Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.27 @ 11:12:25 Player: alice_fexa Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (93) 465 Value Destroyed (3146) 3146 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (3294) 3294 TOTAL SCORE: 14565 Bonus ------- Aligned with FarCom 300 Win 3000 Friendly Fire -6 Cogmind --------- Core Integrity 1478/1600 Matter 300/300 Energy 271/280 System Corruption 0% Temperature Cool (9) Movement Flying (34) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (5) --- Impulse Thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY (14) ----- Lightpack 2.0 Advanced Visual Processing Unit Experimental Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Armor Integrity Analyzer Nanoactuators Improved Transmission Jammer Advanced Hacking Suite Advanced System Shield Experimental System Shield > --- WEAPON (4) ------- Vibroblade Vibroblade Vibroblade Lance > --- INVENTORY (24) --- Light Particle Reactor Light Quantum Reactor Xenon Bombardment Thruster Xenon Bombardment Thruster Impulse Thruster Array Impulse Thruster Array Advanced Cooling System Advanced Weight Redist. System Improved Core Analyzer Nanoactuators Reaction Control System Improved System Backup Module HERF Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Coil Gun Enhanced Coil Gun Linear Accelerator Neutron Missile Launcher Neutron Missile Launcher Power Maul Power Maul Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Gyrokinetic Inverter Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Lightpack 2.0 Advanced Visual Processing Unit Experimental Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Armor Integrity Analyzer Nanoactuators Improved Transmission Jammer Reaction Control System Advanced Hacking Suite Experimental System Shield > --- WEAPON ----------- Vibroblade Vibroblade Vibroblade Lance > --- INVENTORY -------- Micro Fission Core Fusion Reactor Light Quantum Reactor Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Advanced Cooling System Advanced Weight Redist. System Long-range Terrain Scanner Nanoactuators Advanced System Shield Improved System Backup Module HERF Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Coil Gun Enhanced Coil Gun Advanced EMP Blaster Heavy Shock Bomb Launcher Power Maul Power Maul [Rating: 191] Favorites ----------- Power Antimatter Reactor Engine Light Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Impulse Thruster Array Utility Lightpack 2.0 Device Microactuators Storage Lightpack 2.0 Processor Advanced Terrain Scan Processor Hackware Experimental System Shield Protection Hardened Heavy Armor Plating Weapon Vibroblade Energy Gun Heavy EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Shock Bomb Launcher Impact Weapon Power Maul Slashing Weapon Vibroblade Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . . . 4 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . . 1 . . Propulsion 3 | . . . . . 1 . 1 . 1 . . . Utility 12 | . . . . . 3 1 1 2 1 1 1 2 Weapon 2 | . . . . . . 1 . . . . 1 . Parts Attached 161 | 6 12 4 1 1 10 14 20 24 26 16 10 17 Power 20 | 1 2 1 . . 1 3 . 1 . 5 2 4 Engine 7 | 1 2 1 . . 1 2 . . . . . . Core 1 | . . . . . . . . . . 1 . . Reactor 12 | . . . . . . 1 . 1 . 4 2 4 Propulsion 44 | 2 4 . 1 . 1 3 5 8 11 5 2 2 Treads 14 | 1 2 . 1 . . 3 2 2 3 . . . Leg . | . . . . . . . . . . . . . Wheel 17 | 1 2 . . . 1 . 3 6 4 . . . Hover 9 | . . . . . . . . . 