Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.04 @ 12:43:51 Player: Switzy Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (71) 355 Value Destroyed (2419) 2419 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (30) 30 TOTAL SCORE: 6644 Bonus ------- High Alert Combat Kills 30 Cogmind --------- Core Integrity 0/850 Matter 230/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Visual Processing Unit Improved Signal Interpreter Transport Network Coupler Armor Integrity Analyzer > --- WEAPON (3) ------- Mini Grenade Launcher > --- INVENTORY (5) ---- Hacking Suite Remote Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit Advanced Sensor Array Improved Targeting Computer Improved Weapon Shielding > --- WEAPON ----------- Gatling Laser Proton Cannon Mini Grenade Launcher > --- INVENTORY -------- Improved Signal Interpreter Terrain Scan Processor Seismic Detector Transport Network Coupler Armor Integrity Analyzer Hacking Suite Rocket Launcher Mini Grenade Launcher Datajack Remote Datajack RU-N14's Throwing Claymores [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Heavy Armor Plating Weapon Mini Grenade Launcher Energy Gun Gatling Laser Energy Cannon Proton Cannon Ballistic Gun Minigun Launcher Mini Grenade Launcher Special Weapon RU-N14's Throwing Claymores Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Slots Evolved 8 | . . 2 2 2 . . . 2 . Power 1 | . . 1 . . . . . . . Propulsion 2 | . . 1 . . . . . 1 . Utility 4 | . . . 1 2 . . . 1 . Weapon 1 | . . . 1 . . . . . . Parts Attached 66 | 7 3 13 5 11 . 2 9 8 8 Power 8 | 1 1 2 1 1 . . . 2 . Engine 5 | 1 1 2 . . . . . 1 . Core 3 | . . . 1 1 . . . 1 . Reactor . | . . . . . . . . . . Propulsion 17 | 4 . 4 1 3 . 1 3 1 . Treads 3 | . . 2 1 . . . . . . Leg 12 | 2 . 2 . 3 . 1 3 1 . Wheel 2 | 2 . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 18 | 1 1 1 2 2 . . 2 4 5 Device 6 | . . 1 . 1 . . . 2 2 Storage 2 | 1 1 . . . . . . . . Processor 8 | . . . 2 . . . 1 2 3 Hackware . | . . . . . . . . . . Protection 2 | . . . . 1 . . 1 . . Artifact . | . . . . . . . . . . Weapon 23 | 1 1 6 1 5 . 1 4 1 3 Energy Gun 5 | . . 2 . 2 . . 1 . . Energy Cannon 1 | . . . . . . . . 1 . Ballistic Gun 7 | 1 1 2 1 1 . . 1 . . Ballistic Cannon . | . . . . . . . . . . Launcher 7 | . . 2 . 2 . . 1 . 2 Special Weapon 3 | . . . . . . 1 1 . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 . . . Parts Lost 44 | . 1 10 1 10 . . 9 3 10 Power 9 | . 1 2 1 2 . . 1 1 1 Propulsion 14 | . . 4 . 3 . . 4 2 1 Utility 7 | . . 1 . 1 . . 1 . 4 Weapon 14 | . . 3 . 4 . . 3 . 4 Highest Loss Streak 10 | . 1 6 1 10 . . 5 3 8 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 77 | . 74 63 87 79 76 79 73 89 63 Engine 3 | . 13 9 7 2 . . . 5 4 Core 3 | . . . 2 6 7 7 2 4 . Treads 3 | . . 6 24 6 . . . . . Leg 16 | . 28 12 . 16 23 23 22 19 4 Device 1 | . . 2 . 2 . . . 5 7 Storage 7 | . 14 11 9 7 7 7 7 6 4 Processor 14 | . . . 16 15 15 15 15 19 21 Protection 3 | . . . . 4 7 7 2 6 2 Energy Gun 1 | . . 6 . . . . . 6 4 Ballistic Gun 8 | . 18 11 18 8 7 7 10 . . Launcher 6 | . . 3 9 6 7 7 6 6 5 Special Weapon 1 | . . . . . . 3 3 1 . Naked Turns . | . . . . . . . . . . Heaviest Build 52 | 9 28 34 33 48 44 52 52 46 39 Greatest Support 60 | 20 20 40 60 60 30 40 40 45 16 Greatest Overweight (x) 10 | 1 1 7 . 6 1 1 2 2 10 Average Overweight (x) . | . . 1 . . 1 1 . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 12 Most Carried 15 | 4 8 10 15 15 15 15 15 13 14 Average Carried 11 | 1 2 6 9 12 15 14 13 11 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 8 6 15 15 15 15 9 13 2 Class Distribution -------------------- 23% | Skirmisher 20% | Scavenger-Mutant 20% | Scavenger-Skirmisher 17% | Bomber 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Bomber | -7/Zion Skirmisher | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Matter Collected 1659 | 257 82 243 257 295 . 20 300 105 100 Remotely . | . . . . . . . . . . Salvage Created 2250 | 71 141 524 447 351 . . 377 150 189 Parts 125 | 1 12 37 28 14 . . 22 8 3 Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . 15 . 