Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 19:59:26

Player: Oldman Pu

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (224)     1120
Value Destroyed (6215)     6215
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (1877)               1877
              TOTAL SCORE: 12312

 Bonus
-------
High Alert Combat Kills    1877

 Cogmind 
---------
Core Integrity             0/700
Matter                     264/300
Energy                     20/100
System Corruption          7%
Temperature                Cool (9)
Movement                   Core (250) Ox4
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
  Improved Heat Sink
     Small Storage Unit
  Advanced Weight Redist. System (fused)
>          --- WEAPON (3) -------
           Gatling Laser
           Greatsword
>          --- INVENTORY (8) ----
     Light Nuclear Core
  Improved Heat Sink
     Heavy Assault Cannon
  Improved Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
     Reinforced Deuterium Engine
>               --- PROPULSION -------
                Gravmag System
                Gravmag System
                Gravmag System
>               --- UTILITY ----------
                Cooling System
                Huge Storage Unit
       Advanced Targeting Computer
                Core Analyzer
       Improved Light Armor Plating
>               --- WEAPON -----------
      Precision Beam Rifle
       Improved Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY --------
          Heavy Ion Engine
        Compact Wheel
       Improved Heat Sink
       Advanced Heat Sink
                Cooling System
  High-capacity Battery
       Advanced Targeting Computer
         Medium Armor Plating
       Improved Light Armor Plating
       Improved Light Armor Plating
       Improved Light Armor Plating
       Improved Light Armor Plating
                Graphene Brace
       Improved Shield Generator
       Advanced Beam Rifle
       Advanced Beam Rifle
       Advanced Beam Rifle
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
                Gauss Rifle
          Heavy Assault Cannon
[Rating: 50]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Medium Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Gravmag System
Utility                    Advanced Targeting Computer
  Device                   Cooling System
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Heavy Assault Cannon
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was Fac 
Slots Evolved              6    | .   .   2   .   2   2   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   
  Utility                  3    | .   .   2   .   1   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   
Parts Attached             191  | 5   16  48  3   49  40  5   25  
  Power                    21   | 1   1   6   .   5   4   1   3   
    Engine                 18   | 1   1   6   .   5   3   .   2   
    Core                   3    | .   .   .   .   .   1   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               58   | 2   4   13  .   15  17  2   5   
    Treads                 1    | .   .   .   .   1   .   .   .   
    Leg                    2    | .   .   .   .   .   .   .   2   
    Wheel                  51   | 2   4   13  .   14  14  2   2   
    Hover                  4    | .   .   .   .   .   3   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  55   | .   5   15  .   17  10  1   7   
    Device                 18   | .   .   6   .   7   2   .   3   
    Storage                8    | .   2   3   .   1   1   .   1   
    Processor              2    | .   .   .   .   1   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             27   | .   3   6   .   8   6   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   57   | 2   6   14  3   12  9   1   10  
    Energy Gun             15   | 1   .   1   1   6   1   .   5   
    Energy Cannon          10   | .   3   6   .   .   .   .   1   
    Ballistic Gun          28   | 1   3   7   2   6   7   .   2   
    Ballistic Cannon       3    | .   .   .   .   .   1   1   1   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   4   .   4   2   .   .   
Parts Lost                 42   | .   1   5   .   15  8   6   7   
  Power                    5    | .   .   .   .   .   1   2   2   
  Propulsion               20   | .   .   3   .   9   3   2   3   
  Utility                  11   | .   .   1   .   5   3   1   1   
  Weapon                   6    | .   1   1   .   1   1   1   1   
  Highest Loss Streak      6    | .   1   3   .   3   6   5   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   98  99  100 94  98  45  79  
  Engine                   11   | .   14  11  11  9   14  1   7   
  Wheel                    19   | .   28  21  22  17  22  8   6   
  Device                   9    | .   .   10  11  11  7   2   17  
  Storage                  10   | .   13  16  11  9   7   3   4   
  Processor                5    | .   .   .   .   7   13  14  2   
  Protection               11   | .   13  16  22  12  7   1   5   
  Energy Gun               4    | .   .   .   .   11  3   .   6   
  Energy Cannon            4    | .   15  11  11  .   .   .   2   
  Ballistic Gun            13   | .   12  10  11  14  18  6   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             126  | 7   51  46  46  120 126 114 44  
  Greatest Support         48   | 20  20  26  20  32  48  30  37  
  Greatest Overweight (x)  12   | .   3   4   2   11  12  8   4   
  Average Overweight (x)   2    | .   1   1   2   3   2   1   .   