4 5 . . Flight 4 | . . . . . . . . . . . 2 2 Utility 60 | 1 2 . . 1 3 5 11 13 10 5 5 4 Device 31 | . . . . . 2 4 3 6 8 2 4 2 Storage 3 | 1 1 . . 1 . . . . . . . . Processor 12 | . . . . . . 1 6 1 . 2 1 1 Hackware 6 | . . . . . . . . 2 2 1 . 1 Protection 8 | . 1 . . . 1 . 2 4 . . . . Artifact . | . . . . . . . . . . . . . Weapon 37 | 2 4 3 . . 5 3 4 2 5 1 1 7 Energy Gun 8 | 1 2 2 . . 1 1 1 . . . . . Energy Cannon 1 | . 1 . . . . . . . . . . . Ballistic Gun 7 | 1 1 1 . . 3 . . 1 . . . . Ballistic Cannon 1 | . . . . . . 1 . . . . . . Launcher 4 | . . . . . . . . . 1 . . 3 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . 1 . Slashing Weapon 14 | . . . . . 1 1 3 1 4 1 . 3 Piercing Weapon 1 | . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . 1 1 1 2 3 . . 1 Parts Lost 13 | . 2 1 . . 1 . 2 . 1 3 . 3 Power . | . . . . . . . . . . . . . Propulsion 5 | . 1 . . . . . 1 . 1 1 . 1 Utility 4 | . . . . . . . 1 . . 2 . 1 Weapon 4 | . 1 1 . . 1 . . . . . . 1 Highest Loss Streak 3 | . 1 1 . . 1 . 1 . 1 3 . 3 Average Slot Usage (%) 88 | . 99 100 100 87 80 83 85 85 89 89 89 87 Engine 3 | . 14 14 14 14 9 3 . . . . . . Reactor 4 | . . . . . . 3 6 5 5 8 7 7 Treads 7 | . 14 14 14 14 9 7 9 5 7 . . . Wheel 11 | . 13 14 14 14 18 15 14 17 11 . . . Hover 1 | . . . . . . . . . 3 19 12 1 Flight 1 | . . . . . . . . . . . 4 10 Device 8 | . . . . . 9 12 10 5 10 9 15 12 Storage 7 | . 14 14 14 14 9 7 6 5 5 4 4 4 Processor 11 | . . . . . . 1 11 19 16 18 18 24 Hackware 3 | . . . . . . . . 4 12 13 8 10 Protection 5 | . 13 14 14 2 9 7 4 5 . . . . Energy Gun 5 | . 11 13 14 14 9 10 5 . . . . . Ballistic Gun 3 | . 14 14 14 14 5 3 . . . . . . Slashing Weapon 8 | . . . . . 2 7 12 11 12 14 13 11 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 59 | 12 41 40 40 40 39 59 56 54 36 50 54 56 Greatest Support 83 | 20 20 16 16 16 26 26 38 38 50 83 66 64 Greatest Overweight (x) 2 | 2 2 2 2 2 1 2 1 1 1 . . . Average Overweight (x) . | . 1 2 2 . 1 1 1 . . . . . Largest Inventory Capacity 24 | 6 12 12 12 24 24 24 24 24 24 24 24 24 Average Capacity 21 | 5 11 12 12 22 24 24 24 24 24 24 24 24 Most Carried 24 | 4 12 12 12 17 24 24 24 24 24 24 24 24 Average Carried 20 | 2 10 11 11 11 19 23 23 23 23 23 23 23 Final Capacity 24 | 6 12 12 12 24 24 24 24 24 24 24 24 24 Final Carried 24 | 4 12 12 12 17 24 24 24 24 24 24 24 24 Class Distribution -------------------- 39% | Hauler-Mutant 18% | Mutant 11% | Hacker-Ninja 8% | Hacker-Scout 5% | Scavenger-Mutant 4% | Scavenger-Gladiator 3% | Hauler-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Hacker-Assassin | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Matter Collected 2021 | 203 292 82 . 27 101 154 116 314 231 194 110 197 Remotely . | . . . . . . . . . . . . . Salvage Created 4556 | . 662 186 . . 368 306 292 738 637 578 165 624 Parts 244 | . 41 12 . . 24 14 26 45 29 23 3 27 Haulers Intercepted 8 | . 2 . . . 1 1 . 2 2 . . . Recyclers Shooed 7 | . . 1 . 2 1 . . 1 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 51 | . 13 4 . . 5 4 3 5 6 4 1 6 Melee 24 | . . . . . . 4 2 5 3 4 1 5 Guns 19 | . 10 4 . . 4 . 1 . . . . . Cannons 3 | . 3 . . . . . . . . . . . AOE 5 | . . . . . 1 . . . 3 . . 1 Classes Destroyed 14 | . 5 . . . 2 . 5 . . 1 . 1 Worker 5 | . . . . . . . 1 2 . . . 2 Builder 2 | . . . . . 1 . . 1 . . . . Tunneler 1 | . . . . . . . . . . . . 1 Hauler 8 | . 2 . . . 1 1 . 2 2 . . . Recycler 7 | . 2 . . . . . . 1 1 2 . 