Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.13 @ 14:32:37

Player: the cat

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (12)       2400
Robots Destroyed (155)     775
Value Destroyed (6592)     6592
Prototype IDs (46)         920
Alien Tech Used (0)        0
Bonus (1233)               1233
              TOTAL SCORE: 14420

 Bonus
-------
High Alert Combat Kills    642
Follower Combat Kills      37
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -46

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     169/170
System Corruption          20%
Temperature                Cool (9)
Movement                   Core (100) Ox1
Location                   -5/Factory

 Parts 
-------
>               --- POWER (1) --------
          Micro Fission Core
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (9) ------
       Advanced Signal Interpreter
       Advanced Targeting Computer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (4) ----
          Micro Fission Core
  High-capacity Matter Pod (200)
   Experimental Sensor Array
         Guided Plasma Cannon

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
>               --- PROPULSION -------
         Combat Airjet
         Combat Airjet
                Antigrav System
                Linear Gravjet
>               --- UTILITY ----------
       Advanced Heat Sink
         Medium Storage Unit
         Medium Storage Unit
       Advanced Signal Interpreter
                Targeting Computer
                Targeting Computer
        Layered Heavy Armor Plating
                Hacking Suite
>               --- WEAPON -----------
          Heavy Gatling Laser
         Cooled Plasma Cannon
  Hypervelocity Gauss Rifle
>               --- INVENTORY --------
          Light Angular Momentum Engine
                Coolant Injector
  High-capacity Matter Pod
       Improved Particle Charger
       Improved Weapon Cycler
       Advanced System Shield
                Wave Gun
     Long-range Proton Cannon
         Cooled Particle Cannon
         Guided Plasma Cannon
                Gauss Rifle
                Fire Trap
[Rating: 79]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Combat Airjet
  Treads                   Improved Treads
  Wheel                    Armored Huge Wheel
  Hover Unit               Combat Airjet
  Flight Unit              Field Propulsion Drive
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Heavy Gatling Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Mass Driver
  Launcher                 Advanced EMP Blaster
  Special Weapon           Field Lobotomy Kit
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac 
Slots Evolved              10   | .   .   .   .   .   4   2   2   .   .   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   1   .   .   .   .   .   
  Utility                  7    | .   .   .   .   .   3   1   1   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Attached             258  | 7   7   4   1   3   37  53  22  16  11  5   24  68  
  Power                    21   | 1   .   1   .   .   3   3   3   2   .   1   3   4   
    Engine                 8    | 1   .   1   .   .   .   2   2   .   .   .   1   1   
    Core                   13   | .   .   .   .   .   3   1   1   2   .   1   2   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               38   | 3   2   1   .   1   4   7   4   .   .   .   5   11  
    Treads                 9    | 1   1   .   .   1   2   4   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  8    | 2   1   1   .   .   2   2   .   .   .   .   .   .   
    Hover                  20   | .   .   .   .   .   .   1   4   .   .   .   5   10  
    Flight                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Utility                  77   | 1   3   .   1   1   6   15  10  4   3   .   7   26  
    Device                 32   | .   .   .   .   .   1   3   5   4   2   .   2   15  
    Storage                12   | 1   3   .   1   1   1   1   1   .   .   .   1   2   
    Processor              12   | .   .   .   .   .   .   2   .   .   1   .   4   5   
    Hackware               7    | .   .   .   .   .   1   4   .   .   .   .   .   2   
    Protection             14   | .   .   .   .   .   3   5   4   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   122  | 2   2   2   .   1   24  28  5   10  8   4   9   27  
    Energy Gun             21   | 1   .   .   .   .   5   6   .   1   .   .   2   6   
    Energy Cannon          30   | .   .   .   .   .   3   7   2   2   2   2   1   11  
    Ballistic Gun          51   | 1   2   2   .   1   9   10  .   6   5   2   5   8   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   1   .   .   .   .   1   
    Launcher               12   | .   .   .   .   .   5   5   .   1   1   .   .   .   
    Special Weapon         4    | .   .   .   .   .   2   .   2   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   .   .   4   2   .   1   .   .   .   4   
Parts Lost                 103  | .   7   .   .   .   6   18  6   1   4   10  10  41  
  Power                    14   | .   1   .   .   .   .   2   1   1   .   2   2   5   
  Propulsion               21   | .   3   .   .   .   1   3   .   .   .   2   2   10  
  Utility                  31   | .   .   .   .   .   2   4   4   .   2   3   3   13  
  Weapon                   37   | .   3   .   .   .   3   9   1   .   2   3   3   13  
  Highest Loss Streak      10   | .   5   .   .   .   2   5   3   1   4   10  10  8   
Average Slot Usage (%)     89   | .   89  83  85  87  87  90  86  98  96  100 84  88  
  Engine                   3    | .   13  12  14  14  1   4   2   2   .   .   .   1   
  Core                     3    | .   .   .   .   .   7   2   3   3   6   6   1   2   
  Treads                   4    | .   14  .   .   10  9   6   .   .   .   .   .   .   