Largest Inventory Capacity 25   | 5   15  25  15  25  25  25  8   
  Average Capacity         18   | 5   14  15  15  22  25  14  6   
  Most Carried             25   | .   15  16  15  25  25  25  8   
  Average Carried          17   | .   11  14  14  21  24  14  5   
  Final Capacity           25   | 5   15  15  15  25  25  5   8   
  Final Carried            25   | .   15  15  15  25  25  5   5   

 Class Distribution 
--------------------
 29% | Mutant
 25% | Gunner
 13% | Scavenger-Gunner
 12% | Scavenger-Tank
 10% | Scavenger-Mutant
  7% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory
           Mutant | -7/Waste
   Scavenger-Tank | -7/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Was  Fac  
Matter Collected           5164 | 181  286  1009 129  1555 1532 55   417  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            9626 | .    433  2671 279  3483 2274 .    486  
  Parts                    581  | .    30   196  13   188  124  .    30   
Haulers Intercepted        16   | .    .    6    .    6    4    .    .    
Recyclers Shooed           3    | .    .    1    .    1    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was Fac 
Combat Hostiles Destroyed  166  | .   11  48  8   55  37  .   7   
  Melee                    1    | .   .   .   .   .   .   .   1   
  Guns                     121  | .   4   20  4   51  37  .   5   
  Cannons                  41   | .   7   27  4   3   .   .   .   
Classes Destroyed          18   | .   4   8   .   4   2   .   .   
  Worker                   27   | .   3   10  1   8   4   .   1   
  Builder                  7    | .   .   2   .   4   .   .   1   
  Tunneler                 1    | .   .   1   .   .   .   .   .   
  Hauler                   16   | .   .   6   .   6   4   .   .   
  Recycler                 9    | .   .   1   .   5   2   .   1   
  Mechanic                 1    | .   .   1   .   .   .   .   .   
  Operator                 3    | .   .   2   .   1   .   .   .   
  Watcher                  13   | .   2   5   .   4   1   .   1   
  Swarmer                  26   | .   3   7   4   9   3   .   .   
  Grunt                    101  | .   8   29  2   32  27  .   3   
  Brawler                  5    | .   .   2   2   1   .   .   .   
  Duelist                  2    | .   .   .   .   .   1   .   1   
  Protector                1    | .   .   .   .   1   .   .   .   
  Sentry                   21   | .   .   10  .   8   2   .   1   
  Specialist               2    | .   .   .   .   2   .   .   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   
  Programmer               6    | .   .   .   .   .   4   .   2   
  Heavy                    1    | .   .   .   .   1   .   .   .   
Best Kill Streak           10   | .   4   9   4   10  6   .   4   
  Combat Bots Only         7    | .   3   7   4   6   4   .   3   
Max Kills in Single Turn   2    | .   1   2   1   2   1   .   1   
  Gunslinging              1    | .   .   .   .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Fac  Was  Fac  
Hostile Shots Fired        916   | .    50   210  54   257  161  5    179  
  Missed                   243   | .    12   57   15   67   40   .    52   
Damage Taken               9504  | .    439  1875 378  3036 1867 232  1677 
  Core                     1362  | .    49   216  45   344  272  200  236  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   94    | .    67   27   .    .    .    .    .    
Core Remaining (%)         62    | 100  80   .    34   37   .    .    .    
Volleys Fired              560   | .    52   158  27   178  103  .    42   
  Largest                  3     | .    2    2    2    3    3    .    3    
  Hottest                  170   | .    120  91   91   154  117  .    170  
Shots Fired                1376  | .    102  316  53   533  298  .    74   
  Gun                      1108  | .    46   158  27   515  298  .    64   
  Cannon                   268   | .    56   158  26   18   .    .    10   
  Launcher                 .     | .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  804   | .    46   158  27   274  259  .    40   
  Thermal                  572   | .    56   158  26   259  39   .    34   
  Explosive                .     | .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Robot Hit Streak         33    | .    14   19   7    33   23   .    23   
  Robot Miss Streak        6     | .    4    4    6    4    4    .    5    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        12    | .    .    .    .    7    4    .    1    
    Max Gunslinging Chain  1     | .    .    .    .    1    1    .    1    
Shots Hit Robots           954   | .    60   204  27   386  216  .    61   
  Core Hits                400   | .    24   97   11   148  98   .    22   
  Critical Kills           3     | .    1    2    .    .    .    .    .    
