Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 00:52:39

Player: Alice_gen

Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (22)      110
Value Destroyed (447)      447
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (620)                620
              TOTAL SCORE: 2677

 Bonus
-------
Follower Combat Kills      20
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     217/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (42)
Movement                   Core (50)
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (3) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Matter Filter
           Transmission Jammer
  Advanced ECM Suite
           EM Disruption Field
           GAL Module

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Light Ion Engine
>          --- PROPULSION -------
     Light Treads
           Aluminum Leg
>          --- UTILITY ----------
           Structural Scanner
           Matter Filter
           Matter Filter
>          --- WEAPON -----------
           Bore Cannon
           Bore Cannon
>          --- INVENTORY --------
           Transmission Jammer
  Advanced ECM Suite
     Light Armor Plating
  Advanced Assault Cannon
[Rating: 24]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
Utility                    Matter Filter
  Device                   Matter Filter
  Storage                  Large Matter Pod
  Processor                Terrain Scan Processor
  Protection               Hardened Light Armor Plating
Weapon                     Bore Cannon
  Energy Gun               Gatling Laser
  Ballistic Gun            Autogun
  Ballistic Cannon         Bore Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             47   | 6   10  5   14  8   4   
  Power                    7    | 2   2   1   2   .   .   
    Engine                 7    | 2   2   1   2   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               7    | 2   2   .   3   .   .   
    Treads                 1    | .   .   .   1   .   .   
    Leg                    4    | 2   1   .   1   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  2    | .   1   .   1   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  21   | .   3   2   7   5   4   
    Device                 15   | .   1   2   5   4   3   
    Storage                3    | .   2   .   .   .   1   
    Processor              1    | .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   12   | 2   3   2   2   3   .   
    Energy Gun             5    | 2   .   1   2   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   1   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   3   .   
    Launcher               1    | .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          2    | .   2   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 19   | .   1   .   10  .   8   
  Power                    5    | .   1   .   2   .   2   
  Propulsion               4    | .   .   .   3   .   1   
  Utility                  6    | .   .   .   3   .   3   
  Weapon                   4    | .   .   .   2   .   2   
  Highest Loss Streak      6    | .   1   .   6   .   3   
  To Critical Strikes      1    | .   .   .   1   .   .   
Average Slot Usage (%)     84   | .   86  90  72  89  68  
  Engine                   17   | .   7   13  16  22  9   
  Treads                   8    | .   .   .   6   11  10  
  Leg                      7    | .   27  22  11  3   .   
  Device                   25   | .   9   13  15  32  25  
  Storage                  3    | .   14  19  2   .   .   
  Protection               1    | .   .   .   9   .   .   
  Energy Gun               4    | .   14  2   7   3   .   
  Ballistic Gun            1    | .   .   8   3   .   .   
  Ballistic Cannon         12   | .   .   .   .   16  21  
  Impact Weapon            2    | .   9   11  .   .   .   
Naked Turns                1    | .   .   .   1   .   .   
Heaviest Build             34   | 8   32  34  21  31  31  
  Greatest Support         20   | 20  20  20  20  20  20  
  Greatest Overweight (x)  3    | .   3   3   2   2   1   
  Average Overweight (x)   .    | .   .   1   .   .   .   
Largest Inventory Capacity 15   | 5   15  15  5   5   5   
  Average Capacity         5    | 5   5   12  5   5   5   
  Most Carried             5    | 5   5   5   5   5   5   
  Average Carried          3    | 3   3   3   2   2   4   
  Final Capacity           15   | 5   15  5   5   5   5   
  Final Carried            5    | 3   5   3   2   3   5   

 Class Distribution 
--------------------
 60% | Scavenger-Mutant
 39% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -7/Zion
           Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -7  -6  
-----------                Run  | Yrd Mat Mat Min Zio Pro 
Matter Collected           1027 | 260 81  260 255 41  130 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            697  | 67  154 313 99  .   64  
  Parts                    29   | 3   11  8   2   .   5   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      9    | .   .   .   .   .   9   
  Prevented                1    | .   .   .   .   .   1   

