Cogmind - Beta 17 --- EXPLORER MODE // 2026.08.03 @ 13:12:59 Player: SCD Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (87) 435 Value Destroyed (3589) 3589 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (862) 862 TOTAL SCORE: 8746 Bonus ------- High Alert Combat Kills 42 Follower Combat Kills 620 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 0/300 Energy 2/100 System Corruption 3% Temperature Cool (-137) Movement Hovering (77) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Combat Airjet Combat Airjet > --- UTILITY (6) ------ Improved Cryofiber Web Triangulator Advanced Visual Processing Unit Advanced Targeting Computer Corruption Screen > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Combat Airjet Peak State ------------ > --- POWER ------------ Fusion Compressor Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier Cryofiber Web Improved Heat Sink Advanced Visual Processing Unit Advanced Targeting Computer Improved Core Shielding > --- WEAPON ----------- Heavy Laser Heavy Beamcaster Heavy Disruptor Cannon Gauss Rifle > --- INVENTORY -------- Corruption Screen [Rating: 75] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion VSS Leg Leg VSS Leg Hover Unit Combat Airjet Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Slots Evolved 9 | . 1 2 2 . . 2 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 1 | . . 1 . . . . . . . Utility 4 | . . 1 1 . . 1 . . 1 Weapon 3 | . 1 . 1 . . . . . 1 Parts Attached 65 | 7 3 14 2 9 4 4 3 3 16 Power 8 | 1 . 3 . 1 . 1 1 . 1 Engine 4 | 1 . 3 . . . . . . . Core 3 | . . . . 1 . 1 . . 1 Reactor 1 | . . . . . . . 1 . . Propulsion 15 | 2 . 2 . 5 . . . . 6 Treads . | . . . . . . . . . . Leg 13 | 2 . 2 . 5 . . . . 4 Wheel . | . . . . . . . . . . Hover 2 | . . . . . . . . . 2 Flight . | . . . . . . . . . . Utility 19 | 2 . 2 1 2 3 1 1 1 6 Device 9 | . . 1 1 1 1 . . 1 4 Storage 1 | . . 1 . . . . . . . Processor 4 | 1 . . . . 2 . . . 1 Hackware 1 | . . . . . . 1 . . . Protection 4 | 1 . . . 1 . . 1 . 1 Artifact . | . . . . . . . . . . Weapon 23 | 2 3 7 1 1 1 2 1 2 3 Energy Gun 8 | 1 2 2 . 1 . . 1 . 1 Energy Cannon 9 | . . 4 1 . 1 1 . 1 1 Ballistic Gun 4 | 1 1 1 . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon 1 | . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . Unidentified Prototypes 1 | . . 1 . . . . . . . Parts Lost 19 | . . . . . . . . . 19 Power 3 | . . . . . . . . . 3 Propulsion 4 | . . . . . . . . . 4 Utility 4 | . . . . . . . . . 4 Weapon 8 | . . . . . . . . . 8 Highest Loss Streak 8 | . . . . . . . . . 8 To Critical Strikes . | . . . . . . . . . . Average Backups 3 | 1 1 5 5 4 4 1 3 2 2 Power . | . . . 1 1 2 . . . . Propulsion . | . . 1 2 . . . . . . Utility 1 | . 1 3 2 2 2 1 1 . . Weapon . | 1 . . . . . . 2 2 . Tool/Special . | . . . . . . . . . . Unused Backups 8 | . . . . 3 1 1 . 1 2 Power 2 | . . . . . . 1 . . 1 Propulsion 3 | . . . . 2 . . . . 1 Utility 3 | . . . . 1 1 . . 1 . Weapon . | . . . . . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 95 | . 98 99 98 98 97 98 99 97 86 Engine 3 | . 12 9 8 1 . . . . . Core 5 | . . . . 6 6 13 10 7 5 Reactor 2 | . . . . . . . 3 6 5 Leg 22 | . 25 29 25 23 25 21 21 20 16 Device 8 | . . . 15 15 13 7 7 9 13 Storage 2 | . . 9 8 1 . . . . . Processor 11 | . 12 10 8 8 10 14 14 14 12 Hackware 1 | . . . . . . 6 7 3 . Protection 8 | . 12 10 1 6 8 7 6 7 9 Energy Gun 5 | . 23 6 . . 8 1 3 7 6 Energy Cannon 16 | . . 12 32 32 24 21 17 13 13 Ballistic Gun 3 | . 12 10 . . . . . . 1 Peak Build Rating 75 | 7 9 17 20 33 36 45 52 60 75 Average Rating 38 | 4 8 12 19 31 32 42 48 52 64 On Entrance 27 | . 