Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 19:59:26 Player: Oldman Pu Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (224) 1120 Value Destroyed (6215) 6215 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1877) 1877 TOTAL SCORE: 12312 Bonus ------- High Alert Combat Kills 1877 Cogmind --------- Core Integrity 0/700 Matter 264/300 Energy 20/100 System Corruption 7% Temperature Cool (9) Movement Core (250) Ox4 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Small Storage Unit Advanced Weight Redist. System (fused) > --- WEAPON (3) ------- Gatling Laser Greatsword > --- INVENTORY (8) ---- Light Nuclear Core Improved Heat Sink Heavy Assault Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine Reinforced Deuterium Engine > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Cooling System Huge Storage Unit Advanced Targeting Computer Core Analyzer Improved Light Armor Plating > --- WEAPON ----------- Precision Beam Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Compact Wheel Improved Heat Sink Advanced Heat Sink Cooling System High-capacity Battery Advanced Targeting Computer Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Graphene Brace Improved Shield Generator Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Gauss Rifle Heavy Assault Cannon [Rating: 50] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Medium Treads Leg Improved Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Utility Advanced Targeting Computer Device Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Precision Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Heavy Assault Cannon Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Slots Evolved 6 | . . 2 . 2 2 . . Power 1 | . . . . . 1 . . Propulsion 1 | . . . . . 1 . . Utility 3 | . . 2 . 1 . . . Weapon 1 | . . . . 1 . . . Parts Attached 191 | 5 16 48 3 49 40 5 25 Power 21 | 1 1 6 . 5 4 1 3 Engine 18 | 1 1 6 . 5 3 . 2 Core 3 | . . . . . 1 1 1 Reactor . | . . . . . . . . Propulsion 58 | 2 4 13 . 15 17 2 5 Treads 1 | . . . . 1 . . . Leg 2 | . . . . . . . 2 Wheel 51 | 2 4 13 . 14 14 2 2 Hover 4 | . . . . . 3 . 1 Flight . | . . . . . . . . Utility 55 | . 5 15 . 17 10 1 7 Device 18 | . . 6 . 7 2 . 3 Storage 8 | . 2 3 . 1 1 . 1 Processor 2 | . . . . 1 1 . . Hackware . | . . . . . . . . Protection 27 | . 3 6 . 8 6 1 3 Artifact . | . . . . . . . . Weapon 57 | 2 6 14 3 12 9 1 10 Energy Gun 15 | 1 . 1 1 6 1 . 5 Energy Cannon 10 | . 3 6 . . . . 1 Ballistic Gun 28 | 1 3 7 2 6 7 . 2 Ballistic Cannon 3 | . . . . . 1 1 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 10 | . . 4 . 4 2 . . Parts Lost 42 | . 1 5 . 15 8 6 7 Power 5 | . . . . . 1 2 2 Propulsion 20 | . . 3 . 9 3 2 3 Utility 11 | . . 1 . 5 3 1 1 Weapon 6 | . 1 1 . 1 1 1 1 Highest Loss Streak 6 | . 1 3 . 3 6 5 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 98 99 100 94 98 45 79 Engine 11 | . 14 11 11 9 14 1 7 Wheel 19 | . 28 21 22 17 22 8 6 Device 9 | . . 10 11 11 7 2 17 Storage 10 | . 13 16 11 9 7 3 4 Processor 5 | . . . . 7 13 14 2 Protection 11 | . 13 16 22 12 7 1 5 Energy Gun 4 | . . . . 11 3 . 6 Energy Cannon 4 | . 15 11 11 . . . 2 Ballistic Gun 13 | . 12 10 11 14 18 6 7 Naked Turns . | . . . . . . . . Heaviest Build 126 | 7 51 46 46 120 126 114 44 Greatest Support 48 | 20 20 26 20 32 48 30 37 Greatest Overweight (x) 12 | . 3 4 2 11 12 8 4 Average Overweight (x) 2 | . 1 1 2 3 2 1 . Largest Inventory Capacity 25 | 5 15 25 15 25 25 25 8 Average Capacity 18 | 5 14 15 15 22 25 14 6 Most Carried 25 | . 15 16 15 25 25 25 8 Average Carried 17 | . 11 14 14 21 24 14 5 Final Capacity 25 | 5 15 15 15 25 25 5 8 Final Carried 25 | . 15 15 15 25 25 5 5 Class Distribution -------------------- 29% | Mutant 25% | Gunner 13% | Scavenger-Gunner 12% | Scavenger-Tank 10% | Scavenger-Mutant 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Waste Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Matter Collected 5164 | 181 286 1009 129 1555 1532 55 417 Remotely . | . . . . . . . . Salvage Created 9626 | . 