Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.06 @ 20:09:01 Player: Pitt Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (37) 185 Value Destroyed (1062) 1062 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4687 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 251/300 Energy 100/100 System Corruption 13% Temperature Cool (9) Movement Walking (130) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved Titanium Leg > --- UTILITY (6) ------ Advanced Heat Sink Medium Storage Unit Machine Analyzer Terrain Scan Processor Terrain Scan Processor Improved Reaction Control System > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Gravmag System Power Amplifier Advanced Heat Sink Advanced Weight Redist. System Structural Scanner ECM Suite Recalibrator Datajack Mining Laser Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Machine Analyzer Improved Terrain Scanner Terrain Scan Processor Terrain Scan Processor > --- WEAPON ----------- Plasma Cannon Mace > --- INVENTORY -------- Improved Titanium Leg Improved Gravmag System Power Amplifier Advanced Weight Redist. System Structural Scanner ECM Suite Improved Reaction Control System Recalibrator Datajack Mining Laser [Rating: 47] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Mace Special Melee Weapon Datajack Build | -11 -10 -10 -10 -8 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Gar Slots Evolved 8 | . . . . . 8 . Power 1 | . . . . . 1 . Propulsion 2 | . . . . . 2 . Utility 4 | . . . . . 4 . Weapon 1 | . . . . . 1 . Parts Attached 56 | 8 6 2 2 6 29 3 Power 7 | 1 1 . 1 . 4 . Engine 7 | 1 1 . 1 . 4 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 22 | 3 2 . . 5 11 1 Treads 1 | . . . . 1 . . Leg 12 | . . . . . 11 1 Wheel 9 | 3 2 . . 4 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 2 1 1 1 . 8 2 Device 7 | 1 . 1 1 . 2 2 Storage 2 | 1 1 . . . . . Processor 3 | . . . . . 3 . Hackware 1 | . . . . . 1 . Protection 2 | . . . . . 2 . Artifact . | . . . . . . . Weapon 12 | 2 2 1 . 1 6 . Energy Gun 3 | 1 . . . . 2 . Energy Cannon 2 | . . . . 1 1 . Ballistic Gun 2 | 1 . . . . 1 . Ballistic Cannon . | . . . . . . . Launcher 1 | . . 1 . . . . Special Weapon 1 | . 1 . . . . . Impact Weapon 2 | . 1 . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes . | . . . . . . . Parts Lost 31 | . . . . 7 15 9 Power 5 | . . . . 1 2 2 Propulsion 13 | . . . . 3 6 4 Utility 5 | . . . . 1 3 1 Weapon 8 | . . . . 2 4 2 Highest Loss Streak 9 | . . . . 7 8 9 To Critical Strikes . | . . . . . . . Average Backups 8 | 2 9 10 10 8 9 9 Power . | . 1 1 1 . . . Propulsion 1 | . 1 . . . 3 1 Utility 4 | . 3 6 6 6 4 5 Weapon 1 | . 2 2 2 . . 1 Tool/Special . | . . . . . . . Unused Backups 7 | . 3 . . . . 4 Power . | . . . . . . . Propulsion 1 | . . . . . . 1 Utility 6 | . 3 . . . . 3 Weapon . | . . . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 87 | . 99 100 100 73 69 75 Engine 9 | . 14 14 14 2 5 8 Leg 5 | . . . . . 20 18 Wheel 20 | . 28 28 28 24 . . Device 12 | . 14 14 14 10 11 9 Storage 11 | . 14 14 14 14 6 6 Processor 2 | . . . . . 9 20 Energy Gun 7 | . 12 13 14 . 1 . Ballistic Gun 7 | . 12 14 13 2 1 . Launcher 1 | . . 1 . 5 1 . Special Weapon 2 | . 1 . . 8 1 . Peak Build Rating 47 | 9 10 10 10 11 47 47 Average Rating 14 | 8 9 9 9 7 28 37 On Entrance 12 | . 9 10 8 8 7 47 Avg Prop Armor Cover (%) 13 | . . . . 4 19 . Naked Turns . | . . . . . . . Heaviest Build 45 | 13 18 19 19 22 45 45 Greatest Support 80 | 26 20 20 20 32 80 65 Greatest Overweight (x) 9 | 1 . . . 1 9 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 Most Carried 10 | 5 10 10 10 10 10 10 Average Carried 8 | 2 9 10 10 8 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 5 10 10 10 8 10 9 Class Distribution -------------------- 62% | Scavenger-Mutant 35% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -8/Recycling Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -10 -10 -8 -6 -6 ----------- Run | Yrd Mat Min Sub Rec Fac Gar Matter Collected 1204 | 283 147 . 50 339 385 . Remotely . | . . . . . . . Salvage Created 1591 | 169 285 . 37 468 440 192 Parts 85 | 17 23 . . 