Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.14 @ 11:35:23 Player: Hermelin Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (82) 410 Value Destroyed (2603) 2603 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (352) 352 TOTAL SCORE: 7805 Bonus ------- Follower Combat Kills 52 Aligned with FarCom 300 Cogmind --------- Core Integrity 522/850 Matter 211/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Flying Fortress v7 Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Modified TNC Salvage Targeting Computer Improved Targeting Computer Improved Medium Armor Plating Improved Shield Generator > --- WEAPON ----------- Minigun Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Combat Airjet Combat Airjet Flying Fortress v7 Medium Storage Unit Experimental Sensor Array Launcher Loader Hardlight Generator Arc Projector Cooled Particle Cannon Cooled Particle Cannon YOLO Cannon Gauss Rifle Mini Assault Cannon [Rating: 63] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Shock Bomb Launcher Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Slots Evolved 8 | . . . . . 4 2 2 . Power 1 | . . . . . . . 1 . Propulsion . | . . . . . . . . . Utility 6 | . . . . . 3 2 1 . Weapon 1 | . . . . . 1 . . . Parts Attached 80 | 7 20 3 5 . 14 22 6 3 Power 12 | 1 3 1 . . 1 4 2 . Engine 12 | 1 3 1 . . 1 4 2 . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 16 | 2 4 . 2 . 2 3 2 1 Treads 10 | 1 3 . . . . 3 2 1 Leg 1 | . 1 . . . . . . . Wheel 1 | 1 . . . . . . . . Hover 4 | . . . 2 . 2 . . . Flight . | . . . . . . . . . Utility 22 | 2 2 1 . . 6 8 1 2 Device 5 | . . . . . 1 2 1 1 Storage 8 | 2 2 1 . . 1 1 . 1 Processor 3 | . . . . . 2 1 . . Hackware 1 | . . . . . . 1 . . Protection 5 | . . . . . 2 3 . . Artifact . | . . . . . . . . . Weapon 30 | 2 11 1 3 . 5 7 1 . Energy Gun 4 | 2 2 . . . . . . . Energy Cannon 2 | . . . . . . 2 . . Ballistic Gun 17 | . 7 1 2 . 4 3 . . Ballistic Cannon 4 | . 2 . . . . 1 1 . Launcher 1 | . . . . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . Unidentified Prototypes 3 | . . . . . 1 2 . . Parts Lost 27 | . 11 1 . . . 7 . 8 Power 2 | . . . . . . 2 . . Propulsion 6 | . 3 1 . . . . . 2 Utility 5 | . . . . . . 2 . 3 Weapon 14 | . 8 . . . . 3 . 3 Highest Loss Streak 8 | . 5 1 . . . 5 . 8 Average Slot Usage (%) 97 | . 97 96 99 100 96 95 100 83 Engine 11 | . 14 14 14 14 9 6 13 9 Treads 12 | . 21 14 12 . . 9 13 9 Leg 2 | . 3 10 . . . . . . Hover 6 | . . . 15 28 17 5 . . Device 2 | . . . . . 1 6 13 11 Storage 22 | . 28 28 28 28 18 15 13 15 Processor 8 | . . . . . 18 20 20 14 Protection 2 | . . . . . 7 6 6 4 Energy Cannon 1 | . . . . . . 4 2 . Ballistic Gun 18 | . 19 28 22 28 23 9 6 4 Ballistic Cannon 3 | . 4 . . . . 4 10 11 Naked Turns 16 | . . . . . . . . 16 Heaviest Build 95 | 16 41 43 44 44 44 79 92 95 Greatest Support 56 | 20 40 20 44 44 44 48 56 56 Greatest Overweight (x) 2 | 2 2 2 2 . . 1 1 2 Average Overweight (x) . | . . 1 . . . . 1 1 Largest Inventory Capacity 22 | 8 16 16 16 16 16 18 18 22 Average Capacity 15 | 6 14 16 16 16 14 15 18 18 Most Carried 19 | 6 16 16 16 16 16 18 18 19 Average Carried 14 | 2 12 15 15 15 13 14 17 16 Final Capacity 18 | 8 16 16 16 16 14 18 18 4 Final Carried 18 | 6 14 16 16 16 14 17 18 4 Class Distribution -------------------- 59% | Mutant 15% | Scavenger-Mutant 7% | Gunner 7% | Scavenger-Tank 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Mutant | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Waste Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Matter Collected 2581 | 269 609 183 50 4 304 870 122 170 Remotely . | . . . . . . . . . Salvage Created 3306 | 65 937 186 . . 445 1269 197 207 Parts 185 | 4 65 15 . . 23 68 10 . Haulers Intercepted 5 | . 2 . . . . 2 1 . Recyclers Shooed 1 | . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Combat Hostiles Destroyed 67 | . 25 8 . . 