Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.17 @ 12:48:15 Player: hommebarbu Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (72) 360 Value Destroyed (2031) 2031 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (715) 715 TOTAL SCORE: 6086 Bonus ------- High Alert Combat Kills 15 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 194/300 Energy 98/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Beam Rifle Improved Assault Rifle Flak Gun Faulty Mini Assault Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Compact Matter Pod Advanced Terrain Scanner Advanced Terrain Scan Processor > --- WEAPON ----------- Advanced Assault Cannon Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Hacking Suite Arc Projector Beam Rifle Heavy Laser Light EM Pulse Cannon Improved Assault Rifle Flak Gun Mini Assault Cannon Improved Grenade Launcher [Rating: 44] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware System Shield Weapon Light EM Pulse Cannon Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Slots Evolved 6 | . . 2 2 . . 2 . Power 2 | . . . . . . 2 . Propulsion 2 | . . 2 . . . . . Utility 2 | . . . 2 . . . . Weapon . | . . . . . . . . Parts Attached 99 | 8 13 12 14 . 31 21 . Power 17 | 1 2 3 1 . 3 7 . Engine 11 | 1 2 3 . . 1 4 . Core 6 | . . . 1 . 2 3 . Reactor . | . . . . . . . . Propulsion 26 | 2 2 3 6 . 10 3 . Treads 7 | . . . . . 4 3 . Leg 19 | 2 2 3 6 . 6 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | 3 4 . 3 . 3 2 . Device 4 | 1 1 . . . 1 1 . Storage 5 | 2 1 . 1 . . 1 . Processor 5 | . 2 . 2 . 1 . . Hackware 1 | . . . . . 1 . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 41 | 2 5 6 4 . 15 9 . Energy Gun 12 | 2 2 2 . . 4 2 . Energy Cannon 8 | . . 1 2 . 3 2 . Ballistic Gun 11 | . . 3 2 . 6 . . Ballistic Cannon 4 | . 1 . . . . 3 . Launcher 6 | . 2 . . . 2 2 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 1 . Parts Lost 35 | . 7 2 2 . 7 17 . Power 8 | . 2 1 . . . 5 . Propulsion 13 | . 2 . 1 . 3 7 . Utility 4 | . 1 . . . 1 2 . Weapon 10 | . 2 1 1 . 3 3 . Highest Loss Streak 7 | . 7 1 1 . 4 6 . Average Slot Usage (%) 82 | . 83 84 86 100 95 76 . Engine 6 | . 12 10 2 . 4 6 . Core 4 | . . . 6 9 4 8 . Treads 9 | . . . . . 13 19 . Leg 18 | . 26 31 35 36 21 . . Device 8 | . 9 11 9 9 9 6 . Storage 6 | . 8 . 2 9 9 9 . Processor 8 | . 3 11 13 18 10 6 . Hackware 2 | . . . . . 6 3 . Energy Gun 4 | . 16 6 . . 3 . . Energy Cannon 4 | . . 2 6 . 7 5 . Ballistic Gun 4 | . . 9 11 18 4 . . Ballistic Cannon 2 | . 4 . . . . 5 . Naked Turns 244 | . . . . . . 79 165 Heaviest Build 73 | 12 41 15 45 45 49 73 . Greatest Support 112 | 20 20 40 50 50 112 112 3 Greatest Overweight (x) 15 | 1 3 . . . 15 2 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 12 | 6 12 4 12 12 12 12 4 Average Capacity 9 | 5 8 4 5 12 12 11 4 Most Carried 12 | 3 6 4 7 7 12 12 4 Average Carried 6 | . 4 3 4 7 9 9 4 Final Capacity 12 | 6 4 4 12 12 12 4 4 Final Carried 11 | 3 4 4 7 7 11 4 4 Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Gar Mat Fac Low Matter Collected 1999 | 280 228 265 322 64 438 302 100 Remotely . | . . . . . . . . Salvage Created 2349 | 104 423 411 402 55 613 341 . Parts 152 | 7 24 31 29 6 41 14 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 5 | 1 1 2 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Combat Hostiles Destroyed 54 | . 