Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.08 @ 18:03:56

Player: morimori

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (28)      140
Value Destroyed (500)      500
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1140

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     295/300
Energy                     98/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Rolling (115) Ox2
Location                   -10/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Wheel
        Armored Wheel
>               --- UTILITY (2) ------
                Heat Sink
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                Spread Laser
                Spread Laser
>               --- INVENTORY (20) ---
          Light Ion Engine
          Light Ion Engine
        Compact Wheel
        Armored Wheel
       Improved Heat Sink
       Improved Heat Sink
                Disposable Heat Sink
          Large Storage Unit
         Medium Battery (150)
          Small Matter Pod (50)
                Structural Scanner
                Visual Processing Unit
                Sensor Array
       Improved Terrain Scanner
                ECM Suite
          Light Armor Plating
                Spread Laser
                Spread Laser
                Slug Cannon
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
        Compact Wheel
        Armored Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Signal Interpreter
>               --- WEAPON -----------
                Spread Laser
                Spread Laser
>               --- INVENTORY --------
          Light Ion Engine
          Light Ion Engine
        Armored Wheel
                Heat Sink
       Improved Heat Sink
       Improved Heat Sink
                Disposable Heat Sink
          Large Storage Unit
         Medium Battery
          Small Matter Pod
                Structural Scanner
                Visual Processing Unit
                Sensor Array
       Improved Terrain Scanner
       Improved Terrain Scanner
                ECM Suite
          Light Armor Plating
                Spread Laser
                Spread Laser
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Wheel                    Armored Wheel
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             28   | 8   19  1   
  Power                    3    | 1   2   .   
    Engine                 3    | 1   2   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               11   | 2   9   .   
    Treads                 3    | .   3   .   
    Leg                    .    | .   .   .   
    Wheel                  8    | 2   6   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  10   | 3   6   1   
    Device                 5    | 2   2   1   
    Storage                3    | 1   2   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   4    | 2   2   .   
    Energy Gun             2    | .   2   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          2    | 2   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 2    | .   1   1   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   1   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      1    | .   1   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     99   | .   99  100 
  Engine                   14   | .   14  14  
  Treads                   5    | .   6   .   
  Wheel                    22   | .   21  28  
  Device                   8    | .   7   14  
  Storage                  14   | .   14  14  
  Processor                1    | .   1   .   
  Protection               3    | .   3   .   
  Energy Gun               17   | .   15  28  
  Ballistic Gun            10   | .   12  .   
Naked Turns                .    | .   .   .   
Heaviest Build             52   | 12  52  52  
  Greatest Support         28   | 20  28  22  
  Greatest Overweight (x)  3    | 3   3   2   
  Average Overweight (x)   1    | .   1   2   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         15   | 7   15  20  
  Most Carried             20   | 8   20  20  
  Average Carried          14   | 5   14  19  
  Final Capacity           20   | 8   20  20  
  Final Carried            20   | 8   20  20  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Jun Mat Min 
Matter Collected           820  | 400 376 44  
  Remotely                 .    | .   .   .   
Salvage Created            781  | 221 533 27  
  Parts                    45   | 17  25  3   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Combat Hostiles Destroyed  10   | .   9   1   
  Guns                     10   | .   9   1   
Classes Destroyed          7    | 3   4   .   
  Worker                   5    | 2   3   .   
  Tunneler                 6    | 6   .   .   
  Hauler                   2    | .   2   .   
  Recycler                 1    | 1   .   .   
  Operator                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Grunt                    10   | .   9   1   
Best Kill Streak           6    | 6   3   1   
  Combat Bots Only         2    | .   2   1   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Jun  Mat  Min  
Damage Taken               817  | .    567  250  
  Core                     280  | .    132  148  
  Absorbed by Shields      .    | .    .    .    
  Regen/Repaired (Parts)   13   | .    13   .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              89   | 30   57   2    
  Largest                  2    | 2    2    2    
  Hottest                  130  | 40   130  130  
Shots Fired                181  | 60   115  6    
  Gun                      181  | 60   115  6    
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  126  | 60   66   .    
  Thermal                  55   | .    49   6    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         15   | 8    15   3    
  Robot Miss Streak        9    | 2    9    7    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           128  | 35   88   5    
  Core Hits                88   | 14   70   4    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1425 | 391  1005 29   
  Guns                     1425 | 391  1005 29   
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  845  | 391  454  .    
  Thermal                  580  | .    551  29   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         2    | .    2    2    
  Average Corruption       2    | .    2    2    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  27   | .    22   5    
    Message Errors         6    | .    6    .    
    Matter Fused           9    | .    7    2    
    Heat Flow Errors       1    | .    1    .    
    Energy Discharges      2    | .    2    .    
    Data Loss (minor)      1    | .    1    .    
    Data Loss (major)      1    | .    1    .    
    Misfires               4    | .    2    2    
    Alerts                 2    | .    1    1    
    Weapon Failures        1    | .    1    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        228  | .    228  84   
  Average Temperature      44   | .    45   32   
  Received Heat Transfer   330  | .    318  12   
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         725  | .    690  35   
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Peak Influence             215  | 45  215 41  
  Initial                  29   | .   29  21  
  Average                  50   | 21  58  24  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         97   | 100 97  100 
  Level 1                  2    | .   2   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              24   | .   21  3   
  Peak Tracking Total      6    | .   6   2   
  Tactical Retreats        3    | .   3   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Traps Triggered            3    | .   3   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Jun Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Jun Mat Min 
Machines Accessed          10   | .   10  .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                27   | .   27  .   
  Successful               16   | .   16  .   
  Failed                   10   | .   10  .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        1    | .   1   .   
  Manual                   19   | .   19  .   
  Terminals                22   | .   22  .   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   2   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             7    | .   7   .   
  Part Schematic           2    | .   2   .   
  Prototype ID Bank        3    | .   3   .   
  Unreport Threat          2    | .   2   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       2    | .   2   .   
  Scan Component           1    | .   1   .   
  Repair                   1    | .   1   .   
Recycling Unit Hacks       3    | .   3   .   
  Retrieve Components      3    | .   3   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         4    | .   4   .   
  Terminals                4    | .   4   .   
    Assimilate             2    | .   2   .   
    Botnet                 2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         9    | .   9   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   2    | .   2   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             1    | .   1   .   
  Time                     38   | .   38  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     21   | .   21  .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Jun Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Jun Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Jun Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Jun  Mat  Min  
Turns Passed               2498 | 236  1910 352  
Spaces Moved               1697 | 144  1258 295  
  Core                     9    | 9    .    .    
  Treads                   4    | .    4    .    
  Legs                     .    | .    .    .    
  Wheels                   1684 | 135  1254 295  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   80   115  
  Average Speed            112  | 83   115  115  
  Slowest Speed            240  | 200  240  115  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       55   | 7    99   61   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Jun  Mat  Min  
Total                      2127 | 204  1619 304  
  Wait                     244  | 6    234  4    
  Move                     1695 | 143  1257 295  
  Hop                      .    | .    .    .    
  Pick Up                  40   | 12   27   1    
  Fast Attach              16   | 7    9    .    
  Attach                   3    | .    3    .    
  Detach                   1    | .    1    .    
  Swap                     9    | 1    7    1    
  Drop                     30   | 5    24   1    
  Fire                     89   | 30   57   2    
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / [*Exi])

