Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 23:16:19 Player: Delta-Psyco Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (78) 390 Value Destroyed (2964) 2964 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6594 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 40% Temperature Hot (241) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Leg Armored Leg > --- UTILITY (9) ------ Visual Processing Unit Improved Targeting Computer Graphene Brace > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Recalibrator Enhanced Autogun Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Leg Armored Leg > --- UTILITY ---------- Visual Processing Unit Improved Targeting Computer Improved Targeting Computer Weapon Cycler Hardened Heavy Armor Plating Layered Light Armor Plating Graphene Brace System Restoration Module > --- WEAPON ----------- Heavy Laser Heavy Assault Rifle Mace > --- INVENTORY -------- Recalibrator Enhanced Autogun [Rating: 55] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon Improved Assault Rifle Energy Gun Heavy Laser Ballistic Gun Improved Assault Rifle Impact Weapon Mace Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 7 | . . . 2 2 2 1 Weapon 1 | . . . . . . 1 Parts Attached 79 | 6 4 3 14 19 10 23 Power 10 | 1 1 1 . 1 3 3 Engine 6 | 1 1 . . 1 . 3 Core 4 | . . 1 . . 3 . Reactor . | . . . . . . . Propulsion 19 | 2 . 2 4 3 . 8 Treads 9 | 2 . . 4 3 . . Leg 8 | . . 2 . . . 6 Wheel 2 | . . . . . . 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 28 | 1 1 . 5 8 6 7 Device 11 | . . . . 3 5 3 Storage 2 | 1 . . . 1 . . Processor 5 | . 1 . . 2 . 2 Hackware . | . . . . . . . Protection 10 | . . . 5 2 1 2 Artifact . | . . . . . . . Weapon 22 | 2 2 . 5 7 1 5 Energy Gun 2 | . . . 1 . . 1 Energy Cannon . | . . . . . . . Ballistic Gun 19 | 2 2 . 4 7 1 3 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 3 | . . . . . . 3 System Corruption 38 | . . . . . . 38 Parts Lost 42 | . . 3 4 8 2 25 Power 5 | . . 1 . 1 . 3 Propulsion 9 | . . 2 . 2 1 4 Utility 19 | . . . 2 5 1 11 Weapon 9 | . . . 2 . . 7 Highest Loss Streak 13 | . . 2 4 3 2 13 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 89 80 98 81 97 71 Engine 4 | . 14 . . 1 3 2 Core 2 | . . 2 11 . 3 2 Treads 16 | . 28 19 15 16 14 1 Leg 1 | . . 1 6 . . 5 Device 11 | . . . . 10 25 19 Storage 9 | . 14 14 11 9 7 2 Processor 11 | . 3 14 11 9 15 14 Protection 8 | . . . 21 15 10 4 Ballistic Gun 19 | . 27 28 19 17 14 9 Naked Turns . | . . . . . . . Heaviest Build 51 | 11 16 16 20 23 32 51 Greatest Support 40 | 40 40 40 40 40 40 32 Greatest Overweight (x) 10 | . . 5 . 4 1 10 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 6 Most Carried 8 | 3 8 8 8 8 8 8 Average Carried 6 | . 5 7 6 6 7 4 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | . 8 7 8 6 8 2 Class Distribution -------------------- 88% | Mutant 6% | Scavenger-Mutant 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 2632 | 215 425 175 296 645 383 493 Remotely . | . . . . . . . Salvage Created 3673 | . 385 360 517 777 493 1141 Parts 197 | . 20 13 37 52 25 50 Haulers Intercepted . | . . . . . . . Recyclers Shooed 7 | . 1 . . 1 1 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 66 | . 9 6 12 15 10 14 Melee 1 | . . . . . . 1 Guns 63 | . 9 6 12 15 10 11 Classes Destroyed 13 | . 2 1 3 2 2 3 Worker 2 | . . . 1 . 1 . Builder 3 | . . . . 1 1 1 Recycler 4 | . . 1 . . . 3 Watcher 3 | . 1 . 1 1 . . Swarmer 7 | . . . 4 2 1 . Grunt 33 | . 9 6 2 5 3 8 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . 1 . Sentry 15 | . . . 6 7 1 1 Specialist 1 | . . . . . . 1 Hunter 4 | . . . . 1 2 1 Programmer 3 | . . . . . 2 1 Heavy 1 | . . . . . . 1 Best Kill Streak 6 | . 