433 2671 279 3483 2274 . 486 Parts 581 | . 30 196 13 188 124 . 30 Haulers Intercepted 16 | . . 6 . 6 4 . . Recyclers Shooed 3 | . . 1 . 1 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Combat Hostiles Destroyed 166 | . 11 48 8 55 37 . 7 Melee 1 | . . . . . . . 1 Guns 121 | . 4 20 4 51 37 . 5 Cannons 41 | . 7 27 4 3 . . . Classes Destroyed 18 | . 4 8 . 4 2 . . Worker 27 | . 3 10 1 8 4 . 1 Builder 7 | . . 2 . 4 . . 1 Tunneler 1 | . . 1 . . . . . Hauler 16 | . . 6 . 6 4 . . Recycler 9 | . . 1 . 5 2 . 1 Mechanic 1 | . . 1 . . . . . Operator 3 | . . 2 . 1 . . . Watcher 13 | . 2 5 . 4 1 . 1 Swarmer 26 | . 3 7 4 9 3 . . Grunt 101 | . 8 29 2 32 27 . 3 Brawler 5 | . . 2 2 1 . . . Duelist 2 | . . . . . 1 . 1 Protector 1 | . . . . 1 . . . Sentry 21 | . . 10 . 8 2 . 1 Specialist 2 | . . . . 2 . . . Hunter 1 | . . . . 1 . . . Programmer 6 | . . . . . 4 . 2 Heavy 1 | . . . . 1 . . . Best Kill Streak 10 | . 4 9 4 10 6 . 4 Combat Bots Only 7 | . 3 7 4 6 4 . 3 Max Kills in Single Turn 2 | . 1 2 1 2 1 . 1 Gunslinging 1 | . . . . 1 . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Hostile Shots Fired 916 | . 50 210 54 257 161 5 179 Missed 243 | . 12 57 15 67 40 . 52 Damage Taken 9504 | . 439 1875 378 3036 1867 232 1677 Core 1362 | . 49 216 45 344 272 200 236 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 94 | . 67 27 . . . . . Core Remaining (%) 62 | 100 80 . 34 37 . . . Volleys Fired 560 | . 52 158 27 178 103 . 42 Largest 3 | . 2 2 2 3 3 . 3 Hottest 170 | . 120 91 91 154 117 . 170 Shots Fired 1376 | . 102 316 53 533 298 . 74 Gun 1108 | . 46 158 27 515 298 . 64 Cannon 268 | . 56 158 26 18 . . 10 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 804 | . 46 158 27 274 259 . 40 Thermal 572 | . 56 158 26 259 39 . 34 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 33 | . 14 19 7 33 23 . 23 Robot Miss Streak 6 | . 4 4 6 4 4 . 5 Penetration Max . | . . . . . . . . Secondary Targets 12 | . . . . 7 4 . 1 Max Gunslinging Chain 1 | . . . . 1 1 . 1 Shots Hit Robots 954 | . 60 204 27 386 216 . 61 Core Hits 400 | . 24 97 11 148 98 . 22 Critical Kills 3 | . 1 2 . . . . . Critical Parts Destroyed 3 | . . 1 . . . . 2 Critical Strikes 31 | . 1 3 . 19 3 . 5 Burn 22 | . . . . 19 2 . 1 Meltdown 1 | . . 1 . . . . . Destroy 6 | . 1 2 . . 1 . 2 Sever 2 | . . . . . . . 2 Melee Attacks 9 | . . . . . . . 9 Impact . | . . . . . . . . Slashing 9 | . . . . . . . 9 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 16995 | . 878 3575 489 6655 3940 . 1458 Guns 13814 | . 330 1900 221 6405 3940 . 1018 Cannons 2981 | . 548 1675 268 250 . . 240 Explosions . | . . . . . . . . Melee 200 | . . . . . . . 200 Ramming . | . . . . . . . . Kinetic 9846 | . 330 1900 221 3225 3495 . 675 Thermal 6949 | . 548 1675 268 3430 445 . 583 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 200 | . . . . . . . 200 Piercing . | . . . . . . . . Highest Corruption 7 | . . 2 2 5 4 4 7 Average Corruption 3 | . . 2 2 4 2 4 5 Corruption Purged 5 | . . . . 5 . . . Corruption Blocked . | . . . . . . . . Effects 91 | . . 20 3 11 27 3 27 Message Errors 14 | . . 2 . 2 5 1 4 Matter Fused 27 | . . 6 1 5 6 . 9 Heat Flow Errors 14 | . . 4 1 2 3 1 3 Energy Discharges 5 | . . 1 . . 2 1 1 Parts Rejected 3 | . . 1 . 1 . . 1 Parts Fused 2 | . . . . . 1 . 1 Data Loss (minor) 10 | . . 1 1 . 5 . 3 Data Loss (major) 6 | . . 3 . . 2 . 1 Misfires 1 | . . . . . . . 1 Alerts 5 | . . 2 . 1 1 . 1 Weapon Failures 4 | . . . . . 2 . 2 Overload Shots . | . . . . . . . . Overflow Damage 23 | . 15 7 1 . . . . Projectiles 23 | . 15 7 1 . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 107 | . . . . . . . 107 Shots 1 | . . . . . . . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 554 | . 