Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.10 @ 22:48:03 Player: Shockbound Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (39) 195 Value Destroyed (1013) 1013 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5348 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 270/300 Energy 38/100 System Corruption 2% Temperature Cool (0) Movement Core (150) Ox2 Location -6/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- High-powered Shock Rifle Chainsword > --- INVENTORY (5) ---- Armored Treads Armored Treads Peak State ------------ > --- POWER ------------ Heavy Ion Engine Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Advanced Targeting Computer Advanced Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Flexi-carbon Leg Flexi-carbon Leg [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Cesium-ion Thruster Utility Advanced Targeting Computer Device Improved Terrain Scanner Storage Small Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Flail Slashing Weapon Chainsword Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Slots Evolved 8 | . . 2 2 . . . 4 . Power 1 | . . . 1 . . . . . Propulsion 2 | . . 2 . . . . . . Utility 4 | . . . 1 . . . 3 . Weapon 1 | . . . . . . . 1 . Parts Attached 62 | 6 4 6 9 18 . 4 . 15 Power 10 | 1 1 1 3 2 . . . 2 Engine 8 | 1 1 1 1 2 . . . 2 Core 2 | . . . 2 . . . . . Reactor . | . . . . . . . . . Propulsion 20 | 2 2 4 3 3 . 1 . 5 Treads 2 | . . . . . . . . 2 Leg 7 | 2 . . . 2 . . . 3 Wheel 1 | . . . . 1 . . . . Hover 2 | . . . 2 . . . . . Flight 8 | . 2 4 1 . . 1 . . Utility 9 | 1 . . 1 6 . . . 1 Device 2 | . . . . 2 . . . . Storage 1 | 1 . . . . . . . . Processor 3 | . . . . 3 . . . . Hackware . | . . . . . . . . . Protection 3 | . . . 1 1 . . . 1 Artifact . | . . . . . . . . . Weapon 23 | 2 1 1 2 7 . 3 . 7 Energy Gun 4 | . . . . 1 . 1 . 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 8 | 2 . . . 2 . 2 . 2 Ballistic Cannon 2 | . . . . 1 . . . 1 Launcher 4 | . . . 2 2 . . . . Special Weapon 1 | . . 1 . . . . . . Impact Weapon 2 | . 1 . . 1 . . . . Slashing Weapon 2 | . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . Parts Lost 38 | . 5 7 6 4 . . . 16 Power 8 | . 1 2 2 . . . . 3 Propulsion 14 | . 2 4 3 . . . . 5 Utility 4 | . . . . 1 . . . 3 Weapon 12 | . 2 1 1 3 . . . 5 Highest Loss Streak 8 | . 5 7 6 2 . . . 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 60 | . 76 45 41 39 72 73 60 41 Engine 7 | . 11 6 7 2 9 9 6 5 Leg 13 | . 21 . . 6 18 18 13 4 Flight 5 | . 4 28 14 . . 7 6 1 Device 1 | . . . . 6 . . . . Storage 1 | . 12 . . . . . . . Processor 11 | . . . . 7 18 18 13 11 Protection 5 | . . . 8 3 9 9 6 3 Energy Gun 1 | . . . . 1 9 . . . Ballistic Gun 7 | . 20 . . . . 11 13 7 Ballistic Cannon 1 | . . . . 2 9 . . . Impact Weapon 2 | . 3 11 1 6 . . . . Peak Build Rating 39 | 6 6 7 14 19 19 21 21 39 Average Rating 14 | 4 5 5 8 9 18 19 21 22 On Entrance 10 | . 6 5 4 1 18 19 21 21 Naked Turns 1 | . . . . 1 . . . . Heaviest Build 51 | 14 14 7 14 19 18 18 16 51 Greatest Support 40 | 20 20 16 8 22 22 22 22 40 Greatest Overweight (x) 12 | 4 2 . 3 1 . . . 12 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 7 7 5 5 5 5 5 5 5 Most Carried 7 | 2 7 4 5 4 5 5 4 5 Average Carried 3 | . 3 2 4 2 4 4 4 2 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 Final Carried 5 | . 