Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.04 @ 16:24:55 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (14) 70 Value Destroyed (229) 229 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (48) 48 TOTAL SCORE: 4487 Bonus ------- High Alert Combat Kills 27 Follower Combat Kills 21 Cogmind --------- Core Integrity 962/1000 Matter 262/300 Energy 56/310 System Corruption 0% Temperature Cool (0) Movement Flying (385) Ox5 Location -5/Factory Parts ------- > --- POWER (4) -------- Fission Core > --- PROPULSION (8) --- Improved VTOL Module > --- UTILITY (3) ------ Advanced Heat Sink Medium Storage Unit > --- WEAPON (2) ------- Disruptor Cannon KE Penetrator > --- INVENTORY (8) ---- Advanced Sensor Array Advanced Sensor Array Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer Weapon Cycler Maneuvering Thrusters Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Improved VTOL Module Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit > --- WEAPON ----------- Compact Ion Cannon > --- INVENTORY -------- Advanced Sensor Array Advanced Targeting Computer Advanced Targeting Computer Maneuvering Thrusters Improved Light Armor Plating Minigun Minigun [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved VTOL Module Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Compact Ion Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -8 -8 -8 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Slots Evolved 10 | . . . 2 2 . . 4 2 Power 3 | . . . . 1 . . 2 . Propulsion 6 | . . . 2 1 . . 2 1 Utility 1 | . . . . . . . . 1 Weapon . | . . . . . . . . . Parts Attached 43 | 6 6 5 9 1 2 2 9 3 Power 13 | 1 2 3 . . 1 1 4 1 Engine 8 | 1 2 2 . . 1 . 2 . Core 5 | . . 1 . . . 1 2 1 Reactor . | . . . . . . . . . Propulsion 14 | 2 1 2 6 1 . . 2 . Treads . | . . . . . . . . . Leg 3 | 2 1 . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 11 | . . 2 6 1 . . 2 . Utility 5 | 1 1 . 1 . . 1 1 . Device 2 | . . . . . . 1 1 . Storage 2 | 1 . . 1 . . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 1 | . 1 . . . . . . . Artifact . | . . . . . . . . . Weapon 11 | 2 2 . 2 . 1 . 2 2 Energy Gun 1 | . 1 . . . . . . . Energy Cannon 2 | . . . . . 1 . . 1 Ballistic Gun 8 | 2 1 . 2 . . . 2 1 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . . Parts Lost 12 | . 2 . . . . . 10 . Power 5 | . 1 . . . . . 4 . Propulsion 6 | . . . . . . . 6 . Utility . | . . . . . . . . . Weapon 1 | . 1 . . . . . . . Highest Loss Streak 3 | . 2 . . . . . 3 . Average Slot Usage (%) 76 | . 88 98 100 82 87 90 55 23 Engine 7 | . 12 10 . . 5 9 7 . Core 4 | . . 2 11 9 9 9 4 . Leg 6 | . 27 10 . . . . . . Flight 24 | . . 17 44 37 45 45 23 5 Device 2 | . . . . . . 5 6 5 Storage 9 | . 14 14 11 9 9 9 6 5 Protection 4 | . 4 14 11 9 9 3 . . Energy Cannon 2 | . . . . . 7 9 1 4 Ballistic Gun 12 | . 25 28 22 18 3 . 4 . Naked Turns . | . . . . . . . . . Heaviest Build 34 | 9 15 16 24 24 25 25 34 23 Greatest Support 30 | 20 20 20 24 24 30 30 30 6 Greatest Overweight (x) 4 | . 1 4 . . 1 . 2 3 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 8 | 6 6 6 8 8 8 8 8 8 Average Capacity 7 | 5 6 6 7 8 8 8 8 8 Most Carried 8 | 1 6 6 8 8 8 8 8 8 Average Carried 6 | . 2 6 6 7 8 7 7 7 Final Capacity 8 | 6 6 6 8 8 8 8 8 8 Final Carried 8 | 1 6 6 8 8 8 8 8 7 Class Distribution -------------------- 45% | Mutant 44% | Sprinter 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Sprinter | -9/Materials Sprinter | -8/Materials Sprinter | -8/Storage Sprinter | -8/Recycling Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -6 -5 ----------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Matter Collected 756 | 221 55 102 . 70 56 142 110 . Remotely . | . . . . . . . . . Salvage Created 539 | . 55 . 18 70 56 . 340 . Parts 33 | . 11 . 1 5 8 . 