Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.26 @ 18:39:05 Player: UnderDoug Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (157) 785 Value Destroyed (5338) 5338 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (354) 354 TOTAL SCORE: 10937 Bonus ------- High Alert Combat Kills 67 Follower Combat Kills 287 Cogmind --------- Core Integrity 0/1000 Matter 307/400 Energy 87/100 System Corruption 23% Temperature Cool (0) Movement Treading (170) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Armored Medium Treads Armored Medium Treads > --- UTILITY (6) ------ High-capacity Storage Unit Medium Matter Pod > --- WEAPON (4) ------- Heavy Hammer > --- INVENTORY (20) --- Carbon-fiber Leg Mining Laser Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Cooling System Improved Energy Well Improved Terrain Scanner Layered Heavy Armor Plating Improved Focal Shield > --- WEAPON ----------- Plasma Cannon Advanced Plasma Cannon Gauss Rifle Scythe > --- INVENTORY -------- Carbon-fiber Leg Advanced Heat Sink Drone Bay Heavy Hammer Shock Maul [Rating: 81] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Reactor Fusion Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit VTOL Module Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon Flak Cannon Energy Gun Medium Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Impact Weapon Shock Maul Slashing Weapon Axe Build | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Fac Slots Evolved 10 | . . 2 . . 4 . . 2 2 Power 1 | . . . . . 1 . . . . Propulsion 3 | . . 1 . . 1 . . 1 . Utility 4 | . . 1 . . 1 . . 1 1 Weapon 2 | . . . . . 1 . . . 1 Parts Attached 163 | 7 12 30 15 . 15 5 5 25 49 Power 25 | 1 2 5 3 . 2 1 1 3 7 Engine 17 | 1 1 5 3 . 1 . . 2 4 Core 7 | . 1 . . . 1 1 1 1 2 Reactor 1 | . . . . . . . . . 1 Propulsion 52 | 2 2 10 8 . 4 1 1 8 16 Treads 26 | . . 7 8 . 4 1 . 1 5 Leg 16 | 2 2 3 . . . . 1 . 8 Wheel 9 | . . . . . . . . 6 3 Hover . | . . . . . . . . . . Flight 1 | . . . . . . . . 1 . Utility 39 | 2 2 4 . . 5 2 1 7 16 Device 22 | 1 1 1 . . 3 1 . 5 10 Storage 10 | 1 1 3 . . . . . . 5 Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection 7 | . . . . . 2 1 1 2 1 Artifact . | . . . . . . . . . . Weapon 47 | 2 6 11 4 . 4 1 2 7 10 Energy Gun 4 | 2 . . . . . . . . 2 Energy Cannon 3 | . 1 . . . . . . . 2 Ballistic Gun 24 | . 3 11 1 . 1 1 1 2 4 Ballistic Cannon 7 | . . . 2 . 2 . . 2 1 Launcher 3 | . 1 . . . . . 1 1 . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . 1 . . . . . 1 Slashing Weapon 4 | . 1 . . . 1 . . 2 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . 1 3 . 1 . . . 3 Corrupted Parts 3 | . . . . . . . . . 3 System Corruption 9 | . . . . . . . . . 9 Parts Lost 101 | . 5 7 . . 14 4 6 22 43 Power 15 | . . 1 . . 3 . 1 4 6 Propulsion 33 | . 2 4 . . 5 2 2 3 15 Utility 26 | . 1 . . . 4 1 2 8 10 Weapon 27 | . 2 2 . . 2 1 1 7 12 Highest Loss Streak 18 | . 3 3 . . 7 3 3 11 18 To Critical Strikes 2 | . . . . . . . . . 2 Average Backups 14 | 5 7 14 19 20 17 14 16 13 7 Power 1 | 1 1 3 2 3 1 . 1 1 . Propulsion 1 | 3 1 1 3 3 1 . . . 3 Utility 3 | . 3 2 3 4 4 5 5 4 1 Weapon 7 | 1 2 6 10 10 9 8 8 8 3 Tool/Special . | . . . . . . . . . . Unused Backups 23 | 4 6 4 4 . 1 . . . 4 Power 8 | 1 2 2 3 . . . . . . Propulsion 5 | 1 3 . . . . . . . 