Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.20 @ 19:19:43 Player: Derauth Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (74) 370 Value Destroyed (2071) 2071 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (91) 91 TOTAL SCORE: 4472 Bonus ------- High Alert Combat Kills 121 Follower Combat Kills 7 Friendly Fire -37 Cogmind --------- Core Integrity 0/550 Matter 124/300 Energy 100/100 System Corruption 5% Temperature Warm (155) Movement Walking (130) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Titanium Leg > --- UTILITY (3) ------ Medium Storage Unit > --- WEAPON (4) ------- Missile Launcher > --- INVENTORY (10) --- Wheel Hacking Suite Missile Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle Ion Cannon > --- INVENTORY -------- Reinforced Ion Engine Light Nuclear Core Titanium Leg Wheel Hacking Suite Precision Beam Rifle Missile Launcher Missile Launcher [Rating: 33] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Titanium Leg Wheel Compact Wheel Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Weapon Improved Assault Rifle Energy Gun Precision Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 1 | . . 1 . . Weapon 2 | . . 1 . 1 Parts Attached 59 | 8 6 19 4 22 Power 9 | 1 1 2 . 5 Engine 4 | 1 . 1 . 2 Core 5 | . 1 1 . 3 Reactor . | . . . . . Propulsion 10 | 3 1 3 . 3 Treads . | . . . . . Leg 4 | 1 . . . 3 Wheel 6 | 2 1 3 . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 1 2 . 2 Device 2 | . . . . 2 Storage 4 | 1 1 2 . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 34 | 3 3 12 4 12 Energy Gun 10 | 2 1 2 . 5 Energy Cannon 1 | . . . . 1 Ballistic Gun 8 | 1 1 5 1 . Ballistic Cannon 8 | . . 2 1 5 Launcher 7 | . 1 3 2 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 2 . 1 Parts Lost 13 | . . 1 . 12 Power 4 | . . . . 4 Propulsion 3 | . . 1 . 2 Utility 1 | . . . . 1 Weapon 5 | . . . . 5 Highest Loss Streak 10 | . . 1 . 10 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 94 | . 97 93 100 92 Engine 7 | . 12 . 11 9 Core 6 | . 1 10 . 8 Leg 5 | . . . . 15 Wheel 13 | . 28 16 22 1 Device 1 | . . . . 5 Storage 26 | . 26 33 33 16 Energy Gun 5 | . 14 1 . 9 Energy Cannon 2 | . . . . 5 Ballistic Gun 11 | . 9 14 21 5 Ballistic Cannon 10 | . . 10 10 13 Launcher 2 | . 4 5 1 . Peak Build Rating 33 | 6 10 16 16 33 Average Rating 18 | 4 7 13 15 28 On Entrance 9 | . 6 10 16 16 Naked Turns . | . . . . . Heaviest Build 52 | 13 19 33 33 52 Greatest Support 34 | 32 32 26 26 34 Greatest Overweight (x) 7 | . . 2 1 7 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 10 | 8 8 10 10 10 Average Capacity 9 | 6 8 9 10 10 Most Carried 10 | . 5 10 10 10 Average Carried 6 | . 2 6 9 7 Final Capacity 10 | 8 8 10 10 10 Final Carried 10 | . 5 10 10 3 Class Distribution -------------------- 65% | Gunner 17% | Mutant 11% | Skirmisher 6% | Bomber Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1831 | 111 411 787 248 274 Remotely . | . . . . . Salvage Created 2073 | . 300 1022 184 567 Parts 142 | . 19 78 11 34 Haulers Intercepted 3 | . . 2 . 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 59 | . 9 26 8 16 Guns 27 | . 9 9 3 6 Cannons 21 | . . 10 2 9 AOE 11 | . . 7 3 1 Classes Destroyed 11 | . 3 5 1 2 Worker 2 | . . 1 . 1 Builder 2 | . . 2 . . Tunneler 1 | . . . . 1 Hauler 3 | . . 2 . 1 Watcher 7 | . 2 4 . 1 Swarmer 17 | . 5 4 2 6 Grunt 28 | . 4 13 5 6 Brawler 1 | . . 1 . . Duelist 1 | . . . 1 . Sentry 11 | . . 8 . 3 Hunter 1 | . . . . 1 Best Kill Streak 8 | . 4 8 5 4 Combat Bots Only 7 | . 4 7 5 4 Max Kills in Single Turn 5 | . 1 5 1 1 Gunslinging . | . . . . . Exploded 4 | . . 4 1 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 401 | . 45 92 32 232 Missed 138 | . 