  Wheel                    5    | .   12  14  14  14  9   6   .   .   .   .   .   .   
  Hover                    9    | .   .   .   .   .   .   .   25  26  26  26  25  19  
  Device                   4    | .   .   .   .   .   3   .   12  18  14  20  2   6   
  Storage                  18   | .   20  28  28  20  27  23  13  13  13  13  10  10  
  Processor                8    | .   .   .   .   .   .   2   6   6   11  13  25  23  
  Hackware                 5    | .   .   .   .   .   1   16  .   .   .   .   .   3   
  Protection               3    | .   .   .   .   .   9   3   10  6   4   .   .   1   
  Energy Gun               1    | .   5   .   .   .   1   1   .   .   .   .   2   3   
  Energy Cannon            1    | .   .   .   .   .   .   2   7   .   .   2   .   2   
  Ballistic Gun            15   | .   22  28  28  28  15  17  .   18  18  17  12  6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             99   | 12  41  39  55  57  86  99  66  57  58  59  52  70  
  Greatest Support         88   | 10  20  10  10  10  28  28  88  88  88  88  88  88  
  Greatest Overweight (x)  11   | 1   10  3   5   5   8   4   .   .   .   .   11  1   
  Average Overweight (x)   1    | .   1   3   3   3   2   2   .   .   .   .   .   .   
Largest Inventory Capacity 24   | 6   16  16  18  18  24  24  24  14  14  14  14  12  
  Average Capacity         17   | 5   9   16  16  13  24  23  14  14  14  14  11  11  
  Most Carried             24   | 5   7   5   7   11  24  24  19  14  14  14  12  12  
  Average Carried          15   | 3   4   2   3   7   20  23  11  13  13  13  8   10  
  Final Capacity           24   | 6   16  16  18  18  24  24  14  14  14  14  8   4   
  Final Carried            24   | 3   6   2   5   10  24  19  14  14  14  13  8   4   

 Class Distribution 
--------------------
 17% | Hauler-Mutant
 17% | Scavenger-Mutant
 14% | Mutant
 12% | Hacker-Gunner
  8% | Scavenger-Skirmisher
  7% | Hauler-Tank
  5% | Hacker-Mutant
  5% | Scavenger-Gunner
  3% | Hauler-Gunner
  3% | Machinist-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
        Hauler-Mutant | -8/Materials
        Hacker-Gunner | -7/Factory
     Machinist-Mutant | -6/Factory
 Scavenger-Skirmisher | -6/Lower Caves
 Scavenger-Skirmisher | -6/Lower Caves
     Scavenger-Gunner | -6/Data Miner
     Scavenger-Mutant | -5/Proximity Caves
     Scavenger-Mutant | -5/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  
Matter Collected           5735 | 250  151  95   .    61   1084 1523 200  268  198  .    451  1454 
  Remotely                 15   | .    .    .    .    .    .    .    .    15   .    .    .    .    
Salvage Created            7716 | .    395  .    .    15   1273 2455 289  204  409  .    470  2206 
  Parts                    372  | .    28   .    .    .    59   120  15   12   18   .    19   101  
Haulers Intercepted        2    | .    .    .    .    .    2    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    .    .    .    .    1    .    1    .    .    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      19   | .    .    .    .    .    .    .    .    1    9    .    9    .    
  Prevented                14   | .    .    .    .    .    .    .    .    8    6    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  125  | .   10  .   .   1   20  42  3   3   7   .   9   30  
  Guns                     77   | .   10  .   .   1   13  19  .   1   5   .   8   20  
  Cannons                  25   | .   .   .   .   .   5   10  3   .   1   .   .   6   
  AOE                      15   | .   .   .   .   .   2   9   .   .   1   .   .   3   
Classes Destroyed          15   | .   4   .   .   1   4   4   1   .   .   .   .   1   
  Worker                   9    | .   2   .   .   .   .   4   .   .   .   .   .   3   
  Builder                  10   | .   .   .   .   .   3   3   .   .   .   .   .   4   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   .   .   .   1   .   .   .   .   2   
  Mechanic                 2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
  Operator                 4    | .   1   .   .   .   2   1   .   .   .   .   .   .   
  Swarmer                  9    | .   4   .   .   .   .   .   .   .   .   .   5   .   