7 9 17 20 32 35 45 52 60 Avg Prop Armor Cover (%) 4 | . . . . 4 . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 69 | 7 11 26 31 35 34 39 51 61 69 Greatest Support 55 | 20 20 30 30 39 39 39 39 39 55 Greatest Overweight (x) 10 | . . . 1 10 . . 1 1 2 Average Overweight (x) . | . . . 1 . . . . 1 . Largest Inventory Capacity 10 | 5 5 10 10 10 5 5 5 5 5 Average Capacity 6 | 5 5 9 10 5 5 5 5 5 5 Most Carried 10 | 5 5 10 7 7 5 5 5 5 5 Average Carried 4 | 1 1 5 5 4 4 2 5 4 3 Final Capacity 10 | 5 5 10 10 5 5 5 5 5 5 Final Carried 8 | 1 5 8 6 5 4 5 5 4 1 Class Distribution -------------------- 36% | Scavenger-Gunner 28% | Hacker-Gunner 17% | Scavenger-Tank 13% | Scientist-Gunner Dominant Class ---------------- Hacker-Gunner | -10/Materials Scientist-Gunner | -9/Materials Hacker-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Matter Collected 1427 | 234 66 379 . 290 44 . 86 22 306 Remotely . | . . . . . . . . . . Salvage Created 3633 | . 158 840 . 713 231 . . 31 1660 Parts 177 | . 5 53 . 37 15 . . 3 64 Haulers Intercepted 2 | . 1 1 . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Combat Hostiles Destroyed 69 | . 2 20 . 19 4 . . 1 23 Guns 24 | . 2 11 . . . . . 1 10 Cannons 35 | . . 7 . 18 3 . . . 7 AOE 1 | . . . . . 1 . . . . Classes Destroyed 13 | . 3 3 . 1 1 . . 1 4 Worker 4 | . . 1 . . . . . . 3 Builder 3 | . . . . . . . . 1 2 Tunneler 1 | . . . . . 1 . . . . Hauler 2 | . 1 1 . . . . . . . Recycler 1 | . . . . . . . . . 1 Watcher 7 | . 1 4 . . 1 . . . 1 Swarmer 19 | . . 7 . 9 . . . 1 2 Grunt 34 | . 2 8 . 7 3 . . . 14 Brawler 1 | . . . . . . . . . 1 Sentry 8 | . . 5 . 1 1 . . . 1 Specialist 2 | . . . . 2 . . . . . Hunter 4 | . . . . . . . . . 4 Programmer 1 | . . . . . . . . . 1 Best Kill Streak 11 | . 2 5 . 5 3 . . 1 11 Combat Bots Only 9 | . 2 4 . 5 2 . . 1 9 Max Kills in Single Turn 3 | . 1 2 . 1 2 . . 1 3 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . 1 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Hostile Shots Fired 448 | . 6 80 . 52 2 . . 12 296 Missed 123 | . 4 16 . 12 1 . . 3 87 Hits 325 | . 2 64 . 40 1 . . 9 209 Melee 2 | . . . . . . . . . 2 Projectile 323 | . 2 64 . 40 1 . . 9 207 AOE 1 | . . . . . . . . 1 . Critical Strikes 14 | . . . . 3 . . . . 11 Actively Blocked 3 | . . . . . . . . . 3 Damage Taken 3694 | . 19 411 . 376 11 . . 181 2696 Core 1115 | . . 78 . 135 . . . 45 857 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 70 | . 3 12 . . . . . . 55 Ignored by Resistances 1900 | . 12 275 . 182 6 . . 109 1316 Regen/Repaired (Parts) 273 | . 23 94 . . 24 . 6 92 34 Core Remaining (%) 89 | 100 100 80 . . 75 . . 93 . Volleys Fired 166 | . 13 46 . 34 5 . . 8 60 Largest 4 | . 3 3 . 4 4 . . 3 4 Hottest 334 | . 135 204 . 272 255 . . 224 334 Shots Fired 505 | . 35 130 . 131 20 . . 14 175 Gun 218 | . 35 86 . 2 5 . . 5 85 Cannon 282 | . . 44 . 129 15 . . 6 88 Launcher . | . . . . . . . . . . Special 5 | . . . . . . . . 3 2 Kinetic 83 | . 13 49 . . . . . . 21 Thermal 352 | . 22 81 . 131 15 . . 8 95 Explosive . | . . . . . . . . . . Electromagnetic 65 | . . . . . 5 . . 3 57 Robot Hit Streak 33 | . 20 33 . 23 10 . . 5 25 Robot Miss Streak 2 | . 1 2 . 2 1 . . 1 2 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 4 | . . 2 . . . . . . 2 Max Gunslinging Chain 1 | . . 1 . . . . . . 1 Shots Hit Robots 313 | . 26 81 . 52 14 . . 7 133 Core Hits 134 | . 9 38 . 26 9 . . 3 49 Critical Kills 5 | . . 2 . 1 . . . . 2 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 11 | . . 3 . 1 . . . . 7 Burn 4 | . . 1 . . . . . . 