285 247 288 554 377 188 257 Average Temperature 84 | . 103 43 117 98 79 114 68 Received Heat Transfer 3699 | . 177 852 78 1260 816 . 516 Effects 7 | . . . 1 4 2 . . Shutdowns 2 | . . . . 2 . . . Interference 3 | . . . 1 . 2 . . Matter Decay 1 | . . . . 1 . . . Damage (minor) 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . 1 . 1 . . 1 Combat Hostiles 3 | . . 1 . 1 . . 1 Parts Melted 21 | . 1 1 . 16 2 . 1 Heat Transferred 15494 | . 1147 3182 481 8466 1036 . 1182 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Peak Influence 1222 | . 281 1164 675 1222 916 304 403 Initial 539 | . . 10 435 263 539 304 191 Average 585 | . 84 700 559 804 591 281 232 Maximum Alert Level 4 | . 1 4 2 4 3 1 2 Low Security (%) 16 | 100 97 17 . . . . 16 Level 1 13 | . 2 13 . 5 . 100 82 Level 2 34 | . . 10 100 33 82 . 1 Level 3 24 | . . 36 . 40 17 . . Level 4 11 | . . 22 . 21 . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . 1 . . . Squads Dispatched 41 | . 3 11 . 10 13 . 4 Investigation 12 | . 1 6 . 3 1 . 1 Extermination 6 | . . . . . 4 . 2 Reinforcement 14 | . 2 5 . 3 3 . 1 Assault 5 | . . . . 2 3 . . Garrison 4 | . . . . 2 2 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 2 | . . . . . 2 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Distress Signals 4 | . 1 2 . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 240 | . 21 74 9 72 45 6 13 Peak Tracking Total 11 | . 3 11 4 7 4 6 4 Tactical Retreats 12 | . 2 3 1 4 . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Traps Triggered 17 | . 2 5 . 1 7 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Machines Disabled 4 | . . 2 . 1 . . 1 Max in Single Turn 1 | . . 1 . 1 . . 1 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Machines Accessed 31 | . 4 7 . 12 5 . 3 Terminals 14 | . 2 3 . 6 2 . 1 Fabricators . | . . . . . . . . Repair Stations 3 | . 1 1 . 1 . . . Recycling Units 6 | . 1 2 . 2 1 . . Scanalyzers 6 | . . 1 . 2 2 . 1 Garrison Access 2 | . . . . 1 . . 1 Total Hacks 88 | . 8 19 . 39 12 . 10 Successful 53 | . 5 10 . 22 10 . 6 Failed 35 | . 3 9 . 17 2 . 4 Catastrophic 5 | . . 1 . 3 1 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 36 | . 5 7 . 14 9 . 1 Fabricators . | . . . . . . . . Repair Stations 14 | . 2 7 . 5 . . . Recycling Units 6 | . 1 2 . 2 1 . . Scanalyzers 26 | . . 3 . 14 2 . 7 Garrison Access 6 | . . . . 4 . . 2 Terminal Hacks 22 | . 2 3 . 7 9 . 1 Record 10 | . 1 1 . 2 5 . 1 Level Access Points 1 | . 1 . . . . . . Branch Access Points 1 | . . . . . 1 . . Emergency Access Points 2 | . . . . 1 1 . . Repair Station Index 1 | . . 1 . . . . . Alert Level 3 | . . . . 2 1 . . Dispatch Records 2 | . . 1 . 1 . . . Hauler Manifests 1 | . . . . . 1 . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 7 | . 2 3 . 2 . . . Scan Component 5 | . 1 2 . 2 . . . Repair 2 | . 1 1 . . . . . Recycling Unit Hacks 6 | . 1 2 . 2 1 . . Report Inventory 6 | . 1 2 . 2 1 . . Scanalyzer 17 | . . 2 . 11 . . 4 Insert Component 8 | . . 1 . 5 . . 2 Analyze 9 | . . 1 . 6 . . 2 Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 22 | . 3 5 . 10 3 . 1 Full Trace Events 7 | . . 2 . 4 . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 6 | . . 1 . 4 . . 1 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 1 1 . . . . . Time 52 | . 26 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 7 | . . 1 . 4 . . 2 Part Schematics Acquired 6 | . . 1 . 4 . . 1 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Turns Passed 10185 | 24 1123 2353 237 2999 2430 109 910 Spaces Moved 6139 | 24 905 1546 114 1536 1437 101 476 Core 119 | 8 . . . . . 68 43 Treads . | . . . . . . . . Legs 308 | . . . . . . . 308 Wheels 5710 | 16 905 1546 114 1536 1435 33 125 Hover 2 | . . . . . 2 . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 95 110 105 123 50 50 Average Speed 123 | 70 96 106 110 144 132 98 143 Slowest Speed 780 | 80 125 140 110 245 780 200 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 54 | 4 97 99 30 95 25 72 13 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched 2 | . . . 