1 Utility 4 | . 1 . 1 . . . . . 2 Weapon 6 | 2 . 2 . . 1 . . . 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 88 | . 99 97 99 100 97 80 87 54 86 Engine 8 | . 5 9 11 11 11 7 7 6 3 Core 2 | . 8 1 . . 2 2 6 1 3 Treads 17 | . . 23 33 33 28 18 14 1 1 Leg 5 | . 27 7 . . . . 5 . 12 Wheel 1 | . . . . . . . . 2 12 Device 16 | . 13 18 21 22 18 11 13 8 20 Storage 9 | . 14 13 11 11 7 7 7 6 6 Protection 3 | . . . . . 3 9 6 6 1 Ballistic Gun 7 | . 4 21 3 . . 3 9 6 7 Ballistic Cannon 8 | . . . 18 22 20 10 4 1 1 Slashing Weapon 3 | . 9 . . . . 7 7 2 4 Peak Build Rating 81 | 7 9 19 23 22 38 33 37 37 81 Average Rating 25 | 6 8 13 21 22 31 30 34 24 54 On Entrance 18 | . 7 9 19 22 22 23 33 27 27 Avg Prop Armor Cover (%) 7 | . . 10 . . . . 3 . 10 Naked Turns . | . . . . . . . . . . Heaviest Build 101 | 12 31 56 65 65 82 91 91 83 101 Greatest Support 92 | 20 20 63 69 69 92 62 42 80 88 Greatest Overweight (x) 26 | 2 2 2 1 . 1 3 3 26 2 Average Overweight (x) . | . . . . . . 1 1 5 . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 12 16 20 20 20 20 20 18 10 Most Carried 20 | 8 9 20 20 20 20 17 18 17 10 Average Carried 14 | 6 7 14 19 20 17 14 16 13 7 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 Final Carried 20 | 8 7 20 20 20 16 17 16 6 2 Class Distribution -------------------- 62% | Mutant 18% | Scavenger-Mutant 9% | Gunner 4% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Gunner | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Fac Matter Collected 5608 | 270 383 1253 403 307 831 464 387 288 1022 Remotely 153 | . . . . . . . . . 153 Salvage Created 5234 | 273 277 1463 338 212 634 126 363 165 1383 Parts 273 | 22 18 92 21 9 20 5 16 7 63 Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed 4 | . . 1 2 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . 11 11 . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Fac Combat Hostiles Destroyed 117 | . 8 39 11 4 20 2 6 9 18 Melee 7 | . 3 . . . 1 1 . . 2 Guns 53 | . 1 39 . . . . 4 1 8 Cannons 38 | . . . 11 4 14 1 1 1 6 AOE 13 | . 4 . . . 1 . 1 7 . Classes Destroyed 17 | 3 3 2 1 1 4 . . . 3 Worker 5 | 2 1 . 1 . 1 . . . . Builder 7 | . . 1 . . 3 . . 1 2 Tunneler 8 | 7 . . . . . . . . 1 Hauler 1 | . . . . 1 . . . . . Recycler 5 | 1 . 1 . . 1 . . . 2 Mechanic 2 | . . . . . . . . . 2 Operator 1 | . . . . . 1 . . . . Watcher 11 | . 3 5 . . 2 . . . 1 Swarmer 25 | . 3 11 . . . . 4 3 4 Grunt 49 | . 5 18 7 1 10 . . 2 6 Brawler 1 | . . . . . . . . . 1 Duelist 2 | . . . 1 . . 1 . . . Sentry 23 | . . 10 3 3 4 1 1 1 . Specialist 2 | . . . . . 2 . . . . Hunter 3 | . . . . . . . . . 3 Programmer 11 | . . . . . 3 . 1 3 4 Heavy 1 | . . . . . 1 . . . . Best Kill Streak 7 | 7 4 4 3 2 5 1 2 4 5 Combat Bots Only 4 | . 3 4 3 1 4 1 2 4 4 Max Kills in Single Turn 2 | 1 2 2 1 1 2 1 1 2 2 Gunslinging 1 | . . 1 . . . . . . . Exploded 2 | . 2 . . . 1 . 1 2 . Melee 1 | . 1 . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Fac Hostile Shots Fired 1618 | . 47 218 39 8 284 114 118 308 482 Missed 493 | . 17 56 8 4 110 31 44 88 135 Hits 1125 | . 30 162 31 4 174 83 74 220 347 Melee 2 | . . . 2 . . . . . . Projectile 1123 | . 30 162 29 4 174 83 74 220 347 AOE 2 | . . . . . . . . . 2 Critical Strikes 26 | . . 4 2 . 4 . . 5 11 Part Disruptions 1 | . . . . . . . . . 