3 Meltdown 4 | . . 2 . 1 . . . . 1 Destroy 1 | . . . . . . . . . 1 Corrupt 2 | . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7026 | . 284 1284 . 1132 437 . . 203 3686 Guns 2559 | . 284 745 . . 73 . . 68 1389 Cannons 3801 | . . 536 . 1132 260 . . 47 1826 Explosions 660 | . . . . . 104 . . 88 468 Melee . | . . . . . . . . . . Ramming 6 | . . 3 . . . . . . 3 Kinetic 829 | . 75 359 . . . . . . 395 Thermal 4229 | . 209 922 . 1132 279 . . 156 1531 Explosive 468 | . . . . . . . . . 468 Electromagnetic 1494 | . . . . . 158 . . 47 1289 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . . 2 . . . . . . 3 Average Corruption 1 | . . 1 . . . . . . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 26 | . . 12 . . . . . . 14 Message Errors 10 | . . 5 . . . . . . 5 Matter Fused 3 | . . 1 . . . . . . 2 Heat Flow Errors 2 | . . 1 . . . . . . 1 Energy Discharges 3 | . . 2 . . . . . . 1 Data Loss (minor) 4 | . . 2 . . . . . . 2 Data Loss (major) 2 | . . . . . . . . . 2 Misfires 2 | . . 1 . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 139 | . . . . 5 29 . . 17 88 Projectiles 48 | . . . . 5 29 . . . 14 Explosions 91 | . . . . . . . . 17 74 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 1 | . . . . . . . . . 1 Shots . | . . . . . . . . . . Rammed 3 | . . . . . . . . . 3 Targets Rammed 5 | . . 2 . . . . . . 3 Kicked 2 | . . 2 . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 694 | . 250 382 . 686 209 . . 282 694 Average Temperature 180 | . 94 112 . 227 92 . . 126 247 Received Heat Transfer 1332 | . 18 150 . 180 . . . 39 945 Effects 75 | . . 5 . 33 . . . . 37 Shutdowns 11 | . . 1 . 6 . . . . 4 Energy Bleed 8 | . . 1 . 4 . . . . 3 Interference 20 | . . 3 . 7 . . . . 10 Matter Decay 6 | . . . . 4 . . . . 2 Short Circuit 5 | . . . . 4 . . . . 1 Damage (minor) 7 | . . . . 4 . . . . 3 Damage (major) 13 | . . . . 3 . . . . 10 Damage (core) 5 | . . . . 1 . . . . 4 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Robots Corrupted 6 | . . . . . . . . . 6 Combat Hostiles 5 | . . . . . . . . . 5 Parts Fried 12 | . . . . . . . . 1 11 Impact Corruptions . | . . . . . . . . . . Robots Melted 4 | . . 2 . 1 . . . . 1 Combat Hostiles 4 | . . 2 . 1 . . . . 1 Parts Melted 24 | . 1 5 . 9 . . . . 9 Heat Transferred 8185 | . 569 2024 . 2035 520 . . 211 2826 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . . 1 . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Maximum Alert Level 2 | . . . . 2 1 . . 1 . Low Security (%) 83 | 100 100 100 100 24 . 100 100 88 100 Level 1 11 | . . . . 45 100 . . 11 . Level 2 4 | . . . . 30 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 680 | . 35 149 19 680 294 69 2 248 114 Initial 243 | . . . 19 . 243 69 2 . 83 Average 82 | . 3 29 5 313 250 43 . 82 31 Influence Increases 3161 | . 65 629 . 680 103 15 . 845 824 Destroy 0b10 Robot/C 1760 | . 40 400 . 380 80 . . 400 460 Destroy 0b10 Robot/NC 110 | . 10 30 . . 10 . . 25 35 Destroy Leader 380 | . 14 140 . 30 12 . . 92 92 Allied During Kill 132 | . . . . . . . . 132 . Trap Triggered on 0b10 10 | . . 10 . . . . . . . Successful Hack 193 | . . 1 . 10 . 15 . 71 96 Disable Machine 64 | . . . . . . . . 4 60 Anti-Garrison Action 200 | . . . . 200 . . . . . Destroy Structure 207 | . 1 3 . 60 1 . . 121 21 Partial Spotted 15 | . . . . . . . . . 15 Lose Combat Pursuer 90 | . . 45 . . . . . . 45 Influence Decreases 3146 | . 65 562 67 . 572 217 9 612 1042 Entered New Map 784 | . . . 48 . 437 142 7 . 150 Time Decay 2123 | . 65 562 19 . 135 75 2 492 773 Lost Part 109 | . . . . . . . . . 109 Lost Ally 130 | . . . . . . . . 