6 9 9 3 17 10 . Guns 28 | . 1 9 7 3 8 . . Cannons 9 | . 2 . 2 . 2 3 . AOE 16 | . 3 . . . 7 6 . Classes Destroyed 12 | 2 4 2 2 . 1 1 . Worker 6 | . 3 . 1 . . 2 . Builder 2 | . 1 . . . . 1 . Tunneler 3 | 2 . 1 . . . . . Recycler 4 | 1 2 1 . . . . . Operator 1 | . . . 1 . . . . Watcher 2 | . 1 1 . . . . . Swarmer 20 | . . 4 3 3 6 4 . Grunt 16 | . 6 3 3 . 3 1 . Brawler 2 | . . . . . 1 1 . Duelist 1 | . . . . . . 1 . Sentry 12 | . . 2 2 . 6 2 . Hunter 3 | . . . 1 . 1 1 . Best Kill Streak 6 | 2 3 3 3 3 4 6 . Combat Bots Only 4 | . 2 3 3 3 4 4 . Max Kills in Single Turn 4 | 1 1 1 2 1 4 3 . Gunslinging 1 | . . . 1 . . . . Exploded 4 | . 1 . . . 4 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Low Damage Taken 5470 | . 769 448 538 160 906 2469 180 Core 1164 | . 234 97 50 15 60 528 180 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 64 | 100 6 75 . . 77 . . Volleys Fired 240 | 11 54 42 29 8 51 45 . Largest 2 | 2 2 2 2 2 2 2 . Hottest 124 | 100 100 91 124 51 121 111 . Shots Fired 417 | 22 78 72 58 16 96 75 . Gun 287 | 22 48 68 42 16 78 13 . Cannon 112 | . 20 4 16 . 16 56 . Launcher 18 | . 10 . . . 2 6 . Special . | . . . . . . . . Kinetic 192 | . 20 42 42 16 35 37 . Thermal 145 | 22 48 29 3 . 43 . . Explosive 18 | . 10 . . . 2 6 . Electromagnetic 62 | . . 1 13 . 16 32 . Robot Hit Streak 11 | 7 3 5 10 2 10 11 . Robot Miss Streak 5 | 2 2 3 2 5 2 5 . Penetration Max . | . . . . . . . . Secondary Targets 4 | . . . 1 2 1 . . Max Gunslinging Chain 1 | . . . 1 1 1 . . Shots Hit Robots 228 | 14 17 39 44 7 66 41 . Core Hits 118 | 4 23 17 17 3 28 26 . Critical Hits 4 | . . . 1 . 1 2 . Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 3 | . . . . . 1 2 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5366 | 139 810 531 732 137 1305 1712 . Guns 2115 | 139 175 451 493 137 639 81 . Cannons 1513 | . 202 79 202 . 191 839 . Explosions 1725 | . 431 . 35 . 475 784 . Melee . | . . . . . . . . Ramming 13 | . 2 1 2 . . 8 . Kinetic 1962 | . 202 273 493 137 307 550 . Thermal 1119 | 139 175 217 75 . 442 71 . Explosive 1456 | . 378 . . . 365 713 . Electromagnetic 816 | . 53 40 162 . 191 370 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . . 5 9 9 Average Corruption 4 | . . . . . 4 4 9 Corruption Purged . | . . . . . . . . Effects 60 | . . . . . 27 30 3 Message Errors 10 | . . . . . 5 4 1 Matter Fused 10 | . . . . . 3 7 . Heat Flow Errors 6 | . . . . . 4 2 . Energy Discharges 9 | . . . . . 3 5 1 Data Loss (minor) 10 | . . . . . 4 5 1 Data Loss (major) 3 | . . . . . 2 1 . Misfires 1 | . . . . . 1 . . Targeting Errors 9 | . . . . . 3 6 . Weapon Failures 2 | . . . . . 2 . . Overload Shots . | . . . . . . . . Overflow Damage 119 | . 2 . 41 . 38 38 . Projectiles 40 | . . . . . 18 22 . Explosions 79 | . 2 . 41 . 20 16 . Melee . | . . . . . . . . Knockbacks 10 | . 5 . . . . 5 . Impact . | . . . . . . . . Kinetic 10 | . 5 . . . . 5 . Secondary . | . . . . . . . . Self-Inflicted Damage 395 | . 22 . 109 . 41 223 . Shots 10 | . 1 . 2 . 1 6 . Rammed 2 | . . . . . . 2 . Targets Rammed 6 | . 1 1 2 . . 2 . Kicked 4 | . 1 1 2 . . . . Crushed . | . . . . . . . . Highest Temperature 402 | 234 402 72 96 4 326 367 . Average Temperature 113 | 110 192 23 21 2 101 158 . Received Heat Transfer 1362 | . 