1 Damage Taken 15785 | . 655 1887 429 55 2363 528 853 2474 6541 Core 2257 | . 194 259 32 12 121 67 92 468 1012 Absorbed by Shields 118 | . . . . . . . . 118 . Ignored by Resistances 684 | . . . . . . 124 77 . 483 Regen/Repaired (Parts) 733 | . . 454 61 . 218 . . . . Core Remaining (%) 50 | 100 22 . . 24 . . 60 44 . Volleys Fired 432 | 23 34 144 28 9 46 1 30 38 79 Largest 3 | 2 2 2 2 2 3 2 2 3 3 Hottest 206 | 90 110 50 74 74 111 62 64 88 206 Shots Fired 843 | 46 50 260 57 18 125 4 60 53 170 Gun 504 | 46 35 260 . . . 1 40 23 99 Cannon 310 | . 7 . 57 18 125 3 16 13 71 Launcher 29 | . 8 . . . . . 4 17 . Special . | . . . . . . . . . . Kinetic 661 | . 10 260 57 18 125 4 56 36 95 Thermal 149 | 46 32 . . . . . . . 71 Explosive 25 | . 8 . . . . . . 17 . Electromagnetic 8 | . . . . . . . 4 . 4 Robot Hit Streak 20 | 9 9 9 11 7 20 6 10 6 10 Robot Miss Streak 13 | 4 3 8 6 5 12 3 13 7 6 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 5 | . . 4 . . . . 1 . . Max Gunslinging Chain 1 | . . 1 . . . . 1 . . Shots Hit Robots 615 | 25 31 184 49 14 117 7 42 36 110 Core Hits 380 | 11 18 89 40 20 105 3 25 25 44 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 6 | . . 1 . . 3 . . . 2 Critical Strikes 17 | 3 1 1 . . 3 2 . 1 6 Burn 4 | 3 1 . . . . . . . . Destroy 3 | . . 1 . . . . . . 2 Smash 4 | . . . . . 3 . . . 1 Sever 6 | . . . . . . 2 . 1 3 Melee Attacks 48 | . 8 4 . . 10 6 . 6 14 Impact 11 | . . . . . 10 . . . 1 Slashing 37 | . 8 4 . . . 6 . 6 13 Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12687 | 303 674 2363 602 324 2723 206 779 1527 3186 Guns 5258 | 303 253 2361 . . . . 557 340 1444 Cannons 4779 | . 17 . 587 324 2019 6 193 250 1383 Explosions 1462 | . 309 . . . 279 . 29 845 . Melee 1138 | . 95 . . . 392 200 . 92 359 Ramming 50 | . . 2 15 . 33 . . . . Kinetic 8107 | . 107 2361 587 324 2019 6 750 590 1363 Thermal 2128 | 303 163 . . . 279 . . . 1383 Explosive 1154 | . 309 . . . . . . 845 . Electromagnetic 110 | . . . . . . . 29 . 81 Impact 470 | . . . . . 392 . . . 78 Slashing 668 | . 95 . . . . 200 . 92 281 Piercing . | . . . . . . . . . . Highest Corruption 23 | . 7 2 2 2 10 10 1 12 23 Average Corruption 6 | . 7 1 2 2 8 7 1 8 9 Corruption Purged 11 | . . . . . . 9 1 1 . Corruption Blocked . | . . . . . . . . . . Effects 237 | . 8 1 7 24 56 42 1 60 38 Message Errors 61 | . 3 . 1 3 14 14 . 17 9 Matter Fused 58 | . 3 . 3 5 13 11 1 11 11 Heat Flow Errors 19 | . . . . 2 4 5 . 6 2 Energy Discharges 27 | . 1 . 2 5 6 2 . 7 4 Parts Rejected 3 | . . . . . 1 . . . 2 Parts Fused 3 | . . . . . 1 . . 2 . Data Loss (minor) 34 | . . . . 8 8 6 . 8 4 Data Loss (major) 8 | . . . . . 3 1 . 4 . Misfires 10 | . . . 1 . 3 2 . 3 1 Alerts 7 | . 1 1 . 1 1 1 . 1 1 Misdirections 1 | . . . . . . . . . 1 Weapon Failures 6 | . . . . . 2 . . 1 3 Overload Shots . | . . . . . . . . . . Overflow Damage 703 | . 10 . . . 401 . 2 53 237 Projectiles 67 | . . . . . . . 2 . 65 Explosions 290 | . 10 . . . 154 . . 53 73 Melee 346 | . . . . . 247 . . . 99 Knockbacks 55 | . . . 24 5 22 . 4 . . Impact 3 | . . . . . 3 . . . . Kinetic 49 | . . . 21 5 19 . 4 . . Secondary 3 | . . . 3 . . . . . . Self-Inflicted Damage 772 | . . . . . 168 . 29 210 365 Shots 13 | . . . . . 2 . 2 5 4 Rammed 5 | . . 1 1 . 3 . . . . Targets Rammed 8 | . . 