Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.07 @ 20:41:15 Player: Zoe Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (26) 130 Value Destroyed (696) 696 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1284) 1284 TOTAL SCORE: 5310 Bonus ------- Follower Combat Kills 684 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 266/300 Energy 100/100 System Corruption 8% Temperature Cool (12) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ 0b10 Decoder Chip [Looter] > --- WEAPON (5) ------- Great Axe > --- INVENTORY (5) ---- Large Storage Unit Flak Cannon Grenade Launcher Plasma Cutter Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg > --- UTILITY ---------- Small Storage Unit Improved Terrain Scanner Seismic Detector 0b10 Decoder Chip [Looter] Microactuators System Guard > --- WEAPON ----------- Shock Rifle Flak Cannon Flak Cannon Gauss Cannon Great Axe > --- INVENTORY -------- Nuclear Core Large Storage Unit Minigun Minigun Minigun Grenade Launcher Plasma Cutter Great Axe [Rating: 42] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor 0b10 Decoder Chip [Looter] Weapon Flak Cannon Energy Gun Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Special Weapon Plasma Cutter Impact Weapon Heavy Hammer Slashing Weapon Great Axe Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 4 | . . 1 . . . 3 Weapon 3 | . . 1 . . . 2 Parts Attached 40 | 7 7 5 . . 6 15 Power 6 | 1 1 1 . . 1 2 Engine 2 | 1 1 . . . . . Core 4 | . . 1 . . 1 2 Reactor . | . . . . . . . Propulsion 6 | 2 . . . . 4 . Treads 1 | . . . . . 1 . Leg 5 | 2 . . . . 3 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | 2 . 1 . . . 3 Device 3 | 1 . 1 . . . 1 Storage 1 | 1 . . . . . . Processor 2 | . . . . . . 2 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 22 | 2 6 3 . . 1 10 Energy Gun 4 | 2 . . . . . 2 Energy Cannon 4 | . 3 1 . . . . Ballistic Gun 4 | . 1 . . . . 3 Ballistic Cannon 5 | . . 2 . . 1 2 Launcher . | . . . . . . . Special Weapon 1 | . . . . . . 1 Impact Weapon 2 | . 2 . . . . . Slashing Weapon 2 | . . . . . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 21 | . 2 . . . 3 16 Power 5 | . 1 . . . 1 3 Propulsion 3 | . . . . . 1 2 Utility 4 | . . . . . . 4 Weapon 9 | . 1 . . . 1 7 Highest Loss Streak 13 | . 2 . . . 1 13 To Critical Strikes . | . . . . . . . Average Backups 6 | 4 7 5 7 7 7 4 Power 1 | . . . 2 2 1 . Propulsion . | 1 . . . . . . Utility . | . 1 . . . 1 1 Weapon 3 | 1 4 4 4 4 4 2 Tool/Special . | . . . . . . . Unused Backups 8 | 1 3 2 . . . 2 Power 1 | . . 1 . . . . Propulsion 2 | . 2 . . . . . Utility 2 | 1 . . . . . 1 Weapon 3 | . 1 1 . . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 93 | . 96 99 100 100 89 79 Engine 1 | . 12 8 . . . . Core 8 | . . 2 11 11 10 5 Treads 1 | . . . . . 6 . Leg 16 | . 28 22 22 22 9 8 Device 20 | . 14 22 22 22 22 18 Storage 10 | . 14 11 11 11 11 5 Processor 2 | . . . . . . 10 Energy Cannon 2 | . 9 19 . . . . Ballistic Cannon 17 | . . 4 22 22 21 13 Impact Weapon 8 | . 7 8 11 11 8 5 Peak Build Rating 42 | 9 12 19 19 20 23 42 Average Rating 21 | 6 10 15 19 19 20 33 On Entrance 13 | . 9 11 19 19 20 13 Naked Turns . | . . . . . . . Heaviest Build 42 | 15 18 29 29 29 32 42 Greatest Support 28 | 20 20 20 20 20 28 20 Greatest Overweight (x) 10 | 3 . 1 1 1 2 10 Average Overweight (x) 1 | . . 1 1 1 . 