396 108 162 . 189 507 . Effects 14 | . 6 . . . . 8 . Shutdowns 4 | . 1 . . . . 3 . Energy Bleed 4 | . 1 . . . . 3 . Interference 4 | . 2 . . . . 2 . Short Circuit 1 | . 1 . . . . . . Damage (minor) 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 2 | . . . 1 . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | 1 . 1 . . 2 . . Heat Transferred 2668 | 407 518 555 124 . 964 100 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . 1 . 1 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Peak Influence 459 | 15 134 323 336 281 459 194 . Initial 154 | . 9 36 56 121 136 154 . Average 152 | 8 71 176 165 221 303 74 . Maximum Alert Level 2 | . . 1 1 1 2 . . Low Security (%) 68 | 100 100 57 69 36 8 100 . Level 1 29 | . . 42 30 63 82 . . Level 2 2 | . . . . . 9 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . . 1 2 . 8 4 . Investigation 4 | . . . 1 . 2 1 . Extermination 2 | . . . . . . 2 . Reinforcement 3 | . . 1 1 . . 1 . Assault . | . . . . . . . . Garrison 6 | . . . . . 6 . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Low Distress Signals 1 | . . 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 95 | . 9 17 13 4 22 18 12 Peak Tracking Total 8 | . 3 6 3 4 4 4 8 Tactical Retreats 16 | . . 3 3 . 2 5 3 Traps | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Traps Triggered 6 | . 1 1 . . 1 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Gar Mat Fac Low Machines Disabled 11 | . 3 1 3 . 4 . . Max in Single Turn 2 | . 2 1 2 . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Low Machines Accessed 18 | . 3 2 4 . 5 3 1 Terminals 10 | . 2 2 2 . 2 2 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 2 . . Recycling Units 2 | . 1 . . . . 1 . Scanalyzers 2 | . . . 1 . 1 . . Garrison Access 1 | . . . 1 . . . . Total Hacks 59 | . 7 9 11 . 24 7 1 Successful 40 | . 3 8 10 . 14 4 1 Failed 19 | . 4 1 1 . 10 3 . Catastrophic 2 | . 1 . . . . 1 . Database Lockouts . | . . . . . . . . Manual 2 | . . . . . 2 . . Terminals 37 | . 6 9 8 . 10 4 . Fabricators . | . . . . . . . . Repair Stations 9 | . . . . . 9 . . Recycling Units 4 | . 1 . . . . 3 . Scanalyzers 7 | . . . 2 . 5 . . Garrison Access 1 | . . . 1 . . . . Terminal Hacks 26 | . 2 8 7 . 5 3 1 Record 12 | . . 3 3 . 3 3 . Robot Analysis 2 | . . 1 1 . . . . Prototype ID Bank 1 | . . 1 . . . . . Open Door 1 | . . . . . . . 1 Branch Access Points 1 | . . . . . 1 . . Emergency Access Points 2 | . . 1 . . 1 . . Alert Level 3 | . 1 . 2 . . . . Locate Traps 1 | . . 1 . . . . . Dispatch Records 1 | . . . 1 . . . . Patrol Status 1 | . . 1 . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 5 | . . . . . 5 . . Scan Component 3 | . . . . . 3 . . Repair 2 | . . . . . 2 . . Recycling Unit Hacks 2 | . 1 . . . . 1 . Recycle Component 1 | . . . . . . 1 . Retrieve Matter 1 | . 1 . . . . . . Scanalyzer 6 | . . . 2 . 4 . . Insert Component 3 | . . . 1 . 2 . . Analyze 3 | . . . 1 . 2 . . Garrison Access Hacks 1 | . . . 1 . . . . Unlock Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 1 1 2 . 3 3 . Full Trace Events 5 | . 1 . 1 . 2 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . . 1 . 2 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . 2 . . Time 70 | . . . . . 