Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.23 @ 14:57:27 Player: ChromeKnight Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (79) 395 Value Destroyed (2007) 2007 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (-147) -147 TOTAL SCORE: 4995 Bonus ------- Friendly Fire -147 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Flying (200) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Cesium-ion Thruster > --- UTILITY (4) ------ Large Storage Unit Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Hover Unit Improved Signal Interpreter Actuator Array Actuator Array Improved ECM Suite Maneuvering Thrusters Maneuvering Thrusters Hardened Light Armor Plating Hardened Medium Armor Plating Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Hover Unit Improved Hover Unit Airjet Gravmag System Gravmag System > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter Hardened Medium Armor Plating > --- WEAPON ----------- Shock Rifle Improved Medium Laser > --- INVENTORY -------- Hover Unit Hover Unit Improved Sensor Array Improved Signal Interpreter Actuator Array Actuator Array Improved ECM Suite Maneuvering Thrusters Maneuvering Thrusters Hardened Light Armor Plating [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . . 1 . Propulsion 3 | . . 1 . 1 1 . Utility 2 | . . 1 . 1 . . Weapon . | . . . . . . . Parts Attached 109 | 7 16 31 4 36 8 7 Power 15 | 1 2 5 . 4 1 2 Engine 13 | 1 2 5 . 3 1 1 Core 2 | . . . . 1 . 1 Reactor . | . . . . . . . Propulsion 37 | 2 6 6 . 17 3 3 Treads . | . . . . . . . Leg 23 | 2 3 6 . 12 . . Wheel 3 | . 3 . . . . . Hover 9 | . . . . 5 3 1 Flight 2 | . . . . . . 2 Utility 20 | 1 3 7 . 6 3 . Device 6 | . . 2 . 3 1 . Storage 4 | 1 2 1 . . . . Processor 5 | . 1 1 . 2 1 . Hackware . | . . . . . . . Protection 5 | . . 3 . 1 1 . Artifact . | . . . . . . . Weapon 37 | 3 5 13 4 9 1 2 Energy Gun 20 | 2 3 9 . 5 1 . Energy Cannon . | . . . . . . . Ballistic Gun 14 | 1 2 3 3 4 . 1 Ballistic Cannon . | . . . . . . . Launcher 2 | . . 1 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . Parts Lost 37 | . 2 3 2 13 2 15 Power 6 | . 1 . . 1 . 4 Propulsion 15 | . . . 2 6 1 6 Utility 4 | . . 1 . 1 . 2 Weapon 12 | . 1 2 . 5 1 3 Highest Loss Streak 10 | . 2 1 1 9 2 10 Average Slot Usage (%) 88 | . 97 94 88 82 84 57 Engine 9 | . 12 10 11 7 8 5 Leg 18 | . 12 30 22 22 . . Wheel 3 | . 15 . . . . . Hover 4 | . . . . 1 36 19 Device 4 | . . 3 . 7 14 8 Storage 10 | . 14 11 11 9 7 7 Processor 12 | . 13 11 22 12 7 7 Protection 2 | . . 6 . 4 . . Energy Gun 8 | . 16 6 . 7 7 1 Ballistic Gun 11 | . 11 14 21 9 . . Naked Turns . | . . . . . . . Heaviest Build 48 | 10 43 48 30 36 42 35 Greatest Support 50 | 20 20 30 30 50 45 45 Greatest Overweight (x) 13 | . 3 13 2 7 . 7 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 18 | 6 12 18 10 10 10 10 Average Capacity 9 | 5 8 11 10 10 10 10 Most Carried 12 | 1 11 12 10 10 10 10 Average Carried 8 | . 6 10 9 9 9 9 Final Capacity 12 | 6 12 10 10 10 10 10 Final Carried 11 | 1 11 10 10 7 10 9 Class Distribution -------------------- 56% | Mutant 43% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Low Matter Collected 1971 | 222 245 541 77 706 103 77 Remotely . | . . . . . . . Salvage Created 2896 | . 384 1056 65 1229 103 59 Parts 145 | . 29 45 10 51 6 4 Haulers Intercepted 6 | . 1 3 . 2 . . Recyclers Shooed 2 | . . . 1 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Combat Hostiles Destroyed 56 | . 7 16 6 24 1 2 Melee 1 | . . . . . . 1 Guns 53 | . 7 16 4 24 1 1 AOE 2 | . . . 2 . . . Classes Destroyed 11 | . 4 4 . 1 2 . Worker 3 | . . 