  Grunt                    62   | .   6   .   .   .   14  20  1   .   5   .   .   16  
  Brawler                  4    | .   .   .   .   .   .   3   .   .   .   .   .   1   
  Duelist                  8    | .   .   .   .   .   .   5   1   .   1   .   .   1   
  Sentry                   14   | .   .   .   .   .   4   5   .   1   .   .   .   4   
  Hunter                   14   | .   .   .   .   .   2   4   .   2   1   .   3   2   
  Programmer               13   | .   .   .   .   .   .   5   1   .   .   .   1   6   
  Assembled                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           6    | .   4   .   .   1   4   6   1   2   4   .   5   5   
  Combat Bots Only         5    | .   3   .   .   1   2   4   1   2   4   .   5   3   
Max Kills in Single Turn   3    | .   1   .   .   1   2   3   1   1   1   .   2   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   1   1   
  Exploded                 2    | .   .   .   .   .   1   2   .   .   1   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  
Damage Taken               14280 | .    930  .    .    51   1260 3125 953  168  543  942  1331 4977 
  Core                     2222  | .    148  .    .    16   186  299  59   14   39   232  217  1012 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         58    | 100  .    .    .    34   66   57   .    .    .    .    34   .    
Volleys Fired              520   | .    37   .    .    3    130  114  32   12   17   2    30   143  
  Largest                  3     | .    2    .    .    2    2    3    3    3    3    1    3    3    
  Hottest                  205   | .    60   .    .    43   120  205  153  120  120  120  120  201  
Shots Fired                992   | .    74   .    .    6    204  251  53   14   28   2    61   299  
  Gun                      739   | .    74   .    .    6    178  191  .    5    20   .    55   210  
  Cannon                   215   | .    .    .    .    .    16   44   48   5    5    2    6    89   
  Launcher                 33    | .    .    .    .    .    10   16   .    4    3    .    .    .    
  Special                  5     | .    .    .    .    .    .    .    5    .    .    .    .    .    
  Kinetic                  648   | .    60   .    .    6    171  177  9    3    20   .    52   150  
  Thermal                  273   | .    .    .    .    .    23   58   39   5    5    2    9    132  
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          66    | .    14   .    .    .    10   16   .    6    3    .    .    17   
  Robot Hit Streak         25    | .    6    .    .    2    12   17   7    2    15   8    13   25   
  Robot Miss Streak        4     | .    3    .    .    2    3    4    3    3    1    .    2    3    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    1    .    .    2    
  Secondary Targets        11    | .    2    .    .    .    1    2    .    .    .    .    3    3    
    Max Gunslinging Chain  2     | .    1    .    .    .    1    1    .    .    .    .    2    1    
Shots Hit Robots           656   | .    43   .    .    3    126  164  38   3    19   2    41   217  
  Core Hits                309   | .    20   .    .    2    51   99   8    4    14   1    14   96   
  Critical Hits            23    | .    .    .    .    .    1    5    .    .    .    .    .    17   
  Critical Kills           7     | .    .    .    .    .    .    4    .    .    .    .    .    3    
  Critical Parts Destroyed 15    | .    .    .    .    .    1    1    .    .    .    .    .    13   
Melee Attacks              17    | .    .    .    .    .    .    .    .    .    .    .    2    15   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 17    | .    .    .    .    .    .    .    .    .    .    .    2    15   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           18678 | .    605  .    .    31   3131 5227 824  472  968  61   1008 6351 
  Guns                     9935  | .    605  .    .    31   2038 1992 .    46   453  .    702  4068 
  Cannons                  4764  | .    .    .    .    .    566  1038 824  183  176  61   109  1807 
  Explosions               3741  | .    .    .    .    .    527  2164 .    243  339  .    .    468  
  Melee                    197   | .    .    .    .    .    .    .    .    .    .    .    197  .    
