Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.05.19 @ 01:01:48 Player: nam192 Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (71) 355 Value Destroyed (2506) 2506 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (900) 900 TOTAL SCORE: 8601 Bonus ------- Pacifist 200 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 139/300 Energy 88/100 System Corruption 1% Temperature Cool (1) Movement Flying (35) Location -4/Garrison Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- Combat Airjet Cesium-ion Thruster > --- UTILITY (5) ------ Visual Processing Unit Terrain Scan Processor > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Flight Unit Compact Battery (200) Light Armor Plating Plasma Cannon Gauss Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Light Nuclear Core Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Visual Processing Unit Terrain Scan Processor Force Field > --- WEAPON ----------- Heavy Plasma Cannon Improved Heavy Machine Gun Gauss Cannon Flail > --- INVENTORY -------- Light Angular Momentum Engine VSS Leg VSS Leg Gravmag System Improved Gravmag System Improved Gravmag System Combat Airjet Flight Unit Cesium-ion Thruster Compact Battery Light Armor Plating Plasma Cannon Gauss Cannon [Rating: 73] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion VSS Leg Treads Light Treads Leg VSS Leg Wheel Compact Wheel Hover Unit Improved Gravmag System Flight Unit Cesium-ion Thruster Utility Terrain Scan Processor Device Improved Heat Sink Storage Large Storage Unit Processor Terrain Scan Processor Protection Medium Armor Plating Weapon Improved Heavy Machine Gun Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Gar Slots Evolved 12 | . . 2 2 2 2 2 . 2 . Power 3 | . . 1 . 1 . 1 . . . Propulsion 3 | . . . 1 . . 1 . 1 . Utility 3 | . . 1 . 1 1 . . . . Weapon 3 | . . . 1 . 1 . . 1 . Parts Attached 82 | 7 2 8 25 11 18 1 4 . 6 Power 19 | 1 . 2 5 2 7 . . . 2 Engine 10 | 1 . 2 4 . 3 . . . . Core 9 | . . . 1 2 4 . . . 2 Reactor . | . . . . . . . . . . Propulsion 30 | 3 . 3 7 4 4 1 4 . 4 Treads 1 | 1 . . . . . . . . . Leg 22 | . . 3 7 4 3 1 4 . . Wheel 2 | 2 . . . . . . . . . Hover 4 | . . . . . 1 . . . 3 Flight 1 | . . . . . . . . . 1 Utility 14 | 1 2 2 6 2 1 . . . . Device 5 | . 1 . 1 2 1 . . . . Storage 6 | 1 1 . 4 . . . . . . Processor 2 | . . 1 1 . . . . . . Hackware . | . . . . . . . . . . Protection 1 | . . 1 . . . . . . . Artifact . | . . . . . . . . . . Weapon 19 | 2 . 1 7 3 6 . . . . Energy Gun 5 | 1 . . 3 1 . . . . . Energy Cannon 4 | . . . 1 1 2 . . . . Ballistic Gun 6 | 1 . 1 1 1 2 . . . . Ballistic Cannon 2 | . . . 1 . 1 . . . . Launcher 1 | . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . . . Parts Lost 42 | . . . 16 3 . . . . 23 Power 13 | . . . 6 1 . . . . 6 Propulsion 14 | . . . 4 . . . . . 10 Utility 5 | . . . 1 1 . . . . 3 Weapon 10 | . . . 5 1 . . . . 4 Highest Loss Streak 22 | . . . 11 2 . . . . 22 To Critical Strikes 2 | . . . . . . . . . 2 Average Backups 10 | 2 6 9 8 8 15 14 14 13 11 Power . | . 1 1 1 . 1 1 1 1 . Propulsion 5 | 1 3 4 3 5 9 9 9 8 7 Utility 2 | . . 1 2 2 2 2 2 2 2 Weapon 1 | . 1 3 1 1 2 2 2 2 2 Tool/Special . | . . . . . . . . . . Unused Backups 9 | . . 1 . . 2 . 2 . 4 Power . | . . . . . . . . . . Propulsion 4 | . . . . . 1 . 2 . 1 Utility 3 | . . . . . 1 . . . 2 Weapon 2 | . . 1 . . . . . . 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 91 | . 89 92 87 95 95 94 94 89 70 Engine 10 | . 14 15 12 14 6 5 5 5 2 Core 6 | . . . 2 7 10 11 11 10 9 Leg 18 | . . 5 20 20 19 23 23 26 19 Wheel 2 | . 28 16 . . . . . . . Device 5 | . 3 . . 5 12 11 11 10 7 Storage 8 | . 14 11 10 7 6 5 5 5 4 Processor 12 | . . 10 14 15 13 11 11 10 10 Protection 1 | . . 10 1 . . . . . . Energy Gun 5 | . 