Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.19 @ 21:41:03 Player: Lazz Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (71) 355 Value Destroyed (2020) 2020 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5455 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 298/300 Energy 39/100 System Corruption 14% Temperature Cool (18) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (8) ------ Large Storage Unit Improved Signal Interpreter Improved Targeting Computer Field Recycling Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Improved Heat Sink Large Matter Pod (150) Hacking Suite Katana Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Signal Interpreter Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Utility Shielding Improved Light Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Flak Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Light Nuclear Core Light Treads Carbon-fiber Leg Improved Carbon-fiber Leg Improved Heat Sink Large Matter Pod Heavy Armor Plating Hacking Suite Field Recycling Unit Heavy Particle Cannon Heavy Ion Cannon Gauss Rifle Grenade Launcher Katana [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 6 | . . 2 1 1 2 Weapon 1 | . . . 1 . . Parts Attached 60 | 7 3 5 25 6 14 Power 7 | 1 . . 4 . 2 Engine 5 | 1 . . 3 . 1 Core 2 | . . . 1 . 1 Reactor . | . . . . . . Propulsion 14 | 2 . . 5 2 5 Treads 6 | 2 . . 2 2 . Leg 8 | . . . 3 . 5 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 2 1 3 6 1 5 Device 5 | 1 . 1 . 1 2 Storage 2 | 1 1 . . . . Processor 5 | . . 1 4 . . Hackware . | . . . . . . Protection 6 | . . 1 2 . 3 Artifact . | . . . . . . Weapon 21 | 2 2 2 10 3 2 Energy Gun 2 | . 1 . 1 . . Energy Cannon 4 | . . . 3 . 1 Ballistic Gun 8 | 1 . 2 3 2 . Ballistic Cannon 3 | . 1 . 1 . 1 Launcher 1 | . . . 1 . . Special Weapon 1 | 1 . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . 1 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 1 . . Parts Lost 31 | . . . 5 1 25 Power 4 | . . . 1 . 3 Propulsion 9 | . . . 1 . 8 Utility 10 | . . . 3 . 7 Weapon 8 | . . . . 1 7 Highest Loss Streak 18 | . . . 3 1 18 To Critical Strikes 1 | . . . . . 1 Average Backups 11 | 4 7 9 12 13 12 Power 1 | . 1 1 2 2 . Propulsion 1 | 1 2 2 1 2 2 Utility 3 | . . . 4 4 4 Weapon 4 | 1 3 5 5 3 4 Tool/Special . | . . . . . . Unused Backups 10 | . . . 4 3 3 Power 2 | . . . . 2 . Propulsion 1 | . . . 1 . . Utility 5 | . . . 1 1 3 Weapon 2 | . . . 2 . . Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 100 97 97 99 90 Engine 5 | . 14 11 5 . 1 Core 3 | . . . 3 7 3 Treads 14 | . 28 22 3 23 15 Leg 5 | . . . 14 . 2 Device 7 | . 14 17 1 6 8 Storage 9 | . 14 11 9 7 6 Processor 19 | . . 9 21 30 23 Protection 6 | . . 3 11 . 11 Energy Gun 2 | . 12 8 . . . Energy Cannon 5 | . . . 2 15 9 Ballistic Gun 9 | . 1 5 17 6 4 Ballistic Cannon 5 | . 12 8 5 . 1 Peak Build Rating 41 | 7 7 15 27 33 41 Average Rating 22 | 4 7 10 21 31 36 On Entrance 14 | . 7 7 15 27 33 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 59 | 14 31 39 48 42 59 Greatest Support 60 | 40 40 40 40 60 60 Greatest Overweight (x) 9 | 1 . . 2 . 9 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 Most Carried 15 | 5 9 13 15 15 15 Average Carried 12 | 4 7 9 13 14 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 5 9 12 14 15 4 Class Distribution -------------------- 33% | Mutant 24% | Scavenger-Gunner 18% | Tank 17% | Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2012 | 252 36 206 866 211 441 Remotely . | . . . . . . Salvage Created 2516 | 29 36 217 1246 192 796 Parts 150 | 4 3 13 66 12 52 Haulers Intercepted 6 | . . 1 5 . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled 1 | . . . . . 1 Retrieved Matter 28 | . . . . . 28 Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 49 | . 1 7 21 5 15 Guns 17 | . . 3 11 1 2 Cannons 30 | . 