  Ramming                  41    | .    .    .    .    .    .    33   .    .    .    .    .    8    
  Kinetic                  8074  | .    450  .    .    31   1967 1834 173  23   453  .    645  2498 
  Thermal                  7164  | .    .    .    .    .    637  2083 651  183  176  61   166  3207 
  Explosive                113   | .    .    .    .    .    .    .    .    .    .    .    .    113  
  Electromagnetic          3089  | .    155  .    .    .    527  1277 .    266  339  .    .    525  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 197   | .    .    .    .    .    .    .    .    .    .    .    197  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         20    | .    .    .    .    .    .    11   3    3    4    4    5    20   
  Average Corruption       5     | .    .    .    .    .    .    4    2    3    3    4    4    10   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  185   | .    .    .    .    .    .    67   1    10   16   4    19   68   
    Message Errors         36    | .    .    .    .    .    .    18   .    1    4    .    4    9    
    Matter Fused           29    | .    .    .    .    .    .    9    1    4    2    3    3    7    
    Heat Flow Errors       19    | .    .    .    .    .    .    8    .    .    .    .    3    8    
    Energy Discharges      20    | .    .    .    .    .    .    10   .    3    3    .    2    2    
    Data Loss (minor)      27    | .    .    .    .    .    .    9    .    2    4    1    3    8    
    Data Loss (major)      1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
    Misfires               5     | .    .    .    .    .    .    3    .    .    .    .    .    2    
    Misdirections          8     | .    .    .    .    .    .    .    .    .    .    .    .    8    
    Targeting Errors       36    | .    .    .    .    .    .    9    .    .    2    .    4    21   
    Weapon Failures        4     | .    .    .    .    .    .    .    .    .    1    .    .    3    
Overload Shots             5     | .    .    .    .    .    .    .    .    .    .    .    .    5    
  Effects                  5     | .    .    .    .    .    .    .    .    .    .    .    .    5    
    Meltdown               5     | .    .    .    .    .    .    .    .    .    .    .    .    5    
Overflow Damage            401   | .    .    .    .    .    30   187  28   18   .    .    98   40   
  Projectiles              131   | .    .    .    .    .    22   48   28   .    .    .    2    31   
  Explosions               174   | .    .    .    .    .    8    139  .    18   .    .    .    9    
  Melee                    96    | .    .    .    .    .    .    .    .    .    .    .    96   .    
Knockbacks                 1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      414   | .    .    .    .    .    .    58   .    .    59   .    .    297  
  Shots                    11    | .    .    .    .    .    .    2    .    .    3    .    .    6    
  Rammed                   2     | .    .    .    .    .    .    1    .    .    .    .    .    1    
Targets Rammed             2     | .    .    .    .    .    .    1    .    .    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        686   | .    70   .    .    2    290  362  199  190  198  34   368  686  
  Average Temperature      99    | .    24   .    .    1    73   98   94   95   77   24   129  113  
  Received Heat Transfer   3111  | .    390  .    .    .    693  852  315  .    90   120  9    642  
  Effects                  9     | .    .    .    .    .    .    3    .    .    .    .    2    4    
    Shutdowns              2     | .    .    .    .    .    .    .    .    .    .    .    1    1    
    Energy Bleed           3     | .    .    .    .    .    .    1    .    .    .    .    1    1    
    Interference           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
    Short Circuit          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           7     | .    .    .    .    .    .    5    .    2    .    .    .    .    
  Combat Hostiles          6     | .    .    .    .    .    .    4    .    2    .    .    .    .    
  Parts Fried              9     | .    .    .    .    .    1    5    .    1    2    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    .    1    1    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    1    1    
  Parts Melted             19    | .    .    .    .    .    2    4    2    .    .    .    4    7    
  Heat Transferred         10964 | .    .    .    .    .    1465 2881 925  400  400  160  351  4382 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8     | .    .    .    .    .    .    4    .    .    .    .    .    4    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  
Peak Influence             1142 | .    308  100  .    .    424  1142 694  .    .    .    .    628  
  Initial                  463  | .    .    100  .    .    .    159  463  .    .    .    .    2    
  Average                  288  | .    155  100  .    .    272  348  509  .    .    .    .    256  
Maximum Alert Level        4    | .    1    .    .    .    2    4    2    .    .    .    .    2    
  Low Security (%)         45   | 100  60   100  .    100  26   46   .    .    .    .    .    51   
  Level 1                  30   | .    39   .    .    .    66   25   .    .    .    .    .    19   
  Level 2                  18   | .    .    .    .    .    7    12   100  .    .    .    .    28   
  Level 3                  5    | .    .    .    .    .    .    13   .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    1    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          35   | .    3    .    .    .    4    14   4    .    .    .    .    10   
  Investigation            6    | .    1    .    .    .    .    2    2    .    .    .    .    1    
  Extermination            7    | .    .    .    .    .    .    4    1    .    .    .    .    2    
  Reinforcement            15   | .    2    .    .    .    4    3    .    .    .    .    .    6    
  Assault                  4    | .    .    .    .    .    .    2    1    .    .    .    .    1    
  Garrison                 3    | .    .    .    .    .    .    3    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    1    1    .    .    .    .    .    2    
Haulers Reinforced         3    | .    .    .    .    .    .    .    .    .    .    .    .    3    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac 