2 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 7 Most Carried 8 | 8 8 8 7 8 8 8 Average Carried 6 | 4 7 4 7 7 7 4 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 6 6 8 7 8 7 4 Class Distribution -------------------- 71% | Mutant 16% | Scavenger-Skirmisher 7% | Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 607 | 270 69 62 . . 73 133 Remotely . | . . . . . . . Salvage Created 939 | 258 147 139 9 . 160 226 Parts 43 | 20 3 6 . . 4 10 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 28 | . . . . 3 25 . Prevented 7 | . . . . . 7 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 13 | . 4 1 1 . 3 4 Melee 8 | . 1 1 1 . 2 3 Cannons 1 | . . . . . . 1 Classes Destroyed 10 | 3 1 3 1 . . 2 Worker 2 | 1 . . . . . 1 Builder 2 | . . 2 . . . . Tunneler 7 | 7 . . . . . . Recycler 1 | 1 . . . . . . Watcher 1 | . . 1 . . . . Swarmer 1 | . . . 1 . . . Grunt 7 | . 4 . . . 3 . Sentry 2 | . . 1 . . . 1 Specialist 1 | . . . . . . 1 Programmer 2 | . . . . . . 2 Best Kill Streak 4 | 4 3 2 1 . 2 2 Combat Bots Only 3 | . 3 1 1 . 2 2 Max Kills in Single Turn 2 | 2 1 1 1 . 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . 1 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 418 | . 31 4 3 . 82 298 Missed 149 | . 5 . 1 . 27 116 Hits 269 | . 26 4 2 . 55 182 Melee 2 | . . . . . 2 . Projectile 267 | . 26 4 2 . 53 182 Critical Strikes 8 | . . . . . 4 4 Damage Taken 3591 | . 375 57 16 . 937 2206 Core 1182 | . 92 . . . 238 852 Absorbed by Shields . | . . . . . . . Core Remaining (%) 67 | 100 63 . . . 40 . Volleys Fired 28 | 15 3 1 . . . 9 Largest 4 | 2 2 3 . . . 4 Hottest 168 | 100 112 168 . . . 164 Shots Fired 53 | 30 4 3 . . . 16 Gun 43 | 30 . . . . . 13 Cannon 10 | . 4 3 . . . 3 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 9 | . . . . . . 9 Thermal 30 | 30 . . . . . . Explosive . | . . . . . . . Electromagnetic 14 | . 4 3 . . . 7 Robot Hit Streak 6 | 6 3 1 . . . 6 Robot Miss Streak 4 | 4 2 4 . . . 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 67 | 17 15 6 2 . 5 22 Core Hits 24 | 10 1 2 . . 1 10 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 6 | . 2 1 1 . 2 . Critical Strikes 13 | 4 2 2 1 . 2 2 Burn 4 | 4 . . . . . . Destroy 1 | . . . . . . 1 Smash 7 | . 2 2 1 . 2 . Sever 1 | . . . . . . 1 Melee Attacks 60 | . 18 6 2 . 12 22 Impact 47 | . 18 6 2 . 12 9 Slashing 13 | . . . . . . 13 Piercing . | . . . . . . . Sneak Attacks 4 | . 1 2 . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1987 | 278 497 246 76 . 202 688 Guns 391 | 278 . . . . . 113 Cannons 105 | . 45 36 . . . 24 Explosions . | . . . . . . . Melee 1491 | . 452 210 76 . 202 551 Ramming . | . . . . . . . Kinetic 125 | . . . . . . 125 Thermal 278 | 278 . . . . . . Explosive . | . . . . . . . Electromagnetic 93 | . 45 36 . . . 12 Impact 1181 | . 452 210 76 . 202 241 Slashing 310 | . . . . . . 310 Piercing . | . . . . . . . Highest Corruption 8 | . . . . . 1 8 Average Corruption 1 | . . . . . 1 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 11 | . . . . . 9 2 Message Errors 3 | . . . . . 2 1 Matter Fused 2 | . . . . . 2 . Energy Discharges 2 | . . . . . 2 . Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 1 | . . . . . 1 . Data Loss (major) 1 | . . . . . . 1 Alerts 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 397 | . 64 130 57 . 62 84 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 397 | . 64 130 57 . 62 84 Knockbacks 6 | . 2 . . . 2 2 Impact 6 | . 2 . . . 