Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.23 @ 14:57:27

Player: ChromeKnight

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (79)      395
Value Destroyed (2007)     2007
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (-147)               -147
              TOTAL SCORE: 4995

 Bonus
-------
Friendly Fire              -147

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Flying (200) Ox2
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
           Cesium-ion Thruster
>          --- UTILITY (4) ------
     Large Storage Unit
  Advanced Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
           Hover Unit
  Improved Signal Interpreter
           Actuator Array
           Actuator Array
  Improved ECM Suite
           Maneuvering Thrusters
           Maneuvering Thrusters
  Hardened Light Armor Plating
  Hardened Medium Armor Plating

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Hover Unit
  Improved Hover Unit
           Airjet
           Gravmag System
           Gravmag System
>          --- UTILITY ----------
  Advanced Heat Sink
     Large Storage Unit
  Advanced Signal Interpreter
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           Shock Rifle
  Improved Medium Laser
>          --- INVENTORY --------
           Hover Unit
           Hover Unit
  Improved Sensor Array
  Improved Signal Interpreter
           Actuator Array
           Actuator Array
  Improved ECM Suite
           Maneuvering Thrusters
           Maneuvering Thrusters
  Hardened Light Armor Plating
[Rating: 42]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Cesium-ion Thruster
Utility                    Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low 
Slots Evolved              6    | .   .   2   .   2   2   .   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               3    | .   .   1   .   1   1   .   
  Utility                  2    | .   .   1   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             109  | 7   16  31  4   36  8   7   
  Power                    15   | 1   2   5   .   4   1   2   
    Engine                 13   | 1   2   5   .   3   1   1   
    Core                   2    | .   .   .   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               37   | 2   6   6   .   17  3   3   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    23   | 2   3   6   .   12  .   .   
    Wheel                  3    | .   3   .   .   .   .   .   
    Hover                  9    | .   .   .   .   5   3   1   
    Flight                 2    | .   .   .   .   .   .   2   
  Utility                  20   | 1   3   7   .   6   3   .   
    Device                 6    | .   .   2   .   3   1   .   
    Storage                4    | 1   2   1   .   .   .   .   
    Processor              5    | .   1   1   .   2   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             5    | .   .   3   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   37   | 3   5   13  4   9   1   2   
    Energy Gun             20   | 2   3   9   .   5   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          14   | 1   2   3   3   4   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               2    | .   .   1   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   .   1   .   .   
Parts Lost                 37   | .   2   3   2   13  2   15  
  Power                    6    | .   1   .   .   1   .   4   
  Propulsion               15   | .   .   .   2   6   1   6   
  Utility                  4    | .   .   1   .   1   .   2   
  Weapon                   12   | .   1   2   .   5   1   3   
  Highest Loss Streak      10   | .   2   1   1   9   2   10  
Average Slot Usage (%)     88   | .   97  94  88  82  84  57  
  Engine                   9    | .   12  10  11  7   8   5   
  Leg                      18   | .   12  30  22  22  .   .   
  Wheel                    3    | .   15  .   .   .   .   .   
  Hover                    4    | .   .   .   .   1   36  19  
  Device                   4    | .   .   3   .   7   14  8   
  Storage                  10   | .   14  11  11  9   7   7   
  Processor                12   | .   13  11  22  12  7   7   
  Protection               2    | .   .   6   .   4   .   .   
  Energy Gun               8    | .   16  6   .   7   7   1   
  Ballistic Gun            11   | .   11  14  21  9   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             48   | 10  43  48  30  36  42  35  
  Greatest Support         50   | 20  20  30  30  50  45  45  
  Greatest Overweight (x)  13   | .   3   13  2   7   .   7   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   
Largest Inventory Capacity 18   | 6   12  18  10  10  10  10  
  Average Capacity         9    | 5   8   11  10  10  10  10  
  Most Carried             12   | 1   11  12  10  10  10  10  
  Average Carried          8    | .   6   10  9   9   9   9   
  Final Capacity           12   | 6   12  10  10  10  10  10  
  Final Carried            11   | 1   11  10  10  7   10  9   

 Class Distribution 
--------------------
 56% | Mutant
 43% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves

