Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.07 @ 23:18:04 Player: Trantor Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (102) 510 Value Destroyed (2490) 2490 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (52) 52 TOTAL SCORE: 5552 Bonus ------- High Alert Combat Kills 52 Cogmind --------- Core Integrity 674/700 Matter 270/300 Energy 280/280 System Corruption 1% Temperature Cool (0) Movement Core (550) Ox10 Location -7/Factory Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Improved Hover Unit Improved Hover Unit Aerolev Unit Aerolev Unit > --- UTILITY (6) ------ Medium Storage Unit Advanced Sensor Array Improved Signal Interpreter Improved Propulsion Shielding Improved Medium Armor Plating Hacking Suite > --- WEAPON (2) ------- Improved Assault Rifle Katana > --- INVENTORY (8) ---- Nuclear Core Light Nuclear Core Aerolev Unit Gravmag System Gravmag System Improved Light Armor Plating Flak Cannon Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Medium Storage Unit Advanced Sensor Array Improved Signal Interpreter Improved Propulsion Shielding Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Improved Assault Rifle Katana > --- INVENTORY -------- Nuclear Core Light Nuclear Core Aerolev Unit Gravmag System Gravmag System Improved Light Armor Plating Flak Cannon Advanced EMP Blaster [Rating: 39] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Advanced EMP Blaster Slashing Weapon Katana Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 . 1 Utility 4 | . . 1 2 1 Weapon . | . . . . . Parts Attached 136 | 7 17 58 47 7 Power 10 | . 2 5 2 1 Engine 8 | . 2 5 . 1 Core 2 | . . . 2 . Reactor . | . . . . . Propulsion 38 | 2 3 18 13 2 Treads 15 | . 3 12 . . Leg . | . . . . . Wheel 2 | 2 . . . . Hover 15 | . . 3 10 2 Flight 6 | . . 3 3 . Utility 44 | 1 5 16 18 4 Device 8 | . . 1 7 . Storage 12 | 1 5 6 . . Processor 1 | . . . 1 . Hackware 4 | . . 1 2 1 Protection 19 | . . 8 8 3 Artifact . | . . . . . Weapon 44 | 4 7 19 14 . Energy Gun 8 | 1 2 5 . . Energy Cannon . | . . . . . Ballistic Gun 23 | 3 4 11 5 . Ballistic Cannon 2 | . . . 2 . Launcher 5 | . 1 2 2 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 6 | . . 1 5 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 3 . Parts Lost 9 | . 1 2 6 . Power . | . . . . . Propulsion 3 | . 1 . 2 . Utility 4 | . . . 4 . Weapon 2 | . . 2 . . Highest Loss Streak 3 | . 1 2 3 . Average Slot Usage (%) 96 | . 90 99 95 94 Engine 8 | . 6 11 4 6 Core 1 | . . . 4 . Treads 17 | . 16 29 . . Wheel 1 | . 11 . . . Hover 10 | . . 1 26 30 Flight 1 | . . 2 . . Device 3 | . . 1 8 7 Storage 17 | . 27 20 9 7 Hackware 5 | . . . 19 . Protection 8 | . . 10 3 17 Energy Gun 3 | . . 6 . . Ballistic Gun 13 | . 27 13 7 7 Slashing Weapon 3 | . . . 8 7 Naked Turns . | . . . . . Heaviest Build 51 | 7 41 51 29 36 Greatest Support 60 | 26 40 60 33 41 Greatest Overweight (x) 10 | . 1 1 7 10 Average Overweight (x) . | . . . . . Largest Inventory Capacity 16 | 6 16 16 8 8 Average Capacity 12 | 5 14 15 8 8 Most Carried 16 | 5 16 16 8 8 Average Carried 11 | 2 11 14 7 7 Final Capacity 16 | 6 16 8 8 8 Final Carried 16 | 4 16 7 7 8 Class Distribution -------------------- 51% | Mutant 26% | Hacker-Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2308 | 206 266 1197 559 80 Remotely . | . . . . . Salvage Created 3276 | . 353 2033 840 50 Parts 215 | . 27 135 52 1 Haulers Intercepted 13 | . 2 6 5 . Recyclers Shooed 4 | . 