2 2 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 139 | 139 51 99 . . 8 72 Average Temperature 48 | 55 26 53 . . 8 24 Received Heat Transfer 1005 | . 186 18 . . 318 483 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 5 | . 3 . . . 1 1 Combat Hostiles 4 | . 3 . . . 1 . Parts Fried 10 | . 3 6 . . 1 . Impact Corruptions 17 | . 6 5 1 . 2 3 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | 3 . . . . . . Heat Transferred 1110 | 1110 . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 . . 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 104 | 15 66 30 104 . . 58 Initial 18 | . . 18 8 . . . Average 8 | 2 18 1 38 . . 9 Influence Increases 1103 | 45 128 48 104 . 544 234 Destroy 0b10 Robot/C 680 | . 80 20 80 . 360 140 Destroy 0b10 Robot/NC 70 | 45 . 15 . . . 10 Destroy Leader 134 | . 20 12 10 . 30 62 Allied During Kill 157 | . . . 14 . 124 19 Successful Hack 12 | . 12 . . . . . Destroy Structure 5 | . 1 1 . . . 3 Lose Combat Pursuer 45 | . 15 . . . 30 . Influence Decreases 1065 | 45 82 72 42 84 544 196 Entered New Map 126 | . . 28 14 84 . . Time Decay 779 | 45 62 44 28 . 414 186 Lost Part 60 | . 20 . . . 30 10 Lost Ally 100 | . . . . . 100 . Squads Dispatched 4 | . . . . . . 4 Investigation . | . . . . . . . Extermination 2 | . . . . . . 2 Reinforcement 2 | . . . . . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 2 | . 2 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 43 | . 8 2 4 . 15 14 Peak Tracking Total 7 | . 4 1 4 . 5 7 Tactical Retreats 3 | . 1 . . . 2 . Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 2 | . 1 1 . . . . Terminals 2 | . 1 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 10 | . 7 3 . . . . Successful 4 | . 3 1 . . . . Failed 6 | . 4 2 . . . . Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual 11 | . 1 3 . 1 . 6 Terminals 10 | . 7 3 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 2 | . 2 . . . . . Registered Components 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . 1 1 . . . . Terminals 2 | . 1 1 . . . . Botnet 2 | . 1 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 1 . . . . Full Trace Events 2 | . 1 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies 12 | . . . 3 4 . 5 Largest Group 7 | . . . 3 7 7 3 Highest-Rated Group 193 | . . . 40 193 193 170 Highest-Rated Ally 85 | . . . 16 41 41 85 Zionite Dispatches 2 | . . . . . . 2 Heavy 1 | . . . . . . 1 Fire 1 | . . . . . . 1 Total Orders . | . . . . . . . Ally Attacks 118 | . . . 5 . 97 16 Total Damage 2362 | . . . 65 . 1899 398 Kills 24 | . . . 3 . 17 4 Allies Corrupted 3 | . . . . . . 3 Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Active Infowar (turns) 6009 | 114 251 529 86 2433 1494 1102 Terrain 6009 | 114 251 529 86 2433 1494 1102 Seismic 5643 | . . 528 86 2433 1494 1102 Decoding 1076 | . . . . . . 1076 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . 1 1 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Decoded 0b10 Intel 41 | . . . . . . 41 Items 41 | . . . . . . 41 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 6219 | 242 251 529 86 2433 1494 1184 Spaces Moved 2810 | 136 136 207 40 1263 627 401 Core 48 | 22 . . . . . 26 Treads 277 | . . . . . 277 . Legs 2485 | 114 136 207 40 1263 350 375 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 190 190 120 50 Average Speed 194 | 129 120 190 190 190 196 258 Slowest Speed 550 | 200 120 190 190 190 260 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 2 | . . . . 