 Resources                      | -11  -10  -9   -9   -8   -7   -7   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  
Matter Collected           1971 | 222  245  541  77   706  103  77   
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2896 | .    384  1056 65   1229 103  59   
  Parts                    145  | .    29   45   10   51   6    4    
Haulers Intercepted        6    | .    1    3    .    2    .    .    
Recyclers Shooed           2    | .    .    .    1    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low 
Combat Hostiles Destroyed  56   | .   7   16  6   24  1   2   
  Melee                    1    | .   .   .   .   .   .   1   
  Guns                     53   | .   7   16  4   24  1   1   
  AOE                      2    | .   .   .   2   .   .   .   
Classes Destroyed          11   | .   4   4   .   1   2   .   
  Worker                   3    | .   .   2   .   .   1   .   
  Tunneler                 1    | .   .   .   .   .   1   .   
  Hauler                   6    | .   1   3   .   2   .   .   
  Recycler                 4    | .   .   3   .   1   .   .   
  Operator                 2    | .   .   1   .   1   .   .   
  Watcher                  6    | .   3   1   .   2   .   .   
  Swarmer                  19   | .   3   3   6   7   .   .   
  Grunt                    26   | .   4   9   .   13  .   .   
  Sentry                   6    | .   .   4   .   2   .   .   
  Hunter                   2    | .   .   .   .   2   .   .   
  Programmer               1    | .   .   .   .   .   1   .   
  Wasp                     2    | .   .   .   .   .   .   2   
  Thug                     1    | .   .   .   .   1   .   .   
Best Kill Streak           6    | .   3   5   3   6   2   1   
  Combat Bots Only         6    | .   3   4   3   6   1   1   
Max Kills in Single Turn   2    | .   1   2   2   1   1   1   
  Gunslinging              1    | .   .   .   1   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  
Damage Taken               4966 | .    375  682  237  2091 172  1409 
  Core                     1322 | .    45   82   41   454  .    700  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         67   | 100  82   .    69   17   .    .    
Volleys Fired              262  | .    39   67   10   127  18   1    
  Largest                  2    | .    2    2    2    2    1    1    
  Hottest                  134  | .    60   112  53   134  56   25   
Shots Fired                456  | .    77   128  20   212  18   1    
  Gun                      449  | .    77   126  15   212  18   1    
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 7    | .    .    2    5    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  244  | .    39   72   15   117  .    1    
  Thermal                  180  | .    13   54   .    95   18   .    
  Explosive                7    | .    .    2    5    .    .    .    
  Electromagnetic          25   | .    25   .    .    .    .    .    
  Robot Hit Streak         16   | .    7    16   3    11   5    .    
  Robot Miss Streak        3    | .    2    3    3    3    3    1    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    3    1    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    1    .    .    
Shots Hit Robots           320  | .    48   92   8    149  12   11   
  Core Hits                144  | .    20   41   6    64   4    9    
  Critical Hits            3    | .    .    2    .    1    .    .    
  Critical Kills           1    | .    .    .    .    1    .    .    
  Critical Parts Destroyed 2    | .    .    2    .    .    .    .    
Melee Attacks              19   | .    .    .    .    .    .    19   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 19   | .    .    .    .    .    .    19   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5493 | .    566  1352 263  2550 253  509  
  Guns                     4758 | .    566  1300 74   2550 253  15   
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               241  | .    .    52   189  .    .    .    
  Melee                    477  | .    .    .    .    .    .    477  
  Ramming                  17   | .    .    .    .    .    .    17   
  Kinetic                  2571 | .    188  793  74   1501 .    15   
  Thermal                  1911 | .    102  507  .    1049 253  .    
  Explosive                241  | .    .    52   189  .    .    .    
  Electromagnetic          276  | .    276  .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 477  | .    .    .    .    .    .    477  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    1    
  Average Corruption       1    | .    .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    1    .    
    Energy Discharges      1    | .    .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            130  | .    .    .    3    .    .    127  
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               3    | .    .    .    3    .    .    .    
