Cogmind - Beta 16 --- EXPLORER MODE // 2025.12.02 @ 10:39:09 Player: viper Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (85) 425 Value Destroyed (2575) 2575 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (218) 218 TOTAL SCORE: 4978 Bonus ------- Follower Combat Kills 218 Cogmind --------- Core Integrity 0/550 Matter 138/500 Energy 100/100 System Corruption 1% Temperature Critical (769) Movement Core (1750) Ox34 Location -8/Materials Parts ------- > --- POWER (2) -------- Nuclear Core Nuclear Core > --- PROPULSION (4) --- Improved Aluminum Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (4) ------ Huge Storage Unit High-capacity Matter Pod Improved Terrain Scanner Improved Targeting Computer > --- WEAPON (2) ------- Assault Rifle Heavy Assault Rifle > --- INVENTORY (25) --- Ion Engine Ion Engine Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Titanium Leg Improved Heat Sink Large Matter Pod (150) Large Matter Pod (0) Core Shielding Power Shielding Weapon Shielding High-powered Tractor Beam Assault Rifle Assault Rifle Improved Assault Rifle Grenade Launcher Mining Laser Impact Mace Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Huge Storage Unit Improved Terrain Scanner Targeting Computer V3-11A's Pendant > --- WEAPON ----------- Heavy Assault Rifle Enhanced Autogun > --- INVENTORY -------- Ion Engine Ion Engine Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Improved Aluminum Leg Titanium Leg Titanium Leg Improved Heat Sink Large Matter Pod High-capacity Matter Pod Core Shielding Power Shielding Weapon Shielding Assault Rifle Assault Rifle Assault Rifle Grenade Launcher Mining Laser [Rating: 33] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Utility Targeting Computer Device V3-11A's Pendant Storage Medium Storage Unit Processor Targeting Computer Protection Power Shielding Weapon Assault Rifle Ballistic Gun Assault Rifle Special Weapon Mining Laser Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Slots Evolved 5 | . 1 . 4 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility 2 | . 1 . 1 Weapon . | . . . . Parts Attached 39 | 7 5 3 24 Power 9 | 1 2 . 6 Engine 6 | 1 2 . 3 Core 3 | . . . 3 Reactor . | . . . . Propulsion 10 | 2 . . 8 Treads . | . . . . Leg 10 | 2 . . 8 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 2 1 1 6 Device 3 | . . 1 2 Storage 3 | 1 . . 2 Processor 2 | 1 . . 1 Hackware . | . . . . Protection 2 | . 1 . 1 Artifact . | . . . . Weapon 10 | 2 2 2 4 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 9 | 2 2 1 4 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 1 | . . 1 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 7 | . . 1 6 Power 2 | . . . 2 Propulsion 2 | . . 1 1 Utility 1 | . . . 1 Weapon 2 | . . . 2 Highest Loss Streak 3 | . . 1 3 To Critical Strikes . | . . . . Average Backups 13 | 2 6 10 17 Power 2 | . 1 2 3 Propulsion 1 | . . . 3 Utility 4 | 1 3 4 5 Weapon 4 | . 2 3 5 Tool/Special . | . . . . Unused Backups 11 | . 2 1 8 Power 1 | . 1 . . Propulsion . | . . . . Utility 7 | . . 1 6 Weapon 3 | . 1 . 2 Tool/Special . | . . . . Average Slot Usage (%) 94 | . 98 87 99 Engine 8 | . 11 12 4 Core 5 | . . . 11 Leg 24 | . 24 12 32 Device 10 | . . 10 12 Storage 11 | . 12 12 11 Processor 9 | . 12 12 8 Protection 1 | . 12 1 . Ballistic Gun 18 | . 24 19 16 Special Weapon 1 | . . 5 . Peak Build Rating 33 | 7 9 10 33 Average Rating 20 | 5 8 9 29 On Entrance 6 | . 7 9 10 Avg Prop Armor Cover (%) 14 | . 16 . 14 Naked Turns . | . . . . Heaviest Build 105 | 19 20 20 105 Greatest Support 68 | 20 20 20 68 Greatest Overweight (x) 34 | . 