70 . . Parts Recycled 1 | . . . . . . 1 . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . 1 . 2 . . Part Schematics Acquired 3 | . . . 1 . 2 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Gar Mat Fac Low Used RIF Installer 1 | . . . . 1 . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Scr Mat Mat Mat Gar Mat Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Scr Mat Mat Mat Gar Mat Fac Low Robot Analysis Total 2 | . . 1 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Gar Mat Fac Low Turns Passed 4765 | 149 730 483 585 144 1067 1442 165 Spaces Moved 2899 | 86 412 289 365 103 490 838 316 Core 499 | 9 15 . . . 1 158 316 Treads 864 | . . . . . 184 680 . Legs 1536 | 77 397 289 365 103 305 . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 50 120 120 120 120 50 50 Average Speed 127 | 117 134 120 120 120 151 146 50 Slowest Speed 800 | 120 210 120 120 120 800 200 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 4 52 21 20 32 28 19 33 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . Scrap Searched 1 | . . . . . . . 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 156 | . 25 . 21 . 37 73 . Melee . | . . . . . . . . Projectile 10 | . . . . . 1 9 . AOE 146 | . 25 . 21 . 36 64 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Scr Mat Mat Mat Gar Mat Fac Low Total 3564 | 109 509 355 458 109 725 976 323 Wait 226 | . 19 4 31 . 119 46 7 Move 2891 | 85 411 288 364 101 489 837 316 Hop . | . . . . . . . . Pick Up 23 | 3 2 1 7 . 6 4 . Fast Attach 59 | 8 8 8 7 . 16 12 . Attach 31 | . 5 1 3 . 13 9 . Detach 36 | 1 7 . 1 . 17 10 . Swap 9 | . . 3 4 . 2 . . Drop 41 | 1 2 7 10 . 10 11 . Fire 240 | 11 54 42 29 8 51 45 . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 4 | . 1 1 2 . . . . Crush 2 | . . . . . . 2 . Escape Stasis . | . . . . . . . . Rewire 2 | . . . . . 2 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 150 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 501 | -10/Materials | Discovered new exit (range 9) 587 | -10/Materials | Core integrity fell below 50% 645 | -10/Materials | Core integrity fell below 20% 673 | -10/Materials | Lost 7 parts (2p2n1u2w) 850 | -10/Materials | Discovered new exit (range 14) 880 | -10/Materials | Entered another Materials area 880 | -9/Materials | Evolved 2 slots: Propulsion x2 891 | -9/Materials | Discovered new exit (range 16) 998 | -9/Materials | Build established: Scavenger-Mutant 1345 | -9/Materials | Discovered new exit (range 13) 1363 | -9/Materials | Entered another Materials area 1363 | -8/Materials | Evolved 2 slots: Utility x2 1655 | -8/Materials | Discovered new exit (range 11) 1947 | -8/Materials | Identified exit to Garrison 1948 | -8/Materials | Entered Garrison 1992 | -8/Garrison | Triggered checkpoint 2066 | -8/Garrison | Discovered new exit (range 12) 2086 | -8/Garrison | Installed Relay Interface Framework 2092 | -8/Garrison | Entered Materials 2272 | -8/Materials | Lost 3 parts (1n1u1w) 2351 | -8/Materials | Repaired Autogun 2376 | -8/Materials | Garrison activated, responded to threat 2421 | -8/Materials | Lost 4 parts (2n2w) 3077 | -8/Materials | Build established: Mutant 3095 | -8/Materials | Repaired Lgt. Nuclear Core 3123 | -8/Materials | Discovered new exit (range 15) 3159 | -8/Materials | Entered Factory 