2 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Combat Hostiles Destroyed 57 | . 5 17 8 6 . . 15 1 5 Guns 29 | . 5 11 7 3 . . 2 . 1 Cannons 2 | . . . . . . . 2 . . AOE 26 | . . 6 1 3 . . 11 1 4 Classes Destroyed 14 | 1 2 3 2 4 . . 1 1 . Worker 5 | . . 2 1 1 . . . 1 . Builder 2 | . . . . 1 . . . 1 . Tunneler 1 | . . . . . . . . 1 . Hauler 1 | . . . . 1 . . . . . Recycler 1 | 1 . . . . . . . . . Operator 1 | . . . 1 . . . . . . Watcher 3 | . . 1 . . . . . 2 . Swarmer 15 | . 2 7 . . . . 6 . . Grunt 26 | . 3 4 5 3 . . 7 . 4 Brawler 1 | . . . . . . . 1 . . Duelist 1 | . . . . 1 . . . . . Sentry 10 | . . 6 2 1 . . 1 . . Hunter 1 | . . . 1 . . . . . . Programmer 3 | . . . . 1 . . . 1 1 Best Kill Streak 7 | 1 5 7 3 4 . . 4 2 2 Combat Bots Only 6 | . 5 6 3 3 . . 4 1 2 Max Kills in Single Turn 4 | 1 1 2 1 2 . . 4 1 1 Gunslinging . | . . . . . . . . . . Exploded 4 | . . 2 1 1 . . 4 1 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Hostile Shots Fired 491 | . 35 122 46 107 . . 86 34 61 Missed 140 | . 7 28 16 37 . . 29 8 15 Damage Taken 5355 | . 290 1128 441 1145 . . 715 451 1185 Core 1629 | . 21 330 100 224 . . 93 87 774 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 69 | . . . . . . . . 69 . Core Remaining (%) 68 | 100 91 17 81 . . . 54 . . Volleys Fired 217 | 2 18 54 28 48 . . 39 15 13 Largest 3 | 1 2 2 3 3 . . 3 2 3 Hottest 185 | 20 40 86 76 105 . . 55 155 185 Shots Fired 325 | 2 26 85 57 57 . . 49 29 20 Gun 254 | 2 26 77 56 52 . . 20 16 5 Cannon 18 | . . . . . . . . 13 5 Launcher 47 | . . 8 1 5 . . 24 . 9 Special 6 | . . . . . . . 5 . 1 Kinetic 194 | 2 26 46 56 44 . . 20 . . Thermal 60 | . . 31 . 8 . . . 16 5 Explosive 51 | . . 8 1 5 . . 27 . 10 Electromagnetic 18 | . . . . . . . . 13 5 Robot Hit Streak 15 | 2 14 9 15 7 . . 4 5 5 Robot Miss Streak 8 | . 3 8 3 6 . . 3 7 5 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . 1 2 . . . 1 . . Max Gunslinging Chain 1 | . . 1 1 . . . 1 . . Shots Hit Robots 198 | 2 21 51 42 32 . . 22 17 11 Core Hits 128 | 2 11 28 24 16 . . 30 5 12 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . . . . 1 . . 1 . . Critical Strikes 4 | . . 1 . 2 . . 1 . . Burn 2 | . . 1 . 1 . . . . . Destroy 2 | . . . . 1 . . 1 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6294 | 16 182 1307 671 879 . . 1685 551 1003 Guns 2390 | 16 182 589 598 571 . . 200 146 88 Cannons 360 | . . . . . . . . 315 45 Explosions 3409 | . . 718 73 308 . . 1381 90 839 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 1765 | 16 182 341 598 428 . . 200 . . Thermal 864 | . . 397 . 143 . . . 236 88 Explosive 3170 | . . 569 73 308 . . 1381 . 839 Electromagnetic 360 | . . . . . . . . 315 45 Impact . | . . . . . . . . . . Slashing 135 | . . . . . . . 104 . 31 Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . . . 2 2 Average Corruption 1 | . . . . . . . . 1 1 Corruption Purged 2 | . . . . . . . . . 2 Corruption Blocked . | . . . . . . . . . . Effects 5 | . . . . . . . . 3 2 Matter Fused 1 | . . . . . . . . . 1 Energy Discharges 2 | . . . . . . . . 1 1 Data Loss (minor) 1 | . . . . . . . . 1 . Misfires 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 295 | . . 115 . 26 . . 3 124 27 Projectiles 74 | . . . . . . . . 74 . Explosions 221 | . . 115 . 26 . . 3 50 27 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 447 | . . 51 19 93 . . 104 . 180 Shots 15 | . . 1 1 2 . . 5 . 6 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 210 | . 6 17 26 210 . . 18 169 114 Average Temperature 45 | . 3 8 14 46 . . 8 73 47 Received Heat Transfer 1350 | . 93 240 234 234 . . 204 12 333 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 7 | . . 2 . 2 . . . . 3 Heat Transferred 1679 | . . 781 . 348 . . . 375 175 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Peak Influence 452 | 5 163 452 316 168 . . . 64 . Initial 182 | . 3 68 182 113 . . . 12 . Average 113 | 2 60 245 243 58 . . . 24 . Maximum Alert Level 2 | . . 2 1 . . . . . . Low Security (%) 76 | 100 100 33 28 100 . . . 100 . Level 1 21 | . . 55 71 . . . . . . Level 2 1 | . . 10 . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . 1 1 2 3 . . . 2 . Investigation . | . . . . . . . . . . Extermination 3 | . . . . 