1 2 . 5 . . . . Kicked . | . . . . . . . . . . Crushed 3 | . . . 1 . 2 . . . . Highest Temperature 610 | 210 240 13 273 158 381 199 60 264 610 Average Temperature 97 | 60 61 5 100 41 93 77 20 84 200 Received Heat Transfer 2565 | . 144 612 207 18 573 156 84 303 468 Effects 32 | . . . . . 3 . . 1 28 Shutdowns 7 | . . . . . 1 . . . 6 Energy Bleed 3 | . . . . . . . . 1 2 Interference 11 | . . . . . 2 . . . 9 Matter Decay 1 | . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . 2 Damage (minor) 3 | . . . . . . . . . 3 Damage (major) 3 | . . . . . . . . . 3 Damage (core) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 5 | . . . . . 4 . . . 1 Combat Hostiles 4 | . . . . . 4 . . . . Parts Fried 2 | . . . . . 1 . . . 1 Impact Corruptions 10 | . . . . . 6 . . . 4 Robots Melted 2 | . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . 2 Parts Melted 4 | 1 . . . . . . . . 3 Heat Transferred 3861 | 1004 507 . . . 150 . . . 2200 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Fac Maximum Alert Level 2 | . . 2 2 1 1 . . . 1 Low Security (%) 82 | 100 100 60 17 99 85 . . 100 92 Level 1 14 | . . 35 52 . 14 . . . 7 Level 2 2 | . . 4 30 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 452 | 15 101 446 452 203 232 . . 71 289 Initial 185 | . 3 . 185 163 4 . . 16 6 Average 97 | 3 27 193 329 36 91 . . 17 61 Influence Increases 4255 | 50 306 1130 569 116 722 65 190 305 802 Destroy 0b10 Robot/C 2520 | . 160 780 400 80 400 40 120 180 360 Destroy 0b10 Robot/NC 235 | 50 20 35 15 10 40 . 20 5 40 Destroy Leader 602 | . 46 190 100 . 124 10 20 50 62 Allied During Kill 33 | . . . 33 . . . . . . Successful Hack 157 | . 22 32 21 26 32 . . . 24 Disable Machine 240 | . 15 . . . 105 . . . 120 Destroy Structure 288 | . 28 3 . . 21 . . 70 166 Lose Combat Pursuer 180 | . 15 90 . . . 15 30 . 30 Influence Decreases 4140 | 45 311 689 590 525 527 271 164 317 701 Entered New Map 617 | . 2 . 256 257 7 77 . 10 8 Time Decay 2777 | 45 288 619 294 268 380 194 140 236 313 Lost Part 686 | . 21 70 . . 140 . 24 51 380 Lost Ally 60 | . . . 40 . . . . 20 . Squads Dispatched 31 | . 1 3 4 . 13 . . 4 6 Investigation 9 | . 1 3 1 . 3 . . . 1 Extermination 9 | . . . . . 3 . . 3 3 Reinforcement 7 | . . . 1 . 3 . . 1 2 Assault 2 | . . . 2 . . . . . . Garrison 4 | . . . . . 4 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . 1 . . . 1 Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Fac Distress Signals 10 | . . 2 2 . 4 . . . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 208 | . 13 63 25 2 38 3 8 11 45 Peak Tracking Total 17 | . 3 7 5 2 7 1 4 5 17 Tactical Retreats 18 | . 1 8 3 . 3 1 1 . 1 ECM-based Alert Blocks 15 | . . 7 4 . 4 . . . . Traps | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Fac Traps Triggered 10 | . 3 1 . . 5 . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Fac Machines Disabled 16 | . 1 . . . 7 . . . 8 Max in Single Turn 7 | . 1 . . . 7 . . . 5 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Fac Machines Accessed 45 | . 8 13 6 6 6 . . . 6 Terminals 31 | . 7 9 5 6 3 . . . 1 Fabricators . | . . . . . . . . . . Repair Stations 6 | . . 2 1 . 2 . . . 1 Recycling Units 3 | . 1 . . . . . . . 2 Scanalyzers 4 | . . 2 . . 1 . . . 1 Garrison Access 1 | . . . . . . . . . 1 Total Hacks 146 | . 