1 Mechanic 2 | . . . . . . . 1 . 1 . . . Operator 3 | . . . . . . . 1 2 . . . . Watcher 14 | . 2 . . . 2 1 3 . 2 . 2 2 Swarmer 14 | . 6 . . . . . 1 . 4 . . 3 Grunt 20 | . 7 4 . . 4 2 . . 2 . 1 . Duelist 1 | . . . . . . . 1 . . . . . Sentry 6 | . . . . . 1 2 . 2 . . . 1 Hunter 2 | . . . . . . . . . . 2 . . Programmer 8 | . . . . . . . 1 3 . 2 . 2 Best Kill Streak 5 | . 4 2 . . 3 2 1 2 5 5 1 5 Combat Bots Only 4 | . 3 2 . . 3 2 1 2 3 4 1 3 Max Kills in Single Turn 2 | . 1 1 . . 2 1 1 1 1 1 1 2 Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . . . . . 1 . . . 1 . . 1 Melee 1 | . . . . . . 1 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Damage Taken 3891 | . 418 375 . 3 344 208 377 937 195 360 58 616 Core 520 | . 68 70 . . 29 21 66 51 . 93 . 122 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 90 | 100 . . . 44 94 97 92 94 100 92 100 92 Volleys Fired 125 | . 51 23 . 5 29 5 2 . 4 . . 6 Largest 2 | . 2 2 . 2 2 2 2 . 1 . . 1 Hottest 115 | . 80 85 . 85 115 105 105 . 39 . . 46 Shots Fired 230 | . 100 45 . 10 52 10 3 . 4 . . 6 Gun 201 | . 81 45 . 10 52 10 3 . . . . . Cannon 19 | . 19 . . . . . . . . . . . Launcher 10 | . . . . . . . . . 4 . . 6 Special . | . . . . . . . . . . . . . Kinetic 101 | . 51 23 . 5 18 4 . . . . . . Thermal 82 | . 49 10 . 5 16 1 1 . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 47 | . . 12 . . 18 5 2 . 4 . . 6 Robot Hit Streak 13 | . 13 7 . 9 8 6 2 . 5 . . 6 Robot Miss Streak 4 | . 4 3 . 1 3 3 1 . . . . 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . Shots Hit Robots 301 | . 65 30 . 8 38 19 27 33 20 18 13 30 Core Hits 146 | . 31 11 . 2 22 11 10 14 13 8 4 20 Critical Hits 6 | . 1 . . . . . . . 1 1 . 3 Critical Kills 2 | . . . . . . . . . 1 . . 1 Critical Parts Destroyed 4 | . 1 . . . . . . . . 1 . 2 Melee Attacks 371 | . . . . . 1 20 83 55 41 44 28 99 Impact 2 | . . . . . . . . . . . 1 1 Slashing 358 | . . . . . 1 20 83 55 41 44 27 87 Piercing 11 | . . . . . . . . . . . . 11 Sneak Attacks 34 | . . . . . . 2 6 12 7 2 3 2 Combat Hostiles 1 | . . . . . . 1 . . . . . . Follow-up Attacks 35 | . . . . . . . 3 4 4 5 7 12 Damage Inflicted 12930 | . 818 323 . 96 926 741 1583 2887 1684 994 937 1941 Guns 1749 | . 574 323 . 96 588 138 30 . . . . . Cannons 244 | . 244 . . . . . . . . . . . Explosions 858 | . . . . . 332 53 . . 192 . . 281 Melee 10073 | . . . . . . 550 1553 2887 1492 994 937 1660 Ramming 6 | . . . . . 6 . . . . . . . Kinetic 527 | . 288 115 . 39 67 18 . . . . . . Thermal 1247 | . 530 89 . 57 499 53 19 . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 1077 | . . 119 . . 354 120 11 . 192 . . 281 Impact 58 | . . . . . . . . . . . 31 27 Slashing 9766 | . . . . . . 550 1553 2887 1492 994 906 1384 Piercing 249 | . . . . . . . . . . . . 249 Highest Corruption 2 | . . . . . . . . 1 . 2 . . Average Corruption 1 | . . . . . . . . 1 . 1 . . Corruption Purged 1 | . . . . . . . . 1 . . . . Effects 2 | . . . . . . . . 2 . . . . Message Errors 1 | . . . . . . . . 1 . . . . Targeting Errors 1 | . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1764 | . . . . . 56 93 204 451 278 147 285 250 Projectiles . | . . . . . . . . . . . . . Explosions 56 | . . . . . 56 . . . . . . . Melee 1708 | . . . . . . 93 204 451 278 147 285 250 Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 186 | . . . . . 140 21 . . . . . 25 Shots 5 | . . . . . 2 1 . . . . . 2 Rammed 1 | . . . . . 1 . . . . . . . Targets Rammed 1 | . . . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 186 | . 150 150 . 140 186 72 51 . . . . 27 Average Temperature 50 | . 49 68 . 60 44 30 21 . . . . 14 Received Heat Transfer 615 | . 120 210 . . 90 48 . 108 30 . 9 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 7 | . . . . . 2 . . . 3 . . 2 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 4 | . 3 . . . 1 . . . . . . . Heat Transferred 2523 | . 1369 212 . 148 707 50 37 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . 3 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Peak Influence 222 | . 177 100 . . 199 170 111 136 173 153 94 222 Average Influence 53 | . 59 59 . . 51 71 30 43 57 49 39 105 Maximum Alert Level 1 | . . . . . . . . . . . . 1 Low Security (%) 99 | 100 100 100 . 100 100 100 100 100 100 100 100 93 Level 1 . | . . . . . . . . . . . . 6 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 21 | . 2 . . . 2 2 4 4 3 2 . 2 Investigation 5 | . 1 . . . . 1 2 . . 1 . . Extermination 8 | . . . . . . 1 2 2 1 1 . 1 Reinforcement 7 | . 1 . . . 2 . . 2 1 . . 1 Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Distress Signals 6 | . 1 . . . 1 . 1 . 2 1 . . Communications Jammed 6 | . . . . . . . . . . . . 6 Distress Signals 6 | . . . . . . . . . . . . 6 Times Spotted 97 | . 20 4 . . 9 6 14 7 10 6 2 19 Peak Tracking Total 5 | . 4 2 . . 3 2 3 2 5 3 1 4 Tactical Retreats 8 | . 1 . . . . . 4 . 2 . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 12 | . 1 . . . 2 . 3 1 . 3 . 2 Indirectly 1 | . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 7 | . 1 . . . 4 . . . . . . 2 Max in Single Turn 2 | . 1 . . . 2 . . . . . . 1 Garrison Access 4 | . . . . . . . 1 1 . . . 2 Energy Cycler 1 | . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 50 | . 5 . 1 1 5 5 10 6 1 2 6 8 Terminals 35 | . 5 . . . 5 3 6 4 1 1 4 6 Fabricators 1 | . . . . . . 1 . . . . . . Repair Stations 3 | . . . . . . 1 1 . . . 1 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . 1 . . . . Garrison Access 8 | . . . . . . . 3 1 . 1 1 2 Total Hacks 119 | . 12 . 1 1 14 14 20 14 4 6 14 19 Successful 54 | . 7 . 1 1 7 4 7 7 3 3 6 8 Failed 65 | . 5 . . . 7 10 13 7 1 3 8 11 Catastrophic 17 | . . . . . 1 2 4 2 . 2 3 3 Database Lockouts . | . . . . . . . . . . . . . Manual 60 | . 10 . 1 . 9 5 4 8 4 1 10 8 Terminals 93 | . 12 . . . 14 9 13 9 4 5 10 17 Fabricators 3 | . . . . . . 3 . . . . . . Repair Stations 9 | . . . . . . 2 4 . . . 3 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . . 4 . . . . Garrison Access 8 | . . . . . . . 3 1 . 1 1 2 Terminal Hacks 25 | . 5 . 1 1 2 2 2 . 2 3 3 4 Part Schematic 1 | . 1 . . . . . . . . . . . Prototype ID Bank 3 | . 1 . . . 2 . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . Level Access Points 3 | . . . . . . . 1 . 1 . 1 . Terminal Index 4 | . . . . . . 1 . . 1 1 . 1 Scanalyzer Index 1 | . . . . . . . . . . 1 . . Alert Level 3 | . . . . . . 1 1 . . 1 . . Unreport Threat 4 | . 1 . . . . . . . . . 2 1 Locate Traps 1 | . 1 . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . 1 Recall Reinforcements 2 | . 1 . . . . . . . . . . 1 EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . Build 1 | . . . . . . 1 . . . . . . Repair Station Hacks 4 | . . . . . . . 2 . . . 2 . Scan Component 2 | . . . . . . . 1 . . . 1 . Repair 2 | . . . . . . . 1 . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . 3 . . . . Insert Component 1 | . . . . . . . . 