19 30 12 77 Damage Taken 3372 | . 238 787 230 2117 Core 852 | . 27 183 84 558 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 23 | . . 23 . . Core Remaining (%) 74 | 100 89 . 33 . Volleys Fired 185 | . 32 75 16 62 Largest 4 | . 2 3 3 4 Hottest 243 | . 70 108 89 243 Shots Fired 417 | . 56 183 45 133 Gun 250 | . 56 103 27 64 Cannon 152 | . . 75 9 68 Launcher 15 | . . 5 9 1 Special . | . . . . . Kinetic 295 | . 32 167 36 60 Thermal 96 | . 24 . . 72 Explosive 15 | . . 5 9 1 Electromagnetic 11 | . . 11 . . Robot Hit Streak 12 | . 8 9 10 12 Robot Miss Streak 7 | . 3 6 2 7 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 242 | . 36 105 24 77 Core Hits 125 | . 17 47 13 48 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 7 | . 1 3 1 2 Burn 3 | . 1 . . 2 Destroy 2 | . . 1 1 . Blast 2 | . . 2 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5085 | . 428 2094 767 1796 Guns 2169 | . 428 942 198 601 Cannons 1698 | . . 771 96 831 Explosions 1188 | . . 371 473 344 Melee . | . . . . . Ramming 30 | . . 10 . 20 Kinetic 2872 | . 218 1675 294 685 Thermal 957 | . 210 . . 747 Explosive 1188 | . . 371 473 344 Electromagnetic 38 | . . 38 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . 2 2 5 Average Corruption 2 | . . 2 2 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 27 | . . 7 9 11 Message Errors 7 | . . 2 2 3 Matter Fused 6 | . . 3 1 2 Heat Flow Errors 1 | . . 1 . . Energy Discharges 1 | . . . 1 . Data Loss (minor) 6 | . . 1 2 3 Data Loss (major) 1 | . . . . 1 Misfires 2 | . . . 2 . Alerts 1 | . . . 1 . Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 27 | . . 16 6 5 Projectiles 21 | . . 16 . 5 Explosions 6 | . . . 6 . Melee . | . . . . . Knockbacks 13 | . . 4 . 9 Impact . | . . . . . Kinetic 13 | . . 4 . 9 Secondary . | . . . . . Self-Inflicted Damage 147 | . . 36 . 111 Shots 3 | . . 1 . 2 Rammed 2 | . . 2 . . Targets Rammed 4 | . . 2 . 2 Kicked 2 | . . . . 2 Crushed . | . . . . . Highest Temperature 409 | . 90 234 39 409 Average Temperature 86 | . 28 45 12 141 Received Heat Transfer 648 | . 39 231 54 324 Effects 4 | . . . . 4 Short Circuit 1 | . . . . 1 Damage (minor) 3 | . . . . 3 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 2257 | . 703 . . 1554 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 640 | . 194 640 479 410 Initial 249 | . . . 249 137 Average 266 | . 69 353 369 232 Maximum Alert Level 2 | . . 2 2 2 Low Security (%) 33 | 100 100 25 . 25 Level 1 45 | . . 22 86 66 Level 2 21 | . . 52 13 7 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 6 | . 1 3 . 2 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 6 | . 1 3 . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . 1 . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 6 | . . 3 . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 90 | . 13 34 8 35 Peak Tracking Total 8 | . 3 7 5 8 Tactical Retreats 7 | . 1 3 1 2 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 2 | . . 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 7 | . . 5 . 2 Max in Single Turn 1 | . . 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 16 | . 3 6 . 7 Terminals 12 | . 2 4 . 6 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 2 | . 1 1 . . Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 41 | . 6 16 . 19 Successful 19 | . 4 5 . 10 Failed 22 | . 2 11 . 9 Catastrophic 8 | . 1 5 . 2 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 30 | . 3 10 . 17 Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units 7 | . 3 4 . . Scanalyzers 2 | . . . . 2 Garrison Access . | . . . . . Terminal Hacks 13 | . 2 3 . 8 Record 3 | . . . . 3 Prototype ID Bank 2 | . . 1 . 1 Emergency Access Points 3 | . . 1 . 