120 10 Squads Dispatched 26 | . . 8 . . . . . 6 12 Investigation 15 | . . 5 . . . . . 3 7 Extermination 4 | . . . . . . . . 2 2 Reinforcement 6 | . . 3 . . . . . 1 2 Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Distress Signals 4 | . . 4 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 103 | . 3 30 . 19 5 . . 14 32 Peak Tracking Total 7 | . 2 4 . 4 2 . . 4 7 Tactical Retreats 4 | . . 2 . . . . . . 2 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Traps Triggered 8 | . . 3 . 1 . 1 . 1 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 6 | . . 6 . . . . . . . Reused 1 | . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Machines Disabled 19 | . . . . 3 . . . 1 15 Max in Single Turn 11 | . . . . 1 . . . . 11 Garrison Access 3 | . . . . . . . . 2 1 Garrison Relay 3 | . . . . 3 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Machines Accessed 33 | . 1 6 1 2 1 1 . 9 12 Terminals 17 | . . 4 . 2 . . . 3 8 Fabricators 4 | . . . . . . 1 . 1 2 Repair Stations 6 | . 1 1 . . 1 . . 3 . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . 1 . . . . . . 2 Garrison Access 3 | . . . 1 . . . . 2 . Total Hacks 102 | . 2 33 2 5 3 1 . 23 33 Successful 68 | . 2 26 1 1 2 1 . 14 21 Failed 34 | . . 7 1 4 1 . . 9 12 Catastrophic 3 | . . . . 1 . . . 1 1 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 49 | . . 12 . 5 . . . 10 22 Fabricators 5 | . . . . . . 1 . 1 3 Repair Stations 21 | . 2 8 . . 3 . . 8 . Recycling Units . | . . . . . . . . . . Scanalyzers 21 | . . 13 . . . . . . 8 Garrison Access 6 | . . . 2 . . . . 4 . Terminal Hacks 24 | . . 6 . 1 . . . 5 12 Record 3 | . . . . . . . . . 3 Robot Analysis 1 | . . . . . . . . 1 . Prototype ID Bank 1 | . . 1 . . . . . . . Open DSF 3 | . . . . . . . . 1 2 Emergency Access Points 1 | . . . . 1 . . . . . Repair Station Index 2 | . . . . . . . . 1 1 Locate Traps 2 | . . 1 . . . . . . 1 Reprogram Traps 1 | . . 1 . . . . . . . Surveillance Status 2 | . . . . . . . . 1 1 Recall Investigation 1 | . . . . . . . . . 1 Recall Assault 3 | . . . . . . . . 1 2 Hauler Manifests 1 | . . 1 . . . . . . . Zone Layout 3 | . . 2 . . . . . . 1 Fabricator Hacks 3 | . . . . . . 1 . 1 1 Build 3 | . . . . . . 1 . 1 1 Repair Station Hacks 17 | . 2 7 . . 2 . . 6 . Scan Component 9 | . 1 4 . . 1 . . 3 . Repair 8 | . 1 3 . . 1 . . 3 . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 21 | . . 13 . . . . . . 8 Insert Component 3 | . . 3 . . . . . . . Analyze 3 | . . 3 . . . . . . . Retrieve Study 15 | . . 7 . . . . . . 8 Garrison Access Hacks 3 | . . . 1 . . . . 2 . Unlock Access 1 | . . . 1 . . . . . . Seal Access 2 | . . . . . . . . 2 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 25 | . . 6 . 2 1 1 . 6 9 Full Trace Events 17 | . . 5 . 1 1 . . 3 7 Feedback Events 3 | . . 1 . . . . . . 2 Corruption 3 | . . 1 . . . . . . 2 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 4 | . . . . . . . . 4 . Authchips . | . . . . . . . . . . Time 67 | . . . . . . . . 67 . Total Robot Build Rating 16 | . . . . . . . . 16 . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Built 4 | . . . . . . 2 . . 2 Authchips . | . . . . . . . . . . Time 92 | . . . . . . 39 . . 53 Total Part Build Rating 26 | . . . . . . 14 . . 12 Part Studies Acquired 14 | . . 7 . . . . . . 7 Parts Repaired 8 | . 1 3 . . 1 . . 3 . Time 226 | . 32 94 . . 38 . . 62 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 3 | . . . . . . . . 2 1 Non-combat . | . . . . . . . . . . Combat 3 | . . . . . . . . 2 1 Robot Hacks Applied 3 | . . . . . . . . 2 1 parse_system 3 | . . . . . . . . 