 Kills                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Combat Hostiles Destroyed  16   | 1   5   3   4   .   3   
  Melee                    4    | .   2   .   2   .   .   
  Guns                     4    | 1   .   1   2   .   .   
  Cannons                  3    | .   .   .   .   .   3   
  AOE                      3    | .   3   .   .   .   .   
Classes Destroyed          7    | 2   3   1   1   .   .   
  Worker                   4    | .   1   3   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   
  Recycler                 1    | .   .   1   .   .   .   
  Watcher                  3    | .   2   1   .   .   .   
  Swarmer                  6    | .   3   .   .   .   3   
  Grunt                    7    | 1   2   3   1   .   .   
  Assembled                3    | .   .   .   3   .   .   
Best Kill Streak           5    | 1   5   4   2   .   1   
  Combat Bots Only         3    | 1   3   1   2   .   1   
Max Kills in Single Turn   2    | 1   2   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   .   .   
  Melee                    1    | .   1   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Hostile Shots Fired        168  | 4   32  31  65  .   36  
  Missed                   47   | 2   13  10  19  .   3   
Damage Taken               1873 | 21  243 229 675 .   705 
  Core                     437  | .   27  70  227 .   113 
  Absorbed by Shields      .    | .   .   .   .   .   .   
  Regen/Repaired (Parts)   12   | .   12  .   .   .   .   
Core Remaining (%)         94   | 100 89  .   .   .   .   
Volleys Fired              42   | 4   4   7   11  .   16  
  Largest                  2    | 2   2   2   2   .   2   
  Hottest                  114  | 80  80  68  68  .   114 
Shots Fired                73   | 8   6   10  19  .   30  
  Gun                      41   | 8   4   10  19  .   .   
  Cannon                   30   | .   .   .   .   .   30  
  Launcher                 2    | .   2   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  48   | .   .   7   11  .   30  
  Thermal                  8    | 4   2   .   2   .   .   
  Explosive                2    | .   2   .   .   .   .   
  Electromagnetic          15   | 4   2   3   6   .   .   
  Robot Hit Streak         6    | 4   2   6   3   .   2   
  Robot Miss Streak        14   | 2   1   1   2   .   14  
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        1    | .   .   .   1   .   .   
    Max Gunslinging Chain  1    | .   .   .   1   .   .   
Shots Hit Robots           40   | 4   7   16  9   .   4   
  Core Hits                33   | 2   12  3   13  .   3   
  Critical Kills           3    | .   1   .   .   .   2   
  Critical Parts Destroyed 4    | .   .   3   .   .   1   
  Critical Strikes         7    | .   1   3   .   .   3   
    Destroy                3    | .   .   .   .   .   3   
    Smash                  4    | .   1   3   .   .   .   
Melee Attacks              19   | .   6   13  .   .   .   
  Impact                   19   | .   6   13  .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            5    | .   .   5   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        2    | .   1   1   .   .   .   
Damage Inflicted           1238 | 54  410 502 182 .   90  
  Guns                     373  | 54  22  157 140 .   .   
  Cannons                  90   | .   .   .   .   .   90  
  Explosions               269  | .   269 .   .   .   .   
  Melee                    452  | .   107 345 .   .   .   
  Ramming                  54   | .   12  .   42  .   .   
  Kinetic                  288  | .   .   106 92  .   90  
  Thermal                  52   | 11  22  .   19  .   .   
  Explosive                269  | .   269 .   .   .   .   
  Electromagnetic          123  | 43  .   51  29  .   .   
  Impact                   452  | .   107 345 .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         14   | .   2   .   14  14  .   
  Average Corruption       11   | .   2   .   13  14  .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
  Effects                  21   | .   2   .   17  2   .   
    Message Errors         7    | .   .   .   7   .   .   
    Matter Fused           5    | .   1   .   3   1   .   
    Heat Flow Errors       2    | .   1   .   1   .   .   
    Data Loss (minor)      3    | .   .   .   2   1   .   
    Misfires               2    | .   .   .   2   .   .   
    Alerts                 1    | .   .   .   1   .   .   
    Misdirections          1    | .   .   .   1   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            207  | .   36  171 .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               36   | .   36  .   .   .   .   
  Melee                    171  | .   .   171 .   .   .   
Knockbacks                 3    | .   2   1   .   .   .   
  Impact                   3    | .   2   1   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      87   | .   70  .   17  .   .   
  Shots                    1    | .   1   .   .   .   .   
  Rammed                   13   | .   .   .   13  .   .   
Targets Rammed             16   | .   2   .   14  .   .   
  Kicked                   3    | .   2   .   1   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        206  | 66  206 66  188 .   166 
  Average Temperature      62   | 31  74  36  52  .   76  
  Received Heat Transfer   231  | 12  39  126 18  .   36  
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              6    | .   .   6   .   .   .   
  Impact Corruptions       7    | .   .   7   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         112  | 25  50  .   37  .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Peak Influence             257  | 25  257 180 20  .   .   
  Initial                  108  | .   16  108 11  .   .   
  Average                  66   | 6   132 105 1   .   .   
Maximum Alert Level        1    | .   1   .   .   .   .   
  Low Security (%)         95   | 100 79  100 100 .   .   
  Level 1                  4    | .   20  .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          1    | .   .   1   .   .   .   
  Investigation            1    | .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Distress Signals           3    | .   1   1   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              36   | 1   9   6   10  .   10  
  Peak Tracking Total      5    | 1   4   2   4   .   5   
  Tactical Retreats        5    | .   .   1   3   .   1   