24 63 15 18 17 . . . 9 Successful 76 | . 9 36 10 9 7 . . . 5 Failed 68 | . 15 26 5 9 9 . . . 4 Catastrophic 16 | . 6 3 . 3 2 . . . 2 Database Lockouts 2 | . . 1 . . 1 . . . . Manual 89 | . 23 42 3 18 3 . . . . Terminals 86 | . 23 28 8 18 8 . . . 1 Fabricators . | . . . . . . . . . . Repair Stations 40 | . . 25 7 . 7 . . . 1 Recycling Units 6 | . 1 . . . . . . . 5 Scanalyzers 13 | . . 10 . . 2 . . . 1 Garrison Access 1 | . . . . . . . . . 1 Terminal Hacks 14 | . 3 3 4 4 . . . . . Robot Schematic 3 | . 3 . . . . . . . . Open Door 4 | . . . 4 . . . . . . Alert Level 1 | . . 1 . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . Zone Layout 5 | . . 1 . 4 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 30 | . . 19 5 . 6 . . . . Scan Component 16 | . . 10 3 . 3 . . . . Repair 14 | . . 9 2 . 3 . . . . Recycling Unit Hacks 5 | . 1 . . . . . . . 4 Recycle Component 1 | . . . . . . . . . 1 Report Inventory 4 | . 1 . . . . . . . 3 Scanalyzer 9 | . . 7 . . 1 . . . 1 Insert Component 3 | . . 3 . . . . . . . Analyze 3 | . . 3 . . . . . . . Retrieve Study 3 | . . 1 . . 1 . . . 1 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 18 | . 5 7 1 5 . . . . . Terminals 18 | . 5 7 1 5 . . . . . Assimilate 1 | . . 1 . . . . . . . Skim 17 | . 5 6 1 5 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 43 | . 8 14 5 5 6 . . . 5 Full Trace Events 11 | . . 6 1 . 3 . . . 1 Feedback Events 2 | . . 1 . . 1 . . . . Corruption 2 | . . 1 . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . 3 . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 3 | . . 1 . . 1 . . . 1 Parts Repaired 13 | . . 9 2 . 2 . . . . Time 418 | . . 252 58 . 108 . . . . Parts Recycled 1 | . . . . . . . . . 1 Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Fac Total Allies 2 | . . . 2 . . . . . . Largest Group 2 | . . . 2 . . . . . . Highest-Rated Group 62 | . . . 62 . . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . . Total Orders 1 | . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . 1 . Ally Attacks 50 | . . . 50 . . . . . . Total Damage 750 | . . . 750 . . . . . . Kills 11 | . . . 11 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Fac Active Infowar (turns) 12840 | 123 1287 2923 655 1608 2132 1524 605 819 1164 IFF 819 | . . . . . . . . 819 . Terrain 1164 | . . . . . . . . . 1164 Seismic 10805 | 123 1287 2897 629 1608 2132 1524 605 . . ECM 5457 | . . 1195 655 1608 1999 . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . Drone Launches 2 | . . . . . . . . 2 . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Fac Turns Passed 14527 | 230 1293 2923 655 1608 2132 1524 736 2011 1415 Spaces Moved 5485 | 117 547 1184 264 621 851 546 210 326 819 Core 38 | 9 . . . . . . . 29 . Treads 3532 | . . 833 264 621 851 546 210 97 110 Legs 1274 | 108 547 351 . . . . . . 268 Wheels 555 | . . . . . . . . 114 441 Hover . | . . . . . . . . . . Flight 86 | . . . . . . . . 86 . Fastest Speed 50 | 50 120 120 160 160 155 232 232 98 95 Average Speed 193 | 117 151 161 163 160 163 274 299 548 121 Slowest Speed 1635 | 150 260 260 240 160 240 385 400 1635 260 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . . . . Exploration Rate (%) 49 | 6 96 97 35 94 20 79 37 12 19 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 5 | . 