1 . . . . Analyze 2 | . . . . . . . . 2 . . . . Garrison Access Hacks 4 | . . . . . . . 1 1 . . . 2 Seal Access 4 | . . . . . . . 1 1 . . . 2 Unauthorized Hacks 45 | . 6 . . . 13 4 5 8 2 . 2 5 Terminals 17 | . 2 . . . 5 1 2 3 1 . 1 2 Track 1 | . 1 . . . . . . . . . . . Botnet 16 | . 1 . . . 5 1 2 3 1 . 1 2 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . Used 1 | . . . . . . . 1 . . . . . Hacking Detections 41 | . 4 . . . 5 4 9 5 1 2 5 6 Full Trace Events 3 | . . . . . . 1 2 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 2 | . 1 . . . . . . 1 . . . . Parts Built 2 | . . . . . . 2 . . . . . . Matter 234 | . . . . . . 234 . . . . . . Time 117 | . . . . . . 117 . . . . . . Total Part Build Rating 14 | . . . . . . 14 . . . . . . Parts Repaired 2 | . . . . . . . 1 . . . 1 . Time 51 | . . . . . . . 22 . . . 29 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Turns Passed 8401 | 66 955 292 251 105 566 789 1910 1199 544 446 299 979 Spaces Moved 7128 | 43 616 173 204 61 379 490 1282 883 405 510 342 1740 Core 12 | 12 . . . . . . . . . . . . Treads 15 | 2 1 . . . . 3 8 . 1 . . . Legs . | . . . . . . . . . . . . . Wheels 4392 | 29 615 173 204 61 379 487 1274 883 287 . . . Hover 776 | . . . . . . . . . 117 510 149 . Flight 1933 | . . . . . . . . . . . 193 1740 Fastest Speed 34 | 50 100 120 120 100 100 100 100 90 55 46 37 34 Average Speed 80 | 91 118 120 120 102 100 106 104 95 84 51 43 35 Slowest Speed 200 | 160 180 120 120 120 100 200 180 100 190 55 52 37 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 28 | 3 74 47 61 11 23 10 38 19 15 15 9 47 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 5 | . . . . . . . 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . Scrap Searched 2 | . . 2 . . . . . . . . . . Spaces Dug 145 | . . . . . . 6 46 14 15 19 8 37 Terrain Destroyed 202 | . . . . . 49 7 46 14 15 19 8 44 Melee 145 | . . . . . . 6 46 14 15 19 8 37 Projectile . | . . . . . . . . . . . . . AOE 57 | . . . . . 49 1 . . . . . 7 Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Res Acc Total 9305 | 66 744 217 210 95 515 739 1785 1173 578 661 479 2043 Wait 1309 | 14 36 10 3 13 78 160 368 178 73 92 92 192 Move 7113 | 42 615 172 203 60 378 489 1281 882 404 509 341 1737 Hop 1 | . . . . . . . . . . . . 1 Pick Up 147 | 4 17 3 1 14 13 22 17 17 14 5 7 13 Fast Attach 60 | 6 2 1 . . 1 5 9 6 11 11 4 4 Attach 36 | . 2 1 . 1 4 3 6 3 5 2 3 6 Detach 1 | . . . . . . . 1 . . . . . Swap 65 | . 8 2 1 . 5 6 5 15 10 3 3 7 Drop 162 | . 13 5 2 2 5 29 23 27 27 6 12 11 Fire 125 | . 51 23 . 5 29 5 2 . 4 . . 6 Melee 285 | . . . . . 1 20 73 45 30 33 17 66 Ram 1 | . . . . . 1 . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory (discovered 5 exits: *Res x4 / [Arm]) -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 14) 67 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Discovered new exit (range 5) 314 | -10/Materials | Build established: Mutant 500 | -10/Materials | Discovered new exit (range 9) 693 | -10/Materials | Discovered new exit (range 6) 1022 | -10/Materials | Entered Mines 1197 | -10/Mines | Core integrity fell below 50% 1309 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1309 | -10/Mines | Discovered new exit (range 5) 1314 | -10/Mines | Entered Exiles 1347 | -10/Exiles | Met 8R-AWN 1365 | -10/Exiles | Met EX-HEX 1397 | -10/Exiles | Met EX-BIN 1412 | -10/Exiles | Aligned with FarCom system 1413 | -10/Exiles | Given EX-Vault access code 1440 | -10/Exiles | Opened EX-Vault 1450 | -10/Exiles | Found Lightpack 2.0 1478 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1493 | -10/Exiles | Exiles lab attacked by MAIN.C 1552 | -10/Exiles | Discovered new exit (range 10) 1565 | -10/Exiles | Left Exiles lab with Lightpack 2.0 1565 | -10/Exiles | Entered Mines 1575 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1653 | -9/Mines | Discovered new exit (range 10) 1670 | -9/Mines | Entered Materials 1670 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1840 | -8/Materials | Discovered new exit (range 16) 1876 | -8/Materials | Build established: Hauler-Mutant 2236 | -8/Materials | Entered Factory 2236 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2621 | -7/Factory | Fabricated Antimatter Reactor (x2) 2875 | -7/Factory | Discovered new exit (range 9) 3025 | -7/Factory | Entered another Factory area 3025 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3202 | -6/Factory | Repaired Hrd. Heavy Armor Plating 4646 | -6/Factory | Identified exit to Factory 4719 | -6/Factory | Build established: Hauler-Assassin 4815 | -6/Factory | Found Prototype Processor 4815 | -6/Factory | Identified Exp. Signal Interpreter 4935 | -6/Factory | Entered another Factory area 4935 | -5/Factory | Evolved 2 slots: Utility x2 6119 | -5/Factory | Discovered new exit (range 13) 6134 | -5/Factory | Identified exit to Factory 6134 | -5/Factory | Entered another Factory area 6134 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6269 | -4/Factory | Identified exit to Research 6364 | -4/Factory | Found Prototype Hackware 6364 | -4/Factory | Identified Exp. System Shield 6369 | -4/Factory | Found Prototype Slashing Weapon 6369 | -4/Factory | Identified Vibroblade 6372 | -4/Factory | Found Vibroblade 6375 | -4/Factory | Found Vibroblade 6531 | -4/Factory | Discovered new exit (range 20) 6677 | -4/Factory | Garrison activated, responded to threat 6678 | -4/Factory | Entered Research 6678 | -3/Research | Evolved 2 slots: Power x1, Utility x1 6869 | -3/Research | Build established: Hacker-Scout 7053 | -3/Research | Discovered new exit (range 12) 7079 | -3/Research | Lost 3 parts (1n2u) 7089 | -3/Research | Identified exit to Research 7124 | -3/Research | Entered another Research area 7124 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 7314 | -2/Research | Repaired Fusion Reactor 7402 | -2/Research | Identified exit to Access 7423 | -2/Research | Entered Access 7423 | -1/Access | Evolved 2 slots: Utility x2 7616 | -1/Access | Build established: Hacker-Ninja 7816 | -1/Access | Energy Cycler disabled 7908 | -1/Access | Lost 3 parts (1n1u1w) 8401 | -1/Access | Discovered new exit (range 6) 8402 | -1/Access | Identified exit to Surface 8402 | *** | Escaped! Last Messages --------------- 08287_ Destroyed Imp. Antigrav System. 08287_ Lance follow-up attack on P-80 Master. 08287_ P-80 Master destroyed. 08289_ P-80 Master suffers critical hit. 08289_ P-80 Master destroyed. 08298_ Dropped Fusion Reactor. 08298_ Acquired Lgt. Particle Reactor. 08308_ R-10 Processor collects Imp. Antigrav System. 08313_ Sneak attack on R-10 Processor. 08313_ Destroyed Hpw. Tractor Beam. 08313_ Destroyed Imp. Ion Engine. 08313_ Sneak attack on R-10 Processor. 08313_ Lance follow-up attack on R-10 Processor. 08313_ R-10 Processor destroyed. 08325_ W-44 Eye distress signal jammed. 