 Traps                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Traps Triggered            3    | .   1   1   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  
----------                 Run  | Yrd Mat Mat Min Zio Pro 
Machines Disabled          2    | .   2   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  
---------                  Run  | Yrd Mat Mat Min Zio Pro 
Machines Accessed          2    | .   2   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                6    | .   6   .   .   .   .   
  Successful               3    | .   3   .   .   .   .   
  Failed                   3    | .   3   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   4    | .   .   .   .   4   .   
  Terminals                3    | .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             1    | .   1   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  
------------               Run  | Yrd Mat Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -7  -6  
--------                   Run  | Yrd Mat Mat Min Zio Pro 
Total Allies               4    | .   .   .   .   4   .   
  Largest Group            4    | .   .   .   .   4   4   
  Highest-Rated Group      153  | .   .   .   .   153 153 
  Highest-Rated Ally       42   | .   .   .   .   42  42  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               9    | .   .   .   .   .   9   
  Total Damage             314  | .   .   .   .   .   314 
  Kills                    3    | .   .   .   .   .   3   
Allies Corrupted           2    | .   .   .   .   .   2   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -7  -6  
-------                    Run  | Yrd Mat Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   2   1   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Turns Passed               4771 | 144  340  541  533  2438 775  
Spaces Moved               2263 | 112  203  198  313  1129 308  
  Core                     58   | 33   .    .    25   .    .    
  Treads                   1209 | .    .    .    7    894  308  
  Legs                     964  | 79   202  198  250  235  .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    32   | .    1    .    31   .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  60   160  160  
  Average Speed            195  | 99   131  241  145  213  227  
  Slowest Speed            330  | 120  330  330  260  260  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       37   | 6    28   27   44   83   37   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             5    | .    .    .    .    4    1    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          51   | .    35   .    .    .    16   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               16   | .    .    .    .    .    16   
  AOE                      35   | .    35   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Zio  Pro  
Total                      2532 | 137  267  233  378  1166 351  
  Wait                     49   | 4    24   .    .    3    18   
  Move                     2258 | 111  202  197  312  1128 308  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  60   | 10   13   6    17   12   2    
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   35   | 5    6    5    12   6    1    
  Detach                   8    | .    1    .    2    4    1    
  Swap                     12   | 1    4    .    2    2    3    
  Drop                     34   | 2    7    6    8    11   .    
  Fire                     42   | 4    4    7    11   .    16   
  Melee                    16   | .    4    12   .    .    .    
  Ram                      13   | .    .    .    13   .    .    
  Kick                     3    | .    2    .    1    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   2    | .    .    .    .    .    2    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / *Zio)
-7/Zion
-6/Proximity Caves (discovered 1 exit: Fac)