Distress Signals           12   | .   3   .   .   1   5   2   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              243  | .   19  .   .   1   54  66  26  3   7   4   10  53  
  Peak Tracking Total      10   | .   10  .   .   1   5   5   8   2   4   4   3   8   
  Tactical Retreats        26   | .   .   .   .   .   6   6   7   .   1   .   1   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac 
Traps Triggered            7    | .   1   .   .   .   .   4   .   .   .   .   .   2   
  Indirectly               2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Triggered                3    | .   .   .   .   .   2   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac 
Machines Disabled          18   | .   1   .   .   .   1   8   1   .   .   .   .   7   
  Max in Single Turn       3    | .   1   .   .   .   1   3   1   .   .   .   .   3   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac 
Machines Accessed          49   | .   4   .   2   .   6   17  1   .   .   4   .   15  
  Terminals                27   | .   4   .   .   .   4   11  .   .   .   .   .   8   
  Fabricators              7    | .   .   .   .   .   .   5   .   .   .   .   .   2   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Recycling Units          3    | .   .   .   .   .   .   1   1   .   .   .   .   1   
  Scanalyzers              3    | .   .   .   .   .   2   .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                167  | .   14  .   2   .   17  63  5   .   .   27  .   39  
  Successful               115  | .   7   .   2   .   12  45  2   .   .   27  .   20  
  Failed                   52   | .   7   .   .   .   5   18  3   .   .   .   .   19  
    Catastrophic           6    | .   .   .   .   .   .   3   .   .   .   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   82   | .   11  .   1   .   9   41  1   .   .   .   .   19  
  Terminals                93   | .   14  .   .   .   11  45  .   .   .   .   .   23  
  Fabricators              21   | .   .   .   .   .   .   14  .   .   .   .   .   7   
  Repair Stations          5    | .   .   .   .   .   .   .   .   .   .   .   .   5   
  Recycling Units          10   | .   .   .   .   .   .   4   5   .   .   .   .   1   
  Scanalyzers              8    | .   .   .   .   .   6   .   .   .   .   .   .   2   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Terminal Hacks             58   | .   3   .   2   .   3   20  .   .   .   27  .   3   
  Record                   12   | .   .   .   1   .   .   .   .   .   .   11  .   .   
  Part Schematic           10   | .   .   .   .   .   1   1   .   .   .   8   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   5   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   1   .   .   .   3   .   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Level Access Points      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Fabricator Index         2    | .   .   .   .   .   .   1   .   .   .   .   .   1   
  Alert Level              3    | .   .   .   .   .   .   2   .   .   .   .   .   1   
  Unreport Threat          3    | .   .   .   .   .   .   3   .   .   .   .   .   .   
  Locate Traps             4    | .   1   .   .   .   1   2   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              7    | .   2   .   .   .   1   4   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           13   | .   .   .   .   .   .   9   .   .   .   .   .   4   
  Load Schematic           8    | .   .   .   .   .   .   5   .   .   .   .   .   3   
  Build                    5    | .   .   .   .   .   .   4   .   .   .   .   .   1   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       3    | .   .   .   .   .   .   2   1   .   .   .   .   .   
  Report Inventory         2    | .   .   .   .   .   .   1   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   6   .   .   .   .   .   .   2   
  Insert Component         4    | .   .   .   .   .   3   .   .   .   .   .   .   1   
  Analyze                  4    | .   .   .   .   .   3   .   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         31   | .   4   .   .   .   3   14  1   .   .   .   .   9   
  Terminals                26   | .   4   .   .   .   3   11  .   .   .   .   .   8   
    Track                  6    | .   .   .   .   .   .   3   .   .   .   .   .   3   
    Assimilate             2    | .   .   .   .   .   .   1   .   .   .   .   .   1   
    Botnet                 15   | .   3   .   .   .   2   6   .   .   .   .   .   4   
    Operators              3    | .   1   .   .   .   1   1   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   2   1   .   .   .   .   1   
    Reject                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Recyclers              3    | .   .   .   .   .   .   1   1   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         41   | .   4   .   .   .   6   17  1   .   .   .   .   13  
  Full Trace Events        4    | .   .   .   .   .   .   2   1   .   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   5   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   4   1   .   .   .   8   .   1   
  Parts Built              9    | .   .   .   .   .   .   8   .   .   .   .   .   1   
    Matter                 1045 | .   .   .   .   .   .   760 .   .   .   .   .   285 
    Time                   312  | .   .   .   .   .   .   236 .   .   .   .   .   76  
  Total Part Build Rating  45   | .   .   .   .   .   .   40  .   .   .   .   .   5   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Time                     50   | .   .   .   .   .   .   .   .   .   .   .   .   50  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   2   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   3   .   .   .   .   .   .   1   
  Part Schematics Acquired 4    | .   .   .   .   .   3   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac 
Total Allies               6    | .   .   .   .   .   .   1   4   .   .   .   .   1   
  Largest Group            3    | .   .   .   .   .   .   1   3   .   .   .   .   1   
  Highest-Rated Group      105  | .   .   .   .   .   .   26  105 .   .   .   .   26  
  Highest-Rated Ally       47   | .   .   .   .   .   .   26  47  .   .   .   .   26  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               20   | .   .   .   .   .   .   .   20  .   .   .   .   .   