14 11 11 3 . . . . . Energy Cannon 4 | . . . 3 4 6 5 5 5 3 Ballistic Gun 10 | . 14 11 8 13 12 5 5 5 3 Ballistic Cannon 1 | . . . . . 3 5 5 5 3 Peak Build Rating 73 | 6 7 13 28 38 61 61 68 72 73 Average Rating 33 | 5 6 11 20 30 54 61 66 72 54 On Entrance 34 | . 6 7 13 23 35 59 61 68 72 Avg Prop Armor Cover (%) 17 | 3 . . . . . . . . 20 Naked Turns . | . . . . . . . . . . Heaviest Build 105 | 13 19 29 105 51 75 75 75 75 76 Greatest Support 96 | 32 32 32 45 41 43 55 80 96 96 Greatest Overweight (x) 10 | . . 1 10 2 1 1 1 . 1 Average Overweight (x) . | . . . 1 1 1 1 . . . Largest Inventory Capacity 20 | 8 10 10 20 15 15 15 15 15 15 Average Capacity 14 | 7 8 10 15 15 15 15 15 15 14 Most Carried 15 | 5 8 10 13 15 15 14 15 13 13 Average Carried 10 | 2 6 9 8 8 14 14 14 13 11 Final Capacity 15 | 8 10 10 15 15 15 15 15 15 5 Final Carried 15 | 5 8 10 8 15 15 14 14 13 5 Class Distribution -------------------- 30% | Skirmisher 24% | Scavenger-Tank 20% | Mutant 9% | Tank 7% | Scavenger-Mutant 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/DSF Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Garrison Resources | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Gar Matter Collected 1705 | 170 . 269 437 163 589 . . . 77 Remotely . | . . . . . . . . . . Salvage Created 2628 | . . 372 836 258 917 . 99 . 146 Parts 136 | . . 25 49 10 41 . 1 . 10 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 2 | . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Gar Combat Hostiles Destroyed 60 | . . 12 18 5 20 . . . 5 Melee 2 | . . . . . 2 . . . . Guns 41 | . . 12 15 4 9 . . . 1 Cannons 14 | . . . . 1 9 . . . 4 AOE 3 | . . . 3 . . . . . . Classes Destroyed 11 | . . 4 4 1 2 . . . . Worker 2 | . . . 2 . . . . . . Hauler 1 | . . . . . 1 . . . . Recycler 2 | . . . 2 . . . . . . Operator 1 | . . . . . 1 . . . . Watcher 5 | . . 1 2 1 1 . . . . Swarmer 22 | . . 6 6 . 6 . . . 4 Grunt 24 | . . 5 9 3 7 . . . . Duelist 1 | . . . 1 . . . . . . Sentry 4 | . . 1 1 1 1 . . . . Hunter 3 | . . . 1 . 2 . . . . Programmer 6 | . . . . 1 4 . . . 1 Best Kill Streak 6 | . . 4 6 1 5 . . . 5 Combat Bots Only 6 | . . 3 6 1 4 . . . 5 Max Kills in Single Turn 2 | . . 2 2 1 1 . . . 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . Melee 1 | . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Gar Hostile Shots Fired 897 | . . 32 183 132 119 . 13 . 418 Missed 256 | . . 7 42 43 34 . 5 . 125 Hits 641 | . . 25 141 89 85 . 8 . 293 Melee 15 | . . . 5 . . . . . 10 Projectile 626 | . . 25 136 89 85 . 8 . 283 Critical Strikes 19 | . . . 3 3 2 . . . 11 Damage Taken 6873 | . . 222 1675 626 618 . 116 . 3616 Core 1580 | . . 30 281 44 73 . . . 1152 Absorbed by Shields 1361 | . . . . 66 542 . 116 . 637 Ignored by Resistances 2376 | . . 68 483 208 323 . 65 . 1229 Core Remaining (%) 89 | 100 100 92 48 93 91 . 100 . . Volleys Fired 156 | . . 23 56 20 43 . 1 . 13 Largest 3 | . . 2 3 3 3 . 3 . 3 Hottest 164 | . . 63 113 145 164 . 145 . 145 Shots Fired 357 | . . 42 109 56 108 . 3 . 39 Gun 245 | . . 42 102 44 43 . 1 . 13 Cannon 106 | . . . 1 12 65 . 2 . 26 Launcher 6 | . . . 6 . . . . . . Special . | . . . . . . . . . . Kinetic 207 | . . 23 53 34 69 . 2 . 26 Thermal 126 | . . 19 41 17 35 . 1 . 13 Explosive 6 | . . . 6 . . . . . . Electromagnetic 18 | . . . 9 5 4 . . . . Robot Hit Streak 31 | . . 31 29 31 20 . 3 . 11 Robot Miss Streak 4 | . . 1 4 4 4 . 1 . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . . 4 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 272 | . . 36 83 40 76 . 2 . 35 Core Hits 132 | . . 20 53 15 35 . . . 9 Critical Kills 4 | . . 1 2 . . . 1 . . Critical Parts Destroyed 3 | . . 1 . . 1 . . . 1 Critical Strikes 14 | . . 2 4 1 5 . 1 . 1 Burn 3 | . . . 2 1 . . . . . Meltdown 1 | . . . . . . . 1 . . Destroy 5 | . . 