  Critical Parts Destroyed 3     | .    .    1    .    .    .    .    2    
  Critical Strikes         31    | .    1    3    .    19   3    .    5    
    Burn                   22    | .    .    .    .    19   2    .    1    
    Meltdown               1     | .    .    1    .    .    .    .    .    
    Destroy                6     | .    1    2    .    .    1    .    2    
    Sever                  2     | .    .    .    .    .    .    .    2    
Melee Attacks              9     | .    .    .    .    .    .    .    9    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 9     | .    .    .    .    .    .    .    9    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           16995 | .    878  3575 489  6655 3940 .    1458 
  Guns                     13814 | .    330  1900 221  6405 3940 .    1018 
  Cannons                  2981  | .    548  1675 268  250  .    .    240  
  Explosions               .     | .    .    .    .    .    .    .    .    
  Melee                    200   | .    .    .    .    .    .    .    200  
  Ramming                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  9846  | .    330  1900 221  3225 3495 .    675  
  Thermal                  6949  | .    548  1675 268  3430 445  .    583  
  Explosive                .     | .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 200   | .    .    .    .    .    .    .    200  
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    .    2    2    5    4    4    7    
  Average Corruption       3     | .    .    2    2    4    2    4    5    
  Corruption Purged        5     | .    .    .    .    5    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  91    | .    .    20   3    11   27   3    27   
    Message Errors         14    | .    .    2    .    2    5    1    4    
    Matter Fused           27    | .    .    6    1    5    6    .    9    
    Heat Flow Errors       14    | .    .    4    1    2    3    1    3    
    Energy Discharges      5     | .    .    1    .    .    2    1    1    
    Parts Rejected         3     | .    .    1    .    1    .    .    1    
    Parts Fused            2     | .    .    .    .    .    1    .    1    
    Data Loss (minor)      10    | .    .    1    1    .    5    .    3    
    Data Loss (major)      6     | .    .    3    .    .    2    .    1    
    Misfires               1     | .    .    .    .    .    .    .    1    
    Alerts                 5     | .    .    2    .    1    1    .    1    
    Weapon Failures        4     | .    .    .    .    .    2    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            23    | .    15   7    1    .    .    .    .    
  Projectiles              23    | .    15   7    1    .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      107   | .    .    .    .    .    .    .    107  
  Shots                    1     | .    .    .    .    .    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        554   | .    285  247  288  554  377  188  257  
  Average Temperature      84    | .    103  43   117  98   79   114  68   
  Received Heat Transfer   3699  | .    177  852  78   1260 816  .    516  
  Effects                  7     | .    .    .    1    4    2    .    .    
    Shutdowns              2     | .    .    .    .    2    .    .    .    
    Interference           3     | .    .    .    1    .    2    .    .    
    Matter Decay           1     | .    .    .    .    1    .    .    .    
    Damage (minor)         1     | .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    1    .    1    .    .    1    
  Combat Hostiles          3     | .    .    1    .    1    .    .    1    
  Parts Melted             21    | .    1    1    .    16   2    .    1    
  Heat Transferred         15494 | .    1147 3182 481  8466 1036 .    1182 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   -7   -7   
-------                    Run  | Yrd  Mat  Mat  Min  Mat  Fac  Was  Fac  
Peak Influence             1222 | .    281  1164 675  1222 916  304  403  
  Initial                  539  | .    .    10   435  263  539  304  191  
  Average                  585  | .    84   700  559  804  591  281  232  
Maximum Alert Level        4    | .    1    4    2    4    3    1    2    
  Low Security (%)         16   | 100  97   17   .    .    .    .    16   
  Level 1                  13   | .    2    13   .    5    .    100  82   
  Level 2                  34   | .    .    10   100  33   82   .    1    
  Level 3                  24   | .    .    36   .    40   17   .    .    
  Level 4                  11   | .    .    22   .    21   .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    1    .    .    .    
Squads Dispatched          41   | .    3    11   .    10   13   .    4    
  Investigation            12   | .    1    6    .    3    1    .    1    
  Extermination            6    | .    .    .    .    .    4    .    2    
  Reinforcement            14   | .    2    5    .    3    3    .    1    
  Assault                  5    | .    .    .    .    2    3    .    .    