8 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | . . . . . . . 4 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Combat Hostiles Destroyed 5 | . 3 . . 1 . . 1 . Guns 5 | . 3 . . 1 . . 1 . Classes Destroyed 6 | . 2 . 1 2 . . 1 . Worker 4 | . . . 1 . 2 . 1 . Recycler 2 | . . . . . . . 2 . Operator 2 | . . . . 1 1 . . . Watcher 1 | . 1 . . . . . . . Swarmer 3 | . 3 . . . . . . . Sentry 2 | . . . . 1 . . 1 . Best Kill Streak 3 | . 3 . 1 1 2 . 1 . Combat Bots Only 3 | . 3 . . 1 . . 1 . Max Kills in Single Turn 1 | . 1 . 1 1 1 . 1 . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -6 -5 -------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Damage Taken 1547 | . 183 42 51 79 70 . 1046 76 Core 383 | . 6 . 11 . . . 328 38 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 91 | 100 . 97 97 . . 100 61 . Volleys Fired 60 | . 9 1 1 11 6 3 27 2 Largest 2 | . 2 2 2 2 2 1 2 2 Hottest 114 | . 70 40 50 50 90 90 90 114 Shots Fired 96 | . 18 2 2 22 10 3 35 4 Gun 70 | . 18 2 2 22 8 . 16 2 Cannon 26 | . . . . . 2 3 19 2 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 68 | . 16 2 2 22 8 . 16 2 Thermal 26 | . 2 . . . 2 3 19 . Explosive . | . . . . . . . . . Electromagnetic 2 | . . . . . . . . 2 Robot Hit Streak 20 | . 6 1 2 5 7 . 16 20 Robot Miss Streak 5 | . 3 3 . 2 2 3 5 . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 62 | . 7 1 1 14 7 . 28 4 Core Hits 22 | . 5 . 1 3 4 . 9 . Critical Hits 1 | . 1 . . . . . . . Critical Kills 1 | . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1272 | . 53 . 14 279 164 . 674 88 Guns 799 | . 53 . 14 279 106 . 294 53 Cannons 453 | . . . . . 58 . 360 35 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 20 | . . . . . . . 20 . Kinetic 799 | . 53 . 14 279 106 . 294 53 Thermal 418 | . . . . . 58 . 360 . Explosive . | . . . . . . . . . Electromagnetic 35 | . . . . . . . . 35 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . . . 5 . Average Corruption 5 | . . . . . . . 5 . Corruption Purged . | . . . . . . . . . Effects 2 | . . . . . . . 2 . Heat Flow Errors 2 | . . . . . . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 26 | . . . . . . . 26 . Projectiles 26 | . . . . . . . 26 . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . 1 . Impact 1 | . . . . . . . 1 . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 8 | . . . . . . . 8 . Shots . | . . . . . . . . . Rammed 6 | . . . . . . . 6 . Targets Rammed 6 | . . . . . . . 6 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 243 | . 20 10 98 96 241 243 80 . Average Temperature 51 | . 12 7 29 26 53 118 25 . Received Heat Transfer 321 | . . 9 30 18 9 . 219 36 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 555 | . . . . . 74 . 481 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Peak Influence 1020 | . 162 78 64 106 126 101 1020 426 Initial 942 | . . . 14 26 44 54 942 394 Average 362 | . 80 38 18 52 62 76 913 399 Maximum Alert Level 3 | . . . . . . . 3 2 Low Security (%) 61 | 100 100 100 100 100 100 100 . . Level 1 2 | . . . . . . . . 71 Level 2 1 | . . . . . . . . 28 Level 3 34 | . . . . . . . 100 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 1 . . 3 1 . 3 1 Investigation 2 | . . . . 1 . . 1 . Extermination . | . . . . . . . . . Reinforcement 5 | . 1 . . 1 1 . 1 1 Assault 1 | . . . . . . . 1 . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -6 -5 --------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Distress Signals 2 | . . . 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 67 | . 9 5 9 2 12 10 16 4 Peak Tracking Total 10 | . 3 3 8 1 10 5 4 3 Tactical Retreats 9 | . 2 . 1 . 1 . 4 1 Traps | -11 -10 -10 -9 -8 -8 -8 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Traps Triggered 3 | . 1 . . . . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -6 -5 ---------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Machines Disabled 2 | . . . . 1 . . 1 . Max in Single Turn 1 | . . . . 1 . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -6 -5 --------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Machines Accessed 12 | . 1 . 1 4 3 . 3 . Terminals 9 | . 1 . 1 3 3 . 1 . Fabricators 2 | . . . . . . . 2 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 19 | . 2 . 1 8 5 . 3 . Successful 6 | . 1 . . 2 3 . . . Failed 13 | . 1 . 1 6 2 . 3 . Catastrophic 4 | . . . 1 1 1 . 1 . Database Lockouts . | . . . . . . . . . Manual 7 | . . . . 3 3 . 1 . Terminals 14 | . 2 . 1 5 5 . 1 . Fabricators 2 | . . . . . . . 2 . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . Terminal Hacks 6 | . 1 . . 2 3 . . . Open Door 1 | . . . . . 1 . . . Branch Access Points 1 | . . . . . 1 . . . Dispatch Records 1 | . 1 . . . . . . . Recall Investigation 1 | . . . . 1 . . . . Recall Reinforcements 1 | . . . . 1 . . . . Zone Layout 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 1 . 1 4 1 . 2 . Full Trace Events 1 | . . . . 1 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -6 -5 ------------ Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -6 -5 -------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Total Allies 3 | . . 2 . . . . 1 . Largest Group 2 | . . 2 . . . . 1 . Highest-Rated Group 42 | . . 42 . . . . 32 . Highest-Rated Ally 32 | . . 31 . . . . 32 . Total Orders . | . . . . . . . . . Ally Attacks 10 | . . 8 . . . . 2 . Total Damage 179 | . . 146 . . . . 33 . Kills 3 | . . 3 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -6 -5 ------------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Turns Passed 2384 | 68 402 276 202 106 215 209 817 89 Spaces Moved 2412 | 53 166 189 287 155 196 412 906 48 Core 8 | 7 . 1 . . . . . . Treads . | . . . . . . . . . Legs 294 | 46 166 82 . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2110 | . . 106 287 155 196 412 906 48 Fastest Speed 25 | 50 120 117 27 27 25 25 25 105 Average Speed 55 | 110 120 120 28 27 26 25 54 161 Slowest Speed 280 | 120 150 280 31 27 99 25 175 245 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 20 | . . . 1 . 6 4 9 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 3 24 48 27 18 24 76 17 1 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 5 | . . . . . . 2 3 . Melee . | . . . . . . . . . Projectile 5 | . . . . . . 2 3 . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -6 -5 --------- Run | Scr Mat Min Mat Mat Sto Rec Fac Fac Total 3358 | 59 353 235 408 203 343 511 1192 54 Wait 778 | . 162 36 99 32 144 95 209 1 Move 2365 | 52 165 188 284 154 184 403 887 48 Hop 19 | . . . 1 . 5 4 9 . Pick Up 26 | 1 8 . 6 3 . 1 7 . Fast Attach 23 | 6 3 4 1 . 2 1 4 2 Attach 10 | . 2 . 2 1 . . 4 1 Detach . | . . . . . . . . . Swap 10 | . 1 1 6 . . 1 1 . Drop 32 | . 3 5 8 2 2 3 9 . Fire 60 | . 9 1 1 11 6 3 27 2 Melee . | . . . . . . . . . Ram 6 | . . . . . . . 6 . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 29 | . . . . . . . 29 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -8/Recycling -6/Factory -5/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 16) 471 | -10/Materials | Entered Mines 475 | -10/Mines | Met a Derelict bent on vengeance 509 | -10/Mines | Learned Materials terminal intel 664 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 694 | -10/Mines | Discovered new exit (range 9) 747 | -10/Mines | Entered Materials 747 | -9/Materials | Evolved 2 slots: Propulsion x2 748 | -9/Materials | Loaded intel: 12 terminal locations 946 | -9/Materials | Discovered new exit (range 11) 949 | -9/Materials | Entered another Materials area 949 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1022 | -8/Materials | Garrison activated, responded