2 3 5 5 3 6 Combat Bots Only 6 | . 2 2 4 5 3 6 Max Kills in Single Turn 2 | . 1 2 2 1 1 1 Gunslinging 1 | . . 1 . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 611 | . 47 45 67 122 80 250 Missed 170 | . 17 12 22 34 27 58 Damage Taken 6991 | . 360 459 650 1184 467 3871 Core 1362 | . 64 60 69 236 78 855 Absorbed by Shields 328 | . . . . . 183 145 Redirected to Shielding 149 | . . . 68 81 . . Core Remaining (%) 75 | 100 . 50 82 57 88 . Volleys Fired 304 | . 39 24 45 76 48 72 Largest 3 | . 2 2 2 2 2 3 Hottest 92 | . 40 46 68 50 46 92 Shots Fired 597 | . 78 48 76 152 97 146 Gun 597 | . 78 48 76 152 97 146 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 579 | . 78 48 72 152 97 132 Thermal 14 | . . . . . . 14 Explosive . | . . . . . . . Electromagnetic 4 | . . . 4 . . . Robot Hit Streak 29 | . 8 12 28 29 13 14 Robot Miss Streak 7 | . 5 3 3 7 3 3 Penetration Max . | . . . . . . . Secondary Targets 11 | . . 1 . 3 2 5 Max Gunslinging Chain 1 | . . 1 . 1 1 1 Shots Hit Robots 429 | . 44 34 57 100 78 116 Core Hits 183 | . 24 12 23 35 25 64 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 4 | . . 1 1 1 . 1 Critical Strikes 5 | . . 1 1 1 . 2 Destroy 4 | . . 1 1 1 . 1 Smash 1 | . . . . . . 1 Melee Attacks 12 | . . . . . . 12 Impact 12 | . . . . . . 12 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6767 | . 457 520 859 1713 1159 2059 Guns 6499 | . 457 520 859 1713 1139 1811 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 145 | . . . . . . 145 Ramming 123 | . . . . . 20 103 Kinetic 6235 | . 457 520 805 1713 1139 1601 Thermal 210 | . . . . . . 210 Explosive . | . . . . . . . Electromagnetic 54 | . . . 54 . . . Impact 145 | . . . . . . 145 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 43 | . . . . . 1 43 Average Corruption 4 | . . . . . 1 18 Corruption Purged 3 | . . . . . . 3 Corruption Blocked . | . . . . . . . Effects 24 | . . . . . 5 19 Message Errors 5 | . . . . . 1 4 Heat Flow Errors 5 | . . . . . 2 3 Energy Discharges 2 | . . . . . . 2 Data Loss (minor) 3 | . . . . . 1 2 Data Loss (major) 2 | . . . . . . 2 Misfires 1 | . . . . . 1 . Misdirections 5 | . . . . . . 5 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 48 | . . . . . . 48 Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 48 | . . . . . . 48 Knockbacks 2 | . . . . . . 2 Impact 2 | . . . . . . 2 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 12 | . . . . . . 12 Shots . | . . . . . . . Rammed 7 | . . . . . 2 5 Targets Rammed 48 | . . . . . 3 45 Kicked 40 | . . . . . . 40 Crushed 1 | . . . . . 1 . Highest Temperature 542 | . 18 24 75 27 245 542 Average Temperature 73 | . 8 14 19 7 75 121 Received Heat Transfer 1992 | . 207 261 183 432 40 869 Effects 6 | . . . . . . 6 Shutdowns 2 | . . . . . . 2 Energy Bleed 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Damage (major) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . 1 . . 3 Impact Corruptions 2 | . . . . . . 2 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 407 | . . . . . . 407 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Peak Influence 302 | . 178 75 213 302 177 225 Initial 137 | . . . 21 73 137 30 Average 72 | . 54 46 100 170 47 74 Maximum Alert Level 1 | . . . 1 1 . 1 Low Security (%) 94 | 100 100 100 88 70 100 97 Level 1 5 | . . . 11 29 . 2 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 1 . 1 4 5 3 Investigation 2 | . 1 . . . 1 . Extermination 3 | . . . . . 3 . Reinforcement 6 | . . . 1 1 1 3 Assault . | . . . . . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 7 | . . . 2 1 2 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 91 | . 15 6 16 20 14 20 Peak Tracking Total 6 | . 3 2 4 4 3 6 Tactical Retreats 1 | . . . . 