  Garrison                 4    | .    .    .    .    2    2    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    
Haulers Reinforced         2    | .    .    .    .    .    2    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Was Fac 
Distress Signals           4    | .   1   2   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              240  | .   21  74  9   72  45  6   13  
  Peak Tracking Total      11   | .   3   11  4   7   4   6   4   
  Tactical Retreats        12   | .   2   3   1   4   .   .   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was Fac 
Traps Triggered            17   | .   2   5   .   1   7   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac Was Fac 
Machines Disabled          4    | .   .   2   .   1   .   .   1   
  Max in Single Turn       1    | .   .   1   .   1   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Was Fac 
Machines Accessed          31   | .   4   7   .   12  5   .   3   
  Terminals                14   | .   2   3   .   6   2   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   1   1   .   1   .   .   .   
  Recycling Units          6    | .   1   2   .   2   1   .   .   
  Scanalyzers              6    | .   .   1   .   2   2   .   1   
  Garrison Access          2    | .   .   .   .   1   .   .   1   
Total Hacks                88   | .   8   19  .   39  12  .   10  
  Successful               53   | .   5   10  .   22  10  .   6   
  Failed                   35   | .   3   9   .   17  2   .   4   
    Catastrophic           5    | .   .   1   .   3   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                36   | .   5   7   .   14  9   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          14   | .   2   7   .   5   .   .   .   
  Recycling Units          6    | .   1   2   .   2   1   .   .   
  Scanalyzers              26   | .   .   3   .   14  2   .   7   
  Garrison Access          6    | .   .   .   .   4   .   .   2   
Terminal Hacks             22   | .   2   3   .   7   9   .   1   
  Record                   10   | .   1   1   .   2   5   .   1   
  Level Access Points      1    | .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   
  Emergency Access Points  2    | .   .   .   .   1   1   .   .   
  Repair Station Index     1    | .   .   1   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   2   1   .   .   
  Dispatch Records         2    | .   .   1   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   2   3   .   2   .   .   .   
  Scan Component           5    | .   1   2   .   2   .   .   .   
  Repair                   2    | .   1   1   .   .   .   .   .   
Recycling Unit Hacks       6    | .   1   2   .   2   1   .   .   
  Report Inventory         6    | .   1   2   .   2   1   .   .   
Scanalyzer                 17   | .   .   2   .   11  .   .   4   
  Insert Component         8    | .   .   1   .   5   .   .   2   
  Analyze                  9    | .   .   1   .   6   .   .   2   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   3   5   .   10  3   .   1   
  Full Trace Events        7    | .   .   2   .   4   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   1   .   4   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   1   .   .   .   .   .   
  Time                     52   | .   26  26  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   1   .   4   .   .   2   
  Part Schematics Acquired 6    | .   .   1   .   4   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac Was Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   
-------------              Run   | Yrd  Mat  Mat  Min  Mat  Fac  Was  Fac  
Turns Passed               10185 | 24   1123 2353 237  2999 2430 109  910  
Spaces Moved               6139  | 24   905  1546 114  1536 1437 101  476  
  Core                     119   | 8    .    .    .    .    .    68   43   
  Treads                   .     | .    .    .    .    .    .    .    .    
  Legs                     308   | .    .    .    .    .    .    .    308  
  Wheels                   5710  | 16   905  1546 114  1536 1435 33   125  
  Hover                    2     | .    .    .    .    .    2    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   80   95   110  105  123  50   50   
  Average Speed            123   | 70   96   106  110  144  132  98   143  
  Slowest Speed            780   | 80   125  140  110  245  780  200  250  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    
Exploration Rate (%)       54    | 4    97   99   30   95   25   72   13   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    
  Known Exits Taken        1     | .    1    .    .    .    .    .    .    
  Unknown Exits Taken      4     | 1    .    1    1    1    .    .    .    
Scrap Searched             2     | .    .    .    2    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    
Terrain Destroyed          20    | .    .    .    .    .    .    .    20   
  Melee                    .     | .    .    .    .    .    .    .    .    