4 2 3 3 5 4 4 2 Class Distribution -------------------- 55% | Mutant 43% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Scavenger-Mutant | -8/Scraptown Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/DSF Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Matter Collected 1006 | 219 146 38 60 282 38 48 . 175 Remotely . | . . . . . . . . . Salvage Created 1133 | . 259 133 134 253 23 . . 331 Parts 70 | . 19 2 6 16 3 . . 24 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Combat Hostiles Destroyed 28 | . 11 3 4 4 . . . 6 Melee 7 | . 3 2 . . . . . 2 Guns 12 | . 7 . . 1 . . . 4 Cannons 2 | . . . . 2 . . . . AOE 4 | . . . 4 . . . . . Classes Destroyed 12 | . 4 2 2 2 . . . 2 Worker 2 | . . 2 . . . . . . Builder 2 | . . . . 1 1 . . . Tunneler 1 | . . 1 . . . . . . Recycler 1 | . . . . 1 . . . . Operator 2 | . 2 . . . . . . . Watcher 3 | . 1 2 . . . . . . Swarmer 12 | . 9 3 . . . . . . Grunt 7 | . 2 . 2 . . . . 3 Brawler 1 | . . . 1 . . . . . Sentry 5 | . . . 1 4 . . . . Specialist 2 | . . . . . . . . 2 Heavy 1 | . . . . . . . . 1 Best Kill Streak 5 | . 5 5 4 2 1 . . 3 Combat Bots Only 5 | . 5 2 4 1 . . . 3 Max Kills in Single Turn 2 | . 2 1 2 1 1 . . 1 Gunslinging 1 | . 1 . . . . . . . Exploded 2 | . . . 2 . . . . . Melee 1 | . 1 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Hostile Shots Fired 472 | . 117 63 85 36 . . . 171 Missed 143 | . 41 17 29 9 . . . 47 Damage Taken 5374 | . 622 633 534 504 45 . . 3036 Core 1688 | . 115 301 196 206 11 . . 859 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 51 | . . . 32 19 . . . . Regen/Repaired (Parts) 252 | . . . . 98 . 154 . . Core Remaining (%) 50 | 100 54 24 . . . 24 . . Volleys Fired 67 | . 17 1 3 22 2 . . 22 Largest 2 | . 2 1 1 2 2 . . 2 Hottest 100 | . 40 100 33 100 100 . . 60 Shots Fired 109 | . 30 1 3 30 6 . . 39 Gun 97 | . 30 . . 24 4 . . 39 Cannon 7 | . . . . 5 2 . . . Launcher 4 | . . . 3 1 . . . . Special 1 | . . 1 . . . . . . Kinetic 95 | . 30 . . 27 2 . . 36 Thermal 7 | . . 1 . 2 4 . . . Explosive 4 | . . . 3 1 . . . . Electromagnetic 3 | . . . . . . . . 3 Robot Hit Streak 11 | . 3 . 5 7 3 . . 11 Robot Miss Streak 6 | . 6 . . 2 1 . . 2 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 98 | . 19 12 2 23 4 . . 38 Core Hits 44 | . 12 1 9 5 2 . . 15 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 4 | . 1 1 . 2 . . . . Critical Strikes 5 | . 1 1 . 2 . . . 1 Smash 4 | . 1 1 . 2 . . . . Sever 1 | . . . . . . . . 1 Melee Attacks 40 | . 12 18 . 4 . . . 6 Impact 34 | . 12 18 . 4 . . . . Slashing 6 | . . . . . . . . 6 Piercing . | . . . . . . . . . Sneak Attacks 5 | . 1 2 . 2 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2851 | . 507 558 293 547 83 . . 863 Guns 1047 | . 147 . . 201 30 . . 669 Cannons 123 | . . . . 71 52 . . . Explosions 302 | . . . 281 21 . . . . Melee 1359 | . 360 558 . 247 . . . 194 Ramming 20 | . . . 12 7 1 . . . Kinetic 1098 | . 147 . . 272 52 . . 627 Thermal 30 | . . . . . 30 . . . Explosive 302 | . . . 281 21 . . . . Electromagnetic 42 | . . . . . . . . 42 Impact 1165 | . 360 558 . 247 . . . . Slashing 194 | . . . . . . . . 194 Piercing . | . . . . . . . . . Highest Corruption 3 | . . . 1 3 3 3 . 2 Average Corruption 2 | . . . 1 2 3 3 . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 22 | . . . 1 11 9 1 . . Message Errors 4 | . . . . 3 1 . . . Matter Fused 6 | . . . 1 2 2 1 . . Heat Flow Errors 1 | . . . . 1 . . . . Energy Discharges 3 | . . . . 2 1 . . . Data Loss (minor) 5 | . . . . 2 3 . . . Data Loss (major) 1 | . . . . 1 . . . . Misfires 2 | . . . . . 2 . . . Overload Shots . | . . . . . . . . . Overflow Damage 559 | . 103 260 . 196 . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 559 | . 103 260 . 196 . . . . Knockbacks 3 | . . 3 . . . . . . Impact 3 | . . 3 . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 8 | . . . 5 3 . . . . Shots . | . . . . . . . . . Rammed 7 | . . . 4 3 . . . . Targets Rammed 8 | . . . 4 3 1 . . . Kicked 1 | . . . . . 1 . . . Crushed . | . . . . . . . . . Highest Temperature 204 | . . 36 3 204 33 . . 6 Average Temperature 33 | . . 16 2 62 16 . . 6 Received Heat Transfer 981 | . 54 144 90 117 24 . . 552 Effects 1 | . . . . 1 . . . . Energy Bleed 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 10 | . 3 6 . 1 . . . . Combat Hostiles 3 | . 1 1 . 1 . . . . Parts Fried 22 | . 7 10 . 5 . . . . Impact Corruptions 24 | . 6 13 . 5 . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 74 | . . . . . 74 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Peak Influence 269 | . 269 103 244 178 15 . 8 110 Initial 102 | . . 28 42 102 10 . . 5 Average 79 | . 98 75 166 97 12 . 2 65 Maximum Alert Level 1 | . 1 . 1 . . . . . Low Security (%) 92 | 100 78 100 53 100 100 . 100 100 Level 1 7 | . 21 . 46 . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 5 | . 2 1 . . . . . 2 Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 5 | . 2 1 . . . . . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Distress Signals 4 | . 1 2 . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 72 | . 16 13 19 11 2 . . 11 Peak Tracking Total 14 | . 8 8 14 3 1 . . 5 Tactical Retreats 5 | . . . 2 3 . . . . Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Traps Triggered 2 | . . . 1 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Machines Disabled 2 | . . . 1 1 . . . . Max in Single Turn 1 | . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Machines Accessed 28 | . 3 2 3 7 9 2 2 . Terminals 18 | . 3 2 3 5 3 . 2 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 5 | . . . . 1 4 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 91 | . 5 5 10 14 36 19 2 . Successful 68 | . 3 1 3 8 32 19 2 . Failed 23 | . 2 4 7 6 4 . . . Catastrophic 7 | . 2 . 1 . 4 . . . Database Lockouts . | . . . . . . . . . Manual 14 | . 2 2 4 2 4 . . . Terminals 36 | . 5 5 10 7 7 . 2 . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . 3 . . . . Recycling Units 9 | . . . . 4 5 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 59 | . 3 1 3 4 27 19 2 . Record 51 | . . 1 2 1 27 19 1 . Open Door 2 | . . . . 2 . . . . Open DSF 1 | . . . . . . . 1 . Level Access Points 1 | . 1 . . . . . . . Branch Access Points 2 | . . . 1 1 . . . . Locate Traps 1 | . 1 . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks 7 | . . . . 2 5 . . . Report Inventory 5 | . . . . 1 4 . . . Retrieve Components 2 | . . . . 1 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 2 2 3 3 4 . 1 . Full Trace Events 2 | . . . . . 2 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 16 | . . . . 