  Total Damage             447  | .   .   .   .   .   .   .   447 .   .   .   .   .   
  Kills                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
Field Lobotomies           4    | .   .   .   .   .   .   .   4   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   .   2   .   .   .   1   2   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         19   | .   .   .   .   .   .   .   .   .   .   .   .   19  
  Traps                    4    | .   .   .   .   .   .   .   .   .   .   .   .   4   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Items                    10   | .   .   .   .   .   .   .   .   .   .   .   .   10  
  Machines                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Patrols                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guards                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               9701 | 58   348  112  333  301  1535 2851 388  448  765  129  547  1886 
Spaces Moved               7624 | 55   216  99   290  251  812  1733 370  548  853  170  474  1753 
  Core                     15   | 1    1    .    .    .    .    .    .    .    .    .    5    8    
  Treads                   174  | .    5    .    .    .    34   135  .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   3280 | 54   210  99   290  251  778  1598 .    .    .    .    .    .    
  Hover                    4155 | .    .    .    .    .    .    .    370  548  853  170  469  1745 
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   110  110  100  120  120  68   68   68   68   66   53   
  Average Speed            94   | 79   100  110  113  112  127  132  68   68   68   68   79   67   
  Slowest Speed            600  | 90   550  110  130  130  205  250  68   68   68   76   600  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       51   | 4    48   37   68   71   51   43   13   78   76   77   65   43   
  Regions Visited          12
    Branch Regions         7
  Pre-discovered Areas     2    | .    .    .    1    .    .    .    .    .    .    1    .    .    
  Known Exits Taken        6    | .    .    .    .    .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             13   | .    .    1    .    3    .    .    .    5    1    .    3    .    
Spaces Dug                 22   | .    .    .    .    .    .    .    .    .    .    .    .    22   
Terrain Destroyed          115  | .    .    .    .    .    3    40   3    .    1    .    8    60   
  Melee                    15   | .    .    .    .    .    .    .    .    .    .    .    .    15   
  Projectile               44   | .    .    .    .    .    3    .    3    .    1    .    8    29   
  AOE                      56   | .    .    .    .    .    .    40   .    .    .    .    .    16   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  
Total                      9186 | 67   278  102  294  268  1106 2077 454  608  1007 178  582  2165 
  Wait                     503  | .    9    .    .    2    67   106  11   20   121  2    45   120  
  Move                     7612 | 54   215  98   289  250  811  1732 369  547  852  169  473  1753 
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  143  | 5    6    .    3    7    32   34   12   5    4    .    5    30   
  Fast Attach              74   | 5    2    .    .    .    13   9    2    3    3    .    12   25   
  Attach                   98   | 2    3    4    .    2    8    23   16   3    3    1    8    25   
  Detach                   15   | .    .    .    .    1    3    4    2    1    .    .    .    4    
  Swap                     87   | .    2    .    1    1    16   21   4    10   5    4    4    19   
  Drop                     101  | 1    4    .    1    2    26   25   6    7    2    .    2    25   
  Fire                     520  | .    37   .    .    3    130  114  32   12   17   2    30   143  
  Melee                    17   | .    .    .    .    .    .    .    .    .    .    .    2    15   
  Ram                      2    | .    .    .    .    .    .    1    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    .    8    .    .    .    .    .    .    
  Rewire                   5    | .    .    .    .    .    .    .    .    .    .    .    1    4    
  Trap                     1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory (discovered 7 exits: *Fac x4 / Sto / *Low x2)
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac / *Upp x2 / *Ext)

 History 
---------
 Turn | Location           | Event
   12 | -11/Scrapyard      | Discovered new exit (range 14)
   59 | -11/Scrapyard      | Entered Materials
  244 | -10/Materials      | Discovered new exit (range 13)
  317 | -10/Materials      | Build established: Mutant
  340 | -10/Materials      | Discovered new exit (range 5)
  406 | -10/Materials      | Core integrity fell below 50%
  407 | -10/Materials      | Entered Mines
  436 | -10/Mines          | Lost 5 parts (1p2n2w)
  464 | -10/Mines          | Learned Materials terminal intel
  514 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  515 | -10/Mines          | Discovered new exit (range 5)
  519 | -10/Mines          | Entered Exiles
  534 | -10/Exiles         | Discovered new exit (range 15)
  549 | -10/Exiles         | Met 8R-AWN
  565 | -10/Exiles         | Met EX-HEX
  602 | -10/Exiles         | Met EX-BIN
  617 | -10/Exiles         | Aligned with FarCom system