10 21 2 1 Melee 1 | . . . . . 1 . . . Guns 50 | . 19 8 . . 9 14 . . Cannons 16 | . 6 . . . . 7 2 1 Classes Destroyed 11 | 1 6 . . . 1 2 . 1 Worker 3 | . 1 . . . . 1 1 . Builder 2 | . 1 . . . . 1 . . Hauler 5 | . 2 . . . . 2 1 . Recycler 2 | 1 . . . . 1 . . . Operator 1 | . 1 . . . . . . . Watcher 2 | . . . . . . 2 . . Swarmer 15 | . 6 5 . . 4 . . . Grunt 38 | . 19 3 . . 4 12 . . Sentry 7 | . . . . . 2 4 1 . Programmer 6 | . . . . . . 5 1 . Compactor 1 | . . . . . . . . 1 Best Kill Streak 7 | 1 4 4 . . 7 5 1 1 Combat Bots Only 7 | . 4 4 . . 7 4 1 1 Max Kills in Single Turn 2 | 1 1 2 . . 2 2 1 1 Gunslinging 1 | . . 1 . . . . . . Exploded . | . . . . . . . . . Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Damage Taken 4883 | . 1516 310 . 42 379 2100 30 506 Core 982 | . 168 74 . . 45 367 . 328 Absorbed by Shields 131 | . . . . . . 93 11 27 Core Remaining (%) 60 | 100 . . . 3 91 47 . . Volleys Fired 292 | 2 127 29 . 1 33 77 5 18 Largest 3 | 2 2 2 . 2 3 3 3 3 Hottest 142 | 80 85 40 . 40 63 142 142 121 Shots Fired 592 | 4 219 58 . 2 83 168 15 43 Gun 447 | 4 179 58 . 2 83 104 5 12 Cannon 144 | . 40 . . . . 63 10 31 Launcher 1 | . . . . . . 1 . . Special . | . . . . . . . . . Kinetic 536 | . 199 58 . 2 83 139 12 43 Thermal 11 | 2 9 . . . . . . . Explosive . | . . . . . . . . . Electromagnetic 45 | 2 11 . . . . 29 3 . Robot Hit Streak 23 | 2 14 14 . 1 21 23 13 15 Robot Miss Streak 9 | 1 4 2 . 1 9 5 2 1 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 8 | . 1 3 . . 2 2 . . Max Gunslinging Chain 1 | . 1 1 . . 1 1 . . Shots Hit Robots 416 | 2 139 43 4 1 55 123 9 40 Core Hits 162 | 2 49 23 . . 25 51 6 6 Critical Hits 6 | . 3 2 . . . 1 . . Critical Kills 2 | . 2 . . . . . . . Critical Parts Destroyed 3 | . 1 2 . . . . . . Melee Attacks 8 | . . . 4 . 4 . . . Impact . | . . . . . . . . . Slashing 4 | . . . . . 4 . . . Piercing . | . . . . . . . . . Sneak Attacks 4 | . . . 4 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6774 | 24 1513 369 . 6 676 2862 284 1040 Guns 4039 | 24 1174 369 . 6 573 1623 78 192 Cannons 2533 | . 298 . . . . 1181 206 848 Explosions 99 | . 41 . . . . 58 . . Melee 103 | . . . . . 103 . . . Ramming . | . . . . . . . . . Kinetic 5841 | . 1356 369 . 6 573 2274 223 1040 Thermal 133 | 11 90 . . . . 32 . . Explosive . | . . . . . . . . . Electromagnetic 697 | 13 67 . . . . 556 61 . Impact . | . . . . . . . . . Slashing 103 | . . . . . 103 . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . 1 1 1 1 . 4 . . Average Corruption 1 | . 1 1 1 1 . 3 . . Corruption Purged . | . . . . . . . . . Effects 34 | . 2 4 4 3 . 21 . . Message Errors 11 | . 1 3 3 . . 4 . . Matter Fused 7 | . . . . . . 7 . . Energy Discharges 3 | . 1 . . 1 . 1 . . Data Loss (minor) 7 | . . . 1 1 . 5 . . Targeting Errors 5 | . . 1 . 1 . 3 . . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 23 | . . . . . . 20 . 3 Projectiles 23 | . . . . . . 20 . 3 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 9 | . 4 . . . . 4 1 . Impact . | . . . . . . . . . Kinetic 8 | . 3 . . . . 4 1 . Secondary 1 | . 1 . . . . . . . Self-Inflicted Damage 143 | . 106 . . . . 37 . . Shots 3 | . 2 . . . . 1 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 458 | 36 247 46 . 4 144 458 21 22 Average Temperature 49 | 20 52 16 . 3 32 70 14 16 Received Heat Transfer 1770 | . 654 129 . 9 135 831 12 . Effects 3 | . 1 . . . . 2 . . Shutdowns 2 | . . . . . . 2 . . Interference 1 | . 1 . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . . . 2 1 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 237 | 25 212 . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Peak Influence 398 | 5 307 180 . 88 337 398 253 88 Average Influence 166 | . 134 92 . 40 201 270 200 71 Maximum Alert Level 1 | . 1 . . . 1 1 1 . Low Security (%) 63 | 100 73 100 . 100 48 20 71 100 Level 1 36 | . 26 . . . 