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Met Revision 17
   85 | -11/Scrapyard      | Discovered new exit (range 8)
  145 | -11/Scrapyard      | Entered Materials
  206 | -10/Materials      | Repaired Ion Engine
  301 | -10/Materials      | Build established: Mutant
  397 | -10/Materials      | Discovered new exit (range 15)
  485 | -10/Materials      | Entered another Materials area
  485 | -9/Materials       | Evolved 2 slots: Power x1, Utility x1
 1000 | -9/Materials       | Discovered new exit (range 11)
 1026 | -9/Materials       | Entered Mines
 1038 | -9/Mines           | Assembled infested the area
 1137 | -9/Mines           | System corruption reached 10%
 1147 | -9/Mines           | Core integrity fell below 50%
 1167 | -9/Mines           | Lost 6 parts (2p1n2u1w)
 1354 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 1485 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1529 | -9/Mines           | Build established: Scavenger-Mutant
 1538 | -9/Mines           | Discovered new exit (range 14)
 1559 | -9/Mines           | Entered Zion
 1641 | -7/Zion            | System corruption cleaned by Quarantine Array
 1861 | -7/Zion            | Learned location of 1 exit from Proximity Caves
 2059 | -7/Zion            | Learned location of Data Miner (-6)
 2285 | -7/Zion            | Discovered new exit (range 16)
 2695 | -7/Zion            | Found GAL Module
 3282 | -7/Zion            | Learned location of 1 exit from Factory
 3457 | -7/Zion            | Imprinted
 3460 | -7/Zion            | Declared Zion's savior
 3997 | -7/Zion            | Entered Proximity Caves
 3997 | -6/Proximity Caves | Accompanied by 4 allies
 3998 | -6/Proximity Caves | Identified exit to Factory
 4058 | -6/Proximity Caves | Core integrity fell below 20%
 4362 | -6/Proximity Caves | Build established: Mutant
 4633 | -6/Proximity Caves | Lost 3 parts (1p2u)
 4708 | -6/Proximity Caves | Learned Factory garrison access intel
 4764 | -6/Proximity Caves | Spotted B-75 Beast
 4772 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Last Messages 
---------------
VTOL Module fries itself beyond repair.
Acquired 25 matter.
Acquired 34 matter.
Lgt. Nuclear Core fries itself beyond repair.
Matter Filter destroyed.
HV Slug penetrates Wall. <x6>
HV Slug penetrates S-27 Virus.
S-27 Virus suffers critical hit (Destroy).
S-27 Virus destroyed.
Acquired derelict log, extracted data.
Data stored: Factory garrison access intel.
Lgt. Treads destroyed.
HV Slug penetrates B-75 Beast.
B-75 Beast suffers critical hit (Destroy).
Destroyed Imp. Medium Treads.
HV Slug penetrates Wall.
Bore Cannon destroyed.
HV Slug penetrates B-75 Beast.
Bore Cannon destroyed.
[Achievement: First Step to Greatness]

 Map 
-----
+----------------------------------------------------+
| ????##                "# # ###??##      ##???????? |
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|        ####    ###                     ####??????? |
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| ??????????????#   #?????#  ##   #????????????????? |
| ??????????????####??????   ;??###????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          15
Energy Capacity            325
Matter Stores              450
Matter Capacity            450
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       85
ECM Strength               1
Jamming Range              12
Armor Coverage             300
Evasion (%)                55
Recoil Reduction           1
Matter Filtering           45

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
First Step to Greatness
Fist Fight
I Survived The Infestation
Part-time Mechanic
Robot Respite
Storm Trooper
System Compromised
The One
Tourist

 Challenges 
------------
None

 Game 
------
Seed              SlugMasterBroadsword
  Manual?         0
Play Time         00:52:08
  Cumulative      0.8 hours
  Start           2024.04.11 @ 21:13:10
  End             2024.04.13 @ 00:52:39
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          3
Achievement%      3
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fe370bb8-1e48-40f3-8ae1-a612ab8588d0