  618 | -10/Exiles         | Given EX-Vault access code
  644 | -10/Exiles         | Opened EX-Vault
  649 | -10/Exiles         | Found Field Lobotomy Kit
  655 | -10/Exiles         | Found Gui. Plasma Cannon
  678 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  707 | -10/Exiles         | Met EX-DEC
  749 | -10/Exiles         | Learned location of Zion (-7)
  842 | -10/Exiles         | Discovered new exit (range 10)
  852 | -10/Exiles         | Stole two prototypes: Field Lobotomy Kit, Gui. Plasma Cannon
  852 | -10/Exiles         | Entered Mines
  906 | -9/Mines           | Learned Materials interactive machine intel
  908 | -9/Mines           | Learned 2 Materials zone layouts
  912 | -9/Mines           | Assembled infested the area
 1144 | -9/Mines           | Discovered new exit (range 8)
 1153 | -9/Mines           | Entered Materials
 1153 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
 1155 | -8/Materials       | Loaded intel: 19 interactive machine locations
 1156 | -8/Materials       | Loaded intel: 12 terminal locations
 1748 | -8/Materials       | Build established: Hauler-Mutant
 2351 | -8/Materials       | Discovered new exit (range 16)
 2688 | -8/Materials       | Entered Factory
 2688 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 2690 | -7/Factory         | FarCom data flow suspended
 2872 | -7/Factory         | Hacking Suite fried by hacking feedback
 3021 | -7/Factory         | Lost 4 parts (1p1n1u1w)
 3268 | -7/Factory         | Build established: Hauler-Tank
 3450 | -7/Factory         | Discovered new exit (range 9)
 3528 | -7/Factory         | Identified exit to Storage
 3528 | -7/Factory         | Identified exit to Lower Caves
 3806 | -7/Factory         | Build established: Hacker-Gunner
 4326 | -7/Factory         | Fabricated Cmb. Airjet?
 4333 | -7/Factory         | Fabricated Cmb. Airjet?
 4580 | -7/Factory         | Identified exit to Factory
 4883 | -7/Factory         | Garrison activated, responded to threat
 5079 | -7/Factory         | Fabricated Cmb. Airjet?
 5088 | -7/Factory         | First assault squad dispatched
 5095 | -7/Factory         | Local fabrication network quarantined
 5102 | -7/Factory         | Fabricated Cmb. Airjet?
 5221 | -7/Factory         | System corruption reached 10%
 5539 | -7/Factory         | Entered another Factory area
 5539 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 5554 | -6/Factory         | Lost 5 parts (2n1u2w)
 5724 | -6/Factory         | Assimilated G-67 Veteran with FLK Orb
 5727 | -6/Factory         | Assimilated G-50 Soldier with FLK Orb
 5731 | -6/Factory         | Assimilated G-50 Soldier with FLK Orb
 5749 | -6/Factory         | Discovered new exit (range 9)
 5751 | -6/Factory         | Assimilated H-66 Slayer with FLK Orb
 5889 | -6/Factory         | First assault squad dispatched
 5903 | -6/Factory         | Discovered new exit (range 9)
 5908 | -6/Factory         | Lost 3 parts (2u1w)
 5908 | -6/Factory         | Identified exit to Lower Caves
 5927 | -6/Factory         | Entered Lower Caves
 6014 | -6/Lower Caves     | Identified exit to Lower Caves
 6060 | -6/Lower Caves     | Encountered a Warlord checkpoint
 6350 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 6375 | -6/Lower Caves     | Entered another Lower Caves area
 6396 | -6/Lower Caves     | Learned Factory stockpile data
 6420 | -6/Lower Caves     | Discovered new exit (range 5)
 6425 | -6/Lower Caves     | Identified exit to Factory
 6454 | -6/Lower Caves     | Build established: Scavenger-Skirmisher
 6612 | -6/Lower Caves     | Learned Factory stockpile data
 6958 | -6/Lower Caves     | Lost 4 parts (2u2w)
 7123 | -6/Lower Caves     | Discovered new exit (range 16)
 7133 | -6/Lower Caves     | Identified exit to Data Miner
 7140 | -6/Lower Caves     | Entered Data Miner
 7140 | -6/Data Miner      | Discovered new exit (range 6)
 7156 | -6/Data Miner      | Met Data Miner
 7170 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 7170 | -6/Data Miner      | Learned location of Section 7 (-2)
 7185 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 7256 | -6/Data Miner      | Data Conduit disabled
 7268 | -6/Data Miner      | Identified exit to Proximity Caves
 7269 | -6/Data Miner      | Entered Proximity Caves
 7298 | -5/Proximity Caves | Lost 10 parts (2p2n3u3w)
 7325 | -5/Proximity Caves | Spotted B-75 Beast
 7461 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 7502 | -5/Proximity Caves | Core integrity fell below 50%
 7618 | -5/Proximity Caves | Lost 10 parts (2p2n3u3w)
 7709 | -5/Proximity Caves | Learned Factory terminal intel
 7734 | -5/Proximity Caves | Discovered exit to Factory (range 15)
 7810 | -5/Proximity Caves | Build established: Scavenger-Mutant
 7816 | -5/Proximity Caves | Entered Factory
 7816 | -5/Factory         | Evolved 2 slots: Utility x2
 7818 | -5/Factory         | Loaded intel: 21 terminal locations
 8014 | -5/Factory         | Discovered new exit (range 15)
 8257 | -5/Factory         | Lost 6 parts (2p1n1u2w)
 8573 | -5/Factory         | Discovered new exit (range 9)
 8576 | -5/Factory         | Identified exit to Extension
 8751 | -5/Factory         | Discovered new exit (range 13)
 8772 | -5/Factory         | Identified exit to Upper Caves
 8825 | -5/Factory         | Discovered new exit (range 8)
 8829 | -5/Factory         | Identified exit to Factory
 8888 | -5/Factory         | Repaired Cmb. Airjet?