  Projectile               1     | .    .    .    .    .    .    .    1    
  AOE                      19    | .    .    .    .    .    .    .    19   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Was  Fac  
Total                      7750 | 28   1051 1967 172  2007 1798 110  617  
  Wait                     568  | .    56   122  26   161  154  2    47   
  Move                     6133 | 23   904  1545 113  1535 1437 100  476  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  124  | .    15   37   1    45   19   .    7    
  Fast Attach              50   | 5    4    8    1    9    8    1    14   
  Attach                   50   | .    1    8    .    18   12   3    8    
  Detach                   7    | .    1    1    .    1    .    2    2    
  Swap                     91   | .    11   32   2    22   20   1    3    
  Drop                     142  | .    7    56   2    38   29   1    9    
  Fire                     560  | .    52   158  27   178  103  .    42   
  Melee                    9    | .    .    .    .    .    .    .    9    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            16   | .    .    .    .    .    16   .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: [*Fac] / Sto / Low x2)
-7/Waste
-7/Factory

 History 
---------
  Turn | Location      | Event
    13 | -11/Scrapyard | Discovered new exit (range 15)
    25 | -11/Scrapyard | Entered Materials
   141 | -10/Materials | Discovered new exit (range 5)
   231 | -10/Materials | Discovered new exit (range 9)
   306 | -10/Materials | Build established: Mutant
   343 | -10/Materials | Identified exit to Materials
   525 | -10/Materials | Discovered new exit (range 11)
  1107 | -10/Materials | Repaired Beam Cannon
  1148 | -10/Materials | Entered another Materials area
  1148 | -9/Materials  | Evolved 2 slots: Utility x2
  1896 | -9/Materials  | Build established: Scavenger-Mutant
  2174 | -9/Materials  | Destroyed 7 combat bots
  2174 | -9/Materials  | Lost 3 parts (2n1u)
  2432 | -9/Materials  | Discovered new exit (range 8)
  2434 | -9/Materials  | Core integrity fell below 50%
  2502 | -9/Materials  | Repaired Lrg. Battery
  2754 | -9/Materials  | Discovered new exit (range 5)
  2812 | -9/Materials  | Discovered new exit (range 6)
  2857 | -9/Materials  | Discovered new exit (range 12)
  3129 | -9/Materials  | Build established: Mutant
  3291 | -9/Materials  | Discovered new exit (range 16)
  3501 | -9/Materials  | Entered Mines
  3686 | -9/Mines      | Discovered new exit (range 9)
  3738 | -9/Mines      | Entered Materials
  3738 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  3935 | -8/Materials  | Garrison activated, responded to threat
  3937 | -8/Materials  | Lost 3 parts (2n1u)
  4065 | -8/Materials  | Build established: Tank
  4077 | -8/Materials  | Lost 3 parts (2n1u)
  4097 | -8/Materials  | Garrison activated, responded to threat
  4538 | -8/Materials  | First assault squad dispatched
  4597 | -8/Materials  | Discovered new exit (range 5)
  4600 | -8/Materials  | Build established: Gunner
  5689 | -8/Materials  | Discovered new exit (range 13)
  6148 | -8/Materials  | Core integrity fell below 50%
  6174 | -8/Materials  | Discovered new exit (range 9)
  6212 | -8/Materials  | Lost 3 parts (2n1u)
  6229 | -8/Materials  | Sterilization system engaged
  6229 | -8/Materials  | Non-combat units ordered to evacuate
  6329 | -8/Materials  | Combat units ordered to evacuate
  6476 | -8/Materials  | Build established: Scavenger-Tank
  6529 | -8/Materials  | Ambient heat levels rising (+10)
  6679 | -8/Materials  | Ambient heat levels rising (+10)
  6737 | -8/Materials  | Entered Factory
  6737 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
  7101 | -7/Factory    | Identified exit to Storage
  7101 | -7/Factory    | Identified exit to Lower Caves
  7137 | -7/Factory    | First assault squad dispatched
  7419 | -7/Factory    | Lost 6 parts (1p2n2u1w)
  7717 | -7/Factory    | Build established: Scavenger-Gunner
  8555 | -7/Factory    | Build established: Gunner
  9021 | -7/Factory    | Garrison activated, responded to threat
  9082 | -7/Factory    | Discovered new exit (range 16)
  9167 | -7/Factory    | Sucked down chute
  9167 | -7/Factory    | Entered Waste
  9179 | -7/Waste      | Spotted C-40 Crusher
  9179 | -7/Waste      | Spotted C-40 Crusher
  9183 | -7/Waste      | Spotted C-40 Crusher
  9191 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
  9194 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
  9201 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
  9202 | -7/Waste      | Core integrity fell below 50%
  9215 | -7/Waste      | Spotted C-40 Crusher
  9221 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  9232 | -7/Waste      | Spotted C-40 Crusher
  9252 | -7/Waste      | Lost 5 parts (1p2n1u1w)
  9255 | -7/Waste      | Spotted C-40 Crusher
  9261 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
  9266 | -7/Waste      | Discovered new exit (range 16)
  9276 | -7/Waste      | Entered Factory
  9359 | -7/Factory    | Core integrity fell below 20%
  9903 | -7/Factory    | Build established: Scavenger-Tank
 10186 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
10146_ Dropped Hvy. Ion Cannon.