1 3 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 75 | . 9 45 20 1 Melee 6 | . . . 5 1 Guns 46 | . 5 36 5 . Cannons 7 | . . . 7 . AOE 15 | . 4 8 3 . Classes Destroyed 12 | . 4 6 1 1 Worker 5 | . . 3 2 . Builder 2 | . . 2 . . Hauler 13 | . 2 6 5 . Recycler 1 | . . 1 . . Operator 4 | . . 2 2 . Watcher 2 | . 1 . 1 . Swarmer 24 | . 2 11 11 . Grunt 34 | . 7 23 4 . Duelist 2 | . . 2 . . Sentry 13 | . . 9 4 . Hunter 1 | . . . 1 . Programmer 1 | . . . . 1 Best Kill Streak 8 | . 5 8 7 1 Combat Bots Only 6 | . 4 5 6 1 Max Kills in Single Turn 4 | . 3 4 2 1 Gunslinging 1 | . . 1 . . Exploded 2 | . 2 2 2 . Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 3356 | . 282 1354 1369 351 Core 553 | . 44 139 344 26 Absorbed by Shields . | . . . . . Core Remaining (%) 71 | 100 82 65 37 . Volleys Fired 190 | . 32 108 50 . Largest 2 | . 2 2 2 . Hottest 85 | . 40 85 72 . Shots Fired 343 | . 62 208 73 . Gun 312 | . 60 202 50 . Cannon 17 | . . . 17 . Launcher 14 | . 2 6 6 . Special . | . . . . . Kinetic 281 | . 60 154 67 . Thermal . | . . . . . Explosive 14 | . 2 6 6 . Electromagnetic 48 | . . 48 . . Robot Hit Streak 41 | . 9 40 41 . Robot Miss Streak 3 | . 2 3 3 . Penetration Max 1 | . . . 1 . Secondary Targets 5 | . 1 4 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 288 | . 45 157 75 11 Core Hits 174 | . 28 90 54 2 Critical Hits 3 | . 2 . . 1 Critical Kills . | . . . . . Critical Parts Destroyed 3 | . 2 . . 1 Melee Attacks 69 | . . . 50 19 Impact . | . . . . . Slashing 69 | . . . 50 19 Piercing . | . . . . . Sneak Attacks 6 | . . . 5 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7051 | . 947 3060 2631 413 Guns 3601 | . 498 2287 816 . Cannons 435 | . . . 435 . Explosions 1632 | . 449 773 410 . Melee 1362 | . . . 949 413 Ramming 21 | . . . 21 . Kinetic 3552 | . 498 1803 1251 . Thermal 118 | . . 118 . . Explosive 1514 | . 449 655 410 . Electromagnetic 484 | . . 484 . . Impact . | . . . . . Slashing 1362 | . . . 949 413 Piercing . | . . . . . Highest Corruption 6 | . . . 6 1 Average Corruption 1 | . . . 6 1 Corruption Purged . | . . . . . Effects 4 | . . . 1 3 Message Errors 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Parts Rejected 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 163 | . 1 . 95 67 Projectiles . | . . . . . Explosions 13 | . 1 . 12 . Melee 150 | . . . 83 67 Knockbacks 6 | . . . 6 . Impact . | . . . . . Kinetic 5 | . . . 5 . Secondary 1 | . . . 1 . Self-Inflicted Damage 87 | . 42 35 10 . Shots 2 | . 1 1 . . Rammed 3 | . 1 . 2 . Targets Rammed 3 | . 1 . 2 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 234 | . 5 234 81 2 Average Temperature 34 | . 2 44 17 2 Received Heat Transfer 1086 | . 126 531 405 24 Siege Activations . | . . . . . Robots Corrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Fried 4 | . . 4 . . Impact Corruptions 1 | . . . 1 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 150 | . . 150 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 2 . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 494 | . 217 494 422 260 Initial 164 | . . 6 . 164 Average 142 | . 76 182 117 109 Maximum Alert Level 2 | . 1 2 2 1 Low Security (%) 71 | 100 83 62 72 92 Level 1 24 | . 16 28 26 7 Level 2 4 | . . 8 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . 1 9 2 4 Investigation 9 | . 1 5 . 3 Extermination 1 | . . . . 1 Reinforcement 6 | . . 4 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 15 | . 2 8 5 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 181 | . 