  Melee                    127  | .    .    .    .    .    .    127  
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      23   | .    .    18   .    .    .    5    
  Shots                    1    | .    .    1    .    .    .    .    
  Rammed                   16   | .    .    1    .    .    .    15   
Targets Rammed             16   | .    .    1    .    .    .    15   
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        105  | .    88   30   .    105  .    18   
  Average Temperature      26   | .    25   12   .    34   .    18   
  Received Heat Transfer   1290 | .    138  234  .    666  18   234  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             11   | .    .    4    .    6    1    .    
  Heat Transferred         4258 | .    225  1295 .    2220 518  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low 
Peak Influence             342  | .   224 342 232 278 146 .   
  Initial                  82   | .   .   .   82  12  81  .   
  Average                  101  | .   51  166 114 93  94  .   
Maximum Alert Level        1    | .   1   1   1   1   .   .   
  Low Security (%)         84   | 100 97  54  84  92  100 .   
  Level 1                  15   | .   2   45  15  7   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          7    | .   .   3   .   3   1   .   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            1    | .   .   .   .   .   1   .   
  Reinforcement            6    | .   .   3   .   3   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   1   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Low 
Distress Signals           5    | .   .   2   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              108  | .   16  25  8   41  6   12  
  Peak Tracking Total      6    | .   4   4   4   6   3   6   
  Tactical Retreats        10   | .   4   .   1   3   1   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low 
Traps Triggered            6    | .   1   4   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Min Mat Fac Low 
Machines Disabled          2    | .   .   1   1   .   .   .   
  Max in Single Turn       1    | .   .   1   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Low 
Machines Accessed          3    | .   1   1   .   .   1   .   
  Terminals                1    | .   1   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                9    | .   3   5   .   .   1   .   
  Successful               6    | .   1   4   .   .   1   .   
  Failed                   3    | .   2   1   .   .   .   .   
    Catastrophic           1    | .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   3    | .   3   .   .   .   .   .   
  Terminals                3    | .   3   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   
  Repair Stations          5    | .   .   5   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             1    | .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   1   .   
Repair Station Hacks       4    | .   .   4   .   .   .   .   
  Scan Component           2    | .   .   2   .   .   .   .   
  Repair                   2    | .   .   2   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         2    | .   1   1   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   2   .   .   .   .   
  Time                     52   | .   .   52  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Min Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Min Mat Fac Low 
Total Allies               1    | .   .   .   1   .   .   .   
  Largest Group            1    | .   .   .   1   1   .   .   
  Highest-Rated Group      31   | .   .   .   31  31  .   .   
  Highest-Rated Ally       31   | .   .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   1   .   .   2   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  
Turns Passed               4554 | 57   1067 1001 506  1287 367  269  
Spaces Moved               2618 | 44   708  402  324  497  382  261  
  Core                     22   | 10   1    1    .    4    .    6    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     1492 | 34   293  401  324  440  .    .    
  Wheels                   414  | .    414  .    .    .    .    .    
  Hover                    675  | .    .    .    .    53   382  240  
  Flight                   15   | .    .    .    .    .    .    15   
  Fastest Speed            44   | 50   80   120  120  48   44   44   
  Average Speed            111  | 104  108  152  144  139  45   63   
  Slowest Speed            700  | 120  200  700  180  400  48   400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       45   | 3    98   39   85   50   6    39   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    .    .    1    
  Known Exits Taken        4    | .    .    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    
Scrap Searched             4    | .    .    .    1    .    .    3    
Spaces Dug                 2    | .    .    .    .    .    .    2    
Terrain Destroyed          40   | .    .    10   27   1    .    2    