2 2 . 1 . . . . Blast 3 | . . . . . 3 . . . . Corrupt 1 | . . . . . 1 . . . . Smash 1 | . . . . . . . . . 1 Melee Attacks 19 | . . . . . 5 . . . 14 Impact 19 | . . . . . 5 . . . 14 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5830 | . . 471 1578 718 2017 . 63 . 983 Guns 2904 | . . 471 1029 506 702 . . . 196 Cannons 1803 | . . . 20 211 1116 . 63 . 393 Explosions 629 | . . . 529 . 100 . . . . Melee 485 | . . . . . 99 . . . 386 Ramming 9 | . . . . 1 . . . . 8 Kinetic 2674 | . . 270 601 359 1096 . 31 . 317 Thermal 1750 | . . 201 280 262 703 . 32 . 272 Explosive 529 | . . . 529 . . . . . . Electromagnetic 383 | . . . 168 96 119 . . . . Impact 485 | . . . . . 99 . . . 386 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . 4 2 . . . 1 Average Corruption 1 | . . . . 1 1 . . . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 20 | . . . . 7 10 . . . 3 Message Errors 5 | . . . . 2 3 . . . . Matter Fused 4 | . . . . 2 2 . . . . Heat Flow Errors 1 | . . . . . 1 . . . . Energy Discharges 3 | . . . . 2 . . . . 1 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . 1 . . . . Data Loss (major) 2 | . . . . . 2 . . . . Misfires 2 | . . . . 1 1 . . . . Alerts 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 112 | . . . 14 . 31 . . . 67 Projectiles 54 | . . . . . 29 . . . 25 Explosions 14 | . . . 14 . . . . . . Melee 44 | . . . . . 2 . . . 42 Knockbacks 7 | . . . . . 2 . . . 5 Impact 2 | . . . . . . . . . 2 Kinetic 4 | . . . . . 2 . . . 2 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 121 | . . . 119 . . . . . 2 Shots 5 | . . . 5 . . . . . . Rammed 4 | . . . . . . . . . 4 Targets Rammed 6 | . . . . 1 . . . . 5 Kicked 2 | . . . . 1 . . . . 1 Crushed . | . . . . . . . . . . Highest Temperature 292 | . . 171 171 292 276 . . . 130 Average Temperature 58 | . . 52 44 81 63 . . . 53 Received Heat Transfer 1846 | . . 105 747 169 163 . . . 662 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 3 | . . . . . 1 . . . 2 Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . . 1 . 1 . 1 . 1 Heat Transferred 3537 | . . 450 869 518 1250 . 50 . 400 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Gar Maximum Alert Level . | . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 168 | . . 122 112 60 168 37 5 22 103 Initial 37 | . . . 25 . . 37 . 1 13 Average 37 | . . 69 17 7 84 11 1 3 46 Influence Increases 1872 | . . 303 496 179 618 . 5 21 250 Destroy 0b10 Robot/C 1200 | . . 240 360 100 400 . . . 100 Destroy 0b10 Robot/NC 60 | . . 5 30 5 15 . 5 . . Destroy Leader 262 | . . 42 74 32 114 . . . . Successful Hack 38 | . . . . 10 7 . . 21 . Disable Machine 36 | . . . 9 . 27 . . . . Destroy Structure 36 | . . 1 23 2 10 . . . . Lose Combat Pursuer 240 | . . 15 . 30 45 . . . 150 Influence Decreases 1822 | . . 230 569 179 530 88 . 4 222 Entered New Map 112 | . . . 48 . . 51 . 4 9 Time Decay 1377 | . . 230 401 179 530 37 . . . Lost Part 333 | . . . 120 . . . . . 213 Squads Dispatched 12 | . . . 1 4 6 . 1 . . Investigation 5 | . . . 1 1 3 . . . . Extermination 5 | . . . . 2 3 . . . . Reinforcement 2 | . . . . 1 . . 1 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Gar Distress Signals 3 | . . 3 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 100 | . 3 15 24 10 25 . 3 . 20 Peak Tracking Total 12 | . 4 4 6 3 4 . 3 . 12 Tactical Retreats 8 | . . 1 . 1 2 . . . 4 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Gar Traps Triggered 6 | . . . . 1 2 . . . 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Gar Machines Disabled 4 | . . . 1 . 3 . . . . Max in Single Turn 1 | . . . 1 . 1 . . . . Garrison Relay 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Gar Machines Accessed 14 | . 2 2 3 1 4 1 . 1 . Terminals 7 | . 1 2 1 . 2 1 . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 1 . 