2 . . 1 . Tunneler 1 | . . . . . 1 . Hauler 6 | . 1 3 . 2 . . Recycler 4 | . . 3 . 1 . . Operator 2 | . . 1 . 1 . . Watcher 6 | . 3 1 . 2 . . Swarmer 19 | . 3 3 6 7 . . Grunt 26 | . 4 9 . 13 . . Sentry 6 | . . 4 . 2 . . Hunter 2 | . . . . 2 . . Programmer 1 | . . . . . 1 . Wasp 2 | . . . . . . 2 Thug 1 | . . . . 1 . . Best Kill Streak 6 | . 3 5 3 6 2 1 Combat Bots Only 6 | . 3 4 3 6 1 1 Max Kills in Single Turn 2 | . 1 2 2 1 1 1 Gunslinging 1 | . . . 1 . . . Exploded 1 | . . . 1 . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Damage Taken 4966 | . 375 682 237 2091 172 1409 Core 1322 | . 45 82 41 454 . 700 Absorbed by Shields . | . . . . . . . Core Remaining (%) 67 | 100 82 . 69 17 . . Volleys Fired 262 | . 39 67 10 127 18 1 Largest 2 | . 2 2 2 2 1 1 Hottest 134 | . 60 112 53 134 56 25 Shots Fired 456 | . 77 128 20 212 18 1 Gun 449 | . 77 126 15 212 18 1 Cannon . | . . . . . . . Launcher 7 | . . 2 5 . . . Special . | . . . . . . . Kinetic 244 | . 39 72 15 117 . 1 Thermal 180 | . 13 54 . 95 18 . Explosive 7 | . . 2 5 . . . Electromagnetic 25 | . 25 . . . . . Robot Hit Streak 16 | . 7 16 3 11 5 . Robot Miss Streak 3 | . 2 3 3 3 3 1 Penetration Max . | . . . . . . . Secondary Targets 5 | . . 3 1 1 . . Max Gunslinging Chain 1 | . . 1 1 1 . . Shots Hit Robots 320 | . 48 92 8 149 12 11 Core Hits 144 | . 20 41 6 64 4 9 Critical Hits 3 | . . 2 . 1 . . Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 2 | . . 2 . . . . Melee Attacks 19 | . . . . . . 19 Impact . | . . . . . . . Slashing 19 | . . . . . . 19 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5493 | . 566 1352 263 2550 253 509 Guns 4758 | . 566 1300 74 2550 253 15 Cannons . | . . . . . . . Explosions 241 | . . 52 189 . . . Melee 477 | . . . . . . 477 Ramming 17 | . . . . . . 17 Kinetic 2571 | . 188 793 74 1501 . 15 Thermal 1911 | . 102 507 . 1049 253 . Explosive 241 | . . 52 189 . . . Electromagnetic 276 | . 276 . . . . . Impact . | . . . . . . . Slashing 477 | . . . . . . 477 Piercing . | . . . . . . . Highest Corruption 1 | . . . . . 1 1 Average Corruption 1 | . . . . . 1 1 Corruption Purged . | . . . . . . . Effects 1 | . . . . . 1 . Energy Discharges 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 130 | . . . 3 . . 127 Projectiles . | . . . . . . . Explosions 3 | . . . 3 . . . Melee 127 | . . . . . . 127 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 23 | . . 18 . . . 5 Shots 1 | . . 1 . . . . Rammed 16 | . . 1 . . . 15 Targets Rammed 16 | . . 1 . . . 15 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 105 | . 88 30 . 105 . 18 Average Temperature 26 | . 25 12 . 34 . 18 Received Heat Transfer 1290 | . 138 234 . 666 18 234 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 11 | . . 4 . 6 1 . Heat Transferred 4258 | . 225 1295 . 2220 518 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Peak Influence 342 | . 224 342 232 278 146 . Initial 82 | . . . 82 12 81 . Average 101 | . 51 166 114 93 94 . Maximum Alert Level 1 | . 1 1 1 1 . . Low Security (%) 84 | 100 97 54 84 92 100 . Level 1 15 | . 2 45 15 7 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . . 3 . 3 1 . Investigation . | . . . . . . . Extermination 1 | . . . . . 1 . Reinforcement 6 | . . 3 . 3 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded 2 | . . 1 . 1 . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Distress Signals 5 | . . 2 . 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 108 | . 16 25 8 41 6 12 Peak Tracking Total 6 | . 4 4 4 6 3 6 Tactical Retreats 10 | . 4 . 1 3 1 1 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Traps Triggered 6 | . 