15 22 8 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . . . . 2 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 12 | . . . 12 . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -10 -8 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Gar Combat Hostiles Destroyed 20 | . 5 . . 4 8 3 Melee 3 | . . . . . 2 1 Guns 10 | . 5 . . 1 4 . Cannons 3 | . . . . 2 . 1 AOE 2 | . . . . 1 1 . Classes Destroyed 12 | 2 6 . 1 2 1 . Worker 1 | 1 . . . . . . Builder 4 | . 2 . . . 2 . Tunneler 6 | 6 . . . . . . Recycler 2 | . 1 . . 1 . . Mechanic 1 | . 1 . . . . . Operator 1 | . 1 . . . . . Turret 2 | . . . 2 . . . Swarmer 3 | . 3 . . . . . Grunt 11 | . 2 . . . 6 3 Brawler 1 | . . . . . 1 . Sentry 3 | . . . . 3 . . Programmer 2 | . . . . 1 1 . Best Kill Streak 4 | 2 3 . 2 4 3 1 Combat Bots Only 3 | . 3 . . 3 3 1 Max Kills in Single Turn 1 | 1 1 . 1 1 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . . 1 1 . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -8 -6 -6 -------- Run | Yrd Mat Min Sub Rec Fac Gar Hostile Shots Fired 378 | . 25 . 26 62 187 78 Missed 115 | . 7 . 11 23 49 25 Hits 263 | . 18 . 15 39 138 53 Melee 4 | . . . . . 4 . Projectile 259 | . 18 . 15 39 134 53 Critical Strikes 11 | . . . . 2 8 1 Damage Taken 4449 | . 180 . 100 593 2536 1040 Core 1074 | . 44 . 29 140 706 155 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 76 | . 76 . . . . . Core Remaining (%) 57 | 100 . . . 14 . . Volleys Fired 157 | 20 31 4 7 47 34 14 Largest 2 | 2 2 1 2 2 2 1 Hottest 100 | 70 100 30 80 100 100 80 Shots Fired 207 | 21 51 4 14 59 44 14 Gun 130 | 21 43 . 13 17 36 . Cannon 28 | . . . . 14 . 14 Launcher 22 | . . 4 1 10 7 . Special 27 | . 8 . . 18 1 . Kinetic 55 | 1 20 . 6 10 18 . Thermal 130 | 20 31 . 7 39 19 14 Explosive 22 | . . 4 1 10 7 . Electromagnetic . | . . . . . . . Robot Hit Streak 15 | 4 6 . 5 9 12 15 Robot Miss Streak 5 | 3 4 . 2 5 5 1 Penetration Max 1 | . . . . . 1 . Secondary Targets 1 | . . . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 135 | 14 25 . 8 30 37 21 Core Hits 75 | 8 13 . 4 15 27 8 Critical Kills 2 | . . . . . 2 . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 6 | 3 . . . . 2 1 Burn 3 | 3 . . . . . . Destroy 2 | . . . . . 2 . Smash 1 | . . . . . . 1 Melee Attacks 33 | . 2 . . . 17 14 Impact 32 | . 2 . . . 16 14 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3256 | 176 330 . 129 771 1237 613 Guns 1291 | 176 330 . 101 153 531 . Cannons 545 | . . . . 217 . 328 Explosions 680 | . . . 28 257 395 . Melee 575 | . . . . . 311 264 Ramming 21 | . . . . . . 21 Kinetic 651 | . 152 . 50 89 360 . Thermal 1329 | 176 178 . 51 425 171 328 Explosive 680 | . . . 28 257 395 . Electromagnetic . | . . . . . . . Impact 575 | . . . . . 311 264 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 13 | . . . . 1 13 13 Average Corruption 6 | . . . . 1 12 13 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 21 | . . . . . 14 7 Message Errors 5 | . . . . . 3 2 Matter Fused 4 | . . . . . 3 1 Heat Flow Errors 3 | . . . . . 1 2 Energy Discharges 2 | . . . . . 1 1 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 5 | . . . . . 5 . Misdirections 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 47 | . . . . 9 2 36 Projectiles 9 | . . . . 9 . . Explosions . | . . . . . . . Melee 38 | . . . . . 2 36 Knockbacks 2 | . . . . . 2 . Impact 2 | . . . . . 2 . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 8 | . . . . . . 8 Kicked 8 | . . . . . . 8 Crushed . | . . . . . . . Highest Temperature 288 | 60 144 . 2 135 288 234 Average Temperature 42 | 20 35 . 1 48 63 52 Received Heat Transfer 1782 | . 72 . 90 153 999 468 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 2 | . . . . . 1 1 Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 8 | 2 1 . . 1 3 1 Heat Transferred 3207 | 740 518 . 148 818 333 650 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -8 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Gar Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 110 | 10 77 8 . 57 110 40 Initial 24 | . . 8 . 24 . 9 Average 16 | 1 18 1 . 10 25 15 Influence Increases 870 | 35 179 10 70 155 331 90 Destroy 0b10 Robot/C 440 | . 