1 1 . 3 . . . . . Known Exits Taken 5 | . 1 1 1 1 . 1 . . . Unknown Exits Taken 4 | 1 . . . . 1 . 1 1 . Scrap Searched 1 | . . . . . . 1 . . . Spaces Dug 4 | . 1 2 . . . . . 1 . Terrain Destroyed 245 | . 36 2 . . 20 . 5 85 97 Melee 4 | . 1 2 . . . . . 1 . Projectile 24 | . . . . . . . . 3 21 AOE 217 | . 35 . . . 20 . 5 81 76 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Fac Low Low Fac Fac Total 8569 | 163 950 1956 437 1218 1468 562 260 484 1071 Wait 2156 | . 320 525 95 587 497 . 9 75 48 Move 5476 | 116 546 1183 263 620 850 545 209 325 819 Hop . | . . . . . . . . . . Pick Up 141 | 13 13 39 12 . 23 4 3 5 29 Fast Attach 56 | 6 1 3 1 . 2 3 . 13 27 Attach 79 | 1 7 11 . . 19 3 5 14 19 Detach 2 | . . . . . . . 1 1 . Swap 83 | . 9 25 20 . 9 . . 5 15 Drop 83 | 4 12 21 16 . 7 . . 2 21 Fire 432 | 23 34 144 28 9 46 1 30 38 79 Melee 48 | . 8 4 . . 10 6 . 6 14 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 8 | . . 1 2 . 5 . . . . Escape Stasis . | . . . . . . . . . . Rewire 5 | . . . . 2 . . 3 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / Sub) -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / *Sto x2) -9/Storage -9/Recycling -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 231 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 310 | -10/Materials | Discovered new exit (range 14) 594 | -10/Materials | Discovered new exit (range 3) 731 | -10/Materials | Derelicts attacked the area 776 | -10/Materials | Discovered new exit (range 10) 1020 | -10/Materials | Learned 2 Storage zone layouts 1124 | -10/Materials | Identified exit to Subcaves 1138 | -10/Materials | Learned Storage emergency access door positions 1142 | -10/Materials | Learned 4 Subcaves zone layouts 1143 | -10/Materials | Learned location of 2 exits from Mines 1150 | -10/Materials | Learned location of 1 exit from Recycling 1165 | -10/Materials | Identified exit to Materials 1189 | -10/Materials | Learned 2 Storage zone layouts 1249 | -10/Materials | Crushed by falling debris 1249 | -10/Materials | Core integrity fell below 50% 1280 | -10/Materials | Lost 3 parts (1n1u1w) 1524 | -10/Materials | Entered another Materials area 1524 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1525 | -9/Materials | Identified exit to Storage 1821 | -9/Materials | Lost 3 parts (1p1n1w) 2037 | -9/Materials | Central database locked down 2075 | -9/Materials | Discovered exit to Storage (range 7) 2151 | -9/Materials | Build established: Scavenger-Mutant 2542 | -9/Materials | Repaired Hcp. Matter Pod 2569 | -9/Materials | Repaired Seismic Detector 2596 | -9/Materials | Repaired Lgt. Treads 2624 | -9/Materials | Repaired Lgt. Treads 2657 | -9/Materials | Discovered new exit (range 14) 2670 | -9/Materials | Identified exit to Materials 2722 | -9/Materials | Learned Storage security intel 2798 | -9/Materials | Learned Storage security intel 2838 | -9/Materials | Learned location of Zion (-7) 2886 | -9/Materials | Learned Storage stockpile data 2946 | -9/Materials | Learned Storage trap positions 3053 | -9/Materials | Build established: Mutant 3145 | -9/Materials | Core integrity fell below 50% 3515 | -9/Materials | Repaired Lgt. Treads 3548 | -9/Materials | Repaired Imp. Treads 3576 | -9/Materials | Repaired Lgt. Treads 