2 Unreport Threat 1 | . 1 . . . Locate Traps 1 | . . . . 1 Maintenance Status 1 | . . 1 . . Hauler Manifests 1 | . . . . 1 Registered Components 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks 2 | . 2 . . . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 2 | . . . . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 1 4 . 5 Full Trace Events 2 | . . 1 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 38 | . . 38 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . 3 . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 1 Highest-Rated Group 31 | . . . 31 31 Highest-Rated Ally 31 | . . . 31 31 Total Orders . | . . . . . Ally Attacks 2 | . . . 2 . Total Damage 44 | . . . 44 . Kills 1 | . . . 1 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 3409 | 62 493 1090 565 1199 Spaces Moved 2134 | 51 387 699 470 527 Core 9 | 6 . . . 3 Treads . | . . . . . Legs 411 | . . . . 411 Wheels 1714 | 45 387 699 470 113 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 90 90 105 105 Average Speed 122 | 94 99 105 105 180 Slowest Speed 400 | 100 100 110 105 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 51 | 4 58 57 90 48 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 116 | . . 36 40 40 Melee . | . . . . . Projectile 8 | . . . . 8 AOE 108 | . . 36 40 32 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2594 | 62 442 902 509 679 Wait 135 | 2 3 89 12 29 Move 2130 | 50 386 698 469 527 Hop . | . . . . . Pick Up 44 | . 10 13 4 17 Fast Attach 10 | 8 1 . . 1 Attach 26 | . 2 8 2 14 Detach 2 | . . 2 . . Swap 23 | . 3 11 2 7 Drop 35 | 2 5 4 4 20 Fire 185 | . 32 75 16 62 Melee . | . . . . . Ram 2 | . . 2 . . Kick 2 | . . . . 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 15) 269 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 10) 556 | -10/Materials | Entered another Materials area 556 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 844 | -9/Materials | Build established: Gunner 1026 | -9/Materials | Destroyed 7 combat bots 1309 | -9/Materials | Repaired Lgt. Nuclear Core 1611 | -9/Materials | Discovered new exit (range 16) 1646 | -9/Materials | Entered Mines 1649 | -9/Mines | Core integrity fell below 50% 1661 | -9/Mines | Met a Derelict bent on vengeance 1724 | -9/Mines | Discovered new exit (range 5) 1822 | -9/Mines | Learned location of 1 exit from Lower Caves 1826 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1964 | -9/Mines | Discovered new exit (range 14) 2061 | -9/Mines | Received a Mining Laser from a helpful Derelict 2211 | -9/Mines | Entered Materials 2211 | -8/Materials | Accompanied by 1 ally 2211 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2370 | -8/Materials | Discovered new exit (range 8) 3284 | -8/Materials | Build established: Skirmisher 3393 | -8/Materials | Core integrity fell below 50% 3408 | -8/Materials | Core integrity fell below 20% 3410 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 03368_ A bubble of electromagnetic force engulfs the area. 03368_ Door malfunctions. 03369_ K-01 Serf collects debris. 03369_ Titanium Leg destroyed. 03369_ Lgt. Nuclear Core destroyed. 03371_ Cld. Ion Engine destroyed. 03371_ U-05 Engineer lays Concrete. 03373_ S-10 Pest destroyed. 03375_ U-05 Engineer repairs door. 03389_ S-10 Pest suffers critical hit (Burn). 03389_ S-10 Pest destroyed. 03394_ U-05 Engineer works on Processing Tank. 03395_ Broken Ion Cannon destroyed. 03399_ LSLJEGHAAM6Y/>IK1ZHXSYE<%V 03399_ U-05 Engineer works on Processing Tank. 03400_ R-06 Scavenger collects Flight Unit. 03407_ Critical hit (Burn: +37). 03409_ Prc. Beam Rifle destroyed. 03410_ Rnf. Ion Engine destroyed. 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