100 . 40 80 160 60 Destroy 0b10 Robot/NC 100 | 35 25 . . 30 10 . Destroy Leader 60 | . 10 . . . 40 10 Successful Hack 39 | . 20 . . 5 14 . Disable Machine 45 | . 15 . . . 30 . Destroy Structure 81 | . 9 10 . 40 17 5 Lose Combat Pursuer 105 | . . . 30 . 60 15 Influence Decreases 850 | 35 156 30 21 207 317 84 Entered New Map 51 | . . 15 3 28 . 5 Time Decay 569 | 35 156 15 18 154 191 . Lost Part 230 | . . . . 25 126 79 Squads Dispatched 5 | . 2 . . . 3 . Investigation . | . . . . . . . Extermination 1 | . . . . . 1 . Reinforcement 4 | . 2 . . . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -8 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Gar Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 44 | . 10 . 6 4 14 10 Peak Tracking Total 9 | . 3 . 4 3 5 9 Tactical Retreats 4 | . . . 2 . 1 1 Traps | -11 -10 -10 -10 -8 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Gar Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -8 -6 -6 ---------- Run | Yrd Mat Min Sub Rec Fac Gar Machines Disabled 3 | . 1 . . . 2 . Max in Single Turn 2 | . 1 . . . 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -8 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Gar Machines Accessed 8 | . 5 . . 2 1 . Terminals 5 | . 3 . . 2 . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 27 | . 18 . . 7 2 . Successful 12 | . 9 . . 2 1 . Failed 15 | . 9 . . 5 1 . Catastrophic 3 | . 2 . . 1 . . Database Lockouts . | . . . . . . . Manual 10 | . 10 . . . . . Terminals 17 | . 10 . . 7 . . Fabricators . | . . . . . . . Repair Stations 5 | . 5 . . . . . Recycling Units 3 | . 3 . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 5 | . 3 . . 2 . . Prototype ID Bank 1 | . . . . 1 . . Terminal Index 1 | . 1 . . . . . Alert Level 1 | . . . . 1 . . Locate Traps 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 4 . . . . . Scan Component 2 | . 2 . . . . . Repair 2 | . 2 . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 2 | . 2 . . . . . Terminals 1 | . 1 . . . . . Botnet 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Mask 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 5 . . 2 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 2 | . 2 . . . . . Time 52 | . 52 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -8 -6 -6 ------------ Run | Yrd Mat Min Sub Rec Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . 1 . Non-combat 1 | . . . . . 1 . Combat . | . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . no_distress 1 | . . . . . 1 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -8 -6 -6 -------- Run | Yrd Mat Min Sub Rec Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -8 -6 -6 ------- Run | Yrd Mat Min Sub Rec Fac Gar Active Infowar (turns) 3483 | 217 913 130 876 455 747 145 Sensors 153 | . . . 47 106 . . Terrain 2156 | 217 913 111 816 . 58 41 Structural 1070 | . . 19 13 349 689 . Machine Analysis 204 | . . . . . 59 145 ECM 58 | . . . . . 58 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -8 -6 -6 ------------- Run | Yrd Mat Min Sub Rec Fac Gar Turns Passed 3692 | 263 913 130 876 618 747 145 Spaces Moved 1304 | 122 327 29 68 356 360 42 Core 14 | 7 . . . . 7 . Treads 50 | . . . . 50 . . Legs 387 | . . . . . 345 42 Wheels 853 | 115 327 29 68 306 8 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 80 80 100 122 Average Speed 103 | 80 80 80 80 106 134 126 Slowest Speed 500 | 95 80 80 80 160 500 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 3 | . . 3 . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 19 | 5 52 14 5 46 7 7 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 15 | . 9 . . 5 1 . Terrain Destroyed 115 | . 9 29 2 53 22 . Melee 2 | . 1 . . . 1 . Projectile 18 | . 8 . . 9 1 . AOE 95 | . . 29 2 44 20 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -8 -6 -6 --------- Run | Yrd Mat Min Sub Rec Fac Gar Total 3298 | 261 906 130 872 497 540 92 Wait 1675 | 107 514 95 793 79 77 10 Move 1299 | 121 326 28 67 355 360 42 Hop . | . . . . . . . Pick Up 22 | 4 11 . . 1 6 . Fast Attach 42 | 8 2 . . 5 26 1 Attach 10 | . . . . 