 History 
---------
 Turn | Location      | Event
   20 | -11/Junkyard  | Discovered new exit (range 16)
  237 | -11/Junkyard  | Entered Materials
  314 | -10/Materials | Build established: Mutant
  514 | -10/Materials | Discovered new exit (range 11)
  530 | -10/Materials | Discovered new exit (range 16)
  628 | -10/Materials | Discovered new exit (range 8)
 1222 | -10/Materials | Discovered new exit (range 14)
 1288 | -10/Materials | Core integrity fell below 50%
 1356 | -10/Materials | Repaired Imp. Heat Sink?
 1523 | -10/Materials | Central database locked down
 2136 | -10/Materials | Identified exit to Mines
 2147 | -10/Materials | Entered Mines
 2172 | -10/Mines     | Learned Materials non-interactive machine intel
 2232 | -10/Mines     | Discovered new exit (range 5)
 2280 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 2291 | -10/Mines     | Discovered new exit (range 13)
 2333 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2334 | -10/Mines     | Discovered new exit (range 5)
 2475 | -10/Mines     | Assembled infested the area
 2496 | -10/Mines     | Core integrity fell below 20%
 2499 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
02334_ EXIT=FOUND
02407_ K-01 Serf collects debris. <x5>
02442_ G-34 Mercenary destroyed.
02446_ Acquired 27 matter.
02458_ Searching scrap...
02458_ Found EM Pulse Gun.
02458_ Found Lgt. Treads.
02458_ Found 17 Matter.
02459_ Acquired 17 matter.
02467_ T-07 Excavator is excavating. <x2>
02475_ ALERT: Infestation in the mines, dispatching Demolisher response
  squad.
02478_ U-05 Engineer lays Concrete. <x3>
02480_ T-07 Excavator is excavating. <x2>
02491_ K-01 Serf collects debris.
02493_ C-30 ARC bursts open, deploying its payload.
02493_ D-53 Grenadier unfolds itself. <x2>
02495_ K-01 Serf collects debris.
02497_ Ion Engine destroyed.
02498_ K-01 Serf collects debris.

 Map 
-----
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|    ###  #????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                44
Recoil Reduction           1

 Item Schematics 
-----------------
 Lrg. Storage Unit | -10/Materials | Hacked
      Sensor Array | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HoverBeamFemtoactuators
  Manual?         0
Play Time         00:20:41
  Cumulative      134.1 hours
  Start           2024.02.08 @ 17:44:19
  End             2024.02.08 @ 18:03:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          87
  Rogue           87
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             48
Gallery%          48
Achievement%      41
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a7964352-fa7e-4cee-82a3-2ab22e1d06a7