16 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 4 | . . . . 2 2 . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Turns Passed 3878 | 61 402 139 208 839 435 1436 31 327 Spaces Moved 2986 | 38 276 204 195 333 399 1359 30 152 Core 236 | 12 1 17 21 146 . . . 39 Treads 28 | . . . . . . . . 28 Legs 2272 | 26 194 . . 179 399 1359 30 85 Wheels 8 | . . . . 8 . . . . Hover 23 | . . . 23 . . . . . Flight 419 | . 81 187 151 . . . . . Fastest Speed 31 | 50 37 31 37 50 105 105 105 50 Average Speed 100 | 130 103 35 88 97 105 105 105 143 Slowest Speed 650 | 250 150 50 200 180 105 105 105 650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . 1 . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . Exploration Rate (%) 38 | 4 49 24 29 27 74 59 1 81 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . 1 . 1 1 . . 1 . Unknown Exits Taken 4 | 1 . 1 . . 1 1 . . Scrap Searched 5 | . . . . . . 5 . . Spaces Dug 1 | . . 1 . . . . . . Terrain Destroyed 21 | . . 1 16 4 . . . . Melee . | . . . . . . . . . Projectile 1 | . . 1 . . . . . . AOE 20 | . . . 16 4 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac DSF Total 3696 | 49 344 239 229 813 411 1369 29 213 Wait 457 | . 25 8 . 410 8 . . 6 Move 2976 | 37 275 201 194 332 398 1358 29 152 Hop 1 | . . 1 . . . . . . Pick Up 62 | 6 9 4 9 18 2 2 . 12 Fast Attach 6 | . . . 4 . . 2 . . Attach 53 | 6 4 6 5 17 . 2 . 13 Detach 3 | . . . 2 1 . . . . Swap 3 | . . . . 1 . . . 2 Drop 20 | . 2 . 8 5 . 5 . . Fire 67 | . 17 1 3 22 2 . . 22 Melee 40 | . 12 18 . 4 . . . 6 Ram 7 | . . . 4 3 . . . . Kick 1 | . . . . . 1 . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory -6/DSF History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 96 | -10/Materials | Identified exit to Materials 177 | -10/Materials | Discovered new exit (range 12) 310 | -10/Materials | Build established: Mutant 409 | -10/Materials | Lost 5 parts (1p2n2w) 464 | -10/Materials | Entered another Materials area 464 | -9/Materials | Evolved 2 slots: Propulsion x2 562 | -9/Materials | Core integrity fell below 50% 593 | -9/Materials | Lost 7 parts (2p4n1w) 601 | -9/Materials | Discovered new exit (range 5) 603 | -9/Materials | Entered another Materials area 603 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 783 | -8/Materials | Identified exit to Storage 811 | -8/Materials | Entered Storage 830 | -8/Storage | Lost 6 parts (2p3n1w) 930 | -8/Storage | Core integrity fell below 50% 944 | -8/Storage | Crushed by falling debris 961 | -8/Storage | Met 01-MTF 1524 | -8/Storage | Identified exit to Recycling 1557 | -8/Storage | Repaired Flail 1650 | -8/Storage | Entered Recycling 1650 | -8/Recycling | Accompanied by 1 ally (01-MTF) 1651 | -8/Recycling | Met a Zionite searching for Scraptown 1818 | -8/Recycling | Build established: Scavenger-Mutant 1903 | -8/Recycling | Discovered new exit (range 16) 2005 | -8/Recycling | Scanned before Scraplab entrance 2052 | -8/Recycling | Discovered new exit (range 3) 2062 | -8/Recycling | Entered Scraplab 2085 | -8/Recycling | Entered Scraptown 2282 | -8/Scraptown | System corruption cleaned by C-Scrubber 2400 | -8/Scraptown | Build established: Mutant 2459 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2473 | -8/Scraptown | Visited Cyclists 2506 | -8/Scraptown | Visited SPCMW 2556 | -8/Scraptown | Visited Scrapoid Research Area 2772 | -8/Scraptown | Visited IN-MT5's Study 2800 | -8/Scraptown | Visited Comm Corps 2856 | -8/Scraptown | Visited CR-KLE's Repair Center 2864 | -8/Scraptown | CR-KLE repaired 7 parts 2913 | -8/Scraptown | Build established: Scavenger-Mutant 2999 | -8/Scraptown | Discovered new exit (range 11) 3521 | -8/Scraptown | Entered Factory 3521 | -6/Factory | Evolved 4 slots: Utility x3, Weapon x1 3533 | -6/Factory | Identified exit to DSF 3552 | -6/Factory | Entered DSF 3574 | -6/DSF | Additional patrols routed to DSF 3652 | -6/DSF | Core integrity fell below 50% 3661 | -6/DSF | Lost 8 parts (1p3n1u3w) 3847 | -6/DSF | Core integrity fell below 20% 3879 | -6/DSF | Destroyed by L-41 Fighter with Axe Last Messages --------------- Hvy. Machine Gun destroyed. Acquired 12 matter. Critical hit (Burn: +37). C-30 ARC bursts open, deploying its payload. P-60 Hacker unfolds itself. Critical hit (Burn: +37). Flexi-carbon Leg severed. Chain reaction triggered in Imp. Ion Engine. Hrd. Heavy Armor Plating destroyed. Angular Momentum Engine destroyed. Acquired Chainsword. Flexi-carbon Leg destroyed. L-41 Fighter Microactuators severed. Adv. Targeting Computer severed. Adv. Targeting Computer destroyed. Acquired Hpw. Shock Rifle. Matter Repository disabled. Hpw. Shock Rifle severed. P-60 Hacker resets L-41 Fighter, system corruption cleaned. Map ----- +----------------------------------------------------+ | ????????????????????#]]/// !#!!!#!!# | | ????????????????????# !!! ! | | ????????????????????# ! %*[ ! | | ????????????????????###% %%#" # # | | ????????????????????###[!!"%# % # # | | ????????????????????#!!% =]]######## | | ????????????????????#!![*=]]#??????# | | ????????????????????#!!% ]]#??????# | | ????????????????????##" ""#??????# | | ????????????????????#!! !!#??????# | | ????????????????????#!! !!#??????# | | ????????????????????#!! !!#??????# | | ???????####?????###?### ########## | | ???????!! ?#!??#!!!?## "###[[[#!!! | | ???????!! ##!!!#!!!##% "%"##[[[#!!! | | ???????!! ^^" " | | ????????! ^^ | | ????????! ^^ = | | ???????? #????#!!!## "#!!!#!!! | | ???????? #?????????## ""#!!!#!!! | | ???????## #????????### ########## | | ???????# ????????#!! !!#??????? | | ???????# ????????#!! !!#??????? | | ???????# ????????#!! !!#??????? | | ???????## ###??????###! ###??????? | | ???????#/ @[#??????#/ #??????? | | ???????#/ l[[#??????#// #??????? | | ???????## g##########// #??????? | | ??????###pg###[[# ### ###??????? | | ??????#"" ## # ### ###===#??? | | ????""""" | | ????"##"% | | ??????#"""""## # # !!![[# #==# | | ??????#"""""######### !!![[#?###??? | | ??????####"##???????#########??????? | | ?????????#"#???????????????????????? | | ?????????""????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Shielding 33 Evasion (%) 63 Targeting Accuracy 16 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Unlikely Earthworm \\IAMDERELICT Challenges ------------ None Game ------ Seed TerrabombAssemblyTrap Manual? 0 Play Time 01:08:19 Cumulative 8.7 hours Start 2024.10.10 @ 20:24:31 End 2024.10.10 @ 22:48:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 13 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b40264dd-1867-4cd3-81b4-b5e4d7d757b7