6 1 34 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 25 | 10 10 10 25 Average Capacity 17 | 9 10 10 23 Most Carried 21 | 5 10 10 21 Average Carried 13 | 2 6 9 17 Final Capacity 25 | 10 10 10 25 Final Carried 20 | 5 10 10 20 Class Distribution -------------------- 100% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Mutant | -8/Materials Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Mat Matter Collected 2860 | 221 351 439 1849 Remotely . | . . . . Salvage Created 3686 | . 363 223 3100 Parts 189 | . 25 13 151 Haulers Intercepted 4 | . 1 . 3 Recyclers Shooed 5 | . 1 . 4 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Combat Hostiles Destroyed 60 | . 9 5 46 Guns 59 | . 9 4 46 Cannons 1 | . . 1 . Classes Destroyed 15 | . 5 2 8 Worker 1 | . 1 . . Builder 1 | . . . 1 Tunneler 2 | . . . 2 Hauler 4 | . 1 . 3 Recycler 7 | . . . 7 Mechanic 1 | . . . 1 Operator 1 | . . . 1 Turret 1 | . . 1 . Watcher 7 | . 3 . 4 Swarmer 12 | . 6 1 5 Grunt 34 | . 3 . 31 Brawler 1 | . . . 1 Duelist 1 | . . . 1 Sentry 8 | . . . 8 Subdweller 4 | . . 4 . Best Kill Streak 6 | . 4 3 6 Combat Bots Only 5 | . 4 3 5 Max Kills in Single Turn 2 | . 2 1 2 Gunslinging 1 | . 1 . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Hostile Shots Fired 367 | . 28 61 278 Missed 98 | . 14 19 65 Hits 269 | . 14 42 213 Melee 1 | . . . 1 Projectile 268 | . 14 42 212 AOE 6 | . . 6 . Critical Strikes 12 | . . . 12 Damage Taken 2881 | . 91 447 2343 Core 686 | . 27 96 563 Absorbed by Shields . | . . . . Redirected to Shielding 5 | . . 5 . Ignored by Resistances 1602 | . 62 284 1256 Regen/Repaired (Parts) 356 | . . . 356 Core Remaining (%) 75 | 100 . 50 . Volleys Fired 267 | . 28 34 205 Largest 2 | . 2 2 2 Hottest 100 | . 40 100 48 Shots Fired 517 | . 56 52 409 Gun 507 | . 56 42 409 Cannon . | . . . . Launcher . | . . . . Special 10 | . . 10 . Kinetic 507 | . 56 42 409 Thermal 10 | . . 10 . Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 65 | . 21 55 65 Robot Miss Streak 3 | . 1 . 3 Penetration Max . | . . . . Secondary Targets 12 | . 2 . 10 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 438 | . 48 40 350 Core Hits 160 | . 19 12 129 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . . 1 Destroy 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 6399 | . 622 520 5257 Guns 6343 | . 590 496 5257 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 32 | . 32 . . Kinetic 6343 | . 590 496 5257 Thermal 24 | . . 24 . Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . 1 1 1 Average Corruption 1 | . 1 1 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 42 | . 8 23 11 Message Errors 12 | . 2 9 1 Matter Fused 11 | . 3 3 5 Heat Flow Errors 8 | . 1 4 3 Energy Discharges 5 | . 1 3 1 Data Loss (minor) 4 | . 1 2 1 Data Loss (major) 2 | . . 2 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 4 | . 4 . . Kicked 4 | . 4 . . Crushed . | . . . . Highest Temperature 769 | . 186 250 769 Average Temperature 175 | . 69 109 178 Received Heat Transfer 2172 | . 60 213 1899 Effects 63 | . . . 63 Shutdowns 12 | . . . 12 Energy Bleed 7 | . . . 7 Interference 7 | . . . 7 Matter Decay 6 | . . . 6 Short Circuit 7 | . . . 7 Damage (minor) 9 | . . . 9 Damage (major) 11 | . . . 11 Damage (core) 4 | . . . 4 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . 1 . Heat Transferred 50 | . . 50 . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Sterilizations 1 | . . . 1 Peak Influence 125 | . 100 . 125 Initial . | . . . . Average 21 | . 30 . 