10146_ Dropped Hvy. Laser.
10149_ G-47 Trooper heat short circuits Lgt. Nuclear Core.
10150_ G-47 Trooper overheating.
10151_ Arm. Wheel destroyed.
10152_ Hrd. Light Armor Plating severed.
10154_ Enh. Autogun destroyed.
10155_ G-47 Trooper overheating.
10157_ L-41 Fighter Imp. Deuterium Engine severed.
10159_ G-47 Trooper heat spikes uncontrollably.
10160_ L-41 Fighter destroyed.
10160_ K-01 Serf collects debris. <x2>
10165_ Imp. Cooling System destroyed.
10168_ K-01 Serf destroyed.
10169_ Imp. Ion Engine destroyed.
10169_ Critical hit (Burn: +37).
10179_ Aluminum Leg destroyed.
10180_ Extracted 50 matter.
10181_ Imp. Carbon-fiber Leg destroyed.
10186_ G-47 Trooper Aluminum Leg severed.

 Map 
-----
+----------------------------------------------------+
| ?????#  """"""    +                +               |
| ?????#            #          #?# #?########+###### |
| ?????#  """"""    #   ##     #?# #??????#          |
| ?????#  """"""    #   ########## #??????#     #### |
| ?????#  """"""    #   +       !# #??????#     #??? |
| ?????#  """"""    #   #  !! /  # ########!    #??? |
| ?????#            #   #        +     |=% =    #??? |
| #######+###########   # """""" ####+#####     #??? |
|                       # """""" #        #     #??? |
|          ##########   + """""" #"" """  #     #??? |
|          #????????#   # """""" #"" """  #     #??? |
|   #####+####??????#   ##########"T """  #     #??? |
|  ?#        #########+#######???#""      +     #??? |
| ??+   """  #                 ??#"" """  #     #### |
| ??# """""  #  """ """ """ """??#   """  #     #    |
| ??# """""  #  """ """ """ """ ##   """  #     #    |
| ??#        #  """ """ """ """ ##        #     #    |
| ??#   """  #                  ###########     # =  |
| ??# """""  #         !        #?????????#    %#/   |
| ??# """"" ]+                  #?????????#     #    |
| ??#        #              /   ###########     #    |
| ??##########+###+##############               #    |
| ???????????# ??# ####         #               #""" |
| ???????????# ?## #  #     """ #                    |
| ???????????# ### ####     gG" +                    |
| ???????????# # #    + =  @""" #                    |
| ???????????# # #   !#%!=!     #                    |
| ??????????## ###  *!#!!!*    g/                    |
| ??????????#      =%|+!=*!     #      ######+###### |
| ??????????#      ####][=%     #      #???     ???? |
| ??????????+      ##############      ??         ?? |
| ??????????#      #????????????#    ??#    """ """  |
| ??????????#      #?????????????  ????#    """ """  |
| ?????????#       #???????????????????#    """ """  |
| ?????????#       #???????????????????#!    ""  ""  |
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| ???????  #     ####??????????????????#     ??    ? |
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| ?????###?#     #?????????????????????#   ?????   ? |
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| ?????????#     #?????????????????????# ????????? ? |
| ?????????       ?????????????????????????????????? |
| ?????????#######?????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          27
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             825
Propulsion Shielding       33
Evasion (%)                55
Targeting Accuracy         8
Core Analysis              6

 Item Schematics 
-----------------
 Hrd. Light Armor Plating | -9/Materials | Scanalyzed
           Cooling System | -8/Materials | Scanalyzed
          Prc. Beam Rifle | -8/Materials | Scanalyzed
  Adv. Targeting Computer | -8/Materials | Scanalyzed
                    Wheel | -8/Materials | Scanalyzed
               Arm. Wheel | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BombLinearNanoactuators
  Manual?         0
Play Time         02:03:59
  Cumulative      209.6 hours
  Start           2024.03.31 @ 14:00:01
  End             2024.03.31 @ 19:59:26
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          161
  Rogue           149
  Adventurer      12
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          44
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ddcea345-4cab-49ce-bd25-b83d7151e844