3609 | -9/Materials | Repaired Shotgun 3642 | -9/Materials | Repaired Imp. Ion Engine 4016 | -9/Materials | Build established: Scavenger-Mutant 4447 | -9/Materials | Entered Storage 4448 | -9/Storage | Identified exit to Recycling 4449 | -9/Storage | Loaded intel: 13 trap records 4495 | -9/Storage | Met a pair of Derelict thieves 4855 | -9/Storage | Repaired Seismic Detector 4896 | -9/Storage | Repaired Rnf. Ion Engine 4918 | -9/Storage | Build established: Mutant 5078 | -9/Storage | Used back door to open Recycling access 5102 | -9/Storage | Entered Recycling 5103 | -9/Recycling | Identified exit to Factory 5509 | -9/Recycling | Learned location of 1 exit from Recycling 5581 | -9/Recycling | Learned Storage stockpile data 5645 | -9/Recycling | Learned location of 1 exit from Recycling 5781 | -9/Recycling | Learned location of Mines (-8) 6007 | -9/Recycling | Learned Materials garrison access intel 6710 | -9/Recycling | Entered Factory 6710 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 6727 | -7/Factory | Central database locked down 6835 | -7/Factory | Garrison activated, responded to threat 7000 | -7/Factory | Build established: Gunner 7386 | -7/Factory | Garrison activated, responded to threat 7769 | -7/Factory | Repaired Flak Cannon+? 8022 | -7/Factory | Repaired Flak Cannon+ 8060 | -7/Factory | System corruption reached 10% 8233 | -7/Factory | Cargo convoy interrupted 8325 | -7/Factory | Build established: Tank 8632 | -7/Factory | Build established: Mutant 8745 | -7/Factory | Discovered new exit (range 7) 8802 | -7/Factory | Lost 7 parts (1p4n2u) 8842 | -7/Factory | Entered Lower Caves 8888 | -7/Lower Caves | Encountered a Warlord checkpoint 8990 | -7/Lower Caves | Spotted B-75 Beast 9455 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 9510 | -7/Lower Caves | Lost 3 parts (2n1w) 9828 | -7/Lower Caves | Identified exit to Lower Caves 10366 | -7/Lower Caves | Entered another Lower Caves area 10611 | -7/Lower Caves | Encountered a Warlord checkpoint 10845 | -7/Lower Caves | Discovered new exit (range 5) 10893 | -7/Lower Caves | Lost 3 parts (1p1u1w) 10972 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11102 | -7/Lower Caves | Entered Factory 11102 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11575 | -6/Factory | Lost 9 parts (1p2n3u3w) 12654 | -6/Factory | Build established: Scavenger-Tank 12788 | -6/Factory | System corruption reached 10% 12829 | -6/Factory | Core integrity fell below 50% 12850 | -6/Factory | Lost 11 parts (2p1n4u4w) 13036 | -6/Factory | Discovered new exit (range 4) 13078 | -6/Factory | Build established: Mutant 13113 | -6/Factory | Entered another Factory area 13113 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 13411 | -5/Factory | Build established: Gunner 13481 | -5/Factory | Noticed a derelict Sapper rigging charges 13520 | -5/Factory | Lost 6 parts (3n1u2w) 13578 | -5/Factory | Lost 5 parts (2p2n1w) 13652 | -5/Factory | Lost 3 parts (1n2w) 13842 | -5/Factory | Build established: Scavenger-Mutant 13859 | -5/Factory | System corruption reached 10% 13944 | -5/Factory | Lost 7 parts (1p3n3u) 14478 | -5/Factory | Core integrity fell below 50% 14481 | -5/Factory | Cargo convoy interrupted 14508 | -5/Factory | Core integrity fell below 20% 14528 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 14522_ Imp. Treads destroyed. 