to threat 1035 | -8/Materials | Discovered new exit (range 6) 1055 | -8/Materials | Entered Storage 1074 | -8/Storage | Identified exit to Recycling 1090 | -8/Storage | Build established: Sprinter 1269 | -8/Storage | Used back door to open Recycling access 1270 | -8/Storage | Entered Recycling 1279 | -8/Recycling | Spotter reported a threat 1285 | -8/Recycling | Spotter reported a threat 1312 | -8/Recycling | Spotter reported a threat 1338 | -8/Recycling | Spotter reported a threat 1359 | -8/Recycling | Spotter reported a threat 1360 | -8/Recycling | Spotter reported a threat 1368 | -8/Recycling | Spotter reported a threat 1370 | -8/Recycling | Spotter reported a threat 1391 | -8/Recycling | Spotter reported a threat 1413 | -8/Recycling | Spotter reported a threat 1421 | -8/Recycling | Spotter reported a threat 1430 | -8/Recycling | Spotter reported a threat 1466 | -8/Recycling | Spotter reported a threat 1468 | -8/Recycling | Spotter reported a threat 1476 | -8/Recycling | Discovered new exit (range 15) 1479 | -8/Recycling | Entered Factory 1479 | -6/Factory | Evolved 4 slots: Power x2, Propulsion x2 1610 | -6/Factory | Lost 3 parts (1p2n) 1688 | -6/Factory | Discovered new exit (range 7) 1814 | -6/Factory | Lost 3 parts (1p2n) 2179 | -6/Factory | First assault squad dispatched 2296 | -6/Factory | Entered another Factory area 2296 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2385 | -5/Factory | Self-destructed Last Messages --------------- 02247_ C-30 ARC bursts open, deploying its payload. 02247_ G-67 Veteran unfolds itself. 02247_ G-50 Soldier unfolds itself. 02264_ System corrupted: Heat flow error (+126). 02274_ Lgt. Fission Core destroyed. 02284_ Slammed into U-05 Engineer. 02284_ Destabilizing: Core damaged (-25). 02288_ Slammed into O-24 Administrator. 02288_ O-24 Administrator knocked back. 02292_ Slammed into U-05 Engineer. PARAMETERS=PROPULSION_1,UTILITY_1 LOCATION=UNKNOWN GOAL=ESCAPE 02308_ Acquired Disruptor Cannon. 02360_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02365_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F004. 02371_ Acquired KE Penetrator. 02378_ Slug penetrates G-50 Soldier. 02383_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????###########????????????????????? | | ??????????????????# """"" #????????????????????? | | ??????????????????# """"" #????????????????????? | | ??????????????????# """ #????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# k #????????????????????? | | ??????#######?????# @ #????????????????????? | | ####### #?????# g #????????????????????? | | ##########;#######???????????????????? | | ####### #???????????????? | | ??????# #???????????????? | | ??????# +???????????????? | | ??????# #???????????????? | | ??????# #???????????????? | | ??????#########+############ #???????????????? | | ??????????# #??????? #???????????????? | | ??????????# #???????? #???????????????? | | ??????????# #????????? #???????????????? | | ??????????# #?????????? ???????????????? | | ??????????# #??????????? ???????????????? | | ??????????# #????????????????????????????? | | ??????????# #????????????????????????????? | | ??????????# #????????????????????????????? | | ??????????###########????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 34 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 65 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinearAlphaManipulator Manual? 0 Play Time 00:21:58 Cumulative 119.0 hours Start 2021.04.04 @ 16:00:42 End 2021.04.04 @ 16:24:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 278 Rogue 125 Adventurer 148 Explorer 5 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 71 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 039d2366-ea5c-469f-9efc-200c09deed0b