1 . 1 . . . . Scanalyzers 2 | . . . 1 1 . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 39 | . 4 6 11 4 11 1 . 2 . Successful 22 | . 2 3 9 1 5 1 . 1 . Failed 17 | . 2 3 2 3 6 . . 1 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 17 | . 3 6 3 . 4 1 . . . Fabricators 3 | . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . Recycling Units 7 | . 1 . 2 . 4 . . . . Scanalyzers 10 | . . . 6 4 . . . . . Garrison Access 2 | . . . . . . . . 2 . Terminal Hacks 10 | . 1 3 3 . 2 1 . . . Record 6 | . 1 2 3 . . . . . . Part Schematic 1 | . . . . . 1 . . . . Open DSF 2 | . . . . . 1 1 . . . Maintenance Status 1 | . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . Network Status 1 | . . . . . 1 . . . . Load Schematic 1 | . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . 1 . 1 . . . . Report Inventory 1 | . . . . . 1 . . . . Retrieve Matter 1 | . 1 . . . . . . . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer 6 | . . . 5 1 . . . . . Insert Component 3 | . . . 2 1 . . . . . Analyze 1 | . . . 1 . . . . . . Retrieve Study 2 | . . . 2 . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 1 1 3 1 3 1 . 1 . Full Trace Events 6 | . . 1 1 1 3 . . . . Feedback Events 1 | . . . . . 1 . . . . Corruption 1 | . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . . . 3 . . . . . . Parts Scanalyzed 2 | . . . 1 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 8 | . . . . . . . . . 8 Machine Destruction 4 | . . . . . . . . . 4 Programmers 4 | . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Gar Active Infowar (turns) 3869 | . . . 969 1011 1317 153 88 15 316 Optics 3869 | . . . 969 1011 1317 153 88 15 316 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Gar Turns Passed 5353 | 126 98 523 1706 1011 1317 153 88 15 316 Spaces Moved 2777 | 109 94 385 789 445 617 83 58 12 185 Core 24 | 8 . . 16 . . . . . . Treads 7 | 7 . . . . . . . . . Legs 2194 | . . 66 773 445 617 83 58 12 140 Wheels 507 | 94 94 319 . . . . . . . Hover 11 | . . . . . . . . . 11 Flight 34 | . . . . . . . . . 34 Fastest Speed 35 | 50 100 100 90 180 180 185 120 120 35 Average Speed 167 | 100 100 115 190 207 183 185 132 120 104 Slowest Speed 550 | 160 100 190 550 265 186 185 187 120 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . 1 Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 21 | 5 24 21 40 11 13 3 49 . 31 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 31 | . . . 18 . 12 . . . 1 Melee . | . . . . . . . . . . Projectile 9 | . . . . . 8 . . . 1 AOE 22 | . . . 18 . 4 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Fac DSF Fac Gar Total 3138 | 122 97 419 888 483 715 83 69 12 250 Wait 4 | . . . . . . . . . 4 Move 2766 | 108 93 384 788 444 616 82 57 11 183 Hop 1 | . . . . . . . . . 1 Pick Up 29 | 5 2 2 8 7 4 . 1 . . Fast Attach 29 | 6 1 2 9 2 4 . . . 5 Attach 22 | 1 . . 9 3 . 1 . 1 7 Detach 1 | 1 . . . . . . . . . Swap 47 | 1 1 6 11 6 17 . 5 . . Drop 31 | . . 2 7 . 16 . 5 . 1 Fire 156 | . . 23 56 20 43 . 1 . 13 Melee 19 | . . . . . 5 . . . 14 Ram 4 | . . . . . . . . . 4 Kick 2 | . . . . 1 . . . . 1 Crush . | . . . . . . . . . . Escape Stasis 27 | . . . . . 10 . . . 17 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/DSF -4/Factory -4/Garrison History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 127 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 7) 207 | -10/Materials | Discovered new exit (range 16) 225 | -10/Materials | Entered another Materials area 225 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 311 | -9/Materials | Build established: Mutant 457 | -9/Materials | Discovered new exit (range 5) 748 | -9/Materials | Entered another Materials area 748 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1089 | -8/Materials | Lost 3 parts (2p1u) 1353 | -8/Materials | Build established: Gunner 1706 | -8/Materials | Core integrity fell below 50% 1725 | -8/Materials | Lost 11 parts (4p4n3w) 1981 | -8/Materials | Discovered new exit (range 18) 2135 | -8/Materials | Build established: Skirmisher 2454 | -8/Materials | Entered Factory 2454 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3344 | -7/Factory | Discovered new exit (range 18) 3465 | -7/Factory | Entered another Factory area 3465 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4730 | -6/Factory | Discovered new exit (range 14) 4782 | -6/Factory | Entered another Factory area 4782 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4917 | -5/Factory | Build established: Scavenger-Tank 4922 | -5/Factory | Identified exit to DSF 4935 | -5/Factory | Entered DSF 4973 | -5/DSF | Additional patrols routed to DSF 4998 | -5/DSF | Discovered new exit (range 18) 5023 | -5/DSF | Entered Factory 5023 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5036 | -4/Factory | Identified exit to Garrison 5038 | -4/Factory | Entered Garrison 5146 | -4/Garrison | Triggered checkpoint 5150 | -4/Garrison | Triggered checkpoint 5204 | -4/Garrison | Triggered checkpoint 5240 | -4/Garrison | Garrison Relay disabled 5319 | -4/Garrison | Core integrity fell below 50% 5334 | -4/Garrison | Core integrity fell below 20% 5354 | -4/Garrison | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 05343_ A bubble of rippling energy engulfs the area. 05343_ Field strength at 94. 05343_ Field strength at 88. 05344_ Field strength at 82. 05345_ Penetrated by Slug. 05345_ Field strength at 66. 05346_ Slug penetrates Wall. 05346_ Field strength at 53. 05347_ Field strength at 47. 05348_ Slug penetrates Wall. 05348_ Field strength at 41. 05349_ Field strength at 26. 05350_ Penetrated by Slug. 05350_ Field strength at 12. 05351_ Field strength at 6. 05352_ System corrupted: Energy discharge (-22). 05352_ Critical hit (Burn: +25). 05352_ Stasis field depleted. 05354_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??# ######## = = ######## ###"###????? | | ??# !!% % = [ #????? | | ??# !%! #????? | | ??###########%!!## ## #############!!!##????? | | ??????????### ## ## #??????????# #????? | | ??????????# "??????????#######????? | | ??????????# "?????????????????????? | | ??????????# "?????????????????????? | | ??????????# "?????????????????????? | | ??????????### ## ##h #?????????????????????? | | ???????###### ## ## #############?????????? | | ???? ????????? | | ???? #????????????? | | ??????####### g ####### #????????????? | | ????????????######""""##h ##?????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# ######## #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# ??????? | | ???????????????????????##/######## ###??????????? | | ????????????????????????#@#??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ????????????????????????!w!??????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 57 Energy Generation 45 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 85 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Ion Engine | -8/Materials | Scanalyzed Adv. Coolant Injector | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Cesium-ion Thruster | -8/Materials | Hacked Flight Unit | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- For Emergencies Only Heavy Suspicion Sprinter Window Shopping Challenges ------------ None Game ------ Seed GravityLaserCore Manual? 0 Play Time 00:50:58 Cumulative 7.9 hours Start 2026.05.09 @ 16:45:42 End 2026.05.19 @ 01:01:48 Sessions 6 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 18 Rogue 4 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 095bb7c1-165a-41f8-a4a9-c6719cc8ac38