2 . . . 1 . Reinforcement 6 | . 1 1 2 1 . . . 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Distress Signals 5 | . 3 1 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 83 | . 10 19 12 11 . . 13 8 10 Peak Tracking Total 7 | . 6 5 3 3 . . 4 3 7 Tactical Retreats 4 | . 2 . 1 1 . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Traps Triggered 5 | . . 2 . . . . . 3 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Machines Disabled 6 | . . 3 . 2 . . . 1 . Max in Single Turn 2 | . . 2 . 2 . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Machines Accessed 3 | . . . 1 1 . . . 1 . Terminals 2 | . . . . 1 . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 4 | . . . 2 1 . . . 1 . Successful 2 | . . . 2 . . . . . . Failed 2 | . . . . 1 . . . 1 . Catastrophic 2 | . . . . 1 . . . 1 . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 2 | . . . . 1 . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . Scan Component 1 | . . . 1 . . . . . . Refit 1 | . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . . . 1 1 . . . 1 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . 3 . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . 12 . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 2 1 . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Turns Passed 7510 | 85 282 648 686 1254 77 1060 1973 927 518 Spaces Moved 3849 | 58 139 232 302 508 40 533 1302 474 261 Core 152 | 13 . 15 . 2 . . . . 122 Treads 515 | . . 102 302 111 . . . . . Legs 3182 | 45 139 115 . 395 40 533 1302 474 139 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 120 190 190 120 120 50 Average Speed 166 | 110 165 206 160 178 190 193 144 175 163 Slowest Speed 550 | 120 190 400 160 350 190 196 260 260 550 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 5 23 26 24 12 10 62 97 10 40 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 3 | . . . . . . 2 1 . . Spaces Dug 30 | . . . . 8 . . 22 . . Terrain Destroyed 369 | . . 79 11 15 . . 209 5 50 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 369 | . . 79 11 15 . . 209 5 50 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Low Total 4654 | 79 169 319 449 807 41 564 1356 538 332 Wait 448 | . . 9 102 228 2 27 1 30 49 Move 3840 | 57 138 231 301 507 39 532 1301 473 261 Hop . | . . . . . . . . . . Pick Up 67 | 10 9 9 13 12 . 1 3 10 . Fast Attach 4 | . . . . . . 1 . . 3 Attach 59 | 7 3 13 5 11 . . 9 6 5 Detach 5 | . . 2 . . . . 1 1 1 Swap 3 | . . . . . . 1 . 2 . Drop 10 | 3 1 1 . 1 . 2 1 1 . Fire 217 | 2 18 54 28 48 . . 39 15 13 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . . 1 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low / Ext) -6/Lower Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Discovered new exit (range 15) 327 | -10/Materials | Build established: Mutant 368 | -10/Materials | Entered another Materials area 368 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 610 | -9/Materials | Lost 6 parts (2p3n1w) 723 | -9/Materials | Core integrity fell below 50% 744 | -9/Materials | Lost 3 parts (1n1u1w) 936 | -9/Materials | Core integrity fell below 20% 992 | -9/Materials | Discovered new exit (range 15) 1016 | -9/Materials | Entered another Materials area 1016 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1679 | -8/Materials | Discovered new exit (range 11) 1702 | -8/Materials | Entered Factory 1702 | -7/Factory | Evolved 2 slots: Utility x2 1799 | -7/Factory | Build established: Scavenger-Skirmisher 2052 | -7/Factory | Discovered new exit (range 15) 2113 | -7/Factory | Lost 10 parts (2p3n1u4w) 2378 | -7/Factory | Build established: Scavenger-Mutant 2956 | -7/Factory | Entered Lower Caves 3022 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3033 | -7/Lower Caves | Entered Zion 3171 | -7/Zion | Discovered new exit (range 7) 3230 | -7/Zion | Given the Hacking Drone Bay 3271 | -7/Zion | Learned Factory emergency access door positions 3582 | -7/Zion | Found Prototype Special Weapon 3582 | -7/Zion | Identified RU-N14's Throwing Claymores 3735 | -7/Zion | Learned Factory security intel 3888 | -7/Zion | Build established: Bomber 