 9160 | -5/Factory         | Lost 3 parts (1u2w)
 9393 | -5/Factory         | System corruption reached 10%
 9466 | -5/Factory         | Lost 7 parts (1p1n3u2w)
 9584 | -5/Factory         | Fabricated Exp. Sensor Array?
 9592 | -5/Factory         | Core integrity fell below 50%
 9616 | -5/Factory         | First assault squad dispatched
 9645 | -5/Factory         | Lost 7 parts (2n2u3w)
 9691 | -5/Factory         | Core integrity fell below 20%
 9702 | -5/Factory         | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
09688_ Cmb. Airjet destroyed.
09688_ Penetrated by Slug.
09689_ K-01 Serf collects debris.
09691_ Penetrated by Slug.
09691_ K-01 Serf collects debris. <x2>
09694_ Penetrated by Slug.
09694_ Adv. Heat Sink destroyed.
09694_ Antigrav System destroyed.
09694_ Dropped Adv. Heat Sink.
09694_ Dropped Med. Storage Unit.
09694_ K-01 Serf collects debris.
09696_ Penetrated by Slug. <x2>
09696_ K-01 Serf collects debris.
09697_ Penetrated by Slug. <x3>
09700_ Critical hit.
09700_ Imp. Weapon Cycler destroyed.
09700_ Penetrated by Slug. <x2>
09700_ Adv. Targeting Computer destroyed.
09700_ Penetrated by Slug.
09701_ R-10 Processor collects Med. Storage Unit.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Coolant Potential          65
Energy Generation          19
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Jamming Range              14
Additional Mass Support    9
Armor Coverage             600
Power Shielding            66
Weapon Shielding           66
Thermal Conversion         60
Weapon Cycling             20
Phase Shifting             5
Evasion (%)                56
Targeting Accuracy         22
Target Analysis            6
Recoil Reduction           1
Kinecelleration            30
Offensive Hacking          30
Defensive Hacking          14

 Item Schematics 
-----------------
             Hacking Suite | -8/Materials  | Scanalyzed
              Aerolev Unit | -8/Materials  | Scanalyzed
             System Shield | -8/Materials  | Scanalyzed
         Lrg. Storage Unit | -8/Materials  | Hacked
               Cmb. Airjet | -7/Factory    | Hacked
         Exp. Sensor Array | -6/Data Miner | Free
              Plasma Sword | -6/Data Miner | Free
             Kinetic Spear | -6/Data Miner | Free
            Exp. ECM Suite | -6/Data Miner | Free
              Triangulator | -6/Data Miner | Free
  Exp. Cesium-ion Thruster | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
          Combat Drone Bay | -6/Data Miner | Free
               Gauss Rifle | -5/Factory    | Scanalyzed

 Robot Schematics 
------------------
   I-36 Angel | -6/Data Miner | Free
    P-70 Sage | -6/Data Miner | Free
  H-66 Slayer | -6/Data Miner | Free
 G-50 Soldier | -6/Data Miner | Free
   S-27 Virus | -6/Data Miner | Free

 Fabricated
------------
       Cmb. Airjet | x2 | -7/Factory 
       Cmb. Airjet | x2 | -7/Factory 
       Cmb. Airjet | x2 | -7/Factory 
       Cmb. Airjet | x2 | -7/Factory 
 Exp. Sensor Array | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WeldingSuperchargedAirjet
  Manual?         0
Play Time         02:38:06
  Cumulative      115.9 hours
  Start           2021.06.13 @ 11:19:15
  End             2021.06.13 @ 14:32:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           14
  Adventurer      17
  Explorer        0
Win Type          -
  Total           6
  Types           5/0/0/1/0/0/0/0/0
Lore%             63
Gallery%          61
Achievement%      56
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              28/Dina
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 34499142-49f2-4842-b561-d4cb43f55e8f