2 . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 5 26 19 12 86 69 15 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . . 1 1 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . . . 2 2 . Spaces Dug 4 | . 1 1 . . . 2 Terrain Destroyed 4 | . 1 1 . . . 2 Melee 4 | . 1 1 . . . 2 Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 3401 | 172 189 331 47 1295 865 502 Wait 402 | . 10 100 5 34 217 36 Move 2800 | 135 135 206 39 1258 626 401 Hop 2 | . . . . 2 . . Pick Up 42 | 14 8 7 . 1 . 12 Fast Attach 5 | . . 2 . . 3 . Attach 25 | 7 3 2 . . 1 12 Detach 1 | . 1 . . . . . Swap 17 | . 5 2 . . 3 7 Drop 19 | 1 6 5 1 . 3 3 Fire 28 | 15 3 1 . . . 9 Melee 60 | . 18 6 2 . 12 22 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 14) 243 | -11/Scrapyard | Entered Materials 352 | -10/Materials | Build established: Mutant 481 | -10/Materials | Discovered new exit (range 5) 494 | -10/Materials | Entered another Materials area 494 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 992 | -9/Materials | Discovered new exit (range 5) 1023 | -9/Materials | Entered Mines 1026 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1102 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1109 | -9/Mines | Entered Zion 1109 | -7/Zion | Accompanied by 3 allies 1136 | -7/Zion | Received a hallucinogenic algorithm 1136 | -7/Zion | Ran a hallucination algorithm 1884 | -7/Zion | Discovered new exit (range 9) 2841 | -7/Zion | Met Imprinter 2879 | -7/Zion | Imprinted 2882 | -7/Zion | Declared Zion's savior 3190 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3542 | -7/Zion | Entered Proximity Caves 3542 | -6/Proximity Caves | Accompanied by 7 allies 3607 | -6/Proximity Caves | Learned location of 1 exit from Factory 4554 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4695 | -6/Proximity Caves | Lost 5 allies 4710 | -6/Proximity Caves | Spotted B-75 Beast 4825 | -6/Proximity Caves | Core integrity fell below 50% 5009 | -6/Proximity Caves | Build established: Scavenger-Mutant 5026 | -6/Proximity Caves | Discovered new exit (range 10) 5036 | -6/Proximity Caves | Entered Factory 5036 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 5037 | -6/Factory | Identified exit to Factory 5076 | -6/Factory | Zion Fire squad teleported in 5330 | -6/Factory | Build established: Scavenger-Skirmisher 5685 | -6/Factory | Ran a hallucination algorithm 5686 | -6/Factory | Zion Heavy squad teleported in 6166 | -6/Factory | Core integrity fell below 50% 6190 | -6/Factory | Core integrity fell below 20% 6210 | -6/Factory | Lost 13 parts (2p1n4u6w) 6220 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 06141_ U-05 Engineer lays Concrete. 06141_ Nuclear Core destroyed. 06142_ U-05 Engineer lays Concrete. 06147_ Imp. Terrain Scanner destroyed. 06148_ U-05 Engineer lays Concrete. 06162_ Microactuators destroyed. 06163_ Seismic Detector destroyed. 06165_ System corrupted: Substantial component data lost. 06167_ Destroyed Shock Rifle. 06179_ Sml. Storage Unit destroyed. 06179_ Great Axe destroyed. 06185_ Discarded System Guard. 06195_ P-60 Hacker destroyed. 06199_ UF>EJF%FG:/XCH&0W0X5, 06199_ Acquired Mic. Nuclear Core. 06201_ G-50 Soldier Hvy. Laser severed. 06214_ Critical hit (Burn: +37). 06214_ Y-54 Guardian destroyed. 06217_ Mic. Nuclear Core destroyed. 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