4 4 2 Detach 5 | 1 . . . 1 3 . Swap 27 | . 11 3 5 2 5 1 Drop 20 | . 9 . . 3 8 . Fire 157 | 20 31 4 7 47 34 14 Melee 33 | . 2 . . . 17 14 Ram . | . . . . . . . Kick 8 | . . . . . . 8 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -8/Recycling -6/Factory -6/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 264 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 1007 | -10/Materials | Discovered new exit (range 7) 1082 | -10/Materials | Repaired Assault Rifle 1110 | -10/Materials | Repaired Med. Laser 1177 | -10/Materials | Entered Mines 1207 | -10/Mines | Build established: Scavenger-Mutant 1260 | -10/Mines | Discovered new exit (range 15) 1307 | -10/Mines | Entered Subcaves 2161 | -10/Subcaves | Discovered new exit (range 11) 2183 | -10/Subcaves | Entered Recycling 2270 | -8/Recycling | Core integrity fell below 50% 2311 | -8/Recycling | Core integrity fell below 20% 2338 | -8/Recycling | Lost 7 parts (1p3n1u2w) 2444 | -8/Recycling | Build established: Mutant 2720 | -8/Recycling | Discovered new exit (range 4) 2761 | -8/Recycling | Build established: Scavenger-Mutant 2801 | -8/Recycling | Entered Factory 2801 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 3059 | -6/Factory | Lost 6 parts (1p2n1u2w) 3229 | -6/Factory | Core integrity fell below 50% 3241 | -6/Factory | System corruption reached 10% 3273 | -6/Factory | Lost 8 parts (1p4n1u2w) 3285 | -6/Factory | Core integrity fell below 20% 3548 | -6/Factory | Identified exit to Garrison 3548 | -6/Factory | Entered Garrison 3572 | -6/Garrison | Triggered checkpoint 3693 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03631_ Carbon-fiber Leg destroyed. 03638_ Imp. Titanium Leg destroyed. 03646_ Mace destroyed. 03647_ G-67 Veteran destroyed. 03661_ G-50 Soldier heat short circuits Lgt. Angular Momentum Engine. 03661_ Carbon-fiber Leg destroyed. 03665_ G-50 Soldier overheating. 03668_ TRTUHF2 =P3TVQ3=WNJ5R|Q4SXVEHFMJNYQD 03668_ G-50 Soldier heat damages core (-13). 03668_ G-50 Soldier overheating. 03670_ G-50 Soldier critical meltdown. 03670_ Carbon-fiber Leg melted. 03681_ Plasma Cannon destroyed. 03683_ Kicked G-50 Soldier. Ramming works as a last resort when unarmed or blocked, but can have serious negative consequences. 03683_ Rnf. Deuterium Engine destroyed. 03685_ Kicked G-50 Soldier. 03693_ System corrupted: Matter fused (-5). 03693_ Kicked G-50 Soldier. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????###???????????????? | | ???????????????????????????????# ???????????????? | | ???????????????????????????????# ???????????????? | | ???????????????????????????????# #???????????????? | | ???????????????????????#########+#???????????????? | | ???????????????? #???????????????? | | ???????????????????????### ### #???????????????? | | ???????????????????????????????# #???????????????? | | ??????????????????????????###??# #???????????????? | | ??????????????????????????# #??# #???????????????? | | ?????????????????????###### #??# #???????????????? | | ????????????????????## ## #??# #???????????????? | | ????????????????????# ##%#### ###########?????? | | ????????????????????# @gggggg #??? | | ????????????????????# # #### ^ #??? | | ??????????????????????####??# ########## ###????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????#!=#?????????????????? | | ????????????????????????????#%=#?????????????????? | | ????????????????????????????#[*#?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ??????????????????????????### #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????######?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 160 ECM Strength 1 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 56% | -10/Materials Med. Laser | 54% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrabombCoordinationShooter Manual? 0 Play Time 00:32:03 Cumulative 281.6 hours Start 2026.09.06 @ 19:28:16 End 2026.09.06 @ 20:09:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 433 Rogue 433 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 51 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6dbf1976-43fc-420e-bdfd-86ba25309c05