2 1 Relay Couplers Released 13 | . . . . 11 . . . . 2 Machine Destruction 13 | . . . . 11 . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Total Allies 25 | . . . . . . . 21 4 . Largest Group 21 | . . . . . . . 21 17 2 Highest-Rated Group 561 | . . . . . . . 561 443 54 Highest-Rated Ally 35 | . . . . . . . 35 35 27 Initial Warlord ECA Mod 3 | . . . . . 3 2 2 2 1 Total Orders . | . . . . . . . . . . Ally Attacks 99 | . . . . . . . . 99 . Total Damage 2548 | . . . . . . . . 2548 . Kills 27 | . . . . . . . . 27 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Active Infowar (turns) 3050 | . . . . . 61 111 495 949 1434 Optics 2984 | . . . . . 61 111 495 949 1368 Triangulation 156 | . . . . . . . . . 156 Robot Analysis Total 1 | . . . . . . . . 1 . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Turns Passed 5762 | 56 266 1327 77 836 181 111 495 949 1464 Spaces Moved 3415 | 43 153 879 42 595 115 64 366 431 727 Core 47 | 13 . . . 3 . . . . 31 Treads . | . . . . . . . . . . Legs 3345 | 30 153 879 42 592 115 64 366 431 673 Wheels . | . . . . . . . . . . Hover 23 | . . . . . . . . . 23 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 105 175 90 100 100 100 183 50 Average Speed 132 | 98 120 107 175 111 100 100 131 183 158 Slowest Speed 550 | 120 120 120 175 550 100 100 183 183 265 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 3 33 45 4 49 13 2 97 21 26 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 6 | 1 1 1 1 . 1 . . 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 22 | . . . . . . . . 3 19 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 22 | . . . . . . . . 3 19 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Was Fac Fac Total 4326 | 56 211 1171 46 687 170 113 378 582 912 Wait 537 | . 32 192 . 27 37 39 1 126 83 Move 3405 | 42 152 878 41 592 114 64 365 430 727 Hop . | . . . . . . . . . . Pick Up 66 | 7 8 18 1 8 3 3 . 3 15 Fast Attach 15 | 1 . . . 3 3 . 3 3 2 Attach 58 | 6 4 15 3 6 2 3 . 3 16 Detach 4 | . . 4 . . . . . . . Swap 6 | . . 5 . . . 1 . . . Drop 48 | . 2 11 1 12 6 3 3 4 6 Fire 166 | . 13 46 . 34 5 . . 8 60 Melee . | . . . . . . . . . . Ram 3 | . . . . . . . . . 3 Kick 2 | . . 2 . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 10 | . . . . 5 . . . 5 . Rewire 6 | . . . . . . . 6 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Garrison (discovered 2 exits: *Fac / *Mat) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 16) 57 | -11/Scrapyard | Entered Materials 57 | -10/Materials | Evolved 1 slot: Weapon x1 225 | -10/Materials | Repaired Particle Gun 227 | -10/Materials | Identified exit to Materials 227 | -10/Materials | Discovered exit to Materials (range 9) 323 | -10/Materials | Entered another Materials area 323 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 525 | -9/Materials | Build established: Hacker-Gunner 713 | -9/Materials | Repaired Lgt. Ion Engine+ 747 | -9/Materials | Repaired Hvy. Assault Rifle+ 785 | -9/Materials | Repaired Broken Aluminum Leg+ 1055 | -9/Materials | Build established: Scientist-Gunner 1219 | -9/Materials | Identified exit to Mines 1219 | -9/Materials | Discovered exit to Mines (range 15) 1587 | -9/Materials | Identified exit to Materials 1587 | -9/Materials | Discovered exit to Materials (range 16) 1647 | -9/Materials | Build established: Hacker-Gunner 1650 | -9/Materials | Entered another Materials area 1650 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1721 | -8/Materials | Identified exit to Garrison 1727 | -8/Materials | Entered Garrison 1877 | -8/Garrison | Triggered checkpoint 1927 | -8/Garrison | Triggered checkpoint 1955 | -8/Garrison | Garrison Relay disabled 2093 | -8/Garrison | Build established: Scavenger-Gunner 2220 | -8/Garrison | Garrison Relay disabled 2303 | -8/Garrison | Triggered checkpoint 2383 | -8/Garrison | Identified exit to Factory 2383 | -8/Garrison | Discovered exit to Factory (range 8) 2414 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2427 | -8/Garrison | Garrison Relay disabled 2461 | -8/Garrison | Triggered checkpoint 2545 | -8/Garrison | Triggered checkpoint 2560 | -8/Garrison | Identified exit to Materials 2560 | -8/Garrison | Discovered exit to Materials (range 3) 2563 | -8/Garrison | Entered Materials 2728 | -8/Materials | Repaired Nuclear Core 2737 | -8/Materials | Discovered exit to Factory (range 3) 2744 | -8/Materials | Entered Factory 2744 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2820 | -7/Factory | Fabricated Hvy. Disruptor Cannon (x2) 2855 | -7/Factory | Sucked down chute 2855 | -7/Factory | Entered Waste 2856 | -7/Waste | Met a frightened Derelict 2856 | -7/Waste | Joined by Warlord forces that had cleared the area 2935 | -7/Waste | Identified exit to Factory 2935 | -7/Waste | Discovered exit to Factory (range 10) 3350 | -7/Waste | Entered Factory 3350 | -7/Factory | Accompanied by 17 allies 3424 | -7/Factory | Build established: Hacker-Gunner 3528 | -7/Factory | Lost 3 allies 3610 | -7/Factory | Repaired Antimatter Reactor 3719 | -7/Factory | Repaired VSS Leg 3962 | -7/Factory | Identified exit to Lower Caves 3962 | -7/Factory | Discovered exit to Lower Caves (range 17) 3983 | -7/Factory | Lost 3 allies 4038 | -7/Factory | Fabricated S-27 Virus (x4) 4055 | -7/Factory | Build established: Scavenger-Gunner 4265 | -7/Factory | Identified exit to Factory 4265 | -7/Factory | Discovered exit to Factory (range 14) 4266 | -7/Factory | Repaired EM Pulse Cannon 4299 | -7/Factory | Entered another Factory area 4299 | -6/Factory | Accompanied by 2 allies 4299 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4308 | -6/Factory | Lost 11 allies 4620 | -6/Factory | Build established: Scavenger-Tank 4957 | -6/Factory | Cargo convoy interrupted 4996 | -6/Factory | Fabricated Linear Gravjet (x2) 5391 | -6/Factory | Core integrity fell below 50% 5425 | -6/Factory | Lost 7 parts (1p1n1u4w) 5453 | -6/Factory | Destroyed 9 combat bots 5600 | -6/Factory | Lost 3 parts (1p1n1w) 5697 | -6/Factory | Core integrity fell below 20% 5751 | -6/Factory | Lost 8 parts (1p2n3u2w) 5763 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05692_ Energy bleed averted by Imp. Cryofiber Web. 05693_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 05696_ Triggered Heavy Explosive Trap. 05696_ An explosion rips through the floor. 05696_ Scanalyzer disabled. 05697_ Overheating: System interference. 05697_ Adv. Visual Processing Unit temporarily disabled. 05697_ System interference averted by Imp. Cryofiber Web. 05700_ Energy Filter destroyed. 05701_ U-05 Engineer lays Concrete. 05704_ Fusion Compressor+ destroyed. 05705_ U-05 Engineer lays Concrete. 05720_ Carbon-fiber Leg+ destroyed. 05736_ Acquired Cmb. Airjet. 05748_ Slammed into P-60 Hacker. 05762_ System corrupted: Matter fused (-3). Map ----- +----------------------------------------------------+ | ??????????????????????????????# | | ??????????????????????????????# | | ???????????????????????????"" + | | ????????????????????????? # | | ???????????????????????? ??# ############# | | ?????????????????????########## #???????????