1 . . Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 5 | . 1 . 1 2 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 1 | . . 1 . . . . Max in Single Turn 1 | . . 1 . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 6 | . 3 . 1 1 1 . Terminals 4 | . 3 . 1 . . . Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 19 | . 5 . 3 7 4 . Successful 13 | . 4 . 3 4 2 . Failed 6 | . 1 . . 3 2 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 8 | . 5 . 3 . . . Fabricators 4 | . . . . . 4 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 7 | . . . . 7 . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 4 . 3 . . . Record 5 | . 2 . 3 . . . Alert Level 1 | . 1 . . . . . Locate Traps 1 | . 1 . . . . . Fabricator Hacks 2 | . . . . . 2 . Load Schematic 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . . . 4 . . Insert Component 2 | . . . . 2 . . Analyze 2 | . . . . 2 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 1 . 1 1 1 . Full Trace Events 2 | . . . . 1 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . Parts Built 1 | . . . . . 1 . Authchips . | . . . . . . . Time 116 | . . . . . 116 . Total Part Build Rating 3 | . . . . . 3 . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . Part Schematics Acquired 2 | . . . . 2 . . Parts Damaged 1 | . . . . 1 . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 6168 | 58 1302 647 655 797 2063 646 Spaces Moved 3093 | 37 733 320 348 357 1065 233 Core 107 | 11 . 62 . 5 . 29 Treads 2669 | 26 733 237 206 352 1065 50 Legs 263 | . . 21 142 . . 100 Wheels 54 | . . . . . . 54 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 120 120 160 160 50 Average Speed 160 | 127 160 173 143 161 163 154 Slowest Speed 550 | 160 160 300 160 250 240 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 37 | 4 93 59 43 29 27 8 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 3843 | 48 794 365 429 486 1310 411 Wait 184 | . . 11 9 6 156 2 Move 3087 | 36 732 319 347 356 1064 233 Hop . | . . . . . . . Pick Up 91 | 6 14 5 10 20 17 19 Fast Attach . | . . . . . . . Attach 59 | 6 3 3 7 13 7 20 Detach 4 | . . . 1 . 2 1 Swap 20 | . 1 . 7 6 3 3 Drop 34 | . 5 3 3 9 10 4 Fire 304 | . 39 24 45 76 48 72 Melee 12 | . . . . . . 12 Ram 5 | . . . . . . 5 Kick 40 | . . . . . . 40 Crush 3 | . . . . . 3 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 14) 59 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 11) 315 | -10/Materials | Build established: Mutant 472 | -10/Materials | Discovered new exit (range 7) 569 | -10/Materials | Discovered new exit (range 7) 590 | -10/Materials | Discovered new exit (range 15) 732 | -10/Materials | Discovered new exit (range 14) 1361 | -10/Materials | Entered Mines 1525 | -10/Mines | Learned Materials security intel 1774 | -10/Mines | Discovered new exit (range 9) 2008 | -10/Mines | Entered Materials 2008 | -9/Materials | Evolved 2 slots: Utility x2 2034 | -9/Materials | Discovered new exit (range 15) 2186 | -9/Materials | Discovered new exit (range 16) 2441 | -9/Materials | Lost 4 parts (2u2w) 2632 | -9/Materials | Discovered new exit (range 16) 2663 | -9/Materials | Entered another Materials area 2663 | -8/Materials | Evolved 2 slots: Utility x2 2949 | -8/Materials | Discovered new exit (range 3) 3078 | -8/Materials | Garrison activated, responded to threat 3134 | -8/Materials | Lost 3 parts (2n1u) 3356 | -8/Materials | Met 7R-MNS 3460 | -8/Materials | Entered Factory 3460 | -7/Factory | Evolved 2 slots: Utility x2 3461 | -7/Factory | Caught up to 7R-MNS 5151 | -7/Factory | Discovered new exit (range 12) 5409 | -7/Factory | Fabricated Enh. Autogun (x1) 5523 | -7/Factory | Entered another Factory area 5523 