2 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 20 | . . . . . . . 20 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE 19 | . . . . . . . 19 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Total 7750 | 28 1051 1967 172 2007 1798 110 617 Wait 568 | . 56 122 26 161 154 2 47 Move 6133 | 23 904 1545 113 1535 1437 100 476 Hop . | . . . . . . . . Pick Up 124 | . 15 37 1 45 19 . 7 Fast Attach 50 | 5 4 8 1 9 8 1 14 Attach 50 | . 1 8 . 18 12 3 8 Detach 7 | . 1 1 . 1 . 2 2 Swap 91 | . 11 32 2 22 20 1 3 Drop 142 | . 7 56 2 38 29 1 9 Fire 560 | . 52 158 27 178 103 . 42 Melee 9 | . . . . . . . 9 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 16 | . . . . . 16 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: [*Fac] / Sto / Low x2) -7/Waste -7/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 25 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Discovered new exit (range 5) 231 | -10/Materials | Discovered new exit (range 9) 306 | -10/Materials | Build established: Mutant 343 | -10/Materials | Identified exit to Materials 525 | -10/Materials | Discovered new exit (range 11) 1107 | -10/Materials | Repaired Beam Cannon 1148 | -10/Materials | Entered another Materials area 1148 | -9/Materials | Evolved 2 slots: Utility x2 1896 | -9/Materials | Build established: Scavenger-Mutant 2174 | -9/Materials | Destroyed 7 combat bots 2174 | -9/Materials | Lost 3 parts (2n1u) 2432 | -9/Materials | Discovered new exit (range 8) 2434 | -9/Materials | Core integrity fell below 50% 2502 | -9/Materials | Repaired Lrg. Battery 2754 | -9/Materials | Discovered new exit (range 5) 2812 | -9/Materials | Discovered new exit (range 6) 2857 | -9/Materials | Discovered new exit (range 12) 3129 | -9/Materials | Build established: Mutant 3291 | -9/Materials | Discovered new exit (range 16) 3501 | -9/Materials | Entered Mines 3686 | -9/Mines | Discovered new exit (range 9) 3738 | -9/Mines | Entered Materials 3738 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3935 | -8/Materials | Garrison activated, responded to threat 3937 | -8/Materials | Lost 3 parts (2n1u) 4065 | -8/Materials | Build established: Tank 4077 | -8/Materials | Lost 3 parts (2n1u) 4097 | -8/Materials | Garrison activated, responded to threat 4538 | -8/Materials | First assault squad dispatched 4597 | -8/Materials | Discovered new exit (range 5) 4600 | -8/Materials | Build established: Gunner 5689 | -8/Materials | Discovered new exit (range 13) 6148 | -8/Materials | Core integrity fell below 50% 6174 | -8/Materials | Discovered new exit (range 9) 6212 | -8/Materials | Lost 3 parts (2n1u) 6229 | -8/Materials | Sterilization system engaged 6229 | -8/Materials | Non-combat units ordered to evacuate 6329 | -8/Materials | Combat units ordered to evacuate 6476 | -8/Materials | Build established: Scavenger-Tank 6529 | -8/Materials | Ambient heat levels rising (+10) 6679 | -8/Materials | Ambient heat levels rising (+10) 6737 | -8/Materials | Entered Factory 6737 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 7101 | -7/Factory | Identified exit to Storage 7101 | -7/Factory | Identified exit to Lower Caves 7137 | -7/Factory | First assault squad dispatched 7419 | -7/Factory | Lost 6 parts (1p2n2u1w) 7717 | -7/Factory | Build established: Scavenger-Gunner 8555 | -7/Factory | Build established: Gunner 9021 | -7/Factory | Garrison activated, responded to threat 9082 | -7/Factory | Discovered new exit (range 16) 9167 | -7/Factory | Sucked down chute 9167 | -7/Factory | Entered Waste 9179 | -7/Waste | Spotted C-40 Crusher 9179 | -7/Waste | Spotted C-40 Crusher 9183 | -7/Waste | Spotted C-40 Crusher 9191 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9194 