1 4 9 4 12 AOE 2 | . . . 1 . 1 Classes Destroyed 13 | 1 1 4 6 . 1 Worker 5 | . . . 1 . 4 Builder 4 | . . 1 1 . 2 Tunneler 1 | 1 . . . . . Hauler 6 | . . 1 5 . . Recycler 2 | . . . 1 . 1 Operator 2 | . . . 1 1 . Watcher 2 | . . . 2 . . Swarmer 18 | . . 4 3 4 7 Grunt 21 | . 1 2 13 . 5 Brawler 1 | . . . 1 . . Duelist 1 | . . . 1 . . Sentry 5 | . . 1 3 1 . Hunter 3 | . . . . . 3 Best Kill Streak 10 | 1 1 3 10 4 8 Combat Bots Only 8 | . 1 3 8 4 4 Max Kills in Single Turn 2 | 1 1 1 2 1 2 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 489 | . 3 31 116 29 310 Missed 134 | . 1 6 27 11 89 Hits 355 | . 2 25 89 18 221 Melee 5 | . . . 5 . . Projectile 350 | . 2 25 84 18 221 Critical Strikes 10 | . . . 3 . 7 Damage Taken 5809 | . 22 262 1420 252 3853 Core 1224 | . 10 58 263 39 854 Absorbed by Shields . | . . . . . . Redirected to Shielding 110 | . . . . . 110 Core Remaining (%) 85 | 100 96 85 52 94 . Volleys Fired 142 | 1 4 36 58 7 36 Largest 3 | 1 2 2 3 3 3 Hottest 178 | 20 80 80 130 178 178 Shots Fired 356 | 1 8 72 169 18 88 Gun 186 | 1 4 43 109 4 25 Cannon 163 | . 4 29 57 14 59 Launcher 7 | . . . 3 . 4 Special . | . . . . . . Kinetic 241 | 1 4 43 149 4 40 Thermal 98 | . 4 29 7 14 44 Explosive 7 | . . . 3 . 4 Electromagnetic 10 | . . . 10 . . Robot Hit Streak 18 | 1 3 11 14 6 18 Robot Miss Streak 9 | . 2 5 3 2 9 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 208 | 1 5 37 101 10 54 Core Hits 136 | 1 1 11 60 7 56 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . 2 2 . . Burn 2 | . . 2 . . . Blast 2 | . . . 2 . . Melee Attacks 10 | . . . 1 4 5 Impact . | . . . . . . Slashing 10 | . . . 1 4 5 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4791 | 15 75 611 2180 269 1641 Guns 1935 | 11 25 285 1251 19 344 Cannons 2467 | . 50 316 816 250 1035 Explosions 362 | . . . 105 . 257 Melee . | . . . . . . Ramming 27 | 4 . 10 8 . 5 Kinetic 2815 | 11 50 440 1715 19 580 Thermal 1360 | . 25 161 125 250 799 Explosive 362 | . . . 105 . 257 Electromagnetic 227 | . . . 227 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 14 | . . . 6 . 14 Average Corruption 5 | . . . 4 . 9 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 31 | . . . 25 . 6 Message Errors 5 | . . . 5 . . Matter Fused 8 | . . . 4 . 4 Heat Flow Errors 5 | . . . 5 . . Energy Discharges 4 | . . . 3 . 1 Data Loss (minor) 3 | . . . 3 . . Data Loss (major) 3 | . . . 2 . 1 Misfires 1 | . . . 1 . . Weapon Failures 2 | . . . 2 . . Overload Shots . | . . . . . . Overflow Damage 7 | . . 2 5 . . Projectiles 7 | . . 2 5 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 18 | . 1 6 7 . 4 Impact . | . . . . . . Kinetic 17 | . 1 5 7 . 4 Secondary 1 | . . 1 . . . Self-Inflicted Damage 3 | . . . 3 . . Shots 1 | . . . 1 . . Rammed 3 | 1 . 1 . . 1 Targets Rammed 6 | 1 . 2 2 . 1 Kicked 2 | . . . 2 . . Crushed 1 | . . 1 . . . Highest Temperature 287 | . 42 81 287 102 197 Average Temperature 63 | . 18 25 83 36 58 Received Heat Transfer 1221 | . 12 69 666 6 468 Effects 1 | . . . 1 . . Interference 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 2405 | . 74 629 185 370 1147 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . . . . 1 Low Security (%) 99 | 100 100 100 100 100 94 Level 1 . | . . . . . 5 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 218 | 5 30 82 167 119 218 Initial 49 | . . 9 15 49 . Average 41 | . 1 44 45 29 86 Influence Increases 1488 | 5 30 212 626 153 462 Destroy 0b10 Robot/C 980 | . 20 140 420 100 300 Destroy 0b10 Robot/NC 110 | 5 . 10 55 5 35 Destroy Leader 206 | . 10 32 94 20 50 Successful Hack 70 | . . . 29 23 18 Disable Machine 45 | . . 15 15 . 15 Destroy Structure 47 | . . . 13 5 29 Lose Combat Pursuer 30 | . . 15 . . 15 Influence Decreases 1436 | 5 8 197 553 263 410 Entered New Map 96 | . . 13 22 61 . Time Decay 859 | 5 8 174 320 192 160 Lost Part 310 | . . . 