51 79 28 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 26 | . 9 . . . 5 11 1 . Investigation 13 | . 7 . . . 3 3 . . Extermination 5 | . . . . . . 4 1 . Reinforcement 5 | . 2 . . . 2 1 . . Assault . | . . . . . . . . . Garrison 3 | . . . . . . 3 . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Distress Signals 6 | . 1 . . . 3 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 102 | . 38 9 . 5 17 26 3 4 Peak Tracking Total 10 | . 5 5 . 2 10 6 2 3 Tactical Retreats 4 | . . 1 . 1 1 1 . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Traps Triggered 9 | . 6 . . . . 2 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Machines Disabled 5 | . 2 . . . . 3 . . Max in Single Turn 1 | . 1 . . . . 1 . . Garrison Access 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Machines Accessed 25 | . 8 2 2 . 6 7 . . Terminals 11 | . 5 1 . . 2 3 . . Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 . . . 1 1 . . Recycling Units 3 | . 2 . . . 1 . . . Scanalyzers 3 | . . . . . 1 2 . . Garrison Access 2 | . . . . . 1 1 . . Total Hacks 80 | . 28 5 2 . 24 21 . . Successful 47 | . 17 2 2 . 18 8 . . Failed 32 | . 10 3 . . 6 13 . . Catastrophic 5 | . 2 1 . . 1 1 . . Database Lockouts 1 | . 1 . . . . . . . Manual 22 | . 8 4 1 . 3 6 . . Terminals 37 | . 21 4 . . 6 6 . . Fabricators . | . . . . . . . . . Repair Stations 8 | . 2 . . . 4 2 . . Recycling Units 7 | . 5 . . . 2 . . . Scanalyzers 21 | . . . . . 11 10 . . Garrison Access 4 | . . . . . 1 3 . . Terminal Hacks 16 | . 9 2 2 . 2 1 . . Record 1 | . . . 1 . . . . . Part Schematic 1 | . . . . . . 1 . . Robot Analysis 3 | . 1 1 . . 1 . . . Prototype ID Bank 3 | . 3 . . . . . . . Open Door 1 | . . 1 . . . . . . Locate Traps 2 | . 1 . . . 1 . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 3 | . 3 . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . 2 . . . 3 . . . Scan Component 3 | . 1 . . . 2 . . . Repair 2 | . 1 . . . 1 . . . Recycling Unit Hacks 4 | . 3 . . . 1 . . . Report Inventory 3 | . 2 . . . 1 . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 16 | . . . . . 10 6 . . Insert Component 8 | . . . . . 5 3 . . Analyze 8 | . . . . . 5 3 . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks 5 | . 3 . . . 1 1 . . Terminals 2 | . 1 . . . . 1 . . Track 2 | . 1 . . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 2 . . . 1 . . . Tunnel 3 | . 2 . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . 6 1 . . 4 7 . . Full Trace Events 9 | . 2 1 . . 3 3 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 9 | . . . . . 5 4 . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . 1 . . . 1 . . . Time 76 | . 26 . . . 50 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . Parts Scanalyzed 8 | . . . . . 5 3 . . Part Schematics Acquired 8 | . . . . . 5 3 . . Parts Damaged 1 | . . . . . . 1 . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked 4 | . . . 4 . . . . . Non-combat 3 | . . . 3 . . . . . Combat 1 | . . . 1 . . . . . Robot Hacks Applied 4 | . . . 4 . . . . . parse_system 4 | . . . 4 . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Total Allies 5 | . . . . 3 . . 1 1 Largest Group 3 | . . . . 3 . . 1 2 Highest-Rated Group 60 | . . . . 40 . . 29 60 Highest-Rated Ally 31 | . . . . 16 . . 29 31 Total Orders 2 | . . . . . . . 2 . EXPLORE 2 | . . . . . . . 2 . Ally Attacks 42 | . . . . 10 . . 4 28 Total Damage 577 | . . . . 78 . . 58 441 Kills 2 | . . . . 2 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Robot Analysis Total 3 | . 1 1 . . 1 . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches 2 | . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Turns Passed 6036 | 77 1509 886 792 240 697 1295 390 150 Spaces Moved 3416 | 56 666 417 522 263 549 705 195 43 Core 7 | 7 . . . . . . . . Treads 1619 | 5 560 417 16 . . 383 195 43 Legs . | . . . . . . . . . Wheels 150 | 44 106 . . . . . . . Hover 1640 | . . . 506 263 549 322 . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 180 76 76 76 76 180 180 Average Speed 137 | 97 158 186 147 76 76 138 180 183 Slowest Speed 200 | 160 200 200 200 76 76 180 180 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 6 93 57 71 53 43 21 6 32 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 5 | . 2 1 1 . 1 . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 1 | . . . . . 1 . . . Terrain Destroyed 41 | . 34 . . . 1 4 2 . Melee 1 | . . . . . 1 . . . Projectile 5 | . . . . . . 3 2 . AOE 35 | . 34 . . . . 1 . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Was Total 4279 | 70 918 483 545 303 766 883 227 84 Wait 335 | . 66 20 . 32 149 45 8 15 Move 3409 | 55 665 416 521 262 548 704 195 43 Hop . | . . . . . . . . . Pick Up 79 | 6 26 7 6 4 6 17 4 3 Fast Attach 29 | 7 7 . . . 3 9 2 1 Attach 31 | . 8 . 3 . 7 9 2 2 Detach 7 | . . . . . 4 3 . . Swap 20 | . 5 3 2 . 4 4 2 . Drop 66 | . 14 8 9 4 8 15 6 2 Fire 292 | 2 127 29 . 1 33 77 5 18 Melee 8 | . . . 4 . 4 . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . . . . 2 . Trap . | . . . . . . . . . Miscellaneous 1 | . . . . . . . 1 . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 14) 309 | -10/Materials | Build established: Mutant 313 | -10/Materials | Lost 5 parts (1n4w) 630 | -10/Materials | Discovered new exit (range 15) 878 | -10/Materials | Discovered new exit (range 13) 878 | -10/Materials | Discovered new exit (range 17) 1246 | -10/Materials | Discovered new exit (range 16) 1276 | -10/Materials | Central database locked down 1378 | -10/Materials | Repaired Lgt. Treads 1440 | -10/Materials | Core integrity fell below 50% 1587 | -10/Materials | Entered Mines 1592 | -10/Mines | Assembled infested the area 1598 | -10/Mines | Learned Materials security intel 1776 | -10/Mines | Discovered new exit (range 9) 1906 | -10/Mines | Discovered new exit (range 5) 2011 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2155 | -10/Mines | Learned location of Recycling (-9) 2298 | -10/Mines | Core integrity fell below 20% 2473 | -10/Mines | Entered Exiles 2499 | -10/Exiles | Discovered new exit (range 15) 2581 | -10/Exiles | Met 8R-AWN 2608 | -10/Exiles | Met EX-HEX 2691 | -10/Exiles | Met EX-DEC 2724 | -10/Exiles | Learned location of Zion (-6) 2809 | -10/Exiles | Build established: Scavenger-Mutant 2839 | -10/Exiles | Met EX-BIN 2863 | -10/Exiles | Aligned with FarCom system 2865 | -10/Exiles | Given EX-Vault access code 3145 | -10/Exiles | Opened EX-Vault 3161 | -10/Exiles | Found Flying Fortress v7 3169 | -10/Exiles | Found YOLO Cannon 3171 | -10/Exiles | Found Modified TNC 3190 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3258 | -10/Exiles | Discovered new exit (range 11) 3265 | -10/Exiles | Stole three prototypes: Flying Fortress v7, Modified TNC, YOLO Cannon 3265 | -10/Exiles | Entered Mines 3288 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3406 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3444 | -9/Mines | Build established: Mutant 3493 | -9/Mines | Discovered new exit (range 6) 3497 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3501 | -9/Mines | Learned Materials stockpile data 3504 | -9/Mines | Found Prototype Device 3505 | -9/Mines | Entered Materials 3505 | -8/Materials | Evolved 4 slots: Utility x3, Weapon x1 3507 | -8/Materials | Identified Exp. Sensor Array 3652 | -8/Materials | Destroyed 7 combat bots 3827 | -8/Materials | Repaired Cmb. Airjet 4115 | -8/Materials | Discovered new exit (range 9) 4202 | -8/Materials | Entered Factory 4202 | -7/Factory | Evolved 2 slots: Utility x2 4204 | -7/Factory | FarCom data flow suspended 4406 | -7/Factory | Garrison activated, responded to threat 4610 | -7/Factory | Lost 5 parts (1p1u3w) 4875 | -7/Factory | Core integrity fell below 50% 5407 | -7/Factory | Discovered new exit (range 11) 5497 | -7/Factory | Entered another Factory area 5497 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5587 | -6/Factory | Found Launcher Loader 5798 | -6/Factory | Build established: Scavenger-Tank 5799 | -6/Factory | Discovered new exit (range 10) 5887 | -6/Factory | Sucked down chute 5887 | -6/Factory | Entered Waste 5888 | -6/Waste | Met a frightened Derelict 5890 | -6/Waste | 1 allies followed down the chute 5911 | -6/Waste | Found Broken Gamma Bomb Array 5936 | -6/Waste | Spotted C-40 Crusher 5959 | -6/Waste | Destroyed C-40 Crusher 5962 | -6/Waste | Spotted C-40 Crusher 5962 | -6/Waste | Spotted C-40 Crusher 5964 | -6/Waste | Spotted C-40 Crusher 5991 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5994 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6009 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6012 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6015 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6018 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6021 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6037 | -6/Waste | Self-destructed Last Messages --------------- 06009_ Imp. Shield Generator crushed. 06009_ Critical hit. 06009_ Med. Treads destroyed. 06012_ Mni. Assault Cannon crushed. 06012_ Adv. Heat Sink crushed. 06015_ Hcp. Storage Unit crushed. 06015_ Imp. Weapon Cycler crushed. 06017_ Soldier 5b Carbon-fiber Leg crushed. 06018_ Arc Projector crushed. 06018_ Lrg. Storage Unit crushed. 06018_ Med. Storage Unit crushed. 06020_ Soldier 5b Adv. Heat Sink crushed. 06020_ Soldier 5b suffers critical hit. 06020_ Soldier 5b destroyed. 06021_ Proton Cannon crushed. 06021_ Broken Gamma Bomb Array crushed. 06021_ Gauss Rifle crushed. 06021_ Mni. Assault Cannon crushed. 06021_ Imp. Targeting Computer crushed. 06021_ Salvage Targeting Computer crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????# #??????????????????????? | | ???????############??# #??????????????????????? | | ???????# #??# #??????????????????????? | | ???????# #??# #????????? #??????????? | | ???????# #### ######## #??????????? | | ???????# ]!= #??????????? | | ???????# ! !!!] #??????????? | | ???????# ]!@!] g #??????????? | | ???????# CC! #??????????? | | ???????# #### CC######## #??????????? | | ???????# #??# CC#????????? #??????????? | | ???????# #??# CC#?????????? #??????????? | | ???????############??# CC#???????? #??????????? | | ???????????????????### CC######## ####???????? | | ???????????????????# ?????? | | ???????????????????# ?????? | | ???????????????????# ?????? | | ???????????????????# [ ?????? | | ???????????????????### ######## #####??????? | | ?????????????????????# %=#????????? #??????????? | | ?????????????????????# #???????????#??????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ????????????????????? ??????????????????????? | | ???????????????????? ??????????????????????? | | ???????????????????# ?????????????????????? | | ???????????????????# ?????????????????????? | | ???????????????????### ###????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????? ???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 20 Evasion (%) 49 Targeting Accuracy 6 Recoil Reduction 2 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Cmb. Airjet | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Shield Generator | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Adv. Cooling System | -7/Factory | Hacked Cld. Particle Cannon | -7/Factory | Scanalyzed Imp. Shield Generator | -7/Factory | Scanalyzed Gauss Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScatterCannonPerforator Manual? 0 Play Time 01:17:33 Cumulative 231.9 hours Start 2020.09.12 @ 16:32:40 End 2020.09.14 @ 11:35:23 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0 Lore% 85 Gallery% 83 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f435d7f7-beb9-440b-8efc-a0f15910e894