20 Influence Increases 1791 | . 307 103 1381 Destroy 0b10 Robot/C 1280 | . 180 100 1000 Destroy 0b10 Robot/NC 120 | . 25 . 95 Destroy Leader 312 | . 58 . 254 Allied During Kill 9 | . . 3 6 Successful Hack 35 | . 29 . 6 Destroy Structure 5 | . . . 5 Partial Spotted 15 | . 15 . . Lose Combat Pursuer 15 | . . . 15 Influence Decreases 1791 | . 307 103 1381 Time Decay 1633 | . 307 83 1243 Lost Part 60 | . . . 60 Lost Ally 98 | . . 20 78 Squads Dispatched 13 | . 2 . 11 Investigation 7 | . 2 . 5 Extermination . | . . . . Reinforcement 3 | . . . 3 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Distress Signals 5 | . 1 . 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 88 | . 15 15 58 Peak Tracking Total 6 | . 6 6 5 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Traps Triggered 8 | . 6 . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 6 | . . . 6 Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Mat Machines Disabled 2 | . . 2 . Max in Single Turn . | . . . . Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Machines Accessed 15 | . 5 . 10 Terminals 12 | . 5 . 7 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access 1 | . . . 1 Total Hacks 65 | . 21 . 44 Successful 51 | . 17 . 34 Failed 14 | . 4 . 10 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 49 | . 21 . 28 Fabricators . | . . . . Repair Stations 12 | . . . 12 Recycling Units . | . . . . Scanalyzers 3 | . . . 3 Garrison Access 1 | . . . 1 Terminal Hacks 35 | . 17 . 18 Record 5 | . 5 . . Robot Analysis 3 | . 1 . 2 Prototype ID Bank 3 | . 1 . 2 Branch Access Points 1 | . 1 . . Emergency Access Points 2 | . 1 . 1 Terminal Index 1 | . . . 1 Locate Traps 4 | . . . 4 Reprogram Traps 1 | . . . 1 Dispatch Records 4 | . 2 . 2 Maintenance Status 1 | . 1 . . Surveillance Status 1 | . . . 1 Patrol Status 1 | . . . 1 Reinforcement Status 1 | . 1 . . Zone Layout 7 | . 4 . 3 Fabricator Hacks . | . . . . Repair Station Hacks 12 | . . . 12 Scan Component 6 | . . . 6 Repair 6 | . . . 6 Recycling Unit Hacks . | . . . . Scanalyzer 3 | . . . 3 Insert Component 2 | . . . 2 Analyze 1 | . . . 1 Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 11 | . 4 . 7 Full Trace Events 11 | . 4 . 7 Feedback Events 2 | . 1 . 1 Corruption 2 | . 1 . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 6 | . . . 6 Time 186 | . . . 186 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Total Allies 7 | . . 7 . Largest Group 6 | . . 6 5 Highest-Rated Group 114 | . . 114 95 Highest-Rated Ally 19 | . . 19 19 Total Orders . | . . . . Ally Attacks 75 | . . 45 30 Total Damage 1104 | . . 660 444 Kills 11 | . . 7 4 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Active Infowar (turns) 3179 | . . . 3179 Optics 413 | . . . 413 Terrain 2766 | . . . 2766 Robot Analysis Total 3 | . 1 . 2 Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Mat Turns Passed 6704 | 64 690 2449 3501 Spaces Moved 2970 | 47 459 1212 1252 Core 18 | 10 5 . 3 Treads . | . . . . Legs 2952 | 37 454 1212 1249 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 125 Average Speed 187 | 105 122 189 212 Slowest Speed 1750 | 120 350 190 1750 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 55 | 3 65 72 83 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken 3 | 1 1 1 . Unknown Exits Taken . | . . . . Scrap Searched 3 | . . 3 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Total 3601 | 58 526 1288 1729 Wait 262 | . 9 31 222 Move 2967 | 46 458 1211 1252 Hop . | . . . . Pick Up 24 | 5 7 2 10 Fast Attach 25 | 7 10 1 7 Attach 13 | . 