3159 | -7/Factory | Evolved 2 slots: Power x2 3370 | -7/Factory | Discovered new exit (range 9) 4346 | -7/Factory | Lost 6 parts (2p2n1u1w) 4510 | -7/Factory | Core integrity fell below 50% 4514 | -7/Factory | Lost 3 parts (1p1u1w) 4601 | -7/Factory | Entered Lower Caves 4642 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4705 | -7/Lower Caves | Core integrity fell below 20% 4766 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." OGRLE2F/:D AV<3BZEYY7M7 S:NR:>UOW%J Searching scrap... Found Sml. Battery. Found Weapon Cycler. Found 18 Matter. Acquired 18 matter. Connecting with WAR.Sys... Current location identified: Lower Caves >>Open Door Sealed Heavy Doors opened. Penetrated by Slug. Y-64 Sentinel: "ENEMY REINFORCEMENTS INCOMING." Connecting with WAR.Sys... System corrupted: Energy discharge (-36). Acquired 82 matter. System corrupted: Component data lost. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????? ? ???????? | | ??????????????????????????????????# #####???? | | ?????????????? ???????????????????? # #???? | | ????????????? ??????????????????? #???# | | ???????????? #??????????????????? #??## | | ???????????? #??????????????????# #?## | | ????????????# #????????###??????# #?# | | ?????????????# #?????### #??????# #?# | | ??????????????# ####?# ######## #?## | | ?????????????## ## ####??## | | ?????????????#% ##??? | | ?????????? * ## ## ## ##?? | | ?????????? ## pss####### ### #?? | | ???????????##??????## ##????# #?## ## ##?? | | ????????????????????### ##???# #??## ## #??? | | ??????????????????????## #??? ???# ## #??? | | ???????????????????????# #??? ???# ## ###? | | ???????????????????????# ##??? ## ## | | ???????????????????????# ###### #### # | | ???????????????????????# #?## # | | ???????????????????????# #??# # | | ???????????????????????# " ??# ## | | ???????????????????????# "" ###???# ### | | ???????????????????????# "" #?????# #### | | ???????????????????????# "" #?????# #?# | | ???????????????????????# @ "" " #????# ### | | ???????????????????????# "" "" ????## | | ???????????????????????# " """ ????# | | ???????????????????????# " ?? ?????# | | ???????????????????????# "" ?????????## | | ???????????????????????# ## " ??????????####### | | ???????????????????????#$??# "????????????????# | | ???????????????????????# ??? ???????????????? | | ???????????????????????# ??? ??????????????? | | ???????????????????????##???###### ?????????????? | | ??????????????????????????????????? ????????????? | | ????????????????????????????????????#????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 36 Energy Capacity 570 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Lgt. EM Pulse Cannon | -8/Materials | Scanalyzed Imp. Grenade Launcher | -8/Materials | Scanalyzed Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Close Call Hey, That's Mine! Let's See Who's Tougher Librarian Made in Tau Ceti IV Novice Programmer Omniscient Cartographer One Hack Too Far Oops Part-time Mechanic Risk Taker Troublemaker Challenges ------------ None Game ------ Seed AssembledCoolantAxe Manual? 0 Play Time 01:37:43 Cumulative 3.6 hours Start 2020.09.16 @ 20:30:07 End 2020.09.17 @ 12:48:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 785d8768-e7b6-4c91-a644-fd5dc80775d3