -1/Access_0 | Architect warped through subspace 71302 | -1/Access_0 | Architect warped through subspace 71302 | -1/Access_0 | Core integrity fell below 50% 71327 | -1/Access_0 | Architect warped through subspace 71352 | -1/Access_0 | Architect warped through subspace 71372 | -1/Access_0 | Architect warped through subspace 71391 | -1/Access_0 | Architect warped through subspace 71418 | -1/Access_0 | Architect warped through subspace 71424 | -1/Access_0 | Found Exp. Weapon Cycler 71444 | -1/Access_0 | Architect warped through subspace 71448 | -1/Access_0 | A5 warped into view 71455 | -1/Access_0 | Destroyed A5 71474 | -1/Access_0 | Architect warped through subspace 71502 | -1/Access_0 | Architect warped through subspace 71509 | -1/Access_0 | Subspace Access Node disabled 71528 | -1/Access_0 | Architect warped through subspace 71572 | -1/Access_0 | Architect warped through subspace 71600 | -1/Access_0 | Architect warped through subspace 71622 | -1/Access_0 | Architect warped through subspace 71655 | -1/Access_0 | Architect warped through subspace 71658 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 71670 | -1/Access_0 | Architect warped through subspace 71679 | -1/Access_0 | Subspace Access Node disabled 71689 | -1/Access_0 | Architect warped through subspace 71705 | -1/Access_0 | Architect warped through subspace 71717 | -1/Access_0 | Architect warped through subspace 71755 | -1/Access_0 | Core integrity fell below 20% 71762 | -1/Access_0 | Architect warped through subspace 71780 | -1/Access_0 | Lost 4 parts (2u2w) 71791 | -1/Access_0 | Subspace Access Node disabled 71812 | -1/Access_0 | Destroyed Architect 71813 | -1/Access_0 | Architect triggered a singularity event 71815 | -1/Access_0 | Warped through subspace to slip node 71815 | -1/Access_0 | Discovered new exit (range 8) 71816 | -1/Access_0 | Released all parts (19) 71819 | *** | Escaped singularity! Last Messages --------------- 71816_ Released Neutron Cannon. 71816_ Released Enh. Nova Cannon. 71816_ Released Quantum Reactor. 71816_ Released Hdn. Centrium Heavy Treads. 71816_ Released Exp. Armor Integrity Analyzer. 71816_ Released Hvy. Regenerative Plating. 71816_ Released Adv. Terrain Scan Processor. 71816_ Released Exp. Core Analyzer. 71816_ Released Exp. Targeting Computer. 71816_ Released Hcp. Storage Unit. 71816_ Released Zero-point Reactor. 71816_ Released Rnf. Quantum Reactor. 71816_ Released Hdn. Centrium Heavy Treads. 71816_ Released Exp. Weapon Cycler. 71816_ Released Enh. Nova Cannon. 71816_ Released Exp. Core Analyzer. 71817_ A0_COM: 7. 71817_ Extracted 1 energy. 71818_ A0_COM: 6. 71819_ A0_COM: 5. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????#]! ##?????????????????????? | | ??????????????????????##*==#?????????????????????? | | ??????????????????????#]!!*#?????????????????????? | | ??????????????????????#!]=##?????????????????????? | | ??????????????????????#]!]!#?????????????????????? | | ??????????????????????#!*!##?????????????????????? | | ??????????????????????##!!#??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 239 Coolant Potential 120 Energy Generation 131 Energy Capacity 1800 Matter Stores 800 Matter Capacity 800 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 22 Power Amplification 30 Additional Mass Support 9 Armor Coverage 2400 Resistance: KI 30 Resistance: TH 25 Resistance: EM 90 Core Shielding 40 Propulsion Shielding 33 Weapon Shielding 90 Point Defense Rating 480 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 60 Targeting Accuracy 24 Target Analysis 6 Core Analysis 12 Armor Integrity Analysis 50 Recoil Reduction 6 Matter Filtering 50 Particle Charging 25 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 34 Authchip Count 1 Trap Extractor Capacity 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Force Field | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Dimensional Node Initializer Transdimensional Reconstructor Phase Redirector Core Reset Matrix Sigix Broadsword Core Stripper Core Membrane Integrated Thermoelectric Network Spacefold Activator Subatomic Replicator High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed TechRestorationCycler Manual? 0 Play Time 08:28:44 Cumulative 218.0 hours Start 2024.12.11 @ 00:33:33 End 2024.12.15 @ 20:32:42 Sessions 45 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 52 Adventurer 1 Explorer 0 Win Type 6 Total 18 Types 4/3/6/0/0/0/5/0/0 Lore% 59 Gallery% 75 Achievement% 67 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 1bcf66b8-70df-424b-82ff-79dbfc9d73ec