23 82 65 11 Peak Tracking Total 9 | . 6 7 9 7 Tactical Retreats 22 | . 1 5 14 2 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 9 | . 1 7 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . 1 . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 7 | . 2 3 2 . Max in Single Turn 2 | . 2 1 1 . Garrison Access 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 42 | . 8 13 10 11 Terminals 27 | . 7 8 6 6 Fabricators 1 | . . . . 1 Repair Stations 3 | . 1 1 1 . Recycling Units 4 | . . 2 1 1 Scanalyzers 5 | . . 2 1 2 Garrison Access 2 | . . . 1 1 Total Hacks 137 | . 21 39 44 33 Successful 91 | . 12 22 34 23 Failed 45 | . 9 17 9 10 Catastrophic 8 | . 2 4 1 1 Database Lockouts 1 | . . . 1 . Manual 75 | . 13 18 25 19 Terminals 89 | . 19 23 28 19 Fabricators 5 | . . . . 5 Repair Stations 8 | . 2 2 4 . Recycling Units 7 | . . 3 3 1 Scanalyzers 22 | . . 11 6 5 Garrison Access 6 | . . . 3 3 Terminal Hacks 32 | . 10 5 11 6 Part Schematic 3 | . . . . 3 Robot Analysis 6 | . 2 . 4 . Prototype ID Bank 3 | . 3 . . . Branch Access Points 1 | . . . 1 . Terminal Index 3 | . . 1 1 1 Scanalyzer Index 1 | . . 1 . . Unreport Threat 11 | . 3 3 3 2 Dispatch Records 1 | . . . 1 . Hauler Manifests 2 | . 1 . 1 . Registered Components 1 | . 1 . . . Fabricator Hacks 4 | . . . . 4 Network Status 1 | . . . . 1 Load Schematic 1 | . . . . 1 Build 2 | . . . . 2 Repair Station Hacks 8 | . 2 2 4 . Scan Component 4 | . 1 1 2 . Repair 4 | . 1 1 2 . Recycling Unit Hacks 7 | . . 3 3 1 Process 1 | . . . 1 . Report Inventory 4 | . . 2 1 1 Retrieve Matter 1 | . . . 1 . Retrieve Components 1 | . . 1 . . Scanalyzer 22 | . . 11 6 5 Insert Component 9 | . . 4 3 2 Analyze 13 | . . 7 3 3 Garrison Access Hacks 2 | . . . 2 . Seal Access 1 | . . . 1 . Coupler Status 1 | . . . 1 . Unauthorized Hacks 16 | . . 1 8 7 Terminals 16 | . . 1 8 7 Track 5 | . . . 2 3 Assimilate 5 | . . 1 3 1 Botnet 6 | . . . 3 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 35 | . 7 11 8 9 Full Trace Events 7 | . 1 3 . 3 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 11 | . . 4 3 4 Parts Built 3 | . . . . 3 Matter 358 | . . . . 358 Time 89 | . . . . 89 Total Part Build Rating 15 | . . . . 15 Parts Repaired 4 | . 1 1 2 . Time 84 | . 26 26 32 . Parts Recycled . | . . . . . Recycled Matter 144 | . . . 144 . Retrieved Matter 192 | . . . 192 . Retrieved Components 10 | . . 10 . . Parts Scanalyzed 9 | . . 4 3 2 Part Schematics Acquired 9 | . . 4 3 2 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies 2 | . . . 1 1 Largest Group 1 | . . . 1 1 Highest-Rated Group 10 | . . . 10 10 Highest-Rated Ally 10 | . . . 10 10 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 6 | . 2 . 4 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 7924 | 67 1135 3974 1868 880 Spaces Moved 5786 | 58 754 2420 1606 948 Core 4 | 1 . . 1 2 Treads 2247 | . 359 1888 . . Legs . | . . . . . Wheels 452 | 57 395 . . . Hover 2834 | . . 286 1602 946 Flight 249 | . . 246 3 . Fastest Speed 34 | 50 90 34 42 40 Average Speed 98 | 90 128 138 57 43 Slowest Speed 550 | 100 180 160 400 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . 1 . Exploration Rate (%) 60 | 4 95 100 81 23 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 34 | . . . 30 4 Terrain Destroyed 187 | . 38 55 90 4 Melee 34 | . . . 30 4 Projectile . | . . . . . AOE 153 | . 38 55 60 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 7560 | 69 865 2847 2397 1382 Wait 1216 | . 