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5524 | -6/Factory | Caught up to 7R-MNS 5927 | -6/Factory | Lost 13 parts (2p3n4u4w) 6031 | -6/Factory | System corruption reached 10% 6041 | -6/Factory | System corruption reached 30% 6090 | -6/Factory | Core integrity fell below 50% 6146 | -6/Factory | Core integrity fell below 20% 6160 | -6/Factory | Lost 8 parts (5u3w) 6169 | -6/Factory | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- Knocked back. U-05 Engineer lays Concrete. Penetrated by Slug. Kicked X-62 Marksman out of the way. K-01 Serf collects debris. U-05 Engineer lays Concrete. Kicked X-62 Marksman out of the way. U-05 Engineer lays Concrete. Kicked X-62 Marksman. U-05 Engineer lays Concrete. K-01 Serf destroyed. U-05 Engineer lays Concrete. K-01 Serf cleans the Pressure Siphon. U-05 Engineer lays Concrete. System corrupted: Heat flow error (+232). U-05 Engineer lays Concrete. Kicked X-62 Marksman. Penetrated by Slug. Rnf. Deuterium Engine destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ????# #? # ????????????????????? | | ????# + T # ????????????????????? | | ????# #? ! ##????????????????????? | | ????# #? #?????????????????????? | | ????# #? ??????????????????????? | | ????# ! # = ??????????????????????? | | ????? ### ##??????????????????????? | | ?????? ### ##??????????????????????? | | ???????? ?## ##??????????????????????? | | ????????? ?## ##??????????????????????? | | ??????????? ### ##??????????????????????? | | ???????? ### ## ??""?????????????????? | | ????##########/##### ## ?""" ????????????????? | | ########## % % # """"?????????????????? | | %! # ?????????????????? | | % # """??????????????????? | | " """ "" = # """"?????????????????? | | " """ "" = + """"??"??????????????? | | ? """ " u ! % %# """" ""??????????????? | | ?? u % # #?????????? | | ??""" #####+#####????????????? | | ???"" %##### #####????????????? | | ????" % %% ##????????????? | | ? u %%% ##????????????? | | ????? = % ### ??????????? | | ????? % %%@ H ### ???????? | | ????? %%%x ??????? | | ????? % ??????? | | ????? w u ??????? | | ??????#### ;;;; ^ ???????? | | ?????? * ; ; % % ???????? | | ??????? ######; % ???????? | | ??????? ??????## "%" """ %"" """ ????????? | | ??????? ?????????##^ """%""" """ """?????????? | | ?????????????????## """ """ """ """ ????????? | | ?????????????????## """k""" """ """ ????? | | ?????????????????## % % !! ??? | | ?????????????????## ! ??? | | ?????????????????## ######+#### ??? | | ?????????????????## k ## ##???????????? | | ?????????????????## ##?????????????????????? | | ####### ##?????????????????????? | | ################### ##?????????????????????? | | + ## ????????????????????? | | # ## ????????????????????? | | # T# ????????????????????? | | # """"""" " """ # ????????????????????? | | # """"""" " """ ## ????????????????????? | | # """"""" """"""" ## ????????????????????? | | # """"""" """"""" ##?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 290 Matter Stores 416 Matter Capacity 450 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 750 Core Shielding 20 Propulsion Shielding 33 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 18 Recoil Reduction 2 Item Schematics ----------------- Enh. Autogun | -8/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Enh. Autogun | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club Fist Fight Hey, That's Mine! Just What I Needed Oops Safety First Serviceable Loadout Challenges ------------ None Game ------ Seed SniperWaveHammer Manual? 0 Play Time 01:44:56 Cumulative 6.7 hours Start 2024.03.31 @ 15:32:36 End 2024.03.31 @ 23:16:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 29a51622-1f54-4d65-91d4-f8ae8adb8f2e