50 10 250 Lost Ally 10 | . . 10 . . . Purge Threat 161 | . . . 161 . . Squads Dispatched 7 | . 1 1 1 3 1 Investigation 2 | . . . 1 1 . Extermination 1 | . . . . 1 . Reinforcement 4 | . 1 1 . 1 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 8 | . . 2 3 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 79 | . 6 11 29 6 27 Peak Tracking Total 7 | . 2 5 5 4 7 Tactical Retreats 2 | . . 1 . . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 3 | . . . 2 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 3 | . . 1 1 . 1 Max in Single Turn 1 | . . 1 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 14 | . 1 . 7 4 2 Terminals 12 | . 1 . 7 3 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . 1 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 46 | . 5 . 26 11 4 Successful 21 | . 3 . 10 6 2 Failed 25 | . 2 . 16 5 2 Catastrophic 3 | . . . 1 1 1 Database Lockouts . | . . . . . . Manual 22 | . 2 . 17 3 . Terminals 43 | . 5 . 26 9 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . . . 2 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 16 | . 2 . 8 5 1 Part Schematic 1 | . . . 1 . . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . . . 1 . . Open DSF 1 | . . . . 1 . Level Access Points 1 | . . . . . 1 Terminal Index 2 | . . . 1 1 . Scanalyzer Index 1 | . 1 . . . . Alert Level 1 | . . . . 1 . Unreport Threat 3 | . . . 2 1 . Zone Layout 4 | . . . 3 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . . . 1 1 Process 2 | . . . . 1 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 1 . 2 . . Terminals 3 | . 1 . 2 . . Assimilate 1 | . 1 . . . . Botnet 2 | . . . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . . 1 1 . Used . | . . . . . . Hacking Detections 13 | . 1 . 6 4 2 Full Trace Events 3 | . 1 . 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 127 | . . . . 113 14 Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies 1 | . 1 . . . . Largest Group 1 | . 1 1 . . . Highest-Rated Group 10 | . 10 10 . . . Highest-Rated Ally 10 | . 10 10 . . . Total Orders 1 | . . 1 . . . FOLLOW 1 | . . 1 . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 998 | 61 400 395 142 . . Sensors 252 | . . 252 . . . Seismic 998 | 61 400 395 142 . . Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 3216 | 107 400 395 1215 621 478 Spaces Moved 1291 | 67 122 153 425 342 182 Core 19 | 18 . . . . 1 Treads 925 | 49 122 153 105 342 154 Legs 347 | . . . 320 . 27 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 120 Average Speed 177 | 131 160 160 214 160 167 Slowest Speed 500 | 160 160 160 260 160 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 3 | . . . . . 3 Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 20 | 4 37 18 44 9 8 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 28 | . . . 1 4 23 Terrain Destroyed 44 | . . . 8 4 32 Melee 10 | . . . 1 4 5 Projectile 7 | . . . 3 . 4 AOE 27 | . . . 4 . 23 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 1908 | 81 318 231 609 398 271 Wait 306 | . 185 25 53 23 20 Move 1287 | 67 121 152 424 341 182 Hop . | . . . . . . Pick Up 55 | 6 4 8 22 9 6 Fast Attach 9 | 6 . . 2 . 1 Attach 36 | 1 1 4 11 3 16 Detach 2 | . 1 . 1 . . Swap 26 | . 2 1 15 4 4 Drop 30 | . . 3 20 7 . Fire 142 | 1 4 36 58 7 36 Melee 10 | . . . 1 4 5 Ram . | . . . . . . Kick 2 | . . . 2 . . Crush 3 | . . 2 . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 108 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 498 | -10/Materials | Discovered new exit (range 7) 508 | -10/Materials | Entered another Materials area 508 | -9/Materials | Accompanied by 1 ally 508 | -9/Materials | Evolved 2 slots: Utility x2 881 | -9/Materials | Discovered new exit (range 7) 901 | -9/Materials | Identified exit to Materials 903 | -9/Materials | Entered another Materials area 903 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1076 | -8/Materials | Lost 3 parts (1p1n1u) 1210 | -8/Materials | Build established: Tank 1639 | -8/Materials | Destroyed 8 combat bots 1859 | -8/Materials | Build established: Gunner 2107 | -8/Materials | Discovered new exit (range 7) 2115 | -8/Materials | Identified exit to Factory 2118 | -8/Materials | Entered Factory 2118 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2469 | -7/Factory | Build established: Scavenger-Gunner 2670 | -7/Factory | Discovered new exit (range 13) 2699 | -7/Factory | Identified exit to Factory 2739 | -7/Factory | Entered another Factory area 2739 | -6/Factory | Evolved 2 slots: Utility x2 2827 | -6/Factory | Identified exit to Factory 3073 | -6/Factory | Crushed by falling debris 3073 | -6/Factory | System corruption reached 10% 3122 | -6/Factory | Lost 6 parts (1p2n1u2w) 3169 | -6/Factory | Core integrity fell below 50% 3215 | -6/Factory | Core integrity fell below 20% 3217 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 03203_ Slug penetrates Fabricator. 03206_ System corrupted: Substantial component data lost. 03207_ Slug penetrates Wall. 03208_ Imp. Heat Sink destroyed. 03208_ Knocked back. 03209_ Penetrated by Slug. 03209_ Slug penetrates Wall. 03210_ Acquired 3 matter. 03210_ Penetrated by Slug. 03211_ Fabricator collapses. 03211_ Knocked back. 03212_ Penetrated by Slug. 03212_ Adv. Heat Sink destroyed. 03214_ Carbon-fiber Leg destroyed. 03214_ U-05 Engineer builds a Wall. 03214_ Knocked back. 03215_ Acquired 5 matter. 03215_ Penetrated by Slug. 03217_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????+###????????????????????????????????????????? | | ??? ????????????????????????????????????????? | | ?? #???????????????????????????????????????? | | ?? #???????????????????????????????????????? | | ??? #?#####+????????????????????????????????? | | ??? # ????????????????????????????????? | | ##?# # "?????????????????????????????????? | | #?# # ??????????????????????????????????? | | #?# %# ??????????????????????????????????? | | #?# + ???????????????????????????????????? | | #?# [%# ????????????????????????????????????? | | ###!=!%=# ?????????????????????????????????????? | | ###!%|!=#*?????????????????????########?????????? | | "##!=[%=##???????????????????? #?????????? | | #=#|*%!%##################### #?????????? | | =###%=%==*!= #?????????? | | %# #=*!%=!!= u u @ Y #?????????? | | *### %=*% ! "" % H< +?????????? | | ##%% = ! """ """u u #?????????? | | ####%% =!% """ F % u #?????????? | | ???# * """ "" ####### A #?????????? | | ???# % """ " #??##?? #?????????? | | ???# hh #???????### #####?????????? | | ???# #???????????#?????????????? | | ?? + #?????????????????????????? | | ? # ! #?????????????????????????? | | # #?????????????????????????? | | [ ?# ###+##### #?????????????????????????? | | [??# #? ???# #?????????????????????????? | | ???# #? ???# #?????????????????????????? | | ???# #?! ???# #?????????????????????????? | | ???# +? ???# +?????????????????????????? | | ???? ?? ???# #?????????????????????????? | | ?????????????????# #?????????????????????????? | | ?????????????????##### #?????????????????????????? | | ?????????????????????? #?????????????????????????? | | ?????????????????????? #?????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 18 Recoil Reduction 3 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularFortressCleaver Manual? 0 Play Time 00:38:42 Cumulative 90.4 hours Start 2025.11.19 @ 21:04:19 End 2025.11.19 @ 21:41:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 126 Rogue 126 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 52 Achievement% 39 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x24 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 41a909c5-9ed0-415a-99a6-97e395a3d2bb