33 173 609 401 Move 5782 | 57 753 2419 1605 948 Hop . | . . . . . Pick Up 61 | 4 17 27 10 3 Fast Attach 43 | 5 5 13 16 4 Attach 16 | . 2 6 6 2 Detach 10 | . 2 4 3 1 Swap 77 | 2 10 39 25 1 Drop 93 | 1 10 58 21 3 Fire 190 | . 32 108 50 . Melee 69 | . . . 50 19 Ram 2 | . . . 2 . Kick . | . . . . . Crush 1 | . 1 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 11) 311 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 8) 370 | -10/Materials | Discovered new exit (range 15) 416 | -10/Materials | Discovered new exit (range 14) 1119 | -10/Materials | Repaired Assault Rifle 1203 | -10/Materials | Entered another Materials area 1203 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2176 | -9/Materials | Repaired EM Pulse Gun 2318 | -9/Materials | Discovered new exit (range 6) 2489 | -9/Materials | Discovered new exit (range 3) 2981 | -9/Materials | Discovered new exit (range 10) 3286 | -9/Materials | Build established: Scavenger-Mutant 3677 | -9/Materials | Discovered new exit (range 16) 5177 | -9/Materials | Entered another Materials area 5177 | -8/Materials | Evolved 2 slots: Utility x2 5182 | -8/Materials | Build established: Hacker-Mutant 5538 | -8/Materials | Discovered new exit (range 7) 5584 | -8/Materials | Central database locked down 6348 | -8/Materials | Repaired Imp. Hover Unit 6365 | -8/Materials | Repaired Imp. Hover Unit 6888 | -8/Materials | Discovered new exit (range 10) 6986 | -8/Materials | Crushed by falling debris 6986 | -8/Materials | Core integrity fell below 50% 7017 | -8/Materials | Lost 3 parts (3u) 7039 | -8/Materials | Identified exit to Factory 7045 | -8/Materials | Entered Factory 7045 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7291 | -7/Factory | Build established: Mutant 7343 | -7/Factory | Discovered new exit (range 13) 7397 | -7/Factory | Identified exit to Factory 7491 | -7/Factory | Discovered new exit (range 5) 7493 | -7/Factory | Identified exit to Lower Caves 7874 | -7/Factory | Fabricated Wave Gun (x2) 7910 | -7/Factory | Fabricated Hacking Suite (x1) 7925 | -7/Factory | Self-destructed Last Messages --------------- 07874_ Fabricator completes Wave Gun. 07874_ Connecting with Fabricator... >>Network(Status) Network status: Online Allocated matter: 500 >>Load(Hacking Suite) Uploading Hacking Suite schematic... Loaded successfully: Hacking Suite Rating: 3 Time: 36 Matter: 146 Initiate build sequence. >>Build Building Hacking Suite... ETC: 36 07879_ ALERT: Rogue bot located, Programmers report to Factory Zone 8E. 07910_ Fabricator completes Hacking Suite. 07911_ Dropped Hrd. Light Armor Plating. 07911_ Acquired Hacking Suite. 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Hover Unit | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Missile Launcher | -8/Materials | Scanalyzed Aerolev Unit | -7/Factory | Scanalyzed Lgt. Nuclear Core | -7/Factory | Scanalyzed KE Penetrator | -7/Factory | Hacked System Shield | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Wave Gun | x2 | -7/Factory | Preloaded Hacking Suite | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldTerrainRedistributor Manual? 0 Play Time 02:28:26 Cumulative 84.9 hours Start 2021.05.07 @ 20:31:49 End 2021.05.07 @ 23:18:04 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 51 Rogue 34 Adventurer 17 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 37 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4f4b0b57-6ba3-44a6-b744-d373d1e1b91f