14522_ Slug penetrates Wall. 14522_ Penetrated by Slug. 14522_ U-05 Engineer destroyed. 14522_ R-10 Processor collects Imp. Heat Sink. 14523_ K-01 Serf collects debris. 14523_ Penetrated by Slug. 14524_ Acquired 23 matter. 14525_ Slug penetrates Wall. 14525_ Penetrated by Slug. 14525_ R-10 Processor collects Imp. Target Analyzer. 14526_ K-01 Serf collects debris. 14526_ P-70 Sage resets H-66 Slayer, system corruption cleaned. 14526_ Slug penetrates Wall. 14526_ U-05 Engineer builds a Wall. 14528_ Wall collapses. 14528_ P-70 Sage resets H-66 Slayer, system corruption cleaned. Map ----- +----------------------------------------------------+ | ########+###### T" # " ""#????????? ?????????? | | #???#### #?#??# "" + " ""#???????????????????? | | #????### #?#??# # " #???????????????????? | | #?????## ##???# # " #???????????????????? | | #?###### ##???## ## " !#? ?????????????????? | | #?# # ##????# ## #??? ???????????????? | | #?# # ##????# ##! #?? ????????????????? | | ### # #?????# ## #???????????????????? | | #?# !# ####### #########???????????????????? | | #?# =!#% % #??#???????? ????????? ?????? | | ###?# * %+! % ##??????#??? 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"""" #?#?????#?#???# | | ????????????" ?????????## #????##???????? | | ???????????? ??#??????## | ? #?#???????????? | | ????????????" ?????#????########??##???#????????? | | ?????????????????????????? ???????????????#??????? | | ?????????????????????????????????##??#???????#?#?# | | ???????????????????????????? ????????????????#??? | | ?????????????????????????????????#???????????????? | | ???????????????????????????????????? ? ??????????? | | ???????????????????????????????????#?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 36 Energy Capacity 505 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Resistance: KI 30 Weapon Cycling 20 Evasion (%) 55 Recoil Reduction 10 Item Schematics ----------------- Lgt. Ion Engine | -9/Materials | Scanalyzed ECM Suite | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Robot Schematics ------------------ G-34 Mercenary | -10/Materials | Hacked S-10 Pest | -10/Materials | Hacked W-16 Scout | -10/Materials | Hacked Fabricated ------------ Nothing Repaired ---------- Hcp. Matter Pod | 6% | -9/Materials Seismic Detector | 55% | -9/Materials Lgt. Treads | 60% | -9/Materials Lgt. Treads | 65% | -9/Materials Lgt. Treads | 40% | -9/Materials Imp. Treads | 47% | -9/Materials Lgt. Treads | 55% | -9/Materials Shotgun | 62% | -9/Materials Imp. Ion Engine | 61% | -9/Materials Seismic Detector | 30% | -9/Storage Rnf. Ion Engine | 66% | -9/Storage Flak Cannon | 18% | -7/Factory Flak Cannon | 36% | -7/Factory Studied --------- Lgt. Nuclear Core | -9/Materials | Hacked Flak Cannon | -7/Factory | Hacked Gauss Rifle | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Ew, Corruption Professional Mechanic Use The Force \\IAMDERELICT Challenges ------------ None Game ------ Seed TerrorTransmissionRefractor Manual? 0 Play Time 01:52:27 Cumulative 32.2 hours Start 2026.09.26 @ 16:42:49 End 2026.09.26 @ 18:39:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e0662ab-a74f-411c-8425-fa619607ab21