  Melee                    2    | .    .    .    .    .    .    2    
  Projectile               1    | .    .    .    .    1    .    .    
  AOE                      37   | .    .    10   27   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac Low 
Total                      3746 | 52  935 659 343 881 556 320 
  Wait                     622  | .   139 132 2   189 143 17  
  Move                     2612 | 43  707 401 323 496 381 261 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  42   | 1   17  9   1   10  4   .   
  Fast Attach              64   | 6   8   20  1   21  2   6   
  Attach                   23   | 1   2   5   1   10  3   1   
  Detach                   3    | 1   .   1   .   1   .   .   
  Swap                     22   | .   6   6   2   5   3   .   
  Drop                     61   | .   17  17  3   22  2   .   
  Fire                     262  | .   39  67  10  127 18  1   
  Melee                    19   | .   .   .   .   .   .   19  
  Ram                      15   | .   .   .   .   .   .   15  
  Kick                     1    | .   .   1   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   12 | -11/Scrapyard  | Discovered new exit (range 14)
   58 | -11/Scrapyard  | Entered Materials
  331 | -10/Materials  | Build established: Mutant
  366 | -10/Materials  | Discovered new exit (range 15)
  491 | -10/Materials  | Discovered new exit (range 6)
  660 | -10/Materials  | Discovered new exit (range 12)
  909 | -10/Materials  | Discovered new exit (range 8)
 1012 | -10/Materials  | Discovered new exit (range 9)
 1125 | -10/Materials  | Entered another Materials area
 1125 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1516 | -9/Materials   | Build established: Scavenger-Mutant
 1536 | -9/Materials   | Repaired Aluminum Leg
 1563 | -9/Materials   | Repaired Aluminum Leg
 1969 | -9/Materials   | Discovered new exit (range 16)
 2125 | -9/Materials   | Identified exit to Mines
 2126 | -9/Materials   | Entered Mines
 2438 | -9/Mines       | Discovered new exit (range 12)
 2553 | -9/Mines       | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2598 | -9/Mines       | Build established: Mutant
 2616 | -9/Mines       | Discovered new exit (range 5)
 2617 | -9/Mines       | Learned 8 Materials zone layouts
 2619 | -9/Mines       | Received a Mining Laser from a helpful Derelict
 2623 | -9/Mines       | Identified exit to Materials
 2632 | -9/Mines       | Entered Materials
 2632 | -8/Materials   | Accompanied by 1 ally
 2632 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 2633 | -8/Materials   | Identified exit to Factory
 3121 | -8/Materials   | Core integrity fell below 50%
 3175 | -8/Materials   | Lost 9 parts (1p4n1u3w)
 3497 | -8/Materials   | Build established: Scavenger-Mutant
 3779 | -8/Materials   | Core integrity fell below 20%
 3919 | -8/Materials   | Entered Factory
 3919 | -7/Factory     | Evolved 2 slots: Power x1, Propulsion x1
 4047 | -7/Factory     | Discovered new exit (range 3)
 4048 | -7/Factory     | Identified exit to Lower Caves
 4249 | -7/Factory     | Build established: Mutant
 4286 | -7/Factory     | Entered Lower Caves
 4404 | -7/Lower Caves | Ambushed by wild Derelicts
 4414 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves
 4496 | -7/Lower Caves | Lost 10 parts (2p5n2u1w)
 4511 | -7/Lower Caves | Core integrity fell below 50%
 4524 | -7/Lower Caves | Core integrity fell below 20%
 4555 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
04458_ Destabilizing: Short circuit.
04460_ Slammed into BG-CRD(s).
04460_ BG-CRD(s) destroyed.
04463_ Slammed into GL-L0R(s). <x2>
04465_ Airjet destroyed.
04465_ Slammed into GL-L0R(s). <x*>
04498_ Acquired Battle Rifle.
04500_ GL-L0R(s) destroyed.
04501_ Acquired 13 matter.
04506_ G-50 Soldier: "INCOMING HOSTILES. DEFEND SHIPMENT RENDEZVOUS PERIMETER."
04510_ Penetrated by Slug.
04511_ Acquired Lgt. Nuclear Core.
04516_ Battle Rifle destroyed.
04520_ Acquired Cesium-ion Thruster.
04521_ Cesium-ion Thruster destroyed.
04525_ Acquired Cesium-ion Thruster.
04525_ Lgt. Nuclear Core destroyed.
04526_ Acquired 2 matter.
04528_ Acquired 13 matter.
04536_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           64
Energy Generation          27
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                56
Targeting Accuracy         8

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LinearWeldingDeconstructor
  Manual?         0
Play Time         00:32:18
  Cumulative      84.2 hours
  Start           2021.03.23 @ 14:27:11
  End             2021.03.23 @ 14:57:27
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          222
  Rogue           69
  Adventurer      148
  Explorer        5
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             55
Gallery%          64
Achievement%      51
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/X11
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f22dd085-ee89-4a37-b60c-529a030373f6