4093 | -7/Zion | Entered Proximity Caves 4834 | -6/Proximity Caves | Lost 3 parts (1p2n) 4941 | -6/Proximity Caves | Build established: Skirmisher 5892 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5941 | -6/Proximity Caves | Lost 5 parts (2n3w) 6009 | -6/Proximity Caves | Discovered new exit (range 10) 6066 | -6/Proximity Caves | Entered Factory 6066 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6067 | -6/Factory | Identified exit to Extension 6591 | -6/Factory | Build established: Scavenger-Skirmisher 6788 | -6/Factory | Discovered new exit (range 19) 6990 | -6/Factory | Identified exit to Lower Caves 6993 | -6/Factory | Entered Lower Caves 7021 | -6/Lower Caves | Lost 3 parts (1p2n) 7165 | -6/Lower Caves | Learned 4 Factory zone layouts 7281 | -6/Lower Caves | Build established: Skirmisher 7388 | -6/Lower Caves | Core integrity fell below 50% 7403 | -6/Lower Caves | Core integrity fell below 20% 7416 | -6/Lower Caves | Lost 8 parts (1p1n2u4w) 7511 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07385_ Rocket Launcher destroyed. 07385_ Destroyed Rocket Launcher. 07388_ Acquired RU-N14's Throwing Claymores. 07394_ Imp. Targeting Computer severed. 07394_ RU-N14's Throwing Claymores expended. 07394_ Destroyed Axe. 07394_ G-50 Soldier destroyed. 07396_ The unstable cave ceiling collapses. 07396_ L-41 Fighter destroyed. 07396_ Acquired 25 matter. 07400_ Acquired Mni. Grenade Launcher. 07402_ G-50 Soldier destroyed. 07405_ Acquired Terrain Scan Processor. 07407_ Acquired 24 matter. 07408_ Acquired 6 matter. 07418_ The unstable cave ceiling collapses. 07504_ Terrain Scan Processor destroyed. 07504_ G-50 Soldier destroyed. 07505_ Seismic Detector destroyed. 07508_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? ???????????????? | | ????????????????????????????????? ????? #????????? | | ????????????????????????????????? ###? #????????? | | ????????????????????????????????? ## #????????? | | ?????????????????????????#####??# #????????? | | ????????????????????????## ##?# ##???????? | | ????????????????????????? #?# #???????? | | ?????????????????????????? ### #???????? | | ???????????????????????#### # #????????? | | ???????????????????????# ##?????????? | | ??????????????????????## #?###?????? | | ??????????????????????# ## #?????? | | ???????????????????????# gg #??????? | | ???????????????????????# @ %* #???????? | | ??????###++????????????# g ##???????? | | ?#????# ????????????# ##????????? | | ?# ??# ????????######### #?????????? | | ?# ## #?????### ######## #?????????? | | ??# ?????# ### ##????????? | | ????# ???## ## ##???????? | | ???????# #### #???????? | | ????????# ####????? | | ????????### ### ##???? | | ??????????# ######## #####?# #???? | | ??????????# #???????# ###????## #???? | | ?????????# ????????#######??????# ####???? | | ???????? ????????###?###???????# #######??? | | ?????? ?????#### ### ######### ####?# ???? | | ????? ?????## # ## ####?# ????? | | ????# ?????# # # # ## ### #????? | | ????# ??????# # # # ## #????? | | ???? ??????# ###??? | | ??? ???????# % #??? | | ?????# #??????# # ## ## #?? | | ???????????????##### ###### #### #?? | | ???????????????????###???# ##??#### #?? | | ?????????????????????????## ## #???????##?? | | ??????????????????????????## ## ##?????##??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 19 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 600 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Armor Integrity Analysis 30 Recoil Reduction 3 Item Schematics ----------------- Gravmag System | -7/Zion | Archive Phase Shifter | -7/Zion | Archive Recalibrator | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Plasma Flamer | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy I'm Back, Baby! Omniscient Cartographer Robot Respite Challenges ------------ None Game ------ Seed ReinforcedBackupAutohacker Manual? 0 Play Time 01:17:05 Cumulative 6.0 hours Start 2024.07.03 @ 22:30:51 End 2024.07.04 @ 12:43:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 5 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 66a70379-c73f-45c1-a3c8-cf4c627f6593