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9201 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9202 | -7/Waste | Core integrity fell below 50% 9215 | -7/Waste | Spotted C-40 Crusher 9221 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9232 | -7/Waste | Spotted C-40 Crusher 9252 | -7/Waste | Lost 5 parts (1p2n1u1w) 9255 | -7/Waste | Spotted C-40 Crusher 9261 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9266 | -7/Waste | Discovered new exit (range 16) 9276 | -7/Waste | Entered Factory 9359 | -7/Factory | Core integrity fell below 20% 9903 | -7/Factory | Build established: Scavenger-Tank 10186 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 10146_ Dropped Hvy. Ion Cannon. 10146_ Dropped Hvy. Laser. 10149_ G-47 Trooper heat short circuits Lgt. Nuclear Core. 10150_ G-47 Trooper overheating. 10151_ Arm. Wheel destroyed. 10152_ Hrd. Light Armor Plating severed. 10154_ Enh. Autogun destroyed. 10155_ G-47 Trooper overheating. 10157_ L-41 Fighter Imp. Deuterium Engine severed. 10159_ G-47 Trooper heat spikes uncontrollably. 10160_ L-41 Fighter destroyed. 10160_ K-01 Serf collects debris. 10165_ Imp. Cooling System destroyed. 10168_ K-01 Serf destroyed. 10169_ Imp. Ion Engine destroyed. 10169_ Critical hit (Burn: +37). 10179_ Aluminum Leg destroyed. 10180_ Extracted 50 matter. 10181_ Imp. Carbon-fiber Leg destroyed. 10186_ G-47 Trooper Aluminum Leg severed. Map ----- +----------------------------------------------------+ | ?????# """""" + + | | ?????# # #?# #?########+###### | | ?????# """""" # ## #?# #??????# | | ?????# """""" # ########## #??????# #### | | ?????# """""" # + !# #??????# #??? | | ?????# """""" # # !! / # ########! #??? | | ?????# # # + |=% = #??? | | #######+########### # """""" ####+##### #??? | | # """""" # # #??? | | ########## + """""" #"" """ # #??? | | #????????# # """""" #"" """ # #??? | | #####+####??????# ##########"T """ # #??? | | ?# #########+#######???#"" + #??? | | ??+ """ # ??#"" """ # #### | | ??# """"" # """ """ """ """??# """ # # | | ??# """"" # """ """ """ """ ## """ # # | | ??# # """ """ """ """ ## # # | | ??# """ # ########### # = | | ??# """"" # ! #?????????# %#/ | | ??# """"" ]+ #?????????# # | | ??# # / ########### # | | ??##########+###+############## # | | ???????????# ??# #### # #""" | | ???????????# ?## # # """ # | | ???????????# ### #### gG" + | | ???????????# # # + = @""" # | | ???????????# # # !#%!=! # | | ??????????## ### *!#!!!* g/ | | ??????????# =%|+!=*! # ######+###### | | ??????????# ####][=% # #??? ???? | | ??????????+ ############## ?? ?? | | ??????????# #????????????# ??# """ """ | | ??????????# #????????????? ????# """ """ | | ?????????# #???????????????????# """ """ | | ?????????# #???????????????????#! "" "" | | ???????? / ???????????????????# "" "" | | ??????? # ####??????????????????# ?? ? | | ?????? # #?????????????????????# ? ??? ? | | ?????###?# #?????????????????????# ????? ? | | ?????????# #?????????????????????# ??????? ? | | ?????????# #?????????????????????# ????????? ? | | ????????? ?????????????????????????????????? | | ?????????#######?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 825 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Item Schematics ----------------- Hrd. Light Armor Plating | -9/Materials | Scanalyzed Cooling System | -8/Materials | Scanalyzed Prc. Beam Rifle | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Wheel | -8/Materials | Scanalyzed Arm. Wheel | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombLinearNanoactuators Manual? 0 Play Time 02:03:59 Cumulative 209.6 hours Start 2024.03.31 @ 14:00:01 End 2024.03.31 @ 19:59:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 161 Rogue 149 Adventurer 12 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 44 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ddcea345-4cab-49ce-bd25-b83d7151e844