1 1 11 Detach 3 | . . 1 2 Swap 25 | . 4 4 17 Drop 11 | . 5 3 3 Fire 267 | . 28 34 205 Melee . | . . . . Ram . | . . . . Kick 4 | . 4 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / *Min x2 / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -8/Materials (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 16) 65 | -11/Scrapyard | Entered Materials 65 | -10/Materials | Evolved 1 slot: Utility x1 130 | -10/Materials | Identified exit to Mines 130 | -10/Materials | Discovered exit to Mines (range 8) 216 | -10/Materials | Discovered exit to Mines (range 11) 328 | -10/Materials | Build established: Hacker-Mutant 504 | -10/Materials | Identified exit to Materials 504 | -10/Materials | Discovered exit to Materials (range 16) 731 | -10/Materials | Identified exit to Subcaves 731 | -10/Materials | Discovered exit to Subcaves (range 11) 755 | -10/Materials | Entered Subcaves 756 | -10/Subcaves | Approached by a straggling Scientist 787 | -10/Subcaves | Ambushed by Subdweller buried in earth 1019 | -10/Subcaves | Visited triangular shrine 1032 | -10/Subcaves | Found Prototype Device 1032 | -10/Subcaves | Identified V3-11A's Pendant 1039 | -10/Subcaves | Befriended Subdweller 1044 | -10/Subcaves | Befriended Subdweller 1079 | -10/Subcaves | Befriended Subdweller 1096 | -10/Subcaves | Identified exit to Recycling 1096 | -10/Subcaves | Discovered exit to Recycling (range 10) 1100 | -10/Subcaves | Identified exit to Materials 1362 | -10/Subcaves | Learned location of Zion (-6) 1362 | -10/Subcaves | Met a Zionite searching for "candidates" 1388 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1528 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2289 | -10/Subcaves | Befriended Subdweller 2361 | -10/Subcaves | Shifting Twisted Machinery released Mak. Thermal Plating 2534 | -10/Subcaves | Befriended Subdweller 2817 | -10/Subcaves | Ambushed by Subdweller buried in earth 2819 | -10/Subcaves | Befriended Subdweller 2819 | -10/Subcaves | Befriended Subdweller 2922 | -10/Subcaves | Discovered exit to Materials (range 10) 3121 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 3132 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 3204 | -10/Subcaves | Entered Materials 3204 | -8/Materials | Accompanied by 5 allies 3204 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 3398 | -8/Materials | Lost 3 allies 3841 | -8/Materials | Identified exit to Factory 3841 | -8/Materials | Discovered exit to Factory (range 12) 4261 | -8/Materials | Garrison activated, responded to threat 4362 | -8/Materials | Garrison activated, responded to threat 4431 | -8/Materials | Lost 3 parts (2p1w) 4890 | -8/Materials | Repaired Assault Rifle 4917 | -8/Materials | Repaired Assault Rifle 4944 | -8/Materials | Repaired Assault Rifle 4977 | -8/Materials | Repaired Imp. Aluminum Leg 5016 | -8/Materials | Repaired Titanium Leg 5056 | -8/Materials | Repaired Titanium Leg 5082 | -8/Materials | Discovered exit to Factory (range 11) 5560 | -8/Materials | Core integrity fell below 50% 5904 | -8/Materials | Sterilization system engaged 5904 | -8/Materials | Non-combat units ordered to evacuate 6004 | -8/Materials | Combat units ordered to evacuate 6204 | -8/Materials | Ambient heat levels rising (+10) 6354 | -8/Materials | Ambient heat levels rising (+10) 6406 | -8/Materials | Core integrity fell below 20% 6504 | -8/Materials | Ambient heat levels rising (+10) 6654 | -8/Materials | Ambient heat levels rising (+10) 6706 | -8/Materials | Core destroyed Last Messages --------------- 06682_ Overheating: Broken Titanium Leg damaged (-1). 