1 4 . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Low Machines Disabled 2 | . . 1 1 . . . Max in Single Turn 1 | . . 1 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Machines Accessed 3 | . 1 1 . . 1 . Terminals 1 | . 1 . . . . . Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . 1 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 9 | . 3 5 . . 1 . Successful 6 | . 1 4 . . 1 . Failed 3 | . 2 1 . . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 3 | . 3 . . . . . Terminals 3 | . 3 . . . . . Fabricators 1 | . . . . . 1 . Repair Stations 5 | . . 5 . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks 4 | . . 4 . . . . Scan Component 2 | . . 2 . . . . Repair 2 | . . 2 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 1 . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 2 . . . . Time 52 | . . 52 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Total Allies 1 | . . . 1 . . . Largest Group 1 | . . . 1 1 . . Highest-Rated Group 31 | . . . 31 31 . . Highest-Rated Ally 31 | . . . 31 31 . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . 1 . . 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Low Turns Passed 4554 | 57 1067 1001 506 1287 367 269 Spaces Moved 2618 | 44 708 402 324 497 382 261 Core 22 | 10 1 1 . 4 . 6 Treads . | . . . . . . . Legs 1492 | 34 293 401 324 440 . . Wheels 414 | . 414 . . . . . Hover 675 | . . . . 53 382 240 Flight 15 | . . . . . . 15 Fastest Speed 44 | 50 80 120 120 48 44 44 Average Speed 111 | 104 108 152 144 139 45 63 Slowest Speed 700 | 120 200 700 180 400 48 400 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 3 98 39 85 50 6 39 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 4 | . . . 1 . . 3 Spaces Dug 2 | . . . . . . 2 Terrain Destroyed 40 | . . 10 27 1 . 2 Melee 2 | . . . . . . 2 Projectile 1 | . . . . 1 . . AOE 37 | . . 10 27 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Total 3746 | 52 935 659 343 881 556 320 Wait 622 | . 139 132 2 189 143 17 Move 2612 | 43 707 401 323 496 381 261 Hop . | . . . . . . . Pick Up 42 | 1 17 9 1 10 4 . Fast Attach 64 | 6 8 20 1 21 2 6 Attach 23 | 1 2 5 1 10 3 1 Detach 3 | 1 . 1 . 1 . . Swap 22 | . 6 6 2 5 3 . Drop 61 | . 17 17 3 22 2 . Fire 262 | . 39 67 10 127 18 1 Melee 19 | . . . . . . 19 Ram 15 | . . . . . . 15 Kick 1 | . . 1 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 58 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 15) 491 | -10/Materials | Discovered new exit (range 6) 660 | -10/Materials | Discovered new exit (range 12) 909 | -10/Materials | Discovered new exit (range 8) 1012 | -10/Materials | Discovered new exit (range 9) 1125 | -10/Materials | Entered another Materials area 1125 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1516 | -9/Materials | Build established: Scavenger-Mutant 1536 | -9/Materials | Repaired Aluminum Leg 1563 | -9/Materials | Repaired Aluminum Leg 1969 | -9/Materials | Discovered new exit (range 16) 2125 | -9/Materials | Identified exit to Mines 2126 | -9/Materials | Entered Mines 2438 | -9/Mines | Discovered new exit (range 12) 2553 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2598 | -9/Mines | Build established: Mutant 2616 | -9/Mines | Discovered new exit (range 5) 2617 | -9/Mines | Learned 8 Materials zone layouts 2619 | -9/Mines | Received a Mining Laser from a helpful Derelict 2623 | -9/Mines | Identified exit to Materials 2632 | -9/Mines | Entered Materials 2632 | -8/Materials | Accompanied by 1 ally 2632 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2633 | -8/Materials | Identified exit to Factory 3121 | -8/Materials | Core integrity fell below 50% 3175 | -8/Materials | Lost 9 parts (1p4n1u3w) 3497 | -8/Materials | Build established: Scavenger-Mutant 3779 | -8/Materials | Core integrity fell below 20% 3919 | -8/Materials | Entered Factory 3919 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4047 | -7/Factory | Discovered new exit (range 3) 4048 | -7/Factory | Identified exit to Lower Caves 4249 | -7/Factory | Build established: Mutant 4286 | -7/Factory | Entered Lower Caves 4404 | -7/Lower Caves | Ambushed by wild Derelicts 4414 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 4496 | -7/Lower Caves | Lost 10 parts (2p5n2u1w) 4511 | -7/Lower Caves | Core integrity fell below 50% 4524 | -7/Lower Caves | Core integrity fell below 20% 4555 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04458_ Destabilizing: Short circuit. 04460_ Slammed into BG-CRD(s). 04460_ BG-CRD(s) destroyed. 04463_ Slammed into GL-L0R(s). 04465_ Airjet destroyed. 04465_ Slammed into GL-L0R(s). 04498_ Acquired Battle Rifle. 04500_ GL-L0R(s) destroyed. 04501_ Acquired 13 matter. 04506_ G-50 Soldier: "INCOMING HOSTILES. DEFEND SHIPMENT RENDEZVOUS PERIMETER." 04510_ Penetrated by Slug. 04511_ Acquired Lgt. Nuclear Core. 04516_ Battle Rifle destroyed. 04520_ Acquired Cesium-ion Thruster. 04521_ Cesium-ion Thruster destroyed. 04525_ Acquired Cesium-ion Thruster. 04525_ Lgt. Nuclear Core destroyed. 04526_ Acquired 2 matter. 04528_ Acquired 13 matter. 04536_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????####?? | | ????????????????????????????????????????????# ?? | | ????????????????????????####????????????##??# #?? | | ???????????????????????? #????????????# ??# #?? | | ???????????????????????? #????????????# ?# #?# | | ????????????????????????# #????????????# ## ## | | ????????????????????????# #?????????????# | | ????????????????????????# #??????????????# # | | ????????????????????????#@ #???????????????# # | | ????????????????????????# #????????????????# # | | ????????????????????????# #????????????????# | | ???????????????????######g ###??????????????#% | | ???????????????????# ####??????###### ## | | ???????????????????# ###!% % #??????# ## | | ???????????????????#%#?### !%! ##??????# ######## | | ???????????????????#%#???## #???????# #??????# | | ?????????????#######%#????# ##????#??# #??????#% | | ?????????????#%%%%%%%#????# ##???? #??# #??????# | | ?????????????#%#####%#????# #????# #??# #??????# | | ?????????????#%#?### ##???# ##### #???# #??????# | | ????????????## ### %% ###### ###??# #?????? | | ????????????# [ =! #### #### | | ???????# !%* ## | | ???? ####### ## | | ????? ?????## ####? | | ????? ## ####### ?????## #???? | | ???????## #??????#####?????# #??? | | ????????# ????????????????# ##### #? | | ????????#? #????????????????# ##????# #? | | ?????????##?????????????????## #??????## ##? | | ?????????????????????????????## #????????####?? | | ??????????????????????????????#### #?????????????? | | ?????????????????????????????????###?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 27 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 56 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinearWeldingDeconstructor Manual? 0 Play Time 00:32:18 Cumulative 84.2 hours Start 2021.03.23 @ 14:27:11 End 2021.03.23 @ 14:57:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 222 Rogue 69 Adventurer 148 Explorer 5 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 64 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f22dd085-ee89-4a37-b60c-529a030373f6