08331_ W-44 Eye destroyed. 08374_ U-05 Engineer builds a Wall. 08401_ The Access Shell folds into the floor. 08401_ EXIT=FOUND 08402_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | ########?# ############ # ??? ? ###?#???? | | ##?####### # ? ? ? #?#??#??? | | ###?###### #???#?#???#/?#????#?#? | | ####?###?# ##########+#####??##????????????? ? | | ########### ########### ???? ? ????#?? ????????? | | ## # # # ??? ?? ?? ?#?#?????????? | | ## # # #? ?? ?????????????????? | | ?# + + " # ???"??" ???##??????????? | | ?# " # # """ #? ? "?"?? ???????????????? | | ?# """ # # """ # ?""???????????????????? | | ## """ # # " #??? "?""? ???????????????? | | ?# " # #? # ?? ??"??????????????????? | | ## # # # ????"?" ??????????????? | | ?# # #??######## ?? ??????????????????? | | ?#####"#### ##?##?##??#? ???? ??????????????????? | | ######"#### #?####?#### ? ??? ?????#??????????? | | ##?##??###??#?????????#?????????????? | | ########## #?#??#?#?##??#?##???#????#????? ????? | | ??#?#?###?# #?##??###?#????#?##?????????????????? | | ???? ? ???# ####### ##########?#????#???????????? | | ? ? ???? # """T""" "??? ??????????????? | | ?? ?"?" # u""" """ "????BB????????????? | | ???? "?"? # "?"??BB????????????? | | ?? ???? ?# "???? ? ???????????? | | ??? ?? # "" ""?????????????????? | | ? ??? ?# @" "???? ?????????????? | | ??##?????## ""?????????????????? | | #??#?????# "??? BB????????????? | | ??????????# ""???BB????????????? | | ?####??#??# k "???? ?????????????? | | ??#?#??#??# ####### ##########??????????????????? | | ??????##?# #??##?#####????????????#????????????? | | ?????#?#??# #???#??#????##??????????????????????? | | ?????###### ###??#????????#????????#???#????????? | | ##?????#??# #?#???????#?#???????????????????????? | | ??? ?????# ???###??????????????????????????????? | | ?""? ??? ?# ????????##??#???????????????????????? | | ??"???????# ????#????#???????##??#???? ?????????? | | ??""??????# ???????#????????????????????????????? | | ?"???? ? ? ?#??????????????????????????????????? | | ???? ??? ? "T???h ??????????C??????????????????? | | ? ? ?????# ?? h?????????????#???#???????????????? | | ???? ?????????????#?????????????????????????????? | | ?????? ??????????????????????????????????????????? | | ??????? ?#???????????????????????????????????????? | | ??????? ????????? ??????? ??????????????????????? | | ??????? ??????????????? ?????????????????????????? | | ?#??#???#????????????????????????????????????????? | | ?#??#????????????????????????????????????????????? | | ??#?#????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 45 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 12 Additional Mass Support 9 Armor Coverage 600 Core Shielding 20 Melee Speed Boost 40 Evasion (%) 74 Melee Accuracy 8 Target Analysis 8 Armor Integrity Analysis 66 Recoil Reduction 2 Offensive Hacking 14 Defensive Hacking 30 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Impact Mace | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Antimatter Reactor | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicroChainThrusters Manual? 0 Play Time 01:14:29 Cumulative 659.1 hours Start 2020.01.27 @ 09:53:15 End 2020.01.27 @ 11:12:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 607 Rogue 567 Adventurer 40 Explorer 0 Win Type 0 Total 53 Types 39/0/12/2/0/0/0 Lore% 88 Gallery% 90 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de193cc8-3b6c-41a8-acbe-415eb341a185