06684_ Overheating: Hvy. Assault Rifle damaged (-11). 06687_ Overheating: Huge Storage Unit damaged (-147). 06697_ Overheating: Broken Nuclear Core damaged (-11). 06700_ Overheating: Hvy. Assault Rifle damaged (-2). 06701_ Overheating: Imp. Targeting Computer damaged (-6). 06701_ Overheating: Hcp. Matter Pod damaged (-1). 06701_ Overheating: Broken Nuclear Core damaged (-4). 06701_ Overheating: Broken Titanium Leg damaged (-41). 06703_ Overheating: Core damaged (-55). 06706_ Overheating: Core damaged (-66). Map ----- +----------------------------------------------------+ | ########## ##???????????#????????? | | #????????# #?????????#???????????? | | ##???????# #??#??#??#????????????? | | ##?????#?# #?????????????????????? | | ######## #####???## #?????????????????????? | | #?# !!#???## #????????#????????????? | | ### !!###?## ##?????#??????????????? | | * # " !!#?#?## #??????#??????????????? | | # !!#?#??# #????????????#????????? | | # ######## /###??# #???#?????????????????? | | ## ##????#?# //#??#?# #??????#??????????????? | | ## #????##?#####????# #???#?????? ??????????? | | #### #??#??????#??????# #????#????????????????? | | ???# #????????????????# #?#??????#?? ?????????? | | #?## #???#??###???#####+####?? ? ? ???????????? | | #??# ############?# =#???? ?????????????? | | #### ## #?# #?#?????? ?????????? | | ^ # """ #?# #??????????????????? | | # """"" #?# #?#?? ????????????? | | + """"" #?# ##? ???????????????? | | ! % # """ " #?# ! #??????????????????? | | # """ #?# #????#?????????????? | | # ! #?# #?????? ???????????? | | # #?# #???#??????????????? | | ^ ################+########## ????????? | | ^^ @ #???????? | | ! +???????? | | #???????? | | ##########+######+######+### ????????? | | """# # #???#?????#????????? | | ! G"# # """ # ?????????????????? | | ! """# # """ #??????????????????? | | !% #### # """ #? ????????????????? | | ###########+## #???#???? ?????????? | | #% #??## #??????????????????? | | # ## # " "##?## #?? ???????????????? | | #### % #*= " # ?# " #?#????????????????? | | # #[[! "# ## "" #??????????????????? | | # #!= # ###########?#????????????????? | | # # #? #?####?????????#?????????????? | | + +% #? #??#?????????????????????????? | | " %# ## #????????????????????????????? | | " " #*= ## ##???????????????????????????? | | " # ######"#### #?#??#??#????#???????????????? | | " # #????+! #????????#?#?????????????????? | | # #"?? # #?#????###???????????????????? | | #+## #?? ?# ####### ###????#?????????????? | | # ?# #????# ## [ #??????????????????? | | #+## #?? ?# ## #??????????????????? | | ## ##?#?# ## = #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 415 Matter Stores 500 Matter Capacity 500 Sight Range 21 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Offensive Hacking 20 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 14% | -8/Materials Assault Rifle | 15% | -8/Materials Assault Rifle | 70% | -8/Materials Imp. Aluminum Leg | 69% | -8/Materials Titanium Leg | 51% | -8/Materials Titanium Leg | 63% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- SUBSUB Challenges ------------ None Game ------ Seed KineticTechRipper Manual? 0 Play Time 00:36:41 Cumulative 2207.6 hours Start 2025.12.01 @ 14:31:40 End 2025.12.02 @ 10:39:09 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1077 Rogue 62 Adventurer 0 Explorer 1015 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 72 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 519e5a36-6e7a-471c-b94e-67182a7fc4ef