## | | ???????????????????? #????????????? | | ???????????????????? #????????????? | | ???????????????????? #????????????? | | ???????????????????? #????????????? | | ???????????????????? #????????????? | | ????????????????????? ####+#### #????????????? | | ??????????????????????????????# #????????????? | | ????????????????# ???????????# #????????????? | | ?????????????? ??????????# #????????????? | | ?????????????? = ??????????# ############## | | ??????????????" ?????????# # # | | ???????????????" ?????????# # """ # | | ???????????????" ????????# g # """ # | | ???????????????? ###+##### # """ # | | ????????????????""" g # # | | ?????????????????"" # / # | | ??????????????????? + = / """" # | | ??????????????????? # =/ """" # | | ??????????????????? # """" # | | ?????????????????????####@##### # """" # | | ???????????????????????# p ## # # | | ???????????????????????# " " ## # # | | ???????????????????????# " " ## ############## | | ???????????????????????# " " + #????????????? | | ???????????????????????# " " ## #????????????? | | ???????????????????????# " " ## #????????????? | | ???????????????????????# " " ## #????????????? | | ???????????????????????# " " ## #????????????? | | ???????????????????????# " " ## #????????????? | | ???????????????????????# " " ## ??w????????? | | ???????????????????????# ## ??????????? | | ???????????????????????# * ## ?????????? | | ????????????????????????####### #####????????? | | ??????????????????????????????# #????????????? | | ??????????????????????????????# #????????????? | | ??????????????????????????????# #????????????? | | ??????????????????????????????? +????????????? | | ??????????????????????????????? ?????????????? | | ??????????????????????????????? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 48 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Power Amplification 20 Base Temperature (-) 150 Corruption Block 8 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Power Shielding 33 Evasion (%) 57 Targeting Accuracy 8 Energy Filtering 30 Offensive Hacking 30 Item Schematics ----------------- Med. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Disruptor Cannon | x2 | -7/Factory | Preloaded S-27 Virus | x4 | -7/Factory | Preloaded Linear Gravjet | x2 | -6/Factory | Preloaded Repaired ---------- Particle Gun | 69% | -10/Materials Lgt. Ion Engine | 60% | -9/Materials Hvy. Assault Rifle | 72% | -9/Materials Aluminum Leg | 48% | -9/Materials | Broken Nuclear Core | 68% | -8/Materials Antimatter Reactor | 50% | -7/Factory VSS Leg | 74% | -7/Factory EM Pulse Cannon | 74% | -7/Factory Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Beam Cannon | -9/Materials | Hacked Spread Laser | -9/Materials | Hacked Plasma Cannon | -6/Factory | Hacked EM Pulse Cannon | -6/Factory | Hacked Flexi-carbon Leg | -6/Factory | Hacked Carbon-fiber Leg | -6/Factory | Hacked Hvy. Laser | -6/Factory | Hacked Gauss Rifle | -6/Factory | Hacked Fusion Compressor | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- DIY Cooler I Have A Map? It Was An Accident, I Swear Jackpot My Command Is Your Wish Please Form A Line Plot Armor Power Corrupts Serviceable Loadout Sprinter That Tickles The More The Merrier We Are Legion Challenges ------------ None Game ------ Seed SpliceStormMicrothruster Manual? 0 Play Time 01:11:54 Cumulative 4.5 hours Start 2026.08.03 @ 12:01:58 End 2026.08.03